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Comparing deliantra/server/common/object.C (file contents):
Revision 1.27 by root, Mon Sep 11 12:08:45 2006 UTC vs.
Revision 1.53 by root, Tue Nov 7 16:30:54 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.27 2006/09/11 12:08:45 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 26 variable. */
33#include <global.h> 27#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 28#include <stdio.h>
36# include <sys/types.h> 29#include <sys/types.h>
37# include <sys/uio.h> 30#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 31#include <object.h>
40#include <funcpoint.h> 32#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 33#include <loader.h>
34
43int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
44 38
45object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
47 40
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50}; 43};
56}; 49};
57int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
61 131
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 133static int
64compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
65{ 135{
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 284 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 285 return 0;
216 286
217 switch (ob1->type) 287 switch (ob1->type)
218 { 288 {
219 case SCROLL: 289 case SCROLL:
220 if (ob1->level != ob2->level) 290 if (ob1->level != ob2->level)
221 return 0; 291 return 0;
222 break; 292 break;
223 } 293 }
224 294
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 295 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 296 {
227 /* At least one of these has key_values. */ 297 /* At least one of these has key_values. */
249/* 319/*
250 * sum_weight() is a recursive function which calculates the weight 320 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 321 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 322 * containers are carrying, and sums it up.
253 */ 323 */
254signed long 324long
255sum_weight (object *op) 325sum_weight (object *op)
256{ 326{
257 signed long sum; 327 long sum;
258 object *inv; 328 object *inv;
259 329
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 330 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 331 {
262 if (inv->inv) 332 if (inv->inv)
263 sum_weight (inv); 333 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 335 }
336
266 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
268 if (op->carrying != sum) 340 if (op->carrying != sum)
269 op->carrying = sum; 341 op->carrying = sum;
342
270 return sum; 343 return sum;
271} 344}
272 345
273/** 346/**
274 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
301 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
302 * Some error messages. 375 * Some error messages.
303 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
304 */ 377 */
305 378
306void 379char *
307dump_object2 (object *op)
308{
309 errmsg[0] = 0;
310 return;
311 //TODO//D#d#
312#if 0
313 char *cp;
314
315/* object *tmp;*/
316
317 if (op->arch != NULL)
318 {
319 strcat (errmsg, "arch ");
320 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
321 strcat (errmsg, "\n");
322 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
323 strcat (errmsg, cp);
324# if 0
325 /* Don't dump player diffs - they are too long, mostly meaningless, and
326 * will overflow the buffer.
327 * Changed so that we don't dump inventory either. This may
328 * also overflow the buffer.
329 */
330 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
331 strcat (errmsg, cp);
332 for (tmp = op->inv; tmp; tmp = tmp->below)
333 dump_object2 (tmp);
334# endif
335 strcat (errmsg, "end\n");
336 }
337 else
338 {
339 strcat (errmsg, "Object ");
340 if (op->name == NULL)
341 strcat (errmsg, "(null)");
342 else
343 strcat (errmsg, op->name);
344 strcat (errmsg, "\n");
345# if 0
346 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
347 strcat (errmsg, cp);
348 for (tmp = op->inv; tmp; tmp = tmp->below)
349 dump_object2 (tmp);
350# endif
351 strcat (errmsg, "end\n");
352 }
353#endif
354}
355
356/*
357 * Dumps an object. Returns output in the static global errmsg array.
358 */
359
360void
361dump_object (object *op) 380dump_object (object *op)
362{ 381{
363 if (op == NULL) 382 if (!op)
364 { 383 return strdup ("[NULLOBJ]");
365 strcpy (errmsg, "[NULL pointer]");
366 return;
367 }
368 errmsg[0] = '\0';
369 dump_object2 (op);
370}
371 384
372void 385 object_freezer freezer;
373dump_all_objects (void) 386 save_object (freezer, op, 3);
374{ 387 return freezer.as_string ();
375 object *op;
376
377 for (op = objects; op != NULL; op = op->next)
378 {
379 dump_object (op);
380 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
381 }
382} 388}
383 389
384/* 390/*
385 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
386 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
408object * 414object *
409find_object (tag_t i) 415find_object (tag_t i)
410{ 416{
411 object *op; 417 object *op;
412 418
413 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
414 if (op->count == i) 420 if (op->count == i)
415 break; 421 break;
422
416 return op; 423 return op;
417} 424}
418 425
419/* 426/*
420 * Returns the first object which has a name equal to the argument. 427 * Returns the first object which has a name equal to the argument.
423 */ 430 */
424 431
425object * 432object *
426find_object_name (const char *str) 433find_object_name (const char *str)
427{ 434{
428 const char *name = shstr::find (str); 435 shstr_cmp str_ (str);
429 object *op; 436 object *op;
430 437
431 for (op = objects; op != NULL; op = op->next) 438 for (op = object::first; op != NULL; op = op->next)
432 if (&op->name == name) 439 if (op->name == str_)
433 break; 440 break;
434 441
435 return op; 442 return op;
436} 443}
437 444
440{ 447{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 448 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 449}
443 450
444/* 451/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 452 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 453 * skill and experience objects.
485 */ 454 */
486void 455void
487set_owner (object *op, object *owner) 456object::set_owner (object *owner)
488{ 457{
489 if (owner == NULL || op == NULL) 458 if (!owner)
490 return; 459 return;
491 460
492 /* next line added to allow objects which own objects */ 461 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 462 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 463 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 464 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 465 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 466 * didn't match, this check is valid and I believe that cause is valid.
498 */ 467 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 468 while (owner->owner)
500 owner = owner->owner; 469 owner = owner->owner;
501 470
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 471 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512}
513
514/* Set the owner to clone's current owner and set the skill and experience
515 * objects to clone's objects (typically those objects that where the owner's
516 * current skill and experience objects at the time when clone's owner was
517 * set - not the owner's current skill and experience objects).
518 *
519 * Use this function if player created an object (e.g. fire bullet, swarm
520 * spell), and this object creates further objects whose kills should be
521 * accounted for the player's original skill, even if player has changed
522 * skills meanwhile.
523 */
524void
525copy_owner (object *op, object *clone)
526{
527 object *owner = get_owner (clone);
528
529 if (owner == NULL)
530 {
531 /* players don't have owners - they own themselves. Update
532 * as appropriate.
533 */
534 if (clone->type == PLAYER)
535 owner = clone;
536 else
537 return;
538 }
539
540 set_owner (op, owner);
541} 472}
542 473
543/* Zero the key_values on op, decrementing the shared-string 474/* Zero the key_values on op, decrementing the shared-string
544 * refcounts and freeing the links. 475 * refcounts and freeing the links.
