1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
32 | #include <bitset> |
33 | #include <bitset> |
33 | |
34 | |
34 | UUID UUID::cur; |
35 | UUID UUID::cur; |
35 | static uint64_t seq_next_save; |
36 | static uint64_t seq_next_save; |
36 | static const uint64 UUID_GAP = 1<<19; |
37 | static const uint64 UUID_GAP = 1<<19; |
|
|
38 | uint32_t mapspace::smellcount = 10000; |
37 | |
39 | |
38 | objectvec objects; |
40 | objectvec objects; |
39 | activevec actives; |
41 | activevec actives; |
40 | |
42 | |
41 | short freearr_x[SIZEOFFREE] = { |
43 | short freearr_x[SIZEOFFREE] = { |
… | |
… | |
186 | || ob1->speed != ob2->speed |
188 | || ob1->speed != ob2->speed |
187 | || ob1->value != ob2->value |
189 | || ob1->value != ob2->value |
188 | || ob1->name != ob2->name) |
190 | || ob1->name != ob2->name) |
189 | return 0; |
191 | return 0; |
190 | |
192 | |
191 | /* Do not merge objects if nrof would overflow. First part checks |
193 | /* Do not merge objects if nrof would overflow, assume nrof |
192 | * for unsigned overflow (2c), second part checks whether the result |
194 | * is always 0 .. 2**31-1 */ |
193 | * would fit into a 32 bit signed int, which is often used to hold |
195 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
194 | * nrof values. |
|
|
195 | */ |
|
|
196 | if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) |
|
|
197 | return 0; |
196 | return 0; |
198 | |
197 | |
199 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
198 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
200 | * This is to the comparison of the flags below will be OK. We |
199 | * This is to the comparison of the flags below will be OK. We |
201 | * just can't ignore the been applied or identified flags, as they |
200 | * just can't ignore the been applied or identified flags, as they |
… | |
… | |
235 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
234 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
236 | return 0; |
235 | return 0; |
237 | |
236 | |
238 | if ((ob1->flag ^ ob2->flag) |
237 | if ((ob1->flag ^ ob2->flag) |
239 | .reset (FLAG_INV_LOCKED) |
238 | .reset (FLAG_INV_LOCKED) |
240 | .reset (FLAG_CLIENT_SENT) |
|
|
241 | .reset (FLAG_REMOVED) |
239 | .reset (FLAG_REMOVED) |
242 | .any ()) |
240 | .any ()) |
243 | return 0; |
241 | return 0; |
244 | |
242 | |
245 | /* This is really a spellbook check - we should in general |
243 | /* This is really a spellbook check - we should in general |
… | |
… | |
327 | { |
325 | { |
328 | // see if we are in a container of sorts |
326 | // see if we are in a container of sorts |
329 | if (env) |
327 | if (env) |
330 | { |
328 | { |
331 | // the player inventory itself is always visible |
329 | // the player inventory itself is always visible |
332 | if (env->type == PLAYER) |
330 | if (env->is_player ()) |
333 | return env; |
331 | return env; |
334 | |
332 | |
335 | // else a player could have our env open |
333 | // else a player could have our env open |
336 | object *envest = env->outer_env (); |
334 | object *envest = env->outer_env_or_self (); |
337 | |
335 | |
338 | // the player itself is always on a map, so we will find him here |
336 | // the player itself is always on a map, so we will find him here |
339 | // even if our inv is in a player. |
337 | // even if our inv is in a player. |
340 | if (envest->is_on_map ()) |
338 | if (envest->is_on_map ()) |
341 | if (object *pl = envest->ms ().player ()) |
339 | if (object *pl = envest->ms ().player ()) |
342 | if (pl->container == env) |
340 | if (pl->container_ () == env) |
343 | return pl; |
341 | return pl; |
344 | } |
342 | } |
345 | else |
343 | else |
346 | { |
344 | { |
347 | // maybe there is a player standing on the same mapspace |
345 | // maybe there is a player standing on the same mapspace |
348 | // this will catch the case where "this" is a player |
346 | // this will catch the case where "this" is a player |
349 | if (object *pl = ms ().player ()) |
347 | if (object *pl = ms ().player ()) |
350 | if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) |
348 | if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look) |
351 | || this == pl->container) |
349 | || pl->container_ () == this) |
352 | return pl; |
350 | return pl; |
353 | } |
351 | } |
354 | } |
352 | } |
355 | |
353 | |
356 | return 0; |
354 | return 0; |
… | |
… | |
432 | return strdup ("[NULLOBJ]"); |
430 | return strdup ("[NULLOBJ]"); |
433 | |
431 | |
434 | object_freezer freezer; |
432 | object_freezer freezer; |
435 | op->write (freezer); |
433 | op->write (freezer); |
436 | return freezer.as_string (); |
434 | return freezer.as_string (); |
|
|
435 | } |
|
|
436 | |
|
|
437 | char * |
|
|
438 | object::as_string () |
|
|
439 | { |
|
|
440 | return dump_object (this); |
437 | } |
441 | } |
438 | |
442 | |
439 | /* |
443 | /* |
440 | * get_nearest_part(multi-object, object 2) returns the part of the |
444 | * get_nearest_part(multi-object, object 2) returns the part of the |
441 | * multi-object 1 which is closest to the second object. |
445 | * multi-object 1 which is closest to the second object. |
… | |
… | |
558 | update_stats (); |
562 | update_stats (); |
559 | |
563 | |
560 | new_draw_info_format (NDI_UNIQUE, 0, this, |
564 | new_draw_info_format (NDI_UNIQUE, 0, this, |
561 | "You try to balance all your items at once, " |
565 | "You try to balance all your items at once, " |
562 | "but the %s is just too much for your body. " |
566 | "but the %s is just too much for your body. " |
563 | "[You need to unapply some items first.]", &ob->name); |
567 | "[You need to unapply some items first - use the 'body' command to see " |
|
|
568 | "how many items you cna wera on a specific body part.]", &ob->name); |
