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Comparing deliantra/server/common/object.C (file contents):
Revision 1.228 by root, Sat May 3 11:14:50 2008 UTC vs.
Revision 1.255 by root, Sun Aug 31 02:01:41 2008 UTC

186 || ob1->speed != ob2->speed 186 || ob1->speed != ob2->speed
187 || ob1->value != ob2->value 187 || ob1->value != ob2->value
188 || ob1->name != ob2->name) 188 || ob1->name != ob2->name)
189 return 0; 189 return 0;
190 190
191 /* Do not merge objects if nrof would overflow. First part checks 191 /* Do not merge objects if nrof would overflow, assume nrof
192 * for unsigned overflow (2c), second part checks whether the result 192 * is always 0 .. 2**31-1 */
193 * would fit into a 32 bit signed int, which is often used to hold 193 if (ob1->nrof > 0x7fffffff - ob2->nrof)
194 * nrof values.
195 */
196 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
197 return 0; 194 return 0;
198 195
199 /* If the objects have been identified, set the BEEN_APPLIED flag. 196 /* If the objects have been identified, set the BEEN_APPLIED flag.
200 * This is to the comparison of the flags below will be OK. We 197 * This is to the comparison of the flags below will be OK. We
201 * just can't ignore the been applied or identified flags, as they 198 * just can't ignore the been applied or identified flags, as they
206 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 203 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
207 204
208 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 205 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
209 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 206 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
210 207
211 if (ob1->arch->name != ob2->arch->name 208 if (ob1->arch->archname != ob2->arch->archname
212 || ob1->name != ob2->name 209 || ob1->name != ob2->name
213 || ob1->title != ob2->title 210 || ob1->title != ob2->title
214 || ob1->msg != ob2->msg 211 || ob1->msg != ob2->msg
215 || ob1->weight != ob2->weight 212 || ob1->weight != ob2->weight
216 || ob1->attacktype != ob2->attacktype 213 || ob1->attacktype != ob2->attacktype
217 || ob1->magic != ob2->magic 214 || ob1->magic != ob2->magic
218 || ob1->slaying != ob2->slaying 215 || ob1->slaying != ob2->slaying
219 || ob1->skill != ob2->skill 216 || ob1->skill != ob2->skill
220 || ob1->value != ob2->value 217 || ob1->value != ob2->value
221 || ob1->animation_id != ob2->animation_id 218 || ob1->animation_id != ob2->animation_id
219 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other
222 || ob1->client_type != ob2->client_type 220 || ob1->client_type != ob2->client_type
223 || ob1->materialname != ob2->materialname 221 || ob1->materialname != ob2->materialname
224 || ob1->lore != ob2->lore 222 || ob1->lore != ob2->lore
225 || ob1->subtype != ob2->subtype 223 || ob1->subtype != ob2->subtype
226 || ob1->move_type != ob2->move_type 224 || ob1->move_type != ob2->move_type
234 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) 232 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
235 return 0; 233 return 0;
236 234
237 if ((ob1->flag ^ ob2->flag) 235 if ((ob1->flag ^ ob2->flag)
238 .reset (FLAG_INV_LOCKED) 236 .reset (FLAG_INV_LOCKED)
239 .reset (FLAG_CLIENT_SENT)
240 .reset (FLAG_REMOVED) 237 .reset (FLAG_REMOVED)
241 .any ()) 238 .any ())
242 return 0; 239 return 0;
243 240
244 /* This is really a spellbook check - we should in general 241 /* This is really a spellbook check - we should in general
344 else 341 else
345 { 342 {
346 // maybe there is a player standing on the same mapspace 343 // maybe there is a player standing on the same mapspace
347 // this will catch the case where "this" is a player 344 // this will catch the case where "this" is a player
348 if (object *pl = ms ().player ()) 345 if (object *pl = ms ().player ())
346 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look)
349 if (!pl->container || this == pl->container) 347 || this == pl->container)
350 return pl; 348 return pl;
351 } 349 }
352 } 350 }
353 351
354 return 0; 352 return 0;
355} 353}
356 354
357// adjust weight per container type ("of holding") 355// adjust weight per container type ("of holding")
358static sint32 356static sint32
359weight_adjust (object *op, sint32 weight) 357weight_adjust_for (object *op, sint32 weight)
360{ 358{
361 return op->type == CONTAINER 359 return op->type == CONTAINER
362 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 360 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
363 : weight; 361 : weight;
364} 362}
370static void 368static void
