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Comparing deliantra/server/common/object.C (file contents):
Revision 1.288 by root, Sat Oct 3 22:36:08 2009 UTC vs.
Revision 1.349 by root, Sun May 8 11:44:43 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <stdio.h> 26#include <stdio.h>
26#include <sys/types.h> 27#include <sys/types.h>
27#include <sys/uio.h> 28#include <sys/uio.h>
28#include <object.h> 29#include <object.h>
29#include <sproto.h> 30#include <sproto.h>
30#include <loader.h>
31 31
32#include <bitset> 32#include <bitset>
33 33
34UUID UUID::cur; 34UUID UUID::cur;
35static uint64_t seq_next_save; 35static uint64_t seq_next_save;
36static const uint64 UUID_GAP = 1<<19; 36static const uint64 UUID_GAP = 1<<19;
37uint32_t mapspace::smellcount = 10000; 37uint32_t mapspace::smellcount = 10000;
38 38
39objectvec objects; 39objectvec objects;
40activevec actives; 40activevec actives;
41
42freelist_item *object::freelist;
43uint32_t object::object_count;
44uint32_t object::free_count;
45uint32_t object::create_count;
46uint32_t object::destroy_count;
47
48//+GPL
41 49
42short freearr_x[SIZEOFFREE] = { 50short freearr_x[SIZEOFFREE] = {
43 0, 51 0,
44 0, 1, 1, 1, 0, -1, -1, -1, 52 0, 1, 1, 1, 0, -1, -1, -1,
45 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 53 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 57 0,
50 -1, -1, 0, 1, 1, 1, 0, -1, 58 -1, -1, 0, 1, 1, 1, 0, -1,
51 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 59 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
52 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 60 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
53}; 61};
54int maxfree[SIZEOFFREE] = {
55 0,
56 9, 10, 13, 14, 17, 18, 21, 22,
57 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
58 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
59};
60int freedir[SIZEOFFREE] = { 62int freedir[SIZEOFFREE] = {
61 0, 63 0,
62 1, 2, 3, 4, 5, 6, 7, 8, 64 1, 2, 3, 4, 5, 6, 7, 8,
63 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 65 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
64 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 66 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
65}; 67};
66 68
69static int maxfree[SIZEOFFREE] = {
70 0,
71 9, 10, 13, 14, 17, 18, 21, 22,
72 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
73 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
74};
75
76const char *wall_suffix[16] = {
77 "0",
78 "1_3",
79 "1_4",
80 "2_1_2",
81 "1_2",
82 "2_2_4",
83 "2_2_1",
84 "3_1",
85 "1_1",
86 "2_2_3",
87 "2_2_2",
88 "3_3",
89 "2_1_1",
90 "3_4",
91 "3_2",
92 "4"
93};
94
67static void 95static void
68write_uuid (uval64 skip, bool sync) 96write_uuid (uval64 skip, bool sync)
69{ 97{
70 CALL_BEGIN (2); 98 CALL_BEGIN (2);
71 CALL_ARG_SV (newSVval64 (skip)); 99 CALL_ARG_SV (newSVval64 (skip));
73 CALL_CALL ("cf::write_uuid", G_DISCARD); 101 CALL_CALL ("cf::write_uuid", G_DISCARD);
74 CALL_END; 102 CALL_END;
75} 103}
76 104
77static void 105static void
78read_uuid (void) 106read_uuid ()
79{ 107{
80 char filename[MAX_BUF]; 108 char filename[MAX_BUF];
81 109
82 sprintf (filename, "%s/uuid", settings.localdir); 110 sprintf (filename, "%s/uuid", settings.localdir);
83 111
97 125
98 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 126 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
99 _exit (1); 127 _exit (1);
100 } 128 }
101 129
102 UUID::BUF buf; 130 char buf [UUID::MAX_LEN];
103 buf[0] = 0; 131 buf[0] = 0;
104 fgets (buf, sizeof (buf), fp); 132 fgets (buf, sizeof (buf), fp);
105 133
106 if (!UUID::cur.parse (buf)) 134 if (!UUID::cur.parse (buf))
107 { 135 {
134 162
135void 163void
136UUID::init () 164UUID::init ()
137{ 165{
138 read_uuid (); 166 read_uuid ();
167}
168
169bool
170UUID::parse (const char *s)
171{
172 if (*s++ != '<' || *s++ != '1' || *s++ != '.')
173 return false;
174
175 seq = 0;
176
177 while (*s != '>')
178 {
179 if (*s < '0')
180 return false;
181
182 // this gives nice branchless code with gcc
183 assert ('0' < 'a' && '0' == 48 && 'a' == 97);
184 int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15;
185
186 seq = (seq << 4) | digit;
187
188 ++s;
189 }
190
191 return true;
192}
193
194char *
195UUID::append (char *buf) const
196{
197 *buf++ = '<';
198 *buf++ = '1';
199 *buf++ = '.';
200
201 uint64_t seq = this->seq;
202 const int bits = 64;
203 char nz = 0;
204 static const char tohex [] = "0123456789abcdef";
205
206 // assert (len >= 3 + bits / 4 + 1 + 1);
207 for (int i = bits / 4; --i; )
208 {
209 uint8_t digit = seq >> (bits - 4);
210
211 *buf = tohex [digit];
212 nz |= digit;
213 buf += nz ? 1 : 0;
214 seq <<= 4;
215 }
216
217 // last digit is special - always emit
218 uint8_t digit = seq >> (bits - 4);
219 *buf++ = tohex [digit];
220
221 *buf++ = '>';
222
223 return buf;
224}
225
226char *
227UUID::c_str () const
228{
229 static char buf [MAX_LEN];
230 *append (buf) = 0;
231 return buf;
139} 232}
140 233
141/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 234/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
142static bool 235static bool
143compare_ob_value_lists_one (const object *wants, const object *has) 236compare_ob_value_lists_one (const object *wants, const object *has)
144{ 237{
145 /* n-squared behaviour (see kv_get), but I'm hoping both 238 /* n-squared behaviour (see kv.get), but I'm hoping both
146 * objects with lists are rare, and lists stay short. If not, use a 239 * objects with lists are rare, and lists stay short. If not, use a
147 * different structure or at least keep the lists sorted... 240 * different structure or at least keep the lists sorted...
148 */ 241 */
149 242
150 /* For each field in wants, */ 243 /* For each field in wants, */
151 for (key_value *kv = wants->key_values; kv; kv = kv->next) 244 for (key_value *kv = wants->kv.first; kv; kv = kv->next)
152 if (has->kv_get (kv->key) != kv->value) 245 if (has->kv.get (kv->key) != kv->value)
153 return false; 246 return false;
154 247
155 /* If we get here, every field in wants has a matching field in has. */ 248 /* If we get here, every field in wants has a matching field in has. */
156 return true; 249 return true;
157} 250}
179 * Improvements made with merge: Better checking on potion, and also 272 * Improvements made with merge: Better checking on potion, and also
180 * check weight 273 * check weight
181 */ 274 */
182bool object::can_merge_slow (object *ob1, object *ob2) 275bool object::can_merge_slow (object *ob1, object *ob2)
183{ 276{
184 /* A couple quicksanity checks */ 277 /* A couple quick sanity checks */
185 if (ob1 == ob2 278 if (ob1 == ob2
186 || ob1->type != ob2->type 279 || ob1->type != ob2->type
187 || ob1->speed != ob2->speed
188 || ob1->value != ob2->value 280 || ob1->value != ob2->value
189 || ob1->name != ob2->name) 281 || ob1->name != ob2->name
282 || ob1->custom_name != ob2->custom_name
283 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED)
190 return 0; 284 return 0;
191 285
192 /* Do not merge objects if nrof would overflow, assume nrof 286 /* Do not merge objects if nrof would overflow, assume nrof
193 * is always 0 .. 2**31-1 */ 287 * is always 0 .. 2**31-1 */
194 if (ob1->nrof > 0x7fffffff - ob2->nrof) 288 if (ob1->nrof > 0x7fffffff - ob2->nrof)
198 * This is to the comparison of the flags below will be OK. We 292 * This is to the comparison of the flags below will be OK. We
199 * just can't ignore the been applied or identified flags, as they 293 * just can't ignore the been applied or identified flags, as they
200 * are not equal - just if it has been identified, the been_applied 294 * are not equal - just if it has been identified, the been_applied
201 * flags lose any meaning. 295 * flags lose any meaning.
