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/cvs/deliantra/server/common/object.C
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Comparing deliantra/server/common/object.C (file contents):
Revision 1.245 by root, Sun May 18 19:53:07 2008 UTC vs.
Revision 1.255 by root, Sun Aug 31 02:01:41 2008 UTC

186 || ob1->speed != ob2->speed 186 || ob1->speed != ob2->speed
187 || ob1->value != ob2->value 187 || ob1->value != ob2->value
188 || ob1->name != ob2->name) 188 || ob1->name != ob2->name)
189 return 0; 189 return 0;
190 190
191 // some objects are unmergable
192 if (!ob1->nrof || !ob2->nrof)
193 return 0;
194
195 /* Do not merge objects if nrof would overflow. First part checks 191 /* Do not merge objects if nrof would overflow, assume nrof
196 * for unsigned overflow (2c), second part checks whether the result 192 * is always 0 .. 2**31-1 */
197 * would fit into a 32 bit signed int, which is often used to hold 193 if (ob1->nrof > 0x7fffffff - ob2->nrof)
198 * nrof values.
199 */
200 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
201 return 0; 194 return 0;
202 195
203 /* If the objects have been identified, set the BEEN_APPLIED flag. 196 /* If the objects have been identified, set the BEEN_APPLIED flag.
204 * This is to the comparison of the flags below will be OK. We 197 * This is to the comparison of the flags below will be OK. We
205 * just can't ignore the been applied or identified flags, as they 198 * just can't ignore the been applied or identified flags, as they
239 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) 232 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
240 return 0; 233 return 0;
241 234
242 if ((ob1->flag ^ ob2->flag) 235 if ((ob1->flag ^ ob2->flag)
243 .reset (FLAG_INV_LOCKED) 236 .reset (FLAG_INV_LOCKED)
244 .reset (FLAG_CLIENT_SENT)
245 .reset (FLAG_REMOVED) 237 .reset (FLAG_REMOVED)
246 .any ()) 238 .any ())
247 return 0; 239 return 0;
248 240
249 /* This is really a spellbook check - we should in general 241 /* This is really a spellbook check - we should in general
349 else 341 else
350 { 342 {
351 // maybe there is a player standing on the same mapspace 343 // maybe there is a player standing on the same mapspace
352 // this will catch the case where "this" is a player 344 // this will catch the case where "this" is a player
353 if (object *pl = ms ().player ()) 345 if (object *pl = ms ().player ())
346 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look)
354 if (!pl->container || this == pl->container) 347 || this == pl->container)
355 return pl; 348 return pl;
356 } 349 }
357 } 350 }
358 351
359 return 0; 352 return 0;
773 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 766 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
774 || (m.move_on | op->move_on ) != m.move_on 767 || (m.move_on | op->move_on ) != m.move_on
775 || (m.move_off | op->move_off ) != m.move_off 768 || (m.move_off | op->move_off ) != m.move_off
776 || (m.move_slow | op->move_slow) != m.move_slow 769 || (m.move_slow | op->move_slow) != m.move_slow
777 /* This isn't perfect, but I don't expect a lot of objects to 770 /* This isn't perfect, but I don't expect a lot of objects to
778 * to have move_allow right now. 771 * have move_allow right now.
779 */ 772 */
780 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 773 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
781 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) 774 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
782 m.flags_ = 0; 775 m.flags_ = 0;
783 } 776 }
913 || map->in_memory != MAP_ACTIVE 906 || map->in_memory != MAP_ACTIVE
914 || map->no_drop 907 || map->no_drop
915 || ms ().move_block == MOVE_ALL) 908 || ms ().move_block == MOVE_ALL)
916 { 909 {
917 while (inv) 910 while (inv)
918 {
919 inv->destroy_inv (false);
920 inv->destroy (); 911 inv->destroy (true);
921 }
922 } 912 }
923 else 913 else
924 { /* Put objects in inventory onto this space */ 914 { /* Put objects in inventory onto this space */
925 while (inv) 915 while (inv)
926 { 916 {
1121 *(below ? &below->above : &ms.bot) = above; 1111 *(below ? &below->above : &ms.bot) = above;
1122 1112
1123 above = 0; 1113 above = 0;
1124 below = 0; 1114 below = 0;
1125 1115
1116 ms.flags_ = 0;
1117
1126 if (map->in_memory == MAP_SAVING) 1118 if (map->in_memory == MAP_SAVING)
1127 return; 1119 return;
1128 1120
1129 int check_walk_off = !flag [FLAG_NO_APPLY]; 1121 int check_walk_off = !flag [FLAG_NO_APPLY];
1130 1122
1161 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); 1153 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1162 } 1154 }
1163 1155
1164 last = tmp; 1156 last = tmp;
1165 } 1157 }
1166
1167 /* last == NULL if there are no objects on this space */
1168 //TODO: this makes little sense, why only update the topmost object?
1169 if (!last)
1170 map->at (x, y).flags_ = 0;
1171 else
1172 update_object (last, UP_OBJ_REMOVE);
1173 1158
1174 if (flag [FLAG_BLOCKSVIEW] || glow_radius) 1159 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1175 update_all_los (map, x, y); 1160 update_all_los (map, x, y);
1176 } 1161 }
1177} 1162}
1541 if (!nr) 1526 if (!nr)
1542 return true; 1527 return true;
1543 1528
1544 nr = min (nr, nrof); 1529 nr = min (nr, nrof);
1545 1530
1531 if (nrof > nr)
1532 {
1546 nrof -= nr; 1533 nrof -= nr;
1547
1548 if (nrof)
1549 {
1550 adjust_weight (env, -weight * nr); // carrying == 0 1534 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1551 1535
1552 if (object *pl = visible_to ()) 1536 if (object *pl = visible_to ())
1553 esrv_update_item (UPD_NROF, pl, this); 1537 esrv_update_item (UPD_NROF, pl, this);
1554 1538
1555 return true; 1539 return true;
1556 } 1540 }
1557 else 1541 else
1558 { 1542 {
1559 destroy (1); 1543 destroy ();
1560 return false; 1544 return false;
1561 } 1545 }
1562} 1546}
1563 1547
1564/* 1548/*

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