564 | return false; |
569 | return false; |
565 | } |
570 | } |
566 | |
571 | |
567 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
572 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
568 | } |
573 | } |
… | |
… | |
640 | } |
645 | } |
641 | |
646 | |
642 | if (speed < 0) |
647 | if (speed < 0) |
643 | dst->speed_left -= rndm (); |
648 | dst->speed_left -= rndm (); |
644 | |
649 | |
645 | dst->set_speed (dst->speed); |
650 | dst->activate (); |
646 | } |
651 | } |
647 | |
652 | |
648 | void |
653 | void |
649 | object::instantiate () |
654 | object::instantiate () |
650 | { |
655 | { |
… | |
… | |
762 | else if (action == UP_OBJ_INSERT) |
767 | else if (action == UP_OBJ_INSERT) |
763 | { |
768 | { |
764 | // this is likely overkill, TODO: revisit (schmorp) |
769 | // this is likely overkill, TODO: revisit (schmorp) |
765 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
770 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
766 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
771 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
|
|
772 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
767 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
773 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
768 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
774 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
769 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
775 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
770 | || (m.move_on | op->move_on ) != m.move_on |
776 | || (m.move_on | op->move_on ) != m.move_on |
771 | || (m.move_off | op->move_off ) != m.move_off |
777 | || (m.move_off | op->move_off ) != m.move_off |
… | |
… | |
773 | /* This isn't perfect, but I don't expect a lot of objects to |
779 | /* This isn't perfect, but I don't expect a lot of objects to |
774 | * have move_allow right now. |
780 | * have move_allow right now. |
775 | */ |
781 | */ |
776 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
782 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
777 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
783 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
778 | m.flags_ = 0; |
784 | m.invalidate (); |
779 | } |
785 | } |
780 | /* if the object is being removed, we can't make intelligent |
786 | /* if the object is being removed, we can't make intelligent |
781 | * decisions, because remove_ob can't really pass the object |
787 | * decisions, because remove_ob can't really pass the object |
782 | * that is being removed. |
788 | * that is being removed. |
783 | */ |
789 | */ |
784 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
790 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
785 | m.flags_ = 0; |
791 | m.invalidate (); |
786 | else if (action == UP_OBJ_FACE) |
792 | else if (action == UP_OBJ_FACE) |
787 | /* Nothing to do for that case */ ; |
793 | /* Nothing to do for that case */ ; |
788 | else |
794 | else |
789 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
795 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
790 | |
796 | |
… | |
… | |
794 | |
800 | |
795 | object::object () |
801 | object::object () |
796 | { |
802 | { |
797 | SET_FLAG (this, FLAG_REMOVED); |
803 | SET_FLAG (this, FLAG_REMOVED); |
798 | |
804 | |
799 | expmul = 1.0; |
805 | //expmul = 1.0; declared const for the time being |
800 | face = blank_face; |
806 | face = blank_face; |
801 | } |
807 | } |
802 | |
808 | |
803 | object::~object () |
809 | object::~object () |
804 | { |
810 | { |
… | |
… | |
834 | /* If already on active list, don't do anything */ |
840 | /* If already on active list, don't do anything */ |
835 | if (active) |
841 | if (active) |
836 | return; |
842 | return; |
837 | |
843 | |
838 | if (has_active_speed ()) |
844 | if (has_active_speed ()) |
|
|
845 | { |
|
|
846 | if (flag [FLAG_FREED]) |
|
|
847 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
848 | |
839 | actives.insert (this); |
849 | actives.insert (this); |
|
|
850 | } |
840 | } |
851 | } |
841 | |
852 | |
842 | void |
853 | void |
843 | object::activate_recursive () |
854 | object::activate_recursive () |
844 | { |
855 | { |
… | |
… | |
909 | || map->in_memory != MAP_ACTIVE |
920 | || map->in_memory != MAP_ACTIVE |
910 | || map->no_drop |
921 | || map->no_drop |
911 | || ms ().move_block == MOVE_ALL) |
922 | || ms ().move_block == MOVE_ALL) |
912 | { |
923 | { |
913 | while (inv) |
924 | while (inv) |
914 | inv->destroy (true); |
925 | inv->destroy (); |
915 | } |
926 | } |
916 | else |
927 | else |
917 | { /* Put objects in inventory onto this space */ |
928 | { /* Put objects in inventory onto this space */ |
918 | while (inv) |
929 | while (inv) |
919 | { |
930 | { |
… | |
… | |
923 | || op->flag [FLAG_NO_DROP] |
934 | || op->flag [FLAG_NO_DROP] |
924 | || op->type == RUNE |
935 | || op->type == RUNE |
925 | || op->type == TRAP |
936 | || op->type == TRAP |
926 | || op->flag [FLAG_IS_A_TEMPLATE] |
937 | || op->flag [FLAG_IS_A_TEMPLATE] |
927 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
938 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
928 | op->destroy (true); |
939 | op->destroy (); |
929 | else |
940 | else |
930 | map->insert (op, x, y); |
941 | map->insert (op, x, y); |
931 | } |
942 | } |
932 | } |
943 | } |
933 | } |
944 | } |
… | |
… | |
962 | |
973 | |
963 | void |
974 | void |
964 | object::do_destroy () |
975 | object::do_destroy () |
965 | { |
976 | { |
966 | if (flag [FLAG_IS_LINKED]) |
977 | if (flag [FLAG_IS_LINKED]) |
967 | remove_button_link (this); |
978 | remove_link (); |
968 | |
979 | |
969 | if (flag [FLAG_FRIENDLY]) |
980 | if (flag [FLAG_FRIENDLY]) |
970 | remove_friendly_object (this); |
