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Comparing deliantra/server/common/object.C (file contents):
Revision 1.273 by root, Sat Dec 27 04:15:56 2008 UTC vs.
Revision 1.290 by sf-marcmagus, Sun Oct 11 05:43:35 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
328 // the player inventory itself is always visible 328 // the player inventory itself is always visible
329 if (env->is_player ()) 329 if (env->is_player ())
330 return env; 330 return env;
331 331
332 // else a player could have our env open 332 // else a player could have our env open
333 object *envest = env->outer_env (); 333 object *envest = env->outer_env_or_self ();
334 334
335 // the player itself is always on a map, so we will find him here 335 // the player itself is always on a map, so we will find him here
336 // even if our inv is in a player. 336 // even if our inv is in a player.
337 if (envest->is_on_map ()) 337 if (envest->is_on_map ())
338 if (object *pl = envest->ms ().player ()) 338 if (object *pl = envest->ms ().player ())
431 object_freezer freezer; 431 object_freezer freezer;
432 op->write (freezer); 432 op->write (freezer);
433 return freezer.as_string (); 433 return freezer.as_string ();
434} 434}
435 435
436char *
437object::as_string ()
438{
439 return dump_object (this);
440}
441
436/* 442/*
437 * get_nearest_part(multi-object, object 2) returns the part of the 443 * get_nearest_part(multi-object, object 2) returns the part of the
438 * multi-object 1 which is closest to the second object. 444 * multi-object 1 which is closest to the second object.
439 * If it's not a multi-object, it is returned. 445 * If it's not a multi-object, it is returned.
440 */ 446 */
555 update_stats (); 561 update_stats ();
556 562
557 new_draw_info_format (NDI_UNIQUE, 0, this, 563 new_draw_info_format (NDI_UNIQUE, 0, this,
558 "You try to balance all your items at once, " 564 "You try to balance all your items at once, "
559 "but the %s is just too much for your body. " 565 "but the %s is just too much for your body. "
560 "[You need to unapply some items first.]", &ob->name); 566 "[You need to unapply some items first - use the 'body' command to see "
567 "how many items you cna wera on a specific body part.]", &ob->name);
561 return false; 568 return false;
562 } 569 }
563 570
564 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); 571 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
565 } 572 }
792 799
793object::object () 800object::object ()
794{ 801{
795 SET_FLAG (this, FLAG_REMOVED); 802 SET_FLAG (this, FLAG_REMOVED);
796 803
797 expmul = 1.0; 804 //expmul = 1.0; declared const for the time being
798 face = blank_face; 805 face = blank_face;
799} 806}
800 807
801object::~object () 808object::~object ()
802{ 809{
831{ 838{
832 /* If already on active list, don't do anything */ 839 /* If already on active list, don't do anything */
833 if (active) 840 if (active)
834 return; 841 return;
835 842
836 if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D
837 if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp
838
839 if (has_active_speed ()) 843 if (has_active_speed ())
844 {
845 if (flag [FLAG_FREED])
846 LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D
847
840 actives.insert (this); 848 actives.insert (this);
849 }
841} 850}
842 851
843void 852void
844object::activate_recursive () 853object::activate_recursive ()
845{ 854{
963 972
964void 973void
965object::do_destroy () 974object::do_destroy ()
966{ 975{
967 if (flag [FLAG_IS_LINKED]) 976 if (flag [FLAG_IS_LINKED])
968 remove_button_link (this); 977 remove_link ();
969 978
970 if (flag [FLAG_FRIENDLY]) 979 if (flag [FLAG_FRIENDLY])
971 remove_friendly_object (this); 980 remove_friendly_object (this);
972 981
973 remove (); 982 remove ();
1286 1295
1287 /* Ideally, the caller figures this out. However, it complicates a lot 1296 /* Ideally, the caller figures this out. However, it complicates a lot
1288 * of areas of callers (eg, anything that uses find_free_spot would now 1297 * of areas of callers (eg, anything that uses find_free_spot would now
1289 * need extra work 1298 * need extra work
1290 */ 1299 */
1300 maptile *newmap = m;
1291 if (!xy_normalise (m, op->x, op->y)) 1301 if (!xy_normalise (newmap, op->x, op->y))
1292 { 1302 {
1293 op->head_ ()->destroy ();// remove head_ once all tail object destroyers found 1303 op->head_ ()->destroy ();// remove head_ once all tail object destroyers found
1294 return 0; 1304 return 0;
1295 } 1305 }
1296 1306
1297 if (object *more = op->more) 1307 if (object *more = op->more)
1298 if (!insert_ob_in_map (more, m, originator, flag)) 1308 if (!insert_ob_in_map (more, m, originator, flag))
1299 return 0; 1309 return 0;
1300 1310
1301 CLEAR_FLAG (op, FLAG_REMOVED); 1311 op->flag [FLAG_REMOVED] = false;
1302 1312 op->env = 0;
1303 op->map = m; 1313 op->map = newmap;
1314
1304 mapspace &ms = op->ms (); 1315 mapspace &ms = op->ms ();
1305 1316
1306 /* this has to be done after we translate the coordinates. 1317 /* this has to be done after we translate the coordinates.
