ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.236 by root, Tue May 6 20:08:37 2008 UTC vs.
Revision 1.255 by root, Sun Aug 31 02:01:41 2008 UTC

186 || ob1->speed != ob2->speed 186 || ob1->speed != ob2->speed
187 || ob1->value != ob2->value 187 || ob1->value != ob2->value
188 || ob1->name != ob2->name) 188 || ob1->name != ob2->name)
189 return 0; 189 return 0;
190 190
191 /* Do not merge objects if nrof would overflow. First part checks 191 /* Do not merge objects if nrof would overflow, assume nrof
192 * for unsigned overflow (2c), second part checks whether the result 192 * is always 0 .. 2**31-1 */
193 * would fit into a 32 bit signed int, which is often used to hold 193 if (ob1->nrof > 0x7fffffff - ob2->nrof)
194 * nrof values.
195 */
196 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
197 return 0; 194 return 0;
198 195
199 /* If the objects have been identified, set the BEEN_APPLIED flag. 196 /* If the objects have been identified, set the BEEN_APPLIED flag.
200 * This is to the comparison of the flags below will be OK. We 197 * This is to the comparison of the flags below will be OK. We
201 * just can't ignore the been applied or identified flags, as they 198 * just can't ignore the been applied or identified flags, as they
206 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 203 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
207 204
208 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 205 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
209 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 206 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
210 207
211 if (ob1->arch->name != ob2->arch->name 208 if (ob1->arch->archname != ob2->arch->archname
212 || ob1->name != ob2->name 209 || ob1->name != ob2->name
213 || ob1->title != ob2->title 210 || ob1->title != ob2->title
214 || ob1->msg != ob2->msg 211 || ob1->msg != ob2->msg
215 || ob1->weight != ob2->weight 212 || ob1->weight != ob2->weight
216 || ob1->attacktype != ob2->attacktype 213 || ob1->attacktype != ob2->attacktype
217 || ob1->magic != ob2->magic 214 || ob1->magic != ob2->magic
218 || ob1->slaying != ob2->slaying 215 || ob1->slaying != ob2->slaying
219 || ob1->skill != ob2->skill 216 || ob1->skill != ob2->skill
220 || ob1->value != ob2->value 217 || ob1->value != ob2->value
221 || ob1->animation_id != ob2->animation_id 218 || ob1->animation_id != ob2->animation_id
219 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other
222 || ob1->client_type != ob2->client_type 220 || ob1->client_type != ob2->client_type
223 || ob1->materialname != ob2->materialname 221 || ob1->materialname != ob2->materialname
224 || ob1->lore != ob2->lore 222 || ob1->lore != ob2->lore
225 || ob1->subtype != ob2->subtype 223 || ob1->subtype != ob2->subtype
226 || ob1->move_type != ob2->move_type 224 || ob1->move_type != ob2->move_type
234 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) 232 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
235 return 0; 233 return 0;
236 234
237 if ((ob1->flag ^ ob2->flag) 235 if ((ob1->flag ^ ob2->flag)
238 .reset (FLAG_INV_LOCKED) 236 .reset (FLAG_INV_LOCKED)
239 .reset (FLAG_CLIENT_SENT)
240 .reset (FLAG_REMOVED) 237 .reset (FLAG_REMOVED)
241 .any ()) 238 .any ())
242 return 0; 239 return 0;
243 240
244 /* This is really a spellbook check - we should in general 241 /* This is really a spellbook check - we should in general
344 else 341 else
345 { 342 {
346 // maybe there is a player standing on the same mapspace 343 // maybe there is a player standing on the same mapspace
347 // this will catch the case where "this" is a player 344 // this will catch the case where "this" is a player
348 if (object *pl = ms ().player ()) 345 if (object *pl = ms ().player ())
346 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look)
349 if (!pl->container || this == pl->container) 347 || this == pl->container)
350 return pl; 348 return pl;
351 } 349 }
352 } 350 }
353 351
354 return 0; 352 return 0;
478 */ 476 */
479object * 477object *
480find_object_name (const char *str) 478find_object_name (const char *str)
481{ 479{
482 shstr_cmp str_ (str); 480 shstr_cmp str_ (str);
483 object *op;
484 481
482 if (str_)
485 for_all_objects (op) 483 for_all_objects (op)
486 if (op->name == str_) 484 if (op->name == str_)
487 break; 485 return op;
488 486
489 return op; 487 return 0;
490} 488}
491 489
492/* 490/*
493 * Sets the owner and sets the skill and exp pointers to owner's current 491 * Sets the owner and sets the skill and exp pointers to owner's current
494 * skill and experience objects. 492 * skill and experience objects.
