1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <stdio.h> |
25 | #include <stdio.h> |
26 | #include <sys/types.h> |
26 | #include <sys/types.h> |
27 | #include <sys/uio.h> |
27 | #include <sys/uio.h> |
28 | #include <object.h> |
28 | #include <object.h> |
29 | #include <funcpoint.h> |
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30 | #include <sproto.h> |
29 | #include <sproto.h> |
31 | #include <loader.h> |
30 | #include <loader.h> |
32 | |
31 | |
33 | #include <bitset> |
32 | #include <bitset> |
34 | |
33 | |
35 | UUID UUID::cur; |
34 | UUID UUID::cur; |
36 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
37 | static const uint64 UUID_GAP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
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37 | uint32_t mapspace::smellcount = 10000; |
38 | |
38 | |
39 | objectvec objects; |
39 | objectvec objects; |
40 | activevec actives; |
40 | activevec actives; |
41 | |
41 | |
42 | short freearr_x[SIZEOFFREE] = { |
42 | short freearr_x[SIZEOFFREE] = { |
… | |
… | |
140 | |
140 | |
141 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
141 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
142 | static bool |
142 | static bool |
143 | compare_ob_value_lists_one (const object *wants, const object *has) |
143 | compare_ob_value_lists_one (const object *wants, const object *has) |
144 | { |
144 | { |
145 | key_value *wants_field; |
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146 | |
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147 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
145 | /* n-squared behaviour (see kv_get), but I'm hoping both |
148 | * objects with lists are rare, and lists stay short. If not, use a |
146 | * objects with lists are rare, and lists stay short. If not, use a |
149 | * different structure or at least keep the lists sorted... |
147 | * different structure or at least keep the lists sorted... |
150 | */ |
148 | */ |
151 | |
149 | |
152 | /* For each field in wants, */ |
150 | /* For each field in wants, */ |
153 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
151 | for (key_value *kv = wants->key_values; kv; kv = kv->next) |
154 | { |
152 | if (has->kv_get (kv->key) != kv->value) |
155 | key_value *has_field; |
153 | return false; |
156 | |
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157 | /* Look for a field in has with the same key. */ |
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158 | has_field = get_ob_key_link (has, wants_field->key); |
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159 | |
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160 | if (!has_field) |
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161 | return 0; /* No field with that name. */ |
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162 | |
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163 | /* Found the matching field. */ |
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164 | if (has_field->value != wants_field->value) |
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165 | return 0; /* Values don't match, so this half of the comparison is false. */ |
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166 | |
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167 | /* If we get here, we found a match. Now for the next field in wants. */ |
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168 | } |
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169 | |
154 | |
170 | /* If we get here, every field in wants has a matching field in has. */ |
155 | /* If we get here, every field in wants has a matching field in has. */ |
171 | return 1; |
156 | return true; |
172 | } |
157 | } |
173 | |
158 | |
174 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
159 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
175 | static bool |
160 | static bool |
176 | compare_ob_value_lists (const object *ob1, const object *ob2) |
161 | compare_ob_value_lists (const object *ob1, const object *ob2) |
177 | { |
162 | { |
178 | /* However, there may be fields in has which aren't partnered in wants, |
163 | /* However, there may be fields in has which aren't partnered in wants, |
179 | * so we need to run the comparison *twice*. :( |
164 | * so we need to run the comparison *twice*. :( |
180 | */ |
165 | */ |
181 | return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); |
166 | return compare_ob_value_lists_one (ob1, ob2) |
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167 | && compare_ob_value_lists_one (ob2, ob1); |
182 | } |
168 | } |
183 | |
169 | |
184 | /* Function examines the 2 objects given to it, and returns true if |
170 | /* Function examines the 2 objects given to it, and returns true if |
185 | * they can be merged together. |
171 | * they can be merged together. |
186 | * |
172 | * |
… | |
… | |
201 | || ob1->speed != ob2->speed |
187 | || ob1->speed != ob2->speed |
202 | || ob1->value != ob2->value |
188 | || ob1->value != ob2->value |
203 | || ob1->name != ob2->name) |
189 | || ob1->name != ob2->name) |
204 | return 0; |
190 | return 0; |
205 | |
191 | |
206 | /* Do not merge objects if nrof would overflow. First part checks |
192 | /* Do not merge objects if nrof would overflow, assume nrof |
207 | * for unsigned overflow (2c), second part checks whether the result |
193 | * is always 0 .. 2**31-1 */ |
208 | * would fit into a 32 bit signed int, which is often used to hold |
194 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
209 | * nrof values. |
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210 | */ |
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211 | if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) |
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212 | return 0; |
195 | return 0; |
213 | |
196 | |
214 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
197 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
215 | * This is to the comparison of the flags below will be OK. We |
198 | * This is to the comparison of the flags below will be OK. We |
216 | * just can't ignore the been applied or identified flags, as they |
199 | * just can't ignore the been applied or identified flags, as they |
… | |
… | |
221 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
204 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
222 | |
205 | |
223 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
206 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
224 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
207 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
225 | |
208 | |
226 | if (ob1->arch->name != ob2->arch->name |
209 | if (ob1->arch->archname != ob2->arch->archname |
227 | || ob1->name != ob2->name |
210 | || ob1->name != ob2->name |
228 | || ob1->title != ob2->title |
211 | || ob1->title != ob2->title |
229 | || ob1->msg != ob2->msg |
212 | || ob1->msg != ob2->msg |
230 | || ob1->weight != ob2->weight |
213 | || ob1->weight != ob2->weight |
231 | || ob1->attacktype != ob2->attacktype |
214 | || ob1->attacktype != ob2->attacktype |
232 | || ob1->magic != ob2->magic |
215 | || ob1->magic != ob2->magic |
233 | || ob1->slaying != ob2->slaying |
216 | || ob1->slaying != ob2->slaying |
234 | || ob1->skill != ob2->skill |
217 | || ob1->skill != ob2->skill |
235 | || ob1->value != ob2->value |
218 | || ob1->value != ob2->value |
236 | || ob1->animation_id != ob2->animation_id |
219 | || ob1->animation_id != ob2->animation_id |
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|
220 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
237 | || ob1->client_type != ob2->client_type |
221 | || ob1->client_type != ob2->client_type |
238 | || ob1->materialname != ob2->materialname |
222 | || ob1->materialname != ob2->materialname |
239 | || ob1->lore != ob2->lore |
223 | || ob1->lore != ob2->lore |
240 | || ob1->subtype != ob2->subtype |
224 | || ob1->subtype != ob2->subtype |
241 | || ob1->move_type != ob2->move_type |
225 | || ob1->move_type != ob2->move_type |
… | |
… | |
249 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
233 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
250 | return 0; |
234 | return 0; |
251 | |
235 | |
252 | if ((ob1->flag ^ ob2->flag) |
236 | if ((ob1->flag ^ ob2->flag) |
253 | .reset (FLAG_INV_LOCKED) |
237 | .reset (FLAG_INV_LOCKED) |
254 | .reset (FLAG_CLIENT_SENT) |
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255 | .reset (FLAG_REMOVED) |
238 | .reset (FLAG_REMOVED) |
256 | .any ()) |
239 | .any ()) |
257 | return 0; |
240 | return 0; |
258 | |
241 | |
259 | /* This is really a spellbook check - we should in general |
242 | /* This is really a spellbook check - we should in general |
… | |
… | |
331 | |
314 | |
332 | /* Everything passes, must be OK. */ |
315 | /* Everything passes, must be OK. */ |
333 | return 1; |
316 | return 1; |
334 | } |
317 | } |
335 | |
318 | |
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319 | // find player who can see this object |
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320 | object * |
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321 | object::visible_to () const |
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322 | { |
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323 | if (client_visible () && !flag [FLAG_REMOVED]) |
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324 | { |
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325 | // see if we are in a container of sorts |
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326 | if (env) |
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327 | { |
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328 | // the player inventory itself is always visible |
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329 | if (env->is_player ()) |
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330 | return env; |
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331 | |
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332 | // else a player could have our env open |
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333 | object *envest = env->outer_env_or_self (); |
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334 | |
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335 | // the player itself is always on a map, so we will find him here |
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336 | // even if our inv is in a player. |
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337 | if (envest->is_on_map ()) |
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338 | if (object *pl = envest->ms ().player ()) |
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339 | if (pl->container == env) |
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340 | return pl; |
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341 | } |
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342 | else |
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343 | { |
