ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.248 by root, Mon Jul 14 23:47:06 2008 UTC vs.
Revision 1.268 by root, Fri Dec 26 13:33:22 2008 UTC

186 || ob1->speed != ob2->speed 186 || ob1->speed != ob2->speed
187 || ob1->value != ob2->value 187 || ob1->value != ob2->value
188 || ob1->name != ob2->name) 188 || ob1->name != ob2->name)
189 return 0; 189 return 0;
190 190
191 /* Do not merge objects if nrof would overflow. First part checks 191 /* Do not merge objects if nrof would overflow, assume nrof
192 * for unsigned overflow (2c), second part checks whether the result 192 * is always 0 .. 2**31-1 */
193 * would fit into a 32 bit signed int, which is often used to hold 193 if (ob1->nrof > 0x7fffffff - ob2->nrof)
194 * nrof values.
195 */
196 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
197 return 0; 194 return 0;
198 195
199 /* If the objects have been identified, set the BEEN_APPLIED flag. 196 /* If the objects have been identified, set the BEEN_APPLIED flag.
200 * This is to the comparison of the flags below will be OK. We 197 * This is to the comparison of the flags below will be OK. We
201 * just can't ignore the been applied or identified flags, as they 198 * just can't ignore the been applied or identified flags, as they
235 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) 232 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
236 return 0; 233 return 0;
237 234
238 if ((ob1->flag ^ ob2->flag) 235 if ((ob1->flag ^ ob2->flag)
239 .reset (FLAG_INV_LOCKED) 236 .reset (FLAG_INV_LOCKED)
240 .reset (FLAG_CLIENT_SENT)
241 .reset (FLAG_REMOVED) 237 .reset (FLAG_REMOVED)
242 .any ()) 238 .any ())
243 return 0; 239 return 0;
244 240
245 /* This is really a spellbook check - we should in general 241 /* This is really a spellbook check - we should in general
640 } 636 }
641 637
642 if (speed < 0) 638 if (speed < 0)
643 dst->speed_left -= rndm (); 639 dst->speed_left -= rndm ();
644 640
645 dst->set_speed (dst->speed); 641 dst->activate ();
646} 642}
647 643
648void 644void
649object::instantiate () 645object::instantiate ()
650{ 646{
770 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 766 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
771 || (m.move_on | op->move_on ) != m.move_on 767 || (m.move_on | op->move_on ) != m.move_on
772 || (m.move_off | op->move_off ) != m.move_off 768 || (m.move_off | op->move_off ) != m.move_off
773 || (m.move_slow | op->move_slow) != m.move_slow 769 || (m.move_slow | op->move_slow) != m.move_slow
774 /* This isn't perfect, but I don't expect a lot of objects to 770 /* This isn't perfect, but I don't expect a lot of objects to
775 * to have move_allow right now. 771 * have move_allow right now.
776 */ 772 */
777 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 773 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
778 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) 774 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
779 m.flags_ = 0; 775 m.invalidate ();
780 } 776 }
781 /* if the object is being removed, we can't make intelligent 777 /* if the object is being removed, we can't make intelligent
782 * decisions, because remove_ob can't really pass the object 778 * decisions, because remove_ob can't really pass the object
783 * that is being removed. 779 * that is being removed.
784 */ 780 */
785 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 781 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
786 m.flags_ = 0; 782 m.invalidate ();
787 else if (action == UP_OBJ_FACE) 783 else if (action == UP_OBJ_FACE)
788 /* Nothing to do for that case */ ; 784 /* Nothing to do for that case */ ;
789 else 785 else
790 LOG (llevError, "update_object called with invalid action: %d\n", action); 786 LOG (llevError, "update_object called with invalid action: %d\n", action);
791 787
833object::activate () 829object::activate ()
834{ 830{
835 /* If already on active list, don't do anything */ 831 /* If already on active list, don't do anything */
836 if (active) 832 if (active)
837 return; 833 return;
834
835 if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D
836 if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp
838 837
839 if (has_active_speed ()) 838 if (has_active_speed ())