1307 */ 1318 */
1308 if (op->nrof && !(flag & INS_NO_MERGE)) 1319 if (op->nrof && !(flag & INS_NO_MERGE))
1329 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1340 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1330 abort (); 1341 abort ();
1331 } 1342 }
1332 1343
1333 if (!originator->is_on_map ()) 1344 if (!originator->is_on_map ())
1345 {
1334 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", 1346 LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1335 op->debug_desc (), originator->debug_desc ()); 1347 op->debug_desc (), originator->debug_desc ());
1348 abort ();
1349 }
1336 1350
1337 op->above = originator; 1351 op->above = originator;
1338 op->below = originator->below; 1352 op->below = originator->below;
1339 originator->below = op; 1353 originator->below = op;
1340 1354
1472 * blocked() and wall() work properly), and these flags are updated by 1486 * blocked() and wall() work properly), and these flags are updated by
1473 * update_object(). 1487 * update_object().
1474 */ 1488 */
1475 1489
1476 /* if this is not the head or flag has been passed, don't check walk on status */ 1490 /* if this is not the head or flag has been passed, don't check walk on status */
1477 if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) 1491 if (!(flag & INS_NO_WALK_ON) && op->is_head ())
1478 { 1492 {
1479 if (check_move_on (op, originator)) 1493 if (check_move_on (op, originator))
1480 return 0; 1494 return 0;
1481 1495
1482 /* If we are a multi part object, lets work our way through the check 1496 /* If we are a multi part object, lets work our way through the check
1493/* this function inserts an object in the map, but if it 1507/* this function inserts an object in the map, but if it
1494 * finds an object of its own type, it'll remove that one first. 1508 * finds an object of its own type, it'll remove that one first.
1495 * op is the object to insert it under: supplies x and the map. 1509 * op is the object to insert it under: supplies x and the map.
1496 */ 1510 */
1497void 1511void
1498replace_insert_ob_in_map (const char *arch_string, object *op) 1512replace_insert_ob_in_map (shstr_tmp archname, object *op)
1499{ 1513{
1500 /* first search for itself and remove any old instances */ 1514 /* first search for itself and remove any old instances */
1501 1515
1502 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) 1516 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1503 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1517 if (tmp->arch->archname == archname) /* same archetype */
1504 tmp->destroy (); 1518 tmp->destroy ();
1505 1519
1506 object *tmp = arch_to_object (archetype::find (arch_string)); 1520 object *tmp = arch_to_object (archetype::find (archname));
1507 1521
1508 tmp->x = op->x; 1522 tmp->x = op->x;
1509 tmp->y = op->y; 1523 tmp->y = op->y;
1510 1524
1511 insert_ob_in_map (tmp, op->map, op, 0); 1525 insert_ob_in_map (tmp, op->map, op, 0);
1697 * on top. 1711 * on top.
