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Comparing deliantra/server/common/object.C (file contents):
Revision 1.290 by sf-marcmagus, Sun Oct 11 05:43:35 2009 UTC vs.
Revision 1.296 by root, Fri Nov 6 13:31:47 2009 UTC

3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
36static const uint64 UUID_GAP = 1<<19; 37static const uint64 UUID_GAP = 1<<19;
37uint32_t mapspace::smellcount = 10000; 38uint32_t mapspace::smellcount = 10000;
38 39
39objectvec objects; 40objectvec objects;
40activevec actives; 41activevec actives;
42
43//+GPL
41 44
42short freearr_x[SIZEOFFREE] = { 45short freearr_x[SIZEOFFREE] = {
43 0, 46 0,
44 0, 1, 1, 1, 0, -1, -1, -1, 47 0, 1, 1, 1, 0, -1, -1, -1,
45 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 48 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 52 0,
50 -1, -1, 0, 1, 1, 1, 0, -1, 53 -1, -1, 0, 1, 1, 1, 0, -1,
51 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 54 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
52 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 55 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
53}; 56};
54int maxfree[SIZEOFFREE] = {
55 0,
56 9, 10, 13, 14, 17, 18, 21, 22,
57 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
58 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
59};
60int freedir[SIZEOFFREE] = { 57int freedir[SIZEOFFREE] = {
61 0, 58 0,
62 1, 2, 3, 4, 5, 6, 7, 8, 59 1, 2, 3, 4, 5, 6, 7, 8,
63 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 60 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
64 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 61 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
62};
63
64static int maxfree[SIZEOFFREE] = {
65 0,
66 9, 10, 13, 14, 17, 18, 21, 22,
67 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
68 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
65}; 69};
66 70
67static void 71static void
68write_uuid (uval64 skip, bool sync) 72write_uuid (uval64 skip, bool sync)
69{ 73{
334 338
335 // the player itself is always on a map, so we will find him here 339 // the player itself is always on a map, so we will find him here
336 // even if our inv is in a player. 340 // even if our inv is in a player.
337 if (envest->is_on_map ()) 341 if (envest->is_on_map ())
338 if (object *pl = envest->ms ().player ()) 342 if (object *pl = envest->ms ().player ())
339 if (pl->container == env) 343 if (pl->container_ () == env)
340 return pl; 344 return pl;
341 } 345 }
342 else 346 else
343 { 347 {
344 // maybe there is a player standing on the same mapspace 348 // maybe there is a player standing on the same mapspace
345 // this will catch the case where "this" is a player 349 // this will catch the case where "this" is a player
346 if (object *pl = ms ().player ()) 350 if (object *pl = ms ().player ())
347 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) 351 if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look)
348 || this == pl->container) 352 || pl->container_ () == this)
349 return pl; 353 return pl;
350 } 354 }
351 } 355 }
352 356
353 return 0; 357 return 0;
435 439
436char * 440char *
437object::as_string () 441object::as_string ()
438{ 442{
439 return dump_object (this); 443 return dump_object (this);
440}
441
442/*
443 * get_nearest_part(multi-object, object 2) returns the part of the
444 * multi-object 1 which is closest to the second object.
445 * If it's not a multi-object, it is returned.
446 */
447object *
448get_nearest_part (object *op, const object *pl)
449{
450 object *tmp, *closest;
451 int last_dist, i;
452
453 if (!op->more)
454 return op;
455
456 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
457 tmp;
458 tmp = tmp->more)
459 if ((i = distance (tmp, pl)) < last_dist)
460 closest = tmp, last_dist = i;
461
462 return closest;
463} 444}
464 445
465/* 446/*
466 * Returns the object which has the count-variable equal to the argument. 447 * Returns the object which has the count-variable equal to the argument.
467 * VERRRY slow. 448 * VERRRY slow.
1040 * the previous environment. 1021 * the previous environment.
1041 */ 1022 */
1042void 1023void
1043object::do_remove () 1024object::do_remove ()
1044{ 1025{
1045 object *tmp, *last = 0;
1046 object *otmp;
1047
1048 if (flag [FLAG_REMOVED]) 1026 if (flag [FLAG_REMOVED])
1049 return; 1027 return;
1050 1028
1051 INVOKE_OBJECT (REMOVE, this); 1029 INVOKE_OBJECT (REMOVE, this);
1052 1030
1118 close_container (); 1096 close_container ();
1119 1097
1120 --map->players; 1098 --map->players;
1121 map->touch (); 1099 map->touch ();
1122 } 1100 }
1123 else if (pl->container == this) 1101 else if (pl->container_ () == this)
1124 { 1102 {
1125 // removing a container should close it 1103 // removing a container should close it
1126 close_container (); 1104 close_container ();
1127 } 1105 }
1128 1106
1144 1122
1145 int check_walk_off = !flag [FLAG_NO_APPLY]; 1123 int check_walk_off = !flag [FLAG_NO_APPLY];
1146 1124
1147 if (object *pl = ms.player ()) 1125 if (object *pl = ms.player ())
1148 { 1126 {
1149 if (pl->container == this) 1127 if (pl->container_ () == this)
1150 /* If a container that the player is currently using somehow gets 1128 /* If a container that the player is currently using somehow gets
1151 * removed (most likely destroyed), update the player view 1129 * removed (most likely destroyed), update the player view
1152 * appropriately. 1130 * appropriately.
1153 */ 1131 */
1154 pl->close_container (); 1132 pl->close_container ();
1158 //TODO: update floorbox to preserve ordering 1136 //TODO: update floorbox to preserve ordering
1159 if (pl->contr->ns) 1137 if (pl->contr->ns)
1160 pl->contr->ns->floorbox_update (); 1138 pl->contr->ns->floorbox_update ();
1161 } 1139 }
1162 1140
1141 if (check_walk_off)
1163 for (tmp = ms.bot; tmp; tmp = tmp->above) 1142 for (object *above, *tmp = ms.bot; tmp; tmp = above)
1164 { 1143 {
1144 above = tmp->above;
1145
1165 /* No point updating the players look faces if he is the object 1146 /* No point updating the players look faces if he is the object
1166 * being removed. 1147 * being removed.
1167 */ 1148 */
1168 1149
1169 /* See if object moving off should effect something */ 1150 /* See if object moving off should effect something */
1170 if (check_walk_off
1171 && ((move_type & tmp->move_off) 1151 if ((move_type & tmp->move_off)
1172 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1152 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)
1173 {
1174 move_apply (tmp, this, 0); 1153 move_apply (tmp, this, 0);
1175
1176 if (destroyed ())
1177 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1178 } 1154 }
1179
1180 last = tmp;
1181 }
1182 1155
1183 if (affects_los ()) 1156 if (affects_los ())
1184 update_all_los (map, x, y); 1157 update_all_los (map, x, y);
1185 } 1158 }
1186} 1159}
2178 * This basically means that if direction is 15, then it could either go 2151 * This basically means that if direction is 15, then it could either go
2179 * direction 4, 14, or 16 to get back to where we are. 2152 * direction 4, 14, or 16 to get back to where we are.
2180 * Moved from spell_util.c to object.c with the other related direction 2153 * Moved from spell_util.c to object.c with the other related direction
2181 * functions. 2154 * functions.
2182 */ 2155 */
2183const int reduction_dir[SIZEOFFREE][3] = { 2156static const int reduction_dir[SIZEOFFREE][3] = {
2184 {0, 0, 0}, /* 0 */ 2157 {0, 0, 0}, /* 0 */
2185 {0, 0, 0}, /* 1 */ 2158 {0, 0, 0}, /* 1 */
2186 {0, 0, 0}, /* 2 */ 2159 {0, 0, 0}, /* 2 */
2187 {0, 0, 0}, /* 3 */ 2160 {0, 0, 0}, /* 3 */
2188 {0, 0, 0}, /* 4 */ 2161 {0, 0, 0}, /* 4 */
2547 return splay (tmp); 2520 return splay (tmp);
2548 2521
2549 return 0; 2522 return 0;
2550} 2523}
2551 2524
2525//-GPL
2526
2552void 2527void
2553object::force_set_timer (int duration) 2528object::force_set_timer (int duration)
2554{ 2529{
2555 this->duration = 1; 2530 this->duration = 1;
2556 this->speed_left = -1.f; 2531 this->speed_left = -1.f;
2565 force->destroy (); 2540 force->destroy ();
2566 2541
2567 object *force = get_archetype (FORCE_NAME); 2542 object *force = get_archetype (FORCE_NAME);
2568 2543
2569 force->slaying = name; 2544 force->slaying = name;
2570
2571 force->force_set_timer (duration); 2545 force->force_set_timer (duration);
2572
2573 force->flag [FLAG_APPLIED] = true; 2546 force->flag [FLAG_APPLIED] = true;
2574 2547
2575 return insert (force); 2548 return insert (force);
2576} 2549}
2577 2550
2578void 2551void

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