1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
32 | #include <bitset> |
32 | #include <bitset> |
33 | |
33 | |
34 | UUID UUID::cur; |
34 | UUID UUID::cur; |
35 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
36 | static const uint64 UUID_GAP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
|
|
37 | uint32_t mapspace::smellcount = 10000; |
37 | |
38 | |
38 | objectvec objects; |
39 | objectvec objects; |
39 | activevec actives; |
40 | activevec actives; |
40 | |
41 | |
41 | short freearr_x[SIZEOFFREE] = { |
42 | short freearr_x[SIZEOFFREE] = { |
… | |
… | |
186 | || ob1->speed != ob2->speed |
187 | || ob1->speed != ob2->speed |
187 | || ob1->value != ob2->value |
188 | || ob1->value != ob2->value |
188 | || ob1->name != ob2->name) |
189 | || ob1->name != ob2->name) |
189 | return 0; |
190 | return 0; |
190 | |
191 | |
191 | /* Do not merge objects if nrof would overflow. First part checks |
192 | /* Do not merge objects if nrof would overflow, assume nrof |
192 | * for unsigned overflow (2c), second part checks whether the result |
193 | * is always 0 .. 2**31-1 */ |
193 | * would fit into a 32 bit signed int, which is often used to hold |
194 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
194 | * nrof values. |
|
|
195 | */ |
|
|
196 | if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) |
|
|
197 | return 0; |
195 | return 0; |
198 | |
196 | |
199 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
197 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
200 | * This is to the comparison of the flags below will be OK. We |
198 | * This is to the comparison of the flags below will be OK. We |
201 | * just can't ignore the been applied or identified flags, as they |
199 | * just can't ignore the been applied or identified flags, as they |
… | |
… | |
206 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
204 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
207 | |
205 | |
208 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
206 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
209 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
207 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
210 | |
208 | |
211 | if (ob1->arch->name != ob2->arch->name |
209 | if (ob1->arch->archname != ob2->arch->archname |
212 | || ob1->name != ob2->name |
210 | || ob1->name != ob2->name |
213 | || ob1->title != ob2->title |
211 | || ob1->title != ob2->title |
214 | || ob1->msg != ob2->msg |
212 | || ob1->msg != ob2->msg |
215 | || ob1->weight != ob2->weight |
213 | || ob1->weight != ob2->weight |
216 | || ob1->attacktype != ob2->attacktype |
214 | || ob1->attacktype != ob2->attacktype |
217 | || ob1->magic != ob2->magic |
215 | || ob1->magic != ob2->magic |
218 | || ob1->slaying != ob2->slaying |
216 | || ob1->slaying != ob2->slaying |
219 | || ob1->skill != ob2->skill |
217 | || ob1->skill != ob2->skill |
220 | || ob1->value != ob2->value |
218 | || ob1->value != ob2->value |
221 | || ob1->animation_id != ob2->animation_id |
219 | || ob1->animation_id != ob2->animation_id |
|
|
220 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
222 | || ob1->client_type != ob2->client_type |
221 | || ob1->client_type != ob2->client_type |
223 | || ob1->materialname != ob2->materialname |
222 | || ob1->materialname != ob2->materialname |
224 | || ob1->lore != ob2->lore |
223 | || ob1->lore != ob2->lore |
225 | || ob1->subtype != ob2->subtype |
224 | || ob1->subtype != ob2->subtype |
226 | || ob1->move_type != ob2->move_type |
225 | || ob1->move_type != ob2->move_type |
… | |
… | |
234 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
233 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
235 | return 0; |
234 | return 0; |
236 | |
235 | |
237 | if ((ob1->flag ^ ob2->flag) |
236 | if ((ob1->flag ^ ob2->flag) |
238 | .reset (FLAG_INV_LOCKED) |
237 | .reset (FLAG_INV_LOCKED) |
239 | .reset (FLAG_CLIENT_SENT) |
|
|
240 | .reset (FLAG_REMOVED) |
238 | .reset (FLAG_REMOVED) |
241 | .any ()) |
239 | .any ()) |
242 | return 0; |
240 | return 0; |
243 | |
241 | |
244 | /* This is really a spellbook check - we should in general |
242 | /* This is really a spellbook check - we should in general |
… | |
… | |
326 | { |
324 | { |
327 | // see if we are in a container of sorts |
325 | // see if we are in a container of sorts |
328 | if (env) |
326 | if (env) |
329 | { |
327 | { |
330 | // the player inventory itself is always visible |
328 | // the player inventory itself is always visible |
331 | if (env->type == PLAYER) |
329 | if (env->is_player ()) |
332 | return env; |
330 | return env; |
333 | |
331 | |
334 | // else a player could have our env open |
332 | // else a player could have our env open |
335 | object *envest = env->outer_env (); |
333 | object *envest = env->outer_env_or_self (); |
336 | |
334 | |
337 | // the player itself is always on a map, so we will find him here |
335 | // the player itself is always on a map, so we will find him here |
338 | // even if our inv is in a player. |
336 | // even if our inv is in a player. |
339 | if (envest->is_on_map ()) |
337 | if (envest->is_on_map ()) |
340 | if (object *pl = envest->ms ().player ()) |
338 | if (object *pl = envest->ms ().player ()) |
… | |
… | |
344 | else |
342 | else |
345 | { |
343 | { |
346 | // maybe there is a player standing on the same mapspace |
344 | // maybe there is a player standing on the same mapspace |
347 | // this will catch the case where "this" is a player |
345 | // this will catch the case where "this" is a player |
348 | if (object *pl = ms ().player ()) |
346 | if (object *pl = ms ().player ()) |
|
|
347 | if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) |
349 | if (!pl->container || this == pl->container) |
348 | || this == pl->container) |
350 | return pl; |
349 | return pl; |
351 | } |
350 | } |
352 | } |
351 | } |
353 | |
352 | |
354 | return 0; |
