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Comparing deliantra/server/common/object.C (file contents):
Revision 1.202 by root, Thu Apr 10 15:35:15 2008 UTC vs.
Revision 1.255 by root, Sun Aug 31 02:01:41 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27#include <global.h> 24#include <global.h>
28#include <stdio.h> 25#include <stdio.h>
29#include <sys/types.h> 26#include <sys/types.h>
30#include <sys/uio.h> 27#include <sys/uio.h>
31#include <object.h> 28#include <object.h>
32#include <funcpoint.h>
33#include <sproto.h> 29#include <sproto.h>
34#include <loader.h> 30#include <loader.h>
35 31
36#include <bitset> 32#include <bitset>
37 33
38UUID UUID::cur; 34UUID UUID::cur;
35static uint64_t seq_next_save;
39static const uint64 UUID_SKIP = 1<<19; 36static const uint64 UUID_GAP = 1<<19;
40 37
41objectvec objects; 38objectvec objects;
42activevec actives; 39activevec actives;
43 40
44short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = {
42 0,
43 0, 1, 1, 1, 0, -1, -1, -1,
44 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
45 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 45 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
46}; 46};
47short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 47short freearr_y[SIZEOFFREE] = {
48 0,
49 -1, -1, 0, 1, 1, 1, 0, -1,
50 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
48 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 51 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
49}; 52};
50int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 53int maxfree[SIZEOFFREE] = {
54 0,
55 9, 10, 13, 14, 17, 18, 21, 22,
56 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
51 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 57 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
52}; 58};
53int freedir[SIZEOFFREE] = { 59int freedir[SIZEOFFREE] = {
54 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 60 0,
61 1, 2, 3, 4, 5, 6, 7, 8,
62 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
55 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 63 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
56}; 64};
57 65
58static void 66static void
59write_uuid (void) 67write_uuid (uval64 skip, bool sync)
60{ 68{
61 char filename1[MAX_BUF], filename2[MAX_BUF]; 69 CALL_BEGIN (2);
62 70 CALL_ARG_SV (newSVval64 (skip));
63 sprintf (filename1, "%s/uuid", settings.localdir); 71 CALL_ARG_SV (boolSV (sync));
64 sprintf (filename2, "%s/uuid~", settings.localdir); 72 CALL_CALL ("cf::write_uuid", G_DISCARD);
65 73 CALL_END;
66 FILE *fp;
67
68 if (!(fp = fopen (filename2, "w")))
69 {
70 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
71 return;
72 }
73
74 fprintf (fp, "<1,%llx>\n", (unsigned long long)UUID::cur.seq + UUID_SKIP * 2);
75 fclose (fp);
76 rename (filename2, filename1);
77} 74}
78 75
79static void 76static void
80read_uuid (void) 77read_uuid (void)
81{ 78{
82 char filename[MAX_BUF]; 79 char filename[MAX_BUF];
83 80
84 sprintf (filename, "%s/uuid", settings.localdir); 81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 seq_next_save = 0;
85 84
86 FILE *fp; 85 FILE *fp;
87 86
88 if (!(fp = fopen (filename, "r"))) 87 if (!(fp = fopen (filename, "r")))
89 { 88 {
90 if (errno == ENOENT) 89 if (errno == ENOENT)
91 { 90 {
92 LOG (llevInfo, "RESET uid to 1\n"); 91 LOG (llevInfo, "RESET uid to 1\n");
93 UUID::cur.seq = 0; 92 UUID::cur.seq = 0;
94 write_uuid (); 93 write_uuid (UUID_GAP, true);
95 return; 94 return;
96 } 95 }
97 96
98 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
99 _exit (1); 98 _exit (1);
100 } 99 }
101 100
102 int version; 101 UUID::BUF buf;
103 unsigned long long uid; 102 buf[0] = 0;
104 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) 103 fgets (buf, sizeof (buf), fp);
104
105 if (!UUID::cur.parse (buf))
105 { 106 {
106 LOG (llevError, "FATAL: error reading uid from %s!\n", filename); 107 LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf);
107 _exit (1); 108 _exit (1);
108 } 109 }
109 110
110 UUID::cur.seq = uid; 111 LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ());
111 write_uuid (); 112
112 LOG (llevDebug, "read UID: %" PRId64 "\n", uid); 113 write_uuid (UUID_GAP, true);
113 fclose (fp); 114 fclose (fp);
114} 115}
115 116
116UUID 117UUID
117UUID::gen () 118UUID::gen ()
118{ 119{
119 UUID uid; 120 UUID uid;
120 121
121 uid.seq = ++cur.seq; 122 uid.seq = ++cur.seq;
122 123
123 if (!(cur.seq & (UUID_SKIP - 1))) 124 if (expect_false (cur.seq >= seq_next_save))
124 write_uuid (); 125 {
126 seq_next_save = UUID::cur.seq + (UUID_GAP >> 1);
127 write_uuid (UUID_GAP, false);
128 }
129
125 130
126 return uid; 131 return uid;
127} 132}
128 133
129void 134void
131{ 136{
132 read_uuid (); 137 read_uuid ();
133} 138}
134 139
135/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
136static int 141static bool
137compare_ob_value_lists_one (const object *wants, const object *has) 142compare_ob_value_lists_one (const object *wants, const object *has)
138{ 143{
139 key_value *wants_field;
140
141 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 144 /* n-squared behaviour (see kv_get), but I'm hoping both
142 * objects with lists are rare, and lists stay short. If not, use a 145 * objects with lists are rare, and lists stay short. If not, use a
143 * different structure or at least keep the lists sorted... 146 * different structure or at least keep the lists sorted...
144 */ 147 */
145 148
146 /* For each field in wants, */ 149 /* For each field in wants, */
147 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) 150 for (key_value *kv = wants->key_values; kv; kv = kv->next)
148 { 151 if (has->kv_get (kv->key) != kv->value)
149 key_value *has_field; 152 return false;
150
151 /* Look for a field in has with the same key. */
152 has_field = get_ob_key_link (has, wants_field->key);
153
154 if (has_field == NULL)
155 {
156 /* No field with that name. */
157 return FALSE;
158 }
159
160 /* Found the matching field. */
161 if (has_field->value != wants_field->value)
162 {
163 /* Values don't match, so this half of the comparison is false. */
164 return FALSE;
165 }
166
167 /* If we get here, we found a match. Now for the next field in wants. */
168 }
169 153
170 /* If we get here, every field in wants has a matching field in has. */ 154 /* If we get here, every field in wants has a matching field in has. */
171 return TRUE; 155 return true;
172} 156}
173 157
174/* Returns TRUE if ob1 has the same key_values as ob2. */ 158/* Returns TRUE if ob1 has the same key_values as ob2. */
175static int 159static bool
176compare_ob_value_lists (const object *ob1, const object *ob2) 160compare_ob_value_lists (const object *ob1, const object *ob2)
177{ 161{
178 /* However, there may be fields in has which aren't partnered in wants, 162 /* However, there may be fields in has which aren't partnered in wants,
179 * so we need to run the comparison *twice*. :( 163 * so we need to run the comparison *twice*. :(
180 */ 164 */
181 return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); 165 return compare_ob_value_lists_one (ob1, ob2)
166 && compare_ob_value_lists_one (ob2, ob1);
182} 167}
183 168
184/* Function examines the 2 objects given to it, and returns true if 169/* Function examines the 2 objects given to it, and returns true if
185 * they can be merged together. 170 * they can be merged together.
186 * 171 *
201 || ob1->speed != ob2->speed 186 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value 187 || ob1->value != ob2->value
203 || ob1->name != ob2->name) 188 || ob1->name != ob2->name)
204 return 0; 189 return 0;
205 190
206 //TODO: this ain't working well, use nicer and correct overflow check
207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 191 /* Do not merge objects if nrof would overflow, assume nrof
208 * value could not be stored in a sint32 (which unfortunately sometimes is 192 * is always 0 .. 2**31-1 */
209 * used to store nrof). 193 if (ob1->nrof > 0x7fffffff - ob2->nrof)
210 */
211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
212 return 0; 194 return 0;
213 195
214 /* If the objects have been identified, set the BEEN_APPLIED flag. 196 /* If the objects have been identified, set the BEEN_APPLIED flag.
215 * This is to the comparison of the flags below will be OK. We 197 * This is to the comparison of the flags below will be OK. We
216 * just can't ignore the been applied or identified flags, as they 198 * just can't ignore the been applied or identified flags, as they
217 * are not equal - just if it has been identified, the been_applied 199 * are not equal - just if it has been identified, the been_applied
218 * flags lose any meaning. 200 * flags lose any meaning.