202 */ 296 */
203 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 297 if (ob1->flag [FLAG_IDENTIFIED])
204 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 298 ob1->set_flag (FLAG_BEEN_APPLIED);
205 299
206 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 300 if (ob2->flag [FLAG_IDENTIFIED])
207 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 301 ob2->set_flag (FLAG_BEEN_APPLIED);
208 302
209 if (ob1->arch->archname != ob2->arch->archname 303 if (ob1->arch->archname != ob2->arch->archname
210 || ob1->name != ob2->name 304 || ob1->name != ob2->name
211 || ob1->title != ob2->title 305 || ob1->title != ob2->title
212 || ob1->msg != ob2->msg 306 || ob1->msg != ob2->msg
215 || ob1->magic != ob2->magic 309 || ob1->magic != ob2->magic
216 || ob1->slaying != ob2->slaying 310 || ob1->slaying != ob2->slaying
217 || ob1->skill != ob2->skill 311 || ob1->skill != ob2->skill
218 || ob1->value != ob2->value 312 || ob1->value != ob2->value
219 || ob1->animation_id != ob2->animation_id 313 || ob1->animation_id != ob2->animation_id
220 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other 314 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other
221 || ob1->client_type != ob2->client_type 315 || ob1->client_type != ob2->client_type
222 || ob1->materialname != ob2->materialname 316 || ob1->material != ob2->material
223 || ob1->lore != ob2->lore 317 || ob1->lore != ob2->lore
224 || ob1->subtype != ob2->subtype 318 || ob1->subtype != ob2->subtype
225 || ob1->move_type != ob2->move_type 319 || ob1->move_type != ob2->move_type
226 || ob1->move_block != ob2->move_block 320 || ob1->move_block != ob2->move_block
227 || ob1->move_allow != ob2->move_allow 321 || ob1->move_allow != ob2->move_allow
228 || ob1->move_on != ob2->move_on 322 || ob1->move_on != ob2->move_on
229 || ob1->move_off != ob2->move_off 323 || ob1->move_off != ob2->move_off
230 || ob1->move_slow != ob2->move_slow 324 || ob1->move_slow != ob2->move_slow
231 || ob1->move_slow_penalty != ob2->move_slow_penalty 325 || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f)
232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) 326 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) 327 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
234 return 0; 328 return 0;
235 329
236 if ((ob1->flag ^ ob2->flag) 330 if ((ob1->flag ^ ob2->flag)
261 355
262 /* Don't merge objects that are applied. With the new 'body' code, 356 /* Don't merge objects that are applied. With the new 'body' code,
263 * it is possible for most any character to have more than one of 357 * it is possible for most any character to have more than one of
264 * some items equipped, and we don't want those to merge. 358 * some items equipped, and we don't want those to merge.
265 */ 359 */
266 if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) 360 if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED])
267 return 0; 361 return 0;
268 362
269 /* Note sure why the following is the case - either the object has to 363 /* Note sure why the following is the case - either the object has to
270 * be animated or have a very low speed. Is this an attempted monster 364 * be animated or have a very low speed. Is this an attempted monster
271 * check? 365 * check?
272 */ 366 */
273 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) 367 if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ())
274 return 0; 368 return 0;
275 369
276 switch (ob1->type) 370 switch (ob1->type)
277 { 371 {
278 case SCROLL: 372 case SCROLL:
279 if (ob1->level != ob2->level) 373 if (ob1->level != ob2->level)
280 return 0; 374 return 0;
281 break; 375 break;
282 } 376 }
283 377
284 if (ob1->key_values || ob2->key_values) 378 if (!ob1->kv.empty () || !ob2->kv.empty ())
285 { 379 {
286 /* At least one of these has key_values. */ 380 /* At least one of these has key_values. */
287 if ((!ob1->key_values) != (!ob2->key_values)) 381 if (ob1->kv.empty () != ob2->kv.empty ())
288 return 0; /* One has fields, but the other one doesn't. */ 382 return 0; /* One has fields, but the other one doesn't. */
289 383
290 if (!compare_ob_value_lists (ob1, ob2)) 384 if (!compare_ob_value_lists (ob1, ob2))
291 return 0; 385 return 0;
292 } 386 }
334 428
335 // the player itself is always on a map, so we will find him here 429 // the player itself is always on a map, so we will find him here
336 // even if our inv is in a player. 430 // even if our inv is in a player.
337 if (envest->is_on_map ()) 431 if (envest->is_on_map ())
338 if (object *pl = envest->ms ().player ()) 432 if (object *pl = envest->ms ().player ())
339 if (pl->container == env) 433 if (pl->container_ () == env)
340 return pl; 434 return pl;
341 } 435 }
342 else 436 else
343 { 437 {
344 // maybe there is a player standing on the same mapspace 438 // maybe there is a player standing on the same mapspace
345 // this will catch the case where "this" is a player 439 // this will catch the case where "this" is a player
346 if (object *pl = ms ().player ()) 440 if (object *pl = ms ().player ())
347 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) 441 if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look)
348 || this == pl->container) 442 || pl->container_ () == this)
349 return pl; 443 return pl;
350 } 444 }
351 } 445 }
352 446
353 return 0; 447 return 0;
354} 448}
355 449
356// adjust weight per container type ("of holding") 450// adjust weight per container type ("of holding")
357static sint32 451static uint32
358weight_adjust_for (object *op, sint32 weight) 452weight_adjust_for (object *op, uint32 weight)
359{ 453{
360 return op->type == CONTAINER 454 return op->type == CONTAINER
361 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 455 ? weight - weight * op->stats.Str / 100
362 : weight; 456 : weight;
363} 457}
364 458
365/* 459/*
366 * adjust_weight(object, weight) adds the specified weight to an object, 460 * subtracts, then adds, the specified weight to an object,
367 * and also updates how much the environment(s) is/are carrying. 461 * and also updates how much the environment(s) is/are carrying.
368 */ 462 */
369static void 463static void
370adjust_weight (object *op, sint32 weight) 464adjust_weight (object *op, sint32 sub, sint32 add)
371{ 465{
372 while (op) 466 while (op)
373 { 467 {
374 // adjust by actual difference to account for rounding errors 468 sint32 ocarrying = op->carrying;
375 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
376 weight = weight_adjust_for (op, op->carrying)
377 - weight_adjust_for (op, op->carrying - weight);
378 469
379 if (!weight) 470 op->carrying -= weight_adjust_for (op, sub);
380 return; 471 op->carrying += weight_adjust_for (op, add);
381
382 op->carrying += weight;
383 472
384 if (object *pl = op->visible_to ()) 473 if (object *pl = op->visible_to ())
385 if (pl != op) // player is handled lazily 474 if (pl != op) // player is handled lazily
386 esrv_update_item (UPD_WEIGHT, pl, op); 475 esrv_update_item (UPD_WEIGHT, pl, op);
387 476
477 sub = ocarrying;
478 add = op->carrying;
479
388 op = op->env; 480 op = op->env;
389 } 481 }
390} 482}
391 483
392/* 484/*
399{ 491{
400 sint32 sum = 0; 492 sint32 sum = 0;
401 493
402 for (object *op = inv; op; op = op->below) 494 for (object *op = inv; op; op = op->below)
403 { 495 {
404 if (op->inv)
405 op->update_weight (); 496 op->update_weight ();
406 497
407 sum += op->total_weight (); 498 sum += weight_adjust_for (this, op->total_weight ());
408 } 499 }
409
410 sum = weight_adjust_for (this, sum);
411 500
412 if (sum != carrying) 501 if (sum != carrying)
413 { 502 {
503 if (carrying != sum && carrying)//D
504 LOG (llevDebug, "updating carrying got %ld, expected %ld (%s)\n",
505 (long long)sum, (long long)carrying, debug_desc ());
506
414 carrying = sum; 507 carrying = sum;
415 508
416 if (object *pl = visible_to ()) 509 if (object *pl = visible_to ())
417 if (pl != this) // player is handled lazily 510 if (pl != this) // player is handled lazily
418 esrv_update_item (UPD_WEIGHT, pl, this); 511 esrv_update_item (UPD_WEIGHT, pl, this);
431 object_freezer freezer; 524 object_freezer freezer;
432 op->write (freezer); 525 op->write (freezer);
433 return freezer.as_string (); 526 return freezer.as_string ();
434} 527}
435 528
436/* 529char *
437 * get_nearest_part(multi-object, object 2) returns the part of the 530object::as_string ()
438 * multi-object 1 which is closest to the second object.
