1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <stdio.h> |
26 | #include <stdio.h> |
26 | #include <sys/types.h> |
27 | #include <sys/types.h> |
27 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
28 | #include <object.h> |
29 | #include <object.h> |
29 | #include <sproto.h> |
30 | #include <sproto.h> |
30 | #include <loader.h> |
|
|
31 | |
31 | |
32 | #include <bitset> |
32 | #include <bitset> |
33 | |
33 | |
34 | UUID UUID::cur; |
34 | UUID UUID::cur; |
35 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
36 | static const uint64 UUID_GAP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
37 | uint32_t mapspace::smellcount = 10000; |
37 | uint32_t mapspace::smellcount = 10000; |
38 | |
38 | |
39 | objectvec objects; |
39 | objectvec objects; |
40 | activevec actives; |
40 | activevec actives; |
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41 | |
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42 | //+GPL |
41 | |
43 | |
42 | short freearr_x[SIZEOFFREE] = { |
44 | short freearr_x[SIZEOFFREE] = { |
43 | 0, |
45 | 0, |
44 | 0, 1, 1, 1, 0, -1, -1, -1, |
46 | 0, 1, 1, 1, 0, -1, -1, -1, |
45 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
47 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
… | |
… | |
49 | 0, |
51 | 0, |
50 | -1, -1, 0, 1, 1, 1, 0, -1, |
52 | -1, -1, 0, 1, 1, 1, 0, -1, |
51 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
53 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
52 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
54 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
53 | }; |
55 | }; |
54 | int maxfree[SIZEOFFREE] = { |
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55 | 0, |
|
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56 | 9, 10, 13, 14, 17, 18, 21, 22, |
|
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57 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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58 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
|
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59 | }; |
|
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60 | int freedir[SIZEOFFREE] = { |
56 | int freedir[SIZEOFFREE] = { |
61 | 0, |
57 | 0, |
62 | 1, 2, 3, 4, 5, 6, 7, 8, |
58 | 1, 2, 3, 4, 5, 6, 7, 8, |
63 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
59 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
64 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
60 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
65 | }; |
61 | }; |
66 | |
62 | |
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63 | static int maxfree[SIZEOFFREE] = { |
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64 | 0, |
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65 | 9, 10, 13, 14, 17, 18, 21, 22, |
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66 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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67 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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68 | }; |
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69 | |
67 | static void |
70 | static void |
68 | write_uuid (uval64 skip, bool sync) |
71 | write_uuid (uval64 skip, bool sync) |
69 | { |
72 | { |
70 | CALL_BEGIN (2); |
73 | CALL_BEGIN (2); |
71 | CALL_ARG_SV (newSVval64 (skip)); |
74 | CALL_ARG_SV (newSVval64 (skip)); |
… | |
… | |
73 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
76 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
74 | CALL_END; |
77 | CALL_END; |
75 | } |
78 | } |
76 | |
79 | |
77 | static void |
80 | static void |
78 | read_uuid (void) |
81 | read_uuid () |
79 | { |
82 | { |
80 | char filename[MAX_BUF]; |
83 | char filename[MAX_BUF]; |
81 | |
84 | |
82 | sprintf (filename, "%s/uuid", settings.localdir); |
85 | sprintf (filename, "%s/uuid", settings.localdir); |
83 | |
86 | |
… | |
… | |
97 | |
100 | |
98 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
101 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
99 | _exit (1); |
102 | _exit (1); |
100 | } |
103 | } |
101 | |
104 | |
102 | UUID::BUF buf; |
105 | char buf [UUID::MAX_LEN]; |
103 | buf[0] = 0; |
106 | buf[0] = 0; |
104 | fgets (buf, sizeof (buf), fp); |
107 | fgets (buf, sizeof (buf), fp); |
105 | |
108 | |
106 | if (!UUID::cur.parse (buf)) |
109 | if (!UUID::cur.parse (buf)) |
107 | { |
110 | { |
… | |
… | |
134 | |
137 | |
135 | void |
138 | void |
136 | UUID::init () |
139 | UUID::init () |
137 | { |
140 | { |
138 | read_uuid (); |
141 | read_uuid (); |
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142 | } |
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143 | |
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144 | bool |
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145 | UUID::parse (const char *s) |
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146 | { |
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147 | if (*s++ != '<' || *s++ != '1' || *s++ != '.') |
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148 | return false; |
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149 | |
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150 | seq = 0; |
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151 | |
|
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152 | while (*s != '>') |
|
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153 | { |
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154 | if (*s < '0') |