219 */ 201 */
220 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 202 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED))
221 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 203 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
222 204
223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 205 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
224 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 206 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
225 207
226 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () 208 if (ob1->arch->archname != ob2->arch->archname
227 || ob1->arch != ob2->arch
228 || ob1->name != ob2->name 209 || ob1->name != ob2->name
229 || ob1->title != ob2->title 210 || ob1->title != ob2->title
230 || ob1->msg != ob2->msg 211 || ob1->msg != ob2->msg
231 || ob1->weight != ob2->weight 212 || ob1->weight != ob2->weight
232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
234 || ob1->attacktype != ob2->attacktype 213 || ob1->attacktype != ob2->attacktype
235 || ob1->magic != ob2->magic 214 || ob1->magic != ob2->magic
236 || ob1->slaying != ob2->slaying 215 || ob1->slaying != ob2->slaying
237 || ob1->skill != ob2->skill 216 || ob1->skill != ob2->skill
238 || ob1->value != ob2->value 217 || ob1->value != ob2->value
239 || ob1->animation_id != ob2->animation_id 218 || ob1->animation_id != ob2->animation_id
219 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other
240 || ob1->client_type != ob2->client_type 220 || ob1->client_type != ob2->client_type
241 || ob1->materialname != ob2->materialname 221 || ob1->materialname != ob2->materialname
242 || ob1->lore != ob2->lore 222 || ob1->lore != ob2->lore
243 || ob1->subtype != ob2->subtype 223 || ob1->subtype != ob2->subtype
244 || ob1->move_type != ob2->move_type 224 || ob1->move_type != ob2->move_type
245 || ob1->move_block != ob2->move_block 225 || ob1->move_block != ob2->move_block
246 || ob1->move_allow != ob2->move_allow 226 || ob1->move_allow != ob2->move_allow
247 || ob1->move_on != ob2->move_on 227 || ob1->move_on != ob2->move_on
248 || ob1->move_off != ob2->move_off 228 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow 229 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty) 230 || ob1->move_slow_penalty != ob2->move_slow_penalty
231 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
232 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
251 return 0; 233 return 0;
252 234
235 if ((ob1->flag ^ ob2->flag)
236 .reset (FLAG_INV_LOCKED)
237 .reset (FLAG_REMOVED)
238 .any ())
239 return 0;
240
253 /* This is really a spellbook check - really, we should 241 /* This is really a spellbook check - we should in general
254 * check all objects in the inventory. 242 * not merge objects with real inventories, as splitting them
243 * is hard.
255 */ 244 */
256 if (ob1->inv || ob2->inv) 245 if (ob1->inv || ob2->inv)
257 { 246 {
258 if (!(ob1->inv && ob2->inv)) 247 if (!(ob1->inv && ob2->inv))
259 return 0; /* inventories differ in length */ 248 return 0; /* inventories differ in length */
260 249
261 if (ob1->inv->below || ob2->inv->below) 250 if (ob1->inv->below || ob2->inv->below)
262 return 0; /* more than one object in inv */ 251 return 0; /* more than one object in inv */
263 252
264 if (!object::can_merge (ob1->inv, ob2->inv)) 253 if (!object::can_merge (ob1->inv, ob2->inv))
265 return 0; /* inventory objexts differ */ 254 return 0; /* inventory objects differ */
266 255
267 /* inventory ok - still need to check rest of this object to see 256 /* inventory ok - still need to check rest of this object to see
268 * if it is valid. 257 * if it is valid.
269 */ 258 */
270 } 259 }
289 if (ob1->level != ob2->level) 278 if (ob1->level != ob2->level)
290 return 0; 279 return 0;
291 break; 280 break;
292 } 281 }
293 282
294 if (ob1->key_values != NULL || ob2->key_values != NULL) 283 if (ob1->key_values || ob2->key_values)
295 { 284 {
296 /* At least one of these has key_values. */ 285 /* At least one of these has key_values. */
297 if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) 286 if ((!ob1->key_values) != (!ob2->key_values))
298 /* One has fields, but the other one doesn't. */ 287 return 0; /* One has fields, but the other one doesn't. */
299 return 0; 288
300 else if (!compare_ob_value_lists (ob1, ob2)) 289 if (!compare_ob_value_lists (ob1, ob2))
301 return 0; 290 return 0;
302 } 291 }
303 292
304 if (ob1->self || ob2->self) 293 if (ob1->self || ob2->self)
305 { 294 {
311 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; 300 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
312 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; 301 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
313 302
314 if (k1 != k2) 303 if (k1 != k2)
315 return 0; 304 return 0;
305
316 else if (k1 == 0) 306 if (k1 == 0)
317 return 1; 307 return 1;
308
318 else if (!cfperl_can_merge (ob1, ob2)) 309 if (!cfperl_can_merge (ob1, ob2))
319 return 0; 310 return 0;
320 } 311 }
321 } 312 }
322 313
323 /* Everything passes, must be OK. */ 314 /* Everything passes, must be OK. */
324 return 1; 315 return 1;
325} 316}
326 317
318// find player who can see this object
319object *
320object::visible_to () const
321{
322 if (client_visible () && !flag [FLAG_REMOVED])
323 {
324 // see if we are in a container of sorts
325 if (env)
326 {
327 // the player inventory itself is always visible
328 if (env->type == PLAYER)
329 return env;
330
331 // else a player could have our env open
332 object *envest = env->outer_env ();
333
334 // the player itself is always on a map, so we will find him here
335 // even if our inv is in a player.
336 if (envest->is_on_map ())
337 if (object *pl = envest->ms ().player ())
338 if (pl->container == env)
339 return pl;
340 }
341 else
342 {
343 // maybe there is a player standing on the same mapspace
344 // this will catch the case where "this" is a player
345 if (object *pl = ms ().player ())
346 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look)
347 || this == pl->container)
348 return pl;
349 }
350 }
351
352 return 0;
353}
354
355// adjust weight per container type ("of holding")
356static sint32
357weight_adjust_for (object *op, sint32 weight)
358{
359 return op->type == CONTAINER
360 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
361 : weight;
362}
363
327/* 364/*
365 * adjust_weight(object, weight) adds the specified weight to an object,
366 * and also updates how much the environment(s) is/are carrying.
367 */
368static void
369adjust_weight (object *op, sint32 weight)
370{
371 while (op)
372 {
373 // adjust by actual difference to account for rounding errors
374 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
375 weight = weight_adjust_for (op, op->carrying)
376 - weight_adjust_for (op, op->carrying - weight);
377
378 if (!weight)
379 return;
380
381 op->carrying += weight;
382
383 if (object *pl = op->visible_to ())
384 if (pl != op) // player is handled lazily
385 esrv_update_item (UPD_WEIGHT, pl, op);
386
387 op = op->env;
388 }
389}
390
391/*
328 * sum_weight() is a recursive function which calculates the weight 392 * this is a recursive function which calculates the weight
329 * an object is carrying. It goes through in figures out how much 393 * an object is carrying. It goes through op and figures out how much
330 * containers are carrying, and sums it up. 394 * containers are carrying, and sums it up.
331 */ 395 */
332long 396void
333sum_weight (object *op) 397object::update_weight ()
334{ 398{
335 long sum; 399 sint32 sum = 0;
336 object *inv;
337 400
338 for (sum = 0, inv = op->inv; inv; inv = inv->below) 401 for (object *op = inv; op; op = op->below)
339 { 402 {
340 if (inv->inv) 403 if (op->inv)
341 sum_weight (inv); 404 op->update_weight ();
342 405
343 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 406 sum += op->total_weight ();
407 }
408
409 sum = weight_adjust_for (this, sum);
410
411 if (sum != carrying)
344 } 412 {
345
346 if (op->type == CONTAINER && op->stats.Str)
347 sum = (sum * (100 - op->stats.Str)) / 100;
348
349 if (op->carrying != sum)
350 op->carrying = sum; 413 carrying = sum;
351 414
352 return sum; 415 if (object *pl = visible_to ())
416 if (pl != this) // player is handled lazily
417 esrv_update_item (UPD_WEIGHT, pl, this);
418 }
353} 419}
354 420
355/** 421/*
356 * Return the outermost environment object for a given object. 422 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
357 */
358
359object *
360object_get_env_recursive (object *op)
361{
362 while (op->env != NULL)
363 op = op->env;
364 return op;
365}
366
367/*
368 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
369 * Some error messages.
370 * The result of the dump is stored in the static global errmsg array.
