… | |
… | |
32 | #include <bitset> |
32 | #include <bitset> |
33 | |
33 | |
34 | UUID UUID::cur; |
34 | UUID UUID::cur; |
35 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
36 | static const uint64 UUID_GAP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
|
|
37 | uint32_t mapspace::smellcount = 10000; |
37 | |
38 | |
38 | objectvec objects; |
39 | objectvec objects; |
39 | activevec actives; |
40 | activevec actives; |
40 | |
41 | |
41 | short freearr_x[SIZEOFFREE] = { |
42 | short freearr_x[SIZEOFFREE] = { |
… | |
… | |
323 | { |
324 | { |
324 | // see if we are in a container of sorts |
325 | // see if we are in a container of sorts |
325 | if (env) |
326 | if (env) |
326 | { |
327 | { |
327 | // the player inventory itself is always visible |
328 | // the player inventory itself is always visible |
328 | if (env->type == PLAYER) |
329 | if (env->is_player ()) |
329 | return env; |
330 | return env; |
330 | |
331 | |
331 | // else a player could have our env open |
332 | // else a player could have our env open |
332 | object *envest = env->outer_env (); |
333 | object *envest = env->outer_env (); |
333 | |
334 | |
… | |
… | |
758 | else if (action == UP_OBJ_INSERT) |
759 | else if (action == UP_OBJ_INSERT) |
759 | { |
760 | { |
760 | // this is likely overkill, TODO: revisit (schmorp) |
761 | // this is likely overkill, TODO: revisit (schmorp) |
761 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
762 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
762 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
763 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
763 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
764 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
764 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
765 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
765 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
766 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
766 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
767 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
767 | || (m.move_on | op->move_on ) != m.move_on |
768 | || (m.move_on | op->move_on ) != m.move_on |
768 | || (m.move_off | op->move_off ) != m.move_off |
769 | || (m.move_off | op->move_off ) != m.move_off |
… | |
… | |
770 | /* This isn't perfect, but I don't expect a lot of objects to |
771 | /* This isn't perfect, but I don't expect a lot of objects to |
771 | * have move_allow right now. |
772 | * have move_allow right now. |
772 | */ |
773 | */ |
773 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
774 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
774 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
775 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
775 | m.flags_ = 0; |
776 | m.invalidate (); |
776 | } |
777 | } |
777 | /* if the object is being removed, we can't make intelligent |
778 | /* if the object is being removed, we can't make intelligent |
778 | * decisions, because remove_ob can't really pass the object |
779 | * decisions, because remove_ob can't really pass the object |
779 | * that is being removed. |
780 | * that is being removed. |
780 | */ |
781 | */ |
781 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
782 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
782 | m.flags_ = 0; |
783 | m.invalidate (); |
783 | else if (action == UP_OBJ_FACE) |
784 | else if (action == UP_OBJ_FACE) |
784 | /* Nothing to do for that case */ ; |
785 | /* Nothing to do for that case */ ; |
785 | else |
786 | else |
786 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
787 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
787 | |