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155 | return false; |
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156 | |
|
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157 | // this gives nice branchless code with gcc |
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158 | assert ('0' < 'a' && '0' == 48 && 'a' == 97); |
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159 | int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15; |
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160 | |
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161 | seq = (seq << 4) | digit; |
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162 | |
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163 | ++s; |
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164 | } |
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165 | |
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166 | return true; |
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167 | } |
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168 | |
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169 | char * |
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170 | UUID::append (char *buf) const |
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171 | { |
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172 | *buf++ = '<'; |
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173 | *buf++ = '1'; |
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174 | *buf++ = '.'; |
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175 | |
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176 | uint64_t seq = this->seq; |
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177 | const int bits = 64; |
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178 | char nz = 0; |
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179 | static const char tohex [] = "0123456789abcdef"; |
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180 | |
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181 | // assert (len >= 3 + bits / 4 + 1 + 1); |
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182 | for (int i = bits / 4; --i; ) |
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183 | { |
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184 | uint8_t digit = seq >> (bits - 4); |
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185 | |
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186 | *buf = tohex [digit]; |
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187 | nz |= digit; |
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188 | buf += nz ? 1 : 0; |
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189 | seq <<= 4; |
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190 | } |
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191 | |
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192 | // last digit is special - always emit |
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193 | uint8_t digit = seq >> (bits - 4); |
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194 | *buf++ = tohex [digit]; |
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195 | |
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196 | *buf++ = '>'; |
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197 | |
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198 | return buf; |
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199 | } |
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200 | |
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201 | char * |
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202 | UUID::c_str () const |
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203 | { |
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204 | static char buf [MAX_LEN]; |
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205 | *append (buf) = 0; |
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206 | return buf; |
139 | } |
207 | } |
140 | |
208 | |
141 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
209 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
142 | static bool |
210 | static bool |
143 | compare_ob_value_lists_one (const object *wants, const object *has) |
211 | compare_ob_value_lists_one (const object *wants, const object *has) |
… | |
… | |
179 | * Improvements made with merge: Better checking on potion, and also |
247 | * Improvements made with merge: Better checking on potion, and also |
180 | * check weight |
248 | * check weight |
181 | */ |
249 | */ |
182 | bool object::can_merge_slow (object *ob1, object *ob2) |
250 | bool object::can_merge_slow (object *ob1, object *ob2) |
183 | { |
251 | { |
184 | /* A couple quicksanity checks */ |
252 | /* A couple quick sanity checks */ |
185 | if (ob1 == ob2 |
253 | if (ob1 == ob2 |
186 | || ob1->type != ob2->type |
254 | || ob1->type != ob2->type |
187 | || ob1->speed != ob2->speed |
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188 | || ob1->value != ob2->value |
255 | || ob1->value != ob2->value |
189 | || ob1->name != ob2->name) |
256 | || ob1->name != ob2->name |
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257 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
190 | return 0; |
258 | return 0; |
191 | |
259 | |
192 | /* Do not merge objects if nrof would overflow, assume nrof |
260 | /* Do not merge objects if nrof would overflow, assume nrof |
193 | * is always 0 .. 2**31-1 */ |
261 | * is always 0 .. 2**31-1 */ |