371 */ 423 */
372char * 424char *
373dump_object (object *op) 425dump_object (object *op)
374{ 426{
375 if (!op) 427 if (!op)
389get_nearest_part (object *op, const object *pl) 441get_nearest_part (object *op, const object *pl)
390{ 442{
391 object *tmp, *closest; 443 object *tmp, *closest;
392 int last_dist, i; 444 int last_dist, i;
393 445
394 if (op->more == NULL) 446 if (!op->more)
395 return op; 447 return op;
448
396 for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) 449 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
450 tmp;
451 tmp = tmp->more)
397 if ((i = distance (tmp, pl)) < last_dist) 452 if ((i = distance (tmp, pl)) < last_dist)
398 closest = tmp, last_dist = i; 453 closest = tmp, last_dist = i;
454
399 return closest; 455 return closest;
400} 456}
401 457
402/* 458/*
403 * Returns the object which has the count-variable equal to the argument. 459 * Returns the object which has the count-variable equal to the argument.
460 * VERRRY slow.
404 */ 461 */
405object * 462object *
406find_object (tag_t i) 463find_object (tag_t i)
407{ 464{
408 for_all_objects (op) 465 for_all_objects (op)
419 */ 476 */
420object * 477object *
421find_object_name (const char *str) 478find_object_name (const char *str)
422{ 479{
423 shstr_cmp str_ (str); 480 shstr_cmp str_ (str);
424 object *op;
425 481
482 if (str_)
426 for_all_objects (op) 483 for_all_objects (op)
427 if (op->name == str_) 484 if (op->name == str_)
428 break; 485 return op;
429 486
430 return op; 487 return 0;
431} 488}
432 489
433/* 490/*
434 * Sets the owner and sets the skill and exp pointers to owner's current 491 * Sets the owner and sets the skill and exp pointers to owner's current
435 * skill and experience objects. 492 * skill and experience objects.
533 } 590 }
534 591
535 op->key_values = 0; 592 op->key_values = 0;
536} 593}
537 594
538object & 595/*
539object::operator =(const object &src) 596 * copy_to first frees everything allocated by the dst object,
597 * and then copies the contents of itself into the second
598 * object, allocating what needs to be allocated. Basically, any
599 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
600 * if the first object is freed, the pointers in the new object
601 * will point at garbage.
602 */
603void
604object::copy_to (object *dst)
540{ 605{
541 bool is_freed = flag [FLAG_FREED]; 606 dst->remove ();
542 bool is_removed = flag [FLAG_REMOVED];
543
544 *(object_copy *)this = src; 607 *(object_copy *)dst = *this;
545
546 flag [FLAG_FREED] = is_freed;
547 flag [FLAG_REMOVED] = is_removed; 608 dst->flag [FLAG_REMOVED] = true;
548 609
549 /* Copy over key_values, if any. */ 610 /* Copy over key_values, if any. */
550 if (src.key_values) 611 if (key_values)
551 { 612 {
552 key_value *tail = 0; 613 key_value *tail = 0;
553 key_values = 0; 614 dst->key_values = 0;
554 615
555 for (key_value *i = src.key_values; i; i = i->next) 616 for (key_value *i = key_values; i; i = i->next)
556 { 617 {
557 key_value *new_link = new key_value; 618 key_value *new_link = new key_value;
558 619
559 new_link->next = 0; 620 new_link->next = 0;
560 new_link->key = i->key; 621 new_link->key = i->key;
561 new_link->value = i->value; 622 new_link->value = i->value;
562 623
563 /* Try and be clever here, too. */ 624 /* Try and be clever here, too. */
564 if (!key_values) 625 if (!dst->key_values)
565 { 626 {
566 key_values = new_link; 627 dst->key_values = new_link;
567 tail = new_link; 628 tail = new_link;
568 } 629 }
569 else 630 else
570 { 631 {
571 tail->next = new_link; 632 tail->next = new_link;
572 tail = new_link; 633 tail = new_link;
573 } 634 }
574 } 635 }
575 } 636 }
576}
577
578/*
579 * copy_to first frees everything allocated by the dst object,
580 * and then copies the contents of itself into the second
581 * object, allocating what needs to be allocated. Basically, any
582 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
583 * if the first object is freed, the pointers in the new object
584 * will point at garbage.
585 */
586void
587object::copy_to (object *dst)
588{
589 *dst = *this;
590 637
591 if (speed < 0) 638 if (speed < 0)
592 dst->speed_left -= rndm (); 639 dst->speed_left -= rndm ();
593 640
594 dst->set_speed (dst->speed); 641 dst->set_speed (dst->speed);
616object * 663object *
617object::clone () 664object::clone ()
618{ 665{
619 object *neu = create (); 666 object *neu = create ();
620 copy_to (neu); 667 copy_to (neu);
668 neu->map = map; // not copied by copy_to
621 return neu; 669 return neu;
622} 670}
623 671
624/* 672/*
625 * If an object with the IS_TURNABLE() flag needs to be turned due 673 * If an object with the IS_TURNABLE() flag needs to be turned due
676 * UP_OBJ_FACE: only the objects face has changed. 724 * UP_OBJ_FACE: only the objects face has changed.
677 */ 725 */
678void 726void
679update_object (object *op, int action) 727update_object (object *op, int action)
680{ 728{
681 if (op == NULL) 729 if (!op)
682 { 730 {
683 /* this should never happen */ 731 /* this should never happen */
684 LOG (llevDebug, "update_object() called for NULL object.\n"); 732 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
685 return; 733 return;
686 } 734 }
687 735
688 if (op->env) 736 if (!op->is_on_map ())
689 { 737 {
690 /* Animation is currently handled by client, so nothing 738 /* Animation is currently handled by client, so nothing
691 * to do in this case. 739 * to do in this case.
692 */ 740 */
693 return; 741 return;
694 } 742 }
695
696 /* If the map is saving, don't do anything as everything is
697 * going to get freed anyways.
698 */
699 if (!op->map || op->map->in_memory == MAP_SAVING)
700 return;
701 743
702 /* make sure the object is within map boundaries */ 744 /* make sure the object is within map boundaries */
703 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 745 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
704 { 746 {
705 LOG (llevError, "update_object() called for object out of map!\n"); 747 LOG (llevError, "update_object() called for object out of map!\n");
724 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 766 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
725 || (m.move_on | op->move_on ) != m.move_on 767 || (m.move_on | op->move_on ) != m.move_on
726 || (m.move_off | op->move_off ) != m.move_off 768 || (m.move_off | op->move_off ) != m.move_off
727 || (m.move_slow | op->move_slow) != m.move_slow 769 || (m.move_slow | op->move_slow) != m.move_slow
728 /* This isn't perfect, but I don't expect a lot of objects to 770 /* This isn't perfect, but I don't expect a lot of objects to
729 * to have move_allow right now. 771 * have move_allow right now.
730 */ 772 */
731 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 773 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
732 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) 774 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
733 m.flags_ = 0; 775 m.flags_ = 0;
734 } 776 }
848object::destroy_inv (bool drop_to_ground) 890object::destroy_inv (bool drop_to_ground)
849{ 891{
850 // need to check first, because the checks below might segfault 892 // need to check first, because the checks below might segfault
851 // as we might be on an invalid mapspace and crossfire code 893 // as we might be on an invalid mapspace and crossfire code
852 // is too buggy to ensure that the inventory is empty. 894 // is too buggy to ensure that the inventory is empty.
853 // corollary: if you create arrows etc. with stuff in tis inventory, 895 // corollary: if you create arrows etc. with stuff in its inventory,
854 // cf will crash below with off-map x and y 896 // cf will crash below with off-map x and y
855 if (!inv) 897 if (!inv)
856 return; 898 return;
857 899
858 /* Only if the space blocks everything do we not process - 900 /* Only if the space blocks everything do we not process -
859 * if some form of movement is allowed, let objects 901 * if some form of movement is allowed, let objects
860 * drop on that space. 902 * drop on that space.
