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Comparing deliantra/server/common/object.C (file contents):
Revision 1.27 by root, Mon Sep 11 12:08:45 2006 UTC vs.
Revision 1.77 by root, Thu Dec 21 23:37:05 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.27 2006/09/11 12:08:45 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 26 variable. */
33#include <global.h> 27#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 28#include <stdio.h>
36# include <sys/types.h> 29#include <sys/types.h>
37# include <sys/uio.h> 30#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 31#include <object.h>
40#include <funcpoint.h> 32#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 33#include <loader.h>
34
35#include <bitset>
36
43int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
44 40
45object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
47 42
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50}; 45};
57int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 55};
61 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 135static int
64compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
65{ 137{
66 key_value *wants_field; 138 key_value *wants_field;
113 * 185 *
114 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
115 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
116 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
117 * 189 *
118 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
119 * 191 *
120 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
121 * check weight 193 * check weight
122 */ 194 */
123 195
124bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
125{ 197{
126 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
127 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
128 return 0; 204 return 0;
129 205
130 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
131 return 0;
132
133 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
134 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
135 * used to store nrof). 209 * used to store nrof).
136 */ 210 */
137 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
147 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
148 222
149 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
150 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
151 225
152 226 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
153 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
154 * being locked in inventory should prevent merging.
155 * 0x4 in flags3 is CLIENT_SENT
156 */
157 if ((ob1->arch != ob2->arch) ||
158 (ob1->flags[0] != ob2->flags[0]) ||
159 (ob1->flags[1] != ob2->flags[1]) ||
160 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
161 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
162 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
163 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
164 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
165 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
166 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
167 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
168 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
169 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
170 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
171 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
172 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
173 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
174 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
175 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
176 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
177 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
178 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
179 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
180 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
181 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
182 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
183 return 0; 251 return 0;
184 252
185 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
186 * check all objects in the inventory. 254 * check all objects in the inventory.
187 */ 255 */
190 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
191 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
192 return 0; 260 return 0;
193 261
194 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
195 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
196 return 0; 264 return 0;
197 265
198 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
199 * if it is valid. 267 * if it is valid.
200 */ 268 */
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 282 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 283 return 0;
216 284
217 switch (ob1->type) 285 switch (ob1->type)
218 { 286 {
219 case SCROLL: 287 case SCROLL:
220 if (ob1->level != ob2->level) 288 if (ob1->level != ob2->level)
221 return 0; 289 return 0;
222 break; 290 break;
223 } 291 }
224 292
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 293 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 294 {
227 /* At least one of these has key_values. */ 295 /* At least one of these has key_values. */
249/* 317/*
250 * sum_weight() is a recursive function which calculates the weight 318 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 319 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 320 * containers are carrying, and sums it up.
253 */ 321 */
254signed long 322long
255sum_weight (object *op) 323sum_weight (object *op)
256{ 324{
257 signed long sum; 325 long sum;
258 object *inv; 326 object *inv;
259 327
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 328 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 329 {
262 if (inv->inv) 330 if (inv->inv)
263 sum_weight (inv); 331 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 332 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 333 }
334
266 if (op->type == CONTAINER && op->stats.Str) 335 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 336 sum = (sum * (100 - op->stats.Str)) / 100;
337
268 if (op->carrying != sum) 338 if (op->carrying != sum)
269 op->carrying = sum; 339 op->carrying = sum;
340
270 return sum; 341 return sum;
271} 342}
272 343
273/** 344/**
274 * Return the outermost environment object for a given object. 345 * Return the outermost environment object for a given object.
281 op = op->env; 352 op = op->env;
282 return op; 353 return op;
283} 354}
284 355
285/* 356/*
286 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
287 * a better check. We basically keeping traversing up until we can't
288 * or find a player.
289 */
290
291object *
292is_player_inv (object *op)
293{
294 for (; op != NULL && op->type != PLAYER; op = op->env)
295 if (op->env == op)
296 op->env = NULL;
297 return op;
298}
299
300/*
301 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
302 * Some error messages. 358 * Some error messages.
303 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
304 */ 360 */
305 361
306void 362char *
307dump_object2 (object *op)
308{
309 errmsg[0] = 0;
310 return;
311 //TODO//D#d#
312#if 0
313 char *cp;
314
315/* object *tmp;*/
316
317 if (op->arch != NULL)
318 {
319 strcat (errmsg, "arch ");
320 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
321 strcat (errmsg, "\n");
322 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
323 strcat (errmsg, cp);
324# if 0
325 /* Don't dump player diffs - they are too long, mostly meaningless, and
326 * will overflow the buffer.
327 * Changed so that we don't dump inventory either. This may
328 * also overflow the buffer.
329 */
330 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
331 strcat (errmsg, cp);
332 for (tmp = op->inv; tmp; tmp = tmp->below)
333 dump_object2 (tmp);
334# endif
335 strcat (errmsg, "end\n");
336 }
337 else
338 {
339 strcat (errmsg, "Object ");
340 if (op->name == NULL)
341 strcat (errmsg, "(null)");
342 else
343 strcat (errmsg, op->name);
344 strcat (errmsg, "\n");
345# if 0
346 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
347 strcat (errmsg, cp);
348 for (tmp = op->inv; tmp; tmp = tmp->below)
349 dump_object2 (tmp);
350# endif
351 strcat (errmsg, "end\n");
352 }
353#endif
354}
355
356/*
357 * Dumps an object. Returns output in the static global errmsg array.
358 */
359
360void
361dump_object (object *op) 363dump_object (object *op)
362{ 364{
363 if (op == NULL) 365 if (!op)
364 { 366 return strdup ("[NULLOBJ]");
365 strcpy (errmsg, "[NULL pointer]");
366 return;
367 }
368 errmsg[0] = '\0';
369 dump_object2 (op);
370}
371 367
372void 368 object_freezer freezer;
373dump_all_objects (void) 369 save_object (freezer, op, 3);
374{ 370 return freezer.as_string ();
375 object *op;
376
377 for (op = objects; op != NULL; op = op->next)
378 {
379 dump_object (op);
380 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
381 }
382} 371}
383 372
384/* 373/*
385 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
386 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
406 */ 395 */
407 396
408object * 397object *
409find_object (tag_t i) 398find_object (tag_t i)
410{ 399{
411 object *op; 400 for (object *op = object::first; op; op = op->next)
412
413 for (op = objects; op != NULL; op = op->next)
414 if (op->count == i) 401 if (op->count == i)
415 break; 402 return op;
403
416 return op; 404 return 0;
417} 405}
418 406
419/* 407/*
420 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
421 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
423 */ 411 */
424 412
425object * 413object *
426find_object_name (const char *str) 414find_object_name (const char *str)
427{ 415{
428 const char *name = shstr::find (str); 416 shstr_cmp str_ (str);
429 object *op; 417 object *op;
430 418
431 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
432 if (&op->name == name) 420 if (op->name == str_)
433 break; 421 break;
434 422
435 return op; 423 return op;
436} 424}
437 425
440{ 428{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 430}
443 431
444/* 432/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 433 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 434 * skill and experience objects.
485 */ 435 */
486void 436void
487set_owner (object *op, object *owner) 437object::set_owner (object *owner)
488{ 438{
489 if (owner == NULL || op == NULL) 439 if (!owner)
490 return; 440 return;
491 441
492 /* next line added to allow objects which own objects */ 442 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 443 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 444 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 445 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 446 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 447 * didn't match, this check is valid and I believe that cause is valid.
498 */ 448 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 449 while (owner->owner)
500 owner = owner->owner; 450 owner = owner->owner;
501 451
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 452 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512}
513
514/* Set the owner to clone's current owner and set the skill and experience
515 * objects to clone's objects (typically those objects that where the owner's
516 * current skill and experience objects at the time when clone's owner was
517 * set - not the owner's current skill and experience objects).
518 *
519 * Use this function if player created an object (e.g. fire bullet, swarm
520 * spell), and this object creates further objects whose kills should be
521 * accounted for the player's original skill, even if player has changed
522 * skills meanwhile.
523 */
524void
525copy_owner (object *op, object *clone)
526{
527 object *owner = get_owner (clone);
528
529 if (owner == NULL)
530 {
531 /* players don't have owners - they own themselves. Update
532 * as appropriate.
533 */
534 if (clone->type == PLAYER)
535 owner = clone;
536 else
537 return;
538 }
539
540 set_owner (op, owner);
541} 453}
542 454
543/* Zero the key_values on op, decrementing the shared-string 455/* Zero the key_values on op, decrementing the shared-string
544 * refcounts and freeing the links. 456 * refcounts and freeing the links.
545 */ 457 */
561{ 473{
562 attachable_base::clear (); 474 attachable_base::clear ();
563 475
564 free_key_values (this); 476 free_key_values (this);
565 477
566 clear_owner (this); 478 owner = 0;
567
568 name = 0; 479 name = 0;
569 name_pl = 0; 480 name_pl = 0;
570 title = 0; 481 title = 0;
571 race = 0; 482 race = 0;
572 slaying = 0; 483 slaying = 0;
573 skill = 0; 484 skill = 0;
574 msg = 0; 485 msg = 0;
575 lore = 0; 486 lore = 0;
576 custom_name = 0; 487 custom_name = 0;
577 materialname = 0; 488 materialname = 0;
489 contr = 0;
490 below = 0;
491 above = 0;
492 inv = 0;
493 container = 0;
494 env = 0;
495 more = 0;
496 head = 0;
497 map = 0;
498 active_next = 0;
499 active_prev = 0;
578 500
579 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 501 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
580 502
581 SET_FLAG (this, FLAG_REMOVED); 503 SET_FLAG (this, FLAG_REMOVED);
582}
583 504
584void object::clone (object *destination)
585{
586 *(object_copy *) destination = *this;
587 *(object_pod *) destination = *this;
588
589 if (self || cb)
590 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
591}
592
593/*
594 * clear_object() frees everything allocated by an object, and also
595 * clears all variables and flags to default settings.