194 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
262 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
… | |
… | |
215 | || ob1->magic != ob2->magic |
283 | || ob1->magic != ob2->magic |
216 | || ob1->slaying != ob2->slaying |
284 | || ob1->slaying != ob2->slaying |
217 | || ob1->skill != ob2->skill |
285 | || ob1->skill != ob2->skill |
218 | || ob1->value != ob2->value |
286 | || ob1->value != ob2->value |
219 | || ob1->animation_id != ob2->animation_id |
287 | || ob1->animation_id != ob2->animation_id |
220 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
288 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
221 | || ob1->client_type != ob2->client_type |
289 | || ob1->client_type != ob2->client_type |
222 | || ob1->materialname != ob2->materialname |
290 | || ob1->material != ob2->material |
223 | || ob1->lore != ob2->lore |
291 | || ob1->lore != ob2->lore |
224 | || ob1->subtype != ob2->subtype |
292 | || ob1->subtype != ob2->subtype |
225 | || ob1->move_type != ob2->move_type |
293 | || ob1->move_type != ob2->move_type |
226 | || ob1->move_block != ob2->move_block |
294 | || ob1->move_block != ob2->move_block |
227 | || ob1->move_allow != ob2->move_allow |
295 | || ob1->move_allow != ob2->move_allow |
228 | || ob1->move_on != ob2->move_on |
296 | || ob1->move_on != ob2->move_on |
229 | || ob1->move_off != ob2->move_off |
297 | || ob1->move_off != ob2->move_off |
230 | || ob1->move_slow != ob2->move_slow |
298 | || ob1->move_slow != ob2->move_slow |
231 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
299 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f) |
232 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
300 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
233 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
301 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
234 | return 0; |
302 | return 0; |
235 | |
303 | |
236 | if ((ob1->flag ^ ob2->flag) |
304 | if ((ob1->flag ^ ob2->flag) |
… | |
… | |
334 | |
402 | |
335 | // the player itself is always on a map, so we will find him here |
403 | // the player itself is always on a map, so we will find him here |
336 | // even if our inv is in a player. |
404 | // even if our inv is in a player. |
337 | if (envest->is_on_map ()) |
405 | if (envest->is_on_map ()) |
338 | if (object *pl = envest->ms ().player ()) |
406 | if (object *pl = envest->ms ().player ()) |
339 | if (pl->container == env) |
407 | if (pl->container_ () == env) |
340 | return pl; |
408 | return pl; |
341 | } |
409 | } |
342 | else |
410 | else |
343 | { |
411 | { |
344 | // maybe there is a player standing on the same mapspace |
412 | // maybe there is a player standing on the same mapspace |
345 | // this will catch the case where "this" is a player |
413 | // this will catch the case where "this" is a player |
346 | if (object *pl = ms ().player ()) |
414 | if (object *pl = ms ().player ()) |
347 | if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) |
415 | if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look) |
348 | || this == pl->container) |
416 | || pl->container_ () == this) |
349 | return pl; |
417 | return pl; |
350 | } |
418 | } |
351 | } |
419 | } |
352 | |
420 | |
353 | return 0; |
421 | return 0; |
… | |
… | |
438 | { |
506 | { |
439 | return dump_object (this); |
507 | return dump_object (this); |
440 | } |
508 | } |
441 | |
509 | |
442 | /* |
510 | /* |
443 | * get_nearest_part(multi-object, object 2) returns the part of the |
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444 | * multi-object 1 which is closest to the second object. |
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445 | * If it's not a multi-object, it is returned. |
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446 | */ |
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447 | object * |
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448 | get_nearest_part (object *op, const object *pl) |
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449 | { |
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450 | object *tmp, *closest; |
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451 | int last_dist, i; |
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452 | |
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453 | if (!op->more) |
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454 | return op; |
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455 | |
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456 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
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457 | tmp; |
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458 | tmp = tmp->more) |
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459 | if ((i = distance (tmp, pl)) < last_dist) |
|
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460 | closest = tmp, last_dist = i; |
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461 | |
|
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462 | return closest; |
|
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463 | } |
|
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464 | |
|
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465 | /* |
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466 | * Returns the object which has the count-variable equal to the argument. |
511 | * Returns the object which has the count-variable equal to the argument. |
467 | * VERRRY slow. |
512 | * VERRRY slow. |
468 | */ |
513 | */ |