981 | remove_friendly_object (this); |
971 | |
982 | |
972 | remove (); |
983 | remove (); |
… | |
… | |
997 | attacked_by = 0; |
1008 | attacked_by = 0; |
998 | current_weapon = 0; |
1009 | current_weapon = 0; |
999 | } |
1010 | } |
1000 | |
1011 | |
1001 | void |
1012 | void |
1002 | object::destroy (bool destroy_inventory) |
1013 | object::destroy () |
1003 | { |
1014 | { |
1004 | if (destroyed ()) |
1015 | if (destroyed ()) |
1005 | return; |
1016 | return; |
1006 | |
1017 | |
1007 | if (!is_head () && !head->destroyed ()) |
1018 | if (!is_head () && !head->destroyed ()) |
1008 | { |
1019 | { |
1009 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1020 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1010 | head->destroy (destroy_inventory); |
1021 | head->destroy (); |
1011 | return; |
1022 | return; |
1012 | } |
1023 | } |
1013 | |
1024 | |
1014 | destroy_inv (!destroy_inventory); |
1025 | destroy_inv (false); |
1015 | |
1026 | |
1016 | if (is_head ()) |
1027 | if (is_head ()) |
1017 | if (sound_destroy) |
1028 | if (sound_destroy) |
1018 | play_sound (sound_destroy); |
1029 | play_sound (sound_destroy); |
1019 | else if (flag [FLAG_MONSTER]) |
1030 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1030 | * the previous environment. |
1041 | * the previous environment. |
1031 | */ |
1042 | */ |
1032 | void |
1043 | void |
1033 | object::do_remove () |
1044 | object::do_remove () |
1034 | { |
1045 | { |
1035 | object *tmp, *last = 0; |
|
|
1036 | object *otmp; |
|
|
1037 | |
|
|
1038 | if (flag [FLAG_REMOVED]) |
1046 | if (flag [FLAG_REMOVED]) |
1039 | return; |
1047 | return; |
1040 | |
1048 | |
1041 | INVOKE_OBJECT (REMOVE, this); |
1049 | INVOKE_OBJECT (REMOVE, this); |
1042 | |
1050 | |
… | |
… | |
1055 | if (object *pl = visible_to ()) |
1063 | if (object *pl = visible_to ()) |
1056 | esrv_del_item (pl->contr, count); |
1064 | esrv_del_item (pl->contr, count); |
1057 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1065 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1058 | |
1066 | |
1059 | adjust_weight (env, -total_weight ()); |
1067 | adjust_weight (env, -total_weight ()); |
|
|
1068 | |
|
|
1069 | object *pl = in_player (); |
1060 | |
1070 | |
1061 | /* we set up values so that it could be inserted into |
1071 | /* we set up values so that it could be inserted into |
1062 | * the map, but we don't actually do that - it is up |
1072 | * the map, but we don't actually do that - it is up |
1063 | * to the caller to decide what we want to do. |
1073 | * to the caller to decide what we want to do. |
1064 | */ |
1074 | */ |
… | |
… | |
1076 | |
1086 | |
1077 | /* NO_FIX_PLAYER is set when a great many changes are being |
1087 | /* NO_FIX_PLAYER is set when a great many changes are being |
1078 | * made to players inventory. If set, avoiding the call |
1088 | * made to players inventory. If set, avoiding the call |
1079 | * to save cpu time. |
1089 | * to save cpu time. |
1080 | */ |
1090 | */ |
1081 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1091 | if (pl) |
|
|
1092 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
|
|
1093 | { |
1082 | otmp->update_stats (); |
1094 | pl->update_stats (); |
|
|
1095 | |
|
|
1096 | if (glow_radius && pl->is_on_map ()) |
|
|
1097 | update_all_los (pl->map, pl->x, pl->y); |
|
|
1098 | } |
1083 | } |
1099 | } |
1084 | else if (map) |
1100 | else if (map) |
1085 | { |
1101 | { |
1086 | map->dirty = true; |
1102 | map->dirty = true; |
1087 | mapspace &ms = this->ms (); |
1103 | mapspace &ms = this->ms (); |
1088 | |
1104 | |
1089 | if (object *pl = ms.player ()) |
1105 | if (object *pl = ms.player ()) |
1090 | { |
1106 | { |
1091 | if (type == PLAYER) // this == pl(!) |
1107 | if (is_player ()) |
1092 | { |
1108 | { |
|
|
1109 | if (!flag [FLAG_WIZPASS]) |
|
|
1110 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
|
|
1111 | |
1093 | // leaving a spot always closes any open container on the ground |
1112 | // leaving a spot always closes any open container on the ground |
1094 | if (container && !container->env) |
1113 | if (container && !container->env) |
1095 | // this causes spurious floorbox updates, but it ensures |
1114 | // this causes spurious floorbox updates, but it ensures |
1096 | // that the CLOSE event is being sent. |
1115 | // that the CLOSE event is being sent. |
1097 | close_container (); |
1116 | close_container (); |
1098 | |
1117 | |
1099 | --map->players; |
1118 | --map->players; |
1100 | map->touch (); |
1119 | map->touch (); |
1101 | } |
1120 | } |
1102 | else if (pl->container == this) |
1121 | else if (pl->container_ () == this) |
1103 | { |
1122 | { |
1104 | // removing a container should close it |
1123 | // removing a container should close it |
1105 | close_container (); |
1124 | close_container (); |
1106 | } |
1125 | } |
1107 | |
1126 | |
… | |
… | |
1114 | *(below ? &below->above : &ms.bot) = above; |
1133 | *(below ? &below->above : &ms.bot) = above; |
1115 | |
1134 | |
1116 | above = 0; |
1135 | above = 0; |
1117 | below = 0; |
1136 | below = 0; |
1118 | |
1137 | |
|
|
1138 | ms.invalidate (); |
|
|
1139 | |
1119 | if (map->in_memory == MAP_SAVING) |
1140 | if (map->in_memory == MAP_SAVING) |
1120 | return; |
1141 | return; |
1121 | |
1142 | |
1122 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1143 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1123 | |
1144 | |
1124 | if (object *pl = ms.player ()) |
1145 | if (object *pl = ms.player ()) |
1125 | { |
1146 | { |
1126 | if (pl->container == this) |
1147 | if (pl->container_ () == this) |
1127 | /* If a container that the player is currently using somehow gets |
1148 | /* If a container that the player is currently using somehow gets |
