1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
328 | // the player inventory itself is always visible |
328 | // the player inventory itself is always visible |
329 | if (env->is_player ()) |
329 | if (env->is_player ()) |
330 | return env; |
330 | return env; |
331 | |
331 | |
332 | // else a player could have our env open |
332 | // else a player could have our env open |
333 | object *envest = env->outer_env (); |
333 | object *envest = env->outer_env_or_self (); |
334 | |
334 | |
335 | // the player itself is always on a map, so we will find him here |
335 | // the player itself is always on a map, so we will find him here |
336 | // even if our inv is in a player. |
336 | // even if our inv is in a player. |
337 | if (envest->is_on_map ()) |
337 | if (envest->is_on_map ()) |
338 | if (object *pl = envest->ms ().player ()) |
338 | if (object *pl = envest->ms ().player ()) |
… | |
… | |
431 | object_freezer freezer; |
431 | object_freezer freezer; |
432 | op->write (freezer); |
432 | op->write (freezer); |
433 | return freezer.as_string (); |
433 | return freezer.as_string (); |
434 | } |
434 | } |
435 | |
435 | |
|
|
436 | char * |
|
|
437 | object::as_string () |
|
|
438 | { |
|
|
439 | return dump_object (this); |
|
|
440 | } |
|
|
441 | |
436 | /* |
442 | /* |
437 | * get_nearest_part(multi-object, object 2) returns the part of the |
443 | * get_nearest_part(multi-object, object 2) returns the part of the |
438 | * multi-object 1 which is closest to the second object. |
444 | * multi-object 1 which is closest to the second object. |
439 | * If it's not a multi-object, it is returned. |
445 | * If it's not a multi-object, it is returned. |
440 | */ |
446 | */ |
… | |
… | |
555 | update_stats (); |
561 | update_stats (); |
556 | |
562 | |
557 | new_draw_info_format (NDI_UNIQUE, 0, this, |
563 | new_draw_info_format (NDI_UNIQUE, 0, this, |
558 | "You try to balance all your items at once, " |
564 | "You try to balance all your items at once, " |
559 | "but the %s is just too much for your body. " |
565 | "but the %s is just too much for your body. " |
560 | "[You need to unapply some items first.]", &ob->name); |
566 | "[You need to unapply some items first - use the 'body' command to see " |
|
|
567 | "how many items you cna wera on a specific body part.]", &ob->name); |
561 | return false; |
568 | return false; |
562 | } |
569 | } |
563 | |
570 | |
564 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
571 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
565 | } |
572 | } |
… | |
… | |
792 | |
799 | |
793 | object::object () |
800 | object::object () |
794 | { |
801 | { |
795 | SET_FLAG (this, FLAG_REMOVED); |
802 | SET_FLAG (this, FLAG_REMOVED); |
796 | |
803 | |
797 | expmul = 1.0; |
804 | //expmul = 1.0; declared const for the time being |
798 | face = blank_face; |
805 | face = blank_face; |
799 | } |
806 | } |
800 | |
807 | |
801 | object::~object () |
808 | object::~object () |
802 | { |
809 | { |
… | |
… | |
831 | { |
838 | { |
832 | /* If already on active list, don't do anything */ |
839 | /* If already on active list, don't do anything */ |
833 | if (active) |
840 | if (active) |
834 | return; |
841 | return; |
835 | |
842 | |
836 | if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
837 | if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp |
|
|
838 | |
|
|
839 | if (has_active_speed ()) |
843 | if (has_active_speed ()) |
|
|
844 | { |
|
|
845 | if (flag [FLAG_FREED]) |
|
|
846 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
847 | |
840 | actives.insert (this); |
848 | actives.insert (this); |
|
|
849 | } |
841 | } |
850 | } |
842 | |
851 | |
843 | void |
852 | void |
844 | object::activate_recursive () |
853 | object::activate_recursive () |
845 | { |
854 | { |
… | |
… | |
963 | |
972 | |
964 | void |
973 | void |
965 | object::do_destroy () |
974 | object::do_destroy () |
966 | { |
975 | { |