469 | object * |
514 | object * |
470 | find_object (tag_t i) |
515 | find_object (tag_t i) |
471 | { |
516 | { |
472 | for_all_objects (op) |
517 | for_all_objects (op) |
473 | if (op->count == i) |
518 | if (op->count == i) |
|
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519 | return op; |
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520 | |
|
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521 | return 0; |
|
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522 | } |
|
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523 | |
|
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524 | /* |
|
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525 | * Returns the object which has the uuid equal to the argument. |
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526 | * MOAR VERRRY slow. |
|
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527 | */ |
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528 | |
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529 | object * |
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530 | find_object_uuid (UUID i) |
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531 | { |
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532 | for_all_objects (op) |
|
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533 | if (op->uuid == i) |
474 | return op; |
534 | return op; |
475 | |
535 | |
476 | return 0; |
536 | return 0; |
477 | } |
537 | } |
478 | |
538 | |
… | |
… | |
512 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
572 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
513 | return; |
573 | return; |
514 | } |
574 | } |
515 | |
575 | |
516 | this->owner = owner; |
576 | this->owner = owner; |
517 | } |
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518 | |
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519 | int |
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520 | object::slottype () const |
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521 | { |
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522 | if (type == SKILL) |
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523 | { |
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524 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
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525 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
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526 | } |
|
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527 | else |
|
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528 | { |
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529 | if (slot [body_combat].info) return slot_combat; |
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530 | if (slot [body_range ].info) return slot_ranged; |
|
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531 | } |
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532 | |
|
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533 | return slot_none; |
|
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534 | } |
|
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535 | |
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536 | bool |
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537 | object::change_weapon (object *ob) |
|
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538 | { |
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539 | if (current_weapon == ob) |
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540 | return true; |
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541 | |
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542 | if (chosen_skill) |
|
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543 | chosen_skill->flag [FLAG_APPLIED] = false; |
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544 | |
|
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545 | current_weapon = ob; |
|
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546 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
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547 | |
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548 | if (chosen_skill) |
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549 | chosen_skill->flag [FLAG_APPLIED] = true; |
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550 | |
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551 | update_stats (); |
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552 | |
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553 | if (ob) |
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554 | { |
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555 | // now check wether any body locations became invalid, in which case |
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556 | // we cannot apply the weapon at the moment. |
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557 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
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558 | if (slot[i].used < 0) |
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559 | { |
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560 | current_weapon = chosen_skill = 0; |
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561 | update_stats (); |
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562 | |
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563 | new_draw_info_format (NDI_UNIQUE, 0, this, |
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564 | "You try to balance all your items at once, " |