788 | |
… | |
… | |
1056 | esrv_del_item (pl->contr, count); |
1057 | esrv_del_item (pl->contr, count); |
1057 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1058 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1058 | |
1059 | |
1059 | adjust_weight (env, -total_weight ()); |
1060 | adjust_weight (env, -total_weight ()); |
1060 | |
1061 | |
|
|
1062 | object *pl = in_player (); |
|
|
1063 | |
1061 | /* we set up values so that it could be inserted into |
1064 | /* we set up values so that it could be inserted into |
1062 | * the map, but we don't actually do that - it is up |
1065 | * the map, but we don't actually do that - it is up |
1063 | * to the caller to decide what we want to do. |
1066 | * to the caller to decide what we want to do. |
1064 | */ |
1067 | */ |
1065 | map = env->map; |
1068 | map = env->map; |
… | |
… | |
1076 | |
1079 | |
1077 | /* NO_FIX_PLAYER is set when a great many changes are being |
1080 | /* NO_FIX_PLAYER is set when a great many changes are being |
1078 | * made to players inventory. If set, avoiding the call |
1081 | * made to players inventory. If set, avoiding the call |
1079 | * to save cpu time. |
1082 | * to save cpu time. |
1080 | */ |
1083 | */ |
1081 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1084 | if (pl) |
|
|
1085 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
|
|
1086 | { |
1082 | otmp->update_stats (); |
1087 | pl->update_stats (); |
|
|
1088 | |
|
|
1089 | if (glow_radius && pl->is_on_map ()) |
|
|
1090 | update_all_los (pl->map, pl->x, pl->y); |
|
|
1091 | } |
1083 | } |
1092 | } |
1084 | else if (map) |
1093 | else if (map) |
1085 | { |
1094 | { |
1086 | map->dirty = true; |
1095 | map->dirty = true; |
1087 | mapspace &ms = this->ms (); |
1096 | mapspace &ms = this->ms (); |
1088 | |
1097 | |
1089 | if (object *pl = ms.player ()) |
1098 | if (object *pl = ms.player ()) |
1090 | { |
1099 | { |
1091 | if (type == PLAYER) // this == pl(!) |
1100 | if (is_player ()) |
1092 | { |
1101 | { |
|
|
1102 | if (!flag [FLAG_WIZPASS]) |
|
|
1103 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
|
|
1104 | |
1093 | // leaving a spot always closes any open container on the ground |
1105 | // leaving a spot always closes any open container on the ground |
1094 | if (container && !container->env) |
1106 | if (container && !container->env) |
1095 | // this causes spurious floorbox updates, but it ensures |
1107 | // this causes spurious floorbox updates, but it ensures |
1096 | // that the CLOSE event is being sent. |
1108 | // that the CLOSE event is being sent. |
1097 | close_container (); |
1109 | close_container (); |
… | |
… | |
1114 | *(below ? &below->above : &ms.bot) = above; |
1126 | *(below ? &below->above : &ms.bot) = above; |
1115 | |
1127 | |
1116 | above = 0; |
1128 | above = 0; |
1117 | below = 0; |
1129 | below = 0; |
1118 | |
1130 | |
1119 | ms.flags_ = 0; |
1131 | ms.invalidate (); |
1120 | |
1132 | |
1121 | if (map->in_memory == MAP_SAVING) |
1133 | if (map->in_memory == MAP_SAVING) |
1122 | return; |
1134 | return; |
1123 | |
1135 | |
1124 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1136 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
… | |
… | |
1157 | } |
1169 | } |
1158 | |
1170 | |
1159 | last = tmp; |
1171 | last = tmp; |
1160 | } |
1172 | } |
1161 | |
1173 | |
1162 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1174 | if (affects_los ()) |
1163 | update_all_los (map, x, y); |
1175 | update_all_los (map, x, y); |
1164 | } |
1176 | } |
1165 | } |
1177 | } |
1166 | |
1178 | |
1167 | /* |
1179 | /* |
… | |
… | |
1274 | |
1286 | |
1275 | /* Ideally, the caller figures this out. However, it complicates a lot |
