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Comparing deliantra/server/common/object.C (file contents):
Revision 1.255 by root, Sun Aug 31 02:01:41 2008 UTC vs.
Revision 1.270 by root, Sat Dec 27 02:31:19 2008 UTC

323 { 323 {
324 // see if we are in a container of sorts 324 // see if we are in a container of sorts
325 if (env) 325 if (env)
326 { 326 {
327 // the player inventory itself is always visible 327 // the player inventory itself is always visible
328 if (env->type == PLAYER) 328 if (env->is_player ())
329 return env; 329 return env;
330 330
331 // else a player could have our env open 331 // else a player could have our env open
332 object *envest = env->outer_env (); 332 object *envest = env->outer_env ();
333 333
636 } 636 }
637 637
638 if (speed < 0) 638 if (speed < 0)
639 dst->speed_left -= rndm (); 639 dst->speed_left -= rndm ();
640 640
641 dst->set_speed (dst->speed); 641 dst->activate ();
642} 642}
643 643
644void 644void
645object::instantiate () 645object::instantiate ()
646{ 646{
758 else if (action == UP_OBJ_INSERT) 758 else if (action == UP_OBJ_INSERT)
759 { 759 {
760 // this is likely overkill, TODO: revisit (schmorp) 760 // this is likely overkill, TODO: revisit (schmorp)
761 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) 761 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
762 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) 762 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
763 || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) 763 || (op->is_player () && !(m.flags_ & P_PLAYER))
764 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) 764 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
765 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) 765 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
766 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 766 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
767 || (m.move_on | op->move_on ) != m.move_on 767 || (m.move_on | op->move_on ) != m.move_on
768 || (m.move_off | op->move_off ) != m.move_off 768 || (m.move_off | op->move_off ) != m.move_off
770 /* This isn't perfect, but I don't expect a lot of objects to 770 /* This isn't perfect, but I don't expect a lot of objects to
771 * have move_allow right now. 771 * have move_allow right now.
772 */ 772 */
773 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 773 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
774 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) 774 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
775 m.flags_ = 0; 775 m.invalidate ();
776 } 776 }
777 /* if the object is being removed, we can't make intelligent 777 /* if the object is being removed, we can't make intelligent
778 * decisions, because remove_ob can't really pass the object 778 * decisions, because remove_ob can't really pass the object
779 * that is being removed. 779 * that is being removed.
780 */ 780 */
781 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 781 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
782 m.flags_ = 0; 782 m.invalidate ();
783 else if (action == UP_OBJ_FACE) 783 else if (action == UP_OBJ_FACE)
784 /* Nothing to do for that case */ ; 784 /* Nothing to do for that case */ ;
785 else 785 else
786 LOG (llevError, "update_object called with invalid action: %d\n", action); 786 LOG (llevError, "update_object called with invalid action: %d\n", action);
787 787
829object::activate () 829object::activate ()
830{ 830{
831 /* If already on active list, don't do anything */ 831 /* If already on active list, don't do anything */
832 if (active) 832 if (active)
833 return; 833 return;
834
835 if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D
836 if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp
834 837
835 if (has_active_speed ()) 838 if (has_active_speed ())
836 actives.insert (this); 839 actives.insert (this);
837} 840}
838 841
906 || map->in_memory != MAP_ACTIVE 909 || map->in_memory != MAP_ACTIVE