371adjust_weight (object *op, sint32 weight) 369adjust_weight (object *op, sint32 weight)
372{ 370{
373 while (op) 371 while (op)
374 { 372 {
373 // adjust by actual difference to account for rounding errors
374 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
375 weight = weight_adjust (op, weight); 375 weight = weight_adjust_for (op, op->carrying)
376 - weight_adjust_for (op, op->carrying - weight);
376 377
377 if (!weight) 378 if (!weight)
378 return; 379 return;
379 380
380 op->carrying += weight; 381 op->carrying += weight;
403 op->update_weight (); 404 op->update_weight ();
404 405
405 sum += op->total_weight (); 406 sum += op->total_weight ();
406 } 407 }
407 408
408 sum = weight_adjust (this, sum); 409 sum = weight_adjust_for (this, sum);
409 410
410 if (sum != carrying) 411 if (sum != carrying)
411 { 412 {
412 carrying = sum; 413 carrying = sum;
413 414
475 */ 476 */
476object * 477object *
477find_object_name (const char *str) 478find_object_name (const char *str)
478{ 479{
479 shstr_cmp str_ (str); 480 shstr_cmp str_ (str);
480 object *op;
481 481
482 if (str_)
482 for_all_objects (op) 483 for_all_objects (op)
483 if (op->name == str_) 484 if (op->name == str_)
484 break; 485 return op;
485 486
486 return op; 487 return 0;
487} 488}
488 489
489/* 490/*
490 * Sets the owner and sets the skill and exp pointers to owner's current 491 * Sets the owner and sets the skill and exp pointers to owner's current
491 * skill and experience objects. 492 * skill and experience objects.
765 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 766 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
766 || (m.move_on | op->move_on ) != m.move_on 767 || (m.move_on | op->move_on ) != m.move_on
767 || (m.move_off | op->move_off ) != m.move_off 768 || (m.move_off | op->move_off ) != m.move_off
768 || (m.move_slow | op->move_slow) != m.move_slow 769 || (m.move_slow | op->move_slow) != m.move_slow
769 /* This isn't perfect, but I don't expect a lot of objects to 770 /* This isn't perfect, but I don't expect a lot of objects to
770 * to have move_allow right now. 771 * have move_allow right now.
771 */ 772 */
772 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 773 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
773 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) 774 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
774 m.flags_ = 0; 775 m.flags_ = 0;
775 } 776 }
901 * drop on that space. 902 * drop on that space.
902 */ 903 */
903 if (!drop_to_ground 904 if (!drop_to_ground
904 || !map 905 || !map
905 || map->in_memory != MAP_ACTIVE 906 || map->in_memory != MAP_ACTIVE
906 || map->nodrop 907 || map->no_drop
907 || ms ().move_block == MOVE_ALL) 908 || ms ().move_block == MOVE_ALL)
908 { 909 {
909 while (inv) 910 while (inv)
910 {
911 inv->destroy_inv (false);
912 inv->destroy (); 911 inv->destroy (true);
913 }
914 } 912 }
915 else 913 else
916 { /* Put objects in inventory onto this space */ 914 { /* Put objects in inventory onto this space */
917 while (inv) 915 while (inv)
918 { 916 {
940 938
941static struct freed_map : maptile 939static struct freed_map : maptile
942{ 940{
943 freed_map () 941 freed_map ()
944 { 942 {
945 path = "<freed objects map>"; 943 path = "<freed objects map>";
946 name = "/internal/freed_objects_map"; 944 name = "/internal/freed_objects_map";
947 width = 3; 945 width = 3;
948 height = 3; 946 height = 3;
949 nodrop = 1; 947 no_drop = 1;
948 no_reset = 1;
950 949
951 alloc (); 950 alloc ();
952 in_memory = MAP_ACTIVE; 951 in_memory = MAP_ACTIVE;
952 }
953
954 ~freed_map ()
955 {
956 destroy ();
953 } 957 }
954} freed_map; // freed objects are moved here to avoid crashes 958} freed_map; // freed objects are moved here to avoid crashes
955 959
956void 960void
957object::do_destroy () 961object::do_destroy ()
1048 if (object *pl = visible_to ()) 1052 if (object *pl = visible_to ())
1049 esrv_del_item (pl->contr, count); 1053 esrv_del_item (pl->contr, count);
1050 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed 1054 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1051 1055
1052 adjust_weight (env, -total_weight ()); 1056 adjust_weight (env, -total_weight ());
1053
1054 *(above ? &above->below : &env->inv) = below;
1055
1056 if (below)
1057 below->above = above;
1058 1057
1059 /* we set up values so that it could be inserted into 1058 /* we set up values so that it could be inserted into
1060 * the map, but we don't actually do that - it is up 1059 * the map, but we don't actually do that - it is up
1061 * to the caller to decide what we want to do. 1060 * to the caller to decide what we want to do.