545 */ 476 */
561{ 492{
562 attachable_base::clear (); 493 attachable_base::clear ();
563 494
564 free_key_values (this); 495 free_key_values (this);
565 496
566 clear_owner (this); 497 owner = 0;
567
568 name = 0; 498 name = 0;
569 name_pl = 0; 499 name_pl = 0;
570 title = 0; 500 title = 0;
571 race = 0; 501 race = 0;
572 slaying = 0; 502 slaying = 0;
573 skill = 0; 503 skill = 0;
574 msg = 0; 504 msg = 0;
575 lore = 0; 505 lore = 0;
576 custom_name = 0; 506 custom_name = 0;
577 materialname = 0; 507 materialname = 0;
508 contr = 0;
509 below = 0;
510 above = 0;
511 inv = 0;
512 container = 0;
513 env = 0;
514 more = 0;
515 head = 0;
516 map = 0;
517 active_next = 0;
518 active_prev = 0;
578 519
579 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 520 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
580 521
581 SET_FLAG (this, FLAG_REMOVED); 522 SET_FLAG (this, FLAG_REMOVED);
523
524 /* What is not cleared is next, prev, and count */
525
526 expmul = 1.0;
527 face = blank_face;
528
529 if (settings.casting_time)
530 casting_time = -1;
582} 531}
583 532
584void object::clone (object *destination) 533void object::clone (object *destination)
585{ 534{
586 *(object_copy *) destination = *this; 535 *(object_copy *)destination = *this;
587 *(object_pod *) destination = *this; 536 *(object_pod *)destination = *this;
588 537
589 if (self || cb) 538 if (self || cb)
590 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); 539 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
591}
592
593/*
594 * clear_object() frees everything allocated by an object, and also
595 * clears all variables and flags to default settings.
596 */
597
598void
599clear_object (object *op)
600{
601 op->clear ();
602
603 op->contr = NULL;
604 op->below = NULL;
605 op->above = NULL;
606 op->inv = NULL;
607 op->container = NULL;
608 op->env = NULL;
609 op->more = NULL;
610 op->head = NULL;
611 op->map = NULL;
612 op->refcount = 0;
613 op->active_next = NULL;
614 op->active_prev = NULL;
615 /* What is not cleared is next, prev, and count */
616
617 op->expmul = 1.0;
618 op->face = blank_face;
619 op->attacked_by_count = -1;
620
621 if (settings.casting_time)
622 op->casting_time = -1;
623} 540}
624 541
625/* 542/*
626 * copy object first frees everything allocated by the second object, 543 * copy object first frees everything allocated by the second object,
627 * and then copies the contends of the first object into the second 544 * and then copies the contends of the first object into the second
628 * object, allocating what needs to be allocated. Basically, any 545 * object, allocating what needs to be allocated. Basically, any
629 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 546 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
630 * if the first object is freed, the pointers in the new object 547 * if the first object is freed, the pointers in the new object
631 * will point at garbage. 548 * will point at garbage.
632 */ 549 */
633
634void 550void
635copy_object (object *op2, object *op) 551copy_object (object *op2, object *op)
636{ 552{
637 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 553 bool is_freed = QUERY_FLAG (op, FLAG_FREED);
638 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 554 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED);
698/* 614/*
699 * Updates the speed of an object. If the speed changes from 0 to another 615 * Updates the speed of an object. If the speed changes from 0 to another
700 * value, or vice versa, then add/remove the object from the active list. 616 * value, or vice versa, then add/remove the object from the active list.
701 * This function needs to be called whenever the speed of an object changes. 617 * This function needs to be called whenever the speed of an object changes.
702 */ 618 */
703
704void 619void
705update_ob_speed (object *op) 620update_ob_speed (object *op)
706{ 621{
707 extern int arch_init; 622 extern int arch_init;
708 623
717 abort (); 632 abort ();
718#else 633#else
719 op->speed = 0; 634 op->speed = 0;
720#endif 635#endif
721 } 636 }
637
722 if (arch_init) 638 if (arch_init)
723 {
724 return; 639 return;
725 } 640
726 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 641 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
727 { 642 {
728 /* If already on active list, don't do anything */ 643 /* If already on active list, don't do anything */
729 if (op->active_next || op->active_prev || op == active_objects) 644 if (op->active_next || op->active_prev || op == active_objects)
730 return; 645 return;
731 646
732 /* process_events() expects us to insert the object at the beginning 647 /* process_events() expects us to insert the object at the beginning
733 * of the list. */ 648 * of the list. */
734 op->active_next = active_objects; 649 op->active_next = active_objects;
650
735 if (op->active_next != NULL) 651 if (op->active_next != NULL)
736 op->active_next->active_prev = op; 652 op->active_next->active_prev = op;
653
737 active_objects = op; 654 active_objects = op;
738 } 655 }
739 else 656 else
740 { 657 {
741 /* If not on the active list, nothing needs to be done */ 658 /* If not on the active list, nothing needs to be done */
743 return; 660 return;
744 661
745 if (op->active_prev == NULL) 662 if (op->active_prev == NULL)
746 { 663 {
747 active_objects = op->active_next; 664 active_objects = op->active_next;
665
748 if (op->active_next != NULL) 666 if (op->active_next != NULL)
749 op->active_next->active_prev = NULL; 667 op->active_next->active_prev = NULL;
750 } 668 }
751 else 669 else
752 { 670 {
753 op->active_prev->active_next = op->active_next; 671 op->active_prev->active_next = op->active_next;
672
754 if (op->active_next) 673 if (op->active_next)
755 op->active_next->active_prev = op->active_prev; 674 op->active_next->active_prev = op->active_prev;
756 } 675 }
676
757 op->active_next = NULL; 677 op->active_next = NULL;
758 op->active_prev = NULL; 678 op->active_prev = NULL;
759 } 679 }
760} 680}
761 681
893 * that is being removed. 813 * that is being removed.