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344 | // maybe there is a player standing on the same mapspace |
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345 | // this will catch the case where "this" is a player |
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346 | if (object *pl = ms ().player ()) |
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347 | if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) |
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348 | || this == pl->container) |
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349 | return pl; |
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350 | } |
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351 | } |
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352 | |
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353 | return 0; |
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354 | } |
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355 | |
336 | // adjust weight per container type ("of holding") |
356 | // adjust weight per container type ("of holding") |
337 | static sint32 |
357 | static sint32 |
338 | weight_adjust (object *op, sint32 weight) |
358 | weight_adjust_for (object *op, sint32 weight) |
339 | { |
359 | { |
340 | return op->type == CONTAINER |
360 | return op->type == CONTAINER |
341 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
361 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
342 | : weight; |
362 | : weight; |
343 | } |
363 | } |
… | |
… | |
349 | static void |
369 | static void |
350 | adjust_weight (object *op, sint32 weight) |
370 | adjust_weight (object *op, sint32 weight) |
351 | { |
371 | { |
352 | while (op) |
372 | while (op) |
353 | { |
373 | { |
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374 | // adjust by actual difference to account for rounding errors |
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375 | // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct |
354 | weight = weight_adjust (op, weight); |
376 | weight = weight_adjust_for (op, op->carrying) |
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377 | - weight_adjust_for (op, op->carrying - weight); |
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378 | |
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379 | if (!weight) |
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380 | return; |
355 | |
381 | |
356 | op->carrying += weight; |
382 | op->carrying += weight; |
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383 | |
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384 | if (object *pl = op->visible_to ()) |
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385 | if (pl != op) // player is handled lazily |
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386 | esrv_update_item (UPD_WEIGHT, pl, op); |
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387 | |
357 | op = op->env; |
388 | op = op->env; |
358 | } |
389 | } |
359 | } |
390 | } |
360 | |
391 | |
361 | /* |
392 | /* |
… | |
… | |
374 | op->update_weight (); |
405 | op->update_weight (); |
375 | |
406 | |
376 | sum += op->total_weight (); |
407 | sum += op->total_weight (); |
377 | } |
408 | } |
378 | |
409 | |
379 | carrying = weight_adjust (this, sum); |
410 | sum = weight_adjust_for (this, sum); |
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411 | |
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412 | if (sum != carrying) |
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413 | { |
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414 | carrying = sum; |
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415 | |
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416 | if (object *pl = visible_to ()) |
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417 | if (pl != this) // player is handled lazily |
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418 | esrv_update_item (UPD_WEIGHT, pl, this); |
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419 | } |
380 | } |
420 | } |
381 | |
421 | |
382 | /* |
422 | /* |
383 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
423 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
384 | */ |
424 | */ |
… | |
… | |
437 | */ |
477 | */ |
438 | object * |
478 | object * |
439 | find_object_name (const char *str) |
479 | find_object_name (const char *str) |
440 | { |
480 | { |
441 | shstr_cmp str_ (str); |
481 | shstr_cmp str_ (str); |
442 | object *op; |
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443 | |
482 | |
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483 | if (str_) |
444 | for_all_objects (op) |
484 | for_all_objects (op) |
445 | if (op->name == str_) |
485 | if (op->name == str_) |
446 | break; |
486 | return op; |
447 | |
487 | |
448 | return op; |
488 | return 0; |
449 | } |
489 | } |
450 | |
490 | |
451 | /* |
491 | /* |
452 | * Sets the owner and sets the skill and exp pointers to owner's current |
492 | * Sets the owner and sets the skill and exp pointers to owner's current |
453 | * skill and experience objects. |
493 | * skill and experience objects. |
… | |
… | |
515 | update_stats (); |
555 | update_stats (); |
516 | |
556 | |
517 | new_draw_info_format (NDI_UNIQUE, 0, this, |
557 | new_draw_info_format (NDI_UNIQUE, 0, this, |
518 | "You try to balance all your items at once, " |
558 | "You try to balance all your items at once, " |
519 | "but the %s is just too much for your body. " |
559 | "but the %s is just too much for your body. " |
520 | "[You need to unapply some items first.]", &ob->name); |
560 | "[You need to unapply some items first - use the 'body' command to see " |
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561 | "how many items you cna wera on a specific body part.]", &ob->name); |
521 | return false; |
562 | return false; |
522 | } |
563 | } |
523 | |
564 | |
524 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
565 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
525 | } |
566 | } |
… | |
… | |
551 | } |
592 | } |
552 | |
593 | |
553 | op->key_values = 0; |
594 | op->key_values = 0; |
554 | } |
595 | } |
555 | |
596 | |
556 | object & |
597 | /* |
557 | object::operator =(const object &src) |
598 | * copy_to first frees everything allocated by the dst object, |
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599 | * and then copies the contents of itself into the second |
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600 | * object, allocating what needs to be allocated. Basically, any |
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601 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
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602 | * if the first object is freed, the pointers in the new object |
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603 | * will point at garbage. |
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604 | */ |
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605 | void |
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606 | object::copy_to (object *dst) |
558 | { |
607 | { |
559 | bool is_freed = flag [FLAG_FREED]; |
608 | dst->remove (); |
560 | bool is_removed = flag [FLAG_REMOVED]; |
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561 | |
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562 | *(object_copy *)this = src; |
609 | *(object_copy *)dst = *this; |
563 | |
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564 | flag [FLAG_FREED] = is_freed; |
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565 | flag [FLAG_REMOVED] = is_removed; |
610 | dst->flag [FLAG_REMOVED] = true; |
566 | |
611 | |
567 | /* Copy over key_values, if any. */ |
612 | /* Copy over key_values, if any. */ |
568 | if (src.key_values) |
613 | if (key_values) |
569 | { |
614 | { |
570 | key_value *tail = 0; |
615 | key_value *tail = 0; |
571 | key_values = 0; |
616 | dst->key_values = 0; |
572 | |
617 | |
573 | for (key_value *i = src.key_values; i; i = i->next) |
618 | for (key_value *i = key_values; i; i = i->next) |
574 | { |
619 | { |
575 | key_value *new_link = new key_value; |
620 | key_value *new_link = new key_value; |
576 | |
621 | |
577 | new_link->next = 0; |
622 | new_link->next = 0; |
578 | new_link->key = i->key; |
623 | new_link->key = i->key; |
579 | new_link->value = i->value; |
624 | new_link->value = i->value; |
580 | |
625 | |
581 | /* Try and be clever here, too. */ |
626 | /* Try and be clever here, too. */ |
582 | if (!key_values) |
627 | if (!dst->key_values) |
583 | { |
628 | { |
584 | key_values = new_link; |
629 | dst->key_values = new_link; |
585 | tail = new_link; |
630 | tail = new_link; |
586 | } |
631 | } |
587 | else |
632 | else |
588 | { |
633 | { |
589 | tail->next = new_link; |
634 | tail->next = new_link; |
590 | tail = new_link; |
635 | tail = new_link; |
591 | } |
636 | } |
592 | } |
637 | } |
593 | } |
638 | } |
594 | } |
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595 | |
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596 | /* |
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597 | * copy_to first frees everything allocated by the dst object, |
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598 | * and then copies the contents of itself into the second |
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599 | * object, allocating what needs to be allocated. Basically, any |
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600 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
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601 | * if the first object is freed, the pointers in the new object |
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602 | * will point at garbage. |
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603 | */ |
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604 | void |
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605 | object::copy_to (object *dst) |
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606 | { |
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607 | *dst = *this; |
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608 | |
639 | |
609 | if (speed < 0) |
640 | if (speed < 0) |
610 | dst->speed_left -= rndm (); |
641 | dst->speed_left -= rndm (); |
611 | |
642 | |
612 | dst->set_speed (dst->speed); |
643 | dst->activate (); |
613 | } |
644 | } |
614 | |
645 | |
615 | void |
646 | void |
616 | object::instantiate () |
647 | object::instantiate () |
617 | { |
648 | { |
… | |
… | |
634 | object * |
665 | object * |
635 | object::clone () |
666 | object::clone () |
636 | { |
667 | { |
637 | object *neu = create (); |
668 | object *neu = create (); |
638 | copy_to (neu); |
669 | copy_to (neu); |
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|
670 | neu->map = map; // not copied by copy_to |
639 | return neu; |
671 | return neu; |
640 | } |
672 | } |
641 | |
673 | |
642 | /* |
674 | /* |
