1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
32 | #include <bitset> |
32 | #include <bitset> |
33 | |
33 | |
34 | UUID UUID::cur; |
34 | UUID UUID::cur; |
35 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
36 | static const uint64 UUID_GAP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
|
|
37 | uint32_t mapspace::smellcount = 10000; |
37 | |
38 | |
38 | objectvec objects; |
39 | objectvec objects; |
39 | activevec actives; |
40 | activevec actives; |
40 | |
41 | |
41 | short freearr_x[SIZEOFFREE] = { |
42 | short freearr_x[SIZEOFFREE] = { |
… | |
… | |
323 | { |
324 | { |
324 | // see if we are in a container of sorts |
325 | // see if we are in a container of sorts |
325 | if (env) |
326 | if (env) |
326 | { |
327 | { |
327 | // the player inventory itself is always visible |
328 | // the player inventory itself is always visible |
328 | if (env->type == PLAYER) |
329 | if (env->is_player ()) |
329 | return env; |
330 | return env; |
330 | |
331 | |
331 | // else a player could have our env open |
332 | // else a player could have our env open |
332 | object *envest = env->outer_env (); |
333 | object *envest = env->outer_env_or_self (); |
333 | |
334 | |
334 | // the player itself is always on a map, so we will find him here |
335 | // the player itself is always on a map, so we will find him here |
335 | // even if our inv is in a player. |
336 | // even if our inv is in a player. |
336 | if (envest->is_on_map ()) |
337 | if (envest->is_on_map ()) |
337 | if (object *pl = envest->ms ().player ()) |
338 | if (object *pl = envest->ms ().player ()) |
… | |
… | |
758 | else if (action == UP_OBJ_INSERT) |
759 | else if (action == UP_OBJ_INSERT) |
759 | { |
760 | { |
760 | // this is likely overkill, TODO: revisit (schmorp) |
761 | // this is likely overkill, TODO: revisit (schmorp) |
761 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
762 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
762 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
763 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
763 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
764 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
764 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
765 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
765 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
766 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
766 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
767 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
767 | || (m.move_on | op->move_on ) != m.move_on |
768 | || (m.move_on | op->move_on ) != m.move_on |
768 | || (m.move_off | op->move_off ) != m.move_off |
769 | || (m.move_off | op->move_off ) != m.move_off |
… | |
… | |
791 | |
792 | |
792 | object::object () |
793 | object::object () |
793 | { |
794 | { |
794 | SET_FLAG (this, FLAG_REMOVED); |
795 | SET_FLAG (this, FLAG_REMOVED); |
795 | |
796 | |
796 | expmul = 1.0; |
797 | //expmul = 1.0; declared const for the time being |
797 | face = blank_face; |
798 | face = blank_face; |
798 | } |
799 | } |
799 | |
800 | |
800 | object::~object () |
801 | object::~object () |
801 | { |
802 | { |
… | |
… | |
830 | { |
831 | { |
831 | /* If already on active list, don't do anything */ |
832 | /* If already on active list, don't do anything */ |
832 | if (active) |
833 | if (active) |
833 | return; |
834 | return; |
834 | |
835 | |
835 | if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
836 | if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp |
|
|
837 | |
|
|
838 | if (has_active_speed ()) |
836 | if (has_active_speed ()) |
|
|
837 | { |
|
|
838 | if (flag [FLAG_FREED]) |
|
|
839 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
840 | |
839 | actives.insert (this); |
841 | actives.insert (this); |
|
|
842 | } |
840 | } |
843 | } |
841 | |
844 | |
842 | void |
845 | void |
843 | object::activate_recursive () |
846 | object::activate_recursive () |
844 | { |
847 | { |
… | |
… | |
962 | |
965 | |
963 | void |
966 | void |