861 */ 903 */
862 if (!drop_to_ground 904 if (!drop_to_ground
863 || !map 905 || !map
864 || map->in_memory != MAP_IN_MEMORY 906 || map->in_memory != MAP_ACTIVE
865 || map->nodrop 907 || map->no_drop
866 || ms ().move_block == MOVE_ALL) 908 || ms ().move_block == MOVE_ALL)
867 { 909 {
868 while (inv) 910 while (inv)
869 {
870 inv->destroy_inv (drop_to_ground);
871 inv->destroy (); 911 inv->destroy (true);
872 }
873 } 912 }
874 else 913 else
875 { /* Put objects in inventory onto this space */ 914 { /* Put objects in inventory onto this space */
876 while (inv) 915 while (inv)
877 { 916 {
881 || op->flag [FLAG_NO_DROP] 920 || op->flag [FLAG_NO_DROP]
882 || op->type == RUNE 921 || op->type == RUNE
883 || op->type == TRAP 922 || op->type == TRAP
884 || op->flag [FLAG_IS_A_TEMPLATE] 923 || op->flag [FLAG_IS_A_TEMPLATE]
885 || op->flag [FLAG_DESTROY_ON_DEATH]) 924 || op->flag [FLAG_DESTROY_ON_DEATH])
886 op->destroy (); 925 op->destroy (true);
887 else 926 else
888 map->insert (op, x, y); 927 map->insert (op, x, y);
889 } 928 }
890 } 929 }
891} 930}
895 object *op = new object; 934 object *op = new object;
896 op->link (); 935 op->link ();
897 return op; 936 return op;
898} 937}
899 938
939static struct freed_map : maptile
940{
941 freed_map ()
942 {
943 path = "<freed objects map>";
944 name = "/internal/freed_objects_map";
945 width = 3;
946 height = 3;
947 no_drop = 1;
948 no_reset = 1;
949
950 alloc ();
951 in_memory = MAP_ACTIVE;
952 }
953
954 ~freed_map ()
955 {
956 destroy ();
957 }
958} freed_map; // freed objects are moved here to avoid crashes
959
900void 960void
901object::do_destroy () 961object::do_destroy ()
902{ 962{
903 attachable::do_destroy ();
904
905 if (flag [FLAG_IS_LINKED]) 963 if (flag [FLAG_IS_LINKED])
906 remove_button_link (this); 964 remove_button_link (this);
907 965
908 if (flag [FLAG_FRIENDLY]) 966 if (flag [FLAG_FRIENDLY])
909 remove_friendly_object (this); 967 remove_friendly_object (this);
910 968
911 if (!flag [FLAG_REMOVED])
912 remove (); 969 remove ();
913 970
914 destroy_inv (true); 971 attachable::do_destroy ();
915 972
916 deactivate (); 973 deactivate ();
917 unlink (); 974 unlink ();
918 975
919 flag [FLAG_FREED] = 1; 976 flag [FLAG_FREED] = 1;
920 977
921 // hack to ensure that freed objects still have a valid map 978 // hack to ensure that freed objects still have a valid map
922 {
923 static maptile *freed_map; // freed objects are moved here to avoid crashes
924
925 if (!freed_map)
926 {
927 freed_map = new maptile;
928
929 freed_map->path = "<freed objects map>";
930 freed_map->name = "/internal/freed_objects_map";
931 freed_map->width = 3;
932 freed_map->height = 3;
933 freed_map->nodrop = 1;
934
935 freed_map->alloc ();
936 freed_map->in_memory = MAP_IN_MEMORY;
937 }
938
939 map = freed_map; 979 map = &freed_map;
940 x = 1; 980 x = 1;
941 y = 1; 981 y = 1;
942 }
943 982
944 if (more) 983 if (more)
945 { 984 {
946 more->destroy (); 985 more->destroy ();
947 more = 0; 986 more = 0;
960object::destroy (bool destroy_inventory) 999object::destroy (bool destroy_inventory)
961{ 1000{
962 if (destroyed ()) 1001 if (destroyed ())
963 return; 1002 return;
964 1003
1004 if (!is_head () && !head->destroyed ())
1005 {
1006 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1007 head->destroy (destroy_inventory);
1008 return;
1009 }
1010
965 if (destroy_inventory) 1011 destroy_inv (!destroy_inventory);
966 destroy_inv (false);
967 1012
968 if (is_head ()) 1013 if (is_head ())
969 if (sound_destroy) 1014 if (sound_destroy)
970 play_sound (sound_destroy); 1015 play_sound (sound_destroy);
971 else if (flag [FLAG_MONSTER]) 1016 else if (flag [FLAG_MONSTER])
972 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism 1017 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism
973 1018
974 attachable::destroy (); 1019 attachable::destroy ();
975}
976
977/*
978 * sub_weight() recursively (outwards) subtracts a number from the
979 * weight of an object (and what is carried by it's environment(s)).
980 */
981void
982sub_weight (object *op, signed long weight)
983{
984 while (op != NULL)
985 {
986 if (op->type == CONTAINER)
987 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
988
989 op->carrying -= weight;
990 op = op->env;
991 }
992} 1020}
993 1021
994/* op->remove (): 1022/* op->remove ():
995 * This function removes the object op from the linked list of objects 1023 * This function removes the object op from the linked list of objects
996 * which it is currently tied to. When this function is done, the 1024 * which it is currently tied to. When this function is done, the
1002object::do_remove () 1030object::do_remove ()
1003{ 1031{
1004 object *tmp, *last = 0; 1032 object *tmp, *last = 0;
1005 object *otmp; 1033 object *otmp;
1006 1034
1007 if (QUERY_FLAG (this, FLAG_REMOVED)) 1035 if (flag [FLAG_REMOVED])
1008 return; 1036 return;
1009 1037
1010 SET_FLAG (this, FLAG_REMOVED);
1011 INVOKE_OBJECT (REMOVE, this); 1038 INVOKE_OBJECT (REMOVE, this);
1039
1040 flag [FLAG_REMOVED] = true;
1012 1041
1013 if (more) 1042 if (more)
1014 more->remove (); 1043 more->remove ();
1015 1044
1016 /* 1045 /*
1017 * In this case, the object to be removed is in someones 1046 * In this case, the object to be removed is in someones
1018 * inventory. 1047 * inventory.
1019 */ 1048 */
1020 if (env) 1049 if (env)
1021 { 1050 {
1022 if (nrof) 1051 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1023 sub_weight (env, weight * nrof); 1052 if (object *pl = visible_to ())
1024 else 1053 esrv_del_item (pl->contr, count);
1025 sub_weight (env, weight + carrying); 1054 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1055
1056 adjust_weight (env, -total_weight ());
1057
1058 /* we set up values so that it could be inserted into
1059 * the map, but we don't actually do that - it is up
1060 * to the caller to decide what we want to do.
1061 */
1062 map = env->map;
1063 x = env->x;
1064 y = env->y;
1065
1066 // make sure cmov optimisation is applicable
1067 *(above ? &above->below : &env->inv) = below;
1068 *(below ? &below->above : &above ) = above; // &above is just a dummy
1069
1070 above = 0;
1071 below = 0;
1072 env = 0;
1026 1073
1027 /* NO_FIX_PLAYER is set when a great many changes are being 1074 /* NO_FIX_PLAYER is set when a great many changes are being
1028 * made to players inventory. If set, avoiding the call 1075 * made to players inventory. If set, avoiding the call
1029 * to save cpu time. 1076 * to save cpu time.
1030 */ 1077 */
1031 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1078 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1032 otmp->update_stats (); 1079 otmp->update_stats ();
1033
1034 if (above)
1035 above->below = below;
1036 else
1037 env->inv = below;
1038
1039 if (below)
1040 below->above = above;
1041
1042 /* we set up values so that it could be inserted into
1043 * the map, but we don't actually do that - it is up
1044 * to the caller to decide what we want to do.
1045 */
1046 x = env->x, y = env->y;
1047 map = env->map;
1048 above = 0, below = 0;
1049 env = 0;
1050 } 1080 }
1051 else if (map) 1081 else if (map)
1052 { 1082 {
1053 if (type == PLAYER)
1054 {
1055 // leaving a spot always closes any open container on the ground
1056 if (container && !container->env)
1057 // this causes spurious floorbox updates, but it ensures
1058 // that the CLOSE event is being sent.
1059 close_container ();
1060
1061 --map->players;
1062 map->touch ();
1063 }
1064
1065 map->dirty = true; 1083 map->dirty = true;
1066 mapspace &ms = this->ms (); 1084 mapspace &ms = this->ms ();
1067 1085
1086 if (object *pl = ms.player ())
1087 {
1088 if (type == PLAYER) // this == pl(!)
1089 {
1090 // leaving a spot always closes any open container on the ground
1091 if (container && !container->env)
1092 // this causes spurious floorbox updates, but it ensures
1093 // that the CLOSE event is being sent.
1094 close_container ();
1095
1096 --map->players;
1097 map->touch ();
1098 }
1099 else if (pl->container == this)
1100 {
1101 // removing a container should close it
1102 close_container ();
1103 }
1104
1105 esrv_del_item (pl->contr, count);
1106 }
1107
1068 /* link the object above us */ 1108 /* link the object above us */
1069 if (above) 1109 // re-link, make sure compiler can easily use cmove
1070 above->below = below; 1110 *(above ? &above->below : &ms.top) = below;
1071 else 1111 *(below ? &below->above : &ms.bot) = above;
1072 ms.top = below; /* we were top, set new top */
1073
1074 /* Relink the object below us, if there is one */
1075 if (below)
1076 below->above = above;
1077 else
1078 {
1079 /* Nothing below, which means we need to relink map object for this space
1080 * use translated coordinates in case some oddness with map tiling is
1081 * evident
1082 */
1083 if (GET_MAP_OB (map, x, y) != this)
1084 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
1085
1086 ms.bot = above; /* goes on above it. */
1087 }
1088 1112
1089 above = 0; 1113 above = 0;
1090 below = 0; 1114 below = 0;
1115
1116 ms.flags_ = 0;
1091 1117
1092 if (map->in_memory == MAP_SAVING) 1118 if (map->in_memory == MAP_SAVING)
1093 return; 1119 return;
1094 1120
1095 int check_walk_off = !flag [FLAG_NO_APPLY]; 1121 int check_walk_off = !flag [FLAG_NO_APPLY];
1101 * removed (most likely destroyed), update the player view 1127 * removed (most likely destroyed), update the player view
1102 * appropriately. 1128 * appropriately.