643 | * If an object with the IS_TURNABLE() flag needs to be turned due |
675 | * If an object with the IS_TURNABLE() flag needs to be turned due |
… | |
… | |
694 | * UP_OBJ_FACE: only the objects face has changed. |
726 | * UP_OBJ_FACE: only the objects face has changed. |
695 | */ |
727 | */ |
696 | void |
728 | void |
697 | update_object (object *op, int action) |
729 | update_object (object *op, int action) |
698 | { |
730 | { |
699 | if (op == NULL) |
731 | if (!op) |
700 | { |
732 | { |
701 | /* this should never happen */ |
733 | /* this should never happen */ |
702 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
734 | LOG (llevError | logBacktrace, "update_object() called for NULL object.\n"); |
703 | return; |
735 | return; |
704 | } |
736 | } |
705 | |
737 | |
706 | if (op->env) |
738 | if (!op->is_on_map ()) |
707 | { |
739 | { |
708 | /* Animation is currently handled by client, so nothing |
740 | /* Animation is currently handled by client, so nothing |
709 | * to do in this case. |
741 | * to do in this case. |
710 | */ |
742 | */ |
711 | return; |
743 | return; |
712 | } |
744 | } |
713 | |
|
|
714 | /* If the map is saving, don't do anything as everything is |
|
|
715 | * going to get freed anyways. |
|
|
716 | */ |
|
|
717 | if (!op->map || op->map->in_memory == MAP_SAVING) |
|
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718 | return; |
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719 | |
745 | |
720 | /* make sure the object is within map boundaries */ |
746 | /* make sure the object is within map boundaries */ |
721 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
747 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
722 | { |
748 | { |
723 | LOG (llevError, "update_object() called for object out of map!\n"); |
749 | LOG (llevError, "update_object() called for object out of map!\n"); |
… | |
… | |
734 | else if (action == UP_OBJ_INSERT) |
760 | else if (action == UP_OBJ_INSERT) |
735 | { |
761 | { |
736 | // this is likely overkill, TODO: revisit (schmorp) |
762 | // this is likely overkill, TODO: revisit (schmorp) |
737 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
763 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
738 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
764 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
739 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
765 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
740 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
766 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
741 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
767 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
742 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
768 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
743 | || (m.move_on | op->move_on ) != m.move_on |
769 | || (m.move_on | op->move_on ) != m.move_on |
744 | || (m.move_off | op->move_off ) != m.move_off |
770 | || (m.move_off | op->move_off ) != m.move_off |
745 | || (m.move_slow | op->move_slow) != m.move_slow |
771 | || (m.move_slow | op->move_slow) != m.move_slow |
746 | /* This isn't perfect, but I don't expect a lot of objects to |
772 | /* This isn't perfect, but I don't expect a lot of objects to |
747 | * to have move_allow right now. |
773 | * have move_allow right now. |
748 | */ |
774 | */ |
749 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
775 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
750 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
776 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
751 | m.flags_ = 0; |
777 | m.invalidate (); |
752 | } |
778 | } |
753 | /* if the object is being removed, we can't make intelligent |
779 | /* if the object is being removed, we can't make intelligent |
754 | * decisions, because remove_ob can't really pass the object |
780 | * decisions, because remove_ob can't really pass the object |
755 | * that is being removed. |
781 | * that is being removed. |
756 | */ |
782 | */ |
757 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
783 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
758 | m.flags_ = 0; |
784 | m.invalidate (); |
759 | else if (action == UP_OBJ_FACE) |
785 | else if (action == UP_OBJ_FACE) |
760 | /* Nothing to do for that case */ ; |
786 | /* Nothing to do for that case */ ; |
761 | else |
787 | else |
762 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
788 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
763 | |
789 | |
… | |
… | |
767 | |
793 | |
768 | object::object () |
794 | object::object () |
769 | { |
795 | { |
770 | SET_FLAG (this, FLAG_REMOVED); |
796 | SET_FLAG (this, FLAG_REMOVED); |
771 | |
797 | |
772 | expmul = 1.0; |
798 | //expmul = 1.0; declared const for the time being |
773 | face = blank_face; |
799 | face = blank_face; |
774 | } |
800 | } |
775 | |
801 | |
776 | object::~object () |
802 | object::~object () |
777 | { |
803 | { |
… | |
… | |
807 | /* If already on active list, don't do anything */ |
833 | /* If already on active list, don't do anything */ |
808 | if (active) |
834 | if (active) |
809 | return; |
835 | return; |
810 | |
836 | |
811 | if (has_active_speed ()) |
837 | if (has_active_speed ()) |
|
|
838 | { |
|
|
839 | if (flag [FLAG_FREED]) |
|
|
840 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
841 | |
812 | actives.insert (this); |
842 | actives.insert (this); |
|
|
843 | } |
813 | } |
844 | } |
814 | |
845 | |
815 | void |
846 | void |
816 | object::activate_recursive () |
847 | object::activate_recursive () |
817 | { |
848 | { |
… | |
… | |
866 | object::destroy_inv (bool drop_to_ground) |
897 | object::destroy_inv (bool drop_to_ground) |
867 | { |
898 | { |
868 | // need to check first, because the checks below might segfault |
899 | // need to check first, because the checks below might segfault |
869 | // as we might be on an invalid mapspace and crossfire code |
900 | // as we might be on an invalid mapspace and crossfire code |
870 | // is too buggy to ensure that the inventory is empty. |
901 | // is too buggy to ensure that the inventory is empty. |
871 | // corollary: if you create arrows etc. with stuff in tis inventory, |
902 | // corollary: if you create arrows etc. with stuff in its inventory, |
872 | // cf will crash below with off-map x and y |
903 | // cf will crash below with off-map x and y |
873 | if (!inv) |
904 | if (!inv) |
874 | return; |
905 | return; |
875 | |
906 | |
876 | /* Only if the space blocks everything do we not process - |
907 | /* Only if the space blocks everything do we not process - |
… | |
… | |
878 | * drop on that space. |
909 | * drop on that space. |
879 | */ |
910 | */ |
880 | if (!drop_to_ground |
911 | if (!drop_to_ground |
881 | || !map |
912 | || !map |
882 | || map->in_memory != MAP_ACTIVE |
913 | || map->in_memory != MAP_ACTIVE |
883 | || map->nodrop |
914 | || map->no_drop |
884 | || ms ().move_block == MOVE_ALL) |
915 | || ms ().move_block == MOVE_ALL) |
885 | { |
916 | { |
886 | while (inv) |
917 | while (inv) |
887 | { |
|
|
888 | inv->destroy_inv (drop_to_ground); |
|
|
889 | inv->destroy (); |
918 | inv->destroy (); |
890 | } |
|
|
891 | } |
919 | } |
892 | else |
920 | else |
893 | { /* Put objects in inventory onto this space */ |
921 | { /* Put objects in inventory onto this space */ |
894 | while (inv) |
922 | while (inv) |
895 | { |
923 | { |
… | |
… | |
913 | object *op = new object; |
941 | object *op = new object; |
914 | op->link (); |
942 | op->link (); |
915 | return op; |
943 | return op; |
916 | } |
944 | } |
917 | |
945 | |
|
|
946 | static struct freed_map : maptile |
|
|
947 | { |
|
|
948 | freed_map () |
|
|
949 | { |
|
|
950 | path = "<freed objects map>"; |
|
|
951 | name = "/internal/freed_objects_map"; |
|
|
952 | width = 3; |
|
|
953 | height = 3; |
|
|
954 | no_drop = 1; |
|
|
955 | no_reset = 1; |
|
|
956 | |
|
|
957 | alloc (); |
|
|
958 | in_memory = MAP_ACTIVE; |
|
|
959 | } |
|
|
960 | |
|
|
961 | ~freed_map () |
|
|
962 | { |
|
|
963 | destroy (); |
|
|
964 | } |
|
|
965 | } freed_map; // freed objects are moved here to avoid crashes |
|
|
966 | |
918 | void |
967 | void |
919 | object::do_destroy () |
968 | object::do_destroy () |
920 | { |
969 | { |
921 | attachable::do_destroy (); |
|
|
922 | |
|
|
923 | if (flag [FLAG_IS_LINKED]) |
970 | if (flag [FLAG_IS_LINKED]) |
924 | remove_button_link (this); |
971 | remove_link (); |
925 | |
972 | |
926 | if (flag [FLAG_FRIENDLY]) |
973 | if (flag [FLAG_FRIENDLY]) |
927 | remove_friendly_object (this); |
974 | remove_friendly_object (this); |
928 | |
975 | |
929 | if (!flag [FLAG_REMOVED]) |
|
|
930 | remove (); |
976 | remove (); |
931 | |
977 | |
932 | destroy_inv (true); |
978 | attachable::do_destroy (); |
933 | |
979 | |
934 | deactivate (); |
980 | deactivate (); |
935 | unlink (); |
981 | unlink (); |
936 | |
982 | |
937 | flag [FLAG_FREED] = 1; |
983 | flag [FLAG_FREED] = 1; |
938 | |
984 | |
939 | // hack to ensure that freed objects still have a valid map |
985 | // hack to ensure that freed objects still have a valid map |
940 | { |
|
|
941 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
942 | |
|
|
943 | if (!freed_map) |
|
|
944 | { |
|
|
945 | freed_map = new maptile; |
|
|
946 | |
|
|
947 | freed_map->path = "<freed objects map>"; |
|
|
948 | freed_map->name = "/internal/freed_objects_map"; |
|
|
949 | freed_map->width = 3; |
|
|
950 | freed_map->height = 3; |
|
|
951 | freed_map->nodrop = 1; |
|
|
952 | |
|
|
953 | freed_map->alloc (); |
|
|
954 | freed_map->in_memory = MAP_ACTIVE; |
|
|
955 | } |
|
|
956 | |
|
|
957 | map = freed_map; |
986 | map = &freed_map; |
958 | x = 1; |
987 | x = 1; |
959 | y = 1; |
988 | y = 1; |
960 | } |
|
|
961 | |
989 | |
962 | if (more) |
990 | if (more) |
963 | { |
991 | { |
964 | more->destroy (); |
992 | more->destroy (); |
965 | more = 0; |
993 | more = 0; |
… | |
… | |
973 | attacked_by = 0; |
1001 | attacked_by = 0; |
974 | current_weapon = 0; |
1002 | current_weapon = 0; |
975 | } |
1003 | } |
976 | |
1004 | |
977 | void |
1005 | void |
978 | object::destroy (bool destroy_inventory) |
1006 | object::destroy () |
979 | { |
1007 | { |
980 | if (destroyed ()) |
1008 | if (destroyed ()) |
981 | return; |
1009 | return; |
982 | |
1010 | |
983 | if (destroy_inventory) |
1011 | if (!is_head () && !head->destroyed ()) |
|
|
1012 | { |
|
|
1013 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
|
|
1014 | head->destroy (); |
|
|
1015 | return; |
|
|
1016 | } |
|
|
1017 | |
984 | destroy_inv (false); |
1018 | destroy_inv (false); |
985 | |
1019 | |
986 | if (is_head ()) |
1020 | if (is_head ()) |
987 | if (sound_destroy) |
1021 | if (sound_destroy) |
988 | play_sound (sound_destroy); |
1022 | play_sound (sound_destroy); |
989 | else if (flag [FLAG_MONSTER]) |
1023 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1003 | object::do_remove () |
1037 | object::do_remove () |
1004 | { |
1038 | { |
1005 | object *tmp, *last = 0; |
