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Comparing deliantra/server/common/object.C (file contents):
Revision 1.29 by root, Mon Sep 11 12:38:36 2006 UTC vs.
Revision 1.39 by root, Wed Sep 13 02:05:19 2006 UTC

29#include <stdio.h> 29#include <stdio.h>
30#include <sys/types.h> 30#include <sys/types.h>
31#include <sys/uio.h> 31#include <sys/uio.h>
32#include <object.h> 32#include <object.h>
33#include <funcpoint.h> 33#include <funcpoint.h>
34#include <skills.h>
35#include <loader.h> 34#include <loader.h>
36 35
37int nrofallocobjects = 0; 36int nrofallocobjects = 0;
37static UUID uuid;
38const uint64 UUID_SKIP = 1<<19;
38 39
39object *objects; /* Pointer to the list of used objects */ 40object *objects; /* Pointer to the list of used objects */
40object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
41 42
42short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
50}; 51};
51int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
52 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
53 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
54}; 55};
56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %lld\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
55 133
56/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
57static int 135static int
58compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
59{ 137{
255 { 333 {
256 if (inv->inv) 334 if (inv->inv)
257 sum_weight (inv); 335 sum_weight (inv);
258 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 336 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
259 } 337 }
338
260 if (op->type == CONTAINER && op->stats.Str) 339 if (op->type == CONTAINER && op->stats.Str)
261 sum = (sum * (100 - op->stats.Str)) / 100; 340 sum = (sum * (100 - op->stats.Str)) / 100;
341
262 if (op->carrying != sum) 342 if (op->carrying != sum)
263 op->carrying = sum; 343 op->carrying = sum;
344
264 return sum; 345 return sum;
265} 346}
266 347
267/** 348/**
268 * Return the outermost environment object for a given object. 349 * Return the outermost environment object for a given object.
417 */ 498 */
418 499
419object * 500object *
420find_object_name (const char *str) 501find_object_name (const char *str)
421{ 502{
422 const char *name = shstr::find (str); 503 shstr_cmp str_ (str);
423 object *op; 504 object *op;
424 505
425 for (op = objects; op != NULL; op = op->next) 506 for (op = objects; op != NULL; op = op->next)
426 if (&op->name == name) 507 if (op->name == str_)
427 break; 508 break;
428 509
429 return op; 510 return op;
430} 511}
431 512
443 * Changed 2004-02-12 - if the player is setting at the play again 524 * Changed 2004-02-12 - if the player is setting at the play again
444 * prompt, he is removed, and we don't want to treat him as an owner of 525 * prompt, he is removed, and we don't want to treat him as an owner of
445 * anything, so check removed flag. I don't expect that this should break 526 * anything, so check removed flag. I don't expect that this should break
446 * anything - once an object is removed, it is basically dead anyways. 527 * anything - once an object is removed, it is basically dead anyways.
447 */ 528 */
448
449object * 529object *
450get_owner (object *op) 530object::get_owner ()
451{ 531{
452 if (op->owner == NULL) 532 if (!owner
453 return NULL; 533 || QUERY_FLAG (owner, FLAG_FREED)
534 || QUERY_FLAG (owner, FLAG_REMOVED))
535 owner = 0;
454 536
455 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
456 return op->owner; 537 return owner;
457
458 op->owner = NULL;
459 op->ownercount = 0;
460 return NULL;
461}
462
463void
464clear_owner (object *op)
465{
466 if (!op)
467 return;
468
469 if (op->owner && op->ownercount == op->owner->count)
470 op->owner->refcount--;
471
472 op->owner = NULL;
473 op->ownercount = 0;
474} 538}
475 539
476/* 540/*
477 * Sets the owner and sets the skill and exp pointers to owner's current 541 * Sets the owner and sets the skill and exp pointers to owner's current
478 * skill and experience objects. 542 * skill and experience objects.