1698 */ 1712 */
1699int 1713int
1700check_move_on (object *op, object *originator) 1714check_move_on (object *op, object *originator)
1701{ 1715{
1716 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1717 return 0;
1718
1702 object *tmp; 1719 object *tmp;
1703 maptile *m = op->map; 1720 maptile *m = op->map;
1704 int x = op->x, y = op->y; 1721 int x = op->x, y = op->y;
1705 1722
1706 MoveType move_on, move_slow, move_block; 1723 mapspace &ms = m->at (x, y);
1707 1724
1708 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1725 ms.update ();
1709 return 0;
1710 1726
1711 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1727 MoveType move_on = ms.move_on;
1712 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1728 MoveType move_slow = ms.move_slow;
1713 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1729 MoveType move_block = ms.move_block;
1714 1730
1715 /* if nothing on this space will slow op down or be applied, 1731 /* if nothing on this space will slow op down or be applied,
1716 * no need to do checking below. have to make sure move_type 1732 * no need to do checking below. have to make sure move_type
1717 * is set, as lots of objects don't have it set - we treat that 1733 * is set, as lots of objects don't have it set - we treat that
1718 * as walking. 1734 * as walking.
1729 return 0; 1745 return 0;
1730 1746
1731 /* The objects have to be checked from top to bottom. 1747 /* The objects have to be checked from top to bottom.
1732 * Hence, we first go to the top: 1748 * Hence, we first go to the top:
1733 */ 1749 */
1734 1750 for (object *next, *tmp = ms.top; tmp; tmp = next)
1735 for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above)
1736 {
1737 /* Trim the search when we find the first other spell effect
1738 * this helps performance so that if a space has 50 spell objects,
1739 * we don't need to check all of them.
1740 */
1741 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK))
1742 break;
1743 } 1751 {
1752 next = tmp->below;
1744 1753
1745 for (; tmp; tmp = tmp->below)
1746 {
1747 if (tmp == op) 1754 if (tmp == op)
1748 continue; /* Can't apply yourself */ 1755 continue; /* Can't apply yourself */
1749 1756
1750 /* Check to see if one of the movement types should be slowed down. 1757 /* Check to see if one of the movement types should be slowed down.
1751 * Second check makes sure that the movement types not being slowed 1758 * Second check makes sure that the movement types not being slowed
1756 if (!QUERY_FLAG (op, FLAG_WIZPASS)) 1763 if (!QUERY_FLAG (op, FLAG_WIZPASS))
1757 { 1764 {
1758 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1765 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1759 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1766 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1760 { 1767 {
1761
1762 float
1763 diff = tmp->move_slow_penalty * fabs (op->speed); 1768 float diff = tmp->move_slow_penalty * fabs (op->speed);
1764 1769
1765 if (op->is_player ()) 1770 if (op->is_player ())
1766 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1771 if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) ||
1767 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1772 (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN)))
1768 diff /= 4.0; 1773 diff /= 4.0;
1769 1774
1770 op->speed_left -= diff; 1775 op->speed_left -= diff;
1771 } 1776 }
1772 } 1777 }
2056 * there is capable of. 2061 * there is capable of.
2057 */ 2062 */
2058int 2063int
2059find_dir (maptile *m, int x, int y, object *exclude) 2064find_dir (maptile *m, int x, int y, object *exclude)
2060{ 2065{
2061 int i, max = SIZEOFFREE, mflags; 2066 int max = SIZEOFFREE, mflags;
2062
2063 sint16 nx, ny;
2064 object *tmp;
2065 maptile *mp;
2066
2067 MoveType blocked, move_type; 2067 MoveType move_type;
2068 2068
2069 if (exclude && exclude->head_ () != exclude) 2069 if (exclude && exclude->head_ () != exclude)