439 * If it's not a multi-object, it is returned.
440 */
441object *
442get_nearest_part (object *op, const object *pl)
443{ 531{
444 object *tmp, *closest; 532 return dump_object (this);
445 int last_dist, i;
446
447 if (!op->more)
448 return op;
449
450 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
451 tmp;
452 tmp = tmp->more)
453 if ((i = distance (tmp, pl)) < last_dist)
454 closest = tmp, last_dist = i;
455
456 return closest;
457} 533}
458 534
459/* 535/*
460 * Returns the object which has the count-variable equal to the argument. 536 * Returns the object which has the count-variable equal to the argument.
461 * VERRRY slow. 537 * VERRRY slow.
463object * 539object *
464find_object (tag_t i) 540find_object (tag_t i)
465{ 541{
466 for_all_objects (op) 542 for_all_objects (op)
467 if (op->count == i) 543 if (op->count == i)
544 return op;
545
546 return 0;
547}
548
549/*
550 * Returns the object which has the uuid equal to the argument.
551 * MOAR VERRRY slow.
552 */
553
554object *
555find_object_uuid (UUID i)
556{
557 for_all_objects (op)
558 if (op->uuid == i)
468 return op; 559 return op;
469 560
470 return 0; 561 return 0;
471} 562}
472 563
506 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); 597 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
507 return; 598 return;
508 } 599 }
509 600
510 this->owner = owner; 601 this->owner = owner;
511}
512
513int
514object::slottype () const
515{
516 if (type == SKILL)
517 {
518 if (IS_COMBAT_SKILL (subtype)) return slot_combat;
519 if (IS_RANGED_SKILL (subtype)) return slot_ranged;
520 }
521 else
522 {
523 if (slot [body_combat].info) return slot_combat;
524 if (slot [body_range ].info) return slot_ranged;
525 }
526
527 return slot_none;
528}
529
530bool
531object::change_weapon (object *ob)
532{
533 if (current_weapon == ob)
534 return true;
535
536 if (chosen_skill)
537 chosen_skill->flag [FLAG_APPLIED] = false;
538
539 current_weapon = ob;
540 chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill);
541
542 if (chosen_skill)
543 chosen_skill->flag [FLAG_APPLIED] = true;
544
545 update_stats ();
546
547 if (ob)
548 {
549 // now check wether any body locations became invalid, in which case
550 // we cannot apply the weapon at the moment.
551 for (int i = 0; i < NUM_BODY_LOCATIONS; ++i)
552 if (slot[i].used < 0)
553 {
554 current_weapon = chosen_skill = 0;
555 update_stats ();
556
557 new_draw_info_format (NDI_UNIQUE, 0, this,
558 "You try to balance all your items at once, "
559 "but the %s is just too much for your body. "
560 "[You need to unapply some items first - use the 'body' command to see "
561 "how many items you cna wera on a specific body part.]", &ob->name);
562 return false;
563 }
564
565 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
566 }
567 else
568 ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons.");
569
570 if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL)
571 {
572 LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s",
573 &name, ob->debug_desc ());
574 return false;
575 }
576
577 return true;
578}
579
580/* Zero the key_values on op, decrementing the shared-string
581 * refcounts and freeing the links.
582 */
583static void
584free_key_values (object *op)
585{
586 for (key_value *i = op->key_values; i; )
587 {
588 key_value *next = i->next;
589 delete i;
590
591 i = next;
592 }
593
594 op->key_values = 0;
595} 602}
596 603
597/* 604/*
598 * copy_to first frees everything allocated by the dst object, 605 * copy_to first frees everything allocated by the dst object,
599 * and then copies the contents of itself into the second 606 * and then copies the contents of itself into the second
605void 612void
606object::copy_to (object *dst) 613object::copy_to (object *dst)
607{ 614{
608 dst->remove (); 615 dst->remove ();
609 *(object_copy *)dst = *this; 616 *(object_copy *)dst = *this;
617
618 // maybe move to object_copy?
619 dst->kv = kv;
620
610 dst->flag [FLAG_REMOVED] = true; 621 dst->flag [FLAG_REMOVED] = true;
611
612 /* Copy over key_values, if any. */
613 if (key_values)
614 {
615 key_value *tail = 0;
616 dst->key_values = 0;
617
618 for (key_value *i = key_values; i; i = i->next)
619 {
620 key_value *new_link = new key_value;
621
622 new_link->next = 0;
623 new_link->key = i->key;
624 new_link->value = i->value;
625
626 /* Try and be clever here, too. */
627 if (!dst->key_values)
628 {
629 dst->key_values = new_link;
630 tail = new_link;
631 }
632 else
633 {
634 tail->next = new_link;
635 tail = new_link;
636 }
637 }
638 }
639
640 if (speed < 0)
641 dst->speed_left -= rndm ();
642
643 dst->activate (); 622 dst->activate ();
644} 623}
645 624
646void 625void
647object::instantiate () 626object::instantiate ()
648{ 627{
649 if (!uuid.seq) // HACK 628 if (!uuid.seq) // HACK
650 uuid = UUID::gen (); 629 uuid = UUID::gen ();
651 630
631 // TODO: unclean state changes, should not be done in copy_to AND instantiate
632 if (flag [FLAG_RANDOM_SPEED] && speed)
633 speed_left = - speed - rndm (); // TODO animation
634 else
652 speed_left = -0.1f; 635 speed_left = -1.;
636
653 /* copy the body_info to the body_used - this is only really 637 /* copy the body_info to the body_used - this is only really
654 * need for monsters, but doesn't hurt to do it for everything. 638 * need for monsters, but doesn't hurt to do it for everything.
655 * by doing so, when a monster is created, it has good starting 639 * by doing so, when a monster is created, it has good starting
656 * values for the body_used info, so when items are created 640 * values for the body_used info, so when items are created
657 * for it, they can be properly equipped. 641 * for it, they can be properly equipped.
665object * 649object *
666object::clone () 650object::clone ()
667{ 651{
668 object *neu = create (); 652 object *neu = create ();
669 copy_to (neu); 653 copy_to (neu);
654
655 // TODO: unclean state changes, should not be done in clone AND instantiate
656 if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed)
657 neu->speed_left = - neu->speed - rndm (); // TODO animation
658
670 neu->map = map; // not copied by copy_to 659 neu->map = map; // not copied by copy_to
671 return neu; 660 return neu;
672} 661}
673 662
674/* 663/*
677 * be called to update the face variable, _and_ how it looks on the map. 666 * be called to update the face variable, _and_ how it looks on the map.
678 */ 667 */
679void 668void
680update_turn_face (object *op) 669update_turn_face (object *op)
681{ 670{
682 if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) 671 if (!op->flag [FLAG_IS_TURNABLE] || !op->arch)
683 return; 672 return;
684 673
685 SET_ANIMATION (op, op->direction); 674 SET_ANIMATION (op, op->direction);
686 update_object (op, UP_OBJ_FACE); 675 update_object (op, UP_OBJ_FACE);
687} 676}
692 * This function needs to be called whenever the speed of an object changes. 681 * This function needs to be called whenever the speed of an object changes.
