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Comparing deliantra/server/common/object.C (file contents):
Revision 1.237 by root, Tue May 6 21:04:37 2008 UTC vs.
Revision 1.255 by root, Sun Aug 31 02:01:41 2008 UTC

186 || ob1->speed != ob2->speed 186 || ob1->speed != ob2->speed
187 || ob1->value != ob2->value 187 || ob1->value != ob2->value
188 || ob1->name != ob2->name) 188 || ob1->name != ob2->name)
189 return 0; 189 return 0;
190 190
191 /* Do not merge objects if nrof would overflow. First part checks 191 /* Do not merge objects if nrof would overflow, assume nrof
192 * for unsigned overflow (2c), second part checks whether the result 192 * is always 0 .. 2**31-1 */
193 * would fit into a 32 bit signed int, which is often used to hold 193 if (ob1->nrof > 0x7fffffff - ob2->nrof)
194 * nrof values.
195 */
196 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
197 return 0; 194 return 0;
198 195
199 /* If the objects have been identified, set the BEEN_APPLIED flag. 196 /* If the objects have been identified, set the BEEN_APPLIED flag.
200 * This is to the comparison of the flags below will be OK. We 197 * This is to the comparison of the flags below will be OK. We
201 * just can't ignore the been applied or identified flags, as they 198 * just can't ignore the been applied or identified flags, as they
206 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 203 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
207 204
208 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 205 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
209 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 206 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
210 207
211 if (ob1->arch->name != ob2->arch->name 208 if (ob1->arch->archname != ob2->arch->archname
212 || ob1->name != ob2->name 209 || ob1->name != ob2->name
213 || ob1->title != ob2->title 210 || ob1->title != ob2->title
214 || ob1->msg != ob2->msg 211 || ob1->msg != ob2->msg
215 || ob1->weight != ob2->weight 212 || ob1->weight != ob2->weight
216 || ob1->attacktype != ob2->attacktype 213 || ob1->attacktype != ob2->attacktype
217 || ob1->magic != ob2->magic 214 || ob1->magic != ob2->magic
218 || ob1->slaying != ob2->slaying 215 || ob1->slaying != ob2->slaying
219 || ob1->skill != ob2->skill 216 || ob1->skill != ob2->skill
220 || ob1->value != ob2->value 217 || ob1->value != ob2->value
221 || ob1->animation_id != ob2->animation_id 218 || ob1->animation_id != ob2->animation_id
219 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other
222 || ob1->client_type != ob2->client_type 220 || ob1->client_type != ob2->client_type
223 || ob1->materialname != ob2->materialname 221 || ob1->materialname != ob2->materialname
224 || ob1->lore != ob2->lore 222 || ob1->lore != ob2->lore
225 || ob1->subtype != ob2->subtype 223 || ob1->subtype != ob2->subtype
226 || ob1->move_type != ob2->move_type 224 || ob1->move_type != ob2->move_type
234 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) 232 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
235 return 0; 233 return 0;
236 234
237 if ((ob1->flag ^ ob2->flag) 235 if ((ob1->flag ^ ob2->flag)
238 .reset (FLAG_INV_LOCKED) 236 .reset (FLAG_INV_LOCKED)
239 .reset (FLAG_CLIENT_SENT)
240 .reset (FLAG_REMOVED) 237 .reset (FLAG_REMOVED)
241 .any ()) 238 .any ())
242 return 0; 239 return 0;
243 240
244 /* This is really a spellbook check - we should in general 241 /* This is really a spellbook check - we should in general
344 else 341 else
345 { 342 {
346 // maybe there is a player standing on the same mapspace 343 // maybe there is a player standing on the same mapspace
347 // this will catch the case where "this" is a player 344 // this will catch the case where "this" is a player
348 if (object *pl = ms ().player ()) 345 if (object *pl = ms ().player ())
346 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look)
349 if (!pl->container || this == pl->container) 347 || this == pl->container)
350 return pl; 348 return pl;
351 } 349 }
352 } 350 }
353 351
354 return 0; 352 return 0;
478 */ 476 */
479object * 477object *
480find_object_name (const char *str) 478find_object_name (const char *str)
481{ 479{
482 shstr_cmp str_ (str); 480 shstr_cmp str_ (str);
483 object *op;
484 481
482 if (str_)
485 for_all_objects (op) 483 for_all_objects (op)
486 if (op->name == str_) 484 if (op->name == str_)
487 break; 485 return op;
488 486
489 return op; 487 return 0;
490} 488}
491 489
492/* 490/*
493 * Sets the owner and sets the skill and exp pointers to owner's current 491 * Sets the owner and sets the skill and exp pointers to owner's current
494 * skill and experience objects. 492 * skill and experience objects.
