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/cvs/deliantra/server/common/object.C
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Comparing deliantra/server/common/object.C (file contents):
Revision 1.269 by root, Fri Dec 26 13:42:18 2008 UTC vs.
Revision 1.270 by root, Sat Dec 27 02:31:19 2008 UTC

323 { 323 {
324 // see if we are in a container of sorts 324 // see if we are in a container of sorts
325 if (env) 325 if (env)
326 { 326 {
327 // the player inventory itself is always visible 327 // the player inventory itself is always visible
328 if (env->type == PLAYER) 328 if (env->is_player ())
329 return env; 329 return env;
330 330
331 // else a player could have our env open 331 // else a player could have our env open
332 object *envest = env->outer_env (); 332 object *envest = env->outer_env ();
333 333
758 else if (action == UP_OBJ_INSERT) 758 else if (action == UP_OBJ_INSERT)
759 { 759 {
760 // this is likely overkill, TODO: revisit (schmorp) 760 // this is likely overkill, TODO: revisit (schmorp)
761 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) 761 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
762 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) 762 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
763 || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) 763 || (op->is_player () && !(m.flags_ & P_PLAYER))
764 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) 764 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
765 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) 765 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
766 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 766 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
767 || (m.move_on | op->move_on ) != m.move_on 767 || (m.move_on | op->move_on ) != m.move_on
768 || (m.move_off | op->move_off ) != m.move_off 768 || (m.move_off | op->move_off ) != m.move_off
1083 if (pl) 1083 if (pl)
1084 if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) 1084 if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER)))
1085 { 1085 {
1086 pl->update_stats (); 1086 pl->update_stats ();
1087 1087
1088 if (glow_radius && pl->is_on_map () && pl->map->darklevel () > 0) 1088 if (glow_radius && pl->is_on_map ())
1089 update_all_los (pl->map, pl->x, pl->y); 1089 update_all_los (pl->map, pl->x, pl->y);
1090 } 1090 }
1091 } 1091 }
1092 else if (map) 1092 else if (map)
1093 { 1093 {
1094 map->dirty = true; 1094 map->dirty = true;
1095 mapspace &ms = this->ms (); 1095 mapspace &ms = this->ms ();
1096 1096
1097 if (object *pl = ms.player ()) 1097 if (object *pl = ms.player ())
1098 { 1098 {
1099 if (type == PLAYER) // this == pl(!) 1099 if (is_player ())
1100 { 1100 {
1101 ms.smell = pticks; // remember the smell of the player
1102
1101 // leaving a spot always closes any open container on the ground 1103 // leaving a spot always closes any open container on the ground
1102 if (container && !container->env) 1104 if (container && !container->env)
1103 // this causes spurious floorbox updates, but it ensures 1105 // this causes spurious floorbox updates, but it ensures
1104 // that the CLOSE event is being sent. 1106 // that the CLOSE event is being sent.
1105 close_container (); 1107 close_container ();
1165 } 1167 }
1166 1168
1167 last = tmp; 1169 last = tmp;
1168 } 1170 }
1169 1171
1170 if (affects_los () && map->darklevel () > 0) 1172 if (affects_los ())
1171 update_all_los (map, x, y); 1173 update_all_los (map, x, y);
1172 } 1174 }
1173} 1175}
1174 1176
1175/* 1177/*
1422 op->below = top; 1424 op->below = top;
1423 *(op->above ? &op->above->below : &ms.top) = op; 1425 *(op->above ? &op->above->below : &ms.top) = op;
1424 } 1426 }
1425 } 1427 }
1426 1428
1427 if (op->type == PLAYER) 1429 if (op->is_player ())
1428 { 1430 {
1429 op->contr->do_los = 1; 1431 op->contr->do_los = 1;
1430 ++op->map->players; 1432 ++op->map->players;
1431 op->map->touch (); 1433 op->map->touch ();
1432 } 1434 }
1447 * be far away from this change and not affected in any way - 1449 * be far away from this change and not affected in any way -
1448 * this should get redone to only look for players within range, 1450 * this should get redone to only look for players within range,
1449 * or just updating the P_UPTODATE for spaces within this area 1451 * or just updating the P_UPTODATE for spaces within this area
1450 * of effect may be sufficient. 1452 * of effect may be sufficient.
1451 */ 1453 */
1452 if (op->affects_los () && op->map->darklevel () > 0) 1454 if (op->affects_los ())
1453 { 1455 {
1454 op->ms ().invalidate (); 1456 op->ms ().invalidate ();
1455 update_all_los (op->map, op->x, op->y); 1457 update_all_los (op->map, op->x, op->y);
1456 } 1458 }
1457 1459
1656 1658
1657 adjust_weight (this, op->total_weight ()); 1659 adjust_weight (this, op->total_weight ());
1658 1660
1659inserted: 1661inserted:
1660 /* reset the light list and los of the players on the map */ 1662 /* reset the light list and los of the players on the map */
1661 if (op->glow_radius && is_on_map () && map->darklevel () > 0) 1663 if (op->glow_radius && is_on_map ())
1662 { 1664 {
1663 update_stats (); 1665 update_stats ();
1664 update_all_los (map, x, y); 1666 update_all_los (map, x, y);
1665 } 1667 }
1666 else if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) 1668 else if (is_player () && !flag [FLAG_NO_FIX_PLAYER])
1667 // if this is a player's inventory, update stats 1669 // if this is a player's inventory, update stats
1668 update_stats (); 1670 update_stats ();
1669 1671
1670 INVOKE_OBJECT (INSERT, this); 1672 INVOKE_OBJECT (INSERT, this);
1671 1673
1756 { 1758 {
1757 1759
1758 float 1760 float
1759 diff = tmp->move_slow_penalty * fabs (op->speed); 1761 diff = tmp->move_slow_penalty * fabs (op->speed);
1760 1762
1761 if (op->type == PLAYER) 1763 if (op->is_player ())
1762 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1764 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
1763 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1765 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
1764 diff /= 4.0; 1766 diff /= 4.0;
1765 1767
1766 op->speed_left -= diff; 1768 op->speed_left -= diff;
2092 if ((move_type & blocked) == move_type) 2094 if ((move_type & blocked) == move_type)
2093 max = maxfree[i]; 2095 max = maxfree[i];
2094 else if (mflags & P_IS_ALIVE) 2096 else if (mflags & P_IS_ALIVE)
2095 { 2097 {
2096 for (tmp = ms.bot; tmp; tmp = tmp->above) 2098 for (tmp = ms.bot; tmp; tmp = tmp->above)
2097 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) 2099 if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ())
2098 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) 2100 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude)))
2099 break; 2101 break;
2100 2102
2101 if (tmp) 2103 if (tmp)
2102 return freedir[i]; 2104 return freedir[i];
2288int 2290int
2289can_pick (const object *who, const object *item) 2291can_pick (const object *who, const object *item)
2290{ 2292{
2291 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2293 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2292 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2294 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2293 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2295 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3));
2294} 2296}
2295 2297
2296/* 2298/*
2297 * create clone from object to another 2299 * create clone from object to another
2298 */ 2300 */

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