964 | object::do_destroy () |
967 | object::do_destroy () |
965 | { |
968 | { |
966 | if (flag [FLAG_IS_LINKED]) |
969 | if (flag [FLAG_IS_LINKED]) |
967 | remove_button_link (this); |
970 | remove_link (); |
968 | |
971 | |
969 | if (flag [FLAG_FRIENDLY]) |
972 | if (flag [FLAG_FRIENDLY]) |
970 | remove_friendly_object (this); |
973 | remove_friendly_object (this); |
971 | |
974 | |
972 | remove (); |
975 | remove (); |
… | |
… | |
1083 | if (pl) |
1086 | if (pl) |
1084 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
1087 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
1085 | { |
1088 | { |
1086 | pl->update_stats (); |
1089 | pl->update_stats (); |
1087 | |
1090 | |
1088 | if (glow_radius && pl->is_on_map () && pl->map->darkness) |
1091 | if (glow_radius && pl->is_on_map ()) |
1089 | update_all_los (pl->map, pl->x, pl->y); |
1092 | update_all_los (pl->map, pl->x, pl->y); |
1090 | } |
1093 | } |
1091 | } |
1094 | } |
1092 | else if (map) |
1095 | else if (map) |
1093 | { |
1096 | { |
1094 | map->dirty = true; |
1097 | map->dirty = true; |
1095 | mapspace &ms = this->ms (); |
1098 | mapspace &ms = this->ms (); |
1096 | |
1099 | |
1097 | if (object *pl = ms.player ()) |
1100 | if (object *pl = ms.player ()) |
1098 | { |
1101 | { |
1099 | if (type == PLAYER) // this == pl(!) |
1102 | if (is_player ()) |
1100 | { |
1103 | { |
|
|
1104 | if (!flag [FLAG_WIZPASS]) |
|
|
1105 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
|
|
1106 | |
1101 | // leaving a spot always closes any open container on the ground |
1107 | // leaving a spot always closes any open container on the ground |
1102 | if (container && !container->env) |
1108 | if (container && !container->env) |
1103 | // this causes spurious floorbox updates, but it ensures |
1109 | // this causes spurious floorbox updates, but it ensures |
1104 | // that the CLOSE event is being sent. |
1110 | // that the CLOSE event is being sent. |
1105 | close_container (); |
1111 | close_container (); |
… | |
… | |
1165 | } |
1171 | } |
1166 | |
1172 | |
1167 | last = tmp; |
1173 | last = tmp; |
1168 | } |
1174 | } |
1169 | |
1175 | |
1170 | if (map->darkness && affects_los ()) |
1176 | if (affects_los ()) |
1171 | update_all_los (map, x, y); |
1177 | update_all_los (map, x, y); |
1172 | } |
1178 | } |
1173 | } |
1179 | } |
1174 | |
1180 | |
1175 | /* |
1181 | /* |
… | |
… | |
1282 | |
1288 | |
1283 | /* Ideally, the caller figures this out. However, it complicates a lot |
1289 | /* Ideally, the caller figures this out. However, it complicates a lot |
1284 | * of areas of callers (eg, anything that uses find_free_spot would now |
1290 | * of areas of callers (eg, anything that uses find_free_spot would now |
1285 | * need extra work |
1291 | * need extra work |
1286 | */ |
1292 | */ |
|
|
1293 | maptile *newmap = m; |
1287 | if (!xy_normalise (m, op->x, op->y)) |
1294 | if (!xy_normalise (newmap, op->x, op->y)) |
1288 | { |
1295 | { |
1289 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1296 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1290 | return 0; |
1297 | return 0; |
1291 | } |
1298 | } |
1292 | |
1299 | |
1293 | if (object *more = op->more) |
1300 | if (object *more = op->more) |
1294 | if (!insert_ob_in_map (more, m, originator, flag)) |
1301 | if (!insert_ob_in_map (more, m, originator, flag)) |
1295 | return 0; |
1302 | return 0; |
1296 | |
1303 | |
1297 | CLEAR_FLAG (op, FLAG_REMOVED); |
1304 | op->flag [FLAG_REMOVED] = false; |
1298 | |
1305 | op->env = 0; |
1299 | op->map = m; |
1306 | op->map = newmap; |
|
|
1307 | |
1300 | mapspace &ms = op->ms (); |
1308 | mapspace &ms = op->ms (); |
1301 | |
1309 | |
1302 | /* this has to be done after we translate the coordinates. |
1310 | /* this has to be done after we translate the coordinates. |
1303 | */ |
1311 | */ |
1304 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1312 | if (op->nrof && !(flag & INS_NO_MERGE)) |
… | |
… | |
1325 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1333 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1326 | abort (); |
