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Comparing deliantra/server/common/object.C (file contents):
Revision 1.274 by root, Sun Dec 28 03:58:36 2008 UTC vs.
Revision 1.277 by root, Thu Jan 1 11:41:17 2009 UTC

1494/* this function inserts an object in the map, but if it 1494/* this function inserts an object in the map, but if it
1495 * finds an object of its own type, it'll remove that one first. 1495 * finds an object of its own type, it'll remove that one first.
1496 * op is the object to insert it under: supplies x and the map. 1496 * op is the object to insert it under: supplies x and the map.
1497 */ 1497 */
1498void 1498void
1499replace_insert_ob_in_map (const char *arch_string, object *op) 1499replace_insert_ob_in_map (shstr_tmp archname, object *op)
1500{ 1500{
1501 /* first search for itself and remove any old instances */ 1501 /* first search for itself and remove any old instances */
1502 1502
1503 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) 1503 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1504 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1504 if (tmp->arch->archname == archname) /* same archetype */
1505 tmp->destroy (); 1505 tmp->destroy ();
1506 1506
1507 object *tmp = arch_to_object (archetype::find (arch_string)); 1507 object *tmp = arch_to_object (archetype::find (archname));
1508 1508
1509 tmp->x = op->x; 1509 tmp->x = op->x;
1510 tmp->y = op->y; 1510 tmp->y = op->y;
1511 1511
1512 insert_ob_in_map (tmp, op->map, op, 0); 1512 insert_ob_in_map (tmp, op->map, op, 0);
2057 * there is capable of. 2057 * there is capable of.
2058 */ 2058 */
2059int 2059int
2060find_dir (maptile *m, int x, int y, object *exclude) 2060find_dir (maptile *m, int x, int y, object *exclude)
2061{ 2061{
2062 int i, max = SIZEOFFREE, mflags; 2062 int max = SIZEOFFREE, mflags;
2063
2064 sint16 nx, ny;
2065 object *tmp;
2066 maptile *mp;
2067
2068 MoveType blocked, move_type; 2063 MoveType move_type;
2069 2064
2070 if (exclude && exclude->head_ () != exclude) 2065 if (exclude && exclude->head_ () != exclude)
2071 { 2066 {
2072 exclude = exclude->head; 2067 exclude = exclude->head;
2073 move_type = exclude->move_type; 2068 move_type = exclude->move_type;
2076 { 2071 {
2077 /* If we don't have anything, presume it can use all movement types. */ 2072 /* If we don't have anything, presume it can use all movement types. */
2078 move_type = MOVE_ALL; 2073 move_type = MOVE_ALL;
2079 } 2074 }
2080 2075
2081 for (i = 1; i < max; i++) 2076 for (int i = 1; i < max; i++)
2082 { 2077 {
2083 mp = m; 2078 mapxy pos (m, x, y);
2084 nx = x + freearr_x[i]; 2079 pos.move (i);
2085 ny = y + freearr_y[i];
2086 2080
2087 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2081 if (!pos.normalise ())
2088
2089 if (mflags & P_OUT_OF_MAP)
2090 max = maxfree[i]; 2082 max = maxfree[i];
2091 else 2083 else
2092 { 2084 {
2093 mapspace &ms = mp->at (nx, ny); 2085 mapspace &ms = *pos;
2094 2086
2095 blocked = ms.move_block;
2096
2097 if ((move_type & blocked) == move_type) 2087 if ((move_type & ms.move_block) == move_type)
2098 max = maxfree[i]; 2088 max = maxfree [i];
2099 else if (mflags & P_IS_ALIVE) 2089 else if (ms.flags () & P_IS_ALIVE)
2100 { 2090 {
2101 for (tmp = ms.bot; tmp; tmp = tmp->above) 2091 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
2102 if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) 2092 if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ())
2103 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) 2093 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude)))
2104 break;
2105
2106 if (tmp)
2107 return freedir[i]; 2094 return freedir [i];
2108 } 2095 }
2109 } 2096 }
2110 } 2097 }
2111 2098
2112 return 0; 2099 return 0;
2335 return tmp; 2322 return tmp;
2336 2323
2337 return 0; 2324 return 0;
2338} 2325}
2339 2326
2340const shstr & 2327shstr_tmp
2341object::kv_get (const shstr &key) const 2328object::kv_get (shstr_tmp key) const
2342{ 2329{
2343 for (key_value *kv = key_values; kv; kv = kv->next) 2330 for (key_value *kv = key_values; kv; kv = kv->next)
2344 if (kv->key == key) 2331 if (kv->key == key)
2345 return kv->value; 2332 return kv->value;
2346 2333
2347 return shstr_null; 2334 return shstr ();
2348} 2335}
2349 2336
2350void 2337void
2351object::kv_set (const shstr &key, const shstr &value) 2338object::kv_set (shstr_tmp key, shstr_tmp value)
2352{ 2339{
2353 for (key_value *kv = key_values; kv; kv = kv->next) 2340 for (key_value *kv = key_values; kv; kv = kv->next)
2354 if (kv->key == key) 2341 if (kv->key == key)
2355 { 2342 {
2356 kv->value = value; 2343 kv->value = value;
2365 2352
2366 key_values = kv; 2353 key_values = kv;
2367} 2354}
2368 2355
2369void 2356void
2370object::kv_del (const shstr &key) 2357object::kv_del (shstr_tmp key)
2371{ 2358{
2372 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) 2359 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2373 if ((*kvp)->key == key) 2360 if ((*kvp)->key == key)
2374 { 2361 {
2375 key_value *kv = *kvp; 2362 key_value *kv = *kvp;
2544// else if (!old_container->env && contr && contr->ns) 2531// else if (!old_container->env && contr && contr->ns)
2545// contr->ns->floorbox_reset (); 2532// contr->ns->floorbox_reset ();
2546} 2533}
2547 2534
2548object * 2535object *
2549object::force_find (const shstr name) 2536object::force_find (shstr_tmp name)
2550{ 2537{
2551 /* cycle through his inventory to look for the MARK we want to 2538 /* cycle through his inventory to look for the MARK we want to
2552 * place 2539 * place
2553 */ 2540 */
2554 for (object *tmp = inv; tmp; tmp = tmp->below) 2541 for (object *tmp = inv; tmp; tmp = tmp->below)
2557 2544
2558 return 0; 2545 return 0;
2559} 2546}
2560 2547
2561object * 2548object *
2562object::force_add (const shstr name, int duration) 2549object::force_add (shstr_tmp name, int duration)
2563{ 2550{
2564 if (object *force = force_find (name)) 2551 if (object *force = force_find (name))
2565 force->destroy (); 2552 force->destroy ();
2566 2553
2567 object *force = get_archetype (FORCE_NAME); 2554 object *force = get_archetype (FORCE_NAME);

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