768 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 766 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
769 || (m.move_on | op->move_on ) != m.move_on 767 || (m.move_on | op->move_on ) != m.move_on
770 || (m.move_off | op->move_off ) != m.move_off 768 || (m.move_off | op->move_off ) != m.move_off
771 || (m.move_slow | op->move_slow) != m.move_slow 769 || (m.move_slow | op->move_slow) != m.move_slow
772 /* This isn't perfect, but I don't expect a lot of objects to 770 /* This isn't perfect, but I don't expect a lot of objects to
773 * to have move_allow right now. 771 * have move_allow right now.
774 */ 772 */
775 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 773 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
776 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) 774 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
777 m.flags_ = 0; 775 m.flags_ = 0;
778 } 776 }
904 * drop on that space. 902 * drop on that space.
905 */ 903 */
906 if (!drop_to_ground 904 if (!drop_to_ground
907 || !map 905 || !map
908 || map->in_memory != MAP_ACTIVE 906 || map->in_memory != MAP_ACTIVE
909 || map->nodrop 907 || map->no_drop
910 || ms ().move_block == MOVE_ALL) 908 || ms ().move_block == MOVE_ALL)
911 { 909 {
912 while (inv) 910 while (inv)
913 {
914 inv->destroy_inv (false);
915 inv->destroy (); 911 inv->destroy (true);
916 }
917 } 912 }
918 else 913 else
919 { /* Put objects in inventory onto this space */ 914 { /* Put objects in inventory onto this space */
920 while (inv) 915 while (inv)
921 { 916 {
943 938
944static struct freed_map : maptile 939static struct freed_map : maptile
945{ 940{
946 freed_map () 941 freed_map ()
947 { 942 {
948 path = "<freed objects map>"; 943 path = "<freed objects map>";
949 name = "/internal/freed_objects_map"; 944 name = "/internal/freed_objects_map";
950 width = 3; 945 width = 3;
951 height = 3; 946 height = 3;
952 nodrop = 1; 947 no_drop = 1;
948 no_reset = 1;
953 949
954 alloc (); 950 alloc ();
955 in_memory = MAP_ACTIVE; 951 in_memory = MAP_ACTIVE;
956 } 952 }
957 953
1056 if (object *pl = visible_to ()) 1052 if (object *pl = visible_to ())
1057 esrv_del_item (pl->contr, count); 1053 esrv_del_item (pl->contr, count);
1058 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed 1054 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1059 1055
1060 adjust_weight (env, -total_weight ()); 1056 adjust_weight (env, -total_weight ());
1061
1062 // make sure cmov optimisation is applicable
1063 *(above ? &above->below : &env->inv) = below;
1064 *(below ? &below->above : &above ) = above; // &above is just a dummy
1065
1066 above = 0;
1067 below = 0;
1068 env = 0;
1069 1057
1070 /* we set up values so that it could be inserted into 1058 /* we set up values so that it could be inserted into
1071 * the map, but we don't actually do that - it is up 1059 * the map, but we don't actually do that - it is up
1072 * to the caller to decide what we want to do. 1060 * to the caller to decide what we want to do.
1073 */ 1061 */
1074 map = env->map; 1062 map = env->map;
1075 x = env->x; 1063 x = env->x;
1076 y = env->y; 1064 y = env->y;
1065
1066 // make sure cmov optimisation is applicable
1067 *(above ? &above->below : &env->inv) = below;
1068 *(below ? &below->above : &above ) = above; // &above is just a dummy
1069
1070 above = 0;
1071 below = 0;
1072 env = 0;
1077 1073
1078 /* NO_FIX_PLAYER is set when a great many changes are being 1074 /* NO_FIX_PLAYER is set when a great many changes are being
1079 * made to players inventory. If set, avoiding the call 1075 * made to players inventory. If set, avoiding the call
1080 * to save cpu time. 1076 * to save cpu time.
1081 */ 1077 */
1115 *(below ? &below->above : &ms.bot) = above; 1111 *(below ? &below->above : &ms.bot) = above;
1116 1112
1117 above = 0; 1113 above = 0;
1118 below = 0; 1114 below = 0;
1119 1115
1116 ms.flags_ = 0;
1117
1120 if (map->in_memory == MAP_SAVING) 1118 if (map->in_memory == MAP_SAVING)
1121 return; 1119 return;
1122 1120
1123 int check_walk_off = !flag [FLAG_NO_APPLY]; 1121 int check_walk_off = !flag [FLAG_NO_APPLY];
1124 1122
1156 } 1154 }
1157 1155
1158 last = tmp; 1156 last = tmp;
1159 } 1157 }
1160 1158
1161 /* last == NULL if there are no objects on this space */
1162 //TODO: this makes little sense, why only update the topmost object?
1163 if (!last)
1164 map->at (x, y).flags_ = 0;
1165 else
1166 update_object (last, UP_OBJ_REMOVE);
1167
1168 if (flag [FLAG_BLOCKSVIEW] || glow_radius) 1159 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1169 update_all_los (map, x, y); 1160 update_all_los (map, x, y);
1170 } 1161 }
1171} 1162}
1172 1163
1235 * job preparing multi-part monsters. 1226 * job preparing multi-part monsters.