840 actives.insert (this); 839 actives.insert (this);
841} 840}
842 841
910 || map->in_memory != MAP_ACTIVE 909 || map->in_memory != MAP_ACTIVE
911 || map->no_drop 910 || map->no_drop
912 || ms ().move_block == MOVE_ALL) 911 || ms ().move_block == MOVE_ALL)
913 { 912 {
914 while (inv) 913 while (inv)
915 {
916 inv->destroy_inv (false);
917 inv->destroy (); 914 inv->destroy ();
918 }
919 } 915 }
920 else 916 else
921 { /* Put objects in inventory onto this space */ 917 { /* Put objects in inventory onto this space */
922 while (inv) 918 while (inv)
923 { 919 {
927 || op->flag [FLAG_NO_DROP] 923 || op->flag [FLAG_NO_DROP]
928 || op->type == RUNE 924 || op->type == RUNE
929 || op->type == TRAP 925 || op->type == TRAP
930 || op->flag [FLAG_IS_A_TEMPLATE] 926 || op->flag [FLAG_IS_A_TEMPLATE]
931 || op->flag [FLAG_DESTROY_ON_DEATH]) 927 || op->flag [FLAG_DESTROY_ON_DEATH])
932 op->destroy (true); 928 op->destroy ();
933 else 929 else
934 map->insert (op, x, y); 930 map->insert (op, x, y);
935 } 931 }
936 } 932 }
937} 933}
1001 attacked_by = 0; 997 attacked_by = 0;
1002 current_weapon = 0; 998 current_weapon = 0;
1003} 999}
1004 1000
1005void 1001void
1006object::destroy (bool destroy_inventory) 1002object::destroy ()
1007{ 1003{
1008 if (destroyed ()) 1004 if (destroyed ())
1009 return; 1005 return;
1010 1006
1011 if (!is_head () && !head->destroyed ()) 1007 if (!is_head () && !head->destroyed ())
1012 { 1008 {
1013 LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); 1009 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1014 head->destroy (destroy_inventory); 1010 head->destroy ();
1015 return; 1011 return;
1016 } 1012 }
1017 1013
1018 destroy_inv (!destroy_inventory); 1014 destroy_inv (false);
1019 1015
1020 if (is_head ()) 1016 if (is_head ())
1021 if (sound_destroy) 1017 if (sound_destroy)
1022 play_sound (sound_destroy); 1018 play_sound (sound_destroy);
1023 else if (flag [FLAG_MONSTER]) 1019 else if (flag [FLAG_MONSTER])
1059 if (object *pl = visible_to ()) 1055 if (object *pl = visible_to ())
1060 esrv_del_item (pl->contr, count); 1056 esrv_del_item (pl->contr, count);
1061 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed 1057 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1062 1058
1063 adjust_weight (env, -total_weight ()); 1059 adjust_weight (env, -total_weight ());
1060
1061 object *pl = in_player ();
1064 1062
1065 /* we set up values so that it could be inserted into 1063 /* we set up values so that it could be inserted into
1066 * the map, but we don't actually do that - it is up 1064 * the map, but we don't actually do that - it is up
1067 * to the caller to decide what we want to do. 1065 * to the caller to decide what we want to do.
1068 */ 1066 */
1080 1078
1081 /* NO_FIX_PLAYER is set when a great many changes are being 1079 /* NO_FIX_PLAYER is set when a great many changes are being
1082 * made to players inventory. If set, avoiding the call 1080 * made to players inventory. If set, avoiding the call
1083 * to save cpu time. 1081 * to save cpu time.
1084 */ 1082 */
1085 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1083 if (pl)
1084 if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER)))
1085 {
1086 otmp->update_stats (); 1086 pl->update_stats ();
1087
1088 if (glow_radius && pl->is_on_map () && pl->map->darklevel () > 0)
1089 update_all_los (pl->map, pl->x, pl->y);
1090 }
1087 } 1091 }
1088 else if (map) 1092 else if (map)
1089 { 1093 {
1090 map->dirty = true; 1094 map->dirty = true;
1091 mapspace &ms = this->ms (); 1095 mapspace &ms = this->ms ();
1118 *(below ? &below->above : &ms.bot) = above; 1122 *(below ? &below->above : &ms.bot) = above;
1119 1123
1120 above = 0; 1124 above = 0;
1121 below = 0; 1125 below = 0;
1122 1126
1127 ms.invalidate ();
1128
1123 if (map->in_memory == MAP_SAVING) 1129 if (map->in_memory == MAP_SAVING)
1124 return; 1130 return;
1125 1131
1126 int check_walk_off = !flag [FLAG_NO_APPLY]; 1132 int check_walk_off = !flag [FLAG_NO_APPLY];
1127 1133
1159 } 1165 }
1160 1166
1161 last = tmp; 1167 last = tmp;
1162 } 1168 }
1163 1169
1164 /* last == NULL if there are no objects on this space */ 1170 if (affect_los () && map->darklevel () > 0)
1165 //TODO: this makes little sense, why only update the topmost object?