1128 | * removed (most likely destroyed), update the player view |
1149 | * removed (most likely destroyed), update the player view |
1129 | * appropriately. |
1150 | * appropriately. |
1130 | */ |
1151 | */ |
1131 | pl->close_container (); |
1152 | pl->close_container (); |
… | |
… | |
1135 | //TODO: update floorbox to preserve ordering |
1156 | //TODO: update floorbox to preserve ordering |
1136 | if (pl->contr->ns) |
1157 | if (pl->contr->ns) |
1137 | pl->contr->ns->floorbox_update (); |
1158 | pl->contr->ns->floorbox_update (); |
1138 | } |
1159 | } |
1139 | |
1160 | |
|
|
1161 | if (check_walk_off) |
1140 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1162 | for (object *above, *tmp = ms.bot; tmp; tmp = above) |
1141 | { |
1163 | { |
|
|
1164 | above = tmp->above; |
|
|
1165 | |
1142 | /* No point updating the players look faces if he is the object |
1166 | /* No point updating the players look faces if he is the object |
1143 | * being removed. |
1167 | * being removed. |
1144 | */ |
1168 | */ |
1145 | |
1169 | |
1146 | /* See if object moving off should effect something */ |
1170 | /* See if object moving off should effect something */ |
1147 | if (check_walk_off |
|
|
1148 | && ((move_type & tmp->move_off) |
1171 | if ((move_type & tmp->move_off) |
1149 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1172 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0) |
1150 | { |
|
|
1151 | move_apply (tmp, this, 0); |
1173 | move_apply (tmp, this, 0); |
1152 | |
|
|
1153 | if (destroyed ()) |
|
|
1154 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1155 | } |
1174 | } |
1156 | |
1175 | |
1157 | last = tmp; |
1176 | if (affects_los ()) |
1158 | } |
|
|
1159 | |
|
|
1160 | /* last == NULL if there are no objects on this space */ |
|
|
1161 | //TODO: this makes little sense, why only update the topmost object? |
|
|
1162 | if (!last) |
|
|
1163 | map->at (x, y).flags_ = 0; |
|
|
1164 | else |
|
|
1165 | update_object (last, UP_OBJ_REMOVE); |
|
|
1166 | |
|
|
1167 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
|
|
1168 | update_all_los (map, x, y); |
1177 | update_all_los (map, x, y); |
1169 | } |
1178 | } |
1170 | } |
1179 | } |
1171 | |
1180 | |
1172 | /* |
1181 | /* |
… | |
… | |
1196 | esrv_update_item (UPD_NROF, pl, top); |
1205 | esrv_update_item (UPD_NROF, pl, top); |
1197 | |
1206 | |
1198 | op->weight = 0; // cancel the addition above |
1207 | op->weight = 0; // cancel the addition above |
1199 | op->carrying = 0; // must be 0 already |
1208 | op->carrying = 0; // must be 0 already |
1200 | |
1209 | |
1201 | op->destroy (1); |
1210 | op->destroy (); |
1202 | |
1211 | |
1203 | return top; |
1212 | return top; |
1204 | } |
1213 | } |
1205 | |
1214 | |
1206 | return 0; |
1215 | return 0; |
… | |
… | |
1268 | * just 'op' otherwise |
1277 | * just 'op' otherwise |
1269 | */ |
1278 | */ |
1270 | object * |
1279 | object * |
1271 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1280 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1272 | { |
1281 | { |
1273 | if (op->is_on_map ()) |
|
|
1274 | { |
|
|
1275 | LOG (llevError, "insert_ob_in_map called for object already on map"); |
|
|
1276 | abort (); |
|
|
1277 | } |
|
|
1278 | |
|
|
1279 | if (op->env) |
|
|
1280 | { |
|
|
1281 | LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)"); |
|
|
1282 | op->remove (); |
1282 | op->remove (); |
1283 | } |
|
|
1284 | |
1283 | |
1285 | if (op->face && !face_info (op->face))//D TODO: remove soon |
1284 | if (m == &freed_map)//D TODO: remove soon |
1286 | {//D |
1285 | {//D |
1287 | LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D |
1286 | LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D |
1288 | op->face = 1;//D |
|
|
1289 | }//D |
1287 | }//D |
1290 | |
1288 | |
1291 | /* Ideally, the caller figures this out. However, it complicates a lot |
1289 | /* Ideally, the caller figures this out. However, it complicates a lot |
1292 | * of areas of callers (eg, anything that uses find_free_spot would now |
1290 | * of areas of callers (eg, anything that uses find_free_spot would now |
1293 | * need extra work |
1291 | * need extra work |
1294 | */ |
1292 | */ |
|
|
1293 | maptile *newmap = m; |
1295 | if (!xy_normalise (m, op->x, op->y)) |
1294 | if (!xy_normalise (newmap, op->x, op->y)) |
1296 | { |
1295 | { |
1297 | op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found |
1296 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1298 | return 0; |
1297 | return 0; |
1299 | } |
1298 | } |
1300 | |
1299 | |
1301 | if (object *more = op->more) |
1300 | if (object *more = op->more) |
1302 | if (!insert_ob_in_map (more, m, originator, flag)) |
1301 | if (!insert_ob_in_map (more, m, originator, flag)) |
1303 | return 0; |
1302 | return 0; |
1304 | |
1303 | |
1305 | CLEAR_FLAG (op, FLAG_REMOVED); |
1304 | op->flag [FLAG_REMOVED] = false; |
1306 | |
1305 | op->env = 0; |
1307 | op->map = m; |
1306 | op->map = newmap; |
|
|
1307 | |
1308 | mapspace &ms = op->ms (); |
1308 | mapspace &ms = op->ms (); |
1309 | |
1309 | |
1310 | /* this has to be done after we translate the coordinates. |
1310 | /* this has to be done after we translate the coordinates. |
1311 | */ |
1311 | */ |
1312 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1312 | if (op->nrof && !(flag & INS_NO_MERGE)) |
… | |
… | |
1315 | { |
1315 | { |
1316 | // TODO: we actually want to update tmp, not op, |
1316 | // TODO: we actually want to update tmp, not op, |
1317 | // but some caller surely breaks when we return tmp |
1317 | // but some caller surely breaks when we return tmp |
1318 | // from here :/ |
1318 | // from here :/ |
1319 | op->nrof += tmp->nrof; |
1319 | op->nrof += tmp->nrof; |