1039 | object *tmp, *last = 0; |
1006 | object *otmp; |
1040 | object *otmp; |
1007 | |
1041 | |
1008 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1042 | if (flag [FLAG_REMOVED]) |
1009 | return; |
1043 | return; |
1010 | |
1044 | |
1011 | SET_FLAG (this, FLAG_REMOVED); |
|
|
1012 | INVOKE_OBJECT (REMOVE, this); |
1045 | INVOKE_OBJECT (REMOVE, this); |
|
|
1046 | |
|
|
1047 | flag [FLAG_REMOVED] = true; |
1013 | |
1048 | |
1014 | if (more) |
1049 | if (more) |
1015 | more->remove (); |
1050 | more->remove (); |
1016 | |
1051 | |
1017 | /* |
1052 | /* |
1018 | * In this case, the object to be removed is in someones |
1053 | * In this case, the object to be removed is in someones |
1019 | * inventory. |
1054 | * inventory. |
1020 | */ |
1055 | */ |
1021 | if (env) |
1056 | if (env) |
1022 | { |
1057 | { |
|
|
1058 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
|
|
1059 | if (object *pl = visible_to ()) |
|
|
1060 | esrv_del_item (pl->contr, count); |
|
|
1061 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
|
|
1062 | |
1023 | adjust_weight (env, -total_weight ()); |
1063 | adjust_weight (env, -total_weight ()); |
1024 | |
1064 | |
1025 | *(above ? &above->below : &env->inv) = below; |
1065 | object *pl = in_player (); |
1026 | |
|
|
1027 | if (below) |
|
|
1028 | below->above = above; |
|
|
1029 | |
1066 | |
1030 | /* we set up values so that it could be inserted into |
1067 | /* we set up values so that it could be inserted into |
1031 | * the map, but we don't actually do that - it is up |
1068 | * the map, but we don't actually do that - it is up |
1032 | * to the caller to decide what we want to do. |
1069 | * to the caller to decide what we want to do. |
1033 | */ |
1070 | */ |
1034 | map = env->map; |
1071 | map = env->map; |
1035 | x = env->x; |
1072 | x = env->x; |
1036 | y = env->y; |
1073 | y = env->y; |
|
|
1074 | |
|
|
1075 | // make sure cmov optimisation is applicable |
|
|
1076 | *(above ? &above->below : &env->inv) = below; |
|
|
1077 | *(below ? &below->above : &above ) = above; // &above is just a dummy |
|
|
1078 | |
1037 | above = 0; |
1079 | above = 0; |
1038 | below = 0; |
1080 | below = 0; |
1039 | env = 0; |
1081 | env = 0; |
1040 | |
1082 | |
1041 | /* NO_FIX_PLAYER is set when a great many changes are being |
1083 | /* NO_FIX_PLAYER is set when a great many changes are being |
1042 | * made to players inventory. If set, avoiding the call |
1084 | * made to players inventory. If set, avoiding the call |
1043 | * to save cpu time. |
1085 | * to save cpu time. |
1044 | */ |
1086 | */ |
1045 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1087 | if (pl) |
|
|
1088 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
|
|
1089 | { |
1046 | otmp->update_stats (); |
1090 | pl->update_stats (); |
|
|
1091 | |
|
|
1092 | if (glow_radius && pl->is_on_map ()) |
|
|
1093 | update_all_los (pl->map, pl->x, pl->y); |
|
|
1094 | } |
1047 | } |
1095 | } |
1048 | else if (map) |
1096 | else if (map) |
1049 | { |
1097 | { |
1050 | if (type == PLAYER) |
|
|
1051 | { |
|
|
1052 | // leaving a spot always closes any open container on the ground |
|
|
1053 | if (container && !container->env) |
|
|
1054 | // this causes spurious floorbox updates, but it ensures |
|
|
1055 | // that the CLOSE event is being sent. |
|
|
1056 | close_container (); |
|
|
1057 | |
|
|
1058 | --map->players; |
|
|
1059 | map->touch (); |
|
|
1060 | } |
|
|
1061 | |
|
|
1062 | map->dirty = true; |
1098 | map->dirty = true; |
1063 | mapspace &ms = this->ms (); |
1099 | mapspace &ms = this->ms (); |
1064 | |
1100 | |
|
|
1101 | if (object *pl = ms.player ()) |
|
|
1102 | { |
|
|
1103 | if (is_player ()) |
|
|
1104 | { |
|
|
1105 | if (!flag [FLAG_WIZPASS]) |
|
|
1106 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
|
|
1107 | |
|
|
1108 | // leaving a spot always closes any open container on the ground |
|
|
1109 | if (container && !container->env) |
|
|
1110 | // this causes spurious floorbox updates, but it ensures |
|
|
1111 | // that the CLOSE event is being sent. |
|
|
1112 | close_container (); |
|
|
1113 | |
|
|
1114 | --map->players; |
|
|
1115 | map->touch (); |
|
|
1116 | } |
|
|
1117 | else if (pl->container == this) |
|
|
1118 | { |
|
|
1119 | // removing a container should close it |
|
|
1120 | close_container (); |
|
|
1121 | } |
|
|
1122 | |
|
|
1123 | esrv_del_item (pl->contr, count); |
|
|
1124 | } |
|
|
1125 | |
1065 | /* link the object above us */ |
1126 | /* link the object above us */ |
1066 | if (above) |
1127 | // re-link, make sure compiler can easily use cmove |
1067 | above->below = below; |
1128 | *(above ? &above->below : &ms.top) = below; |
1068 | else |
1129 | *(below ? &below->above : &ms.bot) = above; |
1069 | ms.top = below; /* we were top, set new top */ |
|
|
1070 | |
|
|
1071 | /* Relink the object below us, if there is one */ |
|
|
1072 | if (below) |
|
|
1073 | below->above = above; |
|
|
1074 | else |
|
|
1075 | { |
|
|
1076 | /* Nothing below, which means we need to relink map object for this space |
|
|
1077 | * use translated coordinates in case some oddness with map tiling is |
|
|
1078 | * evident |
|
|
1079 | */ |
|
|
1080 | if (GET_MAP_OB (map, x, y) != this) |
|
|
1081 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
|
|
1082 | |
|
|
1083 | ms.bot = above; /* goes on above it. */ |
|
|
1084 | } |
|
|
1085 | |
1130 | |
1086 | above = 0; |
1131 | above = 0; |
1087 | below = 0; |
1132 | below = 0; |
|
|
1133 | |
|
|
1134 | ms.invalidate (); |
1088 | |
1135 | |
1089 | if (map->in_memory == MAP_SAVING) |
1136 | if (map->in_memory == MAP_SAVING) |
1090 | return; |
1137 | return; |
1091 | |
1138 | |
1092 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1139 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
… | |
… | |
1098 | * removed (most likely destroyed), update the player view |
1145 | * removed (most likely destroyed), update the player view |
1099 | * appropriately. |
1146 | * appropriately. |
1100 | */ |
1147 | */ |
1101 | pl->close_container (); |
1148 | pl->close_container (); |
1102 | |
1149 | |
|
|
1150 | //TODO: the floorbox prev/next might need updating |
|
|
1151 | //esrv_del_item (pl->contr, count); |
|
|
1152 | //TODO: update floorbox to preserve ordering |
|
|
1153 | if (pl->contr->ns) |
1103 | pl->contr->ns->floorbox_update (); |
1154 | pl->contr->ns->floorbox_update (); |
1104 | } |
1155 | } |
1105 | |
1156 | |
1106 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1157 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1107 | { |
1158 | { |
1108 | /* No point updating the players look faces if he is the object |
1159 | /* No point updating the players look faces if he is the object |
… | |
… | |
1121 | } |
1172 | } |
1122 | |
1173 | |
1123 | last = tmp; |
1174 | last = tmp; |
1124 | } |
1175 | } |
1125 | |
1176 | |
1126 | /* last == NULL if there are no objects on this space */ |
1177 | if (affects_los ()) |
1127 | //TODO: this makes little sense, why only update the topmost object? |
|
|
1128 | if (!last) |
|
|
1129 | map->at (x, y).flags_ = 0; |
|
|
1130 | else |
|
|
1131 | update_object (last, UP_OBJ_REMOVE); |
|
|
1132 | |
|
|
1133 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
|
|
1134 | update_all_los (map, x, y); |
1178 | update_all_los (map, x, y); |
1135 | } |
1179 | } |
1136 | } |
1180 | } |
1137 | |
1181 | |
1138 | /* |
1182 | /* |
… | |
… | |
1152 | if (!top) |
1196 | if (!top) |
1153 | for (top = op; top && top->above; top = top->above) |
1197 | for (top = op; top && top->above; top = top->above) |
1154 | ; |
1198 | ; |
1155 | |
1199 | |
1156 | for (; top; top = top->below) |
1200 | for (; top; top = top->below) |
1157 | { |
|
|
1158 | if (top == op) |
|
|
1159 | continue; |
|
|
1160 | |
|
|
1161 | if (object::can_merge (op, top)) |
1201 | if (object::can_merge (op, top)) |
1162 | { |
1202 | { |
1163 | top->nrof += op->nrof; |
1203 | top->nrof += op->nrof; |
1164 | |
1204 | |
1165 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1205 | if (object *pl = top->visible_to ()) |
1166 | op->weight = 0; /* Don't want any adjustements now */ |
1206 | esrv_update_item (UPD_NROF, pl, top); |
|
|
1207 | |
|
|
1208 | op->weight = 0; // cancel the addition above |
|
|
1209 | op->carrying = 0; // must be 0 already |
|
|
1210 | |
1167 | op->destroy (); |
1211 | op->destroy (); |
|
|
1212 | |
1168 | return top; |
1213 | return top; |
1169 | } |
1214 | } |
1170 | } |
|
|
1171 | |
1215 | |
1172 | return 0; |
1216 | return 0; |
1173 | } |
1217 | } |
1174 | |
1218 | |
1175 | void |
1219 | void |
… | |
… | |
1200 | * job preparing multi-part monsters. |
1244 | * job preparing multi-part monsters. |
1201 | */ |
1245 | */ |
1202 | object * |
1246 | object * |
1203 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1247 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1204 | { |
1248 | { |
|
|
1249 | op->remove (); |
|
|
1250 | |
1205 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1251 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1206 | { |
1252 | { |
1207 | tmp->x = x + tmp->arch->x; |
1253 | tmp->x = x + tmp->arch->x; |
1208 | tmp->y = y + tmp->arch->y; |
1254 | tmp->y = y + tmp->arch->y; |
1209 | } |
1255 | } |
… | |
… | |
1232 | * just 'op' otherwise |
1278 | * just 'op' otherwise |
1233 | */ |
1279 | */ |
1234 | object * |
1280 | object * |
1235 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1281 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1236 | { |
1282 | { |
1237 | assert (!op->flag [FLAG_FREED]); |
|
|
1238 | |
|
|
1239 | object *top, *floor = NULL; |
|
|
1240 | |
|
|
1241 | op->remove (); |
1283 | op->remove (); |
|
|
1284 | |
|
|
1285 | if (m == &freed_map)//D TODO: remove soon |
|
|
1286 | {//D |
|
|
1287 | LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D |
|
|
1288 | }//D |
1242 | |
1289 | |
1243 | /* Ideally, the caller figures this out. However, it complicates a lot |
1290 | /* Ideally, the caller figures this out. However, it complicates a lot |
1244 | * of areas of callers (eg, anything that uses find_free_spot would now |
1291 | * of areas of callers (eg, anything that uses find_free_spot would now |
1245 | * need extra work |
1292 | * need extra work |
1246 | */ |
1293 | */ |
|
|
1294 | maptile *newmap = m; |
1247 | if (!xy_normalise (m, op->x, op->y)) |
1295 | if (!xy_normalise (newmap, op->x, op->y)) |
1248 | { |
1296 | { |
1249 | op->destroy (); |
1297 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1250 | return 0; |
1298 | return 0; |
1251 | } |
1299 | } |
1252 | |
1300 | |
1253 | if (object *more = op->more) |
1301 | if (object *more = op->more) |
1254 | if (!insert_ob_in_map (more, m, originator, flag)) |
1302 | if (!insert_ob_in_map (more, m, originator, flag)) |
1255 | return 0; |
1303 | return 0; |
1256 | |
1304 | |
1257 | CLEAR_FLAG (op, FLAG_REMOVED); |
1305 | op->flag [FLAG_REMOVED] = false; |
1258 | |
1306 | op->env = 0; |
1259 | op->map = m; |
1307 | op->map = newmap; |
|
|
1308 | |
