ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.255 by root, Sun Aug 31 02:01:41 2008 UTC vs.
Revision 1.286 by root, Wed Sep 2 16:54:20 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
32#include <bitset> 32#include <bitset>
33 33
34UUID UUID::cur; 34UUID UUID::cur;
35static uint64_t seq_next_save; 35static uint64_t seq_next_save;
36static const uint64 UUID_GAP = 1<<19; 36static const uint64 UUID_GAP = 1<<19;
37uint32_t mapspace::smellcount = 10000;
37 38
38objectvec objects; 39objectvec objects;
39activevec actives; 40activevec actives;
40 41
41short freearr_x[SIZEOFFREE] = { 42short freearr_x[SIZEOFFREE] = {
323 { 324 {
324 // see if we are in a container of sorts 325 // see if we are in a container of sorts
325 if (env) 326 if (env)
326 { 327 {
327 // the player inventory itself is always visible 328 // the player inventory itself is always visible
328 if (env->type == PLAYER) 329 if (env->is_player ())
329 return env; 330 return env;
330 331
331 // else a player could have our env open 332 // else a player could have our env open
332 object *envest = env->outer_env (); 333 object *envest = env->outer_env_or_self ();
333 334
334 // the player itself is always on a map, so we will find him here 335 // the player itself is always on a map, so we will find him here
335 // even if our inv is in a player. 336 // even if our inv is in a player.
336 if (envest->is_on_map ()) 337 if (envest->is_on_map ())
337 if (object *pl = envest->ms ().player ()) 338 if (object *pl = envest->ms ().player ())
636 } 637 }
637 638
638 if (speed < 0) 639 if (speed < 0)
639 dst->speed_left -= rndm (); 640 dst->speed_left -= rndm ();
640 641
641 dst->set_speed (dst->speed); 642 dst->activate ();
642} 643}
643 644
644void 645void
645object::instantiate () 646object::instantiate ()
646{ 647{
758 else if (action == UP_OBJ_INSERT) 759 else if (action == UP_OBJ_INSERT)
759 { 760 {
760 // this is likely overkill, TODO: revisit (schmorp) 761 // this is likely overkill, TODO: revisit (schmorp)
761 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) 762 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
762 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) 763 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
763 || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) 764 || (op->is_player () && !(m.flags_ & P_PLAYER))
764 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) 765 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
765 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) 766 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
766 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 767 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
767 || (m.move_on | op->move_on ) != m.move_on 768 || (m.move_on | op->move_on ) != m.move_on
768 || (m.move_off | op->move_off ) != m.move_off 769 || (m.move_off | op->move_off ) != m.move_off
770 /* This isn't perfect, but I don't expect a lot of objects to 771 /* This isn't perfect, but I don't expect a lot of objects to
771 * have move_allow right now. 772 * have move_allow right now.
772 */ 773 */
773 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 774 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
774 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) 775 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
775 m.flags_ = 0; 776 m.invalidate ();
776 } 777 }
777 /* if the object is being removed, we can't make intelligent 778 /* if the object is being removed, we can't make intelligent
778 * decisions, because remove_ob can't really pass the object 779 * decisions, because remove_ob can't really pass the object
779 * that is being removed. 780 * that is being removed.