596 */
597
598void
599clear_object (object *op)
600{
601 op->clear ();
602
603 op->contr = NULL;
604 op->below = NULL;
605 op->above = NULL;
606 op->inv = NULL;
607 op->container = NULL;
608 op->env = NULL;
609 op->more = NULL;
610 op->head = NULL;
611 op->map = NULL;
612 op->refcount = 0;
613 op->active_next = NULL;
614 op->active_prev = NULL;
615 /* What is not cleared is next, prev, and count */ 505 /* What is not cleared is next, prev, and count */
616 506
617 op->expmul = 1.0; 507 expmul = 1.0;
618 op->face = blank_face; 508 face = blank_face;
619 op->attacked_by_count = -1;
620 509
621 if (settings.casting_time) 510 if (settings.casting_time)
622 op->casting_time = -1; 511 casting_time = -1;
623} 512}
624 513
625/* 514/*
626 * copy object first frees everything allocated by the second object, 515 * copy_to first frees everything allocated by the dst object,
627 * and then copies the contends of the first object into the second 516 * and then copies the contents of itself into the second
628 * object, allocating what needs to be allocated. Basically, any 517 * object, allocating what needs to be allocated. Basically, any
629 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 518 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
630 * if the first object is freed, the pointers in the new object 519 * if the first object is freed, the pointers in the new object
631 * will point at garbage. 520 * will point at garbage.
632 */ 521 */
633
634void 522void
635copy_object (object *op2, object *op) 523object::copy_to (object *dst)
636{ 524{
637 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 525 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
638 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 526 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
639 527
640 op2->clone (op); 528 *(object_copy *)dst = *this;
529 *(object_pod *)dst = *this;
530
531 if (self || cb)
532 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
641 533
642 if (is_freed) 534 if (is_freed)
643 SET_FLAG (op, FLAG_FREED); 535 SET_FLAG (dst, FLAG_FREED);
536
644 if (is_removed) 537 if (is_removed)
645 SET_FLAG (op, FLAG_REMOVED); 538 SET_FLAG (dst, FLAG_REMOVED);
646 539
647 if (op2->speed < 0) 540 if (speed < 0)
648 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 541 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
649 542
650 /* Copy over key_values, if any. */ 543 /* Copy over key_values, if any. */
651 if (op2->key_values) 544 if (key_values)
652 { 545 {
653 key_value *tail = 0; 546 key_value *tail = 0;
654 key_value *i; 547 key_value *i;
655 548
656 op->key_values = 0; 549 dst->key_values = 0;
657 550
658 for (i = op2->key_values; i; i = i->next) 551 for (i = key_values; i; i = i->next)
659 { 552 {
660 key_value *new_link = new key_value; 553 key_value *new_link = new key_value;
661 554
662 new_link->next = 0; 555 new_link->next = 0;
663 new_link->key = i->key; 556 new_link->key = i->key;
664 new_link->value = i->value; 557 new_link->value = i->value;
665 558
666 /* Try and be clever here, too. */ 559 /* Try and be clever here, too. */
667 if (!op->key_values) 560 if (!dst->key_values)
668 { 561 {
669 op->key_values = new_link; 562 dst->key_values = new_link;
670 tail = new_link; 563 tail = new_link;
671 } 564 }
672 else 565 else
673 { 566 {
674 tail->next = new_link; 567 tail->next = new_link;
675 tail = new_link; 568 tail = new_link;
676 } 569 }
677 } 570 }
678 } 571 }
679 572
680 update_ob_speed (op); 573 update_ob_speed (dst);
574}
575
576object *
577object::clone ()
578{
579 object *neu = create ();
580 copy_to (neu);
581 return neu;
681} 582}
682 583
683/* 584/*
684 * If an object with the IS_TURNABLE() flag needs to be turned due 585 * If an object with the IS_TURNABLE() flag needs to be turned due
685 * to the closest player being on the other side, this function can 586 * to the closest player being on the other side, this function can
698/* 599/*
699 * Updates the speed of an object. If the speed changes from 0 to another 600 * Updates the speed of an object. If the speed changes from 0 to another
700 * value, or vice versa, then add/remove the object from the active list. 601 * value, or vice versa, then add/remove the object from the active list.
701 * This function needs to be called whenever the speed of an object changes. 602 * This function needs to be called whenever the speed of an object changes.
702 */ 603 */
703
704void 604void
705update_ob_speed (object *op) 605update_ob_speed (object *op)
706{ 606{
707 extern int arch_init; 607 extern int arch_init;
708 608
717 abort (); 617 abort ();
718#else 618#else
719 op->speed = 0; 619 op->speed = 0;
720#endif 620#endif
721 } 621 }
622
722 if (arch_init) 623 if (arch_init)
723 {
724 return; 624 return;
725 } 625
726 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 626 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
727 { 627 {
728 /* If already on active list, don't do anything */ 628 /* If already on active list, don't do anything */
729 if (op->active_next || op->active_prev || op == active_objects) 629 if (op->active_next || op->active_prev || op == active_objects)
730 return; 630 return;
731 631
732 /* process_events() expects us to insert the object at the beginning 632 /* process_events() expects us to insert the object at the beginning
733 * of the list. */ 633 * of the list. */
734 op->active_next = active_objects; 634 op->active_next = active_objects;
635
735 if (op->active_next != NULL) 636 if (op->active_next != NULL)
736 op->active_next->active_prev = op; 637 op->active_next->active_prev = op;
638
737 active_objects = op; 639 active_objects = op;
738 } 640 }
739 else 641 else
740 { 642 {
741 /* If not on the active list, nothing needs to be done */ 643 /* If not on the active list, nothing needs to be done */
743 return; 645 return;
744 646
745 if (op->active_prev == NULL) 647 if (op->active_prev == NULL)
746 { 648 {
747 active_objects = op->active_next; 649 active_objects = op->active_next;
650
748 if (op->active_next != NULL) 651 if (op->active_next != NULL)
749 op->active_next->active_prev = NULL; 652 op->active_next->active_prev = NULL;
750 } 653 }
751 else 654 else
752 { 655 {
753 op->active_prev->active_next = op->active_next; 656 op->active_prev->active_next = op->active_next;
657
754 if (op->active_next) 658 if (op->active_next)
755 op->active_next->active_prev = op->active_prev; 659 op->active_next->active_prev = op->active_prev;
756 } 660 }
661
757 op->active_next = NULL; 662 op->active_next = NULL;
758 op->active_prev = NULL; 663 op->active_prev = NULL;
759 } 664 }
760} 665}
761 666
789 op->active_next = NULL; 694 op->active_next = NULL;
790 op->active_prev = NULL; 695 op->active_prev = NULL;
791} 696}
792 697
793/* 698/*
794 * update_object() updates the array which represents the map. 699 * update_object() updates the the map.
795 * It takes into account invisible objects (and represent squares covered 700 * It takes into account invisible objects (and represent squares covered
796 * by invisible objects by whatever is below them (unless it's another 701 * by invisible objects by whatever is below them (unless it's another
797 * invisible object, etc...) 702 * invisible object, etc...)
798 * If the object being updated is beneath a player, the look-window 703 * If the object being updated is beneath a player, the look-window
799 * of that player is updated (this might be a suboptimal way of 704 * of that player is updated (this might be a suboptimal way of
800 * updating that window, though, since update_object() is called _often_) 705 * updating that window, though, since update_object() is called _often_)
801 * 706 *
802 * action is a hint of what the caller believes need to be done. 707 * action is a hint of what the caller believes need to be done.
803 * For example, if the only thing that has changed is the face (due to
804 * an animation), we don't need to call update_position until that actually
805 * comes into view of a player. OTOH, many other things, like addition/removal
806 * of walls or living creatures may need us to update the flags now.
807 * current action are: 708 * current action are:
808 * UP_OBJ_INSERT: op was inserted 709 * UP_OBJ_INSERT: op was inserted
809 * UP_OBJ_REMOVE: op was removed 710 * UP_OBJ_REMOVE: op was removed
810 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 711 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
811 * as that is easier than trying to look at what may have changed. 712 * as that is easier than trying to look at what may have changed.
812 * UP_OBJ_FACE: only the objects face has changed. 713 * UP_OBJ_FACE: only the objects face has changed.
813 */ 714 */
814
815void 715void
816update_object (object *op, int action) 716update_object (object *op, int action)
817{ 717{
818 int update_now = 0, flags;
819 MoveType move_on, move_off, move_block, move_slow; 718 MoveType move_on, move_off, move_block, move_slow;
820 719
821 if (op == NULL) 720 if (op == NULL)
822 { 721 {
823 /* this should never happen */ 722 /* this should never happen */
824 LOG (llevDebug, "update_object() called for NULL object.\n"); 723 LOG (llevDebug, "update_object() called for NULL object.\n");
825 return; 724 return;
826 } 725 }
827 726
828 if (op->env != NULL) 727 if (op->env)
829 { 728 {
830 /* Animation is currently handled by client, so nothing 729 /* Animation is currently handled by client, so nothing
831 * to do in this case. 730 * to do in this case.
832 */ 731 */
833 return; 732 return;
847 abort (); 746 abort ();
848#endif 747#endif
849 return; 748 return;
850 } 749 }
851 750
852 flags = GET_MAP_FLAGS (op->map, op->x, op->y); 751 mapspace &m = op->ms ();
853 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
854 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
855 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
856 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
857 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
858 752
753 if (m.flags_ & P_NEED_UPDATE)
754 /* nop */;
859 if (action == UP_OBJ_INSERT) 755 else if (action == UP_OBJ_INSERT)
860 { 756 {
757 // this is likely overkill, TODO: revisit (schmorp)
861 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 758 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
862 update_now = 1;
863
864 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 759 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
865 update_now = 1; 760 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
866 761 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
762 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
867 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 763 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
868 update_now = 1;
869
870 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
871 update_now = 1;
872
873 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
874 update_now = 1;
875
876 if ((move_on | op->move_on) != move_on) 764 || (m.move_on | op->move_on ) != m.move_on
877 update_now = 1;
878
879 if ((move_off | op->move_off) != move_off) 765 || (m.move_off | op->move_off ) != m.move_off
880 update_now = 1; 766 || (m.move_slow | op->move_slow) != m.move_slow
881
882 /* This isn't perfect, but I don't expect a lot of objects to 767 /* This isn't perfect, but I don't expect a lot of objects to
883 * to have move_allow right now. 768 * to have move_allow right now.
884 */ 769 */
885 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 770 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
886 update_now = 1; 771 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
887 772 m.flags_ = P_NEED_UPDATE;
888 if ((move_slow | op->move_slow) != move_slow)
889 update_now = 1;
890 } 773 }
891 /* if the object is being removed, we can't make intelligent 774 /* if the object is being removed, we can't make intelligent
892 * decisions, because remove_ob can't really pass the object 775 * decisions, because remove_ob can't really pass the object
893 * that is being removed. 776 * that is being removed.
894 */ 777 */
895 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 778 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
896 update_now = 1; 779 m.flags_ = P_NEED_UPDATE;
897 else if (action == UP_OBJ_FACE) 780 else if (action == UP_OBJ_FACE)
898 /* Nothing to do for that case */; 781 /* Nothing to do for that case */ ;
899 else 782 else
900 LOG (llevError, "update_object called with invalid action: %d\n", action); 783 LOG (llevError, "update_object called with invalid action: %d\n", action);
901 784
902 if (update_now)
903 {
904 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
905 update_position (op->map, op->x, op->y);
906 }
907
908 if (op->more != NULL) 785 if (op->more)
909 update_object (op->more, action); 786 update_object (op->more, action);
910} 787}
911 788
912static unordered_vector<object *> mortals; 789object::vector object::mortals;
913static std::vector<object *> freed; 790object::vector object::objects; // not yet used
791object *object::first;
914 792
915void object::free_mortals () 793void object::free_mortals ()
916{ 794{
917 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) 795 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
918 if (!(*i)->refcount) 796 if ((*i)->refcnt)
797 ++i; // further delay freeing
798 else
919 { 799 {
920 freed.push_back (*i); 800 delete *i;
921 mortals.erase (i); 801 mortals.erase (i);
922 } 802 }
923 else
924 ++i;
925} 803}
926 804
927object::object () 805object::object ()
928{ 806{
929 SET_FLAG (this, FLAG_REMOVED); 807 SET_FLAG (this, FLAG_REMOVED);
930 808
931 expmul = 1.0; 809 expmul = 1.0;
932 face = blank_face; 810 face = blank_face;
933 attacked_by_count = -1;
934} 811}
935 812
936object::~object () 813object::~object ()
937{ 814{
938 free_key_values (this); 815 free_key_values (this);
939} 816}
940 817
941void object::link () 818void object::link ()
942{ 819{
943 count = ++ob_count; 820 count = ++ob_count;
821 uuid = gen_uuid ();
944 822
945 prev = 0; 823 prev = 0;
946 next = objects; 824 next = object::first;
947 825
948 if (objects) 826 if (object::first)
949 objects->prev = this; 827 object::first->prev = this;
950 828
951 objects = this; 829 object::first = this;
952} 830}
953 831
954void object::unlink () 832void object::unlink ()
955{ 833{
956 count = 0; 834 if (this == object::first)
835 object::first = next;
957 836
958 /* Remove this object from the list of used objects */ 837 /* Remove this object from the list of used objects */
959 if (prev)
960 {
961 prev->next = next; 838 if (prev) prev->next = next;
839 if (next) next->prev = prev;
840
962 prev = 0; 841 prev = 0;
963 }
964
965 if (next)
966 {
967 next->prev = prev;
968 next = 0; 842 next = 0;
969 }
970
971 if (this == objects)
972 objects = next;
973} 843}
974 844
975object *object::create () 845object *object::create ()
976{ 846{
977 object *op;
978
979 if (freed.empty ())
980 op = new object; 847 object *op = new object;
981 else
982 {
983 // highly annoying, but the only way to get it stable right now
984 op = freed.back (); freed.pop_back ();
985 op->~object ();
986 new ((void *)op) object;
987 }
988
989 op->link (); 848 op->link ();
990 return op; 849 return op;
991} 850}
992 851
993/* 852/*
995 * it from the list of used objects, and puts it on the list of 854 * it from the list of used objects, and puts it on the list of
996 * free objects. The IS_FREED() flag is set in the object. 855 * free objects. The IS_FREED() flag is set in the object.
997 * The object must have been removed by remove_ob() first for 856 * The object must have been removed by remove_ob() first for
998 * this function to succeed. 857 * this function to succeed.
999 * 858 *
1000 * If free_inventory is set, free inventory as well. Else drop items in 859 * If destroy_inventory is set, free inventory as well. Else drop items in
1001 * inventory to the ground. 860 * inventory to the ground.
1002 */ 861 */
1003void object::free (bool free_inventory) 862void object::destroy (bool destroy_inventory)
1004{ 863{
864 if (QUERY_FLAG (this, FLAG_FREED))
865 return;
866
867 if (QUERY_FLAG (this, FLAG_FRIENDLY))
868 remove_friendly_object (this);
869
1005 if (!QUERY_FLAG (this, FLAG_REMOVED)) 870 if (!QUERY_FLAG (this, FLAG_REMOVED))
1006 { 871 remove ();
1007 LOG (llevDebug, "Free object called with non removed object\n");
1008 dump_object (this);
1009#ifdef MANY_CORES
1010 abort ();
1011#endif
1012 }
1013 872
1014 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1015 {
1016 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1017 remove_friendly_object (this);
1018 }
1019
1020 if (QUERY_FLAG (this, FLAG_FREED)) 873 SET_FLAG (this, FLAG_FREED);
1021 {
1022 dump_object (this);
1023 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1024 return;
1025 }
1026 874
1027 if (more) 875 if (more)
1028 { 876 {
1029 more->free (free_inventory); 877 more->destroy (destroy_inventory);
1030 more = 0; 878 more = 0;
1031 } 879 }
1032 880
1033 if (inv) 881 if (inv)
1034 { 882 {
1035 /* Only if the space blocks everything do we not process - 883 /* Only if the space blocks everything do we not process -
1036 * if some form of movement is allowed, let objects 884 * if some form of movement is allowed, let objects
1037 * drop on that space. 885 * drop on that space.
1038 */ 886 */
1039 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 887 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1040 { 888 {
1041 object * 889 object *op = inv;
1042 op = inv;
1043 890
1044 while (op) 891 while (op)
1045 { 892 {
1046 object *
1047 tmp = op->below; 893 object *tmp = op->below;
1048
1049 remove_ob (op);
1050 op->free (free_inventory); 894 op->destroy (destroy_inventory);
1051 op = tmp; 895 op = tmp;
1052 } 896 }
1053 } 897 }
1054 else 898 else
1055 { /* Put objects in inventory onto this space */ 899 { /* Put objects in inventory onto this space */
1056 object * 900 object *op = inv;
1057 op = inv;
1058 901
1059 while (op) 902 while (op)
1060 { 903 {
1061 object *
1062 tmp = op->below; 904 object *tmp = op->below;
1063 905
1064 remove_ob (op); 906 op->remove ();
1065 907
1066 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 908 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1067 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 909 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1068 free_object (op); 910 op->destroy ();
1069 else 911 else
1070 { 912 {
1071 op->x = x; 913 op->x = x;
1072 op->y = y; 914 op->y = y;
1073 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 915 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1076 op = tmp; 918 op = tmp;
1077 } 919 }
1078 } 920 }
1079 } 921 }
1080 922
1081 clear_owner (this); 923 // hack to ensure that freed objects still have a valid map
924 {
925 static maptile *freed_map; // freed objects are moved here to avoid crashes
926
927 if (!freed_map)
928 {
929 freed_map = new maptile;
930
931 freed_map->name = "/internal/freed_objects_map";
932 freed_map->width = 3;
933 freed_map->height = 3;
934
935 freed_map->allocate ();
936 }
937
938 map = freed_map;
939 x = 1;
940 y = 1;
941 }
942
943 // clear those pointers that likely might have circular references to us
944 owner = 0;
945 enemy = 0;
946 attacked_by = 0;
947
948 // only relevant for players(?), but make sure of it anyways
949 contr = 0;
1082 950
1083 /* Remove object from the active list */ 951 /* Remove object from the active list */
1084 speed = 0; 952 speed = 0;
1085 update_ob_speed (this); 953 update_ob_speed (this);
1086 954
1087 unlink (); 955 unlink ();
1088 956
1089 SET_FLAG (this, FLAG_FREED);
1090
1091 mortals.push_back (this); 957 mortals.push_back (this);
1092} 958}
1093 959
1094/* 960/*
1095 * sub_weight() recursively (outwards) subtracts a number from the 961 * sub_weight() recursively (outwards) subtracts a number from the
1096 * weight of an object (and what is carried by it's environment(s)). 962 * weight of an object (and what is carried by it's environment(s)).
1097 */ 963 */
1098
1099void 964void
1100sub_weight (object *op, signed long weight) 965sub_weight (object *op, signed long weight)
1101{ 966{
1102 while (op != NULL) 967 while (op != NULL)
1103 { 968 {
1104 if (op->type == CONTAINER) 969 if (op->type == CONTAINER)
1105 {
1106 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 970 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1107 } 971
1108 op->carrying -= weight; 972 op->carrying -= weight;
1109 op = op->env; 973 op = op->env;
1110 } 974 }
1111} 975}
1112 976
1113/* remove_ob(op): 977/* op->remove ():
1114 * This function removes the object op from the linked list of objects 978 * This function removes the object op from the linked list of objects
1115 * which it is currently tied to. When this function is done, the 979 * which it is currently tied to. When this function is done, the
1116 * object will have no environment. If the object previously had an 980 * object will have no environment. If the object previously had an
1117 * environment, the x and y coordinates will be updated to 981 * environment, the x and y coordinates will be updated to
1118 * the previous environment. 982 * the previous environment.
1119 * Beware: This function is called from the editor as well! 983 * Beware: This function is called from the editor as well!
1120 */ 984 */
1121
1122void 985void
1123remove_ob (object *op) 986object::remove ()
1124{ 987{
1125 object *tmp, *last = NULL; 988 object *tmp, *last = 0;
1126 object *otmp; 989 object *otmp;
1127 990
1128 tag_t tag;
1129 int check_walk_off; 991 int check_walk_off;
1130 mapstruct *m;
1131 992
1132 sint16 x, y;
1133
1134 if (QUERY_FLAG (op, FLAG_REMOVED)) 993 if (QUERY_FLAG (this, FLAG_REMOVED))
1135 { 994 return;
1136 dump_object (op);
1137 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1138 995
1139 /* Changed it to always dump core in this case. As has been learned
1140 * in the past, trying to recover from errors almost always
1141 * make things worse, and this is a real error here - something
1142 * that should not happen.
1143 * Yes, if this was a mission critical app, trying to do something
1144 * to recover may make sense, but that is because failure of the app
1145 * may have other disastrous problems. Cf runs out of a script
1146 * so is easily enough restarted without any real problems.
1147 * MSW 2001-07-01
1148 */
1149 abort ();
1150 }
1151
1152 if (op->more != NULL)
1153 remove_ob (op->more);
1154
1155 SET_FLAG (op, FLAG_REMOVED); 996 SET_FLAG (this, FLAG_REMOVED);
997
998 if (more)
999 more->remove ();
1156 1000
1157 /* 1001 /*
1158 * In this case, the object to be removed is in someones 1002 * In this case, the object to be removed is in someones
1159 * inventory. 1003 * inventory.
1160 */ 1004 */
1161 if (op->env != NULL) 1005 if (env)
1162 { 1006 {
1163 if (op->nrof) 1007 if (nrof)
1164 sub_weight (op->env, op->weight * op->nrof); 1008 sub_weight (env, weight * nrof);
1165 else 1009 else
1166 sub_weight (op->env, op->weight + op->carrying); 1010 sub_weight (env, weight + carrying);
1167 1011
1168 /* NO_FIX_PLAYER is set when a great many changes are being 1012 /* NO_FIX_PLAYER is set when a great many changes are being
1169 * made to players inventory. If set, avoiding the call 1013 * made to players inventory. If set, avoiding the call
1170 * to save cpu time. 1014 * to save cpu time.
1171 */ 1015 */
1172 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1016 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1173 fix_player (otmp); 1017 fix_player (otmp);
1174 1018
1175 if (op->above != NULL) 1019 if (above != NULL)
1176 op->above->below = op->below; 1020 above->below = below;
1177 else 1021 else
1178 op->env->inv = op->below; 1022 env->inv = below;
1179 1023
1180 if (op->below != NULL) 1024 if (below != NULL)
1181 op->below->above = op->above; 1025 below->above = above;
1182 1026
1183 /* we set up values so that it could be inserted into 1027 /* we set up values so that it could be inserted into
1184 * the map, but we don't actually do that - it is up 1028 * the map, but we don't actually do that - it is up
1185 * to the caller to decide what we want to do. 1029 * to the caller to decide what we want to do.
1186 */ 1030 */
1187 op->x = op->env->x, op->y = op->env->y; 1031 x = env->x, y = env->y;
1188 op->map = op->env->map; 1032 map = env->map;
1189 op->above = NULL, op->below = NULL; 1033 above = 0, below = 0;
1190 op->env = NULL; 1034 env = 0;
1191 return;
1192 }
1193
1194 /* If we get here, we are removing it from a map */
1195 if (op->map == NULL)
1196 return;
1197
1198 x = op->x;
1199 y = op->y;
1200 m = get_map_from_coord (op->map, &x, &y);
1201
1202 if (!m)
1203 { 1035 }
1204 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1036 else if (map)
1205 op->map->path, op->x, op->y); 1037 {
1206 /* in old days, we used to set x and y to 0 and continue. 1038 /* Re did the following section of code - it looks like it had
1207 * it seems if we get into this case, something is probablye 1039 * lots of logic for things we no longer care about
1208 * screwed up and should be fixed.
1209 */ 1040 */
1210 abort ();
1211 }
1212 if (op->map != m)
1213 {
1214 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1215 op->map->path, m->path, op->x, op->y, x, y);
1216 }
1217 1041
1218 /* Re did the following section of code - it looks like it had
1219 * lots of logic for things we no longer care about
1220 */
1221
1222 /* link the object above us */ 1042 /* link the object above us */
1223 if (op->above) 1043 if (above)
1224 op->above->below = op->below; 1044 above->below = below;
1225 else 1045 else
1226 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1046 map->at (x, y).top = below; /* we were top, set new top */
1227 1047
1228 /* Relink the object below us, if there is one */ 1048 /* Relink the object below us, if there is one */
1229 if (op->below) 1049 if (below)
1230 op->below->above = op->above; 1050 below->above = above;
1231 else 1051 else
1232 {
1233 /* Nothing below, which means we need to relink map object for this space
1234 * use translated coordinates in case some oddness with map tiling is
1235 * evident
1236 */
1237 if (GET_MAP_OB (m, x, y) != op)
1238 { 1052 {
1239 dump_object (op); 1053 /* Nothing below, which means we need to relink map object for this space
1054 * use translated coordinates in case some oddness with map tiling is
1055 * evident
1056 */
1057 if (GET_MAP_OB (map, x, y) != this)
1058 {
1059 char *dump = dump_object (this);
1060 LOG (llevError,
1240 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", 1061 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1241 errmsg); 1062 free (dump);
1242 dump_object (GET_MAP_OB (m, x, y)); 1063 dump = dump_object (GET_MAP_OB (map, x, y));
1243 LOG (llevError, "%s\n", errmsg); 1064 LOG (llevError, "%s\n", dump);
1065 free (dump);
1066 }
1067
1068 map->at (x, y).bottom = above; /* goes on above it. */
1244 } 1069 }
1245 1070
1246 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1071 above = 0;
1247 } 1072 below = 0;
1248 1073
1249 op->above = NULL;
1250 op->below = NULL;
1251
1252 if (op->map->in_memory == MAP_SAVING) 1074 if (map->in_memory == MAP_SAVING)
1253 return; 1075 return;
1254 1076
1255 tag = op->count;
1256 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1077 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1257 1078
1258 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1079 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1259 {
1260 /* No point updating the players look faces if he is the object
1261 * being removed.
1262 */
1263
1264 if (tmp->type == PLAYER && tmp != op)
1265 { 1080 {
1266 /* If a container that the player is currently using somehow gets 1081 /* No point updating the players look faces if he is the object
1267 * removed (most likely destroyed), update the player view 1082 * being removed.
1268 * appropriately.
1269 */ 1083 */
1270 if (tmp->container == op) 1084
1085 if (tmp->type == PLAYER && tmp != this)
1271 { 1086 {
1087 /* If a container that the player is currently using somehow gets
1088 * removed (most likely destroyed), update the player view
1089 * appropriately.
1090 */
1091 if (tmp->container == this)
1092 {
1272 CLEAR_FLAG (op, FLAG_APPLIED); 1093 CLEAR_FLAG (this, FLAG_APPLIED);
1273 tmp->container = NULL; 1094 tmp->container = 0;
1095 }
1096
1097 tmp->contr->ns->floorbox_update ();
1274 } 1098 }
1275 1099
1276 tmp->contr->socket.update_look = 1; 1100 /* See if player moving off should effect something */
1101 if (check_walk_off
1102 && ((move_type & tmp->move_off)
1103 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1104 {
1105 move_apply (tmp, this, 0);
1106
1107 if (destroyed ())
1108 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1109 }
1110
1111 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1112
1113 if (tmp->above == tmp)
1114 tmp->above = 0;
1115
1116 last = tmp;
1277 } 1117 }
1278 /* See if player moving off should effect something */
1279 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1280 {
1281 move_apply (tmp, op, NULL);
1282 1118
1283 if (was_destroyed (op, tag))
1284 {
1285 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name);
1286 }
1287 }
1288
1289 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1290
1291 if (tmp->above == tmp)
1292 tmp->above = NULL;
1293
1294 last = tmp;
1295 }
1296
1297 /* last == NULL of there are no objects on this space */ 1119 /* last == NULL of there are no objects on this space */
1298 if (last == NULL) 1120 if (!last)
1299 { 1121 map->at (x, y).flags_ = P_NEED_UPDATE;
1300 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1301 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1302 * those out anyways, and if there are any flags set right now, they won't
1303 * be correct anyways.
1304 */
1305 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1306 update_position (op->map, op->x, op->y);
1307 }
1308 else 1122 else
1309 update_object (last, UP_OBJ_REMOVE); 1123 update_object (last, UP_OBJ_REMOVE);
1310 1124
1311 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1125 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1312 update_all_los (op->map, op->x, op->y); 1126 update_all_los (map, x, y);
1127 }
1313} 1128}
1314 1129
1315/* 1130/*
1316 * merge_ob(op,top): 1131 * merge_ob(op,top):
1317 * 1132 *
1318 * This function goes through all objects below and including top, and 1133 * This function goes through all objects below and including top, and
1319 * merges op to the first matching object. 1134 * merges op to the first matching object.
1320 * If top is NULL, it is calculated. 1135 * If top is NULL, it is calculated.
1321 * Returns pointer to object if it succeded in the merge, otherwise NULL 1136 * Returns pointer to object if it succeded in the merge, otherwise NULL
1322 */ 1137 */
1323
1324object * 1138object *
1325merge_ob (object *op, object *top) 1139merge_ob (object *op, object *top)
1326{ 1140{
1327 if (!op->nrof) 1141 if (!op->nrof)
1328 return 0; 1142 return 0;
1143
1329 if (top == NULL) 1144 if (top == NULL)
1330 for (top = op; top != NULL && top->above != NULL; top = top->above); 1145 for (top = op; top != NULL && top->above != NULL; top = top->above);
1146
1331 for (; top != NULL; top = top->below) 1147 for (; top != NULL; top = top->below)
1332 { 1148 {
1333 if (top == op) 1149 if (top == op)
1334 continue; 1150 continue;
1335 if (CAN_MERGE (op, top)) 1151
1152 if (object::can_merge (op, top))
1336 { 1153 {
1337 top->nrof += op->nrof; 1154 top->nrof += op->nrof;
1338 1155
1339/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1156/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1340 op->weight = 0; /* Don't want any adjustements now */ 1157 op->weight = 0; /* Don't want any adjustements now */
1341 remove_ob (op); 1158 op->destroy ();
1342 free_object (op);
1343 return top; 1159 return top;
1344 } 1160 }
1345 } 1161 }
1162
1346 return NULL; 1163 return 0;
1347} 1164}
1348 1165
1349/* 1166/*
1350 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1167 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1351 * job preparing multi-part monsters 1168 * job preparing multi-part monsters
1352 */ 1169 */
1353object * 1170object *
1354insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1171insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1355{ 1172{
1356 object * 1173 object *tmp;
1357 tmp;
1358 1174
1359 if (op->head) 1175 if (op->head)
1360 op = op->head; 1176 op = op->head;
1177
1361 for (tmp = op; tmp; tmp = tmp->more) 1178 for (tmp = op; tmp; tmp = tmp->more)
1362 { 1179 {
1363 tmp->x = x + tmp->arch->clone.x; 1180 tmp->x = x + tmp->arch->clone.x;
1364 tmp->y = y + tmp->arch->clone.y; 1181 tmp->y = y + tmp->arch->clone.y;
1365 } 1182 }
1183
1366 return insert_ob_in_map (op, m, originator, flag); 1184 return insert_ob_in_map (op, m, originator, flag);
1367} 1185}
1368 1186
1369/* 1187/*
1370 * insert_ob_in_map (op, map, originator, flag): 1188 * insert_ob_in_map (op, map, originator, flag):
1386 * NULL if 'op' was destroyed 1204 * NULL if 'op' was destroyed
1387 * just 'op' otherwise 1205 * just 'op' otherwise
1388 */ 1206 */
1389 1207
1390object * 1208object *
1391insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1209insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1392{ 1210{
1393 object *tmp, *top, *floor = NULL; 1211 object *tmp, *top, *floor = NULL;
1394 sint16 x, y; 1212 sint16 x, y;
1395 1213
1396 if (QUERY_FLAG (op, FLAG_FREED)) 1214 if (QUERY_FLAG (op, FLAG_FREED))
1399 return NULL; 1217 return NULL;
1400 } 1218 }
1401 1219
1402 if (m == NULL) 1220 if (m == NULL)
1403 { 1221 {
1404 dump_object (op); 1222 char *dump = dump_object (op);
1405 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1223 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1224 free (dump);
1406 return op; 1225 return op;
1407 } 1226 }
1408 1227
1409 if (out_of_map (m, op->x, op->y)) 1228 if (out_of_map (m, op->x, op->y))
1410 { 1229 {
1411 dump_object (op); 1230 char *dump = dump_object (op);
1412 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1231 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1413#ifdef MANY_CORES 1232#ifdef MANY_CORES
1414 /* Better to catch this here, as otherwise the next use of this object 1233 /* Better to catch this here, as otherwise the next use of this object
1415 * is likely to cause a crash. Better to find out where it is getting 1234 * is likely to cause a crash. Better to find out where it is getting
1416 * improperly inserted. 1235 * improperly inserted.
1417 */ 1236 */
1418 abort (); 1237 abort ();
1419#endif 1238#endif
1239 free (dump);
1420 return op; 1240 return op;
1421 } 1241 }
1422 1242
1423 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1243 if (!QUERY_FLAG (op, FLAG_REMOVED))
1424 { 1244 {
1425 dump_object (op); 1245 char *dump = dump_object (op);
1426 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1246 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1247 free (dump);
1427 return op; 1248 return op;
1428 } 1249 }
1429 1250
1430 if (op->more != NULL) 1251 if (op->more != NULL)
1431 { 1252 {
1469 1290
1470 /* this has to be done after we translate the coordinates. 1291 /* this has to be done after we translate the coordinates.
1471 */ 1292 */
1472 if (op->nrof && !(flag & INS_NO_MERGE)) 1293 if (op->nrof && !(flag & INS_NO_MERGE))
1473 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1294 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1474 if (CAN_MERGE (op, tmp)) 1295 if (object::can_merge (op, tmp))
1475 { 1296 {
1476 op->nrof += tmp->nrof; 1297 op->nrof += tmp->nrof;
1477 remove_ob (tmp); 1298 tmp->destroy ();
1478 free_object (tmp);
1479 } 1299 }
1480 1300
1481 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1301 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1482 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1302 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1483 1303
1496 op->below = originator->below; 1316 op->below = originator->below;
1497 1317
1498 if (op->below) 1318 if (op->below)
1499 op->below->above = op; 1319 op->below->above = op;
1500 else 1320 else
1501 SET_MAP_OB (op->map, op->x, op->y, op); 1321 op->ms ().bottom = op;
1502 1322
1503 /* since *below* originator, no need to update top */ 1323 /* since *below* originator, no need to update top */
1504 originator->below = op; 1324 originator->below = op;
1505 } 1325 }
1506 else 1326 else
1552 * If INS_ON_TOP is used, don't do this processing 1372 * If INS_ON_TOP is used, don't do this processing
1553 * Need to find the object that in fact blocks view, otherwise 1373 * Need to find the object that in fact blocks view, otherwise
1554 * stacking is a bit odd. 1374 * stacking is a bit odd.
1555 */ 1375 */
1556 if (!(flag & INS_ON_TOP) && 1376 if (!(flag & INS_ON_TOP) &&
1557 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1377 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1558 { 1378 {
1559 for (last = top; last != floor; last = last->below) 1379 for (last = top; last != floor; last = last->below)
1560 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1380 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1561 break; 1381 break;
1562 /* Check to see if we found the object that blocks view, 1382 /* Check to see if we found the object that blocks view,
1585 1405
1586 if (op->above) 1406 if (op->above)
1587 op->above->below = op; 1407 op->above->below = op;
1588 1408
1589 op->below = NULL; 1409 op->below = NULL;
1590 SET_MAP_OB (op->map, op->x, op->y, op); 1410 op->ms ().bottom = op;
1591 } 1411 }
1592 else 1412 else
1593 { /* get inserted into the stack above top */ 1413 { /* get inserted into the stack above top */
1594 op->above = top->above; 1414 op->above = top->above;
1595 1415
1599 op->below = top; 1419 op->below = top;
1600 top->above = op; 1420 top->above = op;
1601 } 1421 }
1602 1422
1603 if (op->above == NULL) 1423 if (op->above == NULL)
1604 SET_MAP_TOP (op->map, op->x, op->y, op); 1424 op->ms ().top = op;
1605 } /* else not INS_BELOW_ORIGINATOR */ 1425 } /* else not INS_BELOW_ORIGINATOR */
1606 1426
1607 if (op->type == PLAYER) 1427 if (op->type == PLAYER)
1608 op->contr->do_los = 1; 1428 op->contr->do_los = 1;
1609 1429
1610 /* If we have a floor, we know the player, if any, will be above 1430 /* If we have a floor, we know the player, if any, will be above
1611 * it, so save a few ticks and start from there. 1431 * it, so save a few ticks and start from there.
1612 */ 1432 */
1613 if (!(flag & INS_MAP_LOAD)) 1433 if (!(flag & INS_MAP_LOAD))
1614 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1434 if (object *pl = op->ms ().player ())
1615 if (tmp->type == PLAYER) 1435 pl->contr->ns->floorbox_update ();
1616 tmp->contr->socket.update_look = 1;
1617 1436
1618 /* If this object glows, it may affect lighting conditions that are 1437 /* If this object glows, it may affect lighting conditions that are
1619 * visible to others on this map. But update_all_los is really 1438 * visible to others on this map. But update_all_los is really
1620 * an inefficient way to do this, as it means los for all players 1439 * an inefficient way to do this, as it means los for all players
1621 * on the map will get recalculated. The players could very well 1440 * on the map will get recalculated. The players could very well
1629 1448
1630 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1449 /* updates flags (blocked, alive, no magic, etc) for this map space */
1631 update_object (op, UP_OBJ_INSERT); 1450 update_object (op, UP_OBJ_INSERT);
1632 1451
1633 /* Don't know if moving this to the end will break anything. However, 1452 /* Don't know if moving this to the end will break anything. However,
1634 * we want to have update_look set above before calling this. 1453 * we want to have floorbox_update called before calling this.
1635 * 1454 *
1636 * check_move_on() must be after this because code called from 1455 * check_move_on() must be after this because code called from
1637 * check_move_on() depends on correct map flags (so functions like 1456 * check_move_on() depends on correct map flags (so functions like
1638 * blocked() and wall() work properly), and these flags are updated by 1457 * blocked() and wall() work properly), and these flags are updated by
1639 * update_object(). 1458 * update_object().
1655 1474
1656 return op; 1475 return op;
1657} 1476}
1658 1477
1659/* this function inserts an object in the map, but if it 1478/* this function inserts an object in the map, but if it
1660 * finds an object of its own type, it'll remove that one first. 1479 * finds an object of its own type, it'll remove that one first.
1661 * op is the object to insert it under: supplies x and the map. 1480 * op is the object to insert it under: supplies x and the map.
1662 */ 1481 */
1663void 1482void
1664replace_insert_ob_in_map (const char *arch_string, object *op) 1483replace_insert_ob_in_map (const char *arch_string, object *op)
1665{ 1484{
1666 object *tmp;
1667 object *tmp1; 1485 object *tmp, *tmp1;
1668 1486
1669 /* first search for itself and remove any old instances */ 1487 /* first search for itself and remove any old instances */
1670 1488
1671 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1489 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1672 {
1673 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1490 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1674 { 1491 tmp->destroy ();
1675 remove_ob (tmp);
1676 free_object (tmp);
1677 }
1678 }
1679 1492
1680 tmp1 = arch_to_object (find_archetype (arch_string)); 1493 tmp1 = arch_to_object (archetype::find (arch_string));
1681 1494
1682 tmp1->x = op->x; 1495 tmp1->x = op->x;
1683 tmp1->y = op->y; 1496 tmp1->y = op->y;
1684 insert_ob_in_map (tmp1, op->map, op, 0); 1497 insert_ob_in_map (tmp1, op->map, op, 0);
1685} 1498}
1693 */ 1506 */
1694 1507
1695object * 1508object *
1696get_split_ob (object *orig_ob, uint32 nr) 1509get_split_ob (object *orig_ob, uint32 nr)
1697{ 1510{
1698 object * 1511 object *newob;
1699 newob;
1700 int
1701 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1512 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1702 1513
1703 if (orig_ob->nrof < nr) 1514 if (orig_ob->nrof < nr)
1704 { 1515 {
1705 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1516 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1706 return NULL; 1517 return NULL;
1707 } 1518 }
1519
1708 newob = object_create_clone (orig_ob); 1520 newob = object_create_clone (orig_ob);
1521
1709 if ((orig_ob->nrof -= nr) < 1) 1522 if ((orig_ob->nrof -= nr) < 1)
1710 { 1523 orig_ob->destroy (1);
1711 if (!is_removed)
1712 remove_ob (orig_ob);
1713 free_object2 (orig_ob, 1);
1714 }
1715 else if (!is_removed) 1524 else if (!is_removed)
1716 { 1525 {
1717 if (orig_ob->env != NULL) 1526 if (orig_ob->env != NULL)
1718 sub_weight (orig_ob->env, orig_ob->weight * nr); 1527 sub_weight (orig_ob->env, orig_ob->weight * nr);
1719 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1528 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1721 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1530 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1722 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1531 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1723 return NULL; 1532 return NULL;
1724 } 1533 }
1725 } 1534 }
1535
1726 newob->nrof = nr; 1536 newob->nrof = nr;
1727 1537
1728 return newob; 1538 return newob;
1729} 1539}
1730 1540
1737 */ 1547 */
1738 1548
1739object * 1549object *
1740decrease_ob_nr (object *op, uint32 i) 1550decrease_ob_nr (object *op, uint32 i)
1741{ 1551{
1742 object * 1552 object *tmp;
1743 tmp;
1744 player * 1553 player *pl;
1745 pl;
1746 1554
1747 if (i == 0) /* objects with op->nrof require this check */ 1555 if (i == 0) /* objects with op->nrof require this check */
1748 return op; 1556 return op;
1749 1557
1750 if (i > op->nrof) 1558 if (i > op->nrof)
1751 i = op->nrof; 1559 i = op->nrof;
1752 1560
1753 if (QUERY_FLAG (op, FLAG_REMOVED)) 1561 if (QUERY_FLAG (op, FLAG_REMOVED))
1754 {
1755 op->nrof -= i; 1562 op->nrof -= i;
1756 }
1757 else if (op->env != NULL) 1563 else if (op->env)
1758 { 1564 {
1759 /* is this object in the players inventory, or sub container 1565 /* is this object in the players inventory, or sub container
1760 * therein? 1566 * therein?
1761 */ 1567 */
1762 tmp = is_player_inv (op->env); 1568 tmp = op->in_player ();
1763 /* nope. Is this a container the player has opened? 1569 /* nope. Is this a container the player has opened?
1764 * If so, set tmp to that player. 1570 * If so, set tmp to that player.
1765 * IMO, searching through all the players will mostly 1571 * IMO, searching through all the players will mostly
1766 * likely be quicker than following op->env to the map, 1572 * likely be quicker than following op->env to the map,
1767 * and then searching the map for a player. 1573 * and then searching the map for a player.
1768 */ 1574 */
1769 if (!tmp) 1575 if (!tmp)
1770 { 1576 {
1771 for (pl = first_player; pl; pl = pl->next) 1577 for (pl = first_player; pl; pl = pl->next)
1772 if (pl->ob->container == op->env) 1578 if (pl->ob->container == op->env)
1579 {
1580 tmp = pl->ob;
1773 break; 1581 break;
1774 if (pl) 1582 }
1775 tmp = pl->ob;
1776 else
1777 tmp = NULL;
1778 } 1583 }
1779 1584
1780 if (i < op->nrof) 1585 if (i < op->nrof)
1781 { 1586 {
1782 sub_weight (op->env, op->weight * i); 1587 sub_weight (op->env, op->weight * i);
1783 op->nrof -= i; 1588 op->nrof -= i;
1784 if (tmp) 1589 if (tmp)
1785 {
1786 esrv_send_item (tmp, op); 1590 esrv_send_item (tmp, op);
1787 }
1788 } 1591 }
1789 else 1592 else
1790 { 1593 {
1791 remove_ob (op); 1594 op->remove ();
1792 op->nrof = 0; 1595 op->nrof = 0;
1793 if (tmp) 1596 if (tmp)
1794 {
1795 esrv_del_item (tmp->contr, op->count); 1597 esrv_del_item (tmp->contr, op->count);
1796 }
1797 } 1598 }
1798 } 1599 }
1799 else 1600 else
1800 { 1601 {
1801 object *
1802 above = op->above; 1602 object *above = op->above;
1803 1603
1804 if (i < op->nrof) 1604 if (i < op->nrof)
1805 {
1806 op->nrof -= i; 1605 op->nrof -= i;
1807 }
1808 else 1606 else
1809 { 1607 {
1810 remove_ob (op); 1608 op->remove ();
1811 op->nrof = 0; 1609 op->nrof = 0;
1812 } 1610 }
1611
1813 /* Since we just removed op, op->above is null */ 1612 /* Since we just removed op, op->above is null */
1814 for (tmp = above; tmp != NULL; tmp = tmp->above) 1613 for (tmp = above; tmp; tmp = tmp->above)
1815 if (tmp->type == PLAYER) 1614 if (tmp->type == PLAYER)
1816 { 1615 {
1817 if (op->nrof) 1616 if (op->nrof)
1818 esrv_send_item (tmp, op); 1617 esrv_send_item (tmp, op);
1819 else 1618 else
1820 esrv_del_item (tmp->contr, op->count); 1619 esrv_del_item (tmp->contr, op->count);
1821 } 1620 }
1822 } 1621 }
1823 1622
1824 if (op->nrof) 1623 if (op->nrof)
1825 {
1826 return op; 1624 return op;
1827 }
1828 else 1625 else
1829 { 1626 {
1830 free_object (op); 1627 op->destroy ();
1831 return NULL; 1628 return 0;
1832 } 1629 }
1833} 1630}
1834 1631
1835/* 1632/*
1836 * add_weight(object, weight) adds the specified weight to an object, 1633 * add_weight(object, weight) adds the specified weight to an object,
1841add_weight (object *op, signed long weight) 1638add_weight (object *op, signed long weight)
1842{ 1639{
1843 while (op != NULL) 1640 while (op != NULL)
1844 { 1641 {
1845 if (op->type == CONTAINER) 1642 if (op->type == CONTAINER)
1846 {
1847 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1643 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1848 } 1644
1849 op->carrying += weight; 1645 op->carrying += weight;
1850 op = op->env; 1646 op = op->env;
1851 } 1647 }
1852} 1648}
1853 1649
1650object *
1651insert_ob_in_ob (object *op, object *where)
1652{
1653 if (!where)
1654 {
1655 char *dump = dump_object (op);
1656 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1657 free (dump);
1658 return op;
1659 }
1660
1661 if (where->head)
1662 {
1663 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1664 where = where->head;
1665 }
1666
1667 return where->insert (op);
1668}
1669
1854/* 1670/*
1855 * insert_ob_in_ob(op,environment): 1671 * env->insert (op)
1856 * This function inserts the object op in the linked list 1672 * This function inserts the object op in the linked list
1857 * inside the object environment. 1673 * inside the object environment.
1858 * 1674 *
1859 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1860 * the inventory at the last position or next to other objects of the same
1861 * type.
1862 * Frank: Now sorted by type, archetype and magic!
1863 *
1864 * The function returns now pointer to inserted item, and return value can 1675 * The function returns now pointer to inserted item, and return value can
1865 * be != op, if items are merged. -Tero 1676 * be != op, if items are merged. -Tero
1866 */ 1677 */
1867 1678
1868object * 1679object *
1869insert_ob_in_ob (object *op, object *where) 1680object::insert (object *op)
1870{ 1681{
1871 object * 1682 object *tmp, *otmp;
1872 tmp, *
1873 otmp;
1874 1683
1875 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1684 if (!QUERY_FLAG (op, FLAG_REMOVED))
1876 { 1685 op->remove ();
1877 dump_object (op); 1686
1878 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1879 return op;
1880 }
1881 if (where == NULL)
1882 {
1883 dump_object (op);
1884 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1885 return op;
1886 }
1887 if (where->head)
1888 {
1889 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1890 where = where->head;
1891 }
1892 if (op->more) 1687 if (op->more)
1893 { 1688 {
1894 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1689 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1895 return op; 1690 return op;
1896 } 1691 }
1692
1897 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1693 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1898 CLEAR_FLAG (op, FLAG_REMOVED); 1694 CLEAR_FLAG (op, FLAG_REMOVED);
1899 if (op->nrof) 1695 if (op->nrof)
1900 { 1696 {
1901 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1697 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1902 if (CAN_MERGE (tmp, op)) 1698 if (object::can_merge (tmp, op))
1903 { 1699 {
1904 /* return the original object and remove inserted object 1700 /* return the original object and remove inserted object
1905 (client needs the original object) */ 1701 (client needs the original object) */
1906 tmp->nrof += op->nrof; 1702 tmp->nrof += op->nrof;
1907 /* Weight handling gets pretty funky. Since we are adding to 1703 /* Weight handling gets pretty funky. Since we are adding to
1908 * tmp->nrof, we need to increase the weight. 1704 * tmp->nrof, we need to increase the weight.
1909 */ 1705 */
1910 add_weight (where, op->weight * op->nrof); 1706 add_weight (this, op->weight * op->nrof);
1911 SET_FLAG (op, FLAG_REMOVED); 1707 SET_FLAG (op, FLAG_REMOVED);
1912 free_object (op); /* free the inserted object */ 1708 op->destroy (); /* free the inserted object */
1913 op = tmp; 1709 op = tmp;
1914 remove_ob (op); /* and fix old object's links */ 1710 op->remove (); /* and fix old object's links */
1915 CLEAR_FLAG (op, FLAG_REMOVED); 1711 CLEAR_FLAG (op, FLAG_REMOVED);
1916 break; 1712 break;
1917 } 1713 }
1918 1714
1919 /* I assume combined objects have no inventory 1715 /* I assume combined objects have no inventory
1920 * We add the weight - this object could have just been removed 1716 * We add the weight - this object could have just been removed
1921 * (if it was possible to merge). calling remove_ob will subtract 1717 * (if it was possible to merge). calling remove_ob will subtract
1922 * the weight, so we need to add it in again, since we actually do 1718 * the weight, so we need to add it in again, since we actually do
1923 * the linking below 1719 * the linking below
1924 */ 1720 */
1925 add_weight (where, op->weight * op->nrof); 1721 add_weight (this, op->weight * op->nrof);
1926 } 1722 }
1927 else 1723 else
1928 add_weight (where, (op->weight + op->carrying)); 1724 add_weight (this, (op->weight + op->carrying));
1929 1725
1930 otmp = is_player_inv (where); 1726 otmp = this->in_player ();
1931 if (otmp && otmp->contr != NULL) 1727 if (otmp && otmp->contr)
1932 {
1933 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1728 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1934 fix_player (otmp); 1729 fix_player (otmp);
1935 }
1936 1730
1937 op->map = NULL; 1731 op->map = 0;
1938 op->env = where; 1732 op->env = this;
1939 op->above = NULL; 1733 op->above = 0;
1940 op->below = NULL; 1734 op->below = 0;
1941 op->x = 0, op->y = 0; 1735 op->x = 0, op->y = 0;
1942 1736
1943 /* reset the light list and los of the players on the map */ 1737 /* reset the light list and los of the players on the map */
1944 if ((op->glow_radius != 0) && where->map) 1738 if ((op->glow_radius != 0) && map)
1945 { 1739 {
1946#ifdef DEBUG_LIGHTS 1740#ifdef DEBUG_LIGHTS
1947 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1741 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1948#endif /* DEBUG_LIGHTS */ 1742#endif /* DEBUG_LIGHTS */
1949 if (MAP_DARKNESS (where->map)) 1743 if (MAP_DARKNESS (map))
1950 update_all_los (where->map, where->x, where->y); 1744 update_all_los (map, x, y);
1951 } 1745 }
1952 1746
1953 /* Client has no idea of ordering so lets not bother ordering it here. 1747 /* Client has no idea of ordering so lets not bother ordering it here.
1954 * It sure simplifies this function... 1748 * It sure simplifies this function...
1955 */ 1749 */
1956 if (where->inv == NULL) 1750 if (!inv)
1957 where->inv = op; 1751 inv = op;
1958 else 1752 else
1959 { 1753 {
1960 op->below = where->inv; 1754 op->below = inv;
1961 op->below->above = op; 1755 op->below->above = op;
1962 where->inv = op; 1756 inv = op;
1963 } 1757 }
1758
1964 return op; 1759 return op;
1965} 1760}
1966 1761
1967/* 1762/*
1968 * Checks if any objects has a move_type that matches objects 1763 * Checks if any objects has a move_type that matches objects
1987 1782
1988int 1783int
1989check_move_on (object *op, object *originator) 1784check_move_on (object *op, object *originator)
1990{ 1785{
1991 object *tmp; 1786 object *tmp;
1992 tag_t tag;
1993 mapstruct *m = op->map; 1787 maptile *m = op->map;
1994 int x = op->x, y = op->y; 1788 int x = op->x, y = op->y;
1995 1789
1996 MoveType move_on, move_slow, move_block; 1790 MoveType move_on, move_slow, move_block;
1997 1791
1998 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1792 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1999 return 0; 1793 return 0;
2000
2001 tag = op->count;
2002 1794
2003 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1795 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
2004 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1796 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
2005 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1797 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
2006 1798
2049 { 1841 {
2050 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1842 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2051 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1843 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2052 { 1844 {
2053 1845
1846 float
2054 float diff = tmp->move_slow_penalty * FABS (op->speed); 1847 diff = tmp->move_slow_penalty * FABS (op->speed);
2055 1848
2056 if (op->type == PLAYER) 1849 if (op->type == PLAYER)
2057 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1850 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2058 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1851 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2059 diff /= 4.0; 1852 diff /= 4.0;
2066 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1859 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2067 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1860 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2068 { 1861 {
2069 move_apply (tmp, op, originator); 1862 move_apply (tmp, op, originator);
2070 1863
2071 if (was_destroyed (op, tag)) 1864 if (op->destroyed ())
2072 return 1; 1865 return 1;
2073 1866
2074 /* what the person/creature stepped onto has moved the object 1867 /* what the person/creature stepped onto has moved the object
2075 * someplace new. Don't process any further - if we did, 1868 * someplace new. Don't process any further - if we did,
2076 * have a feeling strange problems would result. 1869 * have a feeling strange problems would result.
2088 * a matching archetype at the given map and coordinates. 1881 * a matching archetype at the given map and coordinates.
2089 * The first matching object is returned, or NULL if none. 1882 * The first matching object is returned, or NULL if none.
2090 */ 1883 */
2091 1884
2092object * 1885object *
2093present_arch (const archetype *at, mapstruct *m, int x, int y) 1886present_arch (const archetype *at, maptile *m, int x, int y)
2094{ 1887{
2095 object * 1888 object *
2096 tmp; 1889 tmp;
2097 1890
2098 if (m == NULL || out_of_map (m, x, y)) 1891 if (m == NULL || out_of_map (m, x, y))
2111 * a matching type variable at the given map and coordinates. 1904 * a matching type variable at the given map and coordinates.
2112 * The first matching object is returned, or NULL if none. 1905 * The first matching object is returned, or NULL if none.
2113 */ 1906 */
2114 1907
2115object * 1908object *
2116present (unsigned char type, mapstruct *m, int x, int y) 1909present (unsigned char type, maptile *m, int x, int y)
2117{ 1910{
2118 object * 1911 object *
2119 tmp; 1912 tmp;
2120 1913
2121 if (out_of_map (m, x, y)) 1914 if (out_of_map (m, x, y))
2261 * the archetype because that isn't correct if the monster has been 2054 * the archetype because that isn't correct if the monster has been
2262 * customized, changed states, etc. 2055 * customized, changed states, etc.
2263 */ 2056 */
2264 2057
2265int 2058int
2266find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2059find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2267{ 2060{
2268 int 2061 int
2269 i, 2062 i,
2270 index = 0, flag; 2063 index = 0, flag;
2271 static int 2064 static int
2283 * if the space being examined only has a wall to the north and empty 2076 * if the space being examined only has a wall to the north and empty
2284 * spaces in all the other directions, this will reduce the search space 2077 * spaces in all the other directions, this will reduce the search space
2285 * to only the spaces immediately surrounding the target area, and 2078 * to only the spaces immediately surrounding the target area, and
2286 * won't look 2 spaces south of the target space. 2079 * won't look 2 spaces south of the target space.
2287 */ 2080 */
2288 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2081 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2289 stop = maxfree[i]; 2082 stop = maxfree[i];
2290 } 2083 }
2084
2291 if (!index) 2085 if (!index)
2292 return -1; 2086 return -1;
2087
2293 return altern[RANDOM () % index]; 2088 return altern[RANDOM () % index];
2294} 2089}
2295 2090
2296/* 2091/*
2297 * find_first_free_spot(archetype, mapstruct, x, y) works like 2092 * find_first_free_spot(archetype, maptile, x, y) works like
2298 * find_free_spot(), but it will search max number of squares. 2093 * find_free_spot(), but it will search max number of squares.
2299 * But it will return the first available spot, not a random choice. 2094 * But it will return the first available spot, not a random choice.
2300 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2095 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2301 */ 2096 */
2302 2097
2303int 2098int
2304find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2099find_first_free_spot (const object *ob, maptile *m, int x, int y)
2305{ 2100{
2306 int 2101 int
2307 i; 2102 i;
2308 2103
2309 for (i = 0; i < SIZEOFFREE; i++) 2104 for (i = 0; i < SIZEOFFREE; i++)
2373 * because we have to know what movement the thing looking to move 2168 * because we have to know what movement the thing looking to move
2374 * there is capable of. 2169 * there is capable of.
2375 */ 2170 */
2376 2171
2377int 2172int
2378find_dir (mapstruct *m, int x, int y, object *exclude) 2173find_dir (maptile *m, int x, int y, object *exclude)
2379{ 2174{
2380 int 2175 int
2381 i, 2176 i,
2382 max = SIZEOFFREE, mflags; 2177 max = SIZEOFFREE, mflags;
2383 sint16 2178
2384 nx, 2179 sint16 nx, ny;
2385 ny;
2386 object * 2180 object *
2387 tmp; 2181 tmp;
2388 mapstruct * 2182 maptile *
2389 mp; 2183 mp;
2390 MoveType 2184
2391 blocked, 2185 MoveType blocked, move_type;
2392 move_type;
2393 2186
2394 if (exclude && exclude->head) 2187 if (exclude && exclude->head)
2395 { 2188 {
2396 exclude = exclude->head; 2189 exclude = exclude->head;
2397 move_type = exclude->move_type; 2190 move_type = exclude->move_type;
2407 mp = m; 2200 mp = m;
2408 nx = x + freearr_x[i]; 2201 nx = x + freearr_x[i];
2409 ny = y + freearr_y[i]; 2202 ny = y + freearr_y[i];
2410 2203
2411 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2204 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2205
2412 if (mflags & P_OUT_OF_MAP) 2206 if (mflags & P_OUT_OF_MAP)
2413 {
2414 max = maxfree[i]; 2207 max = maxfree[i];
2415 }
2416 else 2208 else
2417 { 2209 {
2418 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); 2210 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny);
2419 2211
2420 if ((move_type & blocked) == move_type) 2212 if ((move_type & blocked) == move_type)
2421 {
2422 max = maxfree[i]; 2213 max = maxfree[i];
2423 }
2424 else if (mflags & P_IS_ALIVE) 2214 else if (mflags & P_IS_ALIVE)
2425 { 2215 {
2426 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) 2216 for (tmp = GET_MAP_OB (mp, nx, ny); tmp; tmp = tmp->above)
2427 {
2428 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2217 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2429 {
2430 break; 2218 break;
2431 } 2219
2432 }
2433 if (tmp) 2220 if (tmp)
2434 {
2435 return freedir[i]; 2221 return freedir[i];
2436 }
2437 } 2222 }
2438 } 2223 }
2439 } 2224 }
2225
2440 return 0; 2226 return 0;
2441} 2227}
2442 2228
2443/* 2229/*
2444 * distance(object 1, object 2) will return the square of the 2230 * distance(object 1, object 2) will return the square of the
2446 */ 2232 */
2447 2233
2448int 2234int
2449distance (const object *ob1, const object *ob2) 2235distance (const object *ob1, const object *ob2)
2450{ 2236{
2451 int 2237 int i;
2452 i;
2453 2238
2454 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2239 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2455 return i; 2240 return i;
2456} 2241}
2457 2242
2462 */ 2247 */
2463 2248
2464int 2249int
2465find_dir_2 (int x, int y) 2250find_dir_2 (int x, int y)
2466{ 2251{
2467 int 2252 int q;
2468 q;
2469 2253
2470 if (y) 2254 if (y)
2471 q = x * 100 / y; 2255 q = x * 100 / y;
2472 else if (x) 2256 else if (x)
2473 q = -300 * x; 2257 q = -300 * x;
2599 * find a path to that monster that we found. If not, 2383 * find a path to that monster that we found. If not,
2600 * we don't bother going toward it. Returns 1 if we 2384 * we don't bother going toward it. Returns 1 if we
2601 * can see a direct way to get it 2385 * can see a direct way to get it
2602 * Modified to be map tile aware -.MSW 2386 * Modified to be map tile aware -.MSW
2603 */ 2387 */
2604
2605
2606int 2388int
2607can_see_monsterP (mapstruct *m, int x, int y, int dir) 2389can_see_monsterP (maptile *m, int x, int y, int dir)
2608{ 2390{
2609 sint16 2391 sint16 dx, dy;
2610 dx,
2611 dy;
2612 int
2613 mflags; 2392 int mflags;
2614 2393
2615 if (dir < 0) 2394 if (dir < 0)
2616 return 0; /* exit condition: invalid direction */ 2395 return 0; /* exit condition: invalid direction */
2617 2396
2618 dx = x + freearr_x[dir]; 2397 dx = x + freearr_x[dir];
2631 return 0; 2410 return 0;
2632 2411
2633 /* yes, can see. */ 2412 /* yes, can see. */
2634 if (dir < 9) 2413 if (dir < 9)
2635 return 1; 2414 return 1;
2415
2636 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | 2416 return can_see_monsterP (m, x, y, reduction_dir[dir][0])
2637 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); 2417 | can_see_monsterP (m, x, y, reduction_dir[dir][1])
2418 | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2638} 2419}
2639
2640
2641 2420
2642/* 2421/*
2643 * can_pick(picker, item): finds out if an object is possible to be 2422 * can_pick(picker, item): finds out if an object is possible to be
2644 * picked up by the picker. Returnes 1 if it can be 2423 * picked up by the picker. Returnes 1 if it can be
2645 * picked up, otherwise 0. 2424 * picked up, otherwise 0.
2656 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2435 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2657 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2436 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2658 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2437 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2659} 2438}
2660 2439
2661
2662/* 2440/*
2663 * create clone from object to another 2441 * create clone from object to another
2664 */ 2442 */
2665object * 2443object *
2666object_create_clone (object *asrc) 2444object_create_clone (object *asrc)
2667{ 2445{
2668 object *
2669 dst = NULL, *tmp, *src, *part, *prev, *item; 2446 object *dst = 0, *tmp, *src, *part, *prev, *item;
2670 2447
2671 if (!asrc) 2448 if (!asrc)
2672 return NULL; 2449 return 0;
2450
2673 src = asrc; 2451 src = asrc;
2674 if (src->head) 2452 if (src->head)
2675 src = src->head; 2453 src = src->head;
2676 2454
2677 prev = NULL; 2455 prev = 0;
2678 for (part = src; part; part = part->more) 2456 for (part = src; part; part = part->more)
2679 { 2457 {
2680 tmp = get_object (); 2458 tmp = part->clone ();
2681 copy_object (part, tmp);
2682 tmp->x -= src->x; 2459 tmp->x -= src->x;
2683 tmp->y -= src->y; 2460 tmp->y -= src->y;
2461
2684 if (!part->head) 2462 if (!part->head)
2685 { 2463 {
2686 dst = tmp; 2464 dst = tmp;
2687 tmp->head = NULL; 2465 tmp->head = 0;
2688 } 2466 }
2689 else 2467 else
2690 {
2691 tmp->head = dst; 2468 tmp->head = dst;
2692 } 2469
2693 tmp->more = NULL; 2470 tmp->more = 0;
2471
2694 if (prev) 2472 if (prev)
2695 prev->more = tmp; 2473 prev->more = tmp;
2474
2696 prev = tmp; 2475 prev = tmp;
2697 } 2476 }
2698 2477
2699 /*** copy inventory ***/
2700 for (item = src->inv; item; item = item->below) 2478 for (item = src->inv; item; item = item->below)
2701 {
2702 (void) insert_ob_in_ob (object_create_clone (item), dst); 2479 insert_ob_in_ob (object_create_clone (item), dst);
2703 }
2704 2480
2705 return dst; 2481 return dst;
2706} 2482}
2707 2483
2708/* return true if the object was destroyed, 0 otherwise */
2709int
2710was_destroyed (const object *op, tag_t old_tag)
2711{
2712 /* checking for FLAG_FREED isn't necessary, but makes this function more
2713 * robust */
2714 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2715}
2716
2717/* GROS - Creates an object using a string representing its content. */ 2484/* GROS - Creates an object using a string representing its content. */
2718
2719/* Basically, we save the content of the string to a temp file, then call */ 2485/* Basically, we save the content of the string to a temp file, then call */
2720
2721/* load_object on it. I admit it is a highly inefficient way to make things, */ 2486/* load_object on it. I admit it is a highly inefficient way to make things, */
2722
2723/* but it was simple to make and allows reusing the load_object function. */ 2487/* but it was simple to make and allows reusing the load_object function. */
2724
2725/* Remember not to use load_object_str in a time-critical situation. */ 2488/* Remember not to use load_object_str in a time-critical situation. */
2726
2727/* Also remember that multiparts objects are not supported for now. */ 2489/* Also remember that multiparts objects are not supported for now. */
2728 2490
2729object * 2491object *
2730load_object_str (const char *obstr) 2492load_object_str (const char *obstr)
2731{ 2493{
2732 object * 2494 object *op;
2733 op;
2734 char
2735 filename[MAX_BUF]; 2495 char filename[MAX_BUF];
2736 2496
2737 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2497 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2738 2498
2739 FILE *
2740 tempfile = fopen (filename, "w"); 2499 FILE *tempfile = fopen (filename, "w");
2741 2500
2742 if (tempfile == NULL) 2501 if (tempfile == NULL)
2743 { 2502 {
2744 LOG (llevError, "Error - Unable to access load object temp file\n"); 2503 LOG (llevError, "Error - Unable to access load object temp file\n");
2745 return NULL; 2504 return NULL;
2746 }; 2505 }
2506
2747 fprintf (tempfile, obstr); 2507 fprintf (tempfile, obstr);
2748 fclose (tempfile); 2508 fclose (tempfile);
2749 2509
2750 op = get_object (); 2510 op = object::create ();
2751 2511
2752 object_thawer 2512 object_thawer thawer (filename);
2753 thawer (filename);
2754 2513
2755 if (thawer) 2514 if (thawer)
2756 load_object (thawer, op, 0); 2515 load_object (thawer, op, 0);
2757 2516
2758 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2517 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2766 * returns NULL if no match. 2525 * returns NULL if no match.
2767 */ 2526 */
2768object * 2527object *
2769find_obj_by_type_subtype (const object *who, int type, int subtype) 2528find_obj_by_type_subtype (const object *who, int type, int subtype)
2770{ 2529{
2771 object * 2530 object *tmp;
2772 tmp;
2773 2531
2774 for (tmp = who->inv; tmp; tmp = tmp->below) 2532 for (tmp = who->inv; tmp; tmp = tmp->below)
2775 if (tmp->type == type && tmp->subtype == subtype) 2533 if (tmp->type == type && tmp->subtype == subtype)
2776 return tmp; 2534 return tmp;
2777 2535
2785 * do the desired thing. 2543 * do the desired thing.
2786 */ 2544 */
2787key_value * 2545key_value *
2788get_ob_key_link (const object *ob, const char *key) 2546get_ob_key_link (const object *ob, const char *key)
2789{ 2547{
2790 key_value * 2548 key_value *link;
2791 link;
2792 2549
2793 for (link = ob->key_values; link != NULL; link = link->next) 2550 for (link = ob->key_values; link != NULL; link = link->next)
2794 {
2795 if (link->key == key) 2551 if (link->key == key)
2796 {
2797 return link; 2552 return link;
2798 }
2799 }
2800 2553
2801 return NULL; 2554 return NULL;
2802} 2555}
2803 2556
2804/* 2557/*
2809 * The returned string is shared. 2562 * The returned string is shared.
2810 */ 2563 */
2811const char * 2564const char *
2812get_ob_key_value (const object *op, const char *const key) 2565get_ob_key_value (const object *op, const char *const key)
2813{ 2566{
2814 key_value * 2567 key_value *link;
2815 link; 2568 shstr_cmp canonical_key (key);
2816 const char *
2817 canonical_key;
2818 2569
2819 canonical_key = shstr::find (key);
2820
2821 if (canonical_key == NULL) 2570 if (!canonical_key)
2822 { 2571 {
2823 /* 1. There being a field named key on any object 2572 /* 1. There being a field named key on any object
2824 * implies there'd be a shared string to find. 2573 * implies there'd be a shared string to find.
2825 * 2. Since there isn't, no object has this field. 2574 * 2. Since there isn't, no object has this field.
2826 * 3. Therefore, *this* object doesn't have this field. 2575 * 3. Therefore, *this* object doesn't have this field.
2827 */ 2576 */
2828 return NULL; 2577 return 0;
2829 } 2578 }
2830 2579
2831 /* This is copied from get_ob_key_link() above - 2580 /* This is copied from get_ob_key_link() above -
2832 * only 4 lines, and saves the function call overhead. 2581 * only 4 lines, and saves the function call overhead.
2833 */ 2582 */
2834 for (link = op->key_values; link != NULL; link = link->next) 2583 for (link = op->key_values; link; link = link->next)
2835 {
2836 if (link->key == canonical_key) 2584 if (link->key == canonical_key)
2837 {
2838 return link->value; 2585 return link->value;
2839 } 2586
2840 }
2841 return NULL; 2587 return 0;
2842} 2588}
2843 2589
2844 2590
2845/* 2591/*
2846 * Updates the canonical_key in op to value. 2592 * Updates the canonical_key in op to value.
2882 if (last) 2628 if (last)
2883 last->next = field->next; 2629 last->next = field->next;
2884 else 2630 else
2885 op->key_values = field->next; 2631 op->key_values = field->next;
2886 2632
2887 delete
2888 field; 2633 delete field;
2889 } 2634 }
2890 } 2635 }
2891 return TRUE; 2636 return TRUE;
2892 } 2637 }
2893 /* IF we get here, key doesn't exist */ 2638 /* IF we get here, key doesn't exist */
2928 * Returns TRUE on success. 2673 * Returns TRUE on success.
2929 */ 2674 */
2930int 2675int
2931set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2676set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2932{ 2677{
2933 shstr
2934 key_ (key); 2678 shstr key_ (key);
2935 2679
2936 return set_ob_key_value_s (op, key_, value, add_key); 2680 return set_ob_key_value_s (op, key_, value, add_key);
2937} 2681}
2682
2683object::depth_iterator::depth_iterator (object *container)
2684: iterator_base (container)
2685{
2686 while (item->inv)
2687 item = item->inv;
2688}
2689
2690void
2691object::depth_iterator::next ()
2692{
2693 if (item->below)
2694 {
2695 item = item->below;
2696
2697 while (item->inv)
2698 item = item->inv;
2699 }
2700 else
2701 item = item->env;
2702}
2703
2704// return a suitable string describing an objetc in enough detail to find it
2705const char *
2706object::debug_desc (char *info) const
2707{
2708 char info2[256 * 3];
2709 char *p = info;
2710
2711 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2712 count,
2713 &name,
2714 title ? " " : "",
2715 title ? (const char *)title : "");
2716
2717 if (env)
2718 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2719
2720 if (map)
2721 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2722
2723 return info;
2724}
2725
2726const char *
2727object::debug_desc () const
2728{
2729 static char info[256 * 3];
2730 return debug_desc (info);
2731}
2732

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