907 || map->no_drop 910 || map->no_drop
908 || ms ().move_block == MOVE_ALL) 911 || ms ().move_block == MOVE_ALL)
909 { 912 {
910 while (inv) 913 while (inv)
911 inv->destroy (true); 914 inv->destroy ();
912 } 915 }
913 else 916 else
914 { /* Put objects in inventory onto this space */ 917 { /* Put objects in inventory onto this space */
915 while (inv) 918 while (inv)
916 { 919 {
920 || op->flag [FLAG_NO_DROP] 923 || op->flag [FLAG_NO_DROP]
921 || op->type == RUNE 924 || op->type == RUNE
922 || op->type == TRAP 925 || op->type == TRAP
923 || op->flag [FLAG_IS_A_TEMPLATE] 926 || op->flag [FLAG_IS_A_TEMPLATE]
924 || op->flag [FLAG_DESTROY_ON_DEATH]) 927 || op->flag [FLAG_DESTROY_ON_DEATH])
925 op->destroy (true); 928 op->destroy ();
926 else 929 else
927 map->insert (op, x, y); 930 map->insert (op, x, y);
928 } 931 }
929 } 932 }
930} 933}
994 attacked_by = 0; 997 attacked_by = 0;
995 current_weapon = 0; 998 current_weapon = 0;
996} 999}
997 1000
998void 1001void
999object::destroy (bool destroy_inventory) 1002object::destroy ()
1000{ 1003{
1001 if (destroyed ()) 1004 if (destroyed ())
1002 return; 1005 return;
1003 1006
1004 if (!is_head () && !head->destroyed ()) 1007 if (!is_head () && !head->destroyed ())
1005 { 1008 {
1006 LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); 1009 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1007 head->destroy (destroy_inventory); 1010 head->destroy ();
1008 return; 1011 return;
1009 } 1012 }
1010 1013
1011 destroy_inv (!destroy_inventory); 1014 destroy_inv (false);
1012 1015
1013 if (is_head ()) 1016 if (is_head ())
1014 if (sound_destroy) 1017 if (sound_destroy)
1015 play_sound (sound_destroy); 1018 play_sound (sound_destroy);
1016 else if (flag [FLAG_MONSTER]) 1019 else if (flag [FLAG_MONSTER])
1052 if (object *pl = visible_to ()) 1055 if (object *pl = visible_to ())
1053 esrv_del_item (pl->contr, count); 1056 esrv_del_item (pl->contr, count);
1054 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed 1057 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1055 1058
1056 adjust_weight (env, -total_weight ()); 1059 adjust_weight (env, -total_weight ());
1060
1061 object *pl = in_player ();
1057 1062
1058 /* we set up values so that it could be inserted into 1063 /* we set up values so that it could be inserted into
1059 * the map, but we don't actually do that - it is up 1064 * the map, but we don't actually do that - it is up
1060 * to the caller to decide what we want to do. 1065 * to the caller to decide what we want to do.
1061 */ 1066 */
1073 1078
1074 /* NO_FIX_PLAYER is set when a great many changes are being 1079 /* NO_FIX_PLAYER is set when a great many changes are being
1075 * made to players inventory. If set, avoiding the call 1080 * made to players inventory. If set, avoiding the call
1076 * to save cpu time. 1081 * to save cpu time.
1077 */ 1082 */
1078 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1083 if (pl)
1084 if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER)))
1085 {
1079 otmp->update_stats (); 1086 pl->update_stats ();
1087
1088 if (glow_radius && pl->is_on_map ())
1089 update_all_los (pl->map, pl->x, pl->y);
1090 }
1080 } 1091 }
1081 else if (map) 1092 else if (map)
1082 { 1093 {
1083 map->dirty = true; 1094 map->dirty = true;
1084 mapspace &ms = this->ms (); 1095 mapspace &ms = this->ms ();
1085 1096
1086 if (object *pl = ms.player ()) 1097 if (object *pl = ms.player ())
1087 { 1098 {
1088 if (type == PLAYER) // this == pl(!) 1099 if (is_player ())
1089 { 1100 {
1101 ms.smell = pticks; // remember the smell of the player
1102
1090 // leaving a spot always closes any open container on the ground 1103 // leaving a spot always closes any open container on the ground
1091 if (container && !container->env) 1104 if (container && !container->env)
1092 // this causes spurious floorbox updates, but it ensures 1105 // this causes spurious floorbox updates, but it ensures
1093 // that the CLOSE event is being sent. 1106 // that the CLOSE event is being sent.