894 */ 814 */
895 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 815 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
896 update_now = 1; 816 update_now = 1;
897 else if (action == UP_OBJ_FACE) 817 else if (action == UP_OBJ_FACE)
898 /* Nothing to do for that case */; 818 /* Nothing to do for that case */ ;
899 else 819 else
900 LOG (llevError, "update_object called with invalid action: %d\n", action); 820 LOG (llevError, "update_object called with invalid action: %d\n", action);
901 821
902 if (update_now) 822 if (update_now)
903 { 823 {
907 827
908 if (op->more != NULL) 828 if (op->more != NULL)
909 update_object (op->more, action); 829 update_object (op->more, action);
910} 830}
911 831
912static unordered_vector<object *> mortals; 832object::vector object::mortals;
913static std::vector<object *> freed; 833object::vector object::objects; // not yet used
834object *object::first;
914 835
915void object::free_mortals () 836void object::free_mortals ()
916{ 837{
917 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) 838 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
918 if (!(*i)->refcount) 839 if ((*i)->refcnt)
840 ++i; // further delay freeing
841 else
919 { 842 {
920 freed.push_back (*i); 843 delete *i;
921 mortals.erase (i); 844 mortals.erase (i);
922 } 845 }
923 else 846
924 ++i; 847 static int lastmortals = 0;//D
848
849 if (mortals.size() != lastmortals && lastmortals > 100)//D
850 {
851 lastmortals = mortals.size ();//D
852 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
853 }
925} 854}
926 855
927object::object () 856object::object ()
928{ 857{
929 SET_FLAG (this, FLAG_REMOVED); 858 SET_FLAG (this, FLAG_REMOVED);
930 859
931 expmul = 1.0; 860 expmul = 1.0;
932 face = blank_face; 861 face = blank_face;
933 attacked_by_count = -1;
934} 862}
935 863
936object::~object () 864object::~object ()
937{ 865{
938 free_key_values (this); 866 free_key_values (this);
939} 867}
940 868
941void object::link () 869void object::link ()
942{ 870{
943 count = ++ob_count; 871 count = ++ob_count;
872 uuid = gen_uuid ();
944 873
945 prev = 0; 874 prev = 0;
946 next = objects; 875 next = object::first;
947 876
948 if (objects) 877 if (object::first)
949 objects->prev = this; 878 object::first->prev = this;
950 879
951 objects = this; 880 object::first = this;
952} 881}
953 882
954void object::unlink () 883void object::unlink ()
955{ 884{
956 count = 0; 885 if (this == object::first)
886 object::first = next;
957 887
958 /* Remove this object from the list of used objects */ 888 /* Remove this object from the list of used objects */
959 if (prev)
960 {
961 prev->next = next; 889 if (prev) prev->next = next;
890 if (next) next->prev = prev;
891
962 prev = 0; 892 prev = 0;
963 }
964
965 if (next)
966 {
967 next->prev = prev;
968 next = 0; 893 next = 0;
969 }
970
971 if (this == objects)
972 objects = next;
973} 894}
974 895
975object *object::create () 896object *object::create ()
976{ 897{
977 object *op;
978
979 if (freed.empty ())
980 op = new object; 898 object *op = new object;
981 else
982 {
983 // highly annoying, but the only way to get it stable right now
984 op = freed.back (); freed.pop_back ();
985 op->~object ();
986 new ((void *)op) object;
987 }
988
989 op->link (); 899 op->link ();
990 return op; 900 return op;
991} 901}
992 902
993/* 903/*
995 * it from the list of used objects, and puts it on the list of 905 * it from the list of used objects, and puts it on the list of
996 * free objects. The IS_FREED() flag is set in the object. 906 * free objects. The IS_FREED() flag is set in the object.
997 * The object must have been removed by remove_ob() first for 907 * The object must have been removed by remove_ob() first for
998 * this function to succeed. 908 * this function to succeed.
999 * 909 *
1000 * If free_inventory is set, free inventory as well. Else drop items in 910 * If destroy_inventory is set, free inventory as well. Else drop items in
1001 * inventory to the ground. 911 * inventory to the ground.
1002 */ 912 */
1003void object::free (bool free_inventory) 913void object::destroy (bool destroy_inventory)
1004{ 914{
915 if (QUERY_FLAG (this, FLAG_FREED))
916 return;
917
918 if (QUERY_FLAG (this, FLAG_FRIENDLY))
919 remove_friendly_object (this);
920
1005 if (!QUERY_FLAG (this, FLAG_REMOVED)) 921 if (!QUERY_FLAG (this, FLAG_REMOVED))
1006 { 922 remove_ob (this);
1007 LOG (llevDebug, "Free object called with non removed object\n");
1008 dump_object (this);
1009#ifdef MANY_CORES
1010 abort ();
1011#endif
1012 }
1013 923
1014 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1015 {
1016 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1017 remove_friendly_object (this);
1018 }
1019
1020 if (QUERY_FLAG (this, FLAG_FREED)) 924 SET_FLAG (this, FLAG_FREED);
1021 {
1022 dump_object (this);
1023 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1024 return;
1025 }
1026 925
1027 if (more) 926 if (more)
1028 { 927 {
1029 more->free (free_inventory); 928 more->destroy (destroy_inventory);
1030 more = 0; 929 more = 0;
1031 } 930 }
1032 931
1033 if (inv) 932 if (inv)
1034 { 933 {
1035 /* Only if the space blocks everything do we not process - 934 /* Only if the space blocks everything do we not process -
1036 * if some form of movement is allowed, let objects 935 * if some form of movement is allowed, let objects
1037 * drop on that space. 936 * drop on that space.
1038 */ 937 */
1039 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 938 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1040 { 939 {
1041 object * 940 object *op = inv;
1042 op = inv;
1043 941
1044 while (op) 942 while (op)
1045 { 943 {
1046 object *
1047 tmp = op->below; 944 object *tmp = op->below;
1048
1049 remove_ob (op);
1050 op->free (free_inventory); 945 op->destroy (destroy_inventory);
1051 op = tmp; 946 op = tmp;
1052 } 947 }
1053 } 948 }
1054 else 949 else
1055 { /* Put objects in inventory onto this space */ 950 { /* Put objects in inventory onto this space */
1056 object * 951 object *op = inv;
1057 op = inv;
1058 952
1059 while (op) 953 while (op)
1060 { 954 {
1061 object *
1062 tmp = op->below; 955 object *tmp = op->below;
1063 956
1064 remove_ob (op); 957 remove_ob (op);
1065 958
1066 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 959 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1067 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 960 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1076 op = tmp; 969 op = tmp;
1077 } 970 }
1078 } 971 }
1079 } 972 }
1080 973
1081 clear_owner (this); 974 // clear those pointers that likely might have circular references to us
975 owner = 0;
976 enemy = 0;
977 attacked_by = 0;
978
979 // only relevant for players(?), but make sure of it anyways
980 contr = 0;
1082 981
1083 /* Remove object from the active list */ 982 /* Remove object from the active list */
1084 speed = 0; 983 speed = 0;
1085 update_ob_speed (this); 984 update_ob_speed (this);
1086 985
1087 unlink (); 986 unlink ();
1088 987
1089 SET_FLAG (this, FLAG_FREED);
1090
1091 mortals.push_back (this); 988 mortals.push_back (this);
1092} 989}
1093 990
1094/* 991/*
1095 * sub_weight() recursively (outwards) subtracts a number from the 992 * sub_weight() recursively (outwards) subtracts a number from the
1100sub_weight (object *op, signed long weight) 997sub_weight (object *op, signed long weight)
1101{ 998{
1102 while (op != NULL) 999 while (op != NULL)
1103 { 1000 {
1104 if (op->type == CONTAINER) 1001 if (op->type == CONTAINER)
1105 {
1106 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1002 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1107 } 1003
1108 op->carrying -= weight; 1004 op->carrying -= weight;
1109 op = op->env; 1005 op = op->env;
1110 } 1006 }
1111} 1007}
1112 1008
1120 */ 1016 */
1121 1017
1122void 1018void
1123remove_ob (object *op) 1019remove_ob (object *op)
1124{ 1020{
1125 object *tmp, *last = NULL; 1021 object *tmp, *last = 0;
1126 object *otmp; 1022 object *otmp;
1127 1023
1128 tag_t tag;
1129 int check_walk_off; 1024 int check_walk_off;
1130 mapstruct *m; 1025 maptile *m;
1131 1026
1132 sint16 x, y; 1027 sint16 x, y;
1133 1028
1134 if (QUERY_FLAG (op, FLAG_REMOVED)) 1029 if (QUERY_FLAG (op, FLAG_REMOVED))
1135 { 1030 return;
1136 dump_object (op);
1137 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1138 1031
1139 /* Changed it to always dump core in this case. As has been learned 1032 SET_FLAG (op, FLAG_REMOVED);
1140 * in the past, trying to recover from errors almost always
1141 * make things worse, and this is a real error here - something
1142 * that should not happen.