1320 | tmp->destroy (1); |
1320 | tmp->destroy (); |
1321 | } |
1321 | } |
1322 | |
1322 | |
1323 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1323 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1324 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1324 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1325 | |
1325 | |
… | |
… | |
1333 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1333 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1334 | abort (); |
1334 | abort (); |
1335 | } |
1335 | } |
1336 | |
1336 | |
1337 | if (!originator->is_on_map ()) |
1337 | if (!originator->is_on_map ()) |
|
|
1338 | { |
1338 | LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1339 | LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1339 | op->debug_desc (), originator->debug_desc ()); |
1340 | op->debug_desc (), originator->debug_desc ()); |
|
|
1341 | abort (); |
|
|
1342 | } |
1340 | |
1343 | |
1341 | op->above = originator; |
1344 | op->above = originator; |
1342 | op->below = originator->below; |
1345 | op->below = originator->below; |
1343 | originator->below = op; |
1346 | originator->below = op; |
1344 | |
1347 | |
… | |
… | |
1430 | op->below = top; |
1433 | op->below = top; |
1431 | *(op->above ? &op->above->below : &ms.top) = op; |
1434 | *(op->above ? &op->above->below : &ms.top) = op; |
1432 | } |
1435 | } |
1433 | } |
1436 | } |
1434 | |
1437 | |
1435 | if (op->type == PLAYER) |
1438 | if (op->is_player ()) |
1436 | { |
1439 | { |
1437 | op->contr->do_los = 1; |
1440 | op->contr->do_los = 1; |
1438 | ++op->map->players; |
1441 | ++op->map->players; |
1439 | op->map->touch (); |
1442 | op->map->touch (); |
1440 | } |
1443 | } |
… | |
… | |
1455 | * be far away from this change and not affected in any way - |
1458 | * be far away from this change and not affected in any way - |
1456 | * this should get redone to only look for players within range, |
1459 | * this should get redone to only look for players within range, |
1457 | * or just updating the P_UPTODATE for spaces within this area |
1460 | * or just updating the P_UPTODATE for spaces within this area |
1458 | * of effect may be sufficient. |
1461 | * of effect may be sufficient. |
1459 | */ |
1462 | */ |
1460 | if (op->map->darkness && (op->glow_radius != 0)) |
1463 | if (op->affects_los ()) |
|
|
1464 | { |
|
|
1465 | op->ms ().invalidate (); |
1461 | update_all_los (op->map, op->x, op->y); |
1466 | update_all_los (op->map, op->x, op->y); |
|
|
1467 | } |
1462 | |
1468 | |
1463 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1469 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1464 | update_object (op, UP_OBJ_INSERT); |
1470 | update_object (op, UP_OBJ_INSERT); |
1465 | |
1471 | |
1466 | INVOKE_OBJECT (INSERT, op); |
1472 | INVOKE_OBJECT (INSERT, op); |
… | |
… | |
1473 | * blocked() and wall() work properly), and these flags are updated by |
1479 | * blocked() and wall() work properly), and these flags are updated by |
1474 | * update_object(). |
1480 | * update_object(). |
1475 | */ |
1481 | */ |
1476 | |
1482 | |
1477 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1483 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1478 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1484 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1479 | { |
1485 | { |
1480 | if (check_move_on (op, originator)) |
1486 | if (check_move_on (op, originator)) |
1481 | return 0; |
1487 | return 0; |
1482 | |
1488 | |
1483 | /* If we are a multi part object, lets work our way through the check |
1489 | /* If we are a multi part object, lets work our way through the check |
… | |
… | |
1494 | /* this function inserts an object in the map, but if it |
1500 | /* this function inserts an object in the map, but if it |
1495 | * finds an object of its own type, it'll remove that one first. |
1501 | * finds an object of its own type, it'll remove that one first. |
1496 | * op is the object to insert it under: supplies x and the map. |
1502 | * op is the object to insert it under: supplies x and the map. |
1497 | */ |
1503 | */ |
1498 | void |
1504 | void |
1499 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1505 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1500 | { |
1506 | { |
1501 | /* first search for itself and remove any old instances */ |
1507 | /* first search for itself and remove any old instances */ |
1502 | |
1508 | |
1503 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1509 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1504 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1510 | if (tmp->arch->archname == archname) /* same archetype */ |
1505 | tmp->destroy (1); |
1511 | tmp->destroy (); |
1506 | |
1512 | |
1507 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1513 | object *tmp = arch_to_object (archetype::find (archname)); |
1508 | |
1514 | |
1509 | tmp->x = op->x; |
1515 | tmp->x = op->x; |
1510 | tmp->y = op->y; |
1516 | tmp->y = op->y; |
1511 | |
1517 | |
1512 | insert_ob_in_map (tmp, op->map, op, 0); |
1518 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1633 | if (object *pl = tmp->visible_to ()) |
1639 | if (object *pl = tmp->visible_to ()) |
1634 | esrv_update_item (UPD_NROF, pl, tmp); |
1640 | esrv_update_item (UPD_NROF, pl, tmp); |
1635 | |
1641 | |
1636 | adjust_weight (this, op->total_weight ()); |
1642 | adjust_weight (this, op->total_weight ()); |
1637 | |
1643 | |
1638 | op->destroy (1); |
1644 | op->destroy (); |
1639 | op = tmp; |
1645 | op = tmp; |
1640 | goto inserted; |
1646 | goto inserted; |
1641 | } |
1647 | } |
1642 | |
1648 | |
1643 | op->owner = 0; // it's his/hers now. period. |
1649 | op->owner = 0; // it's his/hers now. period. |