1062 */ 1061 */
1063 map = env->map; 1062 map = env->map;
1064 x = env->x; 1063 x = env->x;
1065 y = env->y; 1064 y = env->y;
1065
1066 // make sure cmov optimisation is applicable
1067 *(above ? &above->below : &env->inv) = below;
1068 *(below ? &below->above : &above ) = above; // &above is just a dummy
1069
1066 above = 0; 1070 above = 0;
1067 below = 0; 1071 below = 0;
1068 env = 0; 1072 env = 0;
1069 1073
1070 /* NO_FIX_PLAYER is set when a great many changes are being 1074 /* NO_FIX_PLAYER is set when a great many changes are being
1100 1104
1101 esrv_del_item (pl->contr, count); 1105 esrv_del_item (pl->contr, count);
1102 } 1106 }
1103 1107
1104 /* link the object above us */ 1108 /* link the object above us */
1105 if (above) 1109 // re-link, make sure compiler can easily use cmove
1106 above->below = below; 1110 *(above ? &above->below : &ms.top) = below;
1107 else 1111 *(below ? &below->above : &ms.bot) = above;
1108 ms.top = below; /* we were top, set new top */
1109
1110 /* Relink the object below us, if there is one */
1111 if (below)
1112 below->above = above;
1113 else
1114 {
1115 /* Nothing below, which means we need to relink map object for this space
1116 * use translated coordinates in case some oddness with map tiling is
1117 * evident
1118 */
1119 if (GET_MAP_OB (map, x, y) != this)
1120 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
1121
1122 ms.bot = above; /* goes on above it. */
1123 }
1124 1112
1125 above = 0; 1113 above = 0;
1126 below = 0; 1114 below = 0;
1115
1116 ms.flags_ = 0;
1127 1117
1128 if (map->in_memory == MAP_SAVING) 1118 if (map->in_memory == MAP_SAVING)
1129 return; 1119 return;
1130 1120
1131 int check_walk_off = !flag [FLAG_NO_APPLY]; 1121 int check_walk_off = !flag [FLAG_NO_APPLY];
1164 } 1154 }
1165 1155
1166 last = tmp; 1156 last = tmp;
1167 } 1157 }
1168 1158
1169 /* last == NULL if there are no objects on this space */
1170 //TODO: this makes little sense, why only update the topmost object?
1171 if (!last)
1172 map->at (x, y).flags_ = 0;
1173 else
1174 update_object (last, UP_OBJ_REMOVE);
1175
1176 if (flag [FLAG_BLOCKSVIEW] || glow_radius) 1159 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1177 update_all_los (map, x, y); 1160 update_all_los (map, x, y);
1178 } 1161 }
1179} 1162}
1180 1163
1243 * job preparing multi-part monsters. 1226 * job preparing multi-part monsters.