1094 close_container (); 1107 close_container ();
1111 *(below ? &below->above : &ms.bot) = above; 1124 *(below ? &below->above : &ms.bot) = above;
1112 1125
1113 above = 0; 1126 above = 0;
1114 below = 0; 1127 below = 0;
1115 1128
1116 ms.flags_ = 0; 1129 ms.invalidate ();
1117 1130
1118 if (map->in_memory == MAP_SAVING) 1131 if (map->in_memory == MAP_SAVING)
1119 return; 1132 return;
1120 1133
1121 int check_walk_off = !flag [FLAG_NO_APPLY]; 1134 int check_walk_off = !flag [FLAG_NO_APPLY];
1154 } 1167 }
1155 1168
1156 last = tmp; 1169 last = tmp;
1157 } 1170 }
1158 1171
1159 if (flag [FLAG_BLOCKSVIEW] || glow_radius) 1172 if (affects_los ())
1160 update_all_los (map, x, y); 1173 update_all_los (map, x, y);
1161 } 1174 }
1162} 1175}
1163 1176
1164/* 1177/*
1188 esrv_update_item (UPD_NROF, pl, top); 1201 esrv_update_item (UPD_NROF, pl, top);
1189 1202
1190 op->weight = 0; // cancel the addition above 1203 op->weight = 0; // cancel the addition above
1191 op->carrying = 0; // must be 0 already 1204 op->carrying = 0; // must be 0 already
1192 1205
1193 op->destroy (1); 1206 op->destroy ();
1194 1207
1195 return top; 1208 return top;
1196 } 1209 }
1197 1210
1198 return 0; 1211 return 0;
1260 * just 'op' otherwise 1273 * just 'op' otherwise
1261 */ 1274 */
1262object * 1275object *
1263insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1276insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1264{ 1277{
1265 if (op->is_on_map ())
1266 {
1267 LOG (llevError, "insert_ob_in_map called for object already on map");
1268 abort ();
1269 }
1270
1271 if (op->env)
1272 {
1273 LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)");
1274 op->remove (); 1278 op->remove ();
1275 }
1276 1279
1277 if (op->face && !face_info (op->face))//D TODO: remove soon 1280 if (m == &freed_map)//D TODO: remove soon
1278 {//D 1281 {//D
1279 LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D 1282 LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D
1280 op->face = 1;//D
1281 }//D 1283 }//D
1282 1284
1283 /* Ideally, the caller figures this out. However, it complicates a lot 1285 /* Ideally, the caller figures this out. However, it complicates a lot
1284 * of areas of callers (eg, anything that uses find_free_spot would now 1286 * of areas of callers (eg, anything that uses find_free_spot would now
1285 * need extra work 1287 * need extra work
1286 */ 1288 */
1287 if (!xy_normalise (m, op->x, op->y)) 1289 if (!xy_normalise (m, op->x, op->y))
1288 { 1290 {
1289 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found 1291 op->head_ ()->destroy ();// remove head_ once all tail object destroyers found
1290 return 0; 1292 return 0;
1291 } 1293 }
1292 1294
1293 if (object *more = op->more) 1295 if (object *more = op->more)
1294 if (!insert_ob_in_map (more, m, originator, flag)) 1296 if (!insert_ob_in_map (more, m, originator, flag))
1307 { 1309 {
1308 // TODO: we actually want to update tmp, not op, 1310 // TODO: we actually want to update tmp, not op,
1309 // but some caller surely breaks when we return tmp 1311 // but some caller surely breaks when we return tmp
1310 // from here :/ 1312 // from here :/
1311 op->nrof += tmp->nrof; 1313 op->nrof += tmp->nrof;
1312 tmp->destroy (1); 1314 tmp->destroy ();
1313 } 1315 }
1314 1316
1315 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1317 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1316 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1318 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1317 1319
1422 op->below = top; 1424 op->below = top;
1423 *(op->above ? &op->above->below : &ms.top) = op; 1425 *(op->above ? &op->above->below : &ms.top) = op;
1424 } 1426 }
1425 } 1427 }
1426 1428
1427 if (op->type == PLAYER) 1429 if (op->is_player ())
1428 { 1430 {
1429 op->contr->do_los = 1; 1431 op->contr->do_los = 1;
1430 ++op->map->players; 1432 ++op->map->players;
1431 op->map->touch (); 1433 op->map->touch ();
1432 } 1434 }
1447 * be far away from this change and not affected in any way - 1449 * be far away from this change and not affected in any way -
1448 * this should get redone to only look for players within range, 1450 * this should get redone to only look for players within range,
1449 * or just updating the P_UPTODATE for spaces within this area 1451 * or just updating the P_UPTODATE for spaces within this area
1450 * of effect may be sufficient. 1452 * of effect may be sufficient.
1451 */ 1453 */
1452 if (op->map->darkness && (op->glow_radius != 0)) 1454 if (op->affects_los ())
1455 {
1456 op->ms ().invalidate ();
1453 update_all_los (op->map, op->x, op->y); 1457 update_all_los (op->map, op->x, op->y);
1458 }
1454 1459
1455 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1460 /* updates flags (blocked, alive, no magic, etc) for this map space */
1456 update_object (op, UP_OBJ_INSERT); 1461 update_object (op, UP_OBJ_INSERT);
1457 1462
1458 INVOKE_OBJECT (INSERT, op); 1463 INVOKE_OBJECT (INSERT, op);
1492{ 1497{
1493 /* first search for itself and remove any old instances */ 1498 /* first search for itself and remove any old instances */
1494 1499
1495 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) 1500 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1496 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1501 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1497 tmp->destroy (1); 1502 tmp->destroy ();
1498 1503
1499 object *tmp = arch_to_object (archetype::find (arch_string)); 1504 object *tmp = arch_to_object (archetype::find (arch_string));
1500 1505
1501 tmp->x = op->x; 1506 tmp->x = op->x;
1502 tmp->y = op->y; 1507 tmp->y = op->y;
1625 if (object *pl = tmp->visible_to ()) 1630 if (object *pl = tmp->visible_to ())
1626 esrv_update_item (UPD_NROF, pl, tmp); 1631 esrv_update_item (UPD_NROF, pl, tmp);
1627 1632
1628 adjust_weight (this, op->total_weight ()); 1633 adjust_weight (this, op->total_weight ());
1629 1634
1630 op->destroy (1); 1635 op->destroy ();
1631 op = tmp; 1636 op = tmp;
1632 goto inserted; 1637 goto inserted;
1633 } 1638 }
1634 1639
1635 op->owner = 0; // it's his/hers now. period. 1640 op->owner = 0; // it's his/hers now. period.
1653 1658
1654 adjust_weight (this, op->total_weight ()); 1659 adjust_weight (this, op->total_weight ());
1655 1660
1656inserted: 1661inserted:
1657 /* reset the light list and los of the players on the map */ 1662 /* reset the light list and los of the players on the map */
1658 if (op->glow_radius && map && map->darkness) 1663 if (op->glow_radius && is_on_map ())
1664 {
1665 update_stats ();
1659 update_all_los (map, x, y); 1666 update_all_los (map, x, y);
1660 1667 }
1668 else if (is_player () && !flag [FLAG_NO_FIX_PLAYER])
1661 // if this is a player's inventory, update stats 1669 // if this is a player's inventory, update stats
1662 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1663 update_stats (); 1670 update_stats ();
1664 1671
1665 INVOKE_OBJECT (INSERT, this); 1672 INVOKE_OBJECT (INSERT, this);
1666 1673
1667 return op; 1674 return op;
1751 { 1758 {
1752 1759
1753 float 1760 float
1754 diff = tmp->move_slow_penalty * fabs (op->speed); 1761 diff = tmp->move_slow_penalty * fabs (op->speed);
1755 1762
1756 if (op->type == PLAYER) 1763 if (op->is_player ())
1757 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1764 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
1758 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1765 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
1759 diff /= 4.0; 1766 diff /= 4.0;
1760 1767
1761 op->speed_left -= diff; 1768 op->speed_left -= diff;
1969 * head of the object should correspond for the entire object. 1976 * head of the object should correspond for the entire object.