693 */ 682 */
694void 683void
695object::set_speed (float speed) 684object::set_speed (float speed)
696{ 685{
697 if (flag [FLAG_FREED] && speed)
698 {
699 LOG (llevError, "Object %s is freed but has speed.\n", &name);
700 speed = 0;
701 }
702
703 this->speed = speed; 686 this->speed = speed;
704 687
705 if (has_active_speed ()) 688 if (has_active_speed ())
706 activate (); 689 activate ();
707 else 690 else
754 } 737 }
755 738
756 mapspace &m = op->ms (); 739 mapspace &m = op->ms ();
757 740
758 if (!(m.flags_ & P_UPTODATE)) 741 if (!(m.flags_ & P_UPTODATE))
759 /* nop */; 742 m.update_up (); // nothing to do except copy up
760 else if (action == UP_OBJ_INSERT) 743 else if (action == UP_OBJ_INSERT)
761 { 744 {
745#if 0
762 // this is likely overkill, TODO: revisit (schmorp) 746 // this is likely overkill, TODO: revisit (schmorp)
763 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) 747 if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW))
764 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) 748 || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC))
765 || (op->is_player () && !(m.flags_ & P_PLAYER)) 749 || (op->is_player () && !(m.flags_ & P_PLAYER))
766 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) 750 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
767 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) 751 || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE))
768 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 752 || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC))
769 || (m.move_on | op->move_on ) != m.move_on 753 || (m.move_on | op->move_on ) != m.move_on
770 || (m.move_off | op->move_off ) != m.move_off 754 || (m.move_off | op->move_off ) != m.move_off
771 || (m.move_slow | op->move_slow) != m.move_slow 755 || (m.move_slow | op->move_slow) != m.move_slow
772 /* This isn't perfect, but I don't expect a lot of objects to 756 /* This isn't perfect, but I don't expect a lot of objects to
773 * have move_allow right now. 757 * have move_allow right now.
774 */ 758 */
775 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 759 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
776 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
777 m.invalidate (); 760 m.invalidate ();
761#else
762 // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp)
763 m.invalidate ();
764#endif
778 } 765 }
779 /* if the object is being removed, we can't make intelligent 766 /* if the object is being removed, we can't make intelligent
780 * decisions, because remove_ob can't really pass the object 767 * decisions, because remove_ob can't really pass the object
781 * that is being removed. 768 * that is being removed.
782 */ 769 */
783 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 770 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
784 m.invalidate (); 771 m.invalidate ();
785 else if (action == UP_OBJ_FACE) 772 else if (action == UP_OBJ_FACE)
786 /* Nothing to do for that case */ ; 773 m.update_up (); // nothing to do for that case, except copy up
787 else 774 else
788 LOG (llevError, "update_object called with invalid action: %d\n", action); 775 LOG (llevError, "update_object called with invalid action: %d\n", action);
789 776
790 if (op->more) 777 if (op->more)
791 update_object (op->more, action); 778 update_object (op->more, action);
792} 779}
793 780
794object::object () 781object::object ()
795{ 782{
796 SET_FLAG (this, FLAG_REMOVED); 783 this->set_flag (FLAG_REMOVED);
797 784
798 //expmul = 1.0; declared const for the time being 785 //expmul = 1.0; declared const for the time being
799 face = blank_face; 786 face = blank_face;
787 material = MATERIAL_NULL;
800} 788}
801 789
802object::~object () 790object::~object ()
803{ 791{
804 unlink (); 792 unlink ();
805 793
806 free_key_values (this); 794 kv.clear ();
807} 795}
808
809static int object_count;
810 796
811void object::link () 797void object::link ()
812{ 798{
813 assert (!index);//D 799 assert (!index);//D
814 uuid = UUID::gen (); 800 uuid = UUID::gen ();
815 count = ++object_count;
816 801
817 refcnt_inc (); 802 refcnt_inc ();
818 objects.insert (this); 803 objects.insert (this);
804
805 ++create_count;
806
819} 807}
820 808
821void object::unlink () 809void object::unlink ()
822{ 810{
823 if (!index) 811 if (!index)
824 return; 812 return;
813
814 ++destroy_count;
825 815
826 objects.erase (this); 816 objects.erase (this);
827 refcnt_dec (); 817 refcnt_dec ();
828} 818}
829 819
908 * if some form of movement is allowed, let objects 898 * if some form of movement is allowed, let objects
909 * drop on that space. 899 * drop on that space.
910 */ 900 */
911 if (!drop_to_ground 901 if (!drop_to_ground
912 || !map 902 || !map
913 || map->in_memory != MAP_ACTIVE 903 || !map->linkable ()
914 || map->no_drop 904 || map->no_drop
915 || ms ().move_block == MOVE_ALL) 905 || ms ().move_block == MOVE_ALL)
916 { 906 {
917 while (inv) 907 while (inv)
918 inv->destroy (); 908 inv->destroy ();
934 map->insert (op, x, y); 924 map->insert (op, x, y);
935 } 925 }
936 } 926 }
937} 927}
938 928
929/*
930 * Remove and free all objects in the inventory of the given object.
931 * Unlike destroy_inv, this assumes the *this is destroyed as well
932 * well, so we can (and have to!) take shortcuts.
933 */
934void
935object::destroy_inv_fast ()
936{
937 while (object *op = inv)
938 {
939 // remove from object the fast way
940 op->flag [FLAG_REMOVED] = true;
941 op->env = 0;
942 if ((inv = inv->below))
943 inv->above = 0;
944
945 // then destroy
946 op->destroy ();
947 }
948}
949
950void
951object::freelist_free (int count)
952{
953 while (count-- && freelist)
954 {
955 freelist_item *next = freelist->next;
956 // count is being "destroyed"
957
958 sfree ((char *)freelist, sizeof (object));
959
960 freelist = next;
961 --free_count;
962 }
963}
964
965object *
939object *object::create () 966object::create ()
940{ 967{
941 object *op = new object; 968 object *op;
969
970 if (freelist)
971 {
972 freelist_item li = *freelist;
973 memset (freelist, 0, sizeof (object));
974
975 op = new (freelist) object;
976 op->count = li.count;
977
978 freelist = li.next;
979 --free_count;
980 }
981 else
982 {
983 void *ni = salloc0<char> (sizeof (object));
984
985 op = new(ni) object;
986
987 op->count = ++object_count;
988 }
989
942 op->link (); 990 op->link ();
991
943 return op; 992 return op;
944} 993}
945 994
995void
996object::do_delete ()
997{
998 uint32_t count = this->count;
999
1000 this->~object ();
1001
1002 freelist_item *li = (freelist_item *)this;
1003 li->next = freelist;
1004 li->count = count;
1005
1006 freelist = li;
1007 ++free_count;
1008}
1009
946static struct freed_map : maptile 1010static struct freed_map : maptile
947{ 1011{
948 freed_map () 1012 freed_map ()
1013 : maptile (3, 3)
949 { 1014 {
950 path = "<freed objects map>"; 1015 path = "<freed objects map>";
951 name = "/internal/freed_objects_map"; 1016 name = "/internal/freed_objects_map";
952 width = 3;
953 height = 3;
954 no_drop = 1; 1017 no_drop = 1;
955 no_reset = 1; 1018 no_reset = 1;
956 1019
957 alloc ();
958 in_memory = MAP_ACTIVE; 1020 state = MAP_ACTIVE;
959 } 1021 }
960 1022
961 ~freed_map () 1023 ~freed_map ()
962 { 1024 {
963 destroy (); 1025 destroy ();
1013 LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); 1075 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1014 head->destroy (); 1076 head->destroy ();
1015 return; 1077 return;
1016 } 1078 }
1017 1079
1018 destroy_inv (false); 1080 destroy_inv_fast ();
1019 1081
1020 if (is_head ()) 1082 if (is_head ())
1021 if (sound_destroy) 1083 if (sound_destroy)
1022 play_sound (sound_destroy); 1084 play_sound (sound_destroy);
1023 else if (flag [FLAG_MONSTER]) 1085 else if (flag [FLAG_MONSTER])
1034 * the previous environment. 1096 * the previous environment.
1035 */ 1097 */
1036void 1098void
1037object::do_remove () 1099object::do_remove ()
1038{ 1100{
1039 object *tmp, *last = 0;
1040 object *otmp;
1041
1042 if (flag [FLAG_REMOVED]) 1101 if (flag [FLAG_REMOVED])
1043 return; 1102 return;
1044 1103
1045 INVOKE_OBJECT (REMOVE, this); 1104 INVOKE_OBJECT (REMOVE, this);
1046 1105
1058 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed 1117 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1059 if (object *pl = visible_to ()) 1118 if (object *pl = visible_to ())
1060 esrv_del_item (pl->contr, count); 1119 esrv_del_item (pl->contr, count);
1061 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed 1120 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1062 1121
1063 adjust_weight (env, -total_weight ()); 1122 adjust_weight (env, total_weight (), 0);
1064 1123
1065 object *pl = in_player (); 1124 object *pl = in_player ();
1066 1125
1067 /* we set up values so that it could be inserted into 1126 /* we set up values so that it could be inserted into
1068 * the map, but we don't actually do that - it is up 1127 * the map, but we don't actually do that - it is up
1078 1137
1079 above = 0; 1138 above = 0;
1080 below = 0; 1139 below = 0;
1081 env = 0; 1140 env = 0;
1082 1141
1083 /* NO_FIX_PLAYER is set when a great many changes are being 1142 if (pl && pl->is_player ())
1084 * made to players inventory. If set, avoiding the call
1085 * to save cpu time.