479 */ 543 */
480void 544void
481set_owner (object *op, object *owner) 545object::set_owner (object *owner)
482{ 546{
483 if (owner == NULL || op == NULL) 547 if (!owner)
484 return; 548 return;
485 549
486 /* next line added to allow objects which own objects */ 550 /* next line added to allow objects which own objects */
487 /* Add a check for ownercounts in here, as I got into an endless loop 551 /* Add a check for ownercounts in here, as I got into an endless loop
488 * with the fireball owning a poison cloud which then owned the 552 * with the fireball owning a poison cloud which then owned the
489 * fireball. I believe that was caused by one of the objects getting 553 * fireball. I believe that was caused by one of the objects getting
490 * freed and then another object replacing it. Since the ownercounts 554 * freed and then another object replacing it. Since the ownercounts
491 * didn't match, this check is valid and I believe that cause is valid. 555 * didn't match, this check is valid and I believe that cause is valid.
492 */ 556 */
493 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 557 while (owner->owner)
494 owner = owner->owner; 558 owner = owner->owner;
495 559
496 /* IF the owner still has an owner, we did not resolve to a final owner.
497 * so lets not add to that.
498 */
499 if (owner->owner)
500 return;
501
502 op->owner = owner; 560 this->owner = owner;
503
504 op->ownercount = owner->count;
505 owner->refcount++;
506}
507
508/* Set the owner to clone's current owner and set the skill and experience
509 * objects to clone's objects (typically those objects that where the owner's
510 * current skill and experience objects at the time when clone's owner was
511 * set - not the owner's current skill and experience objects).
512 *
513 * Use this function if player created an object (e.g. fire bullet, swarm
514 * spell), and this object creates further objects whose kills should be
515 * accounted for the player's original skill, even if player has changed
516 * skills meanwhile.
517 */
518void
519copy_owner (object *op, object *clone)
520{
521 object *owner = get_owner (clone);
522
523 if (owner == NULL)
524 {
525 /* players don't have owners - they own themselves. Update
526 * as appropriate.
527 */
528 if (clone->type == PLAYER)
529 owner = clone;
530 else
531 return;
532 }
533
534 set_owner (op, owner);
535} 561}
536 562
537/* Zero the key_values on op, decrementing the shared-string 563/* Zero the key_values on op, decrementing the shared-string
538 * refcounts and freeing the links. 564 * refcounts and freeing the links.
539 */ 565 */
555{ 581{
556 attachable_base::clear (); 582 attachable_base::clear ();
557 583
558 free_key_values (this); 584 free_key_values (this);
559 585
560 clear_owner (this); 586 owner = 0;
561
562 name = 0; 587 name = 0;
563 name_pl = 0; 588 name_pl = 0;
564 title = 0; 589 title = 0;
565 race = 0; 590 race = 0;
566 slaying = 0; 591 slaying = 0;
567 skill = 0; 592 skill = 0;
568 msg = 0; 593 msg = 0;
569 lore = 0; 594 lore = 0;
570 custom_name = 0; 595 custom_name = 0;
571 materialname = 0; 596 materialname = 0;
597 contr = 0;
598 below = 0;
599 above = 0;
600 inv = 0;
601 container = 0;
602 env = 0;
603 more = 0;
604 head = 0;
605 map = 0;
606 active_next = 0;
607 active_prev = 0;
572 608
573 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 609 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
574 610
575 SET_FLAG (this, FLAG_REMOVED); 611 SET_FLAG (this, FLAG_REMOVED);
612
613 /* What is not cleared is next, prev, and count */
614
615 expmul = 1.0;
616 face = blank_face;
617 attacked_by_count = -1;
618
619 if (settings.casting_time)
620 casting_time = -1;
576} 621}
577 622
578void object::clone (object *destination) 623void object::clone (object *destination)
579{ 624{
580 *(object_copy *) destination = *this; 625 *(object_copy *)destination = *this;
581 *(object_pod *) destination = *this; 626 *(object_pod *)destination = *this;
582 627
583 if (self || cb) 628 if (self || cb)
584 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); 629 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
585}
586
587/*
588 * clear_object() frees everything allocated by an object, and also
589 * clears all variables and flags to default settings.