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565 | "but the %s is just too much for your body. " |
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566 | "[You need to unapply some items first - use the 'body' command to see " |
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567 | "how many items you cna wera on a specific body part.]", &ob->name); |
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568 | return false; |
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569 | } |
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570 | |
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571 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
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572 | } |
|
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573 | else |
|
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574 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
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575 | |
|
|
576 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
577 | { |
|
|
578 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
579 | &name, ob->debug_desc ()); |
|
|
580 | return false; |
|
|
581 | } |
|
|
582 | |
|
|
583 | return true; |
|
|
584 | } |
577 | } |
585 | |
578 | |
586 | /* Zero the key_values on op, decrementing the shared-string |
579 | /* Zero the key_values on op, decrementing the shared-string |
587 | * refcounts and freeing the links. |
580 | * refcounts and freeing the links. |
588 | */ |
581 | */ |
… | |
… | |
641 | tail = new_link; |
634 | tail = new_link; |
642 | } |
635 | } |
643 | } |
636 | } |
644 | } |
637 | } |
645 | |
638 | |
646 | if (speed < 0) |
|
|
647 | dst->speed_left -= rndm (); |
|
|
648 | |
|
|
649 | dst->activate (); |
639 | dst->activate (); |
650 | } |
640 | } |
651 | |
641 | |
652 | void |
642 | void |
653 | object::instantiate () |
643 | object::instantiate () |
654 | { |
644 | { |
655 | if (!uuid.seq) // HACK |
645 | if (!uuid.seq) // HACK |
656 | uuid = UUID::gen (); |
646 | uuid = UUID::gen (); |
657 | |
647 | |
|
|
648 | // TODO: unclean state changes, should nt be done in copy_to AND instantiate |
|
|
649 | if (flag [FLAG_RANDOM_SPEED] && speed) |
|
|
650 | speed_left = - speed - rndm (); // TODO animation |
|
|
651 | else |
658 | speed_left = -0.1f; |
652 | speed_left = -1.; |
|
|
653 | |
659 | /* copy the body_info to the body_used - this is only really |
654 | /* copy the body_info to the body_used - this is only really |
660 | * need for monsters, but doesn't hurt to do it for everything. |
655 | * need for monsters, but doesn't hurt to do it for everything. |
661 | * by doing so, when a monster is created, it has good starting |
656 | * by doing so, when a monster is created, it has good starting |
662 | * values for the body_used info, so when items are created |
657 | * values for the body_used info, so when items are created |
663 | * for it, they can be properly equipped. |
658 | * for it, they can be properly equipped. |
… | |
… | |
671 | object * |
666 | object * |
672 | object::clone () |
667 | object::clone () |
673 | { |
668 | { |
674 | object *neu = create (); |
669 | object *neu = create (); |
675 | copy_to (neu); |
670 | copy_to (neu); |
|
|
671 | |
|
|
672 | // TODO: unclean state changes, should not be done in clone AND instantiate |
|
|
673 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
|
|
674 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
|
|
675 | |
676 | neu->map = map; // not copied by copy_to |
676 | neu->map = map; // not copied by copy_to |
677 | return neu; |
677 | return neu; |
678 | } |
678 | } |
679 | |
679 | |
680 | /* |
680 | /* |
… | |
… | |
698 | * This function needs to be called whenever the speed of an object changes. |
698 | * This function needs to be called whenever the speed of an object changes. |
699 | */ |
699 | */ |
700 | void |
700 | void |
701 | object::set_speed (float speed) |
701 | object::set_speed (float speed) |
702 | { |
702 | { |
703 | if (flag [FLAG_FREED] && speed) |
|
|
704 | { |
|
|
705 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
|
|
706 | speed = 0; |
|
|
707 | } |
|
|
708 | |
|
|
709 | this->speed = speed; |
703 | this->speed = speed; |
710 | |
704 | |
711 | if (has_active_speed ()) |
705 | if (has_active_speed ()) |
712 | activate (); |
706 | activate (); |
713 | else |
707 | else |
… | |
… | |
763 | |
757 | |
764 | if (!(m.flags_ & P_UPTODATE)) |
758 | if (!(m.flags_ & P_UPTODATE)) |
765 | /* nop */; |
759 | /* nop */; |
766 | else if (action == UP_OBJ_INSERT) |
760 | else if (action == UP_OBJ_INSERT) |
767 | { |
761 | { |
|
|
762 | #if 0 |
768 | // this is likely overkill, TODO: revisit (schmorp) |
763 | // this is likely overkill, TODO: revisit (schmorp) |
769 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
764 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
770 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
765 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
771 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
766 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
772 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
767 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
… | |
… | |
777 | || (m.move_slow | op->move_slow) != m.move_slow |
772 | || (m.move_slow | op->move_slow) != m.move_slow |
778 | /* This isn't perfect, but I don't expect a lot of objects to |
773 | /* This isn't perfect, but I don't expect a lot of objects to |