1086 */ 1143 {
1087 if (pl) 1144 if (expect_false (pl->contr->combat_ob == this))
1088 if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER)))
1089 { 1145 {
1090 pl->update_stats (); 1146 pl->apply (pl->contr->combat_ob, AP_UNAPPLY | AP_IGNORE_CURSE);
1147 pl->contr->combat_ob = 0;
1148 if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob);
1149 }
1091 1150
1151 if (expect_false (pl->contr->ranged_ob == this))
1152 {
1153 pl->apply (pl->contr->ranged_ob, AP_UNAPPLY | AP_IGNORE_CURSE);
1154 pl->contr->ranged_ob = 0;
1155 if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob);
1156 }
1157
1158 pl->contr->queue_stats_update ();
1159
1092 if (glow_radius && pl->is_on_map ()) 1160 if (expect_false (glow_radius) && pl->is_on_map ())
1093 update_all_los (pl->map, pl->x, pl->y); 1161 update_all_los (pl->map, pl->x, pl->y);
1094 } 1162 }
1095 } 1163 }
1096 else if (map) 1164 else if (map)
1097 { 1165 {
1098 map->dirty = true; 1166 map->dirty = true;
1099 mapspace &ms = this->ms (); 1167 mapspace &ms = this->ms ();
1112 close_container (); 1180 close_container ();
1113 1181
1114 --map->players; 1182 --map->players;
1115 map->touch (); 1183 map->touch ();
1116 } 1184 }
1117 else if (pl->container == this) 1185 else if (pl->container_ () == this)
1118 { 1186 {
1119 // removing a container should close it 1187 // removing a container should close it
1120 close_container (); 1188 close_container ();
1121 } 1189 }
1122 1190 else
1123 esrv_del_item (pl->contr, count); 1191 esrv_del_item (pl->contr, count);
1124 } 1192 }
1125 1193
1126 /* link the object above us */ 1194 /* link the object above us */
1127 // re-link, make sure compiler can easily use cmove 1195 // re-link, make sure compiler can easily use cmove
1128 *(above ? &above->below : &ms.top) = below; 1196 *(above ? &above->below : &ms.top) = below;
1131 above = 0; 1199 above = 0;
1132 below = 0; 1200 below = 0;
1133 1201
1134 ms.invalidate (); 1202 ms.invalidate ();
1135 1203
1136 if (map->in_memory == MAP_SAVING)
1137 return;
1138
1139 int check_walk_off = !flag [FLAG_NO_APPLY]; 1204 int check_walk_off = !flag [FLAG_NO_APPLY];
1140 1205
1141 if (object *pl = ms.player ()) 1206 if (object *pl = ms.player ())
1142 { 1207 {
1143 if (pl->container == this) 1208 if (pl->container_ () == this)
1144 /* If a container that the player is currently using somehow gets 1209 /* If a container that the player is currently using somehow gets
1145 * removed (most likely destroyed), update the player view 1210 * removed (most likely destroyed), update the player view
1146 * appropriately. 1211 * appropriately.
1147 */ 1212 */
1148 pl->close_container (); 1213 pl->close_container ();
1152 //TODO: update floorbox to preserve ordering 1217 //TODO: update floorbox to preserve ordering
1153 if (pl->contr->ns) 1218 if (pl->contr->ns)
1154 pl->contr->ns->floorbox_update (); 1219 pl->contr->ns->floorbox_update ();
1155 } 1220 }
1156 1221
1222 if (check_walk_off)
1157 for (tmp = ms.bot; tmp; tmp = tmp->above) 1223 for (object *above, *tmp = ms.bot; tmp; tmp = above)
1158 { 1224 {
1225 above = tmp->above;
1226
1159 /* No point updating the players look faces if he is the object 1227 /* No point updating the players look faces if he is the object
1160 * being removed. 1228 * being removed.
1161 */ 1229 */
1162 1230
1163 /* See if object moving off should effect something */ 1231 /* See if object moving off should effect something */
1164 if (check_walk_off
1165 && ((move_type & tmp->move_off) 1232 if ((move_type & tmp->move_off)
1166 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1233 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)
1167 {
1168 move_apply (tmp, this, 0); 1234 move_apply (tmp, this, 0);
1169
1170 if (destroyed ())
1171 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1172 } 1235 }
1173
1174 last = tmp;
1175 }
1176 1236
1177 if (affects_los ()) 1237 if (affects_los ())
1178 update_all_los (map, x, y); 1238 update_all_los (map, x, y);
1179 } 1239 }
1180} 1240}
1224 1284
1225 object *prev = this; 1285 object *prev = this;
1226 1286
1227 for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) 1287 for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more)
1228 { 1288 {
1229 object *op = arch_to_object (at); 1289 object *op = at->instance ();
1230 1290
1231 op->name = name; 1291 op->name = name;
1232 op->name_pl = name_pl; 1292 op->name_pl = name_pl;
1233 op->title = title; 1293 op->title = title;
1234 1294
1272 * Passing 0 for flag gives proper default values, so flag really only needs 1332 * Passing 0 for flag gives proper default values, so flag really only needs
1273 * to be set if special handling is needed. 1333 * to be set if special handling is needed.
1274 * 1334 *
1275 * Return value: 1335 * Return value:
1276 * new object if 'op' was merged with other object 1336 * new object if 'op' was merged with other object
1277 * NULL if 'op' was destroyed 1337 * NULL if there was an error (destroyed, blocked etc.)
1278 * just 'op' otherwise 1338 * just 'op' otherwise
1279 */ 1339 */
1280object * 1340object *
1281insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1341insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1282{ 1342{
1283 op->remove (); 1343 op->remove ();
1284 1344
1285 if (m == &freed_map)//D TODO: remove soon 1345 if (m == &freed_map)//D TODO: remove soon
1286 {//D 1346 {//D
1287 LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D 1347 LOG (llevError | logBacktrace, "tries to insert object on freed objects map: %s", op->debug_desc ());//D
1288 }//D 1348 }//D
1289 1349
1290 /* Ideally, the caller figures this out. However, it complicates a lot 1350 /* Ideally, the caller figures this out. However, it complicates a lot
1291 * of areas of callers (eg, anything that uses find_free_spot would now 1351 * of areas of callers (eg, anything that uses find_free_spot would now
1292 * need extra work 1352 * need extra work
1319 // from here :/ 1379 // from here :/
1320 op->nrof += tmp->nrof; 1380 op->nrof += tmp->nrof;
1321 tmp->destroy (); 1381 tmp->destroy ();
1322 } 1382 }
1323 1383
1324 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1384 op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1325 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1385 op->clr_flag (FLAG_INV_LOCKED);
1326 1386
1327 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1387 if (!op->flag [FLAG_ALIVE])
1328 CLEAR_FLAG (op, FLAG_NO_STEAL); 1388 op->clr_flag (FLAG_NO_STEAL);
1329 1389
1330 if (flag & INS_BELOW_ORIGINATOR) 1390 if (flag & INS_BELOW_ORIGINATOR)
1331 { 1391 {
1332 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1392 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1333 { 1393 {
1368 * when lots of spells are cast in one area. Currently, it is presumed 1428 * when lots of spells are cast in one area. Currently, it is presumed
1369 * that flying non pickable objects are spell objects. 1429 * that flying non pickable objects are spell objects.