353 | return 0; |
… | |
… | |
430 | return strdup ("[NULLOBJ]"); |
429 | return strdup ("[NULLOBJ]"); |
431 | |
430 | |
432 | object_freezer freezer; |
431 | object_freezer freezer; |
433 | op->write (freezer); |
432 | op->write (freezer); |
434 | return freezer.as_string (); |
433 | return freezer.as_string (); |
|
|
434 | } |
|
|
435 | |
|
|
436 | char * |
|
|
437 | object::as_string () |
|
|
438 | { |
|
|
439 | return dump_object (this); |
435 | } |
440 | } |
436 | |
441 | |
437 | /* |
442 | /* |
438 | * get_nearest_part(multi-object, object 2) returns the part of the |
443 | * get_nearest_part(multi-object, object 2) returns the part of the |
439 | * multi-object 1 which is closest to the second object. |
444 | * multi-object 1 which is closest to the second object. |
… | |
… | |
478 | */ |
483 | */ |
479 | object * |
484 | object * |
480 | find_object_name (const char *str) |
485 | find_object_name (const char *str) |
481 | { |
486 | { |
482 | shstr_cmp str_ (str); |
487 | shstr_cmp str_ (str); |
483 | object *op; |
|
|
484 | |
488 | |
|
|
489 | if (str_) |
485 | for_all_objects (op) |
490 | for_all_objects (op) |
486 | if (op->name == str_) |
491 | if (op->name == str_) |
487 | break; |
492 | return op; |
488 | |
493 | |
489 | return op; |
494 | return 0; |
490 | } |
495 | } |
491 | |
496 | |
492 | /* |
497 | /* |
493 | * Sets the owner and sets the skill and exp pointers to owner's current |
498 | * Sets the owner and sets the skill and exp pointers to owner's current |
494 | * skill and experience objects. |
499 | * skill and experience objects. |
… | |
… | |
556 | update_stats (); |
561 | update_stats (); |
557 | |
562 | |
558 | new_draw_info_format (NDI_UNIQUE, 0, this, |
563 | new_draw_info_format (NDI_UNIQUE, 0, this, |
559 | "You try to balance all your items at once, " |
564 | "You try to balance all your items at once, " |
560 | "but the %s is just too much for your body. " |
565 | "but the %s is just too much for your body. " |
561 | "[You need to unapply some items first.]", &ob->name); |
566 | "[You need to unapply some items first - use the 'body' command to see " |
|
|
567 | "how many items you cna wera on a specific body part.]", &ob->name); |
562 | return false; |
568 | return false; |
563 | } |
569 | } |
564 | |
570 | |
565 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
571 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
566 | } |
572 | } |
… | |
… | |
638 | } |
644 | } |
639 | |
645 | |
640 | if (speed < 0) |
646 | if (speed < 0) |
641 | dst->speed_left -= rndm (); |
647 | dst->speed_left -= rndm (); |
642 | |
648 | |
643 | dst->set_speed (dst->speed); |
649 | dst->activate (); |
644 | } |
650 | } |
645 | |
651 | |
646 | void |
652 | void |
647 | object::instantiate () |
653 | object::instantiate () |
648 | { |
654 | { |
… | |
… | |
760 | else if (action == UP_OBJ_INSERT) |
766 | else if (action == UP_OBJ_INSERT) |
761 | { |
767 | { |
762 | // this is likely overkill, TODO: revisit (schmorp) |
768 | // this is likely overkill, TODO: revisit (schmorp) |
763 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
769 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
764 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
770 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
765 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
771 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
766 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
772 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
767 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
773 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
768 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
774 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
769 | || (m.move_on | op->move_on ) != m.move_on |
775 | || (m.move_on | op->move_on ) != m.move_on |
770 | || (m.move_off | op->move_off ) != m.move_off |
776 | || (m.move_off | op->move_off ) != m.move_off |
771 | || (m.move_slow | op->move_slow) != m.move_slow |
777 | || (m.move_slow | op->move_slow) != m.move_slow |
772 | /* This isn't perfect, but I don't expect a lot of objects to |
778 | /* This isn't perfect, but I don't expect a lot of objects to |
773 | * to have move_allow right now. |
779 | * have move_allow right now. |
774 | */ |
780 | */ |
775 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
781 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
776 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
782 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
777 | m.flags_ = 0; |
783 | m.invalidate (); |
778 | } |
784 | } |
779 | /* if the object is being removed, we can't make intelligent |
785 | /* if the object is being removed, we can't make intelligent |
780 | * decisions, because remove_ob can't really pass the object |
786 | * decisions, because remove_ob can't really pass the object |
781 | * that is being removed. |
787 | * that is being removed. |
782 | */ |
788 | */ |
783 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
789 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
784 | m.flags_ = 0; |
790 | m.invalidate (); |
785 | else if (action == UP_OBJ_FACE) |
791 | else if (action == UP_OBJ_FACE) |
786 | /* Nothing to do for that case */ ; |
792 | /* Nothing to do for that case */ ; |
787 | else |
793 | else |
788 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
794 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
789 | |
795 | |
… | |
… | |
793 | |
799 | |
794 | object::object () |
800 | object::object () |
795 | { |
801 | { |
796 | SET_FLAG (this, FLAG_REMOVED); |
802 | SET_FLAG (this, FLAG_REMOVED); |
797 | |
803 | |
798 | expmul = 1.0; |
804 | //expmul = 1.0; declared const for the time being |
799 | face = blank_face; |
805 | face = blank_face; |
800 | } |
806 | } |
801 | |
807 | |
802 | object::~object () |
808 | object::~object () |
803 | { |
809 | { |