780 */ 781 */
781 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 782 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
782 m.flags_ = 0; 783 m.invalidate ();
783 else if (action == UP_OBJ_FACE) 784 else if (action == UP_OBJ_FACE)
784 /* Nothing to do for that case */ ; 785 /* Nothing to do for that case */ ;
785 else 786 else
786 LOG (llevError, "update_object called with invalid action: %d\n", action); 787 LOG (llevError, "update_object called with invalid action: %d\n", action);
787 788
791 792
792object::object () 793object::object ()
793{ 794{
794 SET_FLAG (this, FLAG_REMOVED); 795 SET_FLAG (this, FLAG_REMOVED);
795 796
796 expmul = 1.0; 797 //expmul = 1.0; declared const for the time being
797 face = blank_face; 798 face = blank_face;
798} 799}
799 800
800object::~object () 801object::~object ()
801{ 802{
831 /* If already on active list, don't do anything */ 832 /* If already on active list, don't do anything */
832 if (active) 833 if (active)
833 return; 834 return;
834 835
835 if (has_active_speed ()) 836 if (has_active_speed ())
837 {
838 if (flag [FLAG_FREED])
839 LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D
840
836 actives.insert (this); 841 actives.insert (this);
842 }
837} 843}
838 844
839void 845void
840object::activate_recursive () 846object::activate_recursive ()
841{ 847{
906 || map->in_memory != MAP_ACTIVE 912 || map->in_memory != MAP_ACTIVE
907 || map->no_drop 913 || map->no_drop
908 || ms ().move_block == MOVE_ALL) 914 || ms ().move_block == MOVE_ALL)
909 { 915 {
910 while (inv) 916 while (inv)
911 inv->destroy (true); 917 inv->destroy ();
912 } 918 }
913 else 919 else
914 { /* Put objects in inventory onto this space */ 920 { /* Put objects in inventory onto this space */
915 while (inv) 921 while (inv)
916 { 922 {
920 || op->flag [FLAG_NO_DROP] 926 || op->flag [FLAG_NO_DROP]
921 || op->type == RUNE 927 || op->type == RUNE
922 || op->type == TRAP 928 || op->type == TRAP
923 || op->flag [FLAG_IS_A_TEMPLATE] 929 || op->flag [FLAG_IS_A_TEMPLATE]
924 || op->flag [FLAG_DESTROY_ON_DEATH]) 930 || op->flag [FLAG_DESTROY_ON_DEATH])
925 op->destroy (true); 931 op->destroy ();
926 else 932 else
927 map->insert (op, x, y); 933 map->insert (op, x, y);
928 } 934 }
929 } 935 }
930} 936}
959 965
960void 966void
961object::do_destroy () 967object::do_destroy ()
962{ 968{
963 if (flag [FLAG_IS_LINKED]) 969 if (flag [FLAG_IS_LINKED])
964 remove_button_link (this); 970 remove_link ();
965 971
966 if (flag [FLAG_FRIENDLY]) 972 if (flag [FLAG_FRIENDLY])
967 remove_friendly_object (this); 973 remove_friendly_object (this);
968 974
969 remove (); 975 remove ();
994 attacked_by = 0; 1000 attacked_by = 0;
995 current_weapon = 0; 1001 current_weapon = 0;
996} 1002}
997 1003
998void 1004void
999object::destroy (bool destroy_inventory) 1005object::destroy ()
1000{ 1006{
1001 if (destroyed ()) 1007 if (destroyed ())
1002 return; 1008 return;
1003 1009
1004 if (!is_head () && !head->destroyed ()) 1010 if (!is_head () && !head->destroyed ())
1005 { 1011 {
1006 LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); 1012 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1007 head->destroy (destroy_inventory); 1013 head->destroy ();
1008 return; 1014 return;
1009 } 1015 }
1010 1016
1011 destroy_inv (!destroy_inventory); 1017 destroy_inv (false);
1012 1018
1013 if (is_head ()) 1019 if (is_head ())
1014 if (sound_destroy) 1020 if (sound_destroy)
1015 play_sound (sound_destroy); 1021 play_sound (sound_destroy);
1016 else if (flag [FLAG_MONSTER]) 1022 else if (flag [FLAG_MONSTER])
1052 if (object *pl = visible_to ()) 1058 if (object *pl = visible_to ())
1053 esrv_del_item (pl->contr, count); 1059 esrv_del_item (pl->contr, count);
1054 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed 1060 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1055 1061
1056 adjust_weight (env, -total_weight ()); 1062 adjust_weight (env, -total_weight ());
1063
1064 object *pl = in_player ();
1057 1065
1058 /* we set up values so that it could be inserted into 1066 /* we set up values so that it could be inserted into
1059 * the map, but we don't actually do that - it is up 1067 * the map, but we don't actually do that - it is up
1060 * to the caller to decide what we want to do. 1068 * to the caller to decide what we want to do.
1061 */ 1069 */
1073 1081
1074 /* NO_FIX_PLAYER is set when a great many changes are being 1082 /* NO_FIX_PLAYER is set when a great many changes are being
1075 * made to players inventory. If set, avoiding the call 1083 * made to players inventory. If set, avoiding the call
1076 * to save cpu time. 1084 * to save cpu time.