1236 */ 1227 */
1237object * 1228object *
1238insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1229insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1239{ 1230{
1231 op->remove ();
1232
1240 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1233 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1241 { 1234 {
1242 tmp->x = x + tmp->arch->x; 1235 tmp->x = x + tmp->arch->x;
1243 tmp->y = y + tmp->arch->y; 1236 tmp->y = y + tmp->arch->y;
1244 } 1237 }
1267 * just 'op' otherwise 1260 * just 'op' otherwise
1268 */ 1261 */
1269object * 1262object *
1270insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1263insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1271{ 1264{
1272 assert (!op->flag [FLAG_FREED]); 1265 if (op->is_on_map ())
1266 {
1267 LOG (llevError, "insert_ob_in_map called for object already on map");
1268 abort ();
1269 }
1273 1270
1271 if (op->env)
1272 {
1273 LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)");
1274 op->remove (); 1274 op->remove ();
1275 }
1276
1277 if (op->face && !face_info (op->face))//D TODO: remove soon
1278 {//D
1279 LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D
1280 op->face = 1;//D
1281 }//D
1275 1282
1276 /* Ideally, the caller figures this out. However, it complicates a lot 1283 /* Ideally, the caller figures this out. However, it complicates a lot
1277 * of areas of callers (eg, anything that uses find_free_spot would now 1284 * of areas of callers (eg, anything that uses find_free_spot would now
1278 * need extra work 1285 * need extra work
1279 */ 1286 */
1296 */ 1303 */
1297 if (op->nrof && !(flag & INS_NO_MERGE)) 1304 if (op->nrof && !(flag & INS_NO_MERGE))
1298 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1305 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1299 if (object::can_merge (op, tmp)) 1306 if (object::can_merge (op, tmp))
1300 { 1307 {
1301 // TODO: we atcually want to update tmp, not op, 1308 // TODO: we actually want to update tmp, not op,
1302 // but some caller surely breaks when we return tmp 1309 // but some caller surely breaks when we return tmp
1303 // from here :/ 1310 // from here :/
1304 op->nrof += tmp->nrof; 1311 op->nrof += tmp->nrof;
1305 tmp->destroy (1); 1312 tmp->destroy (1);
1306 } 1313 }
1317 { 1324 {
1318 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1325 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1319 abort (); 1326 abort ();
1320 } 1327 }
1321 1328
1329 if (!originator->is_on_map ())
1330 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1331 op->debug_desc (), originator->debug_desc ());
1332
1322 op->above = originator; 1333 op->above = originator;
1323 op->below = originator->below; 1334 op->below = originator->below;
1324
1325 if (op->below)
1326 op->below->above = op;
1327 else
1328 ms.bot = op;
1329
1330 /* since *below* originator, no need to update top */
1331 originator->below = op; 1335 originator->below = op;
1336
1337 *(op->below ? &op->below->above : &ms.bot) = op;
1332 } 1338 }
1333 else 1339 else
1334 { 1340 {
1335 object *top, *floor = NULL; 1341 object *floor = 0;
1336 1342 object *top = ms.top;
1337 top = ms.bot;
1338 1343
1339 /* If there are other objects, then */ 1344 /* If there are other objects, then */
1340 if (top) 1345 if (top)
1341 { 1346 {
1342 object *last = 0;
1343
1344 /* 1347 /*
1345 * If there are multiple objects on this space, we do some trickier handling. 1348 * If there are multiple objects on this space, we do some trickier handling.
1346 * We've already dealt with merging if appropriate. 1349 * We've already dealt with merging if appropriate.
1347 * Generally, we want to put the new object on top. But if 1350 * Generally, we want to put the new object on top. But if
1348 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1351 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1351 * once we get to them. This reduces the need to traverse over all of 1354 * once we get to them. This reduces the need to traverse over all of
1352 * them when adding another one - this saves quite a bit of cpu time 1355 * them when adding another one - this saves quite a bit of cpu time
1353 * when lots of spells are cast in one area. Currently, it is presumed 1356 * when lots of spells are cast in one area. Currently, it is presumed
1354 * that flying non pickable objects are spell objects. 1357 * that flying non pickable objects are spell objects.