… | |
… | |
1661 | |
1667 | |
1662 | adjust_weight (this, op->total_weight ()); |
1668 | adjust_weight (this, op->total_weight ()); |
1663 | |
1669 | |
1664 | inserted: |
1670 | inserted: |
1665 | /* reset the light list and los of the players on the map */ |
1671 | /* reset the light list and los of the players on the map */ |
1666 | if (op->glow_radius && map && map->darkness) |
1672 | if (op->glow_radius && is_on_map ()) |
|
|
1673 | { |
|
|
1674 | update_stats (); |
1667 | update_all_los (map, x, y); |
1675 | update_all_los (map, x, y); |
1668 | |
1676 | } |
|
|
1677 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1669 | // if this is a player's inventory, update stats |
1678 | // if this is a player's inventory, update stats |
1670 | if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
|
|
1671 | update_stats (); |
1679 | update_stats (); |
1672 | |
1680 | |
1673 | INVOKE_OBJECT (INSERT, this); |
1681 | INVOKE_OBJECT (INSERT, this); |
1674 | |
1682 | |
1675 | return op; |
1683 | return op; |
… | |
… | |
1696 | * on top. |
1704 | * on top. |
1697 | */ |
1705 | */ |
1698 | int |
1706 | int |
1699 | check_move_on (object *op, object *originator) |
1707 | check_move_on (object *op, object *originator) |
1700 | { |
1708 | { |
|
|
1709 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
|
|
1710 | return 0; |
|
|
1711 | |
1701 | object *tmp; |
1712 | object *tmp; |
1702 | maptile *m = op->map; |
1713 | maptile *m = op->map; |
1703 | int x = op->x, y = op->y; |
1714 | int x = op->x, y = op->y; |
1704 | |
1715 | |
1705 | MoveType move_on, move_slow, move_block; |
1716 | mapspace &ms = m->at (x, y); |
1706 | |
1717 | |
1707 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1718 | ms.update (); |
1708 | return 0; |
|
|
1709 | |
1719 | |
1710 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1720 | MoveType move_on = ms.move_on; |
1711 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1721 | MoveType move_slow = ms.move_slow; |
1712 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1722 | MoveType move_block = ms.move_block; |
1713 | |
1723 | |
1714 | /* if nothing on this space will slow op down or be applied, |
1724 | /* if nothing on this space will slow op down or be applied, |
1715 | * no need to do checking below. have to make sure move_type |
1725 | * no need to do checking below. have to make sure move_type |
1716 | * is set, as lots of objects don't have it set - we treat that |
1726 | * is set, as lots of objects don't have it set - we treat that |
1717 | * as walking. |
1727 | * as walking. |
… | |
… | |
1728 | return 0; |
1738 | return 0; |
1729 | |
1739 | |
1730 | /* The objects have to be checked from top to bottom. |
1740 | /* The objects have to be checked from top to bottom. |
1731 | * Hence, we first go to the top: |
1741 | * Hence, we first go to the top: |
1732 | */ |
1742 | */ |
1733 | |
1743 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1734 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1735 | { |
|
|
1736 | /* Trim the search when we find the first other spell effect |
|
|
1737 | * this helps performance so that if a space has 50 spell objects, |
|
|
1738 | * we don't need to check all of them. |
|
|
1739 | */ |
|
|
1740 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1741 | break; |
|
|
1742 | } |
1744 | { |
|
|
1745 | next = tmp->below; |
1743 | |
1746 | |
1744 | for (; tmp; tmp = tmp->below) |
|
|
1745 | { |
|
|
1746 | if (tmp == op) |
1747 | if (tmp == op) |
1747 | continue; /* Can't apply yourself */ |
1748 | continue; /* Can't apply yourself */ |
1748 | |
1749 | |
1749 | /* Check to see if one of the movement types should be slowed down. |
1750 | /* Check to see if one of the movement types should be slowed down. |
1750 | * Second check makes sure that the movement types not being slowed |
1751 | * Second check makes sure that the movement types not being slowed |
… | |
… | |
1755 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1756 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1756 | { |
1757 | { |
1757 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1758 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1758 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1759 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1759 | { |
1760 | { |
1760 | |
|
|
1761 | float |
|
|
1762 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1761 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1763 | |
1762 | |
1764 | if (op->type == PLAYER) |
1763 | if (op->is_player ()) |
1765 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1764 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1766 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1765 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1767 | diff /= 4.0; |
1766 | diff /= 4.0; |
1768 | |
1767 | |
1769 | op->speed_left -= diff; |
1768 | op->speed_left -= diff; |
1770 | } |
1769 | } |
1771 | } |
1770 | } |
… | |
… | |
1977 | * head of the object should correspond for the entire object. |
1976 | * head of the object should correspond for the entire object. |
1978 | */ |
1977 | */ |
1979 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
1978 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
1980 | continue; |
1979 | continue; |
1981 | |
1980 | |
1982 | if (ob->blocked (m, pos.x, pos.y)) |
1981 | if (ob->blocked (pos.m, pos.x, pos.y)) |
1983 | continue; |
1982 | continue; |
1984 | |
1983 | |
1985 | altern [index++] = i; |
1984 | altern [index++] = i; |
1986 | } |
1985 | } |
1987 | |
1986 | |
… | |
… | |
2055 | * there is capable of. |
2054 | * there is capable of. |
2056 | */ |
2055 | */ |
2057 | int |
2056 | int |
2058 | find_dir (maptile *m, int x, int y, object *exclude) |
2057 | find_dir (maptile *m, int x, int y, object *exclude) |
2059 | { |
2058 | { |
2060 | int i, max = SIZEOFFREE, mflags; |
2059 | int max = SIZEOFFREE, mflags; |
2061 | |
|
|
2062 | sint16 nx, ny; |
|
|
2063 | object *tmp; |
|
|
2064 | maptile *mp; |
|
|
2065 | |
|
|
2066 | MoveType blocked, move_type; |
2060 | MoveType move_type; |
2067 | |
2061 | |
2068 | if (exclude && exclude->head_ () != exclude) |
2062 | if (exclude && exclude->head_ () != exclude) |
2069 | { |
2063 | { |
2070 | exclude = exclude->head; |
2064 | exclude = exclude->head; |
2071 | move_type = exclude->move_type; |
2065 | move_type = exclude->move_type; |
… | |
… | |
2074 | { |
2068 | { |
2075 | /* If we don't have anything, presume it can use all movement types. */ |
2069 | /* If we don't have anything, presume it can use all movement types. */ |
2076 | move_type = MOVE_ALL; |
2070 | move_type = MOVE_ALL; |
2077 | } |
2071 | } |
2078 | |
2072 | |
2079 | for (i = 1; i < max; i++) |
2073 | for (int i = 1; i < max; i++) |
2080 | { |
2074 | { |
2081 | mp = m; |
2075 | mapxy pos (m, x, y); |
2082 | nx = x + freearr_x[i]; |
2076 | pos.move (i); |
2083 | ny = y + freearr_y[i]; |
|
|
2084 | |
2077 | |
2085 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2078 | if (!pos.normalise ()) |
2086 | |
|
|
2087 | if (mflags & P_OUT_OF_MAP) |
|
|
2088 | max = maxfree[i]; |
2079 | max = maxfree[i]; |
2089 | else |
2080 | else |
2090 | { |
2081 | { |
2091 | mapspace &ms = mp->at (nx, ny); |
2082 | mapspace &ms = *pos; |
2092 | |
2083 | |
2093 | blocked = ms.move_block; |
|
|
2094 | |
|
|
2095 | if ((move_type & blocked) == move_type) |
2084 | if ((move_type & ms.move_block) == move_type) |
2096 | max = maxfree[i]; |
2085 | max = maxfree [i]; |
2097 | else if (mflags & P_IS_ALIVE) |
2086 | else if (ms.flags () & P_IS_ALIVE) |
2098 | { |
2087 | { |
2099 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2088 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
2100 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2089 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2101 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2090 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2102 | break; |
|
|
2103 | |
|
|
2104 | if (tmp) |
|
|
2105 | return freedir[i]; |
2091 | return freedir [i]; |
2106 | } |
2092 | } |
2107 | } |
2093 | } |
2108 | } |
2094 | } |
2109 | |
2095 | |
2110 | return 0; |
2096 | return 0; |
… | |
… | |
2185 | * This basically means that if direction is 15, then it could either go |
2171 | * This basically means that if direction is 15, then it could either go |
2186 | * direction 4, 14, or 16 to get back to where we are. |
2172 | * direction 4, 14, or 16 to get back to where we are. |
2187 | * Moved from spell_util.c to object.c with the other related direction |
2173 | * Moved from spell_util.c to object.c with the other related direction |
2188 | * functions. |
2174 | * functions. |
2189 | */ |
2175 | */ |
2190 | int reduction_dir[SIZEOFFREE][3] = { |
2176 | const int reduction_dir[SIZEOFFREE][3] = { |
2191 | {0, 0, 0}, /* 0 */ |
2177 | {0, 0, 0}, /* 0 */ |
2192 | {0, 0, 0}, /* 1 */ |
2178 | {0, 0, 0}, /* 1 */ |
2193 | {0, 0, 0}, /* 2 */ |
2179 | {0, 0, 0}, /* 2 */ |
2194 | {0, 0, 0}, /* 3 */ |
2180 | {0, 0, 0}, /* 3 */ |
2195 | {0, 0, 0}, /* 4 */ |
2181 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2291 | int |
2277 | int |
2292 | can_pick (const object *who, const object *item) |
2278 | can_pick (const object *who, const object *item) |
2293 | { |
2279 | { |
2294 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2280 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2295 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2281 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2296 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2282 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2297 | } |
2283 | } |
2298 | |
2284 | |
2299 | /* |
2285 | /* |
2300 | * create clone from object to another |
2286 | * create clone from object to another |
2301 | */ |
2287 | */ |
… | |
… | |
2333 | return tmp; |
2319 | return tmp; |
2334 | |
2320 | |
2335 | return 0; |
2321 | return 0; |
2336 | } |
2322 | } |
2337 | |
2323 | |
2338 | const shstr & |
2324 | shstr_tmp |
2339 | object::kv_get (const shstr &key) const |
2325 | object::kv_get (shstr_tmp key) const |
2340 | { |
2326 | { |
2341 | for (key_value *kv = key_values; kv; kv = kv->next) |
2327 | for (key_value *kv = key_values; kv; kv = kv->next) |
2342 | if (kv->key == key) |
2328 | if (kv->key == key) |
2343 | return kv->value; |
2329 | return kv->value; |
2344 | |
2330 | |
2345 | return shstr_null; |
2331 | return shstr (); |
2346 | } |
2332 | } |
2347 | |
2333 | |
2348 | void |
2334 | void |
2349 | object::kv_set (const shstr &key, const shstr &value) |
2335 | object::kv_set (shstr_tmp key, shstr_tmp value) |
2350 | { |
2336 | { |
2351 | for (key_value *kv = key_values; kv; kv = kv->next) |
2337 | for (key_value *kv = key_values; kv; kv = kv->next) |
2352 | if (kv->key == key) |
2338 | if (kv->key == key) |
2353 | { |
2339 | { |
2354 | kv->value = value; |
2340 | kv->value = value; |
… | |
… | |
2363 | |
2349 | |
2364 | key_values = kv; |
2350 | key_values = kv; |
2365 | } |
2351 | } |
2366 | |
2352 | |
2367 | void |
2353 | void |
2368 | object::kv_del (const shstr &key) |
2354 | object::kv_del (shstr_tmp key) |
2369 | { |
2355 | { |
2370 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2356 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2371 | if ((*kvp)->key == key) |
2357 | if ((*kvp)->key == key) |
2372 | { |
2358 | { |
2373 | key_value *kv = *kvp; |
2359 | key_value *kv = *kvp; |
… | |
… | |