… | |
… | |
833 | /* If already on active list, don't do anything */ |
839 | /* If already on active list, don't do anything */ |
834 | if (active) |
840 | if (active) |
835 | return; |
841 | return; |
836 | |
842 | |
837 | if (has_active_speed ()) |
843 | if (has_active_speed ()) |
|
|
844 | { |
|
|
845 | if (flag [FLAG_FREED]) |
|
|
846 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
847 | |
838 | actives.insert (this); |
848 | actives.insert (this); |
|
|
849 | } |
839 | } |
850 | } |
840 | |
851 | |
841 | void |
852 | void |
842 | object::activate_recursive () |
853 | object::activate_recursive () |
843 | { |
854 | { |
… | |
… | |
908 | || map->in_memory != MAP_ACTIVE |
919 | || map->in_memory != MAP_ACTIVE |
909 | || map->no_drop |
920 | || map->no_drop |
910 | || ms ().move_block == MOVE_ALL) |
921 | || ms ().move_block == MOVE_ALL) |
911 | { |
922 | { |
912 | while (inv) |
923 | while (inv) |
913 | { |
|
|
914 | inv->destroy_inv (false); |
|
|
915 | inv->destroy (); |
924 | inv->destroy (); |
916 | } |
|
|
917 | } |
925 | } |
918 | else |
926 | else |
919 | { /* Put objects in inventory onto this space */ |
927 | { /* Put objects in inventory onto this space */ |
920 | while (inv) |
928 | while (inv) |
921 | { |
929 | { |
… | |
… | |
925 | || op->flag [FLAG_NO_DROP] |
933 | || op->flag [FLAG_NO_DROP] |
926 | || op->type == RUNE |
934 | || op->type == RUNE |
927 | || op->type == TRAP |
935 | || op->type == TRAP |
928 | || op->flag [FLAG_IS_A_TEMPLATE] |
936 | || op->flag [FLAG_IS_A_TEMPLATE] |
929 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
937 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
930 | op->destroy (true); |
938 | op->destroy (); |
931 | else |
939 | else |
932 | map->insert (op, x, y); |
940 | map->insert (op, x, y); |
933 | } |
941 | } |
934 | } |
942 | } |
935 | } |
943 | } |
… | |
… | |
964 | |
972 | |
965 | void |
973 | void |
966 | object::do_destroy () |
974 | object::do_destroy () |
967 | { |
975 | { |
968 | if (flag [FLAG_IS_LINKED]) |
976 | if (flag [FLAG_IS_LINKED]) |
969 | remove_button_link (this); |
977 | remove_link (); |
970 | |
978 | |
971 | if (flag [FLAG_FRIENDLY]) |
979 | if (flag [FLAG_FRIENDLY]) |
972 | remove_friendly_object (this); |
980 | remove_friendly_object (this); |
973 | |
981 | |
974 | remove (); |
982 | remove (); |
… | |
… | |
999 | attacked_by = 0; |
1007 | attacked_by = 0; |
1000 | current_weapon = 0; |
1008 | current_weapon = 0; |
1001 | } |
1009 | } |
1002 | |
1010 | |
1003 | void |
1011 | void |
1004 | object::destroy (bool destroy_inventory) |
1012 | object::destroy () |
1005 | { |
1013 | { |
1006 | if (destroyed ()) |
1014 | if (destroyed ()) |
1007 | return; |
1015 | return; |
1008 | |
1016 | |
1009 | if (!is_head () && !head->destroyed ()) |
1017 | if (!is_head () && !head->destroyed ()) |
1010 | { |
1018 | { |
1011 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1019 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1012 | head->destroy (destroy_inventory); |
1020 | head->destroy (); |
1013 | return; |
1021 | return; |
1014 | } |
1022 | } |
1015 | |
1023 | |
1016 | destroy_inv (!destroy_inventory); |
1024 | destroy_inv (false); |
1017 | |
1025 | |
1018 | if (is_head ()) |
1026 | if (is_head ()) |
1019 | if (sound_destroy) |
1027 | if (sound_destroy) |
1020 | play_sound (sound_destroy); |
1028 | play_sound (sound_destroy); |
1021 | else if (flag [FLAG_MONSTER]) |
1029 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1057 | if (object *pl = visible_to ()) |
1065 | if (object *pl = visible_to ()) |
1058 | esrv_del_item (pl->contr, count); |
1066 | esrv_del_item (pl->contr, count); |
1059 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1067 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1060 | |
1068 | |
1061 | adjust_weight (env, -total_weight ()); |
1069 | adjust_weight (env, -total_weight ()); |
|
|
1070 | |
|
|
1071 | object *pl = in_player (); |
1062 | |
1072 | |
1063 | /* we set up values so that it could be inserted into |
1073 | /* we set up values so that it could be inserted into |
1064 | * the map, but we don't actually do that - it is up |
1074 | * the map, but we don't actually do that - it is up |
1065 | * to the caller to decide what we want to do. |
1075 | * to the caller to decide what we want to do. |
1066 | */ |
1076 | */ |
… | |
… | |
1078 | |
1088 | |
1079 | /* NO_FIX_PLAYER is set when a great many changes are being |
1089 | /* NO_FIX_PLAYER is set when a great many changes are being |
1080 | * made to players inventory. If set, avoiding the call |
1090 | * made to players inventory. If set, avoiding the call |
1081 | * to save cpu time. |
1091 | * to save cpu time. |
1082 | */ |
1092 | */ |
1083 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1093 | if (pl) |
|
|
1094 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
|
|
1095 | { |
1084 | otmp->update_stats (); |
1096 | pl->update_stats (); |
|
|
1097 | |
|
|
1098 | if (glow_radius && pl->is_on_map ()) |
|
|
1099 | update_all_los (pl->map, pl->x, pl->y); |
|
|
1100 | } |
1085 | } |
1101 | } |
1086 | else if (map) |
1102 | else if (map) |
1087 | { |
1103 | { |
1088 | map->dirty = true; |
1104 | map->dirty = true; |
1089 | mapspace &ms = this->ms (); |
1105 | mapspace &ms = this->ms (); |
1090 | |
1106 | |
1091 | if (object *pl = ms.player ()) |
1107 | if (object *pl = ms.player ()) |
1092 | { |
1108 | { |
1093 | if (type == PLAYER) // this == pl(!) |
1109 | if (is_player ()) |
1094 | { |
1110 | { |
|
|
1111 | if (!flag [FLAG_WIZPASS]) |
|
|
1112 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
|
|
1113 | |
1095 | // leaving a spot always closes any open container on the ground |
1114 | // leaving a spot always closes any open container on the ground |
1096 | if (container && !container->env) |
1115 | if (container && !container->env) |
1097 | // this causes spurious floorbox updates, but it ensures |