1260 | mapspace &ms = op->ms (); |
1309 | mapspace &ms = op->ms (); |
1261 | |
1310 | |
1262 | /* this has to be done after we translate the coordinates. |
1311 | /* this has to be done after we translate the coordinates. |
1263 | */ |
1312 | */ |
1264 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1313 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1265 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1314 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1266 | if (object::can_merge (op, tmp)) |
1315 | if (object::can_merge (op, tmp)) |
1267 | { |
1316 | { |
|
|
1317 | // TODO: we actually want to update tmp, not op, |
|
|
1318 | // but some caller surely breaks when we return tmp |
|
|
1319 | // from here :/ |
1268 | op->nrof += tmp->nrof; |
1320 | op->nrof += tmp->nrof; |
1269 | tmp->destroy (1); |
1321 | tmp->destroy (); |
1270 | } |
1322 | } |
1271 | |
1323 | |
1272 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1324 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1273 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1325 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1274 | |
1326 | |
… | |
… | |
1281 | { |
1333 | { |
1282 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1334 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1283 | abort (); |
1335 | abort (); |
1284 | } |
1336 | } |
1285 | |
1337 | |
|
|
1338 | if (!originator->is_on_map ()) |
|
|
1339 | { |
|
|
1340 | LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
|
|
1341 | op->debug_desc (), originator->debug_desc ()); |
|
|
1342 | abort (); |
|
|
1343 | } |
|
|
1344 | |
1286 | op->above = originator; |
1345 | op->above = originator; |
1287 | op->below = originator->below; |
1346 | op->below = originator->below; |
1288 | |
|
|
1289 | if (op->below) |
|
|
1290 | op->below->above = op; |
|
|
1291 | else |
|
|
1292 | ms.bot = op; |
|
|
1293 | |
|
|
1294 | /* since *below* originator, no need to update top */ |
|
|
1295 | originator->below = op; |
1347 | originator->below = op; |
|
|
1348 | |
|
|
1349 | *(op->below ? &op->below->above : &ms.bot) = op; |
1296 | } |
1350 | } |
1297 | else |
1351 | else |
1298 | { |
1352 | { |
1299 | top = ms.bot; |
1353 | object *floor = 0; |
|
|
1354 | object *top = ms.top; |
1300 | |
1355 | |
1301 | /* If there are other objects, then */ |
1356 | /* If there are other objects, then */ |
1302 | if (top) |
1357 | if (top) |
1303 | { |
1358 | { |
1304 | object *last = 0; |
|
|
1305 | |
|
|
1306 | /* |
1359 | /* |
1307 | * If there are multiple objects on this space, we do some trickier handling. |
1360 | * If there are multiple objects on this space, we do some trickier handling. |
1308 | * We've already dealt with merging if appropriate. |
1361 | * We've already dealt with merging if appropriate. |
1309 | * Generally, we want to put the new object on top. But if |
1362 | * Generally, we want to put the new object on top. But if |
1310 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
1363 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
… | |
… | |
1313 | * once we get to them. This reduces the need to traverse over all of |
1366 | * once we get to them. This reduces the need to traverse over all of |
1314 | * them when adding another one - this saves quite a bit of cpu time |
1367 | * them when adding another one - this saves quite a bit of cpu time |
1315 | * when lots of spells are cast in one area. Currently, it is presumed |
1368 | * when lots of spells are cast in one area. Currently, it is presumed |
1316 | * that flying non pickable objects are spell objects. |
1369 | * that flying non pickable objects are spell objects. |
1317 | */ |
1370 | */ |
1318 | for (top = ms.bot; top; top = top->above) |
1371 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1319 | { |
1372 | { |
1320 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1373 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1321 | floor = top; |
1374 | floor = tmp; |
1322 | |
1375 | |
1323 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1376 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1324 | { |
1377 | { |
1325 | /* We insert above top, so we want this object below this */ |
1378 | /* We insert above top, so we want this object below this */ |
1326 | top = top->below; |
1379 | top = tmp->below; |
1327 | break; |
1380 | break; |
1328 | } |
1381 | } |
1329 | |
1382 | |
1330 | last = top; |
1383 | top = tmp; |
1331 | } |
1384 | } |
1332 | |
|
|
1333 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1334 | top = last; |
|
|
1335 | |
1385 | |
1336 | /* We let update_position deal with figuring out what the space |
1386 | /* We let update_position deal with figuring out what the space |
1337 | * looks like instead of lots of conditions here. |
1387 | * looks like instead of lots of conditions here. |
1338 | * makes things faster, and effectively the same result. |
1388 | * makes things faster, and effectively the same result. |
1339 | */ |
1389 | */ |
… | |
… | |
1346 | */ |
1396 | */ |
1347 | if (!(flag & INS_ON_TOP) |
1397 | if (!(flag & INS_ON_TOP) |
1348 | && ms.flags () & P_BLOCKSVIEW |
1398 | && ms.flags () & P_BLOCKSVIEW |
1349 | && (op->face && !faces [op->face].visibility)) |
1399 | && (op->face && !faces [op->face].visibility)) |
1350 | { |
1400 | { |
|
|
1401 | object *last; |
|
|
1402 | |
1351 | for (last = top; last != floor; last = last->below) |
1403 | for (last = top; last != floor; last = last->below) |
1352 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1404 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1353 | break; |
1405 | break; |
1354 | |
1406 | |
1355 | /* Check to see if we found the object that blocks view, |
1407 | /* Check to see if we found the object that blocks view, |
… | |
… | |
1363 | } /* If objects on this space */ |
1415 | } /* If objects on this space */ |
1364 | |
1416 | |
1365 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1417 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1366 | top = floor; |
1418 | top = floor; |
1367 | |
1419 | |
1368 | /* Top is the object that our object (op) is going to get inserted above. |
1420 | // insert object above top, or bottom-most if top = 0 |
1369 | */ |
|
|
1370 | |
|
|
1371 | /* First object on this space */ |
|
|
1372 | if (!top) |
1421 | if (!top) |
1373 | { |
1422 | { |
|
|
1423 | op->below = 0; |
1374 | op->above = ms.bot; |
1424 | op->above = ms.bot; |
1375 | |
|
|
1376 | if (op->above) |
|
|
1377 | op->above->below = op; |
|
|
1378 | |
|
|
1379 | op->below = 0; |
|
|
1380 | ms.bot = op; |
1425 | ms.bot = op; |
|
|
1426 | |
|
|
1427 | *(op->above ? &op->above->below : &ms.top) = op; |
1381 | } |
1428 | } |
1382 | else |
1429 | else |
1383 | { /* get inserted into the stack above top */ |
1430 | { |
1384 | op->above = top->above; |
1431 | op->above = top->above; |
1385 | |
|
|
1386 | if (op->above) |
|
|
1387 | op->above->below = op; |
1432 | top->above = op; |
1388 | |
1433 | |
1389 | op->below = top; |
1434 | op->below = top; |
1390 | top->above = op; |
1435 | *(op->above ? &op->above->below : &ms.top) = op; |
1391 | } |
1436 | } |
|
|
1437 | } |
1392 | |
1438 | |
1393 | if (!op->above) |
1439 | if (op->is_player ()) |
1394 | ms.top = op; |
|
|
1395 | } /* else not INS_BELOW_ORIGINATOR */ |
|
|
1396 | |
|
|
1397 | if (op->type == PLAYER) |
|
|
1398 | { |
1440 | { |
1399 | op->contr->do_los = 1; |
1441 | op->contr->do_los = 1; |
1400 | ++op->map->players; |
1442 | ++op->map->players; |
1401 | op->map->touch (); |
1443 | op->map->touch (); |
1402 | } |
1444 | } |
1403 | |
1445 | |
1404 | op->map->dirty = true; |
1446 | op->map->dirty = true; |
1405 | |
1447 | |
1406 | if (object *pl = ms.player ()) |
1448 | if (object *pl = ms.player ()) |
|
|
1449 | //TODO: the floorbox prev/next might need updating |
|
|
1450 | //esrv_send_item (pl, op); |
|
|
1451 | //TODO: update floorbox to preserve ordering |
|
|
1452 | if (pl->contr->ns) |
1407 | pl->contr->ns->floorbox_update (); |
1453 | pl->contr->ns->floorbox_update (); |
1408 | |
1454 | |
1409 | /* If this object glows, it may affect lighting conditions that are |
1455 | /* If this object glows, it may affect lighting conditions that are |
1410 | * visible to others on this map. But update_all_los is really |
1456 | * visible to others on this map. But update_all_los is really |
1411 | * an inefficient way to do this, as it means los for all players |
1457 | * an inefficient way to do this, as it means los for all players |
1412 | * on the map will get recalculated. The players could very well |
1458 | * on the map will get recalculated. The players could very well |
1413 | * be far away from this change and not affected in any way - |
1459 | * be far away from this change and not affected in any way - |
1414 | * this should get redone to only look for players within range, |
1460 | * this should get redone to only look for players within range, |
1415 | * or just updating the P_UPTODATE for spaces within this area |
1461 | * or just updating the P_UPTODATE for spaces within this area |
1416 | * of effect may be sufficient. |
1462 | * of effect may be sufficient. |
1417 | */ |
1463 | */ |
1418 | if (op->map->darkness && (op->glow_radius != 0)) |
1464 | if (op->affects_los ()) |
|
|
1465 | { |
|
|
1466 | op->ms ().invalidate (); |
1419 | update_all_los (op->map, op->x, op->y); |
1467 | update_all_los (op->map, op->x, op->y); |
|
|
1468 | } |
1420 | |
1469 | |
1421 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1470 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1422 | update_object (op, UP_OBJ_INSERT); |
1471 | update_object (op, UP_OBJ_INSERT); |
1423 | |
1472 | |
1424 | INVOKE_OBJECT (INSERT, op); |
1473 | INVOKE_OBJECT (INSERT, op); |
… | |
… | |
1431 | * blocked() and wall() work properly), and these flags are updated by |
1480 | * blocked() and wall() work properly), and these flags are updated by |
1432 | * update_object(). |
1481 | * update_object(). |
1433 | */ |
1482 | */ |
1434 | |
1483 | |
1435 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1484 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1436 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1485 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1437 | { |
1486 | { |
1438 | if (check_move_on (op, originator)) |
1487 | if (check_move_on (op, originator)) |
1439 | return 0; |
1488 | return 0; |
1440 | |
1489 | |
1441 | /* If we are a multi part object, lets work our way through the check |
1490 | /* If we are a multi part object, lets work our way through the check |
… | |
… | |
1452 | /* this function inserts an object in the map, but if it |
1501 | /* this function inserts an object in the map, but if it |
1453 | * finds an object of its own type, it'll remove that one first. |
1502 | * finds an object of its own type, it'll remove that one first. |
1454 | * op is the object to insert it under: supplies x and the map. |
1503 | * op is the object to insert it under: supplies x and the map. |
1455 | */ |
1504 | */ |
1456 | void |
1505 | void |
1457 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1506 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1458 | { |
1507 | { |
1459 | /* first search for itself and remove any old instances */ |
1508 | /* first search for itself and remove any old instances */ |
1460 | |
1509 | |
1461 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1510 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1462 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1511 | if (tmp->arch->archname == archname) /* same archetype */ |
1463 | tmp->destroy (1); |
1512 | tmp->destroy (); |
1464 | |
1513 | |
1465 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1514 | object *tmp = arch_to_object (archetype::find (archname)); |
1466 | |
1515 | |
1467 | tmp->x = op->x; |
1516 | tmp->x = op->x; |
1468 | tmp->y = op->y; |
1517 | tmp->y = op->y; |
1469 | |
1518 | |
1470 | insert_ob_in_map (tmp, op->map, op, 0); |
1519 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1475 | { |
1524 | { |
1476 | if (where->env) |
1525 | if (where->env) |
1477 | return where->env->insert (this); |
1526 | return where->env->insert (this); |
1478 | else |
1527 | else |
1479 | return where->map->insert (this, where->x, where->y, originator, flags); |
1528 | return where->map->insert (this, where->x, where->y, originator, flags); |
1480 | } |
|
|
1481 | |
|
|
1482 | // find player who can see this object |
|
|
1483 | static object * |
|
|
1484 | visible_to (object *op) |
|
|
1485 | { |
|
|
1486 | if (!op->flag [FLAG_REMOVED]) |
|
|
1487 | { |
|
|
1488 | // see if we are in a container of sorts |
|
|
1489 | if (object *env = op->env) |
|
|
1490 | { |
|
|
1491 | // the player inventory itself is always visible |
|
|
1492 | if (env->type == PLAYER) |
|
|
1493 | return env; |
|
|
1494 | |
|
|
1495 | // else a player could have our env open |
|
|
1496 | env = env->outer_env (); |
|
|
1497 | |
|
|
1498 | // the player itself is always on a map, so we will find him here |
|
|
1499 | // even if our inv is in a player. |
|
|
1500 | if (env->is_on_map ()) |
|
|
1501 | if (object *pl = env->ms ().player ()) |
|
|
1502 | if (pl->container == op->env) |
|
|
1503 | return pl; |
|
|
1504 | } |
|
|
1505 | else |
|
|
1506 | { |
|
|
1507 | // maybe there is a player standing on the same mapspace |
|
|
1508 | if (object *pl = op->ms ().player ()) |
|
|
1509 | return pl; |
|
|
1510 | } |
|
|
1511 | } |
|
|
1512 | |
|
|
1513 | return 0; |
|
|
1514 | } |
1529 | } |
1515 | |
1530 | |
1516 | /* |
1531 | /* |
1517 | * decrease(object, number) decreases a specified number from |
1532 | * decrease(object, number) decreases a specified number from |
1518 | * the amount of an object. If the amount reaches 0, the object |
1533 | * the amount of an object. If the amount reaches 0, the object |
… | |
… | |
1521 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1536 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1522 | */ |
1537 | */ |
1523 | bool |
1538 | bool |
1524 | object::decrease (sint32 nr) |
1539 | object::decrease (sint32 nr) |
1525 | { |
1540 | { |
|
|
1541 | if (!nr) |
|
|
1542 | return true; |
|
|
1543 | |
1526 | nr = min (nr, nrof); |
1544 | nr = min (nr, nrof); |
1527 | |
1545 | |
1528 | if (!nr) |
1546 | if (nrof > nr) |
1529 | return 1; |
1547 | { |
1530 | |
|
|
1531 | nrof -= nr; |
1548 | nrof -= nr; |
1532 | |
|
|
1533 | object *visible = visible_to (this); |
|
|
1534 | |
|
|
1535 | if (nrof) |
|
|
1536 | { |
|
|
1537 | adjust_weight (env, -weight * nr); // carrying == 0 |
1549 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
1538 | |
1550 | |
1539 | if (visible) |
1551 | if (object *pl = visible_to ()) |
1540 | esrv_send_item (visible, this); |
1552 | esrv_update_item (UPD_NROF, pl, this); |
1541 | |
1553 | |
1542 | return 1; |
1554 | return true; |
1543 | } |
1555 | } |
1544 | else |
1556 | else |
1545 | { |
1557 | { |
1546 | if (visible) |
|
|
1547 | esrv_del_item (visible->contr, count); |
|
|
1548 | |
|
|
1549 | this->destroy (1); |
1558 | destroy (); |
1550 | return 0; |
1559 | return false; |
1551 | } |
1560 | } |
1552 | } |
1561 | } |
1553 | |
1562 | |
1554 | /* |
1563 | /* |
1555 | * split(ob,nr) splits up ob into two parts. The part which |
1564 | * split(ob,nr) splits up ob into two parts. The part which |
… | |
… | |
1558 | * On failure, NULL is returned. |
1567 | * On failure, NULL is returned. |
1559 | */ |
1568 | */ |
1560 | object * |
1569 | object * |
1561 | object::split (sint32 nr) |
1570 | object::split (sint32 nr) |
1562 | { |
1571 | { |
|
|
1572 | int have = number_of (); |
|
|
1573 | |
1563 | if (nrof < nr) |
1574 | if (have < nr) |
1564 | return 0; |
1575 | return 0; |
1565 | else if (nrof == nr) |
1576 | else if (have == nr) |
1566 | { |
1577 | { |
1567 | remove (); |
1578 | remove (); |
1568 | return this; |
1579 | return this; |
1569 | } |
1580 | } |
1570 | else |
1581 | else |
1571 | { |
1582 | { |
1572 | decrease (nr); |
1583 | decrease (nr); |
1573 | |
1584 | |
1574 | object *op = object_create_clone (this); |
1585 | object *op = deep_clone (); |
1575 | op->nrof = nr; |
1586 | op->nrof = nr; |
1576 | return op; |
1587 | return op; |
1577 | } |
1588 | } |
1578 | } |
1589 | } |
1579 | |
1590 | |
… | |
… | |
1623 | if (object::can_merge (tmp, op)) |
1634 | if (object::can_merge (tmp, op)) |
1624 | { |
1635 | { |
1625 | /* return the original object and remove inserted object |
1636 | /* return the original object and remove inserted object |
1626 | (client needs the original object) */ |
1637 | (client needs the original object) */ |
1627 | tmp->nrof += op->nrof; |
1638 | tmp->nrof += op->nrof; |
|
|
1639 | |
|
|
1640 | if (object *pl = tmp->visible_to ()) |
|
|
1641 | esrv_update_item (UPD_NROF, pl, tmp); |
|
|
1642 | |
1628 | adjust_weight (this, op->total_weight ()); |
1643 | adjust_weight (this, op->total_weight ()); |
1629 | |
1644 | |
1630 | op->destroy (1); |
1645 | op->destroy (); |
1631 | op = tmp; |
1646 | op = tmp; |
1632 | goto inserted; |
1647 | goto inserted; |
1633 | } |
1648 | } |
1634 | |
1649 | |
1635 | op->owner = 0; // it's his/hers now. period. |
1650 | op->owner = 0; // it's his/hers now. period. |
… | |
… | |
1646 | |
1661 | |
1647 | inv = op; |
1662 | inv = op; |
1648 | |
1663 | |
1649 | op->flag [FLAG_REMOVED] = 0; |
1664 | op->flag [FLAG_REMOVED] = 0; |
1650 | |
1665 | |
|
|
1666 | if (object *pl = op->visible_to ()) |
|
|
1667 | esrv_send_item (pl, op); |
|
|
1668 | |
1651 | adjust_weight (this, op->total_weight ()); |
1669 | adjust_weight (this, op->total_weight ()); |
1652 | |
1670 | |
1653 | inserted: |
1671 | inserted: |
1654 | /* reset the light list and los of the players on the map */ |
1672 | /* reset the light list and los of the players on the map */ |
1655 | if (op->glow_radius && map && map->darkness) |
1673 | if (op->glow_radius && is_on_map ()) |
|
|
1674 | { |
|
|
1675 | update_stats (); |
1656 | update_all_los (map, x, y); |
1676 | update_all_los (map, x, y); |
1657 | |
1677 | } |
1658 | if (object *otmp = in_player ()) |
1678 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1659 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1679 | // if this is a player's inventory, update stats |
1660 | otmp->update_stats (); |
1680 | update_stats (); |
1661 | |
1681 | |
1662 | INVOKE_OBJECT (INSERT, this); |
1682 | INVOKE_OBJECT (INSERT, this); |
1663 | |
1683 | |
1664 | return op; |
1684 | return op; |
1665 | } |
1685 | } |
… | |
… | |
1685 | * on top. |
1705 | * on top. |
1686 | */ |
1706 | */ |
1687 | int |
1707 | int |
1688 | check_move_on (object *op, object *originator) |
1708 | check_move_on (object *op, object *originator) |
1689 | { |
1709 | { |
|
|
1710 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
|
|
1711 | return 0; |
|
|
1712 | |
1690 | object *tmp; |
1713 | object *tmp; |
1691 | maptile *m = op->map; |
1714 | maptile *m = op->map; |
1692 | int x = op->x, y = op->y; |
1715 | int x = op->x, y = op->y; |
1693 | |
1716 | |
1694 | MoveType move_on, move_slow, move_block; |
1717 | mapspace &ms = m->at (x, y); |
1695 | |
1718 | |
1696 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1719 | ms.update (); |
1697 | return 0; |
|
|
1698 | |
1720 | |
1699 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1721 | MoveType move_on = ms.move_on; |
1700 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1722 | MoveType move_slow = ms.move_slow; |
1701 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1723 | MoveType move_block = ms.move_block; |
1702 | |
1724 | |
1703 | /* if nothing on this space will slow op down or be applied, |
1725 | /* if nothing on this space will slow op down or be applied, |
1704 | * no need to do checking below. have to make sure move_type |
1726 | * no need to do checking below. have to make sure move_type |
1705 | * is set, as lots of objects don't have it set - we treat that |
1727 | * is set, as lots of objects don't have it set - we treat that |
1706 | * as walking. |
1728 | * as walking. |
… | |
… | |
1717 | return 0; |
1739 | return 0; |
1718 | |
1740 | |
1719 | /* The objects have to be checked from top to bottom. |
1741 | /* The objects have to be checked from top to bottom. |
1720 | * Hence, we first go to the top: |
1742 | * Hence, we first go to the top: |
1721 | */ |
1743 | */ |
1722 | |
1744 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1723 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1724 | { |
|
|
1725 | /* Trim the search when we find the first other spell effect |
|
|
1726 | * this helps performance so that if a space has 50 spell objects, |
|
|
1727 | * we don't need to check all of them. |
|
|
1728 | */ |
|
|
1729 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1730 | break; |
|
|
1731 | } |
1745 | { |
|
|
1746 | next = tmp->below; |
1732 | |
1747 | |
1733 | for (; tmp; tmp = tmp->below) |
|
|
1734 | { |
|
|
1735 | if (tmp == op) |
1748 | if (tmp == op) |
1736 | continue; /* Can't apply yourself */ |
1749 | continue; /* Can't apply yourself */ |
1737 | |
1750 | |
1738 | /* Check to see if one of the movement types should be slowed down. |
1751 | /* Check to see if one of the movement types should be slowed down. |
1739 | * Second check makes sure that the movement types not being slowed |
1752 | * Second check makes sure that the movement types not being slowed |
… | |
… | |
1744 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1757 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1745 | { |
1758 | { |
1746 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1759 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1747 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1760 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1748 | { |
1761 | { |
1749 | |
|
|
1750 | float |
|
|
1751 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1762 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1752 | |
1763 | |
1753 | if (op->type == PLAYER) |