1143 * Yes, if this was a mission critical app, trying to do something
1144 * to recover may make sense, but that is because failure of the app
1145 * may have other disastrous problems. Cf runs out of a script
1146 * so is easily enough restarted without any real problems.
1147 * MSW 2001-07-01
1148 */
1149 abort ();
1150 }
1151 1033
1152 if (op->more != NULL) 1034 if (op->more != NULL)
1153 remove_ob (op->more); 1035 remove_ob (op->more);
1154
1155 SET_FLAG (op, FLAG_REMOVED);
1156 1036
1157 /* 1037 /*
1158 * In this case, the object to be removed is in someones 1038 * In this case, the object to be removed is in someones
1159 * inventory. 1039 * inventory.
1160 */ 1040 */
1186 */ 1066 */
1187 op->x = op->env->x, op->y = op->env->y; 1067 op->x = op->env->x, op->y = op->env->y;
1188 op->map = op->env->map; 1068 op->map = op->env->map;
1189 op->above = NULL, op->below = NULL; 1069 op->above = NULL, op->below = NULL;
1190 op->env = NULL; 1070 op->env = NULL;
1191 return; 1071 }
1072 else if (op->map)
1192 } 1073 {
1193
1194 /* If we get here, we are removing it from a map */
1195 if (op->map == NULL)
1196 return;
1197
1198 x = op->x; 1074 x = op->x;
1199 y = op->y; 1075 y = op->y;
1200 m = get_map_from_coord (op->map, &x, &y); 1076 m = get_map_from_coord (op->map, &x, &y);
1201 1077
1202 if (!m) 1078 if (!m)
1203 { 1079 {
1204 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1080 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1205 op->map->path, op->x, op->y); 1081 op->map->path, op->x, op->y);
1206 /* in old days, we used to set x and y to 0 and continue. 1082 /* in old days, we used to set x and y to 0 and continue.
1207 * it seems if we get into this case, something is probablye 1083 * it seems if we get into this case, something is probablye
1208 * screwed up and should be fixed. 1084 * screwed up and should be fixed.
1085 */
1086 abort ();
1087 }
1088
1089 if (op->map != m)
1090 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1091 op->map->path, m->path, op->x, op->y, x, y);
1092
1093 /* Re did the following section of code - it looks like it had
1094 * lots of logic for things we no longer care about
1209 */ 1095 */
1210 abort ();
1211 }
1212 if (op->map != m)
1213 {
1214 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1215 op->map->path, m->path, op->x, op->y, x, y);
1216 }
1217 1096
1218 /* Re did the following section of code - it looks like it had
1219 * lots of logic for things we no longer care about
1220 */
1221
1222 /* link the object above us */ 1097 /* link the object above us */
1223 if (op->above) 1098 if (op->above)
1224 op->above->below = op->below; 1099 op->above->below = op->below;
1225 else 1100 else
1226 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1101 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */
1227 1102
1228 /* Relink the object below us, if there is one */ 1103 /* Relink the object below us, if there is one */
1229 if (op->below) 1104 if (op->below)
1230 op->below->above = op->above; 1105 op->below->above = op->above;
1231 else 1106 else
1232 { 1107 {
1233 /* Nothing below, which means we need to relink map object for this space 1108 /* Nothing below, which means we need to relink map object for this space
1234 * use translated coordinates in case some oddness with map tiling is 1109 * use translated coordinates in case some oddness with map tiling is
1235 * evident 1110 * evident
1236 */
1237 if (GET_MAP_OB (m, x, y) != op)
1238 {
1239 dump_object (op);
1240 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1241 errmsg);
1242 dump_object (GET_MAP_OB (m, x, y));
1243 LOG (llevError, "%s\n", errmsg);
1244 }
1245
1246 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1247 }
1248
1249 op->above = NULL;
1250 op->below = NULL;
1251
1252 if (op->map->in_memory == MAP_SAVING)
1253 return;
1254
1255 tag = op->count;
1256 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1257
1258 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1259 {
1260 /* No point updating the players look faces if he is the object
1261 * being removed.
1262 */
1263
1264 if (tmp->type == PLAYER && tmp != op)
1265 {
1266 /* If a container that the player is currently using somehow gets
1267 * removed (most likely destroyed), update the player view
1268 * appropriately.
1269 */ 1111 */
1270 if (tmp->container == op) 1112 if (GET_MAP_OB (m, x, y) != op)
1271 { 1113 {
1272 CLEAR_FLAG (op, FLAG_APPLIED); 1114 char *dump = dump_object (op);
1273 tmp->container = NULL; 1115 LOG (llevError,
1116 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1117 free (dump);
1118 dump = dump_object (GET_MAP_OB (m, x, y));
1119 LOG (llevError, "%s\n", dump);
1120 free (dump);
1274 } 1121 }
1275 1122
1276 tmp->contr->socket.update_look = 1; 1123 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1277 }
1278 /* See if player moving off should effect something */
1279 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1280 { 1124 }
1281 move_apply (tmp, op, NULL);
1282 1125
1283 if (was_destroyed (op, tag)) 1126 op->above = 0;
1127 op->below = 0;
1128
1129 if (op->map->in_memory == MAP_SAVING)
1130 return;
1131
1132 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1133
1134 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1135 {
1136 /* No point updating the players look faces if he is the object
1137 * being removed.
1138 */
1139
1140 if (tmp->type == PLAYER && tmp != op)
1284 { 1141 {
1285 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1142 /* If a container that the player is currently using somehow gets
1143 * removed (most likely destroyed), update the player view
1144 * appropriately.