1166 if (!last)
1167 map->at (x, y).flags_ = 0;
1168 else
1169 update_object (last, UP_OBJ_REMOVE);
1170
1171 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1172 update_all_los (map, x, y); 1171 update_all_los (map, x, y);
1173 } 1172 }
1174} 1173}
1175 1174
1176/* 1175/*
1200 esrv_update_item (UPD_NROF, pl, top); 1199 esrv_update_item (UPD_NROF, pl, top);
1201 1200
1202 op->weight = 0; // cancel the addition above 1201 op->weight = 0; // cancel the addition above
1203 op->carrying = 0; // must be 0 already 1202 op->carrying = 0; // must be 0 already
1204 1203
1205 op->destroy (1); 1204 op->destroy ();
1206 1205
1207 return top; 1206 return top;
1208 } 1207 }
1209 1208
1210 return 0; 1209 return 0;
1272 * just 'op' otherwise 1271 * just 'op' otherwise
1273 */ 1272 */
1274object * 1273object *
1275insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1274insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1276{ 1275{
1277 if (op->is_on_map ())
1278 {
1279 LOG (llevError, "insert_ob_in_map called for object already on map");
1280 abort ();
1281 }
1282
1283 if (op->env)
1284 {
1285 LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)");
1286 op->remove (); 1276 op->remove ();
1287 }
1288 1277
1289 if (op->face && !face_info (op->face))//D TODO: remove soon 1278 if (m == &freed_map)//D TODO: remove soon
1290 {//D 1279 {//D
1291 LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D 1280 LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D
1292 op->face = 1;//D
1293 }//D 1281 }//D
1294 1282
1295 /* Ideally, the caller figures this out. However, it complicates a lot 1283 /* Ideally, the caller figures this out. However, it complicates a lot
1296 * of areas of callers (eg, anything that uses find_free_spot would now 1284 * of areas of callers (eg, anything that uses find_free_spot would now
1297 * need extra work 1285 * need extra work
1298 */ 1286 */
1299 if (!xy_normalise (m, op->x, op->y)) 1287 if (!xy_normalise (m, op->x, op->y))
1300 { 1288 {
1301 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found 1289 op->head_ ()->destroy ();// remove head_ once all tail object destroyers found
1302 return 0; 1290 return 0;
1303 } 1291 }
1304 1292
1305 if (object *more = op->more) 1293 if (object *more = op->more)
1306 if (!insert_ob_in_map (more, m, originator, flag)) 1294 if (!insert_ob_in_map (more, m, originator, flag))
1319 { 1307 {
1320 // TODO: we actually want to update tmp, not op, 1308 // TODO: we actually want to update tmp, not op,
1321 // but some caller surely breaks when we return tmp 1309 // but some caller surely breaks when we return tmp
1322 // from here :/ 1310 // from here :/
1323 op->nrof += tmp->nrof; 1311 op->nrof += tmp->nrof;
1324 tmp->destroy (1); 1312 tmp->destroy ();
1325 } 1313 }
1326 1314
1327 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1315 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1328 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1316 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1329 1317
1459 * be far away from this change and not affected in any way - 1447 * be far away from this change and not affected in any way -
1460 * this should get redone to only look for players within range, 1448 * this should get redone to only look for players within range,
1461 * or just updating the P_UPTODATE for spaces within this area 1449 * or just updating the P_UPTODATE for spaces within this area
1462 * of effect may be sufficient. 1450 * of effect may be sufficient.
1463 */ 1451 */
1464 if (op->map->darkness && (op->glow_radius != 0)) 1452 if (op->affects_los () && op->map->darklevel () > 0)
1453 {
1454 op->ms ().invalidate ();
1465 update_all_los (op->map, op->x, op->y); 1455 update_all_los (op->map, op->x, op->y);
1456 }
1466 1457
1467 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1458 /* updates flags (blocked, alive, no magic, etc) for this map space */
1468 update_object (op, UP_OBJ_INSERT); 1459 update_object (op, UP_OBJ_INSERT);
1469 1460
1470 INVOKE_OBJECT (INSERT, op); 1461 INVOKE_OBJECT (INSERT, op);
1504{ 1495{
1505 /* first search for itself and remove any old instances */ 1496 /* first search for itself and remove any old instances */
1506 1497
1507 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) 1498 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1508 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1499 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1509 tmp->destroy (1); 1500 tmp->destroy ();
1510 1501