967 | if (flag [FLAG_IS_LINKED]) |
976 | if (flag [FLAG_IS_LINKED]) |
968 | remove_button_link (this); |
977 | remove_link (); |
969 | |
978 | |
970 | if (flag [FLAG_FRIENDLY]) |
979 | if (flag [FLAG_FRIENDLY]) |
971 | remove_friendly_object (this); |
980 | remove_friendly_object (this); |
972 | |
981 | |
973 | remove (); |
982 | remove (); |
… | |
… | |
1297 | |
1306 | |
1298 | if (object *more = op->more) |
1307 | if (object *more = op->more) |
1299 | if (!insert_ob_in_map (more, m, originator, flag)) |
1308 | if (!insert_ob_in_map (more, m, originator, flag)) |
1300 | return 0; |
1309 | return 0; |
1301 | |
1310 | |
1302 | CLEAR_FLAG (op, FLAG_REMOVED); |
1311 | op->flag [FLAG_REMOVED] = false; |
1303 | |
1312 | op->env = 0; |
1304 | op->map = newmap; |
1313 | op->map = newmap; |
|
|
1314 | |
1305 | mapspace &ms = op->ms (); |
1315 | mapspace &ms = op->ms (); |
1306 | |
1316 | |
1307 | /* this has to be done after we translate the coordinates. |
1317 | /* this has to be done after we translate the coordinates. |
1308 | */ |
1318 | */ |
1309 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1319 | if (op->nrof && !(flag & INS_NO_MERGE)) |
… | |
… | |
1330 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1340 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1331 | abort (); |
1341 | abort (); |
1332 | } |
1342 | } |
1333 | |
1343 | |
1334 | if (!originator->is_on_map ()) |
1344 | if (!originator->is_on_map ()) |
|
|
1345 | { |
1335 | LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1346 | LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1336 | op->debug_desc (), originator->debug_desc ()); |
1347 | op->debug_desc (), originator->debug_desc ()); |
|
|
1348 | abort (); |
|
|
1349 | } |
1337 | |
1350 | |
1338 | op->above = originator; |
1351 | op->above = originator; |
1339 | op->below = originator->below; |
1352 | op->below = originator->below; |
1340 | originator->below = op; |
1353 | originator->below = op; |
1341 | |
1354 | |
… | |
… | |
1473 | * blocked() and wall() work properly), and these flags are updated by |
1486 | * blocked() and wall() work properly), and these flags are updated by |
1474 | * update_object(). |
1487 | * update_object(). |
1475 | */ |
1488 | */ |
1476 | |
1489 | |
1477 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1490 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1478 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1491 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1479 | { |
1492 | { |
1480 | if (check_move_on (op, originator)) |
1493 | if (check_move_on (op, originator)) |
1481 | return 0; |
1494 | return 0; |
1482 | |
1495 | |
1483 | /* If we are a multi part object, lets work our way through the check |
1496 | /* If we are a multi part object, lets work our way through the check |
… | |
… | |
1698 | * on top. |
1711 | * on top. |
1699 | */ |
1712 | */ |
1700 | int |
1713 | int |
1701 | check_move_on (object *op, object *originator) |
1714 | check_move_on (object *op, object *originator) |
1702 | { |
1715 | { |
|
|
1716 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
|
|
1717 | return 0; |
|
|
1718 | |
1703 | object *tmp; |
1719 | object *tmp; |
1704 | maptile *m = op->map; |
1720 | maptile *m = op->map; |
1705 | int x = op->x, y = op->y; |
1721 | int x = op->x, y = op->y; |
1706 | |
1722 | |
1707 | MoveType move_on, move_slow, move_block; |
1723 | mapspace &ms = m->at (x, y); |
1708 | |
1724 | |
1709 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1725 | ms.update (); |
1710 | return 0; |
|
|
1711 | |
1726 | |
1712 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1727 | MoveType move_on = ms.move_on; |
1713 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1728 | MoveType move_slow = ms.move_slow; |
1714 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1729 | MoveType move_block = ms.move_block; |
1715 | |
1730 | |