1145 */
1146 if (tmp->container == op)
1147 {
1148 CLEAR_FLAG (op, FLAG_APPLIED);
1149 tmp->container = NULL;
1150 }
1151
1152 tmp->contr->socket.update_look = 1;
1286 } 1153 }
1154
1155 /* See if player moving off should effect something */
1156 if (check_walk_off
1157 && ((op->move_type & tmp->move_off)
1158 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1159 {
1160 move_apply (tmp, op, NULL);
1161
1162 if (op->destroyed ())
1163 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1287 } 1164 }
1288 1165
1289 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1166 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1290 1167
1291 if (tmp->above == tmp) 1168 if (tmp->above == tmp)
1292 tmp->above = NULL; 1169 tmp->above = NULL;
1293 1170
1294 last = tmp; 1171 last = tmp;
1295 } 1172 }
1296 1173
1297 /* last == NULL of there are no objects on this space */ 1174 /* last == NULL of there are no objects on this space */
1298 if (last == NULL) 1175 if (last == NULL)
1299 { 1176 {
1300 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1177 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1301 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1178 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1302 * those out anyways, and if there are any flags set right now, they won't 1179 * those out anyways, and if there are any flags set right now, they won't
1303 * be correct anyways. 1180 * be correct anyways.
1304 */ 1181 */
1305 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1182 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1306 update_position (op->map, op->x, op->y); 1183 update_position (op->map, op->x, op->y);
1307 } 1184 }
1308 else 1185 else
1309 update_object (last, UP_OBJ_REMOVE); 1186 update_object (last, UP_OBJ_REMOVE);
1310 1187
1311 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1188 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0))
1312 update_all_los (op->map, op->x, op->y); 1189 update_all_los (op->map, op->x, op->y);
1190 }
1313} 1191}
1314 1192
1315/* 1193/*
1316 * merge_ob(op,top): 1194 * merge_ob(op,top):
1317 * 1195 *
1318 * This function goes through all objects below and including top, and 1196 * This function goes through all objects below and including top, and
1319 * merges op to the first matching object. 1197 * merges op to the first matching object.
1320 * If top is NULL, it is calculated. 1198 * If top is NULL, it is calculated.
1321 * Returns pointer to object if it succeded in the merge, otherwise NULL 1199 * Returns pointer to object if it succeded in the merge, otherwise NULL
1322 */ 1200 */
1323
1324object * 1201object *
1325merge_ob (object *op, object *top) 1202merge_ob (object *op, object *top)
1326{ 1203{
1327 if (!op->nrof) 1204 if (!op->nrof)
1328 return 0; 1205 return 0;
1206
1329 if (top == NULL) 1207 if (top == NULL)
1330 for (top = op; top != NULL && top->above != NULL; top = top->above); 1208 for (top = op; top != NULL && top->above != NULL; top = top->above);
1209
1331 for (; top != NULL; top = top->below) 1210 for (; top != NULL; top = top->below)
1332 { 1211 {
1333 if (top == op) 1212 if (top == op)
1334 continue; 1213 continue;
1335 if (CAN_MERGE (op, top)) 1214 if (CAN_MERGE (op, top))
1341 remove_ob (op); 1220 remove_ob (op);
1342 free_object (op); 1221 free_object (op);
1343 return top; 1222 return top;
1344 } 1223 }
1345 } 1224 }
1225
1346 return NULL; 1226 return 0;
1347} 1227}
1348 1228
1349/* 1229/*
1350 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1230 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1351 * job preparing multi-part monsters 1231 * job preparing multi-part monsters
1352 */ 1232 */
1353object * 1233object *
1354insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1234insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1355{ 1235{
1356 object * 1236 object *tmp;
1357 tmp;
1358 1237
1359 if (op->head) 1238 if (op->head)
1360 op = op->head; 1239 op = op->head;
1240
1361 for (tmp = op; tmp; tmp = tmp->more) 1241 for (tmp = op; tmp; tmp = tmp->more)
1362 { 1242 {
1363 tmp->x = x + tmp->arch->clone.x; 1243 tmp->x = x + tmp->arch->clone.x;
1364 tmp->y = y + tmp->arch->clone.y; 1244 tmp->y = y + tmp->arch->clone.y;
1365 } 1245 }
1246
1366 return insert_ob_in_map (op, m, originator, flag); 1247 return insert_ob_in_map (op, m, originator, flag);
1367} 1248}
1368 1249
1369/* 1250/*
1370 * insert_ob_in_map (op, map, originator, flag): 1251 * insert_ob_in_map (op, map, originator, flag):
1386 * NULL if 'op' was destroyed 1267 * NULL if 'op' was destroyed
1387 * just 'op' otherwise 1268 * just 'op' otherwise
1388 */ 1269 */
1389 1270
1390object * 1271object *
1391insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1272insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1392{ 1273{
1393 object *tmp, *top, *floor = NULL; 1274 object *tmp, *top, *floor = NULL;
1394 sint16 x, y; 1275 sint16 x, y;
1395 1276
1396 if (QUERY_FLAG (op, FLAG_FREED)) 1277 if (QUERY_FLAG (op, FLAG_FREED))
1399 return NULL; 1280 return NULL;
1400 } 1281 }
1401 1282
1402 if (m == NULL) 1283 if (m == NULL)
1403 { 1284 {
1404 dump_object (op); 1285 char *dump = dump_object (op);
1405 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1286 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1287 free (dump);
1406 return op; 1288 return op;
1407 } 1289 }
1408 1290
1409 if (out_of_map (m, op->x, op->y)) 1291 if (out_of_map (m, op->x, op->y))
1410 { 1292 {
1411 dump_object (op); 1293 char *dump = dump_object (op);
1412 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1294 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1413#ifdef MANY_CORES 1295#ifdef MANY_CORES
1414 /* Better to catch this here, as otherwise the next use of this object 1296 /* Better to catch this here, as otherwise the next use of this object
1415 * is likely to cause a crash. Better to find out where it is getting 1297 * is likely to cause a crash. Better to find out where it is getting
1416 * improperly inserted. 1298 * improperly inserted.
1417 */ 1299 */
1418 abort (); 1300 abort ();
1419#endif 1301#endif
1302 free (dump);
1420 return op; 1303 return op;
1421 } 1304 }
1422 1305
1423 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1306 if (!QUERY_FLAG (op, FLAG_REMOVED))
1424 { 1307 {
1425 dump_object (op); 1308 char *dump = dump_object (op);
1426 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1309 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1310 free (dump);
1427 return op; 1311 return op;
1428 } 1312 }
1429 1313
1430 if (op->more != NULL) 1314 if (op->more != NULL)
1431 { 1315 {
1661 * op is the object to insert it under: supplies x and the map. 1545 * op is the object to insert it under: supplies x and the map.