590 */
591
592void
593clear_object (object *op)
594{
595 op->clear ();
596
597 op->contr = NULL;
598 op->below = NULL;
599 op->above = NULL;
600 op->inv = NULL;
601 op->container = NULL;
602 op->env = NULL;
603 op->more = NULL;
604 op->head = NULL;
605 op->map = NULL;
606 op->refcount = 0;
607 op->active_next = NULL;
608 op->active_prev = NULL;
609 /* What is not cleared is next, prev, and count */
610
611 op->expmul = 1.0;
612 op->face = blank_face;
613 op->attacked_by_count = -1;
614
615 if (settings.casting_time)
616 op->casting_time = -1;
617} 630}
618 631
619/* 632/*
620 * copy object first frees everything allocated by the second object, 633 * copy object first frees everything allocated by the second object,
621 * and then copies the contends of the first object into the second 634 * and then copies the contends of the first object into the second
622 * object, allocating what needs to be allocated. Basically, any 635 * object, allocating what needs to be allocated. Basically, any
623 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 636 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
624 * if the first object is freed, the pointers in the new object 637 * if the first object is freed, the pointers in the new object
625 * will point at garbage. 638 * will point at garbage.
626 */ 639 */
627
628void 640void
629copy_object (object *op2, object *op) 641copy_object (object *op2, object *op)
630{ 642{
631 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 643 bool is_freed = QUERY_FLAG (op, FLAG_FREED);
632 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 644 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED);
692/* 704/*
693 * Updates the speed of an object. If the speed changes from 0 to another 705 * Updates the speed of an object. If the speed changes from 0 to another
694 * value, or vice versa, then add/remove the object from the active list. 706 * value, or vice versa, then add/remove the object from the active list.
695 * This function needs to be called whenever the speed of an object changes. 707 * This function needs to be called whenever the speed of an object changes.
696 */ 708 */
697
698void 709void
699update_ob_speed (object *op) 710update_ob_speed (object *op)
700{ 711{
701 extern int arch_init; 712 extern int arch_init;
702 713
711 abort (); 722 abort ();
712#else 723#else
713 op->speed = 0; 724 op->speed = 0;
714#endif 725#endif
715 } 726 }
727
716 if (arch_init) 728 if (arch_init)
717 {
718 return; 729 return;
719 } 730
720 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 731 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
721 { 732 {
722 /* If already on active list, don't do anything */ 733 /* If already on active list, don't do anything */
723 if (op->active_next || op->active_prev || op == active_objects) 734 if (op->active_next || op->active_prev || op == active_objects)
724 return; 735 return;
725 736
726 /* process_events() expects us to insert the object at the beginning 737 /* process_events() expects us to insert the object at the beginning
727 * of the list. */ 738 * of the list. */
728 op->active_next = active_objects; 739 op->active_next = active_objects;
740
729 if (op->active_next != NULL) 741 if (op->active_next != NULL)
730 op->active_next->active_prev = op; 742 op->active_next->active_prev = op;
743
731 active_objects = op; 744 active_objects = op;
732 } 745 }
733 else 746 else
734 { 747 {
735 /* If not on the active list, nothing needs to be done */ 748 /* If not on the active list, nothing needs to be done */
737 return; 750 return;
738 751
739 if (op->active_prev == NULL) 752 if (op->active_prev == NULL)
740 { 753 {
741 active_objects = op->active_next; 754 active_objects = op->active_next;
755
742 if (op->active_next != NULL) 756 if (op->active_next != NULL)
743 op->active_next->active_prev = NULL; 757 op->active_next->active_prev = NULL;
744 } 758 }
745 else 759 else
746 { 760 {
747 op->active_prev->active_next = op->active_next; 761 op->active_prev->active_next = op->active_next;
762
748 if (op->active_next) 763 if (op->active_next)
749 op->active_next->active_prev = op->active_prev; 764 op->active_next->active_prev = op->active_prev;
750 } 765 }
766
751 op->active_next = NULL; 767 op->active_next = NULL;
752 op->active_prev = NULL; 768 op->active_prev = NULL;
753 } 769 }
754} 770}
755 771
901 917
902 if (op->more != NULL) 918 if (op->more != NULL)
903 update_object (op->more, action); 919 update_object (op->more, action);
904} 920}
905 921
906static unordered_vector < object *>mortals; 922static unordered_vector<object *> mortals;
907static 923static std::vector<object *, slice_allocator <object *> > freed;
908std::vector < object *>
909 freed;
910 924
911void object::free_mortals () 925void object::free_mortals ()
912{ 926{
913 for (unordered_vector < object *>::iterator i = mortals.begin (); i != mortals.end ();) 927 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();)
914 if (!(*i)->refcount) 928 if ((*i)->refcnt)
929 ++i; // further delay freeing
930 else
915 { 931 {
916 freed.push_back (*i); 932 freed.push_back (*i);//D
933 //delete *i;
917 mortals.erase (i); 934 mortals.erase (i);
918 } 935 }
919 else 936
920 ++i; 937 if (mortals.size() && 0)//D
938 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
921} 939}
922 940
923object::object () 941object::object ()
924{ 942{
925 SET_FLAG (this, FLAG_REMOVED); 943 SET_FLAG (this, FLAG_REMOVED);
948} 966}
949 967
950void object::unlink () 968void object::unlink ()
951{ 969{
952 count = 0; 970 count = 0;
971 uuid = gen_uuid ();
972
973 if (this == objects)
974 objects = next;
953 975
954 /* Remove this object from the list of used objects */ 976 /* Remove this object from the list of used objects */
955 if (prev) 977 if (prev)
956 { 978 {
957 prev->next = next; 979 prev->next = next;
961 if (next) 983 if (next)
962 { 984 {
963 next->prev = prev; 985 next->prev = prev;
964 next = 0; 986 next = 0;
965 } 987 }
966
967 if (this == objects)
968 objects = next;
969} 988}
970 989
971object *object::create () 990object *object::create ()
972{ 991{
973 object * 992 object *op;
974 op;
975 993
976 if (freed.empty ()) 994 if (freed.empty ())
977 op = new object; 995 op = new object;
978
979 else 996 else
980 { 997 {
981 // highly annoying, but the only way to get it stable right now 998 // highly annoying, but the only way to get it stable right now
982 op = freed.back (); 999 op = freed.back ();
983 freed.pop_back (); 1000 freed.pop_back ();
1002void object::free (bool free_inventory) 1019void object::free (bool free_inventory)
1003{ 1020{
1004 if (QUERY_FLAG (this, FLAG_FREED)) 1021 if (QUERY_FLAG (this, FLAG_FREED))
1005 return; 1022 return;
1006 1023
1024 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1025 remove_friendly_object (this);
1026
1007 if (!QUERY_FLAG (this, FLAG_REMOVED)) 1027 if (!QUERY_FLAG (this, FLAG_REMOVED))
1008 remove_ob (this); 1028 remove_ob (this);
1009
1010 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1011 remove_friendly_object (this);
1012 1029
1013 SET_FLAG (this, FLAG_FREED); 1030 SET_FLAG (this, FLAG_FREED);
1014 1031
1015 if (more) 1032 if (more)
1016 { 1033 {
1022 { 1039 {
1023 /* Only if the space blocks everything do we not process - 1040 /* Only if the space blocks everything do we not process -
1024 * if some form of movement is allowed, let objects 1041 * if some form of movement is allowed, let objects
1025 * drop on that space. 1042 * drop on that space.
1026 */ 1043 */
1027 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 1044 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1028 { 1045 {
1029 object *op = inv; 1046 object *op = inv;
1030 1047
1031 while (op) 1048 while (op)
1032 { 1049 {
1058 op = tmp; 1075 op = tmp;
1059 } 1076 }
1060 } 1077 }
1061 } 1078 }
1062 1079
1063 clear_owner (this); 1080 owner = 0;
1064 1081
1065 /* Remove object from the active list */ 1082 /* Remove object from the active list */
1066 speed = 0; 1083 speed = 0;
1067 update_ob_speed (this); 1084 update_ob_speed (this);
1068 1085
1288 * This function goes through all objects below and including top, and 1305 * This function goes through all objects below and including top, and
1289 * merges op to the first matching object. 1306 * merges op to the first matching object.
1290 * If top is NULL, it is calculated. 1307 * If top is NULL, it is calculated.
1291 * Returns pointer to object if it succeded in the merge, otherwise NULL 1308 * Returns pointer to object if it succeded in the merge, otherwise NULL
1292 */ 1309 */
1293
1294object * 1310object *
1295merge_ob (object *op, object *top) 1311merge_ob (object *op, object *top)
1296{ 1312{
1297 if (!op->nrof) 1313 if (!op->nrof)
1298 return 0; 1314 return 0;
2786 * The returned string is shared. 2802 * The returned string is shared.
2787 */ 2803 */
2788const char * 2804const char *
2789get_ob_key_value (const object *op, const char *const key) 2805get_ob_key_value (const object *op, const char *const key)
2790{ 2806{
2791 key_value * 2807 key_value *link;
2792 link; 2808 shstr_cmp canonical_key (key);
2793 const char *
2794 canonical_key;
2795 2809
2796 canonical_key = shstr::find (key);
2797
2798 if (canonical_key == NULL) 2810 if (!canonical_key)
2799 { 2811 {
2800 /* 1. There being a field named key on any object 2812 /* 1. There being a field named key on any object
2801 * implies there'd be a shared string to find. 2813 * implies there'd be a shared string to find.
2802 * 2. Since there isn't, no object has this field. 2814 * 2. Since there isn't, no object has this field.
2803 * 3. Therefore, *this* object doesn't have this field. 2815 * 3. Therefore, *this* object doesn't have this field.
2804 */ 2816 */
2805 return NULL; 2817 return 0;
2806 } 2818 }
2807 2819
2808 /* This is copied from get_ob_key_link() above - 2820 /* This is copied from get_ob_key_link() above -
2809 * only 4 lines, and saves the function call overhead. 2821 * only 4 lines, and saves the function call overhead.
2810 */ 2822 */
2811 for (link = op->key_values; link != NULL; link = link->next) 2823 for (link = op->key_values; link; link = link->next)
2812 {
2813 if (link->key == canonical_key) 2824 if (link->key == canonical_key)
2814 {
2815 return link->value; 2825 return link->value;
2816 } 2826
2817 }
2818 return NULL; 2827 return 0;
2819} 2828}
2820 2829
2821 2830
2822/* 2831/*
2823 * Updates the canonical_key in op to value. 2832 * Updates the canonical_key in op to value.
2908{ 2917{
2909 shstr key_ (key); 2918 shstr key_ (key);
2910 2919
2911 return set_ob_key_value_s (op, key_, value, add_key); 2920 return set_ob_key_value_s (op, key_, value, add_key);
2912} 2921}
2922
2923object::depth_iterator::depth_iterator (object *container)
2924: iterator_base (container)
2925{
2926 while (item->inv)
2927 item = item->inv;
2928}
2929
2930void
2931object::depth_iterator::next ()
2932{
2933 if (item->below)
2934 {
2935 item = item->below;
2936
2937 while (item->inv)
2938 item = item->inv;
2939 }
2940 else
2941 item = item->env;
2942}
2943
2944// return a suitable string describing an objetc in enough detail to find it
2945const char *
2946object::debug_desc (char *info) const
2947{
2948 char info2[256 * 3];
2949 char *p = info;
2950
2951 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2952 count,
2953 &name,
2954 title ? " " : "",
2955 title ? (const char *)title : "");
2956
2957 if (env)
2958 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2959
2960 if (map)
2961 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2962
2963 return info;
2964}
2965
2966const char *
2967object::debug_desc () const
2968{
2969 static char info[256 * 3];
2970 return debug_desc (info);
2971}
2972

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