779 | * have move_allow right now. |
774 | * have move_allow right now. |
780 | */ |
775 | */ |
781 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
776 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
782 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
|
|
783 | m.invalidate (); |
777 | m.invalidate (); |
|
|
778 | #else |
|
|
779 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
|
|
780 | m.invalidate (); |
|
|
781 | #endif |
784 | } |
782 | } |
785 | /* if the object is being removed, we can't make intelligent |
783 | /* if the object is being removed, we can't make intelligent |
786 | * decisions, because remove_ob can't really pass the object |
784 | * decisions, because remove_ob can't really pass the object |
787 | * that is being removed. |
785 | * that is being removed. |
788 | */ |
786 | */ |
… | |
… | |
800 | object::object () |
798 | object::object () |
801 | { |
799 | { |
802 | SET_FLAG (this, FLAG_REMOVED); |
800 | SET_FLAG (this, FLAG_REMOVED); |
803 | |
801 | |
804 | //expmul = 1.0; declared const for the time being |
802 | //expmul = 1.0; declared const for the time being |
805 | face = blank_face; |
803 | face = blank_face; |
|
|
804 | material = MATERIAL_NULL; |
806 | } |
805 | } |
807 | |
806 | |
808 | object::~object () |
807 | object::~object () |
809 | { |
808 | { |
810 | unlink (); |
809 | unlink (); |
… | |
… | |
940 | map->insert (op, x, y); |
939 | map->insert (op, x, y); |
941 | } |
940 | } |
942 | } |
941 | } |
943 | } |
942 | } |
944 | |
943 | |
|
|
944 | /* |
|
|
945 | * Remove and free all objects in the inventory of the given object. |
|
|
946 | * Unlike destroy_inv, this assumes the *this is destroyed as well |
|
|
947 | * well, so we can (and have to!) take shortcuts. |
|
|
948 | */ |
|
|
949 | void |
|
|
950 | object::destroy_inv_fast () |
|
|
951 | { |
|
|
952 | while (object *op = inv) |
|
|
953 | { |
|
|
954 | // remove from object the fast way |
|
|
955 | op->flag [FLAG_REMOVED] = true; |
|
|
956 | op->env = 0; |
|
|
957 | if ((inv = inv->below)) |
|
|
958 | inv->above = 0; |
|
|
959 | |
|
|
960 | // then destroy |
|
|
961 | op->destroy (); |
|
|
962 | } |
|
|
963 | } |
|
|
964 | |
945 | object *object::create () |
965 | object *object::create () |
946 | { |
966 | { |
947 | object *op = new object; |
967 | object *op = new object; |
948 | op->link (); |
968 | op->link (); |
949 | return op; |
969 | return op; |
… | |
… | |
1019 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1039 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1020 | head->destroy (); |
1040 | head->destroy (); |
1021 | return; |
1041 | return; |
1022 | } |
1042 | } |
1023 | |
1043 | |
1024 | destroy_inv (false); |
1044 | destroy_inv_fast (); |
1025 | |
1045 | |
1026 | if (is_head ()) |
1046 | if (is_head ()) |
1027 | if (sound_destroy) |
1047 | if (sound_destroy) |
1028 | play_sound (sound_destroy); |
1048 | play_sound (sound_destroy); |
1029 | else if (flag [FLAG_MONSTER]) |
1049 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1040 | * the previous environment. |
1060 | * the previous environment. |
1041 | */ |
1061 | */ |
1042 | void |
1062 | void |
1043 | object::do_remove () |
1063 | object::do_remove () |
1044 | { |
1064 | { |
1045 | object *tmp, *last = 0; |
|
|
1046 | object *otmp; |
|
|
1047 | |
|
|
1048 | if (flag [FLAG_REMOVED]) |
1065 | if (flag [FLAG_REMOVED]) |
1049 | return; |
1066 | return; |
1050 | |
1067 | |
1051 | INVOKE_OBJECT (REMOVE, this); |
1068 | INVOKE_OBJECT (REMOVE, this); |
1052 | |
1069 | |
… | |
… | |
1084 | |
1101 | |
1085 | above = 0; |
1102 | above = 0; |
1086 | below = 0; |
1103 | below = 0; |
1087 | env = 0; |
1104 | env = 0; |
1088 | |
1105 | |
1089 | /* NO_FIX_PLAYER is set when a great many changes are being |
1106 | if (pl && pl->is_player ()) |
1090 | * made to players inventory. If set, avoiding the call |
|
|
1091 | * to save cpu time. |
|
|
1092 | */ |
1107 | { |
1093 | if (pl) |
1108 | if (expect_false (pl->contr->combat_ob == this)) |
1094 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
|
|
1095 | { |
1109 | { |
1096 | pl->update_stats (); |
1110 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY); |
|
|
1111 | pl->contr->combat_ob = 0; |
|
|
1112 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
|
|
1113 | } |
1097 | |
1114 | |
|
|
1115 | if (expect_false (pl->contr->ranged_ob == this)) |
|
|
1116 | { |
|
|
1117 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY); |
|
|
1118 | pl->contr->ranged_ob = 0; |
|
|
1119 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
|
|
1120 | } |
|
|
1121 | |
|
|
1122 | pl->contr->queue_stats_update (); |
|
|
1123 | |
1098 | if (glow_radius && pl->is_on_map ()) |
1124 | if (expect_false (glow_radius) && pl->is_on_map ()) |
1099 | update_all_los (pl->map, pl->x, pl->y); |
1125 | update_all_los (pl->map, pl->x, pl->y); |
1100 | } |
1126 | } |
1101 | } |
1127 | } |
1102 | else if (map) |
1128 | else if (map) |
1103 | { |
1129 | { |
1104 | map->dirty = true; |
1130 | map->dirty = true; |
1105 | mapspace &ms = this->ms (); |
1131 | mapspace &ms = this->ms (); |
… | |
… | |
1118 | close_container (); |
1144 | close_container (); |
1119 | |
1145 | |
1120 | --map->players; |
1146 | --map->players; |
1121 | map->touch (); |
1147 | map->touch (); |
1122 | } |
1148 | } |
1123 | else if (pl->container == this) |
1149 | else if (pl->container_ () == this) |
1124 | { |
1150 | { |
1125 | // removing a container should close it |
1151 | // removing a container should close it |