1716 | /* if nothing on this space will slow op down or be applied, |
1731 | /* if nothing on this space will slow op down or be applied, |
1717 | * no need to do checking below. have to make sure move_type |
1732 | * no need to do checking below. have to make sure move_type |
1718 | * is set, as lots of objects don't have it set - we treat that |
1733 | * is set, as lots of objects don't have it set - we treat that |
1719 | * as walking. |
1734 | * as walking. |
… | |
… | |
1730 | return 0; |
1745 | return 0; |
1731 | |
1746 | |
1732 | /* The objects have to be checked from top to bottom. |
1747 | /* The objects have to be checked from top to bottom. |
1733 | * Hence, we first go to the top: |
1748 | * Hence, we first go to the top: |
1734 | */ |
1749 | */ |
1735 | |
1750 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1736 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1737 | { |
|
|
1738 | /* Trim the search when we find the first other spell effect |
|
|
1739 | * this helps performance so that if a space has 50 spell objects, |
|
|
1740 | * we don't need to check all of them. |
|
|
1741 | */ |
|
|
1742 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1743 | break; |
|
|
1744 | } |
1751 | { |
|
|
1752 | next = tmp->below; |
1745 | |
1753 | |
1746 | for (; tmp; tmp = tmp->below) |
|
|
1747 | { |
|
|
1748 | if (tmp == op) |
1754 | if (tmp == op) |
1749 | continue; /* Can't apply yourself */ |
1755 | continue; /* Can't apply yourself */ |
1750 | |
1756 | |
1751 | /* Check to see if one of the movement types should be slowed down. |
1757 | /* Check to see if one of the movement types should be slowed down. |
1752 | * Second check makes sure that the movement types not being slowed |
1758 | * Second check makes sure that the movement types not being slowed |
… | |
… | |
1757 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1763 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1758 | { |
1764 | { |
1759 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1765 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1760 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1766 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1761 | { |
1767 | { |
1762 | |
|
|
1763 | float |
|
|
1764 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1768 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1765 | |
1769 | |
1766 | if (op->is_player ()) |
1770 | if (op->is_player ()) |
1767 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1771 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1768 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1772 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1769 | diff /= 4.0; |
1773 | diff /= 4.0; |
1770 | |
1774 | |
1771 | op->speed_left -= diff; |
1775 | op->speed_left -= diff; |
1772 | } |
1776 | } |
1773 | } |
1777 | } |
… | |
… | |
2174 | * This basically means that if direction is 15, then it could either go |
2178 | * This basically means that if direction is 15, then it could either go |
2175 | * direction 4, 14, or 16 to get back to where we are. |
2179 | * direction 4, 14, or 16 to get back to where we are. |
2176 | * Moved from spell_util.c to object.c with the other related direction |
2180 | * Moved from spell_util.c to object.c with the other related direction |
2177 | * functions. |
2181 | * functions. |
2178 | */ |
2182 | */ |
2179 | int reduction_dir[SIZEOFFREE][3] = { |
2183 | const int reduction_dir[SIZEOFFREE][3] = { |
2180 | {0, 0, 0}, /* 0 */ |
2184 | {0, 0, 0}, /* 0 */ |
2181 | {0, 0, 0}, /* 1 */ |
2185 | {0, 0, 0}, /* 1 */ |
2182 | {0, 0, 0}, /* 2 */ |
2186 | {0, 0, 0}, /* 2 */ |
2183 | {0, 0, 0}, /* 3 */ |
2187 | {0, 0, 0}, /* 3 */ |
2184 | {0, 0, 0}, /* 4 */ |
2188 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2493 | container = 0; |
2497 | container = 0; |
2494 | |
2498 | |
2495 | // client needs item update to make it work, client bug requires this to be separate |
2499 | // client needs item update to make it work, client bug requires this to be separate |
2496 | esrv_update_item (UPD_FLAGS, this, old_container); |
2500 | esrv_update_item (UPD_FLAGS, this, old_container); |
2497 | |
2501 | |
2498 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2502 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ()); |
2499 | play_sound (sound_find ("chest_close")); |
2503 | play_sound (sound_find ("chest_close")); |
2500 | } |
2504 | } |
2501 | |
2505 | |
2502 | if (new_container) |
2506 | if (new_container) |
2503 | { |
2507 | { |
… | |
… | |
2513 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2517 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2514 | new_container->insert (closer); |
2518 | new_container->insert (closer); |
2515 | } |
2519 | } |
2516 | #endif |
2520 | #endif |
2517 | |
2521 | |
2518 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2522 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ()); |
2519 | |
2523 | |
2520 | // make sure the container is available, client bug requires this to be separate |
2524 | // make sure the container is available, client bug requires this to be separate |
2521 | esrv_send_item (this, new_container); |
2525 | esrv_send_item (this, new_container); |
2522 | |
2526 | |
2523 | new_container->flag [FLAG_APPLIED] = true; |
2527 | new_container->flag [FLAG_APPLIED] = true; |
… | |
… | |
2543 | return splay (tmp); |
2547 | return splay (tmp); |
2544 | |
2548 | |
2545 | return 0; |
2549 | return 0; |
2546 | } |
2550 | } |
2547 | |
2551 | |
|
|
2552 | void |
|
|
2553 | object::force_set_timer (int duration) |
|
|
2554 | { |
|
|
2555 | this->duration = 1; |
|
|
2556 | this->speed_left = -1.f; |
|
|
2557 | |
|
|
2558 | this->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2559 | } |
|
|
2560 | |
2548 | object * |
2561 | object * |
2549 | object::force_add (shstr_tmp name, int duration) |
2562 | object::force_add (shstr_tmp name, int duration) |
2550 | { |
2563 | { |
2551 | if (object *force = force_find (name)) |
2564 | if (object *force = force_find (name)) |
2552 | force->destroy (); |
2565 | force->destroy (); |
2553 | |
2566 | |
2554 | object *force = get_archetype (FORCE_NAME); |
2567 | object *force = get_archetype (FORCE_NAME); |
2555 | |
2568 | |
2556 | force->slaying = name; |
2569 | force->slaying = name; |
2557 | force->stats.food = 1; |
|
|
2558 | force->speed_left = -1.f; |
|
|
2559 | |
2570 | |
2560 | force->set_speed (duration ? 1.f / duration : 0.f); |
2571 | force->force_set_timer (duration); |
2561 | force->flag [FLAG_IS_USED_UP] = true; |
2572 | |
2562 | force->flag [FLAG_APPLIED] = true; |
2573 | force->flag [FLAG_APPLIED] = true; |
2563 | |
2574 | |
2564 | return insert (force); |
2575 | return insert (force); |
2565 | } |
2576 | } |
2566 | |
2577 | |
2567 | void |
2578 | void |
2568 | object::play_sound (faceidx sound) |
2579 | object::play_sound (faceidx sound) const |
2569 | { |
2580 | { |
2570 | if (!sound) |
2581 | if (!sound) |
2571 | return; |
2582 | return; |
2572 | |
2583 | |
2573 | if (flag [FLAG_REMOVED]) |
2584 | if (is_on_map ()) |
2574 | return; |
|
|
2575 | |
|
|
2576 | if (env) |
|
|
2577 | { |
|
|
2578 | if (object *pl = in_player ()) |
|
|
2579 | pl->contr->play_sound (sound); |
|
|
2580 | } |
|
|
2581 | else |
|
|
2582 | map->play_sound (sound, x, y); |
2585 | map->play_sound (sound, x, y); |
|
|
2586 | else if (object *pl = in_player ()) |
|
|
2587 | pl->contr->play_sound (sound); |
|
|
2588 | } |
|
|
2589 | |
|
|
2590 | void |
|
|
2591 | object::say_msg (const char *msg) const |
|
|
2592 | { |
|
|
2593 | if (is_on_map ()) |
|
|
2594 | map->say_msg (msg, x, y); |
|
|
2595 | else if (object *pl = in_player ()) |
|
|
2596 | pl->contr->play_sound (sound); |
2583 | } |
2597 | } |
2584 | |
2598 | |
2585 | void |
2599 | void |
2586 | object::make_noise () |
2600 | object::make_noise () |
2587 | { |
2601 | { |