1764 | if (op->is_player ()) |
1754 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1765 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1755 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1766 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1756 | diff /= 4.0; |
1767 | diff /= 4.0; |
1757 | |
1768 | |
1758 | op->speed_left -= diff; |
1769 | op->speed_left -= diff; |
1759 | } |
1770 | } |
1760 | } |
1771 | } |
… | |
… | |
1793 | LOG (llevError, "Present_arch called outside map.\n"); |
1804 | LOG (llevError, "Present_arch called outside map.\n"); |
1794 | return NULL; |
1805 | return NULL; |
1795 | } |
1806 | } |
1796 | |
1807 | |
1797 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1808 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1798 | if (tmp->arch == at) |
1809 | if (tmp->arch->archname == at->archname) |
1799 | return tmp; |
1810 | return tmp; |
1800 | |
1811 | |
1801 | return NULL; |
1812 | return NULL; |
1802 | } |
1813 | } |
1803 | |
1814 | |
… | |
… | |
1867 | * The first matching object is returned, or NULL if none. |
1878 | * The first matching object is returned, or NULL if none. |
1868 | */ |
1879 | */ |
1869 | object * |
1880 | object * |
1870 | present_arch_in_ob (const archetype *at, const object *op) |
1881 | present_arch_in_ob (const archetype *at, const object *op) |
1871 | { |
1882 | { |
1872 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1883 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1873 | if (tmp->arch == at) |
1884 | if (tmp->arch->archname == at->archname) |
1874 | return tmp; |
1885 | return tmp; |
1875 | |
1886 | |
1876 | return NULL; |
1887 | return NULL; |
1877 | } |
1888 | } |
1878 | |
1889 | |
… | |
… | |
1966 | * head of the object should correspond for the entire object. |
1977 | * head of the object should correspond for the entire object. |
1967 | */ |
1978 | */ |
1968 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
1979 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
1969 | continue; |
1980 | continue; |
1970 | |
1981 | |
1971 | if (ob->blocked (m, pos.x, pos.y)) |
1982 | if (ob->blocked (pos.m, pos.x, pos.y)) |
1972 | continue; |
1983 | continue; |
1973 | |
1984 | |
1974 | altern [index++] = i; |
1985 | altern [index++] = i; |
1975 | } |
1986 | } |
1976 | |
1987 | |
… | |
… | |
2044 | * there is capable of. |
2055 | * there is capable of. |
2045 | */ |
2056 | */ |
2046 | int |
2057 | int |
2047 | find_dir (maptile *m, int x, int y, object *exclude) |
2058 | find_dir (maptile *m, int x, int y, object *exclude) |
2048 | { |
2059 | { |
2049 | int i, max = SIZEOFFREE, mflags; |
2060 | int max = SIZEOFFREE, mflags; |
2050 | |
|
|
2051 | sint16 nx, ny; |
|
|
2052 | object *tmp; |
|
|
2053 | maptile *mp; |
|
|
2054 | |
|
|
2055 | MoveType blocked, move_type; |
2061 | MoveType move_type; |
2056 | |
2062 | |
2057 | if (exclude && exclude->head_ () != exclude) |
2063 | if (exclude && exclude->head_ () != exclude) |
2058 | { |
2064 | { |
2059 | exclude = exclude->head; |
2065 | exclude = exclude->head; |
2060 | move_type = exclude->move_type; |
2066 | move_type = exclude->move_type; |
… | |
… | |
2063 | { |
2069 | { |
2064 | /* If we don't have anything, presume it can use all movement types. */ |
2070 | /* If we don't have anything, presume it can use all movement types. */ |
2065 | move_type = MOVE_ALL; |
2071 | move_type = MOVE_ALL; |
2066 | } |
2072 | } |
2067 | |
2073 | |
2068 | for (i = 1; i < max; i++) |
2074 | for (int i = 1; i < max; i++) |
2069 | { |
2075 | { |
2070 | mp = m; |
2076 | mapxy pos (m, x, y); |
2071 | nx = x + freearr_x[i]; |
2077 | pos.move (i); |
2072 | ny = y + freearr_y[i]; |
|
|
2073 | |
2078 | |
2074 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2079 | if (!pos.normalise ()) |
2075 | |
|
|
2076 | if (mflags & P_OUT_OF_MAP) |
|
|
2077 | max = maxfree[i]; |
2080 | max = maxfree[i]; |
2078 | else |
2081 | else |
2079 | { |
2082 | { |
2080 | mapspace &ms = mp->at (nx, ny); |
2083 | mapspace &ms = *pos; |
2081 | |
2084 | |
2082 | blocked = ms.move_block; |
|
|
2083 | |
|
|
2084 | if ((move_type & blocked) == move_type) |
2085 | if ((move_type & ms.move_block) == move_type) |
2085 | max = maxfree[i]; |
2086 | max = maxfree [i]; |
2086 | else if (mflags & P_IS_ALIVE) |
2087 | else if (ms.flags () & P_IS_ALIVE) |
2087 | { |
2088 | { |
2088 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2089 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
2089 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2090 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2090 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2091 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2091 | break; |
|
|
2092 | |
|
|
2093 | if (tmp) |
|
|
2094 | return freedir[i]; |
2092 | return freedir [i]; |
2095 | } |
2093 | } |
2096 | } |
2094 | } |
2097 | } |
2095 | } |
2098 | |
2096 | |
2099 | return 0; |
2097 | return 0; |
… | |
… | |
2174 | * This basically means that if direction is 15, then it could either go |
2172 | * This basically means that if direction is 15, then it could either go |
2175 | * direction 4, 14, or 16 to get back to where we are. |
2173 | * direction 4, 14, or 16 to get back to where we are. |
2176 | * Moved from spell_util.c to object.c with the other related direction |
2174 | * Moved from spell_util.c to object.c with the other related direction |
2177 | * functions. |
2175 | * functions. |
2178 | */ |
2176 | */ |
2179 | int reduction_dir[SIZEOFFREE][3] = { |
2177 | const int reduction_dir[SIZEOFFREE][3] = { |
2180 | {0, 0, 0}, /* 0 */ |
2178 | {0, 0, 0}, /* 0 */ |
2181 | {0, 0, 0}, /* 1 */ |
2179 | {0, 0, 0}, /* 1 */ |
2182 | {0, 0, 0}, /* 2 */ |
2180 | {0, 0, 0}, /* 2 */ |
2183 | {0, 0, 0}, /* 3 */ |
2181 | {0, 0, 0}, /* 3 */ |
2184 | {0, 0, 0}, /* 4 */ |
2182 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2280 | int |
2278 | int |
2281 | can_pick (const object *who, const object *item) |
2279 | can_pick (const object *who, const object *item) |
2282 | { |
2280 | { |
2283 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2281 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2284 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2282 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2285 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2283 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2286 | } |
2284 | } |
2287 | |
2285 | |
2288 | /* |
2286 | /* |
2289 | * create clone from object to another |
2287 | * create clone from object to another |
2290 | */ |
2288 | */ |
2291 | object * |
2289 | object * |
2292 | object_create_clone (object *asrc) |
2290 | object::deep_clone () |
2293 | { |
2291 | { |
2294 | object *dst = 0, *tmp, *src, *prev, *item; |
2292 | assert (("deep_clone called on non-head object", is_head ())); |
2295 | |
2293 | |
2296 | if (!asrc) |
2294 | object *dst = clone (); |
2297 | return 0; |
|
|
2298 | |
2295 | |
2299 | src = asrc->head_ (); |
2296 | object *prev = dst; |
2300 | |
|
|
2301 | prev = 0; |
|
|
2302 | for (object *part = src; part; part = part->more) |
2297 | for (object *part = this->more; part; part = part->more) |
2303 | { |
2298 | { |
2304 | tmp = part->clone (); |
2299 | object *tmp = part->clone (); |
2305 | tmp->x -= src->x; |
|
|
2306 | tmp->y -= src->y; |
|
|
2307 | |
|
|
2308 | if (!part->head) |
|
|
2309 | { |
|
|
2310 | dst = tmp; |
|
|
2311 | tmp->head = 0; |
|
|
2312 | } |
|
|
2313 | else |
|
|
2314 | tmp->head = dst; |
2300 | tmp->head = dst; |
2315 | |
|
|
2316 | tmp->more = 0; |
|
|
2317 | |
|
|
2318 | if (prev) |
|
|
2319 | prev->more = tmp; |
2301 | prev->more = tmp; |
2320 | |
|
|
2321 | prev = tmp; |
2302 | prev = tmp; |
2322 | } |
2303 | } |
2323 | |
2304 | |
2324 | for (item = src->inv; item; item = item->below) |
2305 | for (object *item = inv; item; item = item->below) |
2325 | insert_ob_in_ob (object_create_clone (item), dst); |
2306 | insert_ob_in_ob (item->deep_clone (), dst); |
2326 | |
2307 | |
2327 | return dst; |
2308 | return dst; |
2328 | } |
2309 | } |
2329 | |
2310 | |
2330 | /* This returns the first object in who's inventory that |
2311 | /* This returns the first object in who's inventory that |
… | |
… | |
2339 | return tmp; |
2320 | return tmp; |
2340 | |
2321 | |
2341 | return 0; |
2322 | return 0; |
2342 | } |
2323 | } |
2343 | |
2324 | |
2344 | /* If ob has a field named key, return the link from the list, |
2325 | shstr_tmp |
2345 | * otherwise return NULL. |
2326 | object::kv_get (shstr_tmp key) const |
2346 | * |
|
|
2347 | * key must be a passed in shared string - otherwise, this won't |
|
|
2348 | * do the desired thing. |
|
|
2349 | */ |
|
|
2350 | key_value * |
|
|
2351 | get_ob_key_link (const object *ob, const char *key) |
|
|
2352 | { |
2327 | { |
2353 | for (key_value *link = ob->key_values; link; link = link->next) |
2328 | for (key_value *kv = key_values; kv; kv = kv->next) |
2354 | if (link->key == key) |
2329 | if (kv->key == key) |
2355 | return link; |
|
|
2356 | |
|
|
2357 | return 0; |
|
|
2358 | } |
|
|
2359 | |
|
|
2360 | /* |
|
|
2361 | * Returns the value of op has an extra_field for key, or NULL. |
|
|
2362 | * |
|
|
2363 | * The argument doesn't need to be a shared string. |
|
|
2364 | * |
|
|
2365 | * The returned string is shared. |
|
|
2366 | */ |
|
|
2367 | const char * |
|
|
2368 | get_ob_key_value (const object *op, const char *const key) |
|
|
2369 | { |
|
|
2370 | key_value *link; |
|
|
2371 | shstr_cmp canonical_key (key); |
|
|
2372 | |
|
|
2373 | if (!canonical_key) |
|
|
2374 | { |
|
|
2375 | /* 1. There being a field named key on any object |
|
|
2376 | * implies there'd be a shared string to find. |
|
|
2377 | * 2. Since there isn't, no object has this field. |
|
|
2378 | * 3. Therefore, *this* object doesn't have this field. |
|
|
2379 | */ |
|
|
2380 | return 0; |
|
|
2381 | } |
|
|
2382 | |
|
|
2383 | /* This is copied from get_ob_key_link() above - |
|
|
2384 | * only 4 lines, and saves the function call overhead. |
|
|
2385 | */ |
|
|
2386 | for (link = op->key_values; link; link = link->next) |
|
|
2387 | if (link->key == canonical_key) |
|
|
2388 | return link->value; |
2330 | return kv->value; |
2389 | |
2331 | |
2390 | return 0; |
2332 | return shstr (); |
2391 | } |
2333 | } |
2392 | |
2334 | |
2393 | /* |
2335 | void |
2394 | * Updates the canonical_key in op to value. |
2336 | object::kv_set (shstr_tmp key, shstr_tmp value) |
2395 | * |
|
|
2396 | * canonical_key is a shared string (value doesn't have to be). |
|
|
2397 | * |
|
|
2398 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
|
|
2399 | * keys. |
|
|
2400 | * |
|
|
2401 | * Returns TRUE on success. |
|
|
2402 | */ |
|
|
2403 | int |
|
|
2404 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
|
|
2405 | { |
2337 | { |
2406 | key_value *field = NULL, *last = NULL; |
2338 | for (key_value *kv = key_values; kv; kv = kv->next) |
2407 | |
2339 | if (kv->key == key) |
2408 | for (field = op->key_values; field != NULL; field = field->next) |