1116 | // this causes spurious floorbox updates, but it ensures |
1098 | // that the CLOSE event is being sent. |
1117 | // that the CLOSE event is being sent. |
1099 | close_container (); |
1118 | close_container (); |
… | |
… | |
1116 | *(below ? &below->above : &ms.bot) = above; |
1135 | *(below ? &below->above : &ms.bot) = above; |
1117 | |
1136 | |
1118 | above = 0; |
1137 | above = 0; |
1119 | below = 0; |
1138 | below = 0; |
1120 | |
1139 | |
|
|
1140 | ms.invalidate (); |
|
|
1141 | |
1121 | if (map->in_memory == MAP_SAVING) |
1142 | if (map->in_memory == MAP_SAVING) |
1122 | return; |
1143 | return; |
1123 | |
1144 | |
1124 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1145 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1125 | |
1146 | |
… | |
… | |
1157 | } |
1178 | } |
1158 | |
1179 | |
1159 | last = tmp; |
1180 | last = tmp; |
1160 | } |
1181 | } |
1161 | |
1182 | |
1162 | /* last == NULL if there are no objects on this space */ |
1183 | if (affects_los ()) |
1163 | //TODO: this makes little sense, why only update the topmost object? |
|
|
1164 | if (!last) |
|
|
1165 | map->at (x, y).flags_ = 0; |
|
|
1166 | else |
|
|
1167 | update_object (last, UP_OBJ_REMOVE); |
|
|
1168 | |
|
|
1169 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
|
|
1170 | update_all_los (map, x, y); |
1184 | update_all_los (map, x, y); |
1171 | } |
1185 | } |
1172 | } |
1186 | } |
1173 | |
1187 | |
1174 | /* |
1188 | /* |
… | |
… | |
1198 | esrv_update_item (UPD_NROF, pl, top); |
1212 | esrv_update_item (UPD_NROF, pl, top); |
1199 | |
1213 | |
1200 | op->weight = 0; // cancel the addition above |
1214 | op->weight = 0; // cancel the addition above |
1201 | op->carrying = 0; // must be 0 already |
1215 | op->carrying = 0; // must be 0 already |
1202 | |
1216 | |
1203 | op->destroy (1); |
1217 | op->destroy (); |
1204 | |
1218 | |
1205 | return top; |
1219 | return top; |
1206 | } |
1220 | } |
1207 | |
1221 | |
1208 | return 0; |
1222 | return 0; |
… | |
… | |
1236 | * job preparing multi-part monsters. |
1250 | * job preparing multi-part monsters. |
1237 | */ |
1251 | */ |
1238 | object * |
1252 | object * |
1239 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1253 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1240 | { |
1254 | { |
|
|
1255 | op->remove (); |
|
|
1256 | |
1241 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1257 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1242 | { |
1258 | { |
1243 | tmp->x = x + tmp->arch->x; |
1259 | tmp->x = x + tmp->arch->x; |
1244 | tmp->y = y + tmp->arch->y; |
1260 | tmp->y = y + tmp->arch->y; |
1245 | } |
1261 | } |
… | |
… | |
1270 | object * |
1286 | object * |
1271 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1287 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1272 | { |
1288 | { |
1273 | op->remove (); |
1289 | op->remove (); |
1274 | |
1290 | |
|
|
1291 | if (m == &freed_map)//D TODO: remove soon |
|
|
1292 | {//D |
|
|
1293 | LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D |
|
|
1294 | }//D |
|
|
1295 | |
1275 | /* Ideally, the caller figures this out. However, it complicates a lot |
1296 | /* Ideally, the caller figures this out. However, it complicates a lot |
1276 | * of areas of callers (eg, anything that uses find_free_spot would now |
1297 | * of areas of callers (eg, anything that uses find_free_spot would now |
1277 | * need extra work |
1298 | * need extra work |
1278 | */ |
1299 | */ |
|
|
1300 | maptile *newmap = m; |
1279 | if (!xy_normalise (m, op->x, op->y)) |
1301 | if (!xy_normalise (newmap, op->x, op->y)) |
1280 | { |
1302 | { |
1281 | op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found |
1303 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1282 | return 0; |
1304 | return 0; |
1283 | } |
1305 | } |
1284 | |
1306 | |
1285 | if (object *more = op->more) |
1307 | if (object *more = op->more) |
1286 | if (!insert_ob_in_map (more, m, originator, flag)) |
1308 | if (!insert_ob_in_map (more, m, originator, flag)) |
1287 | return 0; |
1309 | return 0; |
1288 | |
1310 | |
1289 | CLEAR_FLAG (op, FLAG_REMOVED); |
1311 | op->flag [FLAG_REMOVED] = false; |
1290 | |
1312 | op->env = 0; |
1291 | op->map = m; |
1313 | op->map = newmap; |
|
|
1314 | |
1292 | mapspace &ms = op->ms (); |
1315 | mapspace &ms = op->ms (); |
1293 | |
1316 | |
1294 | /* this has to be done after we translate the coordinates. |
1317 | /* this has to be done after we translate the coordinates. |
1295 | */ |
1318 | */ |
1296 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1319 | if (op->nrof && !(flag & INS_NO_MERGE)) |
… | |
… | |
1299 | { |
1322 | { |
1300 | // TODO: we actually want to update tmp, not op, |
1323 | // TODO: we actually want to update tmp, not op, |
1301 | // but some caller surely breaks when we return tmp |
1324 | // but some caller surely breaks when we return tmp |
1302 | // from here :/ |
1325 | // from here :/ |
1303 | op->nrof += tmp->nrof; |
1326 | op->nrof += tmp->nrof; |
1304 | tmp->destroy (1); |
1327 | tmp->destroy (); |
1305 | } |
1328 | } |
1306 | |
1329 | |
1307 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1330 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1308 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1331 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1309 | |
1332 | |
… | |
… | |
1317 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1340 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1318 | abort (); |
1341 | abort (); |
1319 | } |
1342 | } |
1320 | |
1343 | |
1321 | if (!originator->is_on_map ()) |
1344 | if (!originator->is_on_map ()) |
|
|
1345 | { |
1322 | LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1346 | LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1323 | op->debug_desc (), originator->debug_desc ()); |
1347 | op->debug_desc (), originator->debug_desc ()); |
|
|
