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Comparing deliantra/server/common/object.C (file contents):
Revision 1.275 by root, Sun Dec 28 15:28:47 2008 UTC vs.
Revision 1.281 by root, Sun Jan 11 06:08:40 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
963 963
964void 964void
965object::do_destroy () 965object::do_destroy ()
966{ 966{
967 if (flag [FLAG_IS_LINKED]) 967 if (flag [FLAG_IS_LINKED])
968 remove_button_link (this); 968 remove_link ();
969 969
970 if (flag [FLAG_FRIENDLY]) 970 if (flag [FLAG_FRIENDLY])
971 remove_friendly_object (this); 971 remove_friendly_object (this);
972 972
973 remove (); 973 remove ();
1494/* this function inserts an object in the map, but if it 1494/* this function inserts an object in the map, but if it
1495 * finds an object of its own type, it'll remove that one first. 1495 * finds an object of its own type, it'll remove that one first.
1496 * op is the object to insert it under: supplies x and the map. 1496 * op is the object to insert it under: supplies x and the map.
1497 */ 1497 */
1498void 1498void
1499replace_insert_ob_in_map (const char *arch_string, object *op) 1499replace_insert_ob_in_map (shstr_tmp archname, object *op)
1500{ 1500{
1501 /* first search for itself and remove any old instances */ 1501 /* first search for itself and remove any old instances */
1502 1502
1503 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) 1503 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1504 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1504 if (tmp->arch->archname == archname) /* same archetype */
1505 tmp->destroy (); 1505 tmp->destroy ();
1506 1506
1507 object *tmp = arch_to_object (archetype::find (arch_string)); 1507 object *tmp = arch_to_object (archetype::find (archname));
1508 1508
1509 tmp->x = op->x; 1509 tmp->x = op->x;
1510 tmp->y = op->y; 1510 tmp->y = op->y;
1511 1511
1512 insert_ob_in_map (tmp, op->map, op, 0); 1512 insert_ob_in_map (tmp, op->map, op, 0);
2174 * This basically means that if direction is 15, then it could either go 2174 * This basically means that if direction is 15, then it could either go
2175 * direction 4, 14, or 16 to get back to where we are. 2175 * direction 4, 14, or 16 to get back to where we are.
2176 * Moved from spell_util.c to object.c with the other related direction 2176 * Moved from spell_util.c to object.c with the other related direction
2177 * functions. 2177 * functions.
2178 */ 2178 */
2179int reduction_dir[SIZEOFFREE][3] = { 2179const int reduction_dir[SIZEOFFREE][3] = {
2180 {0, 0, 0}, /* 0 */ 2180 {0, 0, 0}, /* 0 */
2181 {0, 0, 0}, /* 1 */ 2181 {0, 0, 0}, /* 1 */
2182 {0, 0, 0}, /* 2 */ 2182 {0, 0, 0}, /* 2 */
2183 {0, 0, 0}, /* 3 */ 2183 {0, 0, 0}, /* 3 */
2184 {0, 0, 0}, /* 4 */ 2184 {0, 0, 0}, /* 4 */
2322 return tmp; 2322 return tmp;
2323 2323
2324 return 0; 2324 return 0;
2325} 2325}
2326 2326
2327const shstr & 2327shstr_tmp
2328object::kv_get (const shstr &key) const 2328object::kv_get (shstr_tmp key) const
2329{ 2329{
2330 for (key_value *kv = key_values; kv; kv = kv->next) 2330 for (key_value *kv = key_values; kv; kv = kv->next)
2331 if (kv->key == key) 2331 if (kv->key == key)
2332 return kv->value; 2332 return kv->value;
2333 2333
2334 return shstr_null; 2334 return shstr ();
2335} 2335}
2336 2336
2337void 2337void
2338object::kv_set (const shstr &key, const shstr &value) 2338object::kv_set (shstr_tmp key, shstr_tmp value)
2339{ 2339{
2340 for (key_value *kv = key_values; kv; kv = kv->next) 2340 for (key_value *kv = key_values; kv; kv = kv->next)
2341 if (kv->key == key) 2341 if (kv->key == key)
2342 { 2342 {
2343 kv->value = value; 2343 kv->value = value;
2352 2352
2353 key_values = kv; 2353 key_values = kv;
2354} 2354}
2355 2355