768 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 766 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
769 || (m.move_on | op->move_on ) != m.move_on 767 || (m.move_on | op->move_on ) != m.move_on
770 || (m.move_off | op->move_off ) != m.move_off 768 || (m.move_off | op->move_off ) != m.move_off
771 || (m.move_slow | op->move_slow) != m.move_slow 769 || (m.move_slow | op->move_slow) != m.move_slow
772 /* This isn't perfect, but I don't expect a lot of objects to 770 /* This isn't perfect, but I don't expect a lot of objects to
773 * to have move_allow right now. 771 * have move_allow right now.
774 */ 772 */
775 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 773 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
776 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) 774 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
777 m.flags_ = 0; 775 m.flags_ = 0;
778 } 776 }
904 * drop on that space. 902 * drop on that space.
905 */ 903 */
906 if (!drop_to_ground 904 if (!drop_to_ground
907 || !map 905 || !map
908 || map->in_memory != MAP_ACTIVE 906 || map->in_memory != MAP_ACTIVE
909 || map->nodrop 907 || map->no_drop
910 || ms ().move_block == MOVE_ALL) 908 || ms ().move_block == MOVE_ALL)
911 { 909 {
912 while (inv) 910 while (inv)
913 {
914 inv->destroy_inv (false);
915 inv->destroy (); 911 inv->destroy (true);
916 }
917 } 912 }
918 else 913 else
919 { /* Put objects in inventory onto this space */ 914 { /* Put objects in inventory onto this space */
920 while (inv) 915 while (inv)
921 { 916 {
943 938
944static struct freed_map : maptile 939static struct freed_map : maptile
945{ 940{
946 freed_map () 941 freed_map ()
947 { 942 {
948 path = "<freed objects map>"; 943 path = "<freed objects map>";
949 name = "/internal/freed_objects_map"; 944 name = "/internal/freed_objects_map";
950 width = 3; 945 width = 3;
951 height = 3; 946 height = 3;
952 nodrop = 1; 947 no_drop = 1;
948 no_reset = 1;
953 949
954 alloc (); 950 alloc ();
955 in_memory = MAP_ACTIVE; 951 in_memory = MAP_ACTIVE;
956 } 952 }
957 953
1115 *(below ? &below->above : &ms.bot) = above; 1111 *(below ? &below->above : &ms.bot) = above;
1116 1112
1117 above = 0; 1113 above = 0;
1118 below = 0; 1114 below = 0;
1119 1115
1116 ms.flags_ = 0;
1117
1120 if (map->in_memory == MAP_SAVING) 1118 if (map->in_memory == MAP_SAVING)
1121 return; 1119 return;
1122 1120
1123 int check_walk_off = !flag [FLAG_NO_APPLY]; 1121 int check_walk_off = !flag [FLAG_NO_APPLY];
1124 1122
1156 } 1154 }
1157 1155
1158 last = tmp; 1156 last = tmp;
1159 } 1157 }
1160 1158
1161 /* last == NULL if there are no objects on this space */
1162 //TODO: this makes little sense, why only update the topmost object?
1163 if (!last)
1164 map->at (x, y).flags_ = 0;
1165 else
1166 update_object (last, UP_OBJ_REMOVE);
1167
1168 if (flag [FLAG_BLOCKSVIEW] || glow_radius) 1159 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1169 update_all_los (map, x, y); 1160 update_all_los (map, x, y);
1170 } 1161 }
1171} 1162}
1172 1163
1235 * job preparing multi-part monsters. 1226 * job preparing multi-part monsters.
1236 */ 1227 */
1237object * 1228object *
1238insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1229insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1239{ 1230{
1231 op->remove ();
1232
1240 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1233 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1241 { 1234 {
1242 tmp->x = x + tmp->arch->x; 1235 tmp->x = x + tmp->arch->x;
1243 tmp->y = y + tmp->arch->y; 1236 tmp->y = y + tmp->arch->y;
1244 } 1237 }
1267 * just 'op' otherwise 1260 * just 'op' otherwise
1268 */ 1261 */
1269object * 1262object *
1270insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1263insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1271{ 1264{
1265 if (op->is_on_map ())
1266 {
1267 LOG (llevError, "insert_ob_in_map called for object already on map");
1268 abort ();
1269 }
1270
1271 if (op->env)
1272 {
1273 LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)");
1272 op->remove (); 1274 op->remove ();
1275 }
1276
1277 if (op->face && !face_info (op->face))//D TODO: remove soon
1278 {//D
1279 LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D
1280 op->face = 1;//D
1281 }//D
1273 1282
1274 /* Ideally, the caller figures this out. However, it complicates a lot 1283 /* Ideally, the caller figures this out. However, it complicates a lot
1275 * of areas of callers (eg, anything that uses find_free_spot would now 1284 * of areas of callers (eg, anything that uses find_free_spot would now
1276 * need extra work 1285 * need extra work
1277 */ 1286 */
1309 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1318 if (!QUERY_FLAG (op, FLAG_ALIVE))
1310 CLEAR_FLAG (op, FLAG_NO_STEAL); 1319 CLEAR_FLAG (op, FLAG_NO_STEAL);
1311 1320
1312 if (flag & INS_BELOW_ORIGINATOR) 1321 if (flag & INS_BELOW_ORIGINATOR)
1313 { 1322 {
1314 if (originator->map != op->map || originator->x != op->x || originator->y != op->y || !originator->is_on_map ()) 1323 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1315 { 1324 {
1316 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1325 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1317 abort (); 1326 abort ();
1318 } 1327 }
1328
1329 if (!originator->is_on_map ())
1330 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1331 op->debug_desc (), originator->debug_desc ());
1319 1332
1320 op->above = originator; 1333 op->above = originator;
1321 op->below = originator->below; 1334 op->below = originator->below;
1322 originator->below = op; 1335 originator->below = op;
1323 1336
1390 } /* If objects on this space */ 1403 } /* If objects on this space */
1391 1404
1392 if (flag & INS_ABOVE_FLOOR_ONLY) 1405 if (flag & INS_ABOVE_FLOOR_ONLY)
1393 top = floor; 1406 top = floor;
1394 1407
1395 /* Top is the object that our object (op) is going to get inserted above. 1408 // insert object above top, or bottom-most if top = 0
1396 */
1397
1398 /* no top found, insert on top */
1399 if (!top) 1409 if (!top)
1400 { 1410 {
1401 op->above = 0; 1411 op->below = 0;
1402 op->below = ms.top; 1412 op->above = ms.bot;
1403 ms.top = op; 1413 ms.bot = op;
1404 1414
1405 *(op->below ? &op->below->above : &ms.bot) = op; 1415 *(op->above ? &op->above->below : &ms.top) = op;
1406 } 1416 }
1407 else 1417 else
1408 { /* get inserted into the stack above top */ 1418 {
1409 op->above = top->above; 1419 op->above = top->above;
1410 top->above = op; 1420 top->above = op;
1411 1421
1412 op->below = top; 1422 op->below = top;
1413 *(op->above ? &op->above->below : &ms.top) = op; 1423 *(op->above ? &op->above->below : &ms.top) = op;
1414 } 1424 }
1415 } /* else not INS_BELOW_ORIGINATOR */ 1425 }
1416 1426
1417 if (op->type == PLAYER) 1427 if (op->type == PLAYER)
1418 { 1428 {
1419 op->contr->do_los = 1; 1429 op->contr->do_los = 1;
1420 ++op->map->players; 1430 ++op->map->players;
1516 if (!nr) 1526 if (!nr)
1517 return true; 1527 return true;
1518 1528
1519 nr = min (nr, nrof); 1529 nr = min (nr, nrof);
1520 1530
1531 if (nrof > nr)
1532 {
1521 nrof -= nr; 1533 nrof -= nr;
1522
1523 if (nrof)
1524 {
1525 adjust_weight (env, -weight * nr); // carrying == 0 1534 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1526 1535
1527 if (object *pl = visible_to ()) 1536 if (object *pl = visible_to ())
1528 esrv_update_item (UPD_NROF, pl, this); 1537 esrv_update_item (UPD_NROF, pl, this);
1529 1538
1530 return true; 1539 return true;
1531 } 1540 }
1532 else 1541 else
1533 { 1542 {
1534 destroy (1); 1543 destroy ();
1535 return false; 1544 return false;
1536 } 1545 }
1537} 1546}
1538 1547
1539/* 1548/*
2415{ 2424{
2416 char flagdesc[512]; 2425 char flagdesc[512];
2417 char info2[256 * 4]; 2426 char info2[256 * 4];
2418 char *p = info; 2427 char *p = info;
2419 2428
2420 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", 2429 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}",
2421 count, 2430 count,
2422 uuid.c_str (), 2431 uuid.c_str (),
2423 &name, 2432 &name,
2424 title ? "\",title:\"" : "", 2433 title ? ",title:\"" : "",
2425 title ? (const char *)title : "", 2434 title ? (const char *)title : "",
2435 title ? "\"" : "",
2426 flag_desc (flagdesc, 512), type); 2436 flag_desc (flagdesc, 512), type);
2427 2437
2428 if (!flag[FLAG_REMOVED] && env) 2438 if (!flag[FLAG_REMOVED] && env)
2429 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2439 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2430 2440

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