1287 | /* Ideally, the caller figures this out. However, it complicates a lot |
1276 | * of areas of callers (eg, anything that uses find_free_spot would now |
1288 | * of areas of callers (eg, anything that uses find_free_spot would now |
1277 | * need extra work |
1289 | * need extra work |
1278 | */ |
1290 | */ |
|
|
1291 | maptile *newmap = m; |
1279 | if (!xy_normalise (m, op->x, op->y)) |
1292 | if (!xy_normalise (newmap, op->x, op->y)) |
1280 | { |
1293 | { |
1281 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1294 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1282 | return 0; |
1295 | return 0; |
1283 | } |
1296 | } |
1284 | |
1297 | |
… | |
… | |
1286 | if (!insert_ob_in_map (more, m, originator, flag)) |
1299 | if (!insert_ob_in_map (more, m, originator, flag)) |
1287 | return 0; |
1300 | return 0; |
1288 | |
1301 | |
1289 | CLEAR_FLAG (op, FLAG_REMOVED); |
1302 | CLEAR_FLAG (op, FLAG_REMOVED); |
1290 | |
1303 | |
1291 | op->map = m; |
1304 | op->map = newmap; |
1292 | mapspace &ms = op->ms (); |
1305 | mapspace &ms = op->ms (); |
1293 | |
1306 | |
1294 | /* this has to be done after we translate the coordinates. |
1307 | /* this has to be done after we translate the coordinates. |
1295 | */ |
1308 | */ |
1296 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1309 | if (op->nrof && !(flag & INS_NO_MERGE)) |
… | |
… | |
1414 | op->below = top; |
1427 | op->below = top; |
1415 | *(op->above ? &op->above->below : &ms.top) = op; |
1428 | *(op->above ? &op->above->below : &ms.top) = op; |
1416 | } |
1429 | } |
1417 | } |
1430 | } |
1418 | |
1431 | |
1419 | if (op->type == PLAYER) |
1432 | if (op->is_player ()) |
1420 | { |
1433 | { |
1421 | op->contr->do_los = 1; |
1434 | op->contr->do_los = 1; |
1422 | ++op->map->players; |
1435 | ++op->map->players; |
1423 | op->map->touch (); |
1436 | op->map->touch (); |
1424 | } |
1437 | } |
… | |
… | |
1439 | * be far away from this change and not affected in any way - |
1452 | * be far away from this change and not affected in any way - |
1440 | * this should get redone to only look for players within range, |
1453 | * this should get redone to only look for players within range, |
1441 | * or just updating the P_UPTODATE for spaces within this area |
1454 | * or just updating the P_UPTODATE for spaces within this area |
1442 | * of effect may be sufficient. |
1455 | * of effect may be sufficient. |
1443 | */ |
1456 | */ |
1444 | if (op->map->darkness && (op->glow_radius != 0)) |
1457 | if (op->affects_los ()) |
|
|
1458 | { |
|
|
1459 | op->ms ().invalidate (); |
1445 | update_all_los (op->map, op->x, op->y); |
1460 | update_all_los (op->map, op->x, op->y); |
|
|
1461 | } |
1446 | |
1462 | |
1447 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1463 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1448 | update_object (op, UP_OBJ_INSERT); |
1464 | update_object (op, UP_OBJ_INSERT); |
1449 | |
1465 | |
1450 | INVOKE_OBJECT (INSERT, op); |
1466 | INVOKE_OBJECT (INSERT, op); |
… | |
… | |
1645 | |
1661 | |
1646 | adjust_weight (this, op->total_weight ()); |
1662 | adjust_weight (this, op->total_weight ()); |
1647 | |
1663 | |
1648 | inserted: |
1664 | inserted: |
1649 | /* reset the light list and los of the players on the map */ |
1665 | /* reset the light list and los of the players on the map */ |
1650 | if (op->glow_radius && map && map->darkness) |
1666 | if (op->glow_radius && is_on_map ()) |
|
|
1667 | { |
|
|
1668 | update_stats (); |
1651 | update_all_los (map, x, y); |
1669 | update_all_los (map, x, y); |
1652 | |
1670 | } |
|
|
1671 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1653 | // if this is a player's inventory, update stats |