1511 object *tmp = arch_to_object (archetype::find (arch_string)); 1502 object *tmp = arch_to_object (archetype::find (arch_string));
1512 1503
1513 tmp->x = op->x; 1504 tmp->x = op->x;
1514 tmp->y = op->y; 1505 tmp->y = op->y;
1538 if (!nr) 1529 if (!nr)
1539 return true; 1530 return true;
1540 1531
1541 nr = min (nr, nrof); 1532 nr = min (nr, nrof);
1542 1533
1534 if (nrof > nr)
1535 {
1543 nrof -= nr; 1536 nrof -= nr;
1544
1545 if (nrof)
1546 {
1547 adjust_weight (env, -weight * max (1, nr)); // carrying == 0 1537 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1548 1538
1549 if (object *pl = visible_to ()) 1539 if (object *pl = visible_to ())
1550 esrv_update_item (UPD_NROF, pl, this); 1540 esrv_update_item (UPD_NROF, pl, this);
1551 1541
1552 return true; 1542 return true;
1553 } 1543 }
1554 else 1544 else
1555 { 1545 {
1556 destroy (1); 1546 destroy ();
1557 return false; 1547 return false;
1558 } 1548 }
1559} 1549}
1560 1550
1561/* 1551/*
1638 if (object *pl = tmp->visible_to ()) 1628 if (object *pl = tmp->visible_to ())
1639 esrv_update_item (UPD_NROF, pl, tmp); 1629 esrv_update_item (UPD_NROF, pl, tmp);
1640 1630
1641 adjust_weight (this, op->total_weight ()); 1631 adjust_weight (this, op->total_weight ());
1642 1632
1643 op->destroy (1); 1633 op->destroy ();
1644 op = tmp; 1634 op = tmp;
1645 goto inserted; 1635 goto inserted;
1646 } 1636 }
1647 1637
1648 op->owner = 0; // it's his/hers now. period. 1638 op->owner = 0; // it's his/hers now. period.
1666 1656
1667 adjust_weight (this, op->total_weight ()); 1657 adjust_weight (this, op->total_weight ());
1668 1658
1669inserted: 1659inserted:
1670 /* reset the light list and los of the players on the map */ 1660 /* reset the light list and los of the players on the map */
1671 if (op->glow_radius && map && map->darkness) 1661 if (op->glow_radius && is_on_map () && map->darklevel () > 0)
1662 {
1663 update_stats ();
1672 update_all_los (map, x, y); 1664 update_all_los (map, x, y);
1673 1665 }
1666 else if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1674 // if this is a player's inventory, update stats 1667 // if this is a player's inventory, update stats
1675 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1676 update_stats (); 1668 update_stats ();
1677 1669
1678 INVOKE_OBJECT (INSERT, this); 1670 INVOKE_OBJECT (INSERT, this);
1679 1671
1680 return op; 1672 return op;
1982 * head of the object should correspond for the entire object. 1974 * head of the object should correspond for the entire object.
1983 */ 1975 */
1984 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) 1976 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
1985 continue; 1977 continue;
1986 1978
1987 if (ob->blocked (m, pos.x, pos.y)) 1979 if (ob->blocked (pos.m, pos.x, pos.y))
1988 continue; 1980 continue;
1989 1981
1990 altern [index++] = i; 1982 altern [index++] = i;
1991 } 1983 }
1992 1984
2559 return splay (tmp); 2551 return splay (tmp);
2560 2552
2561 return 0; 2553 return 0;
2562} 2554}
2563 2555
2564void 2556object *
2565object::force_add (const shstr name, int duration) 2557object::force_add (const shstr name, int duration)
2566{ 2558{
2567 if (object *force = force_find (name)) 2559 if (object *force = force_find (name))
2568 force->destroy (); 2560 force->destroy ();
2569 2561
2575 2567
2576 force->set_speed (duration ? 1.f / duration : 0.f); 2568 force->set_speed (duration ? 1.f / duration : 0.f);
2577 force->flag [FLAG_IS_USED_UP] = true; 2569 force->flag [FLAG_IS_USED_UP] = true;
2578 force->flag [FLAG_APPLIED] = true; 2570 force->flag [FLAG_APPLIED] = true;
2579 2571
2580 insert (force); 2572 return insert (force);
2581} 2573}
2582 2574
2583void 2575void
2584object::play_sound (faceidx sound) 2576object::play_sound (faceidx sound)
2585{ 2577{
2596 } 2588 }
2597 else 2589 else
2598 map->play_sound (sound, x, y); 2590 map->play_sound (sound, x, y);
2599} 2591}
2600 2592
2593void
2594object::make_noise ()
2595{
2596 // we do not model noise in the map, so instead put
2597 // a temporary light into the noise source
2598 // could use the map instead, but that's less reliable for our
2599 // goal, which is to make invisibility a bit harder to exploit
2600
2601 // currently only works sensibly for players
2602 if (!is_player ())
2603 return;
2604
2605 // find old force, or create new one
2606 object *force = force_find (shstr_noise_force);
2607
2608 if (force)
2609 force->speed = 1.f / 4; // patch old speed up
2610 else
2611 force_add (shstr_noise_force, 4);
2612}
2613

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines