1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
328 | // the player inventory itself is always visible |
328 | // the player inventory itself is always visible |
329 | if (env->is_player ()) |
329 | if (env->is_player ()) |
330 | return env; |
330 | return env; |
331 | |
331 | |
332 | // else a player could have our env open |
332 | // else a player could have our env open |
333 | object *envest = env->outer_env (); |
333 | object *envest = env->outer_env_or_self (); |
334 | |
334 | |
335 | // the player itself is always on a map, so we will find him here |
335 | // the player itself is always on a map, so we will find him here |
336 | // even if our inv is in a player. |
336 | // even if our inv is in a player. |
337 | if (envest->is_on_map ()) |
337 | if (envest->is_on_map ()) |
338 | if (object *pl = envest->ms ().player ()) |
338 | if (object *pl = envest->ms ().player ()) |
… | |
… | |
555 | update_stats (); |
555 | update_stats (); |
556 | |
556 | |
557 | new_draw_info_format (NDI_UNIQUE, 0, this, |
557 | new_draw_info_format (NDI_UNIQUE, 0, this, |
558 | "You try to balance all your items at once, " |
558 | "You try to balance all your items at once, " |
559 | "but the %s is just too much for your body. " |
559 | "but the %s is just too much for your body. " |
560 | "[You need to unapply some items first.]", &ob->name); |
560 | "[You need to unapply some items first - use the 'body' command to see " |
|
|
561 | "how many items you cna wera on a specific body part.]", &ob->name); |
561 | return false; |
562 | return false; |
562 | } |
563 | } |
563 | |
564 | |
564 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
565 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
565 | } |
566 | } |
… | |
… | |
792 | |
793 | |
793 | object::object () |
794 | object::object () |
794 | { |
795 | { |
795 | SET_FLAG (this, FLAG_REMOVED); |
796 | SET_FLAG (this, FLAG_REMOVED); |
796 | |
797 | |
797 | expmul = 1.0; |
798 | //expmul = 1.0; declared const for the time being |
798 | face = blank_face; |
799 | face = blank_face; |
799 | } |
800 | } |
800 | |
801 | |
801 | object::~object () |
802 | object::~object () |
802 | { |
803 | { |
… | |
… | |
831 | { |
832 | { |
832 | /* If already on active list, don't do anything */ |
833 | /* If already on active list, don't do anything */ |
833 | if (active) |
834 | if (active) |
834 | return; |
835 | return; |
835 | |
836 | |
836 | if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
837 | if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp |
|
|
838 | |
|
|
839 | if (has_active_speed ()) |
837 | if (has_active_speed ()) |
|
|
838 | { |
|
|
839 | if (flag [FLAG_FREED]) |
|
|
840 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
841 | |
840 | actives.insert (this); |
842 | actives.insert (this); |
|
|
843 | } |
841 | } |
844 | } |
842 | |
845 | |
843 | void |
846 | void |
844 | object::activate_recursive () |
847 | object::activate_recursive () |
845 | { |
848 | { |
… | |
… | |
963 | |
966 | |
964 | void |
967 | void |
965 | object::do_destroy () |
968 | object::do_destroy () |
966 | { |
969 | { |
967 | if (flag [FLAG_IS_LINKED]) |
970 | if (flag [FLAG_IS_LINKED]) |
968 | remove_button_link (this); |
971 | remove_link (); |
969 | |
972 | |
970 | if (flag [FLAG_FRIENDLY]) |
973 | if (flag [FLAG_FRIENDLY]) |
971 | remove_friendly_object (this); |
974 | remove_friendly_object (this); |
972 | |
975 | |
973 | remove (); |
976 | remove (); |
… | |
… | |
1297 | |
1300 | |
1298 | if (object *more = op->more) |
1301 | if (object *more = op->more) |
1299 | if (!insert_ob_in_map (more, m, originator, flag)) |
1302 | if (!insert_ob_in_map (more, m, originator, flag)) |
1300 | return 0; |
1303 | return 0; |
1301 | |
1304 | |
1302 | CLEAR_FLAG (op, FLAG_REMOVED); |
1305 | op->flag [FLAG_REMOVED] = false; |
1303 | |
1306 | op->env = 0; |
1304 | op->map = newmap; |
1307 | op->map = newmap; |
|
|
1308 | |
1305 | mapspace &ms = op->ms (); |
1309 | mapspace &ms = op->ms (); |
1306 | |
1310 | |
1307 | /* this has to be done after we translate the coordinates. |
1311 | /* this has to be done after we translate the coordinates. |
1308 | */ |
1312 | */ |
1309 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1313 | if (op->nrof && !(flag & INS_NO_MERGE)) |
… | |
… | |
1330 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1334 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1331 | abort (); |
1335 | abort (); |
1332 | } |
1336 | } |
1333 | |
1337 | |
1334 | if (!originator->is_on_map ()) |
1338 | if (!originator->is_on_map ()) |
|
|
1339 | { |
1335 | LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1340 | LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1336 | op->debug_desc (), originator->debug_desc ()); |
1341 | op->debug_desc (), originator->debug_desc ()); |
|
|
1342 | abort (); |
|
|
1343 | } |
1337 | |
1344 | |
1338 | op->above = originator; |
1345 | op->above = originator; |
1339 | op->below = originator->below; |
1346 | op->below = originator->below; |
1340 | originator->below = op; |
1347 | originator->below = op; |
1341 | |
1348 | |
… | |
… | |
1473 | * blocked() and wall() work properly), and these flags are updated by |
1480 | * blocked() and wall() work properly), and these flags are updated by |
1474 | * update_object(). |
1481 | * update_object(). |
1475 | */ |
1482 | */ |
1476 | |
1483 | |
1477 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1484 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1478 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1485 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1479 | { |
1486 | { |
1480 | if (check_move_on (op, originator)) |
1487 | if (check_move_on (op, originator)) |
1481 | return 0; |
1488 | return 0; |
1482 | |
1489 | |
1483 | /* If we are a multi part object, lets work our way through the check |
1490 | /* If we are a multi part object, lets work our way through the check |
… | |
… | |
1494 | /* this function inserts an object in the map, but if it |
1501 | /* this function inserts an object in the map, but if it |
1495 | * finds an object of its own type, it'll remove that one first. |
1502 | * finds an object of its own type, it'll remove that one first. |
1496 | * op is the object to insert it under: supplies x and the map. |
1503 | * op is the object to insert it under: supplies x and the map. |
1497 | */ |
1504 | */ |
1498 | void |
1505 | void |
1499 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1506 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1500 | { |
1507 | { |
1501 | /* first search for itself and remove any old instances */ |
1508 | /* first search for itself and remove any old instances */ |
1502 | |
1509 | |
1503 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1510 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1504 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1511 | if (tmp->arch->archname == archname) /* same archetype */ |
1505 | tmp->destroy (); |
1512 | tmp->destroy (); |
1506 | |
1513 | |
1507 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1514 | object *tmp = arch_to_object (archetype::find (archname)); |
1508 | |
1515 | |
1509 | tmp->x = op->x; |
1516 | tmp->x = op->x; |
1510 | tmp->y = op->y; |
1517 | tmp->y = op->y; |
1511 | |
1518 | |
1512 | insert_ob_in_map (tmp, op->map, op, 0); |
1519 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1698 | * on top. |
1705 | * on top. |
1699 | */ |
1706 | */ |
1700 | int |
1707 | int |
1701 | check_move_on (object *op, object *originator) |
1708 | check_move_on (object *op, object *originator) |
1702 | { |
1709 | { |
|
|
1710 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
|
|
1711 | return 0; |
|
|
1712 | |
1703 | object *tmp; |
1713 | object *tmp; |
1704 | maptile *m = op->map; |
1714 | maptile *m = op->map; |
1705 | int x = op->x, y = op->y; |
1715 | int x = op->x, y = op->y; |
1706 | |
1716 | |
1707 | MoveType move_on, move_slow, move_block; |
1717 | mapspace &ms = m->at (x, y); |
1708 | |
1718 | |
1709 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1719 | ms.update (); |
1710 | return 0; |
|
|
1711 | |
1720 | |
1712 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1721 | MoveType move_on = ms.move_on; |
1713 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1722 | MoveType move_slow = ms.move_slow; |
1714 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1723 | MoveType move_block = ms.move_block; |
1715 | |
1724 | |
1716 | /* if nothing on this space will slow op down or be applied, |
1725 | /* if nothing on this space will slow op down or be applied, |
1717 | * no need to do checking below. have to make sure move_type |
1726 | * no need to do checking below. have to make sure move_type |
1718 | * is set, as lots of objects don't have it set - we treat that |
1727 | * is set, as lots of objects don't have it set - we treat that |
1719 | * as walking. |
1728 | * as walking. |
… | |
… | |
1730 | return 0; |
1739 | return 0; |
1731 | |
1740 | |
1732 | /* The objects have to be checked from top to bottom. |
1741 | /* The objects have to be checked from top to bottom. |
1733 | * Hence, we first go to the top: |
1742 | * Hence, we first go to the top: |
1734 | */ |
1743 | */ |
1735 | |
1744 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1736 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1737 | { |
|
|
1738 | /* Trim the search when we find the first other spell effect |
|
|
1739 | * this helps performance so that if a space has 50 spell objects, |
|
|
1740 | * we don't need to check all of them. |
|
|
1741 | */ |
|
|
1742 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1743 | break; |
|
|
1744 | } |
1745 | { |
|
|
1746 | next = tmp->below; |
1745 | |
1747 | |
1746 | for (; tmp; tmp = tmp->below) |
|
|
1747 | { |
|
|
1748 | if (tmp == op) |
1748 | if (tmp == op) |
1749 | continue; /* Can't apply yourself */ |
1749 | continue; /* Can't apply yourself */ |
1750 | |
1750 | |
1751 | /* Check to see if one of the movement types should be slowed down. |
1751 | /* Check to see if one of the movement types should be slowed down. |
1752 | * Second check makes sure that the movement types not being slowed |
1752 | * Second check makes sure that the movement types not being slowed |
… | |
… | |
1757 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1757 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1758 | { |
1758 | { |
1759 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1759 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1760 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1760 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1761 | { |
1761 | { |
1762 | |
|
|
1763 | float |
|
|
1764 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1762 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1765 | |
1763 | |
1766 | if (op->is_player ()) |
1764 | if (op->is_player ()) |
1767 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1765 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1768 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1766 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1769 | diff /= 4.0; |
1767 | diff /= 4.0; |
1770 | |
1768 | |
1771 | op->speed_left -= diff; |
1769 | op->speed_left -= diff; |
1772 | } |
1770 | } |
1773 | } |
1771 | } |
… | |
… | |
2174 | * This basically means that if direction is 15, then it could either go |
2172 | * This basically means that if direction is 15, then it could either go |
2175 | * direction 4, 14, or 16 to get back to where we are. |
2173 | * direction 4, 14, or 16 to get back to where we are. |
2176 | * Moved from spell_util.c to object.c with the other related direction |
2174 | * Moved from spell_util.c to object.c with the other related direction |
2177 | * functions. |
2175 | * functions. |
2178 | */ |
2176 | */ |
2179 | int reduction_dir[SIZEOFFREE][3] = { |
2177 | const int reduction_dir[SIZEOFFREE][3] = { |
2180 | {0, 0, 0}, /* 0 */ |
2178 | {0, 0, 0}, /* 0 */ |
2181 | {0, 0, 0}, /* 1 */ |
2179 | {0, 0, 0}, /* 1 */ |
2182 | {0, 0, 0}, /* 2 */ |
2180 | {0, 0, 0}, /* 2 */ |
2183 | {0, 0, 0}, /* 3 */ |
2181 | {0, 0, 0}, /* 3 */ |
2184 | {0, 0, 0}, /* 4 */ |
2182 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2322 | return tmp; |
2320 | return tmp; |
2323 | |
2321 | |
2324 | return 0; |
2322 | return 0; |
2325 | } |
2323 | } |
2326 | |
2324 | |
2327 | const shstr & |
2325 | shstr_tmp |
2328 | object::kv_get (const shstr &key) const |
2326 | object::kv_get (shstr_tmp key) const |
2329 | { |
2327 | { |
2330 | for (key_value *kv = key_values; kv; kv = kv->next) |
2328 | for (key_value *kv = key_values; kv; kv = kv->next) |
2331 | if (kv->key == key) |
2329 | if (kv->key == key) |
2332 | return kv->value; |
2330 | return kv->value; |
2333 | |
2331 | |
2334 | return shstr_null; |
2332 | return shstr (); |
2335 | } |
2333 | } |
2336 | |
2334 | |
2337 | void |
2335 | void |
2338 | object::kv_set (const shstr &key, const shstr &value) |
2336 | object::kv_set (shstr_tmp key, shstr_tmp value) |
2339 | { |
2337 | { |
2340 | for (key_value *kv = key_values; kv; kv = kv->next) |
2338 | for (key_value *kv = key_values; kv; kv = kv->next) |
2341 | if (kv->key == key) |
2339 | if (kv->key == key) |
2342 | { |
2340 | { |
2343 | kv->value = value; |
2341 | kv->value = value; |
… | |
… | |
2352 | |
2350 | |
2353 | key_values = kv; |
2351 | key_values = kv; |
2354 | } |
2352 | } |
2355 | |
2353 | |
2356 | void |
2354 | void |
2357 | object::kv_del (const shstr &key) |
2355 | object::kv_del (shstr_tmp key) |
2358 | { |
2356 | { |
2359 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2357 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2360 | if ((*kvp)->key == key) |
2358 | if ((*kvp)->key == key) |
2361 | { |
2359 | { |
2362 | key_value *kv = *kvp; |
2360 | key_value *kv = *kvp; |
… | |
… | |
2493 | container = 0; |
2491 | container = 0; |
2494 | |
2492 | |
2495 | // client needs item update to make it work, client bug requires this to be separate |
2493 | // client needs item update to make it work, client bug requires this to be separate |
2496 | esrv_update_item (UPD_FLAGS, this, old_container); |
2494 | esrv_update_item (UPD_FLAGS, this, old_container); |
2497 | |
2495 | |
2498 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2496 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ()); |
2499 | play_sound (sound_find ("chest_close")); |
2497 | play_sound (sound_find ("chest_close")); |
2500 | } |
2498 | } |
2501 | |
2499 | |
2502 | if (new_container) |
2500 | if (new_container) |
2503 | { |
2501 | { |
… | |
… | |
2513 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2511 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2514 | new_container->insert (closer); |
2512 | new_container->insert (closer); |
2515 | } |
2513 | } |
2516 | #endif |
2514 | #endif |
2517 | |
2515 | |
2518 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2516 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ()); |
2519 | |
2517 | |
2520 | // make sure the container is available, client bug requires this to be separate |
2518 | // make sure the container is available, client bug requires this to be separate |
2521 | esrv_send_item (this, new_container); |
2519 | esrv_send_item (this, new_container); |
2522 | |
2520 | |
2523 | new_container->flag [FLAG_APPLIED] = true; |
2521 | new_container->flag [FLAG_APPLIED] = true; |
… | |
… | |
2531 | // else if (!old_container->env && contr && contr->ns) |
2529 | // else if (!old_container->env && contr && contr->ns) |
2532 | // contr->ns->floorbox_reset (); |
2530 | // contr->ns->floorbox_reset (); |
2533 | } |
2531 | } |
2534 | |
2532 | |
2535 | object * |
2533 | object * |
2536 | object::force_find (const shstr name) |
2534 | object::force_find (shstr_tmp name) |
2537 | { |
2535 | { |
2538 | /* cycle through his inventory to look for the MARK we want to |
2536 | /* cycle through his inventory to look for the MARK we want to |
2539 | * place |
2537 | * place |
2540 | */ |
2538 | */ |
2541 | for (object *tmp = inv; tmp; tmp = tmp->below) |
2539 | for (object *tmp = inv; tmp; tmp = tmp->below) |
… | |
… | |
2544 | |
2542 | |
2545 | return 0; |
2543 | return 0; |
2546 | } |
2544 | } |
2547 | |
2545 | |
2548 | object * |
2546 | object * |
2549 | object::force_add (const shstr name, int duration) |
2547 | object::force_add (shstr_tmp name, int duration) |
2550 | { |
2548 | { |
2551 | if (object *force = force_find (name)) |
2549 | if (object *force = force_find (name)) |
2552 | force->destroy (); |
2550 | force->destroy (); |
2553 | |
2551 | |
2554 | object *force = get_archetype (FORCE_NAME); |
2552 | object *force = get_archetype (FORCE_NAME); |
… | |
… | |
2563 | |
2561 | |
2564 | return insert (force); |
2562 | return insert (force); |
2565 | } |
2563 | } |
2566 | |
2564 | |
2567 | void |
2565 | void |
2568 | object::play_sound (faceidx sound) |
2566 | object::play_sound (faceidx sound) const |
2569 | { |
2567 | { |
2570 | if (!sound) |
2568 | if (!sound) |
2571 | return; |
2569 | return; |
2572 | |
2570 | |
2573 | if (flag [FLAG_REMOVED]) |
2571 | if (is_on_map ()) |
2574 | return; |
|
|
2575 | |
|
|
2576 | if (env) |
|
|
2577 | { |
|
|
2578 | if (object *pl = in_player ()) |
|
|
2579 | pl->contr->play_sound (sound); |
|
|
2580 | } |
|
|
2581 | else |
|
|
2582 | map->play_sound (sound, x, y); |
2572 | map->play_sound (sound, x, y); |
|
|
2573 | else if (object *pl = in_player ()) |
|
|
2574 | pl->contr->play_sound (sound); |
|
|
2575 | } |
|
|
2576 | |
|
|
2577 | void |
|
|
2578 | object::say_msg (const char *msg) const |
|
|
2579 | { |
|
|
2580 | if (is_on_map ()) |
|
|
2581 | map->say_msg (msg, x, y); |
|
|
2582 | else if (object *pl = in_player ()) |
|
|
2583 | pl->contr->play_sound (sound); |
2583 | } |
2584 | } |
2584 | |
2585 | |
2585 | void |
2586 | void |
2586 | object::make_noise () |
2587 | object::make_noise () |
2587 | { |
2588 | { |