1077 */ 1085 */
1078 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1086 if (pl)
1087 if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER)))
1088 {
1079 otmp->update_stats (); 1089 pl->update_stats ();
1090
1091 if (glow_radius && pl->is_on_map ())
1092 update_all_los (pl->map, pl->x, pl->y);
1093 }
1080 } 1094 }
1081 else if (map) 1095 else if (map)
1082 { 1096 {
1083 map->dirty = true; 1097 map->dirty = true;
1084 mapspace &ms = this->ms (); 1098 mapspace &ms = this->ms ();
1085 1099
1086 if (object *pl = ms.player ()) 1100 if (object *pl = ms.player ())
1087 { 1101 {
1088 if (type == PLAYER) // this == pl(!) 1102 if (is_player ())
1089 { 1103 {
1104 if (!flag [FLAG_WIZPASS])
1105 ms.smell = ++mapspace::smellcount; // remember the smell of the player
1106
1090 // leaving a spot always closes any open container on the ground 1107 // leaving a spot always closes any open container on the ground
1091 if (container && !container->env) 1108 if (container && !container->env)
1092 // this causes spurious floorbox updates, but it ensures 1109 // this causes spurious floorbox updates, but it ensures
1093 // that the CLOSE event is being sent. 1110 // that the CLOSE event is being sent.
1094 close_container (); 1111 close_container ();
1111 *(below ? &below->above : &ms.bot) = above; 1128 *(below ? &below->above : &ms.bot) = above;
1112 1129
1113 above = 0; 1130 above = 0;
1114 below = 0; 1131 below = 0;
1115 1132
1116 ms.flags_ = 0; 1133 ms.invalidate ();
1117 1134
1118 if (map->in_memory == MAP_SAVING) 1135 if (map->in_memory == MAP_SAVING)
1119 return; 1136 return;
1120 1137
1121 int check_walk_off = !flag [FLAG_NO_APPLY]; 1138 int check_walk_off = !flag [FLAG_NO_APPLY];
1154 } 1171 }
1155 1172
1156 last = tmp; 1173 last = tmp;
1157 } 1174 }
1158 1175
1159 if (flag [FLAG_BLOCKSVIEW] || glow_radius) 1176 if (affects_los ())
1160 update_all_los (map, x, y); 1177 update_all_los (map, x, y);
1161 } 1178 }
1162} 1179}
1163 1180
1164/* 1181/*
1188 esrv_update_item (UPD_NROF, pl, top); 1205 esrv_update_item (UPD_NROF, pl, top);
1189 1206
1190 op->weight = 0; // cancel the addition above 1207 op->weight = 0; // cancel the addition above
1191 op->carrying = 0; // must be 0 already 1208 op->carrying = 0; // must be 0 already
1192 1209
1193 op->destroy (1); 1210 op->destroy ();
1194 1211
1195 return top; 1212 return top;
1196 } 1213 }
1197 1214
1198 return 0; 1215 return 0;
1260 * just 'op' otherwise 1277 * just 'op' otherwise
1261 */ 1278 */
1262object * 1279object *
1263insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1280insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1264{ 1281{
1265 if (op->is_on_map ())
1266 {
1267 LOG (llevError, "insert_ob_in_map called for object already on map");
1268 abort ();
1269 }
1270
1271 if (op->env)
1272 {
1273 LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)");
1274 op->remove (); 1282 op->remove ();
1275 }
1276 1283
1277 if (op->face && !face_info (op->face))//D TODO: remove soon 1284 if (m == &freed_map)//D TODO: remove soon
1278 {//D 1285 {//D
1279 LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D 1286 LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D
1280 op->face = 1;//D
1281 }//D 1287 }//D
1282 1288
1283 /* Ideally, the caller figures this out. However, it complicates a lot 1289 /* Ideally, the caller figures this out. However, it complicates a lot
1284 * of areas of callers (eg, anything that uses find_free_spot would now 1290 * of areas of callers (eg, anything that uses find_free_spot would now
1285 * need extra work 1291 * need extra work
1286 */ 1292 */
1293 maptile *newmap = m;
1287 if (!xy_normalise (m, op->x, op->y)) 1294 if (!xy_normalise (newmap, op->x, op->y))
1288 { 1295 {
1289 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found 1296 op->head_ ()->destroy ();// remove head_ once all tail object destroyers found
1290 return 0; 1297 return 0;
1291 } 1298 }
1292 1299
1293 if (object *more = op->more) 1300 if (object *more = op->more)
1294 if (!insert_ob_in_map (more, m, originator, flag)) 1301 if (!insert_ob_in_map (more, m, originator, flag))
1295 return 0; 1302 return 0;
1296 1303
1297 CLEAR_FLAG (op, FLAG_REMOVED); 1304 op->flag [FLAG_REMOVED] = false;
1298 1305 op->env = 0;
1299 op->map = m; 1306 op->map = newmap;
1307
1300 mapspace &ms = op->ms (); 1308 mapspace &ms = op->ms ();
1301 1309
1302 /* this has to be done after we translate the coordinates. 1310 /* this has to be done after we translate the coordinates.
1303 */ 1311 */
1304 if (op->nrof && !(flag & INS_NO_MERGE)) 1312 if (op->nrof && !(flag & INS_NO_MERGE))
1307 { 1315 {
1308 // TODO: we actually want to update tmp, not op, 1316 // TODO: we actually want to update tmp, not op,
1309 // but some caller surely breaks when we return tmp 1317 // but some caller surely breaks when we return tmp
1310 // from here :/ 1318 // from here :/
1311 op->nrof += tmp->nrof; 1319 op->nrof += tmp->nrof;
1312 tmp->destroy (1); 1320 tmp->destroy ();
1313 } 1321 }
1314 1322
1315 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1323 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1316 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1324 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1317 1325
1325 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1333 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1326 abort (); 1334 abort ();
1327 } 1335 }
1328 1336
1329 if (!originator->is_on_map ()) 1337 if (!originator->is_on_map ())
1338 {
1330 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", 1339 LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1331 op->debug_desc (), originator->debug_desc ()); 1340 op->debug_desc (), originator->debug_desc ());
1341 abort ();
1342 }
1332 1343
1333 op->above = originator; 1344 op->above = originator;
1334 op->below = originator->below; 1345 op->below = originator->below;
1335 originator->below = op; 1346 originator->below = op;
1336 1347
1422 op->below = top; 1433 op->below = top;
1423 *(op->above ? &op->above->below : &ms.top) = op; 1434 *(op->above ? &op->above->below : &ms.top) = op;
1424 } 1435 }
1425 } 1436 }
1426 1437
1427 if (op->type == PLAYER) 1438 if (op->is_player ())
1428 { 1439 {
1429 op->contr->do_los = 1; 1440 op->contr->do_los = 1;
1430 ++op->map->players; 1441 ++op->map->players;
1431 op->map->touch (); 1442 op->map->touch ();
1432 } 1443 }
1447 * be far away from this change and not affected in any way - 1458 * be far away from this change and not affected in any way -
1448 * this should get redone to only look for players within range, 1459 * this should get redone to only look for players within range,
1449 * or just updating the P_UPTODATE for spaces within this area 1460 * or just updating the P_UPTODATE for spaces within this area
1450 * of effect may be sufficient. 1461 * of effect may be sufficient.
1451 */ 1462 */
1452 if (op->map->darkness && (op->glow_radius != 0)) 1463 if (op->affects_los ())
1464 {
1465 op->ms ().invalidate ();
1453 update_all_los (op->map, op->x, op->y); 1466 update_all_los (op->map, op->x, op->y);
1467 }
1454 1468
1455 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1469 /* updates flags (blocked, alive, no magic, etc) for this map space */
1456 update_object (op, UP_OBJ_INSERT); 1470 update_object (op, UP_OBJ_INSERT);
1457 1471
1458 INVOKE_OBJECT (INSERT, op); 1472 INVOKE_OBJECT (INSERT, op);
1486/* this function inserts an object in the map, but if it 1500/* this function inserts an object in the map, but if it
1487 * finds an object of its own type, it'll remove that one first. 1501 * finds an object of its own type, it'll remove that one first.
1488 * op is the object to insert it under: supplies x and the map. 1502 * op is the object to insert it under: supplies x and the map.
1489 */ 1503 */
1490void 1504void
1491replace_insert_ob_in_map (const char *arch_string, object *op) 1505replace_insert_ob_in_map (shstr_tmp archname, object *op)
1492{ 1506{
1493 /* first search for itself and remove any old instances */ 1507 /* first search for itself and remove any old instances */
1494 1508
1495 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) 1509 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1496 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1510 if (tmp->arch->archname == archname) /* same archetype */
1497 tmp->destroy (1); 1511 tmp->destroy ();
1498 1512
1499 object *tmp = arch_to_object (archetype::find (arch_string)); 1513 object *tmp = arch_to_object (archetype::find (archname));
1500 1514
1501 tmp->x = op->x; 1515 tmp->x = op->x;
1502 tmp->y = op->y; 1516 tmp->y = op->y;
1503 1517
1504 insert_ob_in_map (tmp, op->map, op, 0); 1518 insert_ob_in_map (tmp, op->map, op, 0);
1625 if (object *pl = tmp->visible_to ()) 1639 if (object *pl = tmp->visible_to ())
1626 esrv_update_item (UPD_NROF, pl, tmp); 1640 esrv_update_item (UPD_NROF, pl, tmp);
1627 1641
1628 adjust_weight (this, op->total_weight ()); 1642 adjust_weight (this, op->total_weight ());
1629 1643
1630 op->destroy (1); 1644 op->destroy ();
1631 op = tmp; 1645 op = tmp;
1632 goto inserted; 1646 goto inserted;
1633 } 1647 }
1634 1648
1635 op->owner = 0; // it's his/hers now. period. 1649 op->owner = 0; // it's his/hers now. period.