1348 | abort (); |
|
|
1349 | } |
1324 | |
1350 | |
1325 | op->above = originator; |
1351 | op->above = originator; |
1326 | op->below = originator->below; |
1352 | op->below = originator->below; |
1327 | originator->below = op; |
1353 | originator->below = op; |
1328 | |
1354 | |
… | |
… | |
1414 | op->below = top; |
1440 | op->below = top; |
1415 | *(op->above ? &op->above->below : &ms.top) = op; |
1441 | *(op->above ? &op->above->below : &ms.top) = op; |
1416 | } |
1442 | } |
1417 | } |
1443 | } |
1418 | |
1444 | |
1419 | if (op->type == PLAYER) |
1445 | if (op->is_player ()) |
1420 | { |
1446 | { |
1421 | op->contr->do_los = 1; |
1447 | op->contr->do_los = 1; |
1422 | ++op->map->players; |
1448 | ++op->map->players; |
1423 | op->map->touch (); |
1449 | op->map->touch (); |
1424 | } |
1450 | } |
… | |
… | |
1439 | * be far away from this change and not affected in any way - |
1465 | * be far away from this change and not affected in any way - |
1440 | * this should get redone to only look for players within range, |
1466 | * this should get redone to only look for players within range, |
1441 | * or just updating the P_UPTODATE for spaces within this area |
1467 | * or just updating the P_UPTODATE for spaces within this area |
1442 | * of effect may be sufficient. |
1468 | * of effect may be sufficient. |
1443 | */ |
1469 | */ |
1444 | if (op->map->darkness && (op->glow_radius != 0)) |
1470 | if (op->affects_los ()) |
|
|
1471 | { |
|
|
1472 | op->ms ().invalidate (); |
1445 | update_all_los (op->map, op->x, op->y); |
1473 | update_all_los (op->map, op->x, op->y); |
|
|
1474 | } |
1446 | |
1475 | |
1447 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1476 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1448 | update_object (op, UP_OBJ_INSERT); |
1477 | update_object (op, UP_OBJ_INSERT); |
1449 | |
1478 | |
1450 | INVOKE_OBJECT (INSERT, op); |
1479 | INVOKE_OBJECT (INSERT, op); |
… | |
… | |
1457 | * blocked() and wall() work properly), and these flags are updated by |
1486 | * blocked() and wall() work properly), and these flags are updated by |
1458 | * update_object(). |
1487 | * update_object(). |
1459 | */ |
1488 | */ |
1460 | |
1489 | |
1461 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1490 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1462 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1491 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1463 | { |
1492 | { |
1464 | if (check_move_on (op, originator)) |
1493 | if (check_move_on (op, originator)) |
1465 | return 0; |
1494 | return 0; |
1466 | |
1495 | |
1467 | /* If we are a multi part object, lets work our way through the check |
1496 | /* If we are a multi part object, lets work our way through the check |
… | |
… | |
1478 | /* this function inserts an object in the map, but if it |
1507 | /* this function inserts an object in the map, but if it |
1479 | * finds an object of its own type, it'll remove that one first. |
1508 | * finds an object of its own type, it'll remove that one first. |
1480 | * op is the object to insert it under: supplies x and the map. |
1509 | * op is the object to insert it under: supplies x and the map. |
1481 | */ |
1510 | */ |
1482 | void |
1511 | void |
1483 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1512 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1484 | { |
1513 | { |
1485 | /* first search for itself and remove any old instances */ |
1514 | /* first search for itself and remove any old instances */ |
1486 | |
1515 | |
1487 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1516 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1488 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1517 | if (tmp->arch->archname == archname) /* same archetype */ |
1489 | tmp->destroy (1); |
1518 | tmp->destroy (); |
1490 | |
1519 | |
1491 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1520 | object *tmp = arch_to_object (archetype::find (archname)); |
1492 | |
1521 | |
1493 | tmp->x = op->x; |
1522 | tmp->x = op->x; |
1494 | tmp->y = op->y; |
1523 | tmp->y = op->y; |
1495 | |
1524 | |
1496 | insert_ob_in_map (tmp, op->map, op, 0); |
1525 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1518 | if (!nr) |
1547 | if (!nr) |
1519 | return true; |
1548 | return true; |
1520 | |
1549 | |
1521 | nr = min (nr, nrof); |
1550 | nr = min (nr, nrof); |
1522 | |
1551 | |
|
|
1552 | if (nrof > nr) |
|
|
1553 | { |
1523 | nrof -= nr; |
1554 | nrof -= nr; |
1524 | |
|
|
1525 | if (nrof) |
|
|
1526 | { |
|
|
1527 | adjust_weight (env, -weight * nr); // carrying == 0 |
1555 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
1528 | |
1556 | |
1529 | if (object *pl = visible_to ()) |
1557 | if (object *pl = visible_to ()) |
1530 | esrv_update_item (UPD_NROF, pl, this); |
1558 | esrv_update_item (UPD_NROF, pl, this); |
1531 | |
1559 | |
1532 | return true; |
1560 | return true; |
1533 | } |
1561 | } |
1534 | else |
1562 | else |
1535 | { |
1563 | { |
1536 | destroy (1); |
1564 | destroy (); |
1537 | return false; |
1565 | return false; |
1538 | } |
1566 | } |
1539 | } |
1567 | } |
1540 | |
1568 | |
1541 | /* |
1569 | /* |
… | |
… | |
1618 | if (object *pl = tmp->visible_to ()) |
1646 | if (object *pl = tmp->visible_to ()) |
1619 | esrv_update_item (UPD_NROF, pl, tmp); |
1647 | esrv_update_item (UPD_NROF, pl, tmp); |
1620 | |
1648 | |
1621 | adjust_weight (this, op->total_weight ()); |
1649 | adjust_weight (this, op->total_weight ()); |
1622 | |
1650 | |
1623 | op->destroy (1); |
1651 | op->destroy (); |
1624 | op = tmp; |
1652 | op = tmp; |
1625 | goto inserted; |
1653 | goto inserted; |
1626 | } |
1654 | } |
1627 | |
1655 | |
1628 | op->owner = 0; // it's his/hers now. period. |
1656 | op->owner = 0; // it's his/hers now. period. |
… | |
… | |
1646 | |
1674 | |
1647 | adjust_weight (this, op->total_weight ()); |
1675 | adjust_weight (this, op->total_weight ()); |
1648 | |
1676 | |
1649 | inserted: |
1677 | inserted: |
1650 | /* reset the light list and los of the players on the map */ |
1678 | /* reset the light list and los of the players on the map */ |
1651 | if (op->glow_radius && map && map->darkness) |
1679 | if (op->glow_radius && is_on_map ()) |
|
|
1680 | { |
|
|
1681 | update_stats (); |
1652 | update_all_los (map, x, y); |
1682 | update_all_los (map, x, y); |
1653 | |
1683 | } |
|
|
1684 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1654 | // if this is a player's inventory, update stats |
1685 | // if this is a player's inventory, update stats |
1655 | if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
|
|
1656 | update_stats (); |
1686 | update_stats (); |
1657 | |
1687 | |
1658 | INVOKE_OBJECT (INSERT, this); |
1688 | INVOKE_OBJECT (INSERT, this); |
1659 | |
1689 | |
1660 | return op; |
1690 | return op; |
… | |
… | |
1681 | * on top. |
1711 | * on top. |
1682 | */ |
1712 | */ |
1683 | int |
1713 | int |
1684 | check_move_on (object *op, object *originator) |
1714 | check_move_on (object *op, object *originator) |
1685 | { |
1715 | { |
|
|
1716 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
|
|
1717 | return 0; |
|
|
1718 | |
1686 | object *tmp; |
1719 | object *tmp; |
1687 | maptile *m = op->map; |
1720 | maptile *m = op->map; |
1688 | int x = op->x, y = op->y; |
1721 | int x = op->x, y = op->y; |
1689 | |
1722 | |
1690 | MoveType move_on, move_slow, move_block; |
1723 | mapspace &ms = m->at (x, y); |
1691 | |
1724 | |
1692 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1725 | ms.update (); |
1693 | return 0; |
|
|
1694 | |
1726 | |
1695 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1727 | MoveType move_on = ms.move_on; |
1696 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1728 | MoveType move_slow = ms.move_slow; |
1697 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1729 | MoveType move_block = ms.move_block; |
1698 | |
1730 | |
1699 | /* if nothing on this space will slow op down or be applied, |
1731 | /* if nothing on this space will slow op down or be applied, |
1700 | * no need to do checking below. have to make sure move_type |
1732 | * no need to do checking below. have to make sure move_type |
1701 | * is set, as lots of objects don't have it set - we treat that |
1733 | * is set, as lots of objects don't have it set - we treat that |
1702 | * as walking. |
1734 | * as walking. |
… | |
… | |
1713 | return 0; |
1745 | return 0; |
1714 | |
1746 | |
1715 | /* The objects have to be checked from top to bottom. |
1747 | /* The objects have to be checked from top to bottom. |
1716 | * Hence, we first go to the top: |
1748 | * Hence, we first go to the top: |
1717 | */ |
1749 | */ |
1718 | |
1750 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1719 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1720 | { |
|
|
1721 | /* Trim the search when we find the first other spell effect |
|
|
1722 | * this helps performance so that if a space has 50 spell objects, |
|
|
1723 | * we don't need to check all of them. |
|
|
1724 | */ |
|
|
1725 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1726 | break; |
|
|
1727 | } |
1751 | { |
|
|
1752 | next = tmp->below; |
1728 | |
1753 | |
1729 | for (; tmp; tmp = tmp->below) |
|
|
1730 | { |
|
|
1731 | if (tmp == op) |
1754 | if (tmp == op) |
1732 | continue; /* Can't apply yourself */ |
1755 | continue; /* Can't apply yourself */ |
1733 | |
1756 | |
1734 | /* Check to see if one of the movement types should be slowed down. |
1757 | /* Check to see if one of the movement types should be slowed down. |
1735 | * Second check makes sure that the movement types not being slowed |
1758 | * Second check makes sure that the movement types not being slowed |
… | |
… | |
1740 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1763 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1741 | { |
1764 | { |
1742 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1765 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1743 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1766 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1744 | { |
1767 | { |
1745 | |
|
|
1746 | float |
|
|
1747 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1768 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1748 | |
1769 | |
1749 | if (op->type == PLAYER) |
1770 | if (op->is_player ()) |
1750 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1771 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1751 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1772 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1752 | diff /= 4.0; |
1773 | diff /= 4.0; |
1753 | |
1774 | |
1754 | op->speed_left -= diff; |
1775 | op->speed_left -= diff; |
1755 | } |
1776 | } |
1756 | } |
1777 | } |
… | |
… | |
1962 | * head of the object should correspond for the entire object. |
1983 | * head of the object should correspond for the entire object. |
1963 | */ |
1984 | */ |
1964 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
1985 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
1965 | continue; |
1986 | continue; |
1966 | |
1987 | |
1967 | if (ob->blocked (m, pos.x, pos.y)) |
1988 | if (ob->blocked (pos.m, pos.x, pos.y)) |
1968 | continue; |
1989 | continue; |
1969 | |
1990 | |
1970 | altern [index++] = i; |
1991 | altern [index++] = i; |
1971 | } |
1992 | } |
1972 | |
1993 | |
… | |
… | |
2040 | * there is capable of. |
2061 | * there is capable of. |
2041 | */ |
2062 | */ |
2042 | int |
2063 | int |
2043 | find_dir (maptile *m, int x, int y, object *exclude) |
2064 | find_dir (maptile *m, int x, int y, object *exclude) |
2044 | { |
2065 | { |
2045 | int i, max = SIZEOFFREE, mflags; |
2066 | int max = SIZEOFFREE, mflags; |
2046 | |
|
|
2047 | sint16 nx, ny; |
|
|
2048 | object *tmp; |
|
|
2049 | maptile *mp; |
|
|
2050 | |
|
|