1103 */ 1129 */
1104 pl->close_container (); 1130 pl->close_container ();
1105 1131
1132 //TODO: the floorbox prev/next might need updating
1133 //esrv_del_item (pl->contr, count);
1134 //TODO: update floorbox to preserve ordering
1135 if (pl->contr->ns)
1106 pl->contr->ns->floorbox_update (); 1136 pl->contr->ns->floorbox_update ();
1107 } 1137 }
1108 1138
1109 for (tmp = ms.bot; tmp; tmp = tmp->above) 1139 for (tmp = ms.bot; tmp; tmp = tmp->above)
1110 { 1140 {
1111 /* No point updating the players look faces if he is the object 1141 /* No point updating the players look faces if he is the object
1124 } 1154 }
1125 1155
1126 last = tmp; 1156 last = tmp;
1127 } 1157 }
1128 1158
1129 /* last == NULL if there are no objects on this space */
1130 //TODO: this makes little sense, why only update the topmost object?
1131 if (!last)
1132 map->at (x, y).flags_ = 0;
1133 else
1134 update_object (last, UP_OBJ_REMOVE);
1135
1136 if (flag [FLAG_BLOCKSVIEW] || glow_radius) 1159 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1137 update_all_los (map, x, y); 1160 update_all_los (map, x, y);
1138 } 1161 }
1139} 1162}
1140 1163
1155 if (!top) 1178 if (!top)
1156 for (top = op; top && top->above; top = top->above) 1179 for (top = op; top && top->above; top = top->above)
1157 ; 1180 ;
1158 1181
1159 for (; top; top = top->below) 1182 for (; top; top = top->below)
1160 {
1161 if (top == op)
1162 continue;
1163
1164 if (object::can_merge (op, top)) 1183 if (object::can_merge (op, top))
1165 { 1184 {
1166 top->nrof += op->nrof; 1185 top->nrof += op->nrof;
1167 1186
1168/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1187 if (object *pl = top->visible_to ())
1169 op->weight = 0; /* Don't want any adjustements now */ 1188 esrv_update_item (UPD_NROF, pl, top);
1189
1190 op->weight = 0; // cancel the addition above
1191 op->carrying = 0; // must be 0 already
1192
1170 op->destroy (); 1193 op->destroy (1);
1194
1171 return top; 1195 return top;
1172 } 1196 }
1173 }
1174 1197
1175 return 0; 1198 return 0;
1176} 1199}
1177 1200
1178void 1201void
1203 * job preparing multi-part monsters. 1226 * job preparing multi-part monsters.
1204 */ 1227 */
1205object * 1228object *
1206insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1229insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1207{ 1230{
1231 op->remove ();
1232
1208 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1233 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1209 { 1234 {
1210 tmp->x = x + tmp->arch->x; 1235 tmp->x = x + tmp->arch->x;
1211 tmp->y = y + tmp->arch->y; 1236 tmp->y = y + tmp->arch->y;
1212 } 1237 }
1235 * just 'op' otherwise 1260 * just 'op' otherwise
1236 */ 1261 */
1237object * 1262object *
1238insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1263insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1239{ 1264{
1240 assert (!op->flag [FLAG_FREED]); 1265 if (op->is_on_map ())
1266 {
1267 LOG (llevError, "insert_ob_in_map called for object already on map");
1268 abort ();
1269 }
1241 1270
1242 object *top, *floor = NULL; 1271 if (op->env)
1243 1272 {
1273 LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)");
1244 op->remove (); 1274 op->remove ();
1275 }
1276
1277 if (op->face && !face_info (op->face))//D TODO: remove soon
1278 {//D
1279 LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D
1280 op->face = 1;//D
1281 }//D
1245 1282
1246 /* Ideally, the caller figures this out. However, it complicates a lot 1283 /* Ideally, the caller figures this out. However, it complicates a lot
1247 * of areas of callers (eg, anything that uses find_free_spot would now 1284 * of areas of callers (eg, anything that uses find_free_spot would now
1248 * need extra work 1285 * need extra work
1249 */ 1286 */
1250 if (!xy_normalise (m, op->x, op->y)) 1287 if (!xy_normalise (m, op->x, op->y))
1251 { 1288 {
1252 op->destroy (); 1289 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found
1253 return 0; 1290 return 0;
1254 } 1291 }
1255 1292
1256 if (object *more = op->more) 1293 if (object *more = op->more)
1257 if (!insert_ob_in_map (more, m, originator, flag)) 1294 if (!insert_ob_in_map (more, m, originator, flag))
1266 */ 1303 */
1267 if (op->nrof && !(flag & INS_NO_MERGE)) 1304 if (op->nrof && !(flag & INS_NO_MERGE))
1268 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1305 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1269 if (object::can_merge (op, tmp)) 1306 if (object::can_merge (op, tmp))
1270 { 1307 {
1308 // TODO: we actually want to update tmp, not op,
1309 // but some caller surely breaks when we return tmp
1310 // from here :/
1271 op->nrof += tmp->nrof; 1311 op->nrof += tmp->nrof;
1272 tmp->destroy (); 1312 tmp->destroy (1);
1273 } 1313 }
1274 1314
1275 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1315 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1276 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1316 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1277 1317
1284 { 1324 {
1285 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1325 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1286 abort (); 1326 abort ();
1287 } 1327 }
1288 1328
1329 if (!originator->is_on_map ())
1330 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1331 op->debug_desc (), originator->debug_desc ());
1332
1289 op->above = originator; 1333 op->above = originator;
1290 op->below = originator->below; 1334 op->below = originator->below;
1291
1292 if (op->below)
1293 op->below->above = op;
1294 else
1295 ms.bot = op;
1296
1297 /* since *below* originator, no need to update top */
1298 originator->below = op; 1335 originator->below = op;
1336
1337 *(op->below ? &op->below->above : &ms.bot) = op;
1299 } 1338 }
1300 else 1339 else
1301 { 1340 {
1302 top = ms.bot; 1341 object *floor = 0;
1342 object *top = ms.top;
1303 1343
1304 /* If there are other objects, then */ 1344 /* If there are other objects, then */
1305 if (top) 1345 if (top)
1306 { 1346 {
1307 object *last = 0;
1308
1309 /* 1347 /*
1310 * If there are multiple objects on this space, we do some trickier handling. 1348 * If there are multiple objects on this space, we do some trickier handling.
1311 * We've already dealt with merging if appropriate. 1349 * We've already dealt with merging if appropriate.
1312 * Generally, we want to put the new object on top. But if 1350 * Generally, we want to put the new object on top. But if
1313 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1351 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1316 * once we get to them. This reduces the need to traverse over all of 1354 * once we get to them. This reduces the need to traverse over all of
1317 * them when adding another one - this saves quite a bit of cpu time 1355 * them when adding another one - this saves quite a bit of cpu time
1318 * when lots of spells are cast in one area. Currently, it is presumed 1356 * when lots of spells are cast in one area. Currently, it is presumed
1319 * that flying non pickable objects are spell objects. 1357 * that flying non pickable objects are spell objects.
1320 */ 1358 */
1321 for (top = ms.bot; top; top = top->above) 1359 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1322 { 1360 {
1323 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1361 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR))
1324 floor = top; 1362 floor = tmp;
1325 1363
1326 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1364 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1327 { 1365 {
1328 /* We insert above top, so we want this object below this */ 1366 /* We insert above top, so we want this object below this */
1329 top = top->below; 1367 top = tmp->below;
1330 break; 1368 break;
1331 } 1369 }
1332 1370
1333 last = top; 1371 top = tmp;
1334 } 1372 }
1335
1336 /* Don't want top to be NULL, so set it to the last valid object */
1337 top = last;
1338 1373
1339 /* We let update_position deal with figuring out what the space 1374 /* We let update_position deal with figuring out what the space
1340 * looks like instead of lots of conditions here. 1375 * looks like instead of lots of conditions here.