1662 */ 1546 */
1663void 1547void
1664replace_insert_ob_in_map (const char *arch_string, object *op) 1548replace_insert_ob_in_map (const char *arch_string, object *op)
1665{ 1549{
1666 object *tmp; 1550 object *
1551 tmp;
1667 object *tmp1; 1552 object *
1553 tmp1;
1668 1554
1669 /* first search for itself and remove any old instances */ 1555 /* first search for itself and remove any old instances */
1670 1556
1671 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1557 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1672 { 1558 {
1675 remove_ob (tmp); 1561 remove_ob (tmp);
1676 free_object (tmp); 1562 free_object (tmp);
1677 } 1563 }
1678 } 1564 }
1679 1565
1680 tmp1 = arch_to_object (find_archetype (arch_string)); 1566 tmp1 = arch_to_object (archetype::find (arch_string));
1681 1567
1682 tmp1->x = op->x; 1568 tmp1->x = op->x;
1683 tmp1->y = op->y; 1569 tmp1->y = op->y;
1684 insert_ob_in_map (tmp1, op->map, op, 0); 1570 insert_ob_in_map (tmp1, op->map, op, 0);
1685} 1571}
1703 if (orig_ob->nrof < nr) 1589 if (orig_ob->nrof < nr)
1704 { 1590 {
1705 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1591 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1706 return NULL; 1592 return NULL;
1707 } 1593 }
1594
1708 newob = object_create_clone (orig_ob); 1595 newob = object_create_clone (orig_ob);
1596
1709 if ((orig_ob->nrof -= nr) < 1) 1597 if ((orig_ob->nrof -= nr) < 1)
1710 { 1598 {
1711 if (!is_removed) 1599 if (!is_removed)
1712 remove_ob (orig_ob); 1600 remove_ob (orig_ob);
1713 free_object2 (orig_ob, 1); 1601 free_object2 (orig_ob, 1);
1721 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1609 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1722 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1610 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1723 return NULL; 1611 return NULL;
1724 } 1612 }
1725 } 1613 }
1614
1726 newob->nrof = nr; 1615 newob->nrof = nr;
1727 1616
1728 return newob; 1617 return newob;
1729} 1618}
1730 1619
1737 */ 1626 */
1738 1627
1739object * 1628object *
1740decrease_ob_nr (object *op, uint32 i) 1629decrease_ob_nr (object *op, uint32 i)
1741{ 1630{
1742 object * 1631 object *tmp;
1743 tmp;
1744 player * 1632 player *pl;
1745 pl;
1746 1633
1747 if (i == 0) /* objects with op->nrof require this check */ 1634 if (i == 0) /* objects with op->nrof require this check */
1748 return op; 1635 return op;
1749 1636
1750 if (i > op->nrof) 1637 if (i > op->nrof)
1751 i = op->nrof; 1638 i = op->nrof;
1752 1639
1753 if (QUERY_FLAG (op, FLAG_REMOVED)) 1640 if (QUERY_FLAG (op, FLAG_REMOVED))
1754 {
1755 op->nrof -= i; 1641 op->nrof -= i;
1756 }
1757 else if (op->env != NULL) 1642 else if (op->env != NULL)
1758 { 1643 {
1759 /* is this object in the players inventory, or sub container 1644 /* is this object in the players inventory, or sub container
1760 * therein? 1645 * therein?
1761 */ 1646 */
1796 } 1681 }
1797 } 1682 }
1798 } 1683 }
1799 else 1684 else
1800 { 1685 {
1801 object *
1802 above = op->above; 1686 object *above = op->above;
1803 1687
1804 if (i < op->nrof) 1688 if (i < op->nrof)
1805 {
1806 op->nrof -= i; 1689 op->nrof -= i;
1807 }
1808 else 1690 else
1809 { 1691 {
1810 remove_ob (op); 1692 remove_ob (op);
1811 op->nrof = 0; 1693 op->nrof = 0;
1812 } 1694 }
1695
1813 /* Since we just removed op, op->above is null */ 1696 /* Since we just removed op, op->above is null */
1814 for (tmp = above; tmp != NULL; tmp = tmp->above) 1697 for (tmp = above; tmp != NULL; tmp = tmp->above)
1815 if (tmp->type == PLAYER) 1698 if (tmp->type == PLAYER)
1816 { 1699 {
1817 if (op->nrof) 1700 if (op->nrof)
1820 esrv_del_item (tmp->contr, op->count); 1703 esrv_del_item (tmp->contr, op->count);
1821 } 1704 }
1822 } 1705 }
1823 1706
1824 if (op->nrof) 1707 if (op->nrof)
1825 {
1826 return op; 1708 return op;
1827 }
1828 else 1709 else
1829 { 1710 {
1830 free_object (op); 1711 free_object (op);
1831 return NULL; 1712 return NULL;
1832 } 1713 }
1841add_weight (object *op, signed long weight) 1722add_weight (object *op, signed long weight)
1842{ 1723{
1843 while (op != NULL) 1724 while (op != NULL)
1844 { 1725 {
1845 if (op->type == CONTAINER) 1726 if (op->type == CONTAINER)
1846 {
1847 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1727 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1848 } 1728
1849 op->carrying += weight; 1729 op->carrying += weight;
1850 op = op->env; 1730 op = op->env;
1851 } 1731 }
1852} 1732}
1853 1733
1872 tmp, * 1752 tmp, *
1873 otmp; 1753 otmp;
1874 1754
1875 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1755 if (!QUERY_FLAG (op, FLAG_REMOVED))
1876 { 1756 {
1877 dump_object (op); 1757 char *dump = dump_object (op);
1878 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1758 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1759 free (dump);
1879 return op; 1760 return op;
1880 } 1761 }
1762
1881 if (where == NULL) 1763 if (where == NULL)
1882 { 1764 {
1883 dump_object (op); 1765 char *dump = dump_object (op);
1884 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1766 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1767 free (dump);
1885 return op; 1768 return op;
1886 } 1769 }
1770
1887 if (where->head) 1771 if (where->head)
1888 { 1772 {
1889 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); 1773 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1890 where = where->head; 1774 where = where->head;
1891 } 1775 }
1776
1892 if (op->more) 1777 if (op->more)
1893 { 1778 {
1894 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1779 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1895 return op; 1780 return op;
1896 } 1781 }
1782
1897 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1783 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1898 CLEAR_FLAG (op, FLAG_REMOVED); 1784 CLEAR_FLAG (op, FLAG_REMOVED);
1899 if (op->nrof) 1785 if (op->nrof)
1900 { 1786 {
1901 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1787 for (tmp = where->inv; tmp != NULL; tmp = tmp->below)
1987 1873
1988int 1874int
1989check_move_on (object *op, object *originator) 1875check_move_on (object *op, object *originator)
1990{ 1876{
1991 object *tmp; 1877 object *tmp;
1992 tag_t tag;
1993 mapstruct *m = op->map; 1878 maptile *m = op->map;
1994 int x = op->x, y = op->y; 1879 int x = op->x, y = op->y;
1995 1880
1996 MoveType move_on, move_slow, move_block; 1881 MoveType move_on, move_slow, move_block;
1997 1882
1998 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1883 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1999 return 0; 1884 return 0;
2000
2001 tag = op->count;
2002 1885
2003 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1886 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
2004 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1887 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
2005 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1888 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
2006 1889
2049 { 1932 {
2050 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1933 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2051 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1934 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2052 { 1935 {
2053 1936
1937 float
2054 float diff = tmp->move_slow_penalty * FABS (op->speed); 1938 diff = tmp->move_slow_penalty * FABS (op->speed);
2055 1939
2056 if (op->type == PLAYER) 1940 if (op->type == PLAYER)
2057 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1941 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2058 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1942 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2059 diff /= 4.0; 1943 diff /= 4.0;
2066 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1950 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2067 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1951 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2068 { 1952 {
2069 move_apply (tmp, op, originator); 1953 move_apply (tmp, op, originator);
2070 1954
2071 if (was_destroyed (op, tag)) 1955 if (op->destroyed ())
2072 return 1; 1956 return 1;
2073 1957
2074 /* what the person/creature stepped onto has moved the object 1958 /* what the person/creature stepped onto has moved the object
2075 * someplace new. Don't process any further - if we did, 1959 * someplace new. Don't process any further - if we did,
2076 * have a feeling strange problems would result. 1960 * have a feeling strange problems would result.