2070 { 2070 {
2071 exclude = exclude->head; 2071 exclude = exclude->head;
2072 move_type = exclude->move_type; 2072 move_type = exclude->move_type;
2075 { 2075 {
2076 /* If we don't have anything, presume it can use all movement types. */ 2076 /* If we don't have anything, presume it can use all movement types. */
2077 move_type = MOVE_ALL; 2077 move_type = MOVE_ALL;
2078 } 2078 }
2079 2079
2080 for (i = 1; i < max; i++) 2080 for (int i = 1; i < max; i++)
2081 { 2081 {
2082 mp = m; 2082 mapxy pos (m, x, y);
2083 nx = x + freearr_x[i]; 2083 pos.move (i);
2084 ny = y + freearr_y[i];
2085 2084
2086 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2085 if (!pos.normalise ())
2087
2088 if (mflags & P_OUT_OF_MAP)
2089 max = maxfree[i]; 2086 max = maxfree[i];
2090 else 2087 else
2091 { 2088 {
2092 mapspace &ms = mp->at (nx, ny); 2089 mapspace &ms = *pos;
2093 2090
2094 blocked = ms.move_block;
2095
2096 if ((move_type & blocked) == move_type) 2091 if ((move_type & ms.move_block) == move_type)
2097 max = maxfree[i]; 2092 max = maxfree [i];
2098 else if (mflags & P_IS_ALIVE) 2093 else if (ms.flags () & P_IS_ALIVE)
2099 { 2094 {
2100 for (tmp = ms.bot; tmp; tmp = tmp->above) 2095 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
2101 if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) 2096 if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ())
2102 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) 2097 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude)))
2103 break;
2104
2105 if (tmp)
2106 return freedir[i]; 2098 return freedir [i];
2107 } 2099 }
2108 } 2100 }
2109 } 2101 }
2110 2102
2111 return 0; 2103 return 0;
2186 * This basically means that if direction is 15, then it could either go 2178 * This basically means that if direction is 15, then it could either go
2187 * direction 4, 14, or 16 to get back to where we are. 2179 * direction 4, 14, or 16 to get back to where we are.
2188 * Moved from spell_util.c to object.c with the other related direction 2180 * Moved from spell_util.c to object.c with the other related direction
2189 * functions. 2181 * functions.
2190 */ 2182 */
2191int reduction_dir[SIZEOFFREE][3] = { 2183const int reduction_dir[SIZEOFFREE][3] = {
2192 {0, 0, 0}, /* 0 */ 2184 {0, 0, 0}, /* 0 */
2193 {0, 0, 0}, /* 1 */ 2185 {0, 0, 0}, /* 1 */
2194 {0, 0, 0}, /* 2 */ 2186 {0, 0, 0}, /* 2 */
2195 {0, 0, 0}, /* 3 */ 2187 {0, 0, 0}, /* 3 */
2196 {0, 0, 0}, /* 4 */ 2188 {0, 0, 0}, /* 4 */
2334 return tmp; 2326 return tmp;
2335 2327
2336 return 0; 2328 return 0;
2337} 2329}
2338 2330
2339const shstr & 2331shstr_tmp
2340object::kv_get (const shstr &key) const 2332object::kv_get (shstr_tmp key) const
2341{ 2333{
2342 for (key_value *kv = key_values; kv; kv = kv->next) 2334 for (key_value *kv = key_values; kv; kv = kv->next)
2343 if (kv->key == key) 2335 if (kv->key == key)
2344 return kv->value; 2336 return kv->value;
2345 2337
2346 return shstr_null; 2338 return shstr ();
2347} 2339}
2348 2340
2349void 2341void
2350object::kv_set (const shstr &key, const shstr &value) 2342object::kv_set (shstr_tmp key, shstr_tmp value)
2351{ 2343{
2352 for (key_value *kv = key_values; kv; kv = kv->next) 2344 for (key_value *kv = key_values; kv; kv = kv->next)
2353 if (kv->key == key) 2345 if (kv->key == key)
2354 { 2346 {
2355 kv->value = value; 2347 kv->value = value;
2364 2356
2365 key_values = kv; 2357 key_values = kv;
2366} 2358}
2367 2359
2368void 2360void
2369object::kv_del (const shstr &key) 2361object::kv_del (shstr_tmp key)
2370{ 2362{
2371 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) 2363 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2372 if ((*kvp)->key == key) 2364 if ((*kvp)->key == key)
2373 { 2365 {
2374 key_value *kv = *kvp; 2366 key_value *kv = *kvp;
2505 container = 0; 2497 container = 0;
2506 2498
2507 // client needs item update to make it work, client bug requires this to be separate 2499 // client needs item update to make it work, client bug requires this to be separate
2508 esrv_update_item (UPD_FLAGS, this, old_container); 2500 esrv_update_item (UPD_FLAGS, this, old_container);
2509 2501
2510 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2502 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ());
2511 play_sound (sound_find ("chest_close")); 2503 play_sound (sound_find ("chest_close"));
2512 } 2504 }
2513 2505
2514 if (new_container) 2506 if (new_container)
2515 { 2507 {
2525 closer->flag [FLAG_NO_MAP_SAVE] = 1; 2517 closer->flag [FLAG_NO_MAP_SAVE] = 1;
2526 new_container->insert (closer); 2518 new_container->insert (closer);
2527 } 2519 }
2528#endif 2520#endif
2529 2521
2530 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2522 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ());
2531 2523
2532 // make sure the container is available, client bug requires this to be separate 2524 // make sure the container is available, client bug requires this to be separate
2533 esrv_send_item (this, new_container); 2525 esrv_send_item (this, new_container);
2534 2526
2535 new_container->flag [FLAG_APPLIED] = true; 2527 new_container->flag [FLAG_APPLIED] = true;
2543// else if (!old_container->env && contr && contr->ns) 2535// else if (!old_container->env && contr && contr->ns)
2544// contr->ns->floorbox_reset (); 2536// contr->ns->floorbox_reset ();
2545} 2537}
2546 2538
2547object * 2539object *
2548object::force_find (const shstr name) 2540object::force_find (shstr_tmp name)
2549{ 2541{
2550 /* cycle through his inventory to look for the MARK we want to 2542 /* cycle through his inventory to look for the MARK we want to
2551 * place 2543 * place
2552 */ 2544 */
2553 for (object *tmp = inv; tmp; tmp = tmp->below) 2545 for (object *tmp = inv; tmp; tmp = tmp->below)
2555 return splay (tmp); 2547 return splay (tmp);
2556 2548
2557 return 0; 2549 return 0;
2558} 2550}
2559 2551
2552void
2553object::force_set_timer (int duration)
2554{
2555 this->duration = 1;
2556 this->speed_left = -1.f;
2557
2558 this->set_speed (duration ? 1.f / duration : 0.f);
2559}
2560
2560object * 2561object *
2561object::force_add (const shstr name, int duration) 2562object::force_add (shstr_tmp name, int duration)
2562{ 2563{
2563 if (object *force = force_find (name)) 2564 if (object *force = force_find (name))
2564 force->destroy (); 2565 force->destroy ();
2565 2566
2566 object *force = get_archetype (FORCE_NAME); 2567 object *force = get_archetype (FORCE_NAME);
2567 2568
2568 force->slaying = name; 2569 force->slaying = name;
2569 force->stats.food = 1;
2570 force->speed_left = -1.f;
2571 2570
2572 force->set_speed (duration ? 1.f / duration : 0.f); 2571 force->force_set_timer (duration);
2573 force->flag [FLAG_IS_USED_UP] = true; 2572
2574 force->flag [FLAG_APPLIED] = true; 2573 force->flag [FLAG_APPLIED] = true;
2575 2574
2576 return insert (force); 2575 return insert (force);
2577} 2576}
2578 2577
2579void 2578void
2580object::play_sound (faceidx sound) 2579object::play_sound (faceidx sound) const
2581{ 2580{
2582 if (!sound) 2581 if (!sound)
2583 return; 2582 return;
2584 2583
2585 if (flag [FLAG_REMOVED]) 2584 if (is_on_map ())
2586 return;
2587
2588 if (env)
2589 {
2590 if (object *pl = in_player ())
2591 pl->contr->play_sound (sound);
2592 }
2593 else
2594 map->play_sound (sound, x, y); 2585 map->play_sound (sound, x, y);
2586 else if (object *pl = in_player ())
2587 pl->contr->play_sound (sound);
2588}
2589
2590void
2591object::say_msg (const char *msg) const
2592{
2593 if (is_on_map ())
2594 map->say_msg (msg, x, y);
2595 else if (object *pl = in_player ())
2596 pl->contr->play_sound (sound);
2595} 2597}
2596 2598
2597void 2599void
2598object::make_noise () 2600object::make_noise ()
2599{ 2601{

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