2051 | MoveType blocked, move_type; |
2067 | MoveType move_type; |
2052 | |
2068 | |
2053 | if (exclude && exclude->head_ () != exclude) |
2069 | if (exclude && exclude->head_ () != exclude) |
2054 | { |
2070 | { |
2055 | exclude = exclude->head; |
2071 | exclude = exclude->head; |
2056 | move_type = exclude->move_type; |
2072 | move_type = exclude->move_type; |
… | |
… | |
2059 | { |
2075 | { |
2060 | /* If we don't have anything, presume it can use all movement types. */ |
2076 | /* If we don't have anything, presume it can use all movement types. */ |
2061 | move_type = MOVE_ALL; |
2077 | move_type = MOVE_ALL; |
2062 | } |
2078 | } |
2063 | |
2079 | |
2064 | for (i = 1; i < max; i++) |
2080 | for (int i = 1; i < max; i++) |
2065 | { |
2081 | { |
2066 | mp = m; |
2082 | mapxy pos (m, x, y); |
2067 | nx = x + freearr_x[i]; |
2083 | pos.move (i); |
2068 | ny = y + freearr_y[i]; |
|
|
2069 | |
2084 | |
2070 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2085 | if (!pos.normalise ()) |
2071 | |
|
|
2072 | if (mflags & P_OUT_OF_MAP) |
|
|
2073 | max = maxfree[i]; |
2086 | max = maxfree[i]; |
2074 | else |
2087 | else |
2075 | { |
2088 | { |
2076 | mapspace &ms = mp->at (nx, ny); |
2089 | mapspace &ms = *pos; |
2077 | |
2090 | |
2078 | blocked = ms.move_block; |
|
|
2079 | |
|
|
2080 | if ((move_type & blocked) == move_type) |
2091 | if ((move_type & ms.move_block) == move_type) |
2081 | max = maxfree[i]; |
2092 | max = maxfree [i]; |
2082 | else if (mflags & P_IS_ALIVE) |
2093 | else if (ms.flags () & P_IS_ALIVE) |
2083 | { |
2094 | { |
2084 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2095 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
2085 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2096 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2086 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2097 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2087 | break; |
|
|
2088 | |
|
|
2089 | if (tmp) |
|
|
2090 | return freedir[i]; |
2098 | return freedir [i]; |
2091 | } |
2099 | } |
2092 | } |
2100 | } |
2093 | } |
2101 | } |
2094 | |
2102 | |
2095 | return 0; |
2103 | return 0; |
… | |
… | |
2170 | * This basically means that if direction is 15, then it could either go |
2178 | * This basically means that if direction is 15, then it could either go |
2171 | * direction 4, 14, or 16 to get back to where we are. |
2179 | * direction 4, 14, or 16 to get back to where we are. |
2172 | * Moved from spell_util.c to object.c with the other related direction |
2180 | * Moved from spell_util.c to object.c with the other related direction |
2173 | * functions. |
2181 | * functions. |
2174 | */ |
2182 | */ |
2175 | int reduction_dir[SIZEOFFREE][3] = { |
2183 | const int reduction_dir[SIZEOFFREE][3] = { |
2176 | {0, 0, 0}, /* 0 */ |
2184 | {0, 0, 0}, /* 0 */ |
2177 | {0, 0, 0}, /* 1 */ |
2185 | {0, 0, 0}, /* 1 */ |
2178 | {0, 0, 0}, /* 2 */ |
2186 | {0, 0, 0}, /* 2 */ |
2179 | {0, 0, 0}, /* 3 */ |
2187 | {0, 0, 0}, /* 3 */ |
2180 | {0, 0, 0}, /* 4 */ |
2188 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2276 | int |
2284 | int |
2277 | can_pick (const object *who, const object *item) |
2285 | can_pick (const object *who, const object *item) |
2278 | { |
2286 | { |
2279 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2287 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2280 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2288 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2281 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2289 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2282 | } |
2290 | } |
2283 | |
2291 | |
2284 | /* |
2292 | /* |
2285 | * create clone from object to another |
2293 | * create clone from object to another |
2286 | */ |
2294 | */ |
… | |
… | |
2318 | return tmp; |
2326 | return tmp; |
2319 | |
2327 | |
2320 | return 0; |
2328 | return 0; |
2321 | } |
2329 | } |
2322 | |
2330 | |
2323 | const shstr & |
2331 | shstr_tmp |
2324 | object::kv_get (const shstr &key) const |
2332 | object::kv_get (shstr_tmp key) const |
2325 | { |
2333 | { |
2326 | for (key_value *kv = key_values; kv; kv = kv->next) |
2334 | for (key_value *kv = key_values; kv; kv = kv->next) |
2327 | if (kv->key == key) |
2335 | if (kv->key == key) |
2328 | return kv->value; |
2336 | return kv->value; |
2329 | |
2337 | |
2330 | return shstr_null; |
2338 | return shstr (); |
2331 | } |
2339 | } |
2332 | |
2340 | |
2333 | void |
2341 | void |
2334 | object::kv_set (const shstr &key, const shstr &value) |
2342 | object::kv_set (shstr_tmp key, shstr_tmp value) |
2335 | { |
2343 | { |
2336 | for (key_value *kv = key_values; kv; kv = kv->next) |
2344 | for (key_value *kv = key_values; kv; kv = kv->next) |
2337 | if (kv->key == key) |
2345 | if (kv->key == key) |
2338 | { |
2346 | { |
2339 | kv->value = value; |
2347 | kv->value = value; |
… | |
… | |
2348 | |
2356 | |
2349 | key_values = kv; |
2357 | key_values = kv; |
2350 | } |
2358 | } |
2351 | |
2359 | |
2352 | void |
2360 | void |
2353 | object::kv_del (const shstr &key) |
2361 | object::kv_del (shstr_tmp key) |
2354 | { |
2362 | { |
2355 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2363 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2356 | if ((*kvp)->key == key) |
2364 | if ((*kvp)->key == key) |
2357 | { |
2365 | { |
2358 | key_value *kv = *kvp; |
2366 | key_value *kv = *kvp; |
… | |
… | |
2417 | { |
2425 | { |
2418 | char flagdesc[512]; |
2426 | char flagdesc[512]; |
2419 | char info2[256 * 4]; |
2427 | char info2[256 * 4]; |
2420 | char *p = info; |
2428 | char *p = info; |
2421 | |
2429 | |
2422 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2430 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}", |
2423 | count, |
2431 | count, |
2424 | uuid.c_str (), |
2432 | uuid.c_str (), |
2425 | &name, |
2433 | &name, |
2426 | title ? "\",title:\"" : "", |
2434 | title ? ",title:\"" : "", |