1126 | close_container (); |
1152 | close_container (); |
1127 | } |
1153 | } |
1128 | |
1154 | |
… | |
… | |
1144 | |
1170 | |
1145 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1171 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1146 | |
1172 | |
1147 | if (object *pl = ms.player ()) |
1173 | if (object *pl = ms.player ()) |
1148 | { |
1174 | { |
1149 | if (pl->container == this) |
1175 | if (pl->container_ () == this) |
1150 | /* If a container that the player is currently using somehow gets |
1176 | /* If a container that the player is currently using somehow gets |
1151 | * removed (most likely destroyed), update the player view |
1177 | * removed (most likely destroyed), update the player view |
1152 | * appropriately. |
1178 | * appropriately. |
1153 | */ |
1179 | */ |
1154 | pl->close_container (); |
1180 | pl->close_container (); |
… | |
… | |
1158 | //TODO: update floorbox to preserve ordering |
1184 | //TODO: update floorbox to preserve ordering |
1159 | if (pl->contr->ns) |
1185 | if (pl->contr->ns) |
1160 | pl->contr->ns->floorbox_update (); |
1186 | pl->contr->ns->floorbox_update (); |
1161 | } |
1187 | } |
1162 | |
1188 | |
|
|
1189 | if (check_walk_off) |
1163 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1190 | for (object *above, *tmp = ms.bot; tmp; tmp = above) |
1164 | { |
1191 | { |
|
|
1192 | above = tmp->above; |
|
|
1193 | |
1165 | /* No point updating the players look faces if he is the object |
1194 | /* No point updating the players look faces if he is the object |
1166 | * being removed. |
1195 | * being removed. |
1167 | */ |
1196 | */ |
1168 | |
1197 | |
1169 | /* See if object moving off should effect something */ |
1198 | /* See if object moving off should effect something */ |
1170 | if (check_walk_off |
|
|
1171 | && ((move_type & tmp->move_off) |
1199 | if ((move_type & tmp->move_off) |
1172 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1200 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0) |
1173 | { |
|
|
1174 | move_apply (tmp, this, 0); |
1201 | move_apply (tmp, this, 0); |
1175 | |
|
|
1176 | if (destroyed ()) |
|
|
1177 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1178 | } |
1202 | } |
1179 | |
|
|
1180 | last = tmp; |
|
|
1181 | } |
|
|
1182 | |
1203 | |
1183 | if (affects_los ()) |
1204 | if (affects_los ()) |
1184 | update_all_los (map, x, y); |
1205 | update_all_los (map, x, y); |
1185 | } |
1206 | } |
1186 | } |
1207 | } |
… | |
… | |
1230 | |
1251 | |
1231 | object *prev = this; |
1252 | object *prev = this; |
1232 | |
1253 | |
1233 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1254 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1234 | { |
1255 | { |
1235 | object *op = arch_to_object (at); |
1256 | object *op = at->instance (); |
1236 | |
1257 | |
1237 | op->name = name; |
1258 | op->name = name; |
1238 | op->name_pl = name_pl; |
1259 | op->name_pl = name_pl; |
1239 | op->title = title; |
1260 | op->title = title; |
1240 | |
1261 | |
… | |
… | |
1278 | * Passing 0 for flag gives proper default values, so flag really only needs |
1299 | * Passing 0 for flag gives proper default values, so flag really only needs |
1279 | * to be set if special handling is needed. |
1300 | * to be set if special handling is needed. |
1280 | * |
1301 | * |
1281 | * Return value: |
1302 | * Return value: |
1282 | * new object if 'op' was merged with other object |
1303 | * new object if 'op' was merged with other object |
1283 | * NULL if 'op' was destroyed |
1304 | * NULL if there was an error (destroyed, blocked etc.) |
1284 | * just 'op' otherwise |
1305 | * just 'op' otherwise |
1285 | */ |
1306 | */ |
1286 | object * |
1307 | object * |
1287 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1308 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1288 | { |
1309 | { |
… | |
… | |
1515 | |
1536 | |
1516 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1537 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1517 | if (tmp->arch->archname == archname) /* same archetype */ |
1538 | if (tmp->arch->archname == archname) /* same archetype */ |
1518 | tmp->destroy (); |
1539 | tmp->destroy (); |
1519 | |
1540 | |
1520 | object *tmp = arch_to_object (archetype::find (archname)); |
1541 | object *tmp = archetype::find (archname)->instance (); |
1521 | |
1542 | |
1522 | tmp->x = op->x; |
1543 | tmp->x = op->x; |
1523 | tmp->y = op->y; |
1544 | tmp->y = op->y; |
1524 | |
1545 | |
1525 | insert_ob_in_map (tmp, op->map, op, 0); |
1546 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1530 | { |
1551 | { |
1531 | if (where->env) |
1552 | if (where->env) |
1532 | return where->env->insert (this); |
1553 | return where->env->insert (this); |
1533 | else |
1554 | else |
1534 | return where->map->insert (this, where->x, where->y, originator, flags); |
1555 | return where->map->insert (this, where->x, where->y, originator, flags); |
|
|
1556 | } |
|
|
1557 | |
|
|
1558 | // check whether we can put this into the map, respect max_volume, max_items |
|
|
1559 | bool |
|
|
1560 | object::can_drop_at (maptile *m, int x, int y, object *originator) |
|
|
1561 | { |
|
|
1562 | mapspace &ms = m->at (x, y); |
|
|
1563 | |
|
|
1564 | int items = ms.items (); |
|
|
1565 | |
|
|
1566 | if (!items // testing !items ensures we can drop at least one item |
|
|
1567 | || (items < m->max_items |
|
|
1568 | && ms.volume () < m->max_volume)) |
|
|
1569 | return true; |
|
|
1570 | |
|
|
1571 | if (originator && originator->is_player ()) |
