… | |
… | |
762 | else if (action == UP_OBJ_INSERT) |
762 | else if (action == UP_OBJ_INSERT) |
763 | { |
763 | { |
764 | // this is likely overkill, TODO: revisit (schmorp) |
764 | // this is likely overkill, TODO: revisit (schmorp) |
765 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
765 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
766 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
766 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
767 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
|
|
768 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
767 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
769 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
768 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
770 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
769 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
771 | || (m.move_on | op->move_on ) != m.move_on |
770 | || (m.move_on | op->move_on ) != m.move_on |
772 | || (m.move_off | op->move_off ) != m.move_off |
771 | || (m.move_off | op->move_off ) != m.move_off |
773 | || (m.move_slow | op->move_slow) != m.move_slow |
772 | || (m.move_slow | op->move_slow) != m.move_slow |
774 | /* This isn't perfect, but I don't expect a lot of objects to |
773 | /* This isn't perfect, but I don't expect a lot of objects to |
775 | * to have move_allow right now. |
774 | * have move_allow right now. |
776 | */ |
775 | */ |
777 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
776 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
778 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
777 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
779 | m.flags_ = 0; |
778 | m.flags_ = 0; |
780 | } |
779 | } |
… | |
… | |
910 | || map->in_memory != MAP_ACTIVE |
909 | || map->in_memory != MAP_ACTIVE |
911 | || map->no_drop |
910 | || map->no_drop |
912 | || ms ().move_block == MOVE_ALL) |
911 | || ms ().move_block == MOVE_ALL) |
913 | { |
912 | { |
914 | while (inv) |
913 | while (inv) |
915 | { |
|
|
916 | inv->destroy_inv (false); |
|
|
917 | inv->destroy (); |
914 | inv->destroy (true); |
918 | } |
|
|
919 | } |
915 | } |
920 | else |
916 | else |
921 | { /* Put objects in inventory onto this space */ |
917 | { /* Put objects in inventory onto this space */ |
922 | while (inv) |
918 | while (inv) |
923 | { |
919 | { |
… | |
… | |
1538 | if (!nr) |
1534 | if (!nr) |
1539 | return true; |
1535 | return true; |
1540 | |
1536 | |
1541 | nr = min (nr, nrof); |
1537 | nr = min (nr, nrof); |
1542 | |
1538 | |
|
|
1539 | if (nrof > nr) |
|
|
1540 | { |
1543 | nrof -= nr; |
1541 | nrof -= nr; |
1544 | |
|
|
1545 | if (nrof) |
|
|
1546 | { |
|
|
1547 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
1542 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
1548 | |
1543 | |
1549 | if (object *pl = visible_to ()) |
1544 | if (object *pl = visible_to ()) |
1550 | esrv_update_item (UPD_NROF, pl, this); |
1545 | esrv_update_item (UPD_NROF, pl, this); |
1551 | |
1546 | |