1244 */ 1227 */
1245object * 1228object *
1246insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1229insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1247{ 1230{
1231 op->remove ();
1232
1248 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1233 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1249 { 1234 {
1250 tmp->x = x + tmp->arch->x; 1235 tmp->x = x + tmp->arch->x;
1251 tmp->y = y + tmp->arch->y; 1236 tmp->y = y + tmp->arch->y;
1252 } 1237 }
1275 * just 'op' otherwise 1260 * just 'op' otherwise
1276 */ 1261 */
1277object * 1262object *
1278insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1263insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1279{ 1264{
1280 assert (!op->flag [FLAG_FREED]); 1265 if (op->is_on_map ())
1266 {
1267 LOG (llevError, "insert_ob_in_map called for object already on map");
1268 abort ();
1269 }
1281 1270
1271 if (op->env)
1272 {
1273 LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)");
1282 op->remove (); 1274 op->remove ();
1275 }
1276
1277 if (op->face && !face_info (op->face))//D TODO: remove soon
1278 {//D
1279 LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D
1280 op->face = 1;//D
1281 }//D
1283 1282
1284 /* Ideally, the caller figures this out. However, it complicates a lot 1283 /* Ideally, the caller figures this out. However, it complicates a lot
1285 * of areas of callers (eg, anything that uses find_free_spot would now 1284 * of areas of callers (eg, anything that uses find_free_spot would now
1286 * need extra work 1285 * need extra work
1287 */ 1286 */
1288 if (!xy_normalise (m, op->x, op->y)) 1287 if (!xy_normalise (m, op->x, op->y))
1289 { 1288 {
1290 op->destroy (1); 1289 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found
1291 return 0; 1290 return 0;
1292 } 1291 }
1293 1292
1294 if (object *more = op->more) 1293 if (object *more = op->more)
1295 if (!insert_ob_in_map (more, m, originator, flag)) 1294 if (!insert_ob_in_map (more, m, originator, flag))
1304 */ 1303 */
1305 if (op->nrof && !(flag & INS_NO_MERGE)) 1304 if (op->nrof && !(flag & INS_NO_MERGE))
1306 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1305 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1307 if (object::can_merge (op, tmp)) 1306 if (object::can_merge (op, tmp))
1308 { 1307 {
1309 // TODO: we atcually want to update tmp, not op, 1308 // TODO: we actually want to update tmp, not op,
1310 // but some caller surely breaks when we return tmp 1309 // but some caller surely breaks when we return tmp
1311 // from here :/ 1310 // from here :/
1312 op->nrof += tmp->nrof; 1311 op->nrof += tmp->nrof;
1313 tmp->destroy (1); 1312 tmp->destroy (1);
1314 } 1313 }
1325 { 1324 {
1326 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1325 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1327 abort (); 1326 abort ();
1328 } 1327 }
1329 1328
1329 if (!originator->is_on_map ())
1330 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1331 op->debug_desc (), originator->debug_desc ());
1332
1330 op->above = originator; 1333 op->above = originator;
1331 op->below = originator->below; 1334 op->below = originator->below;
1332
1333 if (op->below)
1334 op->below->above = op;
1335 else
1336 ms.bot = op;
1337
1338 /* since *below* originator, no need to update top */
1339 originator->below = op; 1335 originator->below = op;
1336
1337 *(op->below ? &op->below->above : &ms.bot) = op;
1340 } 1338 }
1341 else 1339 else
1342 { 1340 {
1343 object *top, *floor = NULL; 1341 object *floor = 0;
1344 1342 object *top = ms.top;
1345 top = ms.bot;
1346 1343
1347 /* If there are other objects, then */ 1344 /* If there are other objects, then */
1348 if (top) 1345 if (top)
1349 { 1346 {
1350 object *last = 0;
1351
1352 /* 1347 /*
1353 * If there are multiple objects on this space, we do some trickier handling. 1348 * If there are multiple objects on this space, we do some trickier handling.
1354 * We've already dealt with merging if appropriate. 1349 * We've already dealt with merging if appropriate.
1355 * Generally, we want to put the new object on top. But if 1350 * Generally, we want to put the new object on top. But if
1356 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1351 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1359 * once we get to them. This reduces the need to traverse over all of 1354 * once we get to them. This reduces the need to traverse over all of
1360 * them when adding another one - this saves quite a bit of cpu time 1355 * them when adding another one - this saves quite a bit of cpu time
1361 * when lots of spells are cast in one area. Currently, it is presumed 1356 * when lots of spells are cast in one area. Currently, it is presumed
1362 * that flying non pickable objects are spell objects. 1357 * that flying non pickable objects are spell objects.