1370 */ 1430 */
1371 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1431 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1372 { 1432 {
1373 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) 1433 if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR])
1374 floor = tmp; 1434 floor = tmp;
1375 1435
1376 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 1436 if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR])
1377 { 1437 {
1378 /* We insert above top, so we want this object below this */ 1438 /* We insert above top, so we want this object below this */
1379 top = tmp->below; 1439 top = tmp->below;
1380 break; 1440 break;
1381 } 1441 }
1399 && (op->face && !faces [op->face].visibility)) 1459 && (op->face && !faces [op->face].visibility))
1400 { 1460 {
1401 object *last; 1461 object *last;
1402 1462
1403 for (last = top; last != floor; last = last->below) 1463 for (last = top; last != floor; last = last->below)
1404 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1464 if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT))
1405 break; 1465 break;
1406 1466
1407 /* Check to see if we found the object that blocks view, 1467 /* Check to see if we found the object that blocks view,
1408 * and make sure we have a below pointer for it so that 1468 * and make sure we have a below pointer for it so that
1409 * we can get inserted below this one, which requires we 1469 * we can get inserted below this one, which requires we
1482 */ 1542 */
1483 1543
1484 /* if this is not the head or flag has been passed, don't check walk on status */ 1544 /* if this is not the head or flag has been passed, don't check walk on status */
1485 if (!(flag & INS_NO_WALK_ON) && op->is_head ()) 1545 if (!(flag & INS_NO_WALK_ON) && op->is_head ())
1486 { 1546 {
1487 if (check_move_on (op, originator)) 1547 if (check_move_on (op, originator, flag))
1488 return 0; 1548 return 0;
1489 1549
1490 /* If we are a multi part object, lets work our way through the check 1550 /* If we are a multi part object, let's work our way through the check
1491 * walk on's. 1551 * walk on's.
1492 */ 1552 */
1493 for (object *tmp = op->more; tmp; tmp = tmp->more) 1553 for (object *tmp = op->more; tmp; tmp = tmp->more)
1494 if (check_move_on (tmp, originator)) 1554 if (check_move_on (tmp, originator, flag))
1495 return 0; 1555 return 0;
1496 } 1556 }
1497 1557
1498 return op; 1558 return op;
1499} 1559}
1509 1569
1510 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) 1570 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1511 if (tmp->arch->archname == archname) /* same archetype */ 1571 if (tmp->arch->archname == archname) /* same archetype */
1512 tmp->destroy (); 1572 tmp->destroy ();
1513 1573
1514 object *tmp = arch_to_object (archetype::find (archname)); 1574 object *tmp = archetype::find (archname)->instance ();
1515 1575
1516 tmp->x = op->x; 1576 tmp->x = op->x;
1517 tmp->y = op->y; 1577 tmp->y = op->y;
1518 1578
1519 insert_ob_in_map (tmp, op->map, op, 0); 1579 insert_ob_in_map (tmp, op->map, op, 0);
1524{ 1584{
1525 if (where->env) 1585 if (where->env)
1526 return where->env->insert (this); 1586 return where->env->insert (this);
1527 else 1587 else
1528 return where->map->insert (this, where->x, where->y, originator, flags); 1588 return where->map->insert (this, where->x, where->y, originator, flags);
1589}
1590
1591// check whether we can put this into the map, respect max_volume, max_items
1592bool
1593object::can_drop_at (maptile *m, int x, int y, object *originator)
1594{
1595 mapspace &ms = m->at (x, y);
1596
1597 int items = ms.items ();
1598
1599 if (!items // testing !items ensures we can drop at least one item
1600 || (items < m->max_items
1601 && ms.volume () < m->max_volume))
1602 return true;
1603
1604 if (originator && originator->is_player ())
1605 originator->contr->failmsgf (
1606 "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>",
1607 query_name ()
1608 );
1609
1610 return false;
1529} 1611}
1530 1612
1531/* 1613/*
1532 * decrease(object, number) decreases a specified number from 1614 * decrease(object, number) decreases a specified number from
1533 * the amount of an object. If the amount reaches 0, the object 1615 * the amount of an object. If the amount reaches 0, the object
1543 1625
1544 nr = min (nr, nrof); 1626 nr = min (nr, nrof);
1545 1627
1546 if (nrof > nr) 1628 if (nrof > nr)
1547 { 1629 {
1630 sint64 oweight = total_weight ();
1631
1548 nrof -= nr; 1632 nrof -= nr;
1549 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1550 1633
1551 if (object *pl = visible_to ()) 1634 if (object *pl = visible_to ())
1552 esrv_update_item (UPD_NROF, pl, this); 1635 esrv_update_item (UPD_NROF, pl, this);
1636
1637 adjust_weight (env, oweight, total_weight ());
1553 1638
1554 return true; 1639 return true;
1555 } 1640 }
1556 else 1641 else
1557 { 1642 {
1632 if (op->nrof) 1717 if (op->nrof)
1633 for (object *tmp = inv; tmp; tmp = tmp->below) 1718 for (object *tmp = inv; tmp; tmp = tmp->below)
1634 if (object::can_merge (tmp, op)) 1719 if (object::can_merge (tmp, op))
1635 { 1720 {
1636 /* return the original object and remove inserted object 1721 /* return the original object and remove inserted object
1637 (client needs the original object) */ 1722 (client prefers the original object) */
1723
1724 // carring must be 0 for mergable objects
1725 sint64 oweight = tmp->weight * tmp->nrof;
1726
1638 tmp->nrof += op->nrof; 1727 tmp->nrof += op->nrof;
1639 1728
1640 if (object *pl = tmp->visible_to ()) 1729 if (object *pl = tmp->visible_to ())
1641 esrv_update_item (UPD_NROF, pl, tmp); 1730 esrv_update_item (UPD_NROF, pl, tmp);
1642 1731
1643 adjust_weight (this, op->total_weight ()); 1732 adjust_weight (this, oweight, tmp->weight * tmp->nrof);
1644 1733
1645 op->destroy (); 1734 op->destroy ();
1646 op = tmp; 1735 op = tmp;
1647 goto inserted; 1736 goto inserted;
1648 } 1737 }
1664 op->flag [FLAG_REMOVED] = 0; 1753 op->flag [FLAG_REMOVED] = 0;
1665 1754
1666 if (object *pl = op->visible_to ()) 1755 if (object *pl = op->visible_to ())
1667 esrv_send_item (pl, op); 1756 esrv_send_item (pl, op);
1668 1757
1669 adjust_weight (this, op->total_weight ()); 1758 adjust_weight (this, 0, op->total_weight ());
1670 1759
1671inserted: 1760inserted:
1672 /* reset the light list and los of the players on the map */ 1761 /* reset the light list and los of the players on the map */
1673 if (op->glow_radius && is_on_map ()) 1762 if (op->glow_radius && is_on_map ())
1674 { 1763 {
1675 update_stats (); 1764 update_stats ();
1676 update_all_los (map, x, y); 1765 update_all_los (map, x, y);
1677 } 1766 }
1678 else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) 1767 else if (is_player ())
1679 // if this is a player's inventory, update stats 1768 // if this is a player's inventory, update stats
1680 update_stats (); 1769 contr->queue_stats_update ();
1681 1770
1682 INVOKE_OBJECT (INSERT, this); 1771 INVOKE_OBJECT (INSERT, this);
1683 1772
1684 return op; 1773 return op;
1685} 1774}
1703 * MSW 2001-07-08: Check all objects on space, not just those below 1792 * MSW 2001-07-08: Check all objects on space, not just those below
1704 * object being inserted. insert_ob_in_map may not put new objects 1793 * object being inserted. insert_ob_in_map may not put new objects
1705 * on top. 1794 * on top.
1706 */ 1795 */
1707int 1796int
1708check_move_on (object *op, object *originator) 1797check_move_on (object *op, object *originator, int flags)
1709{ 1798{
1710 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1799 if (op->flag [FLAG_NO_APPLY])
1711 return 0; 1800 return 0;
1712 1801
1713 object *tmp; 1802 object *tmp;
1714 maptile *m = op->map; 1803 maptile *m = op->map;
1715 int x = op->x, y = op->y; 1804 int x = op->x, y = op->y;
1752 * Second check makes sure that the movement types not being slowed 1841 * Second check makes sure that the movement types not being slowed
1753 * (~slow_move) is not blocked on this space - just because the 1842 * (~slow_move) is not blocked on this space - just because the
1754 * space doesn't slow down swimming (for example), if you can't actually 1843 * space doesn't slow down swimming (for example), if you can't actually
1755 * swim on that space, can't use it to avoid the penalty. 1844 * swim on that space, can't use it to avoid the penalty.