|
|
1572 | originator->contr->failmsg (format ( |
|
|
1573 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
|
|
1574 | query_name () |
|
|
1575 | )); |
|
|
1576 | |
|
|
1577 | return false; |
1535 | } |
1578 | } |
1536 | |
1579 | |
1537 | /* |
1580 | /* |
1538 | * decrease(object, number) decreases a specified number from |
1581 | * decrease(object, number) decreases a specified number from |
1539 | * the amount of an object. If the amount reaches 0, the object |
1582 | * the amount of an object. If the amount reaches 0, the object |
… | |
… | |
1679 | if (op->glow_radius && is_on_map ()) |
1722 | if (op->glow_radius && is_on_map ()) |
1680 | { |
1723 | { |
1681 | update_stats (); |
1724 | update_stats (); |
1682 | update_all_los (map, x, y); |
1725 | update_all_los (map, x, y); |
1683 | } |
1726 | } |
1684 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1727 | else if (is_player ()) |
1685 | // if this is a player's inventory, update stats |
1728 | // if this is a player's inventory, update stats |
1686 | update_stats (); |
1729 | contr->queue_stats_update (); |
1687 | |
1730 | |
1688 | INVOKE_OBJECT (INSERT, this); |
1731 | INVOKE_OBJECT (INSERT, this); |
1689 | |
1732 | |
1690 | return op; |
1733 | return op; |
1691 | } |
1734 | } |
… | |
… | |
2178 | * This basically means that if direction is 15, then it could either go |
2221 | * This basically means that if direction is 15, then it could either go |
2179 | * direction 4, 14, or 16 to get back to where we are. |
2222 | * direction 4, 14, or 16 to get back to where we are. |
2180 | * Moved from spell_util.c to object.c with the other related direction |
2223 | * Moved from spell_util.c to object.c with the other related direction |
2181 | * functions. |
2224 | * functions. |
2182 | */ |
2225 | */ |
2183 | const int reduction_dir[SIZEOFFREE][3] = { |
2226 | static const int reduction_dir[SIZEOFFREE][3] = { |
2184 | {0, 0, 0}, /* 0 */ |
2227 | {0, 0, 0}, /* 0 */ |
2185 | {0, 0, 0}, /* 1 */ |
2228 | {0, 0, 0}, /* 1 */ |
2186 | {0, 0, 0}, /* 2 */ |
2229 | {0, 0, 0}, /* 2 */ |
2187 | {0, 0, 0}, /* 3 */ |
2230 | {0, 0, 0}, /* 3 */ |
2188 | {0, 0, 0}, /* 4 */ |
2231 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2459 | { |
2502 | { |
2460 | return map ? map->region (x, y) |
2503 | return map ? map->region (x, y) |
2461 | : region::default_region (); |
2504 | : region::default_region (); |
2462 | } |
2505 | } |
2463 | |
2506 | |
2464 | const materialtype_t * |
|
|
2465 | object::dominant_material () const |
|
|
2466 | { |
|
|
2467 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2468 | return mt; |
|
|
2469 | |
|
|
2470 | return name_to_material (shstr_unknown); |
|
|
2471 | } |
|
|
2472 | |
|
|
2473 | void |
2507 | void |
2474 | object::open_container (object *new_container) |
2508 | object::open_container (object *new_container) |
2475 | { |
2509 | { |
2476 | if (container == new_container) |
2510 | if (container == new_container) |
2477 | return; |
2511 | return; |
… | |
… | |
2511 | // TODO: this does not seem to serve any purpose anymore? |
2545 | // TODO: this does not seem to serve any purpose anymore? |
2512 | #if 0 |
2546 | #if 0 |
2513 | // insert the "Close Container" object. |
2547 | // insert the "Close Container" object. |
2514 | if (archetype *closer = new_container->other_arch) |
2548 | if (archetype *closer = new_container->other_arch) |
2515 | { |
2549 | { |
2516 | object *closer = arch_to_object (new_container->other_arch); |
2550 | object *closer = new_container->other_arch->instance (); |
2517 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2551 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2518 | new_container->insert (closer); |
2552 | new_container->insert (closer); |
2519 | } |
2553 | } |
2520 | #endif |
2554 | #endif |
2521 | |
2555 | |
… | |
… | |
2547 | return splay (tmp); |
2581 | return splay (tmp); |
2548 | |
2582 | |
2549 | return 0; |
2583 | return 0; |
2550 | } |
2584 | } |
2551 | |
2585 | |
|
|
2586 | //-GPL |
|
|
2587 | |
2552 | void |
2588 | void |
2553 | object::force_set_timer (int duration) |
2589 | object::force_set_timer (int duration) |
2554 | { |
2590 | { |
2555 | this->duration = 1; |
2591 | this->duration = 1; |
2556 | this->speed_left = -1.f; |
2592 | this->speed_left = -1.f; |
… | |
… | |
2565 | force->destroy (); |
2601 | force->destroy (); |
2566 | |
2602 | |
2567 | object *force = get_archetype (FORCE_NAME); |
2603 | object *force = get_archetype (FORCE_NAME); |
2568 | |
2604 | |
2569 | force->slaying = name; |
2605 | force->slaying = name; |
2570 | |
|
|
2571 | force->force_set_timer (duration); |
2606 | force->force_set_timer (duration); |
2572 | |
|
|
2573 | force->flag [FLAG_APPLIED] = true; |
2607 | force->flag [FLAG_APPLIED] = true; |
2574 | |
2608 | |
2575 | return insert (force); |
2609 | return insert (force); |
2576 | } |
2610 | } |
2577 | |
2611 | |
2578 | void |
2612 | void |
… | |
… | |
2627 | |
2661 | |
2628 | insert (force); |
2662 | insert (force); |
2629 | } |
2663 | } |
2630 | } |
2664 | } |
2631 | |
2665 | |
|
|
2666 | void object::change_move_type (MoveType mt) |
|
|
2667 | { |
|
|
2668 | if (move_type == mt) |
|
|
2669 | return; |
|
|
2670 | |
|
|
2671 | if (is_on_map ()) |
|
|
2672 | { |
|
|
2673 | // we are on the map, so handle move_on/off effects |
|
|
2674 | remove (); |
|
|
2675 | move_type = mt; |
|
|
2676 | map->insert (this, x, y, this); |
|
|
2677 | } |
|
|
2678 | else |
|
|
2679 | move_type = mt; |
|
|
2680 | } |
|
|
2681 | |