1653 1667
1654 adjust_weight (this, op->total_weight ()); 1668 adjust_weight (this, op->total_weight ());
1655 1669
1656inserted: 1670inserted:
1657 /* reset the light list and los of the players on the map */ 1671 /* reset the light list and los of the players on the map */
1658 if (op->glow_radius && map && map->darkness) 1672 if (op->glow_radius && is_on_map ())
1673 {
1674 update_stats ();
1659 update_all_los (map, x, y); 1675 update_all_los (map, x, y);
1660 1676 }
1677 else if (is_player () && !flag [FLAG_NO_FIX_PLAYER])
1661 // if this is a player's inventory, update stats 1678 // if this is a player's inventory, update stats
1662 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1663 update_stats (); 1679 update_stats ();
1664 1680
1665 INVOKE_OBJECT (INSERT, this); 1681 INVOKE_OBJECT (INSERT, this);
1666 1682
1667 return op; 1683 return op;
1751 { 1767 {
1752 1768
1753 float 1769 float
1754 diff = tmp->move_slow_penalty * fabs (op->speed); 1770 diff = tmp->move_slow_penalty * fabs (op->speed);
1755 1771
1756 if (op->type == PLAYER) 1772 if (op->is_player ())
1757 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1773 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
1758 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1774 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
1759 diff /= 4.0; 1775 diff /= 4.0;
1760 1776
1761 op->speed_left -= diff; 1777 op->speed_left -= diff;
1969 * head of the object should correspond for the entire object. 1985 * head of the object should correspond for the entire object.
1970 */ 1986 */
1971 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) 1987 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
1972 continue; 1988 continue;
1973 1989
1974 if (ob->blocked (m, pos.x, pos.y)) 1990 if (ob->blocked (pos.m, pos.x, pos.y))
1975 continue; 1991 continue;
1976 1992
1977 altern [index++] = i; 1993 altern [index++] = i;
1978 } 1994 }
1979 1995
2047 * there is capable of. 2063 * there is capable of.
2048 */ 2064 */
2049int 2065int
2050find_dir (maptile *m, int x, int y, object *exclude) 2066find_dir (maptile *m, int x, int y, object *exclude)
2051{ 2067{
2052 int i, max = SIZEOFFREE, mflags; 2068 int max = SIZEOFFREE, mflags;
2053
2054 sint16 nx, ny;
2055 object *tmp;
2056 maptile *mp;
2057
2058 MoveType blocked, move_type; 2069 MoveType move_type;
2059 2070
2060 if (exclude && exclude->head_ () != exclude) 2071 if (exclude && exclude->head_ () != exclude)
2061 { 2072 {
2062 exclude = exclude->head; 2073 exclude = exclude->head;
2063 move_type = exclude->move_type; 2074 move_type = exclude->move_type;
2066 { 2077 {
2067 /* If we don't have anything, presume it can use all movement types. */ 2078 /* If we don't have anything, presume it can use all movement types. */
2068 move_type = MOVE_ALL; 2079 move_type = MOVE_ALL;
2069 } 2080 }
2070 2081
2071 for (i = 1; i < max; i++) 2082 for (int i = 1; i < max; i++)
2072 { 2083 {
2073 mp = m; 2084 mapxy pos (m, x, y);
2074 nx = x + freearr_x[i]; 2085 pos.move (i);
2075 ny = y + freearr_y[i];
2076 2086
2077 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2087 if (!pos.normalise ())
2078
2079 if (mflags & P_OUT_OF_MAP)
2080 max = maxfree[i]; 2088 max = maxfree[i];
2081 else 2089 else
2082 { 2090 {
2083 mapspace &ms = mp->at (nx, ny); 2091 mapspace &ms = *pos;
2084 2092
2085 blocked = ms.move_block;
2086
2087 if ((move_type & blocked) == move_type) 2093 if ((move_type & ms.move_block) == move_type)
2088 max = maxfree[i]; 2094 max = maxfree [i];
2089 else if (mflags & P_IS_ALIVE) 2095 else if (ms.flags () & P_IS_ALIVE)
2090 { 2096 {
2091 for (tmp = ms.bot; tmp; tmp = tmp->above) 2097 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
2092 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) 2098 if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ())
2093 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) 2099 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude)))
2094 break;
2095
2096 if (tmp)
2097 return freedir[i]; 2100 return freedir [i];
2098 } 2101 }
2099 } 2102 }
2100 } 2103 }
2101 2104
2102 return 0; 2105 return 0;
2177 * This basically means that if direction is 15, then it could either go 2180 * This basically means that if direction is 15, then it could either go
2178 * direction 4, 14, or 16 to get back to where we are. 2181 * direction 4, 14, or 16 to get back to where we are.