1756 */ 1845 */
1757 if (!QUERY_FLAG (op, FLAG_WIZPASS)) 1846 if (!op->flag [FLAG_WIZPASS])
1758 { 1847 {
1759 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1848 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1760 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1849 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1761 { 1850 {
1762 float diff = tmp->move_slow_penalty * fabs (op->speed); 1851 float diff = tmp->move_slow_penalty * fabs (op->speed);
1772 1861
1773 /* Basically same logic as above, except now for actual apply. */ 1862 /* Basically same logic as above, except now for actual apply. */
1774 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1863 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1775 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1864 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1776 { 1865 {
1866 if ((flags & INS_NO_AUTO_EXIT)
1867 && (tmp->type == EXIT || tmp->type == TELEPORTER
1868 || tmp->type == HOLE || tmp->type == TRAPDOOR)) //TODO: temporary, fix exits instead
1869 continue;
1870
1777 move_apply (tmp, op, originator); 1871 move_apply (tmp, op, originator);
1778 1872
1779 if (op->destroyed ()) 1873 if (op->destroyed ())
1780 return 1; 1874 return 1;
1781 1875
1893void 1987void
1894flag_inv (object *op, int flag) 1988flag_inv (object *op, int flag)
1895{ 1989{
1896 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1990 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1897 { 1991 {
1898 SET_FLAG (tmp, flag); 1992 tmp->set_flag (flag);
1899 flag_inv (tmp, flag); 1993 flag_inv (tmp, flag);
1900 } 1994 }
1901} 1995}
1902 1996
1903/* 1997/*
1906void 2000void
1907unflag_inv (object *op, int flag) 2001unflag_inv (object *op, int flag)
1908{ 2002{
1909 for (object *tmp = op->inv; tmp; tmp = tmp->below) 2003 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1910 { 2004 {
1911 CLEAR_FLAG (tmp, flag); 2005 tmp->clr_flag (flag);
1912 unflag_inv (tmp, flag); 2006 unflag_inv (tmp, flag);
1913 } 2007 }
1914} 2008}
1915 2009
1916/* 2010/*
2106{ 2200{
2107 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2201 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2108} 2202}
2109 2203
2110/* 2204/*
2111 * find_dir_2(delta-x,delta-y) will return a direction in which 2205 * find_dir_2(delta-x,delta-y) will return a direction value
2112 * an object which has subtracted the x and y coordinates of another 2206 * for running into direct [dx, dy].
2113 * object, needs to travel toward it. 2207 * (the opposite of crossfire's find_dir_2!)
2114 */ 2208 */
2115int 2209int
2116find_dir_2 (int x, int y) 2210find_dir_2 (int x, int y)
2117{ 2211{
2212#if 1 // new algorithm
2213 // this works by putting x, y into 16 sectors, which
2214 // are not equal sized, but are a better approximation
2215 // then the old algorithm, and then using a mapping
2216 // table to map it into a direction value.
2217 // basically, it maps these comparisons to each bit
2218 // bit #3: x < 0
2219 // bit #2: y < 0
2220 // bit #1: x > y
2221 // bit #0: x > 2y
2222
2223 static const uint8 dir[16] = {
2224 4, 5, 4, 3,
2225 2, 1, 2, 3,
2226 6, 5, 6, 7,
2227 8, 1, 8, 7,
2228 };
2229 int sector = 0;
2230
2231 // this is a bit ugly, but more likely to result in branchless code
2232 sector |= x < 0 ? 8 : 0;
2233 x = x < 0 ? -x : x; // abs
2234
2235 sector |= y < 0 ? 4 : 0;
2236 y = y < 0 ? -y : y; // abs
2237
2238 if (x > y)
2239 {
2240 sector |= 2;
2241
2242 if (x > y * 2)
2243 sector |= 1;
2244 }
2245 else
2246 {
2247 if (y > x * 2)
2248 sector |= 1;
2249 else if (!y)
2250 return 0; // x == 0 here
2251 }
2252
2253 return dir [sector];
2254#else // old algorithm
2118 int q; 2255 int q;
2119 2256
2120 if (y) 2257 if (y)
2121 q = x * 100 / y; 2258 q = 128 * x / y;
2122 else if (x) 2259 else if (x)
2123 q = -300 * x; 2260 q = -512 * x; // to make it > 309
2124 else 2261 else
2125 return 0; 2262 return 0;
2126 2263
2127 if (y > 0) 2264 if (y > 0)
2128 { 2265 {
2129 if (q < -242) 2266 if (q < -309) return 7;
2267 if (q < -52) return 6;
2268 if (q < 52) return 5;
2269 if (q < 309) return 4;
2270
2130 return 3; 2271 return 3;
2131 if (q < -41) 2272 }
2132 return 2; 2273 else
2133 if (q < 41) 2274 {
2134 return 1; 2275 if (q < -309) return 3;
2135 if (q < 242) 2276 if (q < -52) return 2;
2136 return 8; 2277 if (q < 52) return 1;
2278 if (q < 309) return 8;
2279
2137 return 7; 2280 return 7;
2138 } 2281 }
2139 2282#endif
2140 if (q < -242)
2141 return 7;
2142 if (q < -41)
2143 return 6;
2144 if (q < 41)
2145 return 5;
2146 if (q < 242)
2147 return 4;
2148
2149 return 3;
2150} 2283}
2151 2284
2152/* 2285/*
2153 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2286 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2154 * between two directions (which are expected to be absolute (see absdir()) 2287 * between two directions (which are expected to be absolute (see absdir())
2155 */ 2288 */
2156int 2289int
2157dirdiff (int dir1, int dir2) 2290dirdiff (int dir1, int dir2)
2158{ 2291{
2159 int d;
2160
2161 d = abs (dir1 - dir2); 2292 int d = abs (dir1 - dir2);
2162 if (d > 4)
2163 d = 8 - d;
2164 2293
2165 return d; 2294 return d > 4 ? 8 - d : d;
2166} 2295}
2167 2296
2168/* peterm: 2297/* peterm:
2169 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. 2298 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster.
2170 * Basically, this is a table of directions, and what directions 2299 * Basically, this is a table of directions, and what directions
2172 * This basically means that if direction is 15, then it could either go 2301 * This basically means that if direction is 15, then it could either go
2173 * direction 4, 14, or 16 to get back to where we are. 2302 * direction 4, 14, or 16 to get back to where we are.
2174 * Moved from spell_util.c to object.c with the other related direction 2303 * Moved from spell_util.c to object.c with the other related direction
2175 * functions. 2304 * functions.
2176 */ 2305 */
2177const int reduction_dir[SIZEOFFREE][3] = { 2306static const int reduction_dir[SIZEOFFREE][3] = {
2178 {0, 0, 0}, /* 0 */ 2307 {0, 0, 0}, /* 0 */
2179 {0, 0, 0}, /* 1 */ 2308 {0, 0, 0}, /* 1 */
2180 {0, 0, 0}, /* 2 */ 2309 {0, 0, 0}, /* 2 */
2181 {0, 0, 0}, /* 3 */ 2310 {0, 0, 0}, /* 3 */
2182 {0, 0, 0}, /* 4 */ 2311 {0, 0, 0}, /* 4 */
2276 * Add a check so we can't pick up invisible objects (0.93.8) 2405 * Add a check so we can't pick up invisible objects (0.93.8)
2277 */ 2406 */
2278int 2407int
2279can_pick (const object *who, const object *item) 2408can_pick (const object *who, const object *item)
2280{ 2409{
2281 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2410 return /*who->flag [FLAG_WIZ]|| */
2282 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2411 (item->weight > 0 && !item->flag [FLAG_NO_PICK] &&
2283 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); 2412 !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3));
2284} 2413}
2414
2415//-GPL
2285 2416
2286/* 2417/*
2287 * create clone from object to another 2418 * create clone from object to another
2288 */ 2419 */
2289object * 2420object *
2320 return tmp; 2451 return tmp;
2321 2452
2322 return 0; 2453 return 0;
2323} 2454}
2324 2455
2456/* Zero the key_values on op, decrementing the shared-string
2457 * refcounts and freeing the links.