1334 | abort (); |
1327 | } |
1335 | } |
1328 | |
1336 | |
1329 | if (!originator->is_on_map ()) |
1337 | if (!originator->is_on_map ()) |
|
|
1338 | { |
1330 | LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1339 | LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1331 | op->debug_desc (), originator->debug_desc ()); |
1340 | op->debug_desc (), originator->debug_desc ()); |
|
|
1341 | abort (); |
|
|
1342 | } |
1332 | |
1343 | |
1333 | op->above = originator; |
1344 | op->above = originator; |
1334 | op->below = originator->below; |
1345 | op->below = originator->below; |
1335 | originator->below = op; |
1346 | originator->below = op; |
1336 | |
1347 | |
… | |
… | |
1422 | op->below = top; |
1433 | op->below = top; |
1423 | *(op->above ? &op->above->below : &ms.top) = op; |
1434 | *(op->above ? &op->above->below : &ms.top) = op; |
1424 | } |
1435 | } |
1425 | } |
1436 | } |
1426 | |
1437 | |
1427 | if (op->type == PLAYER) |
1438 | if (op->is_player ()) |
1428 | { |
1439 | { |
1429 | op->contr->do_los = 1; |
1440 | op->contr->do_los = 1; |
1430 | ++op->map->players; |
1441 | ++op->map->players; |
1431 | op->map->touch (); |
1442 | op->map->touch (); |
1432 | } |
1443 | } |
… | |
… | |
1447 | * be far away from this change and not affected in any way - |
1458 | * be far away from this change and not affected in any way - |
1448 | * this should get redone to only look for players within range, |
1459 | * this should get redone to only look for players within range, |
1449 | * or just updating the P_UPTODATE for spaces within this area |
1460 | * or just updating the P_UPTODATE for spaces within this area |
1450 | * of effect may be sufficient. |
1461 | * of effect may be sufficient. |
1451 | */ |
1462 | */ |
1452 | if (op->affects_los () && op->map->darkness) |
1463 | if (op->affects_los ()) |
1453 | { |
1464 | { |
1454 | op->ms ().invalidate (); |
1465 | op->ms ().invalidate (); |
1455 | update_all_los (op->map, op->x, op->y); |
1466 | update_all_los (op->map, op->x, op->y); |
1456 | } |
1467 | } |
1457 | |
1468 | |
… | |
… | |
1468 | * blocked() and wall() work properly), and these flags are updated by |
1479 | * blocked() and wall() work properly), and these flags are updated by |
1469 | * update_object(). |
1480 | * update_object(). |
1470 | */ |
1481 | */ |
1471 | |
1482 | |
1472 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1483 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1473 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1484 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1474 | { |
1485 | { |
1475 | if (check_move_on (op, originator)) |
1486 | if (check_move_on (op, originator)) |
1476 | return 0; |
1487 | return 0; |
1477 | |
1488 | |
1478 | /* If we are a multi part object, lets work our way through the check |
1489 | /* If we are a multi part object, lets work our way through the check |
… | |
… | |
1489 | /* this function inserts an object in the map, but if it |
1500 | /* this function inserts an object in the map, but if it |
1490 | * finds an object of its own type, it'll remove that one first. |
1501 | * finds an object of its own type, it'll remove that one first. |
1491 | * op is the object to insert it under: supplies x and the map. |
1502 | * op is the object to insert it under: supplies x and the map. |
1492 | */ |
1503 | */ |
1493 | void |
1504 | void |
1494 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1505 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1495 | { |
1506 | { |
1496 | /* first search for itself and remove any old instances */ |
1507 | /* first search for itself and remove any old instances */ |
1497 | |
1508 | |
1498 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1509 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1499 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1510 | if (tmp->arch->archname == archname) /* same archetype */ |
1500 | tmp->destroy (); |
1511 | tmp->destroy (); |
1501 | |
1512 | |