1672 | // if this is a player's inventory, update stats |
1654 | if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
|
|
1655 | update_stats (); |
1673 | update_stats (); |
1656 | |
1674 | |
1657 | INVOKE_OBJECT (INSERT, this); |
1675 | INVOKE_OBJECT (INSERT, this); |
1658 | |
1676 | |
1659 | return op; |
1677 | return op; |
… | |
… | |
1743 | { |
1761 | { |
1744 | |
1762 | |
1745 | float |
1763 | float |
1746 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1764 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1747 | |
1765 | |
1748 | if (op->type == PLAYER) |
1766 | if (op->is_player ()) |
1749 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1767 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1750 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1768 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1751 | diff /= 4.0; |
1769 | diff /= 4.0; |
1752 | |
1770 | |
1753 | op->speed_left -= diff; |
1771 | op->speed_left -= diff; |
… | |
… | |
1961 | * head of the object should correspond for the entire object. |
1979 | * head of the object should correspond for the entire object. |
1962 | */ |
1980 | */ |
1963 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
1981 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
1964 | continue; |
1982 | continue; |
1965 | |
1983 | |
1966 | if (ob->blocked (m, pos.x, pos.y)) |
1984 | if (ob->blocked (pos.m, pos.x, pos.y)) |
1967 | continue; |
1985 | continue; |
1968 | |
1986 | |
1969 | altern [index++] = i; |
1987 | altern [index++] = i; |
1970 | } |
1988 | } |
1971 | |
1989 | |
… | |
… | |
2039 | * there is capable of. |
2057 | * there is capable of. |
2040 | */ |
2058 | */ |
2041 | int |
2059 | int |
2042 | find_dir (maptile *m, int x, int y, object *exclude) |
2060 | find_dir (maptile *m, int x, int y, object *exclude) |
2043 | { |
2061 | { |
2044 | int i, max = SIZEOFFREE, mflags; |
2062 | int max = SIZEOFFREE, mflags; |
2045 | |
|
|
2046 | sint16 nx, ny; |
|
|
2047 | object *tmp; |
|
|
2048 | maptile *mp; |
|
|
2049 | |
|
|
2050 | MoveType blocked, move_type; |
2063 | MoveType move_type; |
2051 | |
2064 | |
2052 | if (exclude && exclude->head_ () != exclude) |
2065 | if (exclude && exclude->head_ () != exclude) |
2053 | { |
2066 | { |
2054 | exclude = exclude->head; |
2067 | exclude = exclude->head; |
2055 | move_type = exclude->move_type; |
2068 | move_type = exclude->move_type; |
… | |
… | |
2058 | { |
2071 | { |
2059 | /* If we don't have anything, presume it can use all movement types. */ |
2072 | /* If we don't have anything, presume it can use all movement types. */ |
2060 | move_type = MOVE_ALL; |
2073 | move_type = MOVE_ALL; |
2061 | } |
2074 | } |
2062 | |
2075 | |
2063 | for (i = 1; i < max; i++) |
2076 | for (int i = 1; i < max; i++) |
2064 | { |
2077 | { |
2065 | mp = m; |
2078 | mapxy pos (m, x, y); |
2066 | nx = x + freearr_x[i]; |
2079 | pos.move (i); |
2067 | ny = y + freearr_y[i]; |
|
|
2068 | |
2080 | |
2069 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2081 | if (!pos.normalise ()) |
2070 | |
|
|
2071 | if (mflags & P_OUT_OF_MAP) |
|
|
2072 | max = maxfree[i]; |
2082 | max = maxfree[i]; |
2073 | else |
2083 | else |
2074 | { |
2084 | { |
2075 | mapspace &ms = mp->at (nx, ny); |
2085 | mapspace &ms = *pos; |
2076 | |
2086 | |
2077 | blocked = ms.move_block; |
|
|
2078 | |
|
|
2079 | if ((move_type & blocked) == move_type) |
2087 | if ((move_type & ms.move_block) == move_type) |
2080 | max = maxfree[i]; |
2088 | max = maxfree [i]; |
2081 | else if (mflags & P_IS_ALIVE) |
2089 | else if (ms.flags () & P_IS_ALIVE) |
2082 | { |
2090 | { |