2088 * a matching archetype at the given map and coordinates. 1972 * a matching archetype at the given map and coordinates.
2089 * The first matching object is returned, or NULL if none. 1973 * The first matching object is returned, or NULL if none.
2090 */ 1974 */
2091 1975
2092object * 1976object *
2093present_arch (const archetype *at, mapstruct *m, int x, int y) 1977present_arch (const archetype *at, maptile *m, int x, int y)
2094{ 1978{
2095 object * 1979 object *
2096 tmp; 1980 tmp;
2097 1981
2098 if (m == NULL || out_of_map (m, x, y)) 1982 if (m == NULL || out_of_map (m, x, y))
2111 * a matching type variable at the given map and coordinates. 1995 * a matching type variable at the given map and coordinates.
2112 * The first matching object is returned, or NULL if none. 1996 * The first matching object is returned, or NULL if none.
2113 */ 1997 */
2114 1998
2115object * 1999object *
2116present (unsigned char type, mapstruct *m, int x, int y) 2000present (unsigned char type, maptile *m, int x, int y)
2117{ 2001{
2118 object * 2002 object *
2119 tmp; 2003 tmp;
2120 2004
2121 if (out_of_map (m, x, y)) 2005 if (out_of_map (m, x, y))
2261 * the archetype because that isn't correct if the monster has been 2145 * the archetype because that isn't correct if the monster has been
2262 * customized, changed states, etc. 2146 * customized, changed states, etc.
2263 */ 2147 */
2264 2148
2265int 2149int
2266find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2150find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2267{ 2151{
2268 int 2152 int
2269 i, 2153 i,
2270 index = 0, flag; 2154 index = 0, flag;
2271 static int 2155 static int
2292 return -1; 2176 return -1;
2293 return altern[RANDOM () % index]; 2177 return altern[RANDOM () % index];
2294} 2178}
2295 2179
2296/* 2180/*
2297 * find_first_free_spot(archetype, mapstruct, x, y) works like 2181 * find_first_free_spot(archetype, maptile, x, y) works like
2298 * find_free_spot(), but it will search max number of squares. 2182 * find_free_spot(), but it will search max number of squares.
2299 * But it will return the first available spot, not a random choice. 2183 * But it will return the first available spot, not a random choice.
2300 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2184 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2301 */ 2185 */
2302 2186
2303int 2187int
2304find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2188find_first_free_spot (const object *ob, maptile *m, int x, int y)
2305{ 2189{
2306 int 2190 int
2307 i; 2191 i;
2308 2192
2309 for (i = 0; i < SIZEOFFREE; i++) 2193 for (i = 0; i < SIZEOFFREE; i++)
2373 * because we have to know what movement the thing looking to move 2257 * because we have to know what movement the thing looking to move
2374 * there is capable of. 2258 * there is capable of.
2375 */ 2259 */
2376 2260
2377int 2261int
2378find_dir (mapstruct *m, int x, int y, object *exclude) 2262find_dir (maptile *m, int x, int y, object *exclude)
2379{ 2263{
2380 int 2264 int
2381 i, 2265 i,
2382 max = SIZEOFFREE, mflags; 2266 max = SIZEOFFREE, mflags;
2383 sint16 2267
2384 nx, 2268 sint16 nx, ny;
2385 ny;
2386 object * 2269 object *
2387 tmp; 2270 tmp;
2388 mapstruct * 2271 maptile *
2389 mp; 2272 mp;
2390 MoveType 2273
2391 blocked, 2274 MoveType blocked, move_type;
2392 move_type;
2393 2275
2394 if (exclude && exclude->head) 2276 if (exclude && exclude->head)
2395 { 2277 {
2396 exclude = exclude->head; 2278 exclude = exclude->head;
2397 move_type = exclude->move_type; 2279 move_type = exclude->move_type;
2602 * Modified to be map tile aware -.MSW 2484 * Modified to be map tile aware -.MSW
2603 */ 2485 */
2604 2486
2605 2487
2606int 2488int
2607can_see_monsterP (mapstruct *m, int x, int y, int dir) 2489can_see_monsterP (maptile *m, int x, int y, int dir)
2608{ 2490{
2609 sint16 2491 sint16 dx, dy;
2610 dx,
2611 dy;
2612 int 2492 int
2613 mflags; 2493 mflags;
2614 2494
2615 if (dir < 0) 2495 if (dir < 0)
2616 return 0; /* exit condition: invalid direction */ 2496 return 0; /* exit condition: invalid direction */
2694 if (prev) 2574 if (prev)
2695 prev->more = tmp; 2575 prev->more = tmp;
2696 prev = tmp; 2576 prev = tmp;
2697 } 2577 }
2698 2578
2699 /*** copy inventory ***/
2700 for (item = src->inv; item; item = item->below) 2579 for (item = src->inv; item; item = item->below)
2701 {
2702 (void) insert_ob_in_ob (object_create_clone (item), dst); 2580 insert_ob_in_ob (object_create_clone (item), dst);
2703 }
2704 2581
2705 return dst; 2582 return dst;
2706} 2583}
2707 2584
2708/* return true if the object was destroyed, 0 otherwise */
2709int
2710was_destroyed (const object *op, tag_t old_tag)
2711{
2712 /* checking for FLAG_FREED isn't necessary, but makes this function more
2713 * robust */
2714 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2715}
2716
2717/* GROS - Creates an object using a string representing its content. */ 2585/* GROS - Creates an object using a string representing its content. */
2718
2719/* Basically, we save the content of the string to a temp file, then call */ 2586/* Basically, we save the content of the string to a temp file, then call */
2720
2721/* load_object on it. I admit it is a highly inefficient way to make things, */ 2587/* load_object on it. I admit it is a highly inefficient way to make things, */
2722
2723/* but it was simple to make and allows reusing the load_object function. */ 2588/* but it was simple to make and allows reusing the load_object function. */
2724
2725/* Remember not to use load_object_str in a time-critical situation. */ 2589/* Remember not to use load_object_str in a time-critical situation. */
2726
2727/* Also remember that multiparts objects are not supported for now. */ 2590/* Also remember that multiparts objects are not supported for now. */
2728 2591
2729object * 2592object *
2730load_object_str (const char *obstr) 2593load_object_str (const char *obstr)
2731{ 2594{
2732 object * 2595 object *op;
2733 op;
2734 char
2735 filename[MAX_BUF]; 2596 char filename[MAX_BUF];
2736 2597
2737 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2598 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2738 2599
2739 FILE *
2740 tempfile = fopen (filename, "w"); 2600 FILE *tempfile = fopen (filename, "w");
2741 2601
2742 if (tempfile == NULL) 2602 if (tempfile == NULL)
2743 { 2603 {
2744 LOG (llevError, "Error - Unable to access load object temp file\n"); 2604 LOG (llevError, "Error - Unable to access load object temp file\n");
2745 return NULL; 2605 return NULL;
2746 }; 2606 }
2607
2747 fprintf (tempfile, obstr); 2608 fprintf (tempfile, obstr);
2748 fclose (tempfile); 2609 fclose (tempfile);
2749 2610
2750 op = get_object (); 2611 op = get_object ();
2751 2612
2752 object_thawer 2613 object_thawer thawer (filename);
2753 thawer (filename);
2754 2614
2755 if (thawer) 2615 if (thawer)
2756 load_object (thawer, op, 0); 2616 load_object (thawer, op, 0);
2757 2617
2758 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2618 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2766 * returns NULL if no match. 2626 * returns NULL if no match.
2767 */ 2627 */
2768object * 2628object *
2769find_obj_by_type_subtype (const object *who, int type, int subtype) 2629find_obj_by_type_subtype (const object *who, int type, int subtype)
2770{ 2630{
2771 object * 2631 object *tmp;
2772 tmp;
2773 2632
2774 for (tmp = who->inv; tmp; tmp = tmp->below) 2633 for (tmp = who->inv; tmp; tmp = tmp->below)
2775 if (tmp->type == type && tmp->subtype == subtype) 2634 if (tmp->type == type && tmp->subtype == subtype)
2776 return tmp; 2635 return tmp;
2777 2636
2785 * do the desired thing. 2644 * do the desired thing.
2786 */ 2645 */
2787key_value * 2646key_value *
2788get_ob_key_link (const object *ob, const char *key) 2647get_ob_key_link (const object *ob, const char *key)
2789{ 2648{
2790 key_value * 2649 key_value *link;
2791 link;
2792 2650
2793 for (link = ob->key_values; link != NULL; link = link->next) 2651 for (link = ob->key_values; link != NULL; link = link->next)
2794 {
2795 if (link->key == key) 2652 if (link->key == key)
2796 {
2797 return link; 2653 return link;
2798 }
2799 }
2800 2654
2801 return NULL; 2655 return NULL;
2802} 2656}
2803 2657
2804/* 2658/*
2809 * The returned string is shared. 2663 * The returned string is shared.
2810 */ 2664 */
2811const char * 2665const char *
2812get_ob_key_value (const object *op, const char *const key) 2666get_ob_key_value (const object *op, const char *const key)
2813{ 2667{
2814 key_value * 2668 key_value *link;
2815 link; 2669 shstr_cmp canonical_key (key);
2816 const char *
2817 canonical_key;
2818 2670
2819 canonical_key = shstr::find (key);
2820
2821 if (canonical_key == NULL) 2671 if (!canonical_key)
2822 { 2672 {
2823 /* 1. There being a field named key on any object 2673 /* 1. There being a field named key on any object
2824 * implies there'd be a shared string to find. 2674 * implies there'd be a shared string to find.
2825 * 2. Since there isn't, no object has this field. 2675 * 2. Since there isn't, no object has this field.
2826 * 3. Therefore, *this* object doesn't have this field. 2676 * 3. Therefore, *this* object doesn't have this field.
2827 */ 2677 */
2828 return NULL; 2678 return 0;
2829 } 2679 }
2830 2680
2831 /* This is copied from get_ob_key_link() above - 2681 /* This is copied from get_ob_key_link() above -
2832 * only 4 lines, and saves the function call overhead. 2682 * only 4 lines, and saves the function call overhead.
2833 */ 2683 */
2834 for (link = op->key_values; link != NULL; link = link->next) 2684 for (link = op->key_values; link; link = link->next)
2835 {
2836 if (link->key == canonical_key) 2685 if (link->key == canonical_key)
2837 {
2838 return link->value; 2686 return link->value;
2839 } 2687
2840 }
2841 return NULL; 2688 return 0;
2842} 2689}
2843 2690
2844 2691
2845/* 2692/*
2846 * Updates the canonical_key in op to value. 2693 * Updates the canonical_key in op to value.
2882 if (last) 2729 if (last)
2883 last->next = field->next; 2730 last->next = field->next;
2884 else 2731 else
2885 op->key_values = field->next; 2732 op->key_values = field->next;
2886 2733
2887 delete
2888 field; 2734 delete field;
2889 } 2735 }
2890 } 2736 }
2891 return TRUE; 2737 return TRUE;
2892 } 2738 }
2893 /* IF we get here, key doesn't exist */ 2739 /* IF we get here, key doesn't exist */
2928 * Returns TRUE on success. 2774 * Returns TRUE on success.
2929 */ 2775 */
2930int 2776int
2931set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2777set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2932{ 2778{
2933 shstr
2934 key_ (key); 2779 shstr key_ (key);
2935 2780
2936 return set_ob_key_value_s (op, key_, value, add_key); 2781 return set_ob_key_value_s (op, key_, value, add_key);
2937} 2782}
2783
2784object::depth_iterator::depth_iterator (object *container)
2785: iterator_base (container)
2786{
2787 while (item->inv)
2788 item = item->inv;
2789}
2790
2791void
2792object::depth_iterator::next ()
2793{
2794 if (item->below)
2795 {
2796 item = item->below;
2797
2798 while (item->inv)
2799 item = item->inv;
2800 }
2801 else
2802 item = item->env;
2803}
2804
2805// return a suitable string describing an objetc in enough detail to find it
2806const char *
2807object::debug_desc (char *info) const
2808{
2809 char info2[256 * 3];
2810 char *p = info;
2811
2812 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2813 count,
2814 &name,
2815 title ? " " : "",
2816 title ? (const char *)title : "");
2817
2818 if (env)
2819 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2820
2821 if (map)
2822 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2823
2824 return info;
2825}
2826
2827const char *
2828object::debug_desc () const
2829{
2830 static char info[256 * 3];
2831 return debug_desc (info);
2832}
2833

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