1502 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1513 | object *tmp = arch_to_object (archetype::find (archname)); |
1503 | |
1514 | |
1504 | tmp->x = op->x; |
1515 | tmp->x = op->x; |
1505 | tmp->y = op->y; |
1516 | tmp->y = op->y; |
1506 | |
1517 | |
1507 | insert_ob_in_map (tmp, op->map, op, 0); |
1518 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1656 | |
1667 | |
1657 | adjust_weight (this, op->total_weight ()); |
1668 | adjust_weight (this, op->total_weight ()); |
1658 | |
1669 | |
1659 | inserted: |
1670 | inserted: |
1660 | /* reset the light list and los of the players on the map */ |
1671 | /* reset the light list and los of the players on the map */ |
1661 | if (op->glow_radius && is_on_map () && map->darkness) |
1672 | if (op->glow_radius && is_on_map ()) |
1662 | { |
1673 | { |
1663 | update_stats (); |
1674 | update_stats (); |
1664 | update_all_los (map, x, y); |
1675 | update_all_los (map, x, y); |
1665 | } |
1676 | } |
1666 | else if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
1677 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1667 | // if this is a player's inventory, update stats |
1678 | // if this is a player's inventory, update stats |
1668 | update_stats (); |
1679 | update_stats (); |
1669 | |
1680 | |
1670 | INVOKE_OBJECT (INSERT, this); |
1681 | INVOKE_OBJECT (INSERT, this); |
1671 | |
1682 | |
… | |
… | |
1693 | * on top. |
1704 | * on top. |
1694 | */ |
1705 | */ |
1695 | int |
1706 | int |
1696 | check_move_on (object *op, object *originator) |
1707 | check_move_on (object *op, object *originator) |
1697 | { |
1708 | { |
|
|
1709 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
|
|
1710 | return 0; |
|
|
1711 | |
1698 | object *tmp; |
1712 | object *tmp; |
1699 | maptile *m = op->map; |
1713 | maptile *m = op->map; |
1700 | int x = op->x, y = op->y; |
1714 | int x = op->x, y = op->y; |
1701 | |
1715 | |
1702 | MoveType move_on, move_slow, move_block; |
1716 | mapspace &ms = m->at (x, y); |
1703 | |
1717 | |
1704 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1718 | ms.update (); |
1705 | return 0; |
|
|
1706 | |
1719 | |
1707 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1720 | MoveType move_on = ms.move_on; |
1708 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1721 | MoveType move_slow = ms.move_slow; |
1709 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1722 | MoveType move_block = ms.move_block; |
1710 | |
1723 | |
1711 | /* if nothing on this space will slow op down or be applied, |
1724 | /* if nothing on this space will slow op down or be applied, |
1712 | * no need to do checking below. have to make sure move_type |
1725 | * no need to do checking below. have to make sure move_type |
1713 | * is set, as lots of objects don't have it set - we treat that |
1726 | * is set, as lots of objects don't have it set - we treat that |
1714 | * as walking. |
1727 | * as walking. |
… | |
… | |
1725 | return 0; |
1738 | return 0; |
1726 | |
1739 | |
1727 | /* The objects have to be checked from top to bottom. |
1740 | /* The objects have to be checked from top to bottom. |
1728 | * Hence, we first go to the top: |
1741 | * Hence, we first go to the top: |
1729 | */ |
1742 | */ |
1730 | |
1743 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1731 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1732 | { |
|
|
1733 | /* Trim the search when we find the first other spell effect |
|
|
1734 | * this helps performance so that if a space has 50 spell objects, |
|
|
1735 | * we don't need to check all of them. |
|
|
1736 | */ |
|
|
1737 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1738 | break; |
|
|
1739 | } |
1744 | { |
|
|
1745 | next = tmp->below; |
1740 | |
1746 | |
1741 | for (; tmp; tmp = tmp->below) |
|
|
1742 | { |
|
|
1743 | if (tmp == op) |
1747 | if (tmp == op) |
1744 | continue; /* Can't apply yourself */ |
1748 | continue; /* Can't apply yourself */ |
1745 | |
1749 | |
1746 | /* Check to see if one of the movement types should be slowed down. |
