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/cvs/deliantra/server/common/object.C
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Comparing deliantra/server/common/object.C (file contents):
Revision 1.272 by root, Sat Dec 27 04:09:58 2008 UTC vs.
Revision 1.275 by root, Sun Dec 28 15:28:47 2008 UTC

1097 1097
1098 if (object *pl = ms.player ()) 1098 if (object *pl = ms.player ())
1099 { 1099 {
1100 if (is_player ()) 1100 if (is_player ())
1101 { 1101 {
1102 if (!flag [FLAG_WIZPASS])
1102 ms.smell = ++mapspace::smellcount; // remember the smell of the player 1103 ms.smell = ++mapspace::smellcount; // remember the smell of the player
1103 1104
1104 // leaving a spot always closes any open container on the ground 1105 // leaving a spot always closes any open container on the ground
1105 if (container && !container->env) 1106 if (container && !container->env)
1106 // this causes spurious floorbox updates, but it ensures 1107 // this causes spurious floorbox updates, but it ensures
1107 // that the CLOSE event is being sent. 1108 // that the CLOSE event is being sent.
1285 1286
1286 /* Ideally, the caller figures this out. However, it complicates a lot 1287 /* Ideally, the caller figures this out. However, it complicates a lot
1287 * of areas of callers (eg, anything that uses find_free_spot would now 1288 * of areas of callers (eg, anything that uses find_free_spot would now
1288 * need extra work 1289 * need extra work
1289 */ 1290 */
1291 maptile *newmap = m;
1290 if (!xy_normalise (m, op->x, op->y)) 1292 if (!xy_normalise (newmap, op->x, op->y))
1291 { 1293 {
1292 op->head_ ()->destroy ();// remove head_ once all tail object destroyers found 1294 op->head_ ()->destroy ();// remove head_ once all tail object destroyers found
1293 return 0; 1295 return 0;
1294 } 1296 }
1295 1297
1297 if (!insert_ob_in_map (more, m, originator, flag)) 1299 if (!insert_ob_in_map (more, m, originator, flag))
1298 return 0; 1300 return 0;
1299 1301
1300 CLEAR_FLAG (op, FLAG_REMOVED); 1302 CLEAR_FLAG (op, FLAG_REMOVED);
1301 1303
1302 op->map = m; 1304 op->map = newmap;
1303 mapspace &ms = op->ms (); 1305 mapspace &ms = op->ms ();
1304 1306
1305 /* this has to be done after we translate the coordinates. 1307 /* this has to be done after we translate the coordinates.
1306 */ 1308 */
1307 if (op->nrof && !(flag & INS_NO_MERGE)) 1309 if (op->nrof && !(flag & INS_NO_MERGE))
2055 * there is capable of. 2057 * there is capable of.
2056 */ 2058 */
2057int 2059int
2058find_dir (maptile *m, int x, int y, object *exclude) 2060find_dir (maptile *m, int x, int y, object *exclude)
2059{ 2061{
2060 int i, max = SIZEOFFREE, mflags; 2062 int max = SIZEOFFREE, mflags;
2061
2062 sint16 nx, ny;
2063 object *tmp;
2064 maptile *mp;
2065
2066 MoveType blocked, move_type; 2063 MoveType move_type;
2067 2064
2068 if (exclude && exclude->head_ () != exclude) 2065 if (exclude && exclude->head_ () != exclude)
2069 { 2066 {
2070 exclude = exclude->head; 2067 exclude = exclude->head;
2071 move_type = exclude->move_type; 2068 move_type = exclude->move_type;
2074 { 2071 {
2075 /* If we don't have anything, presume it can use all movement types. */ 2072 /* If we don't have anything, presume it can use all movement types. */
2076 move_type = MOVE_ALL; 2073 move_type = MOVE_ALL;
2077 } 2074 }
2078 2075
2079 for (i = 1; i < max; i++) 2076 for (int i = 1; i < max; i++)
2080 { 2077 {
2081 mp = m; 2078 mapxy pos (m, x, y);
2082 nx = x + freearr_x[i]; 2079 pos.move (i);
2083 ny = y + freearr_y[i];
2084 2080
2085 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2081 if (!pos.normalise ())
2086
2087 if (mflags & P_OUT_OF_MAP)
2088 max = maxfree[i]; 2082 max = maxfree[i];
2089 else 2083 else
2090 { 2084 {
2091 mapspace &ms = mp->at (nx, ny); 2085 mapspace &ms = *pos;
2092 2086
2093 blocked = ms.move_block;
2094
2095 if ((move_type & blocked) == move_type) 2087 if ((move_type & ms.move_block) == move_type)
2096 max = maxfree[i]; 2088 max = maxfree [i];
2097 else if (mflags & P_IS_ALIVE) 2089 else if (ms.flags () & P_IS_ALIVE)
2098 { 2090 {
2099 for (tmp = ms.bot; tmp; tmp = tmp->above) 2091 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
2100 if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) 2092 if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ())
2101 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) 2093 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude)))
2102 break;
2103
2104 if (tmp)
2105 return freedir[i]; 2094 return freedir [i];
2106 } 2095 }
2107 } 2096 }
2108 } 2097 }
2109 2098
2110 return 0; 2099 return 0;

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