1970 */ 1977 */
1971 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) 1978 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
1972 continue; 1979 continue;
1973 1980
1974 if (ob->blocked (m, pos.x, pos.y)) 1981 if (ob->blocked (pos.m, pos.x, pos.y))
1975 continue; 1982 continue;
1976 1983
1977 altern [index++] = i; 1984 altern [index++] = i;
1978 } 1985 }
1979 1986
2087 if ((move_type & blocked) == move_type) 2094 if ((move_type & blocked) == move_type)
2088 max = maxfree[i]; 2095 max = maxfree[i];
2089 else if (mflags & P_IS_ALIVE) 2096 else if (mflags & P_IS_ALIVE)
2090 { 2097 {
2091 for (tmp = ms.bot; tmp; tmp = tmp->above) 2098 for (tmp = ms.bot; tmp; tmp = tmp->above)
2092 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) 2099 if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ())
2093 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) 2100 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude)))
2094 break; 2101 break;
2095 2102
2096 if (tmp) 2103 if (tmp)
2097 return freedir[i]; 2104 return freedir[i];
2283int 2290int
2284can_pick (const object *who, const object *item) 2291can_pick (const object *who, const object *item)
2285{ 2292{
2286 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2293 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2287 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2294 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2288 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2295 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3));
2289} 2296}
2290 2297
2291/* 2298/*
2292 * create clone from object to another 2299 * create clone from object to another
2293 */ 2300 */
2546 return splay (tmp); 2553 return splay (tmp);
2547 2554
2548 return 0; 2555 return 0;
2549} 2556}
2550 2557
2551void 2558object *
2552object::force_add (const shstr name, int duration) 2559object::force_add (const shstr name, int duration)
2553{ 2560{
2554 if (object *force = force_find (name)) 2561 if (object *force = force_find (name))
2555 force->destroy (); 2562 force->destroy ();
2556 2563
2562 2569
2563 force->set_speed (duration ? 1.f / duration : 0.f); 2570 force->set_speed (duration ? 1.f / duration : 0.f);
2564 force->flag [FLAG_IS_USED_UP] = true; 2571 force->flag [FLAG_IS_USED_UP] = true;
2565 force->flag [FLAG_APPLIED] = true; 2572 force->flag [FLAG_APPLIED] = true;
2566 2573
2567 insert (force); 2574 return insert (force);
2568} 2575}
2569 2576
2570void 2577void
2571object::play_sound (faceidx sound) 2578object::play_sound (faceidx sound)
2572{ 2579{
2583 } 2590 }
2584 else 2591 else
2585 map->play_sound (sound, x, y); 2592 map->play_sound (sound, x, y);
2586} 2593}
2587 2594
2595void
2596object::make_noise ()
2597{
2598 // we do not model noise in the map, so instead put
2599 // a temporary light into the noise source
2600 // could use the map instead, but that's less reliable for our
2601 // goal, which is to make invisibility a bit harder to exploit
2602
2603 // currently only works sensibly for players
2604 if (!is_player ())
2605 return;
2606
2607 // find old force, or create new one
2608 object *force = force_find (shstr_noise_force);
2609
2610 if (force)
2611 force->speed_left = -1.f; // patch old speed up
2612 else
2613 {
2614 force = archetype::get (shstr_noise_force);
2615
2616 force->slaying = shstr_noise_force;
2617 force->stats.food = 1;
2618 force->speed_left = -1.f;
2619
2620 force->set_speed (1.f / 4.f);
2621 force->flag [FLAG_IS_USED_UP] = true;
2622 force->flag [FLAG_APPLIED] = true;
2623
2624 insert (force);
2625 }
2626}
2627

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