1750 | /* Check to see if one of the movement types should be slowed down. |
1747 | * Second check makes sure that the movement types not being slowed |
1751 | * Second check makes sure that the movement types not being slowed |
… | |
… | |
1752 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1756 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1753 | { |
1757 | { |
1754 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1758 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1755 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1759 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1756 | { |
1760 | { |
1757 | |
|
|
1758 | float |
|
|
1759 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1761 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1760 | |
1762 | |
1761 | if (op->type == PLAYER) |
1763 | if (op->is_player ()) |
1762 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1764 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1763 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1765 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1764 | diff /= 4.0; |
1766 | diff /= 4.0; |
1765 | |
1767 | |
1766 | op->speed_left -= diff; |
1768 | op->speed_left -= diff; |
1767 | } |
1769 | } |
1768 | } |
1770 | } |
… | |
… | |
2052 | * there is capable of. |
2054 | * there is capable of. |
2053 | */ |
2055 | */ |
2054 | int |
2056 | int |
2055 | find_dir (maptile *m, int x, int y, object *exclude) |
2057 | find_dir (maptile *m, int x, int y, object *exclude) |
2056 | { |
2058 | { |
2057 | int i, max = SIZEOFFREE, mflags; |
2059 | int max = SIZEOFFREE, mflags; |
2058 | |
|
|
2059 | sint16 nx, ny; |
|
|
2060 | object *tmp; |
|
|
2061 | maptile *mp; |
|
|
2062 | |
|
|
2063 | MoveType blocked, move_type; |
2060 | MoveType move_type; |
2064 | |
2061 | |
2065 | if (exclude && exclude->head_ () != exclude) |
2062 | if (exclude && exclude->head_ () != exclude) |
2066 | { |
2063 | { |
2067 | exclude = exclude->head; |
2064 | exclude = exclude->head; |
2068 | move_type = exclude->move_type; |
2065 | move_type = exclude->move_type; |
… | |
… | |
2071 | { |
2068 | { |
2072 | /* If we don't have anything, presume it can use all movement types. */ |
2069 | /* If we don't have anything, presume it can use all movement types. */ |
2073 | move_type = MOVE_ALL; |
2070 | move_type = MOVE_ALL; |
2074 | } |
2071 | } |
2075 | |
2072 | |
2076 | for (i = 1; i < max; i++) |
2073 | for (int i = 1; i < max; i++) |
2077 | { |
2074 | { |
2078 | mp = m; |
2075 | mapxy pos (m, x, y); |
2079 | nx = x + freearr_x[i]; |
2076 | pos.move (i); |
2080 | ny = y + freearr_y[i]; |
|
|
2081 | |
2077 | |
2082 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2078 | if (!pos.normalise ()) |
2083 | |
|
|
2084 | if (mflags & P_OUT_OF_MAP) |
|
|
2085 | max = maxfree[i]; |
2079 | max = maxfree[i]; |
2086 | else |
2080 | else |
2087 | { |
2081 | { |
2088 | mapspace &ms = mp->at (nx, ny); |
2082 | mapspace &ms = *pos; |
2089 | |
2083 | |
2090 | blocked = ms.move_block; |
|
|
2091 | |
|
|
2092 | if ((move_type & blocked) == move_type) |
2084 | if ((move_type & ms.move_block) == move_type) |
2093 | max = maxfree[i]; |
2085 | max = maxfree [i]; |
2094 | else if (mflags & P_IS_ALIVE) |
2086 | else if (ms.flags () & P_IS_ALIVE) |
2095 | { |
2087 | { |
2096 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2088 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
2097 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2089 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2098 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2090 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2099 | break; |
|
|
2100 | |
|
|
2101 | if (tmp) |
|
|
2102 | return freedir[i]; |
2091 | return freedir [i]; |
2103 | } |
2092 | } |
2104 | } |
2093 | } |
2105 | } |
2094 | } |
2106 | |
2095 | |
2107 | return 0; |
2096 | return 0; |
… | |
… | |
2182 | * This basically means that if direction is 15, then it could either go |
2171 | * This basically means that if direction is 15, then it could either go |