1363 */ 1358 */
1364 for (top = ms.bot; top; top = top->above) 1359 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1365 { 1360 {
1366 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1361 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR))
1367 floor = top; 1362 floor = tmp;
1368 1363
1369 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1364 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1370 { 1365 {
1371 /* We insert above top, so we want this object below this */ 1366 /* We insert above top, so we want this object below this */
1372 top = top->below; 1367 top = tmp->below;
1373 break; 1368 break;
1374 } 1369 }
1375 1370
1376 last = top; 1371 top = tmp;
1377 } 1372 }
1378
1379 /* Don't want top to be NULL, so set it to the last valid object */
1380 top = last;
1381 1373
1382 /* We let update_position deal with figuring out what the space 1374 /* We let update_position deal with figuring out what the space
1383 * looks like instead of lots of conditions here. 1375 * looks like instead of lots of conditions here.
1384 * makes things faster, and effectively the same result. 1376 * makes things faster, and effectively the same result.
1385 */ 1377 */
1392 */ 1384 */
1393 if (!(flag & INS_ON_TOP) 1385 if (!(flag & INS_ON_TOP)
1394 && ms.flags () & P_BLOCKSVIEW 1386 && ms.flags () & P_BLOCKSVIEW
1395 && (op->face && !faces [op->face].visibility)) 1387 && (op->face && !faces [op->face].visibility))
1396 { 1388 {
1389 object *last;
1390
1397 for (last = top; last != floor; last = last->below) 1391 for (last = top; last != floor; last = last->below)
1398 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1392 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1399 break; 1393 break;
1400 1394
1401 /* Check to see if we found the object that blocks view, 1395 /* Check to see if we found the object that blocks view,
1409 } /* If objects on this space */ 1403 } /* If objects on this space */
1410 1404
1411 if (flag & INS_ABOVE_FLOOR_ONLY) 1405 if (flag & INS_ABOVE_FLOOR_ONLY)
1412 top = floor; 1406 top = floor;
1413 1407
1414 /* Top is the object that our object (op) is going to get inserted above. 1408 // insert object above top, or bottom-most if top = 0
1415 */
1416
1417 /* First object on this space */
1418 if (!top) 1409 if (!top)
1419 { 1410 {
1411 op->below = 0;
1420 op->above = ms.bot; 1412 op->above = ms.bot;
1421
1422 if (op->above)
1423 op->above->below = op;
1424
1425 op->below = 0;
1426 ms.bot = op; 1413 ms.bot = op;
1414
1415 *(op->above ? &op->above->below : &ms.top) = op;
1427 } 1416 }
1428 else 1417 else
1429 { /* get inserted into the stack above top */ 1418 {
1430 op->above = top->above; 1419 op->above = top->above;
1431
1432 if (op->above)
1433 op->above->below = op; 1420 top->above = op;
1434 1421
1435 op->below = top; 1422 op->below = top;
1436 top->above = op; 1423 *(op->above ? &op->above->below : &ms.top) = op;
1437 } 1424 }
1438 1425 }
1439 if (!op->above)
1440 ms.top = op;
1441 } /* else not INS_BELOW_ORIGINATOR */
1442 1426
1443 if (op->type == PLAYER) 1427 if (op->type == PLAYER)
1444 { 1428 {
1445 op->contr->do_los = 1; 1429 op->contr->do_los = 1;
1446 ++op->map->players; 1430 ++op->map->players;
1542 if (!nr) 1526 if (!nr)
1543 return true; 1527 return true;
1544 1528
1545 nr = min (nr, nrof); 1529 nr = min (nr, nrof);
1546 1530
1531 if (nrof > nr)
1532 {
1547 nrof -= nr; 1533 nrof -= nr;
1548
1549 if (nrof)
1550 {
1551 adjust_weight (env, -weight * nr); // carrying == 0 1534 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1552 1535
1553 if (object *pl = visible_to ()) 1536 if (object *pl = visible_to ())
1554 esrv_update_item (UPD_NROF, pl, this); 1537 esrv_update_item (UPD_NROF, pl, this);
1555 1538
1556 return true; 1539 return true;
1557 } 1540 }
1558 else 1541 else
1559 { 1542 {
1560 destroy (1); 1543 destroy ();
1561 return false; 1544 return false;
1562 } 1545 }
1563} 1546}
1564 1547
1565/* 1548/*
1582 } 1565 }
1583 else 1566 else
1584 { 1567 {
1585 decrease (nr); 1568 decrease (nr);
1586 1569
1587 object *op = object_create_clone (this); 1570 object *op = deep_clone ();
1588 op->nrof = nr; 1571 op->nrof = nr;
1589 return op; 1572 return op;
1590 } 1573 }
1591} 1574}
1592 1575
1813 LOG (llevError, "Present_arch called outside map.\n"); 1796 LOG (llevError, "Present_arch called outside map.\n");
1814 return NULL; 1797 return NULL;
1815 } 1798 }
1816 1799
1817 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) 1800 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above)
1818 if (tmp->arch == at) 1801 if (tmp->arch->archname == at->archname)
1819 return tmp; 1802 return tmp;
1820 1803
1821 return NULL; 1804 return NULL;
1822} 1805}
1823 1806
1887 * The first matching object is returned, or NULL if none. 1870 * The first matching object is returned, or NULL if none.