2458 */
2459void
2460key_values::clear ()
2461{
2462 for (key_value *kvp = first; kvp; )
2463 {
2464 key_value *next = kvp->next;
2465 delete kvp;
2466 kvp = next;
2467 }
2468
2469 first = 0;
2470}
2471
2325shstr_tmp 2472shstr_tmp
2326object::kv_get (shstr_tmp key) const 2473key_values::get (shstr_tmp key) const
2327{ 2474{
2328 for (key_value *kv = key_values; kv; kv = kv->next) 2475 for (key_value *kv = first; kv; kv = kv->next)
2329 if (kv->key == key) 2476 if (kv->key == key)
2330 return kv->value; 2477 return kv->value;
2331 2478
2332 return shstr (); 2479 return shstr ();
2333} 2480}
2334 2481
2335void 2482void
2483key_values::add (shstr_tmp key, shstr_tmp value)
2484{
2485 key_value *kv = new key_value;
2486
2487 kv->next = first;
2488 kv->key = key;
2489 kv->value = value;
2490
2491 first = kv;
2492}
2493
2494void
2336object::kv_set (shstr_tmp key, shstr_tmp value) 2495key_values::set (shstr_tmp key, shstr_tmp value)
2337{ 2496{
2338 for (key_value *kv = key_values; kv; kv = kv->next) 2497 for (key_value *kv = first; kv; kv = kv->next)
2339 if (kv->key == key) 2498 if (kv->key == key)
2340 { 2499 {
2341 kv->value = value; 2500 kv->value = value;
2342 return; 2501 return;
2343 } 2502 }
2344 2503
2345 key_value *kv = new key_value; 2504 add (key, value);
2346
2347 kv->next = key_values;
2348 kv->key = key;
2349 kv->value = value;
2350
2351 key_values = kv;
2352} 2505}
2353 2506
2354void 2507void
2355object::kv_del (shstr_tmp key) 2508key_values::del (shstr_tmp key)
2356{ 2509{
2357 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) 2510 for (key_value **kvp = &first; *kvp; kvp = &(*kvp)->next)
2358 if ((*kvp)->key == key) 2511 if ((*kvp)->key == key)
2359 { 2512 {
2360 key_value *kv = *kvp; 2513 key_value *kv = *kvp;
2361 *kvp = (*kvp)->next; 2514 *kvp = (*kvp)->next;
2362 delete kv; 2515 delete kv;
2363 return; 2516 return;
2364 } 2517 }
2518}
2519
2520void
2521key_values::reverse ()
2522{
2523 key_value *prev = 0;
2524 key_value *head = first;
2525
2526 while (head)
2527 {
2528 key_value *node = head;
2529 head = head->next;
2530 node->next = prev;
2531 prev = node;
2532 }
2533
2534 first = prev;
2535}
2536
2537key_values &
2538key_values::operator =(const key_values &kv)
2539{
2540 clear ();
2541
2542 for (key_value *kvp = kv.first; kvp; kvp = kvp->next)
2543 add (kvp->key, kvp->value);
2544
2545 reverse ();
2365} 2546}
2366 2547
2367object::depth_iterator::depth_iterator (object *container) 2548object::depth_iterator::depth_iterator (object *container)
2368: iterator_base (container) 2549: iterator_base (container)
2369{ 2550{
2453{ 2634{
2454 return map ? map->region (x, y) 2635 return map ? map->region (x, y)
2455 : region::default_region (); 2636 : region::default_region ();
2456} 2637}
2457 2638
2458const materialtype_t * 2639//+GPL
2459object::dominant_material () const
2460{
2461 if (materialtype_t *mt = name_to_material (materialname))
2462 return mt;
2463
2464 return name_to_material (shstr_unknown);
2465}
2466 2640
2467void 2641void
2468object::open_container (object *new_container) 2642object::open_container (object *new_container)
2469{ 2643{
2470 if (container == new_container) 2644 if (container == new_container)
2505 // TODO: this does not seem to serve any purpose anymore? 2679 // TODO: this does not seem to serve any purpose anymore?
2506#if 0 2680#if 0
2507 // insert the "Close Container" object. 2681 // insert the "Close Container" object.
2508 if (archetype *closer = new_container->other_arch) 2682 if (archetype *closer = new_container->other_arch)
2509 { 2683 {
2510 object *closer = arch_to_object (new_container->other_arch); 2684 object *closer = new_container->other_arch->instance ();
2511 closer->flag [FLAG_NO_MAP_SAVE] = 1; 2685 closer->flag [FLAG_NO_MAP_SAVE] = 1;
2512 new_container->insert (closer); 2686 new_container->insert (closer);
2513 } 2687 }
2514#endif 2688#endif
2515 2689
2527 play_sound (sound_find ("chest_open")); 2701 play_sound (sound_find ("chest_open"));
2528 } 2702 }
2529// else if (!old_container->env && contr && contr->ns) 2703// else if (!old_container->env && contr && contr->ns)
2530// contr->ns->floorbox_reset (); 2704// contr->ns->floorbox_reset ();
2531} 2705}
2706
2707//-GPL
2708
2709// prefetch some flat area around the player
2710static void
2711prefetch_surrounding_area (object *op, maptile *map, int range)
2712{
2713 for (maprect *rect = map->split_to_tiles (mapwalk_buf,
2714 op->x - range , op->y - range ,
2715 op->x + range + 1, op->y + range + 1);
2716 rect->m;
2717 ++rect)
2718 {
2719 rect->m->touch ();
2720 rect->m->activate ();
2721 }
2722}
2723
2724// prefetch a generous area around the player, also up and down
2725void
2726object::prefetch_surrounding_maps ()
2727{
2728 prefetch_surrounding_area (this, map, 40);
2729
2730 if (maptile *m = map->tile_available (TILE_DOWN))
2731 prefetch_surrounding_area (this, m, 20);
2732
2733 if (maptile *m = map->tile_available (TILE_UP))
2734 prefetch_surrounding_area (this, m, 20);
2735}
2736
2737//+GPL
2532 2738
2533object * 2739object *
2534object::force_find (shstr_tmp name) 2740object::force_find (shstr_tmp name)
2535{ 2741{
2536 /* cycle through his inventory to look for the MARK we want to 2742 /* cycle through his inventory to look for the MARK we want to
2541 return splay (tmp); 2747 return splay (tmp);
2542 2748
2543 return 0; 2749 return 0;
2544} 2750}
2545 2751
2752void
2753object::force_set_timer (int duration)
2754{
2755 this->duration = 1;
2756 this->speed_left = -1.f;
2757
2758 this->set_speed (duration ? 1.f / duration : 0.f);
2759}
2760
2546object * 2761object *
2547object::force_add (shstr_tmp name, int duration) 2762object::force_add (shstr_tmp name, int duration)
2548{ 2763{
2549 if (object *force = force_find (name)) 2764 if (object *force = force_find (name))
2550 force->destroy (); 2765 force->destroy ();
2551 2766
2552 object *force = get_archetype (FORCE_NAME); 2767 object *force = archetype::get (FORCE_NAME);
2553 2768
2554 force->slaying = name; 2769 force->slaying = name;
2555 force->stats.food = 1; 2770 force->force_set_timer (duration);
2556 force->speed_left = -1.f;
2557
2558 force->set_speed (duration ? 1.f / duration : 0.f);
2559 force->flag [FLAG_IS_USED_UP] = true;
2560 force->flag [FLAG_APPLIED] = true; 2771 force->flag [FLAG_APPLIED] = true;
2561 2772
2562 return insert (force); 2773 return insert (force);
2563} 2774}
2564 2775
2565void 2776void
2614 2825
2615 insert (force); 2826 insert (force);
2616 } 2827 }
2617} 2828}
2618 2829
2830void object::change_move_type (MoveType mt)
2831{
2832 if (move_type == mt)
2833 return;
2834
2835 if (is_on_map ())
2836 {
2837 // we are on the map, so handle move_on/off effects
2838 remove ();
2839 move_type = mt;
2840 map->insert (this, x, y, this);
2841 }
2842 else
2843 move_type = mt;
2844}
2845
2846/* object should be a player.
2847 * we return the object the player has marked with the 'mark' command
2848 * below. If no match is found (or object has changed), we return
2849 * NULL. We leave it up to the calling function to print messages if
2850 * nothing is found.
2851 */
2852object *
2853object::mark () const
2854{
2855 if (contr && contr->mark && contr->mark->env == this)
2856 return contr->mark;
2857 else
2858 return 0;
2859}
2860
2861// put marked object first in the inventory
2862// this is used by identify-like spells so players can influence
2863// the order a bit.
2864void
2865object::splay_marked ()
2866{
2867 if (object *marked = mark ())
2868 splay (marked);
2869}
2870

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