2183 | * direction 4, 14, or 16 to get back to where we are. |
2172 | * direction 4, 14, or 16 to get back to where we are. |
2184 | * Moved from spell_util.c to object.c with the other related direction |
2173 | * Moved from spell_util.c to object.c with the other related direction |
2185 | * functions. |
2174 | * functions. |
2186 | */ |
2175 | */ |
2187 | int reduction_dir[SIZEOFFREE][3] = { |
2176 | const int reduction_dir[SIZEOFFREE][3] = { |
2188 | {0, 0, 0}, /* 0 */ |
2177 | {0, 0, 0}, /* 0 */ |
2189 | {0, 0, 0}, /* 1 */ |
2178 | {0, 0, 0}, /* 1 */ |
2190 | {0, 0, 0}, /* 2 */ |
2179 | {0, 0, 0}, /* 2 */ |
2191 | {0, 0, 0}, /* 3 */ |
2180 | {0, 0, 0}, /* 3 */ |
2192 | {0, 0, 0}, /* 4 */ |
2181 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2288 | int |
2277 | int |
2289 | can_pick (const object *who, const object *item) |
2278 | can_pick (const object *who, const object *item) |
2290 | { |
2279 | { |
2291 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2280 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2292 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2281 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2293 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2282 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2294 | } |
2283 | } |
2295 | |
2284 | |
2296 | /* |
2285 | /* |
2297 | * create clone from object to another |
2286 | * create clone from object to another |
2298 | */ |
2287 | */ |
… | |
… | |
2330 | return tmp; |
2319 | return tmp; |
2331 | |
2320 | |
2332 | return 0; |
2321 | return 0; |
2333 | } |
2322 | } |
2334 | |
2323 | |
2335 | const shstr & |
2324 | shstr_tmp |
2336 | object::kv_get (const shstr &key) const |
2325 | object::kv_get (shstr_tmp key) const |
2337 | { |
2326 | { |
2338 | for (key_value *kv = key_values; kv; kv = kv->next) |
2327 | for (key_value *kv = key_values; kv; kv = kv->next) |
2339 | if (kv->key == key) |
2328 | if (kv->key == key) |
2340 | return kv->value; |
2329 | return kv->value; |
2341 | |
2330 | |
2342 | return shstr_null; |
2331 | return shstr (); |
2343 | } |
2332 | } |
2344 | |
2333 | |
2345 | void |
2334 | void |
2346 | object::kv_set (const shstr &key, const shstr &value) |
2335 | object::kv_set (shstr_tmp key, shstr_tmp value) |
2347 | { |
2336 | { |
2348 | for (key_value *kv = key_values; kv; kv = kv->next) |
2337 | for (key_value *kv = key_values; kv; kv = kv->next) |
2349 | if (kv->key == key) |
2338 | if (kv->key == key) |
2350 | { |
2339 | { |
2351 | kv->value = value; |
2340 | kv->value = value; |
… | |
… | |
2360 | |
2349 | |
2361 | key_values = kv; |
2350 | key_values = kv; |
2362 | } |
2351 | } |
2363 | |
2352 | |
2364 | void |
2353 | void |
2365 | object::kv_del (const shstr &key) |
2354 | object::kv_del (shstr_tmp key) |
2366 | { |
2355 | { |
2367 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2356 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2368 | if ((*kvp)->key == key) |
2357 | if ((*kvp)->key == key) |
2369 | { |
2358 | { |
2370 | key_value *kv = *kvp; |
2359 | key_value *kv = *kvp; |
… | |
… | |
2501 | container = 0; |
2490 | container = 0; |
2502 | |
2491 | |
2503 | // client needs item update to make it work, client bug requires this to be separate |
2492 | // client needs item update to make it work, client bug requires this to be separate |
2504 | esrv_update_item (UPD_FLAGS, this, old_container); |
2493 | esrv_update_item (UPD_FLAGS, this, old_container); |
2505 | |
2494 | |
2506 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2495 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ()); |
2507 | play_sound (sound_find ("chest_close")); |
2496 | play_sound (sound_find ("chest_close")); |
2508 | } |
2497 | } |
2509 | |
2498 | |
2510 | if (new_container) |
2499 | if (new_container) |
2511 | { |
2500 | { |
… | |
… | |
2521 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2510 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2522 | new_container->insert (closer); |
2511 | new_container->insert (closer); |
2523 | } |
2512 | } |
2524 | #endif |