1355 */ 1358 */
1356 for (top = ms.bot; top; top = top->above) 1359 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1357 { 1360 {
1358 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1361 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR))
1359 floor = top; 1362 floor = tmp;
1360 1363
1361 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1364 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1362 { 1365 {
1363 /* We insert above top, so we want this object below this */ 1366 /* We insert above top, so we want this object below this */
1364 top = top->below; 1367 top = tmp->below;
1365 break; 1368 break;
1366 } 1369 }
1367 1370
1368 last = top; 1371 top = tmp;
1369 } 1372 }
1370
1371 /* Don't want top to be NULL, so set it to the last valid object */
1372 top = last;
1373 1373
1374 /* We let update_position deal with figuring out what the space 1374 /* We let update_position deal with figuring out what the space
1375 * looks like instead of lots of conditions here. 1375 * looks like instead of lots of conditions here.
1376 * makes things faster, and effectively the same result. 1376 * makes things faster, and effectively the same result.
1377 */ 1377 */
1384 */ 1384 */
1385 if (!(flag & INS_ON_TOP) 1385 if (!(flag & INS_ON_TOP)
1386 && ms.flags () & P_BLOCKSVIEW 1386 && ms.flags () & P_BLOCKSVIEW
1387 && (op->face && !faces [op->face].visibility)) 1387 && (op->face && !faces [op->face].visibility))
1388 { 1388 {
1389 object *last;
1390
1389 for (last = top; last != floor; last = last->below) 1391 for (last = top; last != floor; last = last->below)
1390 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1392 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1391 break; 1393 break;
1392 1394
1393 /* Check to see if we found the object that blocks view, 1395 /* Check to see if we found the object that blocks view,
1401 } /* If objects on this space */ 1403 } /* If objects on this space */
1402 1404
1403 if (flag & INS_ABOVE_FLOOR_ONLY) 1405 if (flag & INS_ABOVE_FLOOR_ONLY)
1404 top = floor; 1406 top = floor;
1405 1407
1406 /* Top is the object that our object (op) is going to get inserted above. 1408 // insert object above top, or bottom-most if top = 0
1407 */
1408
1409 /* First object on this space */
1410 if (!top) 1409 if (!top)
1411 { 1410 {
1411 op->below = 0;
1412 op->above = ms.bot; 1412 op->above = ms.bot;
1413
1414 if (op->above)
1415 op->above->below = op;
1416
1417 op->below = 0;
1418 ms.bot = op; 1413 ms.bot = op;
1414
1415 *(op->above ? &op->above->below : &ms.top) = op;
1419 } 1416 }
1420 else 1417 else
1421 { /* get inserted into the stack above top */ 1418 {
1422 op->above = top->above; 1419 op->above = top->above;
1423
1424 if (op->above)
1425 op->above->below = op; 1420 top->above = op;
1426 1421
1427 op->below = top; 1422 op->below = top;
1428 top->above = op; 1423 *(op->above ? &op->above->below : &ms.top) = op;
1429 } 1424 }
1430 1425 }
1431 if (!op->above)
1432 ms.top = op;
1433 } /* else not INS_BELOW_ORIGINATOR */
1434 1426
1435 if (op->type == PLAYER) 1427 if (op->type == PLAYER)
1436 { 1428 {
1437 op->contr->do_los = 1; 1429 op->contr->do_los = 1;
1438 ++op->map->players; 1430 ++op->map->players;
1534 if (!nr) 1526 if (!nr)
1535 return true; 1527 return true;
1536 1528
1537 nr = min (nr, nrof); 1529 nr = min (nr, nrof);
1538 1530
1531 if (nrof > nr)
1532 {
1539 nrof -= nr; 1533 nrof -= nr;
1540
1541 if (nrof)
1542 {
1543 adjust_weight (env, -weight * nr); // carrying == 0 1534 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1544 1535
1545 if (object *pl = visible_to ()) 1536 if (object *pl = visible_to ())
1546 esrv_update_item (UPD_NROF, pl, this); 1537 esrv_update_item (UPD_NROF, pl, this);
1547 1538
1548 return true; 1539 return true;
1549 } 1540 }
1550 else 1541 else
1551 { 1542 {
1552 destroy (1); 1543 destroy ();
1553 return false; 1544 return false;
1554 } 1545 }
1555} 1546}
1556 1547
1557/* 1548/*
2433{ 2424{
2434 char flagdesc[512]; 2425 char flagdesc[512];
2435 char info2[256 * 4]; 2426 char info2[256 * 4];
2436 char *p = info; 2427 char *p = info;
2437 2428
2438 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", 2429 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}",
2439 count, 2430 count,
2440 uuid.c_str (), 2431 uuid.c_str (),
2441 &name, 2432 &name,
2442 title ? "\",title:\"" : "", 2433 title ? ",title:\"" : "",
2443 title ? (const char *)title : "", 2434 title ? (const char *)title : "",
2435 title ? "\"" : "",
2444 flag_desc (flagdesc, 512), type); 2436 flag_desc (flagdesc, 512), type);
2445 2437
2446 if (!flag[FLAG_REMOVED] && env) 2438 if (!flag[FLAG_REMOVED] && env)
2447 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2439 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2448 2440

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines