1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
32 | #include <bitset> |
33 | #include <bitset> |
33 | |
34 | |
34 | UUID UUID::cur; |
35 | UUID UUID::cur; |
35 | static uint64_t seq_next_save; |
36 | static uint64_t seq_next_save; |
36 | static const uint64 UUID_GAP = 1<<19; |
37 | static const uint64 UUID_GAP = 1<<19; |
37 | uint32_t mapspace::smellcount; |
38 | uint32_t mapspace::smellcount = 10000; |
38 | |
39 | |
39 | objectvec objects; |
40 | objectvec objects; |
40 | activevec actives; |
41 | activevec actives; |
41 | |
42 | |
42 | short freearr_x[SIZEOFFREE] = { |
43 | short freearr_x[SIZEOFFREE] = { |
… | |
… | |
328 | // the player inventory itself is always visible |
329 | // the player inventory itself is always visible |
329 | if (env->is_player ()) |
330 | if (env->is_player ()) |
330 | return env; |
331 | return env; |
331 | |
332 | |
332 | // else a player could have our env open |
333 | // else a player could have our env open |
333 | object *envest = env->outer_env (); |
334 | object *envest = env->outer_env_or_self (); |
334 | |
335 | |
335 | // the player itself is always on a map, so we will find him here |
336 | // the player itself is always on a map, so we will find him here |
336 | // even if our inv is in a player. |
337 | // even if our inv is in a player. |
337 | if (envest->is_on_map ()) |
338 | if (envest->is_on_map ()) |
338 | if (object *pl = envest->ms ().player ()) |
339 | if (object *pl = envest->ms ().player ()) |
339 | if (pl->container == env) |
340 | if (pl->container_ () == env) |
340 | return pl; |
341 | return pl; |
341 | } |
342 | } |
342 | else |
343 | else |
343 | { |
344 | { |
344 | // maybe there is a player standing on the same mapspace |
345 | // maybe there is a player standing on the same mapspace |
345 | // this will catch the case where "this" is a player |
346 | // this will catch the case where "this" is a player |
346 | if (object *pl = ms ().player ()) |
347 | if (object *pl = ms ().player ()) |
347 | if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) |
348 | if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look) |
348 | || this == pl->container) |
349 | || pl->container_ () == this) |
349 | return pl; |
350 | return pl; |
350 | } |
351 | } |
351 | } |
352 | } |
352 | |
353 | |
353 | return 0; |
354 | return 0; |
… | |
… | |
429 | return strdup ("[NULLOBJ]"); |
430 | return strdup ("[NULLOBJ]"); |
430 | |
431 | |
431 | object_freezer freezer; |
432 | object_freezer freezer; |
432 | op->write (freezer); |
433 | op->write (freezer); |
433 | return freezer.as_string (); |
434 | return freezer.as_string (); |
|
|
435 | } |
|
|
436 | |
|
|
437 | char * |
|
|
438 | object::as_string () |
|
|
439 | { |
|
|
440 | return dump_object (this); |
434 | } |
441 | } |
435 | |
442 | |
436 | /* |
443 | /* |
437 | * get_nearest_part(multi-object, object 2) returns the part of the |
444 | * get_nearest_part(multi-object, object 2) returns the part of the |
438 | * multi-object 1 which is closest to the second object. |
445 | * multi-object 1 which is closest to the second object. |
… | |
… | |
555 | update_stats (); |
562 | update_stats (); |
556 | |
563 | |
557 | new_draw_info_format (NDI_UNIQUE, 0, this, |
564 | new_draw_info_format (NDI_UNIQUE, 0, this, |
558 | "You try to balance all your items at once, " |
565 | "You try to balance all your items at once, " |
559 | "but the %s is just too much for your body. " |
566 | "but the %s is just too much for your body. " |
560 | "[You need to unapply some items first.]", &ob->name); |
567 | "[You need to unapply some items first - use the 'body' command to see " |
|
|
568 | "how many items you cna wera on a specific body part.]", &ob->name); |
561 | return false; |
569 | return false; |
562 | } |
570 | } |
563 | |
571 | |
564 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
572 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
565 | } |
573 | } |
… | |
… | |
792 | |
800 | |
793 | object::object () |
801 | object::object () |
794 | { |
802 | { |
795 | SET_FLAG (this, FLAG_REMOVED); |
803 | SET_FLAG (this, FLAG_REMOVED); |
796 | |
804 | |
797 | expmul = 1.0; |
805 | //expmul = 1.0; declared const for the time being |
798 | face = blank_face; |
806 | face = blank_face; |
799 | } |
807 | } |
800 | |
808 | |
801 | object::~object () |
809 | object::~object () |
802 | { |
810 | { |
… | |
… | |
831 | { |
839 | { |
832 | /* If already on active list, don't do anything */ |
840 | /* If already on active list, don't do anything */ |
833 | if (active) |
841 | if (active) |
834 | return; |
842 | return; |
835 | |
843 | |
836 | if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
837 | if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp |
|
|
838 | |
|
|
839 | if (has_active_speed ()) |
844 | if (has_active_speed ()) |
|
|
845 | { |
|
|
846 | if (flag [FLAG_FREED]) |
|
|
847 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
848 | |
840 | actives.insert (this); |
849 | actives.insert (this); |
|
|
850 | } |
841 | } |
851 | } |
842 | |
852 | |
843 | void |
853 | void |
844 | object::activate_recursive () |
854 | object::activate_recursive () |
845 | { |
855 | { |
… | |
… | |
963 | |
973 | |
964 | void |
974 | void |
965 | object::do_destroy () |
975 | object::do_destroy () |
966 | { |
976 | { |
967 | if (flag [FLAG_IS_LINKED]) |
977 | if (flag [FLAG_IS_LINKED]) |
968 | remove_button_link (this); |
978 | remove_link (); |
969 | |
979 | |
970 | if (flag [FLAG_FRIENDLY]) |
980 | if (flag [FLAG_FRIENDLY]) |
971 | remove_friendly_object (this); |
981 | remove_friendly_object (this); |
972 | |
982 | |
973 | remove (); |
983 | remove (); |
… | |
… | |
1031 | * the previous environment. |
1041 | * the previous environment. |
1032 | */ |
1042 | */ |
1033 | void |
1043 | void |
1034 | object::do_remove () |
1044 | object::do_remove () |
1035 | { |
1045 | { |
1036 | object *tmp, *last = 0; |
|
|
1037 | object *otmp; |
|
|
1038 | |
|
|
1039 | if (flag [FLAG_REMOVED]) |
1046 | if (flag [FLAG_REMOVED]) |
1040 | return; |
1047 | return; |
1041 | |
1048 | |
1042 | INVOKE_OBJECT (REMOVE, this); |
1049 | INVOKE_OBJECT (REMOVE, this); |
1043 | |
1050 | |
… | |
… | |
1097 | |
1104 | |
1098 | if (object *pl = ms.player ()) |
1105 | if (object *pl = ms.player ()) |
1099 | { |
1106 | { |
1100 | if (is_player ()) |
1107 | if (is_player ()) |
1101 | { |
1108 | { |
|
|
1109 | if (!flag [FLAG_WIZPASS]) |
1102 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
1110 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
1103 | |
1111 | |
1104 | // leaving a spot always closes any open container on the ground |
1112 | // leaving a spot always closes any open container on the ground |
1105 | if (container && !container->env) |
1113 | if (container && !container->env) |
1106 | // this causes spurious floorbox updates, but it ensures |
1114 | // this causes spurious floorbox updates, but it ensures |
1107 | // that the CLOSE event is being sent. |
1115 | // that the CLOSE event is being sent. |
1108 | close_container (); |
1116 | close_container (); |
1109 | |
1117 | |
1110 | --map->players; |
1118 | --map->players; |
1111 | map->touch (); |
1119 | map->touch (); |
1112 | } |
1120 | } |
1113 | else if (pl->container == this) |
1121 | else if (pl->container_ () == this) |
1114 | { |
1122 | { |
1115 | // removing a container should close it |
1123 | // removing a container should close it |
1116 | close_container (); |
1124 | close_container (); |
1117 | } |
1125 | } |
1118 | |
1126 | |
… | |
… | |
1134 | |
1142 | |
1135 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1143 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1136 | |
1144 | |
1137 | if (object *pl = ms.player ()) |
1145 | if (object *pl = ms.player ()) |
1138 | { |
1146 | { |
1139 | if (pl->container == this) |
1147 | if (pl->container_ () == this) |
1140 | /* If a container that the player is currently using somehow gets |
1148 | /* If a container that the player is currently using somehow gets |
1141 | * removed (most likely destroyed), update the player view |
1149 | * removed (most likely destroyed), update the player view |
1142 | * appropriately. |
1150 | * appropriately. |
1143 | */ |
1151 | */ |
1144 | pl->close_container (); |
1152 | pl->close_container (); |
… | |
… | |
1148 | //TODO: update floorbox to preserve ordering |
1156 | //TODO: update floorbox to preserve ordering |
1149 | if (pl->contr->ns) |
1157 | if (pl->contr->ns) |
1150 | pl->contr->ns->floorbox_update (); |
1158 | pl->contr->ns->floorbox_update (); |
1151 | } |
1159 | } |
1152 | |
1160 | |
|
|
1161 | if (check_walk_off) |
1153 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1162 | for (object *above, *tmp = ms.bot; tmp; tmp = above) |
1154 | { |
1163 | { |
|
|
1164 | above = tmp->above; |
|
|
1165 | |
1155 | /* No point updating the players look faces if he is the object |
1166 | /* No point updating the players look faces if he is the object |
1156 | * being removed. |
1167 | * being removed. |
1157 | */ |
1168 | */ |
1158 | |
1169 | |
1159 | /* See if object moving off should effect something */ |
1170 | /* See if object moving off should effect something */ |
1160 | if (check_walk_off |
|
|
1161 | && ((move_type & tmp->move_off) |
1171 | if ((move_type & tmp->move_off) |
1162 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1172 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0) |
1163 | { |
|
|
1164 | move_apply (tmp, this, 0); |
1173 | move_apply (tmp, this, 0); |
1165 | |
|
|
1166 | if (destroyed ()) |
|
|
1167 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1168 | } |
1174 | } |
1169 | |
|
|
1170 | last = tmp; |
|
|
1171 | } |
|
|
1172 | |
1175 | |
1173 | if (affects_los ()) |
1176 | if (affects_los ()) |
1174 | update_all_los (map, x, y); |
1177 | update_all_los (map, x, y); |
1175 | } |
1178 | } |
1176 | } |
1179 | } |
… | |
… | |
1285 | |
1288 | |
1286 | /* Ideally, the caller figures this out. However, it complicates a lot |
1289 | /* Ideally, the caller figures this out. However, it complicates a lot |
1287 | * of areas of callers (eg, anything that uses find_free_spot would now |
1290 | * of areas of callers (eg, anything that uses find_free_spot would now |
1288 | * need extra work |
1291 | * need extra work |
1289 | */ |
1292 | */ |
|
|
1293 | maptile *newmap = m; |
1290 | if (!xy_normalise (m, op->x, op->y)) |
1294 | if (!xy_normalise (newmap, op->x, op->y)) |
1291 | { |
1295 | { |
1292 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1296 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1293 | return 0; |
1297 | return 0; |
1294 | } |
1298 | } |
1295 | |
1299 | |
1296 | if (object *more = op->more) |
1300 | if (object *more = op->more) |
1297 | if (!insert_ob_in_map (more, m, originator, flag)) |
1301 | if (!insert_ob_in_map (more, m, originator, flag)) |
1298 | return 0; |
1302 | return 0; |
1299 | |
1303 | |
1300 | CLEAR_FLAG (op, FLAG_REMOVED); |
1304 | op->flag [FLAG_REMOVED] = false; |
1301 | |
1305 | op->env = 0; |
1302 | op->map = m; |
1306 | op->map = newmap; |
|
|
1307 | |
1303 | mapspace &ms = op->ms (); |
1308 | mapspace &ms = op->ms (); |
1304 | |
1309 | |
1305 | /* this has to be done after we translate the coordinates. |
1310 | /* this has to be done after we translate the coordinates. |
1306 | */ |
1311 | */ |
1307 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1312 | if (op->nrof && !(flag & INS_NO_MERGE)) |
… | |
… | |
1328 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1333 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1329 | abort (); |
1334 | abort (); |
1330 | } |
1335 | } |
1331 | |
1336 | |
1332 | if (!originator->is_on_map ()) |
1337 | if (!originator->is_on_map ()) |
|
|
1338 | { |
1333 | LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1339 | LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1334 | op->debug_desc (), originator->debug_desc ()); |
1340 | op->debug_desc (), originator->debug_desc ()); |
|
|
1341 | abort (); |
|
|
1342 | } |
1335 | |
1343 | |
1336 | op->above = originator; |
1344 | op->above = originator; |
1337 | op->below = originator->below; |
1345 | op->below = originator->below; |
1338 | originator->below = op; |
1346 | originator->below = op; |
1339 | |
1347 | |
… | |
… | |
1471 | * blocked() and wall() work properly), and these flags are updated by |
1479 | * blocked() and wall() work properly), and these flags are updated by |
1472 | * update_object(). |
1480 | * update_object(). |
1473 | */ |
1481 | */ |
1474 | |
1482 | |
1475 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1483 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1476 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1484 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1477 | { |
1485 | { |
1478 | if (check_move_on (op, originator)) |
1486 | if (check_move_on (op, originator)) |
1479 | return 0; |
1487 | return 0; |
1480 | |
1488 | |
1481 | /* If we are a multi part object, lets work our way through the check |
1489 | /* If we are a multi part object, lets work our way through the check |
… | |
… | |
1492 | /* this function inserts an object in the map, but if it |
1500 | /* this function inserts an object in the map, but if it |
1493 | * finds an object of its own type, it'll remove that one first. |
1501 | * finds an object of its own type, it'll remove that one first. |
1494 | * op is the object to insert it under: supplies x and the map. |
1502 | * op is the object to insert it under: supplies x and the map. |
1495 | */ |
1503 | */ |
1496 | void |
1504 | void |
1497 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1505 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1498 | { |
1506 | { |
1499 | /* first search for itself and remove any old instances */ |
1507 | /* first search for itself and remove any old instances */ |
1500 | |
1508 | |
1501 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1509 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1502 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1510 | if (tmp->arch->archname == archname) /* same archetype */ |
1503 | tmp->destroy (); |
1511 | tmp->destroy (); |
1504 | |
1512 | |
1505 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1513 | object *tmp = arch_to_object (archetype::find (archname)); |
1506 | |
1514 | |
1507 | tmp->x = op->x; |
1515 | tmp->x = op->x; |
1508 | tmp->y = op->y; |
1516 | tmp->y = op->y; |
1509 | |
1517 | |
1510 | insert_ob_in_map (tmp, op->map, op, 0); |
1518 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1696 | * on top. |
1704 | * on top. |
1697 | */ |
1705 | */ |
1698 | int |
1706 | int |
1699 | check_move_on (object *op, object *originator) |
1707 | check_move_on (object *op, object *originator) |
1700 | { |
1708 | { |
|
|
1709 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
|
|
1710 | return 0; |
|
|
1711 | |
1701 | object *tmp; |
1712 | object *tmp; |
1702 | maptile *m = op->map; |
1713 | maptile *m = op->map; |
1703 | int x = op->x, y = op->y; |
1714 | int x = op->x, y = op->y; |
1704 | |
1715 | |
1705 | MoveType move_on, move_slow, move_block; |
1716 | mapspace &ms = m->at (x, y); |
1706 | |
1717 | |
1707 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1718 | ms.update (); |
1708 | return 0; |
|
|
1709 | |
1719 | |
1710 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1720 | MoveType move_on = ms.move_on; |
1711 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1721 | MoveType move_slow = ms.move_slow; |
1712 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1722 | MoveType move_block = ms.move_block; |
1713 | |
1723 | |
1714 | /* if nothing on this space will slow op down or be applied, |
1724 | /* if nothing on this space will slow op down or be applied, |
1715 | * no need to do checking below. have to make sure move_type |
1725 | * no need to do checking below. have to make sure move_type |
1716 | * is set, as lots of objects don't have it set - we treat that |
1726 | * is set, as lots of objects don't have it set - we treat that |
1717 | * as walking. |
1727 | * as walking. |
… | |
… | |
1728 | return 0; |
1738 | return 0; |
1729 | |
1739 | |
1730 | /* The objects have to be checked from top to bottom. |
1740 | /* The objects have to be checked from top to bottom. |
1731 | * Hence, we first go to the top: |
1741 | * Hence, we first go to the top: |
1732 | */ |
1742 | */ |
1733 | |
1743 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1734 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1735 | { |
|
|
1736 | /* Trim the search when we find the first other spell effect |
|
|
1737 | * this helps performance so that if a space has 50 spell objects, |
|
|
1738 | * we don't need to check all of them. |
|
|
1739 | */ |
|
|
1740 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1741 | break; |
|
|
1742 | } |
1744 | { |
|
|
1745 | next = tmp->below; |
1743 | |
1746 | |
1744 | for (; tmp; tmp = tmp->below) |
|
|
1745 | { |
|
|
1746 | if (tmp == op) |
1747 | if (tmp == op) |
1747 | continue; /* Can't apply yourself */ |
1748 | continue; /* Can't apply yourself */ |
1748 | |
1749 | |
1749 | /* Check to see if one of the movement types should be slowed down. |
1750 | /* Check to see if one of the movement types should be slowed down. |
1750 | * Second check makes sure that the movement types not being slowed |
1751 | * Second check makes sure that the movement types not being slowed |
… | |
… | |
1755 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1756 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1756 | { |
1757 | { |
1757 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1758 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1758 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1759 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1759 | { |
1760 | { |
1760 | |
|
|
1761 | float |
|
|
1762 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1761 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1763 | |
1762 | |
1764 | if (op->is_player ()) |
1763 | if (op->is_player ()) |
1765 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1764 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1766 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1765 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1767 | diff /= 4.0; |
1766 | diff /= 4.0; |
1768 | |
1767 | |
1769 | op->speed_left -= diff; |
1768 | op->speed_left -= diff; |
1770 | } |
1769 | } |
1771 | } |
1770 | } |
… | |
… | |
2055 | * there is capable of. |
2054 | * there is capable of. |
2056 | */ |
2055 | */ |
2057 | int |
2056 | int |
2058 | find_dir (maptile *m, int x, int y, object *exclude) |
2057 | find_dir (maptile *m, int x, int y, object *exclude) |
2059 | { |
2058 | { |
2060 | int i, max = SIZEOFFREE, mflags; |
2059 | int max = SIZEOFFREE, mflags; |
2061 | |
|
|
2062 | sint16 nx, ny; |
|
|
2063 | object *tmp; |
|
|
2064 | maptile *mp; |
|
|
2065 | |
|
|
2066 | MoveType blocked, move_type; |
2060 | MoveType move_type; |
2067 | |
2061 | |
2068 | if (exclude && exclude->head_ () != exclude) |
2062 | if (exclude && exclude->head_ () != exclude) |
2069 | { |
2063 | { |
2070 | exclude = exclude->head; |
2064 | exclude = exclude->head; |
2071 | move_type = exclude->move_type; |
2065 | move_type = exclude->move_type; |
… | |
… | |
2074 | { |
2068 | { |
2075 | /* If we don't have anything, presume it can use all movement types. */ |
2069 | /* If we don't have anything, presume it can use all movement types. */ |
2076 | move_type = MOVE_ALL; |
2070 | move_type = MOVE_ALL; |
2077 | } |
2071 | } |
2078 | |
2072 | |
2079 | for (i = 1; i < max; i++) |
2073 | for (int i = 1; i < max; i++) |
2080 | { |
2074 | { |
2081 | mp = m; |
2075 | mapxy pos (m, x, y); |
2082 | nx = x + freearr_x[i]; |
2076 | pos.move (i); |
2083 | ny = y + freearr_y[i]; |
|
|
2084 | |
2077 | |
2085 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2078 | if (!pos.normalise ()) |
2086 | |
|
|
2087 | if (mflags & P_OUT_OF_MAP) |
|
|
2088 | max = maxfree[i]; |
2079 | max = maxfree[i]; |
2089 | else |
2080 | else |
2090 | { |
2081 | { |
2091 | mapspace &ms = mp->at (nx, ny); |
2082 | mapspace &ms = *pos; |
2092 | |
2083 | |
2093 | blocked = ms.move_block; |
|
|
2094 | |
|
|
2095 | if ((move_type & blocked) == move_type) |
2084 | if ((move_type & ms.move_block) == move_type) |
2096 | max = maxfree[i]; |
2085 | max = maxfree [i]; |
2097 | else if (mflags & P_IS_ALIVE) |
2086 | else if (ms.flags () & P_IS_ALIVE) |
2098 | { |
2087 | { |
2099 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2088 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
2100 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2089 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2101 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2090 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2102 | break; |
|
|
2103 | |
|
|
2104 | if (tmp) |
|
|
2105 | return freedir[i]; |
2091 | return freedir [i]; |
2106 | } |
2092 | } |
2107 | } |
2093 | } |
2108 | } |
2094 | } |
2109 | |
2095 | |
2110 | return 0; |
2096 | return 0; |
… | |
… | |
2185 | * This basically means that if direction is 15, then it could either go |
2171 | * This basically means that if direction is 15, then it could either go |
2186 | * direction 4, 14, or 16 to get back to where we are. |
2172 | * direction 4, 14, or 16 to get back to where we are. |
2187 | * Moved from spell_util.c to object.c with the other related direction |
2173 | * Moved from spell_util.c to object.c with the other related direction |
2188 | * functions. |
2174 | * functions. |
2189 | */ |
2175 | */ |
2190 | int reduction_dir[SIZEOFFREE][3] = { |
2176 | const int reduction_dir[SIZEOFFREE][3] = { |
2191 | {0, 0, 0}, /* 0 */ |
2177 | {0, 0, 0}, /* 0 */ |
2192 | {0, 0, 0}, /* 1 */ |
2178 | {0, 0, 0}, /* 1 */ |
2193 | {0, 0, 0}, /* 2 */ |
2179 | {0, 0, 0}, /* 2 */ |
2194 | {0, 0, 0}, /* 3 */ |
2180 | {0, 0, 0}, /* 3 */ |
2195 | {0, 0, 0}, /* 4 */ |
2181 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2333 | return tmp; |
2319 | return tmp; |
2334 | |
2320 | |
2335 | return 0; |
2321 | return 0; |
2336 | } |
2322 | } |
2337 | |
2323 | |
2338 | const shstr & |
2324 | shstr_tmp |
2339 | object::kv_get (const shstr &key) const |
2325 | object::kv_get (shstr_tmp key) const |
2340 | { |
2326 | { |
2341 | for (key_value *kv = key_values; kv; kv = kv->next) |
2327 | for (key_value *kv = key_values; kv; kv = kv->next) |
2342 | if (kv->key == key) |
2328 | if (kv->key == key) |
2343 | return kv->value; |
2329 | return kv->value; |
2344 | |
2330 | |
2345 | return shstr_null; |
2331 | return shstr (); |
2346 | } |
2332 | } |
2347 | |
2333 | |
2348 | void |
2334 | void |
2349 | object::kv_set (const shstr &key, const shstr &value) |
2335 | object::kv_set (shstr_tmp key, shstr_tmp value) |
2350 | { |
2336 | { |
2351 | for (key_value *kv = key_values; kv; kv = kv->next) |
2337 | for (key_value *kv = key_values; kv; kv = kv->next) |
2352 | if (kv->key == key) |
2338 | if (kv->key == key) |
2353 | { |
2339 | { |
2354 | kv->value = value; |
2340 | kv->value = value; |
… | |
… | |
2363 | |
2349 | |
2364 | key_values = kv; |
2350 | key_values = kv; |
2365 | } |
2351 | } |
2366 | |
2352 | |
2367 | void |
2353 | void |
2368 | object::kv_del (const shstr &key) |
2354 | object::kv_del (shstr_tmp key) |
2369 | { |
2355 | { |
2370 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2356 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2371 | if ((*kvp)->key == key) |
2357 | if ((*kvp)->key == key) |
2372 | { |
2358 | { |
2373 | key_value *kv = *kvp; |
2359 | key_value *kv = *kvp; |
… | |
… | |
2504 | container = 0; |
2490 | container = 0; |
2505 | |
2491 | |
2506 | // client needs item update to make it work, client bug requires this to be separate |
2492 | // client needs item update to make it work, client bug requires this to be separate |
2507 | esrv_update_item (UPD_FLAGS, this, old_container); |
2493 | esrv_update_item (UPD_FLAGS, this, old_container); |
2508 | |
2494 | |
2509 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2495 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ()); |
2510 | play_sound (sound_find ("chest_close")); |
2496 | play_sound (sound_find ("chest_close")); |
2511 | } |
2497 | } |
2512 | |
2498 | |
2513 | if (new_container) |
2499 | if (new_container) |
2514 | { |
2500 | { |
… | |
… | |
2524 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2510 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2525 | new_container->insert (closer); |
2511 | new_container->insert (closer); |
2526 | } |
2512 | } |
2527 | #endif |
2513 | #endif |
2528 | |
2514 | |
2529 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2515 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ()); |
2530 | |
2516 | |
2531 | // make sure the container is available, client bug requires this to be separate |
2517 | // make sure the container is available, client bug requires this to be separate |
2532 | esrv_send_item (this, new_container); |
2518 | esrv_send_item (this, new_container); |
2533 | |
2519 | |
2534 | new_container->flag [FLAG_APPLIED] = true; |
2520 | new_container->flag [FLAG_APPLIED] = true; |
… | |
… | |
2542 | // else if (!old_container->env && contr && contr->ns) |
2528 | // else if (!old_container->env && contr && contr->ns) |
2543 | // contr->ns->floorbox_reset (); |
2529 | // contr->ns->floorbox_reset (); |
2544 | } |
2530 | } |
2545 | |
2531 | |
2546 | object * |
2532 | object * |
2547 | object::force_find (const shstr name) |
2533 | object::force_find (shstr_tmp name) |
2548 | { |
2534 | { |
2549 | /* cycle through his inventory to look for the MARK we want to |
2535 | /* cycle through his inventory to look for the MARK we want to |
2550 | * place |
2536 | * place |
2551 | */ |
2537 | */ |
2552 | for (object *tmp = inv; tmp; tmp = tmp->below) |
2538 | for (object *tmp = inv; tmp; tmp = tmp->below) |
… | |
… | |
2554 | return splay (tmp); |
2540 | return splay (tmp); |
2555 | |
2541 | |
2556 | return 0; |
2542 | return 0; |
2557 | } |
2543 | } |
2558 | |
2544 | |
|
|
2545 | void |
|
|
2546 | object::force_set_timer (int duration) |
|
|
2547 | { |
|
|
2548 | this->duration = 1; |
|
|
2549 | this->speed_left = -1.f; |
|
|
2550 | |
|
|
2551 | this->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2552 | } |
|
|
2553 | |
2559 | object * |
2554 | object * |
2560 | object::force_add (const shstr name, int duration) |
2555 | object::force_add (shstr_tmp name, int duration) |
2561 | { |
2556 | { |
2562 | if (object *force = force_find (name)) |
2557 | if (object *force = force_find (name)) |
2563 | force->destroy (); |
2558 | force->destroy (); |
2564 | |
2559 | |
2565 | object *force = get_archetype (FORCE_NAME); |
2560 | object *force = get_archetype (FORCE_NAME); |
2566 | |
2561 | |
2567 | force->slaying = name; |
2562 | force->slaying = name; |
2568 | force->stats.food = 1; |
|
|
2569 | force->speed_left = -1.f; |
|
|
2570 | |
2563 | |
2571 | force->set_speed (duration ? 1.f / duration : 0.f); |
2564 | force->force_set_timer (duration); |
2572 | force->flag [FLAG_IS_USED_UP] = true; |
2565 | |
2573 | force->flag [FLAG_APPLIED] = true; |
2566 | force->flag [FLAG_APPLIED] = true; |
2574 | |
2567 | |
2575 | return insert (force); |
2568 | return insert (force); |
2576 | } |
2569 | } |
2577 | |
2570 | |
2578 | void |
2571 | void |
2579 | object::play_sound (faceidx sound) |
2572 | object::play_sound (faceidx sound) const |
2580 | { |
2573 | { |
2581 | if (!sound) |
2574 | if (!sound) |
2582 | return; |
2575 | return; |
2583 | |
2576 | |
2584 | if (flag [FLAG_REMOVED]) |
2577 | if (is_on_map ()) |
2585 | return; |
|
|
2586 | |
|
|
2587 | if (env) |
|
|
2588 | { |
|
|
2589 | if (object *pl = in_player ()) |
|
|
2590 | pl->contr->play_sound (sound); |
|
|
2591 | } |
|
|
2592 | else |
|
|
2593 | map->play_sound (sound, x, y); |
2578 | map->play_sound (sound, x, y); |
|
|
2579 | else if (object *pl = in_player ()) |
|
|
2580 | pl->contr->play_sound (sound); |
|
|
2581 | } |
|
|
2582 | |
|
|
2583 | void |
|
|
2584 | object::say_msg (const char *msg) const |
|
|
2585 | { |
|
|
2586 | if (is_on_map ()) |
|
|
2587 | map->say_msg (msg, x, y); |
|
|
2588 | else if (object *pl = in_player ()) |
|
|
2589 | pl->contr->play_sound (sound); |
2594 | } |
2590 | } |
2595 | |
2591 | |
2596 | void |
2592 | void |
2597 | object::make_noise () |
2593 | object::make_noise () |
2598 | { |
2594 | { |