2504 | container = 0; |
2490 | container = 0; |
2505 | |
2491 | |
2506 | // client needs item update to make it work, client bug requires this to be separate |
2492 | // client needs item update to make it work, client bug requires this to be separate |
2507 | esrv_update_item (UPD_FLAGS, this, old_container); |
2493 | esrv_update_item (UPD_FLAGS, this, old_container); |
2508 | |
2494 | |
2509 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2495 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ()); |
2510 | play_sound (sound_find ("chest_close")); |
2496 | play_sound (sound_find ("chest_close")); |
2511 | } |
2497 | } |
2512 | |
2498 | |
2513 | if (new_container) |
2499 | if (new_container) |
2514 | { |
2500 | { |
… | |
… | |
2524 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2510 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2525 | new_container->insert (closer); |
2511 | new_container->insert (closer); |
2526 | } |
2512 | } |
2527 | #endif |
2513 | #endif |
2528 | |
2514 | |
2529 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2515 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ()); |
2530 | |
2516 | |
2531 | // make sure the container is available, client bug requires this to be separate |
2517 | // make sure the container is available, client bug requires this to be separate |
2532 | esrv_send_item (this, new_container); |
2518 | esrv_send_item (this, new_container); |
2533 | |
2519 | |
2534 | new_container->flag [FLAG_APPLIED] = true; |
2520 | new_container->flag [FLAG_APPLIED] = true; |
… | |
… | |
2542 | // else if (!old_container->env && contr && contr->ns) |
2528 | // else if (!old_container->env && contr && contr->ns) |
2543 | // contr->ns->floorbox_reset (); |
2529 | // contr->ns->floorbox_reset (); |
2544 | } |
2530 | } |
2545 | |
2531 | |
2546 | object * |
2532 | object * |
2547 | object::force_find (const shstr name) |
2533 | object::force_find (shstr_tmp name) |
2548 | { |
2534 | { |
2549 | /* cycle through his inventory to look for the MARK we want to |
2535 | /* cycle through his inventory to look for the MARK we want to |
2550 | * place |
2536 | * place |
2551 | */ |
2537 | */ |
2552 | for (object *tmp = inv; tmp; tmp = tmp->below) |
2538 | for (object *tmp = inv; tmp; tmp = tmp->below) |
… | |
… | |
2555 | |
2541 | |
2556 | return 0; |
2542 | return 0; |
2557 | } |
2543 | } |
2558 | |
2544 | |
2559 | void |
2545 | void |
|
|
2546 | object::force_set_timer (int duration) |
|
|
2547 | { |
|
|
2548 | this->duration = 1; |
|
|
2549 | this->speed_left = -1.f; |
|
|
2550 | |
|
|
2551 | this->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2552 | } |
|
|
2553 | |
|
|
2554 | object * |
2560 | object::force_add (const shstr name, int duration) |
2555 | object::force_add (shstr_tmp name, int duration) |
2561 | { |
2556 | { |
2562 | if (object *force = force_find (name)) |
2557 | if (object *force = force_find (name)) |
2563 | force->destroy (); |
2558 | force->destroy (); |
2564 | |
2559 | |
2565 | object *force = get_archetype (FORCE_NAME); |
2560 | object *force = get_archetype (FORCE_NAME); |
2566 | |
2561 | |
2567 | force->slaying = name; |
2562 | force->slaying = name; |
2568 | force->stats.food = 1; |
|
|
2569 | force->speed_left = -1.f; |
|
|
2570 | |
2563 | |
2571 | force->set_speed (duration ? 1.f / duration : 0.f); |
2564 | force->force_set_timer (duration); |
2572 | force->flag [FLAG_IS_USED_UP] = true; |
2565 | |
2573 | force->flag [FLAG_APPLIED] = true; |
2566 | force->flag [FLAG_APPLIED] = true; |
2574 | |
2567 | |
2575 | insert (force); |
2568 | return insert (force); |
2576 | } |
2569 | } |
2577 | |
2570 | |
2578 | void |
2571 | void |
2579 | object::play_sound (faceidx sound) |
2572 | object::play_sound (faceidx sound) const |
2580 | { |
2573 | { |
2581 | if (!sound) |
2574 | if (!sound) |
2582 | return; |
2575 | return; |
2583 | |
2576 | |
2584 | if (flag [FLAG_REMOVED]) |
2577 | if (is_on_map ()) |
|
|
2578 | map->play_sound (sound, x, y); |
|
|
2579 | else if (object *pl = in_player ()) |
|
|
2580 | pl->contr->play_sound (sound); |
|
|
2581 | } |
|
|
2582 | |
|
|
2583 | void |
|
|
2584 | object::say_msg (const char *msg) const |
|
|
2585 | { |
|
|
2586 | if (is_on_map ()) |
|
|
2587 | map->say_msg (msg, x, y); |
|
|
2588 | else if (object *pl = in_player ()) |
|
|
2589 | pl->contr->play_sound (sound); |
|
|
2590 | } |
|
|
2591 | |
|
|
2592 | void |
|
|
2593 | object::make_noise () |
|
|
2594 | { |
|
|
2595 | // we do not model noise in the map, so instead put |
|
|
2596 | // a temporary light into the noise source |
|
|
2597 | // could use the map instead, but that's less reliable for our |
|
|
2598 | // goal, which is to make invisibility a bit harder to exploit |
|
|
2599 | |
|
|
2600 | // currently only works sensibly for players |
|
|
2601 | if (!is_player ()) |
2585 | return; |
2602 | return; |
2586 | |
2603 | |
2587 | if (env) |
2604 | // find old force, or create new one |
2588 | { |
2605 | object *force = force_find (shstr_noise_force); |
2589 | if (object *pl = in_player ()) |
2606 | |
2590 | pl->contr->play_sound (sound); |
2607 | if (force) |
2591 | } |
2608 | force->speed_left = -1.f; // patch old speed up |
2592 | else |
2609 | else |
2593 | map->play_sound (sound, x, y); |
2610 | { |
2594 | } |
2611 | force = archetype::get (shstr_noise_force); |
2595 | |
2612 | |
|
|
2613 | force->slaying = shstr_noise_force; |
|
|
2614 | force->stats.food = 1; |
|
|
2615 | force->speed_left = -1.f; |
|
|
2616 | |
|
|
2617 | force->set_speed (1.f / 4.f); |
|
|
2618 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2619 | force->flag [FLAG_APPLIED] = true; |
|
|
2620 | |
|
|
2621 | insert (force); |
|
|
2622 | } |
|
|
2623 | } |
|
|
2624 | |