2427 | title ? (const char *)title : "", |
2435 | title ? (const char *)title : "", |
|
|
2436 | title ? "\"" : "", |
2428 | flag_desc (flagdesc, 512), type); |
2437 | flag_desc (flagdesc, 512), type); |
2429 | |
2438 | |
2430 | if (!flag[FLAG_REMOVED] && env) |
2439 | if (!flag[FLAG_REMOVED] && env) |
2431 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2440 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2432 | |
2441 | |
… | |
… | |
2488 | container = 0; |
2497 | container = 0; |
2489 | |
2498 | |
2490 | // client needs item update to make it work, client bug requires this to be separate |
2499 | // client needs item update to make it work, client bug requires this to be separate |
2491 | esrv_update_item (UPD_FLAGS, this, old_container); |
2500 | esrv_update_item (UPD_FLAGS, this, old_container); |
2492 | |
2501 | |
2493 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2502 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ()); |
2494 | play_sound (sound_find ("chest_close")); |
2503 | play_sound (sound_find ("chest_close")); |
2495 | } |
2504 | } |
2496 | |
2505 | |
2497 | if (new_container) |
2506 | if (new_container) |
2498 | { |
2507 | { |
… | |
… | |
2508 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2517 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2509 | new_container->insert (closer); |
2518 | new_container->insert (closer); |
2510 | } |
2519 | } |
2511 | #endif |
2520 | #endif |
2512 | |
2521 | |
2513 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2522 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ()); |
2514 | |
2523 | |
2515 | // make sure the container is available, client bug requires this to be separate |
2524 | // make sure the container is available, client bug requires this to be separate |
2516 | esrv_send_item (this, new_container); |
2525 | esrv_send_item (this, new_container); |
2517 | |
2526 | |
2518 | new_container->flag [FLAG_APPLIED] = true; |
2527 | new_container->flag [FLAG_APPLIED] = true; |
… | |
… | |
2526 | // else if (!old_container->env && contr && contr->ns) |
2535 | // else if (!old_container->env && contr && contr->ns) |
2527 | // contr->ns->floorbox_reset (); |
2536 | // contr->ns->floorbox_reset (); |
2528 | } |
2537 | } |
2529 | |
2538 | |
2530 | object * |
2539 | object * |
2531 | object::force_find (const shstr name) |
2540 | object::force_find (shstr_tmp name) |
2532 | { |
2541 | { |
2533 | /* cycle through his inventory to look for the MARK we want to |
2542 | /* cycle through his inventory to look for the MARK we want to |
2534 | * place |
2543 | * place |
2535 | */ |
2544 | */ |
2536 | for (object *tmp = inv; tmp; tmp = tmp->below) |
2545 | for (object *tmp = inv; tmp; tmp = tmp->below) |
… | |
… | |
2538 | return splay (tmp); |
2547 | return splay (tmp); |
2539 | |
2548 | |
2540 | return 0; |
2549 | return 0; |
2541 | } |
2550 | } |
2542 | |
2551 | |
2543 | void |
2552 | object * |
2544 | object::force_add (const shstr name, int duration) |
2553 | object::force_add (shstr_tmp name, int duration) |
2545 | { |
2554 | { |
2546 | if (object *force = force_find (name)) |
2555 | if (object *force = force_find (name)) |
2547 | force->destroy (); |
2556 | force->destroy (); |
2548 | |
2557 | |
2549 | object *force = get_archetype (FORCE_NAME); |
2558 | object *force = get_archetype (FORCE_NAME); |
… | |
… | |
2554 | |
2563 | |
2555 | force->set_speed (duration ? 1.f / duration : 0.f); |
2564 | force->set_speed (duration ? 1.f / duration : 0.f); |
2556 | force->flag [FLAG_IS_USED_UP] = true; |
2565 | force->flag [FLAG_IS_USED_UP] = true; |
2557 | force->flag [FLAG_APPLIED] = true; |
2566 | force->flag [FLAG_APPLIED] = true; |
2558 | |
2567 | |
2559 | insert (force); |
2568 | return insert (force); |
2560 | } |
2569 | } |
2561 | |
2570 | |
2562 | void |
2571 | void |
2563 | object::play_sound (faceidx sound) |
2572 | object::play_sound (faceidx sound) const |
2564 | { |
2573 | { |
2565 | if (!sound) |
2574 | if (!sound) |
2566 | return; |
2575 | return; |
2567 | |
2576 | |
2568 | if (flag [FLAG_REMOVED]) |
2577 | if (is_on_map ()) |
|
|
2578 | map->play_sound (sound, x, y); |
|
|
2579 | else if (object *pl = in_player ()) |
|
|
2580 | pl->contr->play_sound (sound); |
|
|
2581 | } |
|
|
2582 | |
|
|
2583 | void |
|
|
2584 | object::say_msg (const char *msg) const |
|
|
2585 | { |
|
|
2586 | if (is_on_map ()) |
|
|
2587 | map->say_msg (msg, x, y); |
|
|
2588 | else if (object *pl = in_player ()) |
|
|
2589 | pl->contr->play_sound (sound); |
|
|
2590 | } |
|
|
2591 | |
|
|
2592 | void |
|
|
2593 | object::make_noise () |
|
|
2594 | { |
|
|
2595 | // we do not model noise in the map, so instead put |
|
|
2596 | // a temporary light into the noise source |
|
|
2597 | // could use the map instead, but that's less reliable for our |
|
|
2598 | // goal, which is to make invisibility a bit harder to exploit |
|
|
2599 | |
|
|
2600 | // currently only works sensibly for players |
|
|
2601 | if (!is_player ()) |
2569 | return; |
2602 | return; |
2570 | |
2603 | |
2571 | if (env) |
2604 | // find old force, or create new one |
2572 | { |
2605 | object *force = force_find (shstr_noise_force); |
2573 | if (object *pl = in_player ()) |
2606 | |
2574 | pl->contr->play_sound (sound); |
2607 | if (force) |
2575 | } |
2608 | force->speed_left = -1.f; // patch old speed up |
2576 | else |
2609 | else |
2577 | map->play_sound (sound, x, y); |
2610 | { |
2578 | } |
2611 | force = archetype::get (shstr_noise_force); |
2579 | |
2612 | |
|
|
2613 | force->slaying = shstr_noise_force; |
|
|
2614 | force->stats.food = 1; |
|
|
2615 | force->speed_left = -1.f; |
|
|
2616 | |
|
|
2617 | force->set_speed (1.f / 4.f); |
|
|
2618 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2619 | force->flag [FLAG_APPLIED] = true; |
|
|
2620 | |
|
|
2621 | insert (force); |
|
|
2622 | } |
|
|
2623 | } |
|
|
2624 | |