1341 * makes things faster, and effectively the same result. 1376 * makes things faster, and effectively the same result.
1342 */ 1377 */
1349 */ 1384 */
1350 if (!(flag & INS_ON_TOP) 1385 if (!(flag & INS_ON_TOP)
1351 && ms.flags () & P_BLOCKSVIEW 1386 && ms.flags () & P_BLOCKSVIEW
1352 && (op->face && !faces [op->face].visibility)) 1387 && (op->face && !faces [op->face].visibility))
1353 { 1388 {
1389 object *last;
1390
1354 for (last = top; last != floor; last = last->below) 1391 for (last = top; last != floor; last = last->below)
1355 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1392 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1356 break; 1393 break;
1357 1394
1358 /* Check to see if we found the object that blocks view, 1395 /* Check to see if we found the object that blocks view,
1366 } /* If objects on this space */ 1403 } /* If objects on this space */
1367 1404
1368 if (flag & INS_ABOVE_FLOOR_ONLY) 1405 if (flag & INS_ABOVE_FLOOR_ONLY)
1369 top = floor; 1406 top = floor;
1370 1407
1371 /* Top is the object that our object (op) is going to get inserted above. 1408 // insert object above top, or bottom-most if top = 0
1372 */
1373
1374 /* First object on this space */
1375 if (!top) 1409 if (!top)
1376 { 1410 {
1411 op->below = 0;
1377 op->above = ms.bot; 1412 op->above = ms.bot;
1378
1379 if (op->above)
1380 op->above->below = op;
1381
1382 op->below = 0;
1383 ms.bot = op; 1413 ms.bot = op;
1414
1415 *(op->above ? &op->above->below : &ms.top) = op;
1384 } 1416 }
1385 else 1417 else
1386 { /* get inserted into the stack above top */ 1418 {
1387 op->above = top->above; 1419 op->above = top->above;
1388
1389 if (op->above)
1390 op->above->below = op; 1420 top->above = op;
1391 1421
1392 op->below = top; 1422 op->below = top;
1393 top->above = op; 1423 *(op->above ? &op->above->below : &ms.top) = op;
1394 } 1424 }
1395 1425 }
1396 if (!op->above)
1397 ms.top = op;
1398 } /* else not INS_BELOW_ORIGINATOR */
1399 1426
1400 if (op->type == PLAYER) 1427 if (op->type == PLAYER)
1401 { 1428 {
1402 op->contr->do_los = 1; 1429 op->contr->do_los = 1;
1403 ++op->map->players; 1430 ++op->map->players;
1405 } 1432 }
1406 1433
1407 op->map->dirty = true; 1434 op->map->dirty = true;
1408 1435
1409 if (object *pl = ms.player ()) 1436 if (object *pl = ms.player ())
1437 //TODO: the floorbox prev/next might need updating
1438 //esrv_send_item (pl, op);
1439 //TODO: update floorbox to preserve ordering
1440 if (pl->contr->ns)
1410 pl->contr->ns->floorbox_update (); 1441 pl->contr->ns->floorbox_update ();
1411 1442
1412 /* If this object glows, it may affect lighting conditions that are 1443 /* If this object glows, it may affect lighting conditions that are
1413 * visible to others on this map. But update_all_los is really 1444 * visible to others on this map. But update_all_los is really
1414 * an inefficient way to do this, as it means los for all players 1445 * an inefficient way to do this, as it means los for all players
1415 * on the map will get recalculated. The players could very well 1446 * on the map will get recalculated. The players could very well
1457 * op is the object to insert it under: supplies x and the map. 1488 * op is the object to insert it under: supplies x and the map.
1458 */ 1489 */
1459void 1490void
1460replace_insert_ob_in_map (const char *arch_string, object *op) 1491replace_insert_ob_in_map (const char *arch_string, object *op)
1461{ 1492{
1462 object *tmp, *tmp1;
1463
1464 /* first search for itself and remove any old instances */ 1493 /* first search for itself and remove any old instances */
1465 1494
1466 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 1495 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1467 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1496 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1468 tmp->destroy (); 1497 tmp->destroy (1);
1469 1498
1470 tmp1 = arch_to_object (archetype::find (arch_string)); 1499 object *tmp = arch_to_object (archetype::find (arch_string));
1471 1500
1472 tmp1->x = op->x; 1501 tmp->x = op->x;
1473 tmp1->y = op->y; 1502 tmp->y = op->y;
1503
1474 insert_ob_in_map (tmp1, op->map, op, 0); 1504 insert_ob_in_map (tmp, op->map, op, 0);
1475} 1505}
1476 1506
1477object * 1507object *
1478object::insert_at (object *where, object *originator, int flags) 1508object::insert_at (object *where, object *originator, int flags)
1479{ 1509{
1510 if (where->env)
1511 return where->env->insert (this);
1512 else
1480 return where->map->insert (this, where->x, where->y, originator, flags); 1513 return where->map->insert (this, where->x, where->y, originator, flags);
1481} 1514}
1482 1515
1483/* 1516/*
1484 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1485 * is returned contains nr objects, and the remaining parts contains
1486 * the rest (or is removed and freed if that number is 0).
1487 * On failure, NULL is returned, and the reason put into the
1488 * global static errmsg array.
1489 */
1490object *
1491get_split_ob (object *orig_ob, uint32 nr)
1492{
1493 object *newob;
1494 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1495
1496 if (orig_ob->nrof < nr)
1497 {
1498 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1499 return NULL;
1500 }
1501
1502 newob = object_create_clone (orig_ob);
1503
1504 if ((orig_ob->nrof -= nr) < 1)
1505 orig_ob->destroy (1);
1506 else if (!is_removed)
1507 {
1508 if (orig_ob->env != NULL)
1509 sub_weight (orig_ob->env, orig_ob->weight * nr);
1510 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1511 {
1512 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1513 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1514 return NULL;
1515 }
1516 }
1517
1518 newob->nrof = nr;
1519
1520 return newob;
1521}
1522
1523/*
1524 * decrease_ob_nr(object, number) decreases a specified number from 1517 * decrease(object, number) decreases a specified number from
1525 * the amount of an object. If the amount reaches 0, the object 1518 * the amount of an object. If the amount reaches 0, the object
1526 * is subsequently removed and freed. 1519 * is subsequently removed and freed.
1527 * 1520 *
1528 * Return value: 'op' if something is left, NULL if the amount reached 0 1521 * Return value: 'op' if something is left, NULL if the amount reached 0
1529 */ 1522 */
1523bool
1524object::decrease (sint32 nr)
1525{
1526 if (!nr)
1527 return true;
1528
1529 nr = min (nr, nrof);
1530
1531 if (nrof > nr)
1532 {
1533 nrof -= nr;
1534 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1535
1536 if (object *pl = visible_to ())
1537 esrv_update_item (UPD_NROF, pl, this);
1538
1539 return true;
1540 }
1541 else
1542 {
1543 destroy ();
1544 return false;
1545 }
1546}
1547
1548/*
1549 * split(ob,nr) splits up ob into two parts. The part which
1550 * is returned contains nr objects, and the remaining parts contains
1551 * the rest (or is removed and returned if that number is 0).
1552 * On failure, NULL is returned.
1553 */
1530object * 1554object *
1531decrease_ob_nr (object *op, uint32 i) 1555object::split (sint32 nr)
1532{ 1556{
1533 object *tmp; 1557 int have = number_of ();
1534 1558
1535 if (i == 0) /* objects with op->nrof require this check */ 1559 if (have < nr)
1536 return op; 1560 return 0;
1537 1561 else if (have == nr)
1538 if (i > op->nrof)
1539 i = op->nrof;
1540
1541 if (QUERY_FLAG (op, FLAG_REMOVED))
1542 op->nrof -= i;
1543 else if (op->env)
1544 { 1562 {
1545 /* is this object in the players inventory, or sub container
1546 * therein?
1547 */
1548 tmp = op->in_player ();
1549 /* nope. Is this a container the player has opened?
1550 * If so, set tmp to that player.
1551 * IMO, searching through all the players will mostly
1552 * likely be quicker than following op->env to the map,
1553 * and then searching the map for a player.