2179 * Moved from spell_util.c to object.c with the other related direction 2182 * Moved from spell_util.c to object.c with the other related direction
2180 * functions. 2183 * functions.
2181 */ 2184 */
2182int reduction_dir[SIZEOFFREE][3] = { 2185const int reduction_dir[SIZEOFFREE][3] = {
2183 {0, 0, 0}, /* 0 */ 2186 {0, 0, 0}, /* 0 */
2184 {0, 0, 0}, /* 1 */ 2187 {0, 0, 0}, /* 1 */
2185 {0, 0, 0}, /* 2 */ 2188 {0, 0, 0}, /* 2 */
2186 {0, 0, 0}, /* 3 */ 2189 {0, 0, 0}, /* 3 */
2187 {0, 0, 0}, /* 4 */ 2190 {0, 0, 0}, /* 4 */
2283int 2286int
2284can_pick (const object *who, const object *item) 2287can_pick (const object *who, const object *item)
2285{ 2288{
2286 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2289 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2287 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2290 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2288 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2291 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3));
2289} 2292}
2290 2293
2291/* 2294/*
2292 * create clone from object to another 2295 * create clone from object to another
2293 */ 2296 */
2325 return tmp; 2328 return tmp;
2326 2329
2327 return 0; 2330 return 0;
2328} 2331}
2329 2332
2330const shstr & 2333shstr_tmp
2331object::kv_get (const shstr &key) const 2334object::kv_get (shstr_tmp key) const
2332{ 2335{
2333 for (key_value *kv = key_values; kv; kv = kv->next) 2336 for (key_value *kv = key_values; kv; kv = kv->next)
2334 if (kv->key == key) 2337 if (kv->key == key)
2335 return kv->value; 2338 return kv->value;
2336 2339
2337 return shstr_null; 2340 return shstr ();
2338} 2341}
2339 2342
2340void 2343void
2341object::kv_set (const shstr &key, const shstr &value) 2344object::kv_set (shstr_tmp key, shstr_tmp value)
2342{ 2345{
2343 for (key_value *kv = key_values; kv; kv = kv->next) 2346 for (key_value *kv = key_values; kv; kv = kv->next)
2344 if (kv->key == key) 2347 if (kv->key == key)
2345 { 2348 {
2346 kv->value = value; 2349 kv->value = value;
2355 2358
2356 key_values = kv; 2359 key_values = kv;
2357} 2360}
2358 2361
2359void 2362void
2360object::kv_del (const shstr &key) 2363object::kv_del (shstr_tmp key)
2361{ 2364{
2362 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) 2365 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2363 if ((*kvp)->key == key) 2366 if ((*kvp)->key == key)
2364 { 2367 {
2365 key_value *kv = *kvp; 2368 key_value *kv = *kvp;
2496 container = 0; 2499 container = 0;
2497 2500
2498 // client needs item update to make it work, client bug requires this to be separate 2501 // client needs item update to make it work, client bug requires this to be separate
2499 esrv_update_item (UPD_FLAGS, this, old_container); 2502 esrv_update_item (UPD_FLAGS, this, old_container);
2500 2503
2501 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2504 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ());
2502 play_sound (sound_find ("chest_close")); 2505 play_sound (sound_find ("chest_close"));
2503 } 2506 }
2504 2507
2505 if (new_container) 2508 if (new_container)
2506 { 2509 {
2516 closer->flag [FLAG_NO_MAP_SAVE] = 1; 2519 closer->flag [FLAG_NO_MAP_SAVE] = 1;
2517 new_container->insert (closer); 2520 new_container->insert (closer);
2518 } 2521 }
2519#endif 2522#endif
2520 2523
2521 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2524 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ());
2522 2525