|
|
2409 | { |
|
|
2410 | if (field->key != canonical_key) |
|
|
2411 | { |
2340 | { |
2412 | last = field; |
2341 | kv->value = value; |
2413 | continue; |
2342 | return; |
2414 | } |
2343 | } |
2415 | |
2344 | |
2416 | if (value) |
2345 | key_value *kv = new key_value; |
2417 | field->value = value; |
2346 | |
2418 | else |
2347 | kv->next = key_values; |
|
|
2348 | kv->key = key; |
|
|
2349 | kv->value = value; |
|
|
2350 | |
|
|
2351 | key_values = kv; |
|
|
2352 | } |
|
|
2353 | |
|
|
2354 | void |
|
|
2355 | object::kv_del (shstr_tmp key) |
|
|
2356 | { |
|
|
2357 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
|
|
2358 | if ((*kvp)->key == key) |
2419 | { |
2359 | { |
2420 | /* Basically, if the archetype has this key set, |
2360 | key_value *kv = *kvp; |
2421 | * we need to store the null value so when we save |
2361 | *kvp = (*kvp)->next; |
2422 | * it, we save the empty value so that when we load, |
2362 | delete kv; |
2423 | * we get this value back again. |
2363 | return; |
2424 | */ |
|
|
2425 | if (get_ob_key_link (op->arch, canonical_key)) |
|
|
2426 | field->value = 0; |
|
|
2427 | else |
|
|
2428 | { |
|
|
2429 | if (last) |
|
|
2430 | last->next = field->next; |
|
|
2431 | else |
|
|
2432 | op->key_values = field->next; |
|
|
2433 | |
|
|
2434 | delete field; |
|
|
2435 | } |
|
|
2436 | } |
2364 | } |
2437 | return TRUE; |
|
|
2438 | } |
|
|
2439 | /* IF we get here, key doesn't exist */ |
|
|
2440 | |
|
|
2441 | /* No field, we'll have to add it. */ |
|
|
2442 | |
|
|
2443 | if (!add_key) |
|
|
2444 | return FALSE; |
|
|
2445 | |
|
|
2446 | /* There isn't any good reason to store a null |
|
|
2447 | * value in the key/value list. If the archetype has |
|
|
2448 | * this key, then we should also have it, so shouldn't |
|
|
2449 | * be here. If user wants to store empty strings, |
|
|
2450 | * should pass in "" |
|
|
2451 | */ |
|
|
2452 | if (value == NULL) |
|
|
2453 | return TRUE; |
|
|
2454 | |
|
|
2455 | field = new key_value; |
|
|
2456 | |
|
|
2457 | field->key = canonical_key; |
|
|
2458 | field->value = value; |
|
|
2459 | /* Usual prepend-addition. */ |
|
|
2460 | field->next = op->key_values; |
|
|
2461 | op->key_values = field; |
|
|
2462 | |
|
|
2463 | return TRUE; |
|
|
2464 | } |
|
|
2465 | |
|
|
2466 | /* |
|
|
2467 | * Updates the key in op to value. |
|
|
2468 | * |
|
|
2469 | * If add_key is FALSE, this will only update existing keys, |
|
|
2470 | * and not add new ones. |
|
|
2471 | * In general, should be little reason FALSE is ever passed in for add_key |
|
|
2472 | * |
|
|
2473 | * Returns TRUE on success. |
|
|
2474 | */ |
|
|
2475 | int |
|
|
2476 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
|
|
2477 | { |
|
|
2478 | shstr key_ (key); |
|
|
2479 | |
|
|
2480 | return set_ob_key_value_s (op, key_, value, add_key); |
|
|
2481 | } |
2365 | } |
2482 | |
2366 | |
2483 | object::depth_iterator::depth_iterator (object *container) |
2367 | object::depth_iterator::depth_iterator (object *container) |
2484 | : iterator_base (container) |
2368 | : iterator_base (container) |
2485 | { |
2369 | { |
… | |
… | |
2535 | { |
2419 | { |
2536 | char flagdesc[512]; |
2420 | char flagdesc[512]; |
2537 | char info2[256 * 4]; |
2421 | char info2[256 * 4]; |
2538 | char *p = info; |
2422 | char *p = info; |
2539 | |
2423 | |
2540 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2424 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}", |
2541 | count, |
2425 | count, |
2542 | uuid.c_str (), |
2426 | uuid.c_str (), |
2543 | &name, |
2427 | &name, |
2544 | title ? "\",title:\"" : "", |
2428 | title ? ",title:\"" : "", |
2545 | title ? (const char *)title : "", |
2429 | title ? (const char *)title : "", |
|
|
2430 | title ? "\"" : "", |
2546 | flag_desc (flagdesc, 512), type); |
2431 | flag_desc (flagdesc, 512), type); |
2547 | |
2432 | |
2548 | if (!this->flag[FLAG_REMOVED] && env) |
2433 | if (!flag[FLAG_REMOVED] && env) |
2549 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2434 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2550 | |
2435 | |
2551 | if (map) |
2436 | if (map) |
2552 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2437 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2553 | |
2438 | |
… | |
… | |
2583 | object::open_container (object *new_container) |
2468 | object::open_container (object *new_container) |
2584 | { |
2469 | { |
2585 | if (container == new_container) |
2470 | if (container == new_container) |
2586 | return; |
2471 | return; |
2587 | |
2472 | |
2588 | if (object *old_container = container) |
2473 | object *old_container = container; |
|
|
2474 | |
|
|
2475 | if (old_container) |
2589 | { |
2476 | { |
2590 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2477 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2591 | return; |
2478 | return; |
2592 | |
2479 | |
2593 | #if 0 |
2480 | #if 0 |
… | |
… | |
2595 | if (object *closer = old_container->inv) |
2482 | if (object *closer = old_container->inv) |
2596 | if (closer->type == CLOSE_CON) |
2483 | if (closer->type == CLOSE_CON) |
2597 | closer->destroy (); |
2484 | closer->destroy (); |
2598 | #endif |
2485 | #endif |
2599 | |
2486 | |
|
|
2487 | // make sure the container is available |
|
|
2488 | esrv_send_item (this, old_container); |
|
|
2489 | |
2600 | old_container->flag [FLAG_APPLIED] = 0; |
2490 | old_container->flag [FLAG_APPLIED] = false; |
2601 | container = 0; |
2491 | container = 0; |
2602 | |
2492 | |
|
|
2493 | // client needs item update to make it work, client bug requires this to be separate |
2603 | esrv_update_item (UPD_FLAGS, this, old_container); |
2494 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2495 | |
2604 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2496 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ()); |
2605 | play_sound (sound_find ("chest_close")); |
2497 | play_sound (sound_find ("chest_close")); |
2606 | } |
2498 | } |
2607 | |
2499 | |
2608 | if (new_container) |
2500 | if (new_container) |
2609 | { |
2501 | { |
… | |
… | |
2619 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2511 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2620 | new_container->insert (closer); |
2512 | new_container->insert (closer); |
2621 | } |
2513 | } |
2622 | #endif |
2514 | #endif |
2623 | |
2515 | |
2624 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2516 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ()); |
2625 | |
2517 | |
|
|
2518 | // make sure the container is available, client bug requires this to be separate |
|
|
2519 | esrv_send_item (this, new_container); |
|
|
2520 | |
2626 | new_container->flag [FLAG_APPLIED] = 1; |
2521 | new_container->flag [FLAG_APPLIED] = true; |
2627 | container = new_container; |
2522 | container = new_container; |
2628 | |
2523 | |
|
|
2524 | // client needs flag change |
2629 | esrv_update_item (UPD_FLAGS, this, new_container); |
2525 | esrv_update_item (UPD_FLAGS, this, new_container); |
2630 | esrv_send_inventory (this, new_container); |
2526 | esrv_send_inventory (this, new_container); |
2631 | play_sound (sound_find ("chest_open")); |
2527 | play_sound (sound_find ("chest_open")); |
2632 | } |
2528 | } |
|
|
2529 | // else if (!old_container->env && contr && contr->ns) |
|
|
2530 | // contr->ns->floorbox_reset (); |
2633 | } |
2531 | } |
2634 | |
2532 | |
2635 | object * |
2533 | object * |
2636 | object::force_find (const shstr name) |
2534 | object::force_find (shstr_tmp name) |
2637 | { |
2535 | { |
2638 | /* cycle through his inventory to look for the MARK we want to |
2536 | /* cycle through his inventory to look for the MARK we want to |
2639 | * place |
2537 | * place |
2640 | */ |
2538 | */ |
2641 | for (object *tmp = inv; tmp; tmp = tmp->below) |
2539 | for (object *tmp = inv; tmp; tmp = tmp->below) |
… | |
… | |
2643 | return splay (tmp); |
2541 | return splay (tmp); |
2644 | |
2542 | |
2645 | return 0; |
2543 | return 0; |
2646 | } |
2544 | } |
2647 | |
2545 | |
2648 | void |
2546 | object * |
2649 | object::force_add (const shstr name, int duration) |
2547 | object::force_add (shstr_tmp name, int duration) |
2650 | { |
2548 | { |
2651 | if (object *force = force_find (name)) |
2549 | if (object *force = force_find (name)) |
2652 | force->destroy (); |
2550 | force->destroy (); |
2653 | |
2551 | |
2654 | object *force = get_archetype (FORCE_NAME); |
2552 | object *force = get_archetype (FORCE_NAME); |
… | |
… | |
2659 | |
2557 | |
2660 | force->set_speed (duration ? 1.f / duration : 0.f); |
2558 | force->set_speed (duration ? 1.f / duration : 0.f); |
2661 | force->flag [FLAG_IS_USED_UP] = true; |
2559 | force->flag [FLAG_IS_USED_UP] = true; |
2662 | force->flag [FLAG_APPLIED] = true; |
2560 | force->flag [FLAG_APPLIED] = true; |
2663 | |
2561 | |
2664 | insert (force); |
2562 | return insert (force); |
2665 | } |
2563 | } |
2666 | |
2564 | |
2667 | void |
2565 | void |
2668 | object::play_sound (faceidx sound) |
2566 | object::play_sound (faceidx sound) const |
2669 | { |
2567 | { |
2670 | if (!sound) |
2568 | if (!sound) |
2671 | return; |
2569 | return; |
2672 | |
2570 | |
2673 | if (flag [FLAG_REMOVED]) |
2571 | if (is_on_map ()) |
|
|
2572 | map->play_sound (sound, x, y); |
|
|
2573 | else if (object *pl = in_player ()) |
|
|
2574 | pl->contr->play_sound (sound); |
|
|
2575 | } |
|
|
2576 | |
|
|
2577 | void |
|
|
2578 | object::say_msg (const char *msg) const |
|
|
2579 | { |
|
|
2580 | if (is_on_map ()) |
|
|
2581 | map->say_msg (msg, x, y); |
|
|
2582 | else if (object *pl = in_player ()) |
|
|
2583 | pl->contr->play_sound (sound); |
|
|
2584 | } |
|
|
2585 | |
|
|
2586 | void |
|
|
2587 | object::make_noise () |
|
|
2588 | { |
|
|
2589 | // we do not model noise in the map, so instead put |
|
|
2590 | // a temporary light into the noise source |
|
|
2591 | // could use the map instead, but that's less reliable for our |
|
|
2592 | // goal, which is to make invisibility a bit harder to exploit |
|
|
2593 | |
|
|
2594 | // currently only works sensibly for players |
|
|
2595 | if (!is_player ()) |
2674 | return; |
2596 | return; |
2675 | |
2597 | |
2676 | if (env) |
2598 | // find old force, or create new one |
2677 | { |
2599 | object *force = force_find (shstr_noise_force); |
2678 | if (object *pl = in_player ()) |
2600 | |
2679 | pl->contr->play_sound (sound); |
2601 | if (force) |
2680 | } |
2602 | force->speed_left = -1.f; // patch old speed up |
2681 | else |
2603 | else |
2682 | map->play_sound (sound, x, y); |
2604 | { |
2683 | } |
2605 | force = archetype::get (shstr_noise_force); |
2684 | |
2606 | |
|
|
2607 | force->slaying = shstr_noise_force; |
|
|
2608 | force->stats.food = 1; |
|
|
2609 | force->speed_left = -1.f; |
|
|
2610 | |
|
|
2611 | force->set_speed (1.f / 4.f); |
|
|
2612 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2613 | force->flag [FLAG_APPLIED] = true; |
|
|
2614 | |
|
|
2615 | insert (force); |
|
|
2616 | } |
|
|
2617 | } |
|
|
2618 | |