1888 */ 1871 */
1889object * 1872object *
1890present_arch_in_ob (const archetype *at, const object *op) 1873present_arch_in_ob (const archetype *at, const object *op)
1891{ 1874{
1892 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1875 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1893 if (tmp->arch == at) 1876 if (tmp->arch->archname == at->archname)
1894 return tmp; 1877 return tmp;
1895 1878
1896 return NULL; 1879 return NULL;
1897} 1880}
1898 1881
2307 2290
2308/* 2291/*
2309 * create clone from object to another 2292 * create clone from object to another
2310 */ 2293 */
2311object * 2294object *
2312object_create_clone (object *asrc) 2295object::deep_clone ()
2313{ 2296{
2297 assert (("deep_clone called on non-head object", is_head ()));
2298
2314 object *dst = 0; 2299 object *dst = clone ();
2315 2300
2316 if (!asrc)
2317 return 0;
2318
2319 object *src = asrc->head_ ();
2320
2321 object *prev = 0; 2301 object *prev = dst;
2322 for (object *part = src; part; part = part->more) 2302 for (object *part = this->more; part; part = part->more)
2323 { 2303 {
2324 object *tmp = part->clone (); 2304 object *tmp = part->clone ();
2325
2326 tmp->x -= src->x;
2327 tmp->y -= src->y;
2328
2329 if (!part->head)
2330 {
2331 dst = tmp;
2332 tmp->head = 0;
2333 }
2334 else
2335 tmp->head = dst; 2305 tmp->head = dst;
2336
2337 tmp->more = 0;
2338
2339 if (prev)
2340 prev->more = tmp; 2306 prev->more = tmp;
2341
2342 prev = tmp; 2307 prev = tmp;
2343 } 2308 }
2344 2309
2345 for (object *item = src->inv; item; item = item->below) 2310 for (object *item = inv; item; item = item->below)
2346 insert_ob_in_ob (object_create_clone (item), dst); 2311 insert_ob_in_ob (item->deep_clone (), dst);
2347 2312
2348 return dst; 2313 return dst;
2349} 2314}
2350 2315
2351/* This returns the first object in who's inventory that 2316/* This returns the first object in who's inventory that
2459{ 2424{
2460 char flagdesc[512]; 2425 char flagdesc[512];
2461 char info2[256 * 4]; 2426 char info2[256 * 4];
2462 char *p = info; 2427 char *p = info;
2463 2428
2464 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", 2429 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}",
2465 count, 2430 count,
2466 uuid.c_str (), 2431 uuid.c_str (),
2467 &name, 2432 &name,
2468 title ? "\",title:\"" : "", 2433 title ? ",title:\"" : "",
2469 title ? (const char *)title : "", 2434 title ? (const char *)title : "",
2435 title ? "\"" : "",
2470 flag_desc (flagdesc, 512), type); 2436 flag_desc (flagdesc, 512), type);
2471 2437
2472 if (!flag[FLAG_REMOVED] && env) 2438 if (!flag[FLAG_REMOVED] && env)
2473 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2439 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2474 2440

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