1554 */
1555 if (!tmp)
1556 for_all_players (pl)
1557 if (pl->ob->container == op->env)
1558 {
1559 tmp = pl->ob;
1560 break;
1561 }
1562
1563 if (i < op->nrof)
1564 {
1565 sub_weight (op->env, op->weight * i);
1566 op->nrof -= i;
1567 if (tmp)
1568 esrv_send_item (tmp, op);
1569 }
1570 else
1571 {
1572 op->remove (); 1563 remove ();
1573 op->nrof = 0; 1564 return this;
1574 if (tmp)
1575 esrv_del_item (tmp->contr, op->count);
1576 }
1577 } 1565 }
1578 else 1566 else
1579 { 1567 {
1580 object *above = op->above; 1568 decrease (nr);
1581 1569
1582 if (i < op->nrof) 1570 object *op = deep_clone ();
1583 op->nrof -= i; 1571 op->nrof = nr;
1584 else
1585 {
1586 op->remove ();
1587 op->nrof = 0;
1588 }
1589
1590 /* Since we just removed op, op->above is null */
1591 for (tmp = above; tmp; tmp = tmp->above)
1592 if (tmp->type == PLAYER)
1593 {
1594 if (op->nrof)
1595 esrv_send_item (tmp, op);
1596 else
1597 esrv_del_item (tmp->contr, op->count);
1598 }
1599 }
1600
1601 if (op->nrof)
1602 return op; 1572 return op;
1603 else
1604 {
1605 op->destroy ();
1606 return 0;
1607 }
1608}
1609
1610/*
1611 * add_weight(object, weight) adds the specified weight to an object,
1612 * and also updates how much the environment(s) is/are carrying.
1613 */
1614void
1615add_weight (object *op, signed long weight)
1616{
1617 while (op != NULL)
1618 {
1619 if (op->type == CONTAINER)
1620 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1621
1622 op->carrying += weight;
1623 op = op->env;
1624 } 1573 }
1625} 1574}
1626 1575
1627object * 1576object *
1628insert_ob_in_ob (object *op, object *where) 1577insert_ob_in_ob (object *op, object *where)
1653 * be != op, if items are merged. -Tero 1602 * be != op, if items are merged. -Tero
1654 */ 1603 */
1655object * 1604object *
1656object::insert (object *op) 1605object::insert (object *op)
1657{ 1606{
1658 if (!QUERY_FLAG (op, FLAG_REMOVED))
1659 op->remove ();
1660
1661 if (op->more) 1607 if (op->more)
1662 { 1608 {
1663 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1609 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1664 return op; 1610 return op;
1665 } 1611 }
1666 1612
1667 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1613 op->remove ();
1668 CLEAR_FLAG (op, FLAG_REMOVED); 1614
1615 op->flag [FLAG_OBJ_ORIGINAL] = 0;
1669 1616
1670 if (op->nrof) 1617 if (op->nrof)
1671 {
1672 for (object *tmp = inv; tmp; tmp = tmp->below) 1618 for (object *tmp = inv; tmp; tmp = tmp->below)
1673 if (object::can_merge (tmp, op)) 1619 if (object::can_merge (tmp, op))
1674 { 1620 {
1675 /* return the original object and remove inserted object 1621 /* return the original object and remove inserted object
1676 (client needs the original object) */ 1622 (client needs the original object) */
1677 tmp->nrof += op->nrof; 1623 tmp->nrof += op->nrof;
1678 /* Weight handling gets pretty funky. Since we are adding to 1624
1679 * tmp->nrof, we need to increase the weight. 1625 if (object *pl = tmp->visible_to ())
1680 */ 1626 esrv_update_item (UPD_NROF, pl, tmp);
1627
1681 add_weight (this, op->weight * op->nrof); 1628 adjust_weight (this, op->total_weight ());
1682 SET_FLAG (op, FLAG_REMOVED); 1629
1683 op->destroy (); /* free the inserted object */ 1630 op->destroy (1);
1684 op = tmp; 1631 op = tmp;
1685 op->remove (); /* and fix old object's links */ 1632 goto inserted;
1686 CLEAR_FLAG (op, FLAG_REMOVED);
1687 break;
1688 } 1633 }
1689 1634
1690 /* I assume combined objects have no inventory
1691 * We add the weight - this object could have just been removed
1692 * (if it was possible to merge). calling remove_ob will subtract
1693 * the weight, so we need to add it in again, since we actually do
1694 * the linking below
1695 */
1696 add_weight (this, op->weight * op->nrof);
1697 }
1698 else
1699 add_weight (this, (op->weight + op->carrying));
1700
1701 if (object *otmp = this->in_player ())
1702 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1703 otmp->update_stats ();
1704
1705 op->owner = 0; // its his/hers now. period. 1635 op->owner = 0; // it's his/hers now. period.
1706 op->map = 0; 1636 op->map = 0;
1637 op->x = 0;
1638 op->y = 0;
1639
1640 op->above = 0;
1641 op->below = inv;
1707 op->env = this; 1642 op->env = this;
1708 op->above = 0;
1709 op->below = 0;
1710 op->x = op->y = 0;
1711 1643
1644 if (inv)
1645 inv->above = op;
1646
1647 inv = op;
1648
1649 op->flag [FLAG_REMOVED] = 0;
1650
1651 if (object *pl = op->visible_to ())
1652 esrv_send_item (pl, op);
1653
1654 adjust_weight (this, op->total_weight ());
1655
1656inserted:
1712 /* reset the light list and los of the players on the map */ 1657 /* reset the light list and los of the players on the map */
1713 if (op->glow_radius && map) 1658 if (op->glow_radius && map && map->darkness)
1714 {
1715#ifdef DEBUG_LIGHTS
1716 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1717#endif /* DEBUG_LIGHTS */
1718 if (map->darkness)
1719 update_all_los (map, x, y); 1659 update_all_los (map, x, y);
1720 }
1721 1660
1722 /* Client has no idea of ordering so lets not bother ordering it here. 1661 // if this is a player's inventory, update stats
1723 * It sure simplifies this function... 1662 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1724 */ 1663 update_stats ();
1725 if (!inv)
1726 inv = op;
1727 else
1728 {
1729 op->below = inv;
1730 op->below->above = op;
1731 inv = op;
1732 }
1733 1664
1734 INVOKE_OBJECT (INSERT, this); 1665 INVOKE_OBJECT (INSERT, this);
1735 1666
1736 return op; 1667 return op;
1737} 1668}
1865 LOG (llevError, "Present_arch called outside map.\n"); 1796 LOG (llevError, "Present_arch called outside map.\n");
1866 return NULL; 1797 return NULL;
1867 } 1798 }
1868 1799
1869 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) 1800 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above)
1870 if (tmp->arch == at) 1801 if (tmp->arch->archname == at->archname)
1871 return tmp; 1802 return tmp;
1872 1803
1873 return NULL; 1804 return NULL;
1874} 1805}
1875 1806
1939 * The first matching object is returned, or NULL if none. 1870 * The first matching object is returned, or NULL if none.
1940 */ 1871 */
1941object * 1872object *
1942present_arch_in_ob (const archetype *at, const object *op) 1873present_arch_in_ob (const archetype *at, const object *op)
1943{ 1874{
1944 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1875 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1945 if (tmp->arch == at) 1876 if (tmp->arch->archname == at->archname)
1946 return tmp; 1877 return tmp;
1947 1878
1948 return NULL; 1879 return NULL;
1949} 1880}
1950 1881
2359 2290
2360/* 2291/*
2361 * create clone from object to another 2292 * create clone from object to another
2362 */ 2293 */
2363object * 2294object *
2364object_create_clone (object *asrc) 2295object::deep_clone ()
2365{ 2296{
2366 object *dst = 0, *tmp, *src, *prev, *item; 2297 assert (("deep_clone called on non-head object", is_head ()));
2367 2298
2368 if (!asrc) 2299 object *dst = clone ();
2369 return 0;
2370 2300
2371 src = asrc->head_ (); 2301 object *prev = dst;
2372
2373 prev = 0;
2374 for (object *part = src; part; part = part->more) 2302 for (object *part = this->more; part; part = part->more)
2375 { 2303 {
2376 tmp = part->clone (); 2304 object *tmp = part->clone ();
2377 tmp->x -= src->x;
2378 tmp->y -= src->y;
2379
2380 if (!part->head)
2381 {
2382 dst = tmp;
2383 tmp->head = 0;
2384 }
2385 else
2386 tmp->head = dst; 2305 tmp->head = dst;
2387
2388 tmp->more = 0;
2389
2390 if (prev)
2391 prev->more = tmp; 2306 prev->more = tmp;
2392
2393 prev = tmp; 2307 prev = tmp;
2394 } 2308 }
2395 2309
2396 for (item = src->inv; item; item = item->below) 2310 for (object *item = inv; item; item = item->below)
2397 insert_ob_in_ob (object_create_clone (item), dst); 2311 insert_ob_in_ob (item->deep_clone (), dst);
2398 2312
2399 return dst; 2313 return dst;
2400} 2314}
2401 2315
2402/* This returns the first object in who's inventory that 2316/* This returns the first object in who's inventory that
2411 return tmp; 2325 return tmp;
2412 2326
2413 return 0; 2327 return 0;
2414} 2328}
2415 2329
2416/* If ob has a field named key, return the link from the list, 2330const shstr &
2417 * otherwise return NULL. 2331object::kv_get (const shstr &key) const
2418 *
2419 * key must be a passed in shared string - otherwise, this won't
2420 * do the desired thing.
2421 */
2422key_value *
2423get_ob_key_link (const object *ob, const char *key)
2424{ 2332{
2425 for (key_value *link = ob->key_values; link; link = link->next) 2333 for (key_value *kv = key_values; kv; kv = kv->next)
2426 if (link->key == key) 2334 if (kv->key == key)
2427 return link;
2428
2429 return 0;
2430}
2431
2432/*
2433 * Returns the value of op has an extra_field for key, or NULL.
2434 *
2435 * The argument doesn't need to be a shared string.
2436 *
2437 * The returned string is shared.
2438 */
2439const char *
2440get_ob_key_value (const object *op, const char *const key)
2441{
2442 key_value *link;
2443 shstr_cmp canonical_key (key);
2444
2445 if (!canonical_key)
2446 {
2447 /* 1. There being a field named key on any object
2448 * implies there'd be a shared string to find.
2449 * 2. Since there isn't, no object has this field.
2450 * 3. Therefore, *this* object doesn't have this field.
2451 */
2452 return 0;
2453 }
2454
2455 /* This is copied from get_ob_key_link() above -
2456 * only 4 lines, and saves the function call overhead.
2457 */
2458 for (link = op->key_values; link; link = link->next)
2459 if (link->key == canonical_key)
2460 return link->value; 2335 return kv->value;
2461 2336
2462 return 0; 2337 return shstr_null;
2463} 2338}
2464 2339
2465/* 2340void
2466 * Updates the canonical_key in op to value. 2341object::kv_set (const shstr &key, const shstr &value)
2467 *
2468 * canonical_key is a shared string (value doesn't have to be).
2469 *
2470 * Unless add_key is TRUE, it won't add fields, only change the value of existing
2471 * keys.
2472 *
2473 * Returns TRUE on success.
2474 */
2475int
2476set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2477{ 2342{
2478 key_value *field = NULL, *last = NULL; 2343 for (key_value *kv = key_values; kv; kv = kv->next)
2479 2344 if (kv->key == key)
2480 for (field = op->key_values; field != NULL; field = field->next)
2481 {
2482 if (field->key != canonical_key)
2483 { 2345 {
2484 last = field; 2346 kv->value = value;
2485 continue; 2347 return;
2486 } 2348 }
2487 2349
2488 if (value) 2350 key_value *kv = new key_value;
2489 field->value = value; 2351
2490 else 2352 kv->next = key_values;
2353 kv->key = key;
2354 kv->value = value;
2355
2356 key_values = kv;
2357}
2358
2359void
2360object::kv_del (const shstr &key)
2361{
2362 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2363 if ((*kvp)->key == key)
2491 { 2364 {
2492 /* Basically, if the archetype has this key set, 2365 key_value *kv = *kvp;
2493 * we need to store the null value so when we save 2366 *kvp = (*kvp)->next;
2494 * it, we save the empty value so that when we load, 2367 delete kv;
2495 * we get this value back again. 2368 return;
2496 */
2497 if (get_ob_key_link (op->arch, canonical_key))
2498 field->value = 0;
2499 else
2500 {
2501 if (last)
2502 last->next = field->next;
2503 else
2504 op->key_values = field->next;
2505
2506 delete field;
2507 }
2508 } 2369 }
2509 return TRUE;
2510 }
2511 /* IF we get here, key doesn't exist */
2512
2513 /* No field, we'll have to add it. */
2514
2515 if (!add_key)
2516 return FALSE;
2517
2518 /* There isn't any good reason to store a null
2519 * value in the key/value list. If the archetype has
2520 * this key, then we should also have it, so shouldn't
2521 * be here. If user wants to store empty strings,
2522 * should pass in ""
2523 */
2524 if (value == NULL)
2525 return TRUE;
2526
2527 field = new key_value;
2528
2529 field->key = canonical_key;
2530 field->value = value;
2531 /* Usual prepend-addition. */
2532 field->next = op->key_values;
2533 op->key_values = field;
2534
2535 return TRUE;
2536}
2537
2538/*
2539 * Updates the key in op to value.
2540 *
2541 * If add_key is FALSE, this will only update existing keys,
2542 * and not add new ones.
2543 * In general, should be little reason FALSE is ever passed in for add_key
2544 *
2545 * Returns TRUE on success.
2546 */
2547int
2548set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2549{
2550 shstr key_ (key);
2551
2552 return set_ob_key_value_s (op, key_, value, add_key);
2553} 2370}
2554 2371
2555object::depth_iterator::depth_iterator (object *container) 2372object::depth_iterator::depth_iterator (object *container)
2556: iterator_base (container) 2373: iterator_base (container)
2557{ 2374{
2607{ 2424{
2608 char flagdesc[512]; 2425 char flagdesc[512];
2609 char info2[256 * 4]; 2426 char info2[256 * 4];
2610 char *p = info; 2427 char *p = info;
2611 2428
2612 p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", 2429 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}",
2613 count, uuid.seq, 2430 count,
2431 uuid.c_str (),
2614 &name, 2432 &name,
2615 title ? "\",title:\"" : "", 2433 title ? ",title:\"" : "",
2616 title ? (const char *)title : "", 2434 title ? (const char *)title : "",
2435 title ? "\"" : "",
2617 flag_desc (flagdesc, 512), type); 2436 flag_desc (flagdesc, 512), type);
2618 2437
2619 if (!this->flag[FLAG_REMOVED] && env) 2438 if (!flag[FLAG_REMOVED] && env)
2620 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2439 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2621 2440
2622 if (map) 2441 if (map)
2623 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2442 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2624 2443
2654object::open_container (object *new_container) 2473object::open_container (object *new_container)
2655{ 2474{
2656 if (container == new_container) 2475 if (container == new_container)
2657 return; 2476 return;
2658 2477
2659 if (object *old_container = container) 2478 object *old_container = container;
2479
2480 if (old_container)
2660 { 2481 {
2661 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2482 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2662 return; 2483 return;
2663 2484
2664#if 0 2485#if 0
2666 if (object *closer = old_container->inv) 2487 if (object *closer = old_container->inv)
2667 if (closer->type == CLOSE_CON) 2488 if (closer->type == CLOSE_CON)
2668 closer->destroy (); 2489 closer->destroy ();
2669#endif 2490#endif
2670 2491
2492 // make sure the container is available
2493 esrv_send_item (this, old_container);
2494
2671 old_container->flag [FLAG_APPLIED] = 0; 2495 old_container->flag [FLAG_APPLIED] = false;
2672 container = 0; 2496 container = 0;
2673 2497
2498 // client needs item update to make it work, client bug requires this to be separate
2674 esrv_update_item (UPD_FLAGS, this, old_container); 2499 esrv_update_item (UPD_FLAGS, this, old_container);
2500
2675 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2501 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2676 play_sound (sound_find ("chest_close")); 2502 play_sound (sound_find ("chest_close"));
2677 } 2503 }
2678 2504
2679 if (new_container) 2505 if (new_container)
2692 } 2518 }
2693#endif 2519#endif
2694 2520
2695 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2521 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2696 2522
2523 // make sure the container is available, client bug requires this to be separate
2524 esrv_send_item (this, new_container);
2525
2697 new_container->flag [FLAG_APPLIED] = 1; 2526 new_container->flag [FLAG_APPLIED] = true;
2698 container = new_container; 2527 container = new_container;
2699 2528
2529 // client needs flag change
2700 esrv_update_item (UPD_FLAGS, this, new_container); 2530 esrv_update_item (UPD_FLAGS, this, new_container);
2701 esrv_send_inventory (this, new_container); 2531 esrv_send_inventory (this, new_container);
2702 play_sound (sound_find ("chest_open")); 2532 play_sound (sound_find ("chest_open"));
2703 } 2533 }
2534// else if (!old_container->env && contr && contr->ns)
2535// contr->ns->floorbox_reset ();
2704} 2536}
2705 2537
2706object * 2538object *
2707object::force_find (const shstr name) 2539object::force_find (const shstr name)
2708{ 2540{
2734 2566
2735 insert (force); 2567 insert (force);
2736} 2568}
2737 2569
2738void 2570void
2739object::play_sound (faceidx sound) const 2571object::play_sound (faceidx sound)
2740{ 2572{
2741 if (!sound) 2573 if (!sound)
2742 return; 2574 return;
2743 2575
2744 if (flag [FLAG_REMOVED]) 2576 if (flag [FLAG_REMOVED])

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