2513 | #endif |
2525 | |
2514 | |
2526 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2515 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ()); |
2527 | |
2516 | |
2528 | // make sure the container is available, client bug requires this to be separate |
2517 | // make sure the container is available, client bug requires this to be separate |
2529 | esrv_send_item (this, new_container); |
2518 | esrv_send_item (this, new_container); |
2530 | |
2519 | |
2531 | new_container->flag [FLAG_APPLIED] = true; |
2520 | new_container->flag [FLAG_APPLIED] = true; |
… | |
… | |
2539 | // else if (!old_container->env && contr && contr->ns) |
2528 | // else if (!old_container->env && contr && contr->ns) |
2540 | // contr->ns->floorbox_reset (); |
2529 | // contr->ns->floorbox_reset (); |
2541 | } |
2530 | } |
2542 | |
2531 | |
2543 | object * |
2532 | object * |
2544 | object::force_find (const shstr name) |
2533 | object::force_find (shstr_tmp name) |
2545 | { |
2534 | { |
2546 | /* cycle through his inventory to look for the MARK we want to |
2535 | /* cycle through his inventory to look for the MARK we want to |
2547 | * place |
2536 | * place |
2548 | */ |
2537 | */ |
2549 | for (object *tmp = inv; tmp; tmp = tmp->below) |
2538 | for (object *tmp = inv; tmp; tmp = tmp->below) |
… | |
… | |
2552 | |
2541 | |
2553 | return 0; |
2542 | return 0; |
2554 | } |
2543 | } |
2555 | |
2544 | |
2556 | object * |
2545 | object * |
2557 | object::force_add (const shstr name, int duration) |
2546 | object::force_add (shstr_tmp name, int duration) |
2558 | { |
2547 | { |
2559 | if (object *force = force_find (name)) |
2548 | if (object *force = force_find (name)) |
2560 | force->destroy (); |
2549 | force->destroy (); |
2561 | |
2550 | |
2562 | object *force = get_archetype (FORCE_NAME); |
2551 | object *force = get_archetype (FORCE_NAME); |
… | |
… | |
2571 | |
2560 | |
2572 | return insert (force); |
2561 | return insert (force); |
2573 | } |
2562 | } |
2574 | |
2563 | |
2575 | void |
2564 | void |
2576 | object::play_sound (faceidx sound) |
2565 | object::play_sound (faceidx sound) const |
2577 | { |
2566 | { |
2578 | if (!sound) |
2567 | if (!sound) |
2579 | return; |
2568 | return; |
2580 | |
2569 | |
2581 | if (flag [FLAG_REMOVED]) |
2570 | if (is_on_map ()) |
2582 | return; |
|
|
2583 | |
|
|
2584 | if (env) |
|
|
2585 | { |
|
|
2586 | if (object *pl = in_player ()) |
|
|
2587 | pl->contr->play_sound (sound); |
|
|
2588 | } |
|
|
2589 | else |
|
|
2590 | map->play_sound (sound, x, y); |
2571 | map->play_sound (sound, x, y); |
|
|
2572 | else if (object *pl = in_player ()) |
|
|
2573 | pl->contr->play_sound (sound); |
|
|
2574 | } |
|
|
2575 | |
|
|
2576 | void |
|
|
2577 | object::say_msg (const char *msg) const |
|
|
2578 | { |
|
|
2579 | if (is_on_map ()) |
|
|
2580 | map->say_msg (msg, x, y); |
|
|
2581 | else if (object *pl = in_player ()) |
|
|
2582 | pl->contr->play_sound (sound); |
2591 | } |
2583 | } |
2592 | |
2584 | |
2593 | void |
2585 | void |
2594 | object::make_noise () |
2586 | object::make_noise () |
2595 | { |
2587 | { |
… | |
… | |
2604 | |
2596 | |
2605 | // find old force, or create new one |
2597 | // find old force, or create new one |
2606 | object *force = force_find (shstr_noise_force); |
2598 | object *force = force_find (shstr_noise_force); |
2607 | |
2599 | |
2608 | if (force) |
2600 | if (force) |
2609 | force->speed = 1.f / 4; // patch old speed up |
2601 | force->speed_left = -1.f; // patch old speed up |
2610 | else |
2602 | else |
2611 | force_add (shstr_noise_force, 4); |
2603 | { |
2612 | } |
2604 | force = archetype::get (shstr_noise_force); |
2613 | |
2605 | |
|
|
2606 | force->slaying = shstr_noise_force; |
|
|
2607 | force->stats.food = 1; |
|
|
2608 | force->speed_left = -1.f; |
|
|
2609 | |
|
|
2610 | force->set_speed (1.f / 4.f); |
|
|
2611 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2612 | force->flag [FLAG_APPLIED] = true; |
|
|
2613 | |
|
|
2614 | insert (force); |
|
|
2615 | } |
|
|
2616 | } |
|
|
2617 | |