2083 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2091 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
2084 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2092 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2085 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2093 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2086 | break; |
|
|
2087 | |
|
|
2088 | if (tmp) |
|
|
2089 | return freedir[i]; |
2094 | return freedir [i]; |
2090 | } |
2095 | } |
2091 | } |
2096 | } |
2092 | } |
2097 | } |
2093 | |
2098 | |
2094 | return 0; |
2099 | return 0; |
… | |
… | |
2275 | int |
2280 | int |
2276 | can_pick (const object *who, const object *item) |
2281 | can_pick (const object *who, const object *item) |
2277 | { |
2282 | { |
2278 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2283 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2279 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2284 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2280 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2285 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2281 | } |
2286 | } |
2282 | |
2287 | |
2283 | /* |
2288 | /* |
2284 | * create clone from object to another |
2289 | * create clone from object to another |
2285 | */ |
2290 | */ |
… | |
… | |
2538 | return splay (tmp); |
2543 | return splay (tmp); |
2539 | |
2544 | |
2540 | return 0; |
2545 | return 0; |
2541 | } |
2546 | } |
2542 | |
2547 | |
2543 | void |
2548 | object * |
2544 | object::force_add (const shstr name, int duration) |
2549 | object::force_add (const shstr name, int duration) |
2545 | { |
2550 | { |
2546 | if (object *force = force_find (name)) |
2551 | if (object *force = force_find (name)) |
2547 | force->destroy (); |
2552 | force->destroy (); |
2548 | |
2553 | |
… | |
… | |
2554 | |
2559 | |
2555 | force->set_speed (duration ? 1.f / duration : 0.f); |
2560 | force->set_speed (duration ? 1.f / duration : 0.f); |
2556 | force->flag [FLAG_IS_USED_UP] = true; |
2561 | force->flag [FLAG_IS_USED_UP] = true; |
2557 | force->flag [FLAG_APPLIED] = true; |
2562 | force->flag [FLAG_APPLIED] = true; |
2558 | |
2563 | |
2559 | insert (force); |
2564 | return insert (force); |
2560 | } |
2565 | } |
2561 | |
2566 | |
2562 | void |
2567 | void |
2563 | object::play_sound (faceidx sound) |
2568 | object::play_sound (faceidx sound) |
2564 | { |
2569 | { |
… | |
… | |
2575 | } |
2580 | } |
2576 | else |
2581 | else |
2577 | map->play_sound (sound, x, y); |
2582 | map->play_sound (sound, x, y); |
2578 | } |
2583 | } |
2579 | |
2584 | |
|
|
2585 | void |
|
|
2586 | object::make_noise () |
|
|
2587 | { |
|
|
2588 | // we do not model noise in the map, so instead put |
|
|
2589 | // a temporary light into the noise source |
|
|
2590 | // could use the map instead, but that's less reliable for our |
|
|
2591 | // goal, which is to make invisibility a bit harder to exploit |
|
|
2592 | |
|
|
2593 | // currently only works sensibly for players |
|
|
2594 | if (!is_player ()) |
|
|
2595 | return; |
|
|
2596 | |
|
|
2597 | // find old force, or create new one |
|
|
2598 | object *force = force_find (shstr_noise_force); |
|
|
2599 | |
|
|
2600 | if (force) |
|
|
2601 | force->speed_left = -1.f; // patch old speed up |
|
|
2602 | else |
|
|
2603 | { |
|
|
2604 | force = archetype::get (shstr_noise_force); |
|
|
2605 | |
|
|
2606 | force->slaying = shstr_noise_force; |
|
|
2607 | force->stats.food = 1; |
|
|
2608 | force->speed_left = -1.f; |
|
|
2609 | |
|
|
2610 | force->set_speed (1.f / 4.f); |
|
|
2611 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2612 | force->flag [FLAG_APPLIED] = true; |
|
|
2613 | |
|
|
2614 | insert (force); |
|
|
2615 | } |
|
|
2616 | } |
|
|
2617 | |