2356void 2356void
2357object::kv_del (const shstr &key) 2357object::kv_del (shstr_tmp key)
2358{ 2358{
2359 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) 2359 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2360 if ((*kvp)->key == key) 2360 if ((*kvp)->key == key)
2361 { 2361 {
2362 key_value *kv = *kvp; 2362 key_value *kv = *kvp;
2493 container = 0; 2493 container = 0;
2494 2494
2495 // client needs item update to make it work, client bug requires this to be separate 2495 // client needs item update to make it work, client bug requires this to be separate
2496 esrv_update_item (UPD_FLAGS, this, old_container); 2496 esrv_update_item (UPD_FLAGS, this, old_container);
2497 2497
2498 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2498 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ());
2499 play_sound (sound_find ("chest_close")); 2499 play_sound (sound_find ("chest_close"));
2500 } 2500 }
2501 2501
2502 if (new_container) 2502 if (new_container)
2503 { 2503 {
2513 closer->flag [FLAG_NO_MAP_SAVE] = 1; 2513 closer->flag [FLAG_NO_MAP_SAVE] = 1;
2514 new_container->insert (closer); 2514 new_container->insert (closer);
2515 } 2515 }
2516#endif 2516#endif
2517 2517
2518 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2518 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ());
2519 2519
2520 // make sure the container is available, client bug requires this to be separate 2520 // make sure the container is available, client bug requires this to be separate
2521 esrv_send_item (this, new_container); 2521 esrv_send_item (this, new_container);
2522 2522
2523 new_container->flag [FLAG_APPLIED] = true; 2523 new_container->flag [FLAG_APPLIED] = true;
2531// else if (!old_container->env && contr && contr->ns) 2531// else if (!old_container->env && contr && contr->ns)
2532// contr->ns->floorbox_reset (); 2532// contr->ns->floorbox_reset ();
2533} 2533}
2534 2534
2535object * 2535object *
2536object::force_find (const shstr name) 2536object::force_find (shstr_tmp name)
2537{ 2537{
2538 /* cycle through his inventory to look for the MARK we want to 2538 /* cycle through his inventory to look for the MARK we want to
2539 * place 2539 * place
2540 */ 2540 */
2541 for (object *tmp = inv; tmp; tmp = tmp->below) 2541 for (object *tmp = inv; tmp; tmp = tmp->below)
2544 2544
2545 return 0; 2545 return 0;
2546} 2546}
2547 2547
2548object * 2548object *
2549object::force_add (const shstr name, int duration) 2549object::force_add (shstr_tmp name, int duration)
2550{ 2550{
2551 if (object *force = force_find (name)) 2551 if (object *force = force_find (name))
2552 force->destroy (); 2552 force->destroy ();
2553 2553
2554 object *force = get_archetype (FORCE_NAME); 2554 object *force = get_archetype (FORCE_NAME);
2563 2563
2564 return insert (force); 2564 return insert (force);
2565} 2565}
2566 2566
2567void 2567void
2568object::play_sound (faceidx sound) 2568object::play_sound (faceidx sound) const
2569{ 2569{
2570 if (!sound) 2570 if (!sound)
2571 return; 2571 return;
2572 2572
2573 if (flag [FLAG_REMOVED]) 2573 if (is_on_map ())
2574 return;
2575
2576 if (env)
2577 {
2578 if (object *pl = in_player ())
2579 pl->contr->play_sound (sound);
2580 }
2581 else
2582 map->play_sound (sound, x, y); 2574 map->play_sound (sound, x, y);
2575 else if (object *pl = in_player ())
2576 pl->contr->play_sound (sound);
2577}
2578
2579void
2580object::say_msg (const char *msg) const
2581{
2582 if (is_on_map ())
2583 map->say_msg (msg, x, y);
2584 else if (object *pl = in_player ())
2585 pl->contr->play_sound (sound);
2583} 2586}
2584 2587
2585void 2588void
2586object::make_noise () 2589object::make_noise ()
2587{ 2590{

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