2523 // make sure the container is available, client bug requires this to be separate 2526 // make sure the container is available, client bug requires this to be separate
2524 esrv_send_item (this, new_container); 2527 esrv_send_item (this, new_container);
2525 2528
2526 new_container->flag [FLAG_APPLIED] = true; 2529 new_container->flag [FLAG_APPLIED] = true;
2534// else if (!old_container->env && contr && contr->ns) 2537// else if (!old_container->env && contr && contr->ns)
2535// contr->ns->floorbox_reset (); 2538// contr->ns->floorbox_reset ();
2536} 2539}
2537 2540
2538object * 2541object *
2539object::force_find (const shstr name) 2542object::force_find (shstr_tmp name)
2540{ 2543{
2541 /* cycle through his inventory to look for the MARK we want to 2544 /* cycle through his inventory to look for the MARK we want to
2542 * place 2545 * place
2543 */ 2546 */
2544 for (object *tmp = inv; tmp; tmp = tmp->below) 2547 for (object *tmp = inv; tmp; tmp = tmp->below)
2546 return splay (tmp); 2549 return splay (tmp);
2547 2550
2548 return 0; 2551 return 0;
2549} 2552}
2550 2553
2551void 2554object *
2552object::force_add (const shstr name, int duration) 2555object::force_add (shstr_tmp name, int duration)
2553{ 2556{
2554 if (object *force = force_find (name)) 2557 if (object *force = force_find (name))
2555 force->destroy (); 2558 force->destroy ();
2556 2559
2557 object *force = get_archetype (FORCE_NAME); 2560 object *force = get_archetype (FORCE_NAME);
2562 2565
2563 force->set_speed (duration ? 1.f / duration : 0.f); 2566 force->set_speed (duration ? 1.f / duration : 0.f);
2564 force->flag [FLAG_IS_USED_UP] = true; 2567 force->flag [FLAG_IS_USED_UP] = true;
2565 force->flag [FLAG_APPLIED] = true; 2568 force->flag [FLAG_APPLIED] = true;
2566 2569
2567 insert (force); 2570 return insert (force);
2568} 2571}
2569 2572
2570void 2573void
2571object::play_sound (faceidx sound) 2574object::play_sound (faceidx sound) const
2572{ 2575{
2573 if (!sound) 2576 if (!sound)
2574 return; 2577 return;
2575 2578
2576 if (flag [FLAG_REMOVED]) 2579 if (is_on_map ())
2580 map->play_sound (sound, x, y);
2581 else if (object *pl = in_player ())
2582 pl->contr->play_sound (sound);
2583}
2584
2585void
2586object::say_msg (const char *msg) const
2587{
2588 if (is_on_map ())
2589 map->say_msg (msg, x, y);
2590 else if (object *pl = in_player ())
2591 pl->contr->play_sound (sound);
2592}
2593
2594void
2595object::make_noise ()
2596{
2597 // we do not model noise in the map, so instead put
2598 // a temporary light into the noise source
2599 // could use the map instead, but that's less reliable for our
2600 // goal, which is to make invisibility a bit harder to exploit
2601
2602 // currently only works sensibly for players
2603 if (!is_player ())
2577 return; 2604 return;
2578 2605
2579 if (env) 2606 // find old force, or create new one
2580 { 2607 object *force = force_find (shstr_noise_force);
2581 if (object *pl = in_player ()) 2608
2582 pl->contr->play_sound (sound); 2609 if (force)
2583 } 2610 force->speed_left = -1.f; // patch old speed up
2584 else 2611 else
2585 map->play_sound (sound, x, y); 2612 {
2586} 2613 force = archetype::get (shstr_noise_force);
2587 2614
2615 force->slaying = shstr_noise_force;
2616 force->stats.food = 1;
2617 force->speed_left = -1.f;
2618
2619 force->set_speed (1.f / 4.f);
2620 force->flag [FLAG_IS_USED_UP] = true;
2621 force->flag [FLAG_APPLIED] = true;
2622
2623 insert (force);
2624 }
2625}
2626

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines