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/cvs/deliantra/server/common/object.C
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Comparing deliantra/server/common/object.C (file contents):
Revision 1.291 by root, Mon Oct 12 14:00:57 2009 UTC vs.
Revision 1.293 by root, Wed Oct 21 00:44:39 2009 UTC

335 335
336 // the player itself is always on a map, so we will find him here 336 // the player itself is always on a map, so we will find him here
337 // even if our inv is in a player. 337 // even if our inv is in a player.
338 if (envest->is_on_map ()) 338 if (envest->is_on_map ())
339 if (object *pl = envest->ms ().player ()) 339 if (object *pl = envest->ms ().player ())
340 if (pl->container == env) 340 if (pl->container_ () == env)
341 return pl; 341 return pl;
342 } 342 }
343 else 343 else
344 { 344 {
345 // maybe there is a player standing on the same mapspace 345 // maybe there is a player standing on the same mapspace
346 // this will catch the case where "this" is a player 346 // this will catch the case where "this" is a player
347 if (object *pl = ms ().player ()) 347 if (object *pl = ms ().player ())
348 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) 348 if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look)
349 || this == pl->container) 349 || pl->container_ () == this)
350 return pl; 350 return pl;
351 } 351 }
352 } 352 }
353 353
354 return 0; 354 return 0;
1041 * the previous environment. 1041 * the previous environment.
1042 */ 1042 */
1043void 1043void
1044object::do_remove () 1044object::do_remove ()
1045{ 1045{
1046 object *tmp, *last = 0;
1047 object *otmp;
1048
1049 if (flag [FLAG_REMOVED]) 1046 if (flag [FLAG_REMOVED])
1050 return; 1047 return;
1051 1048
1052 INVOKE_OBJECT (REMOVE, this); 1049 INVOKE_OBJECT (REMOVE, this);
1053 1050
1119 close_container (); 1116 close_container ();
1120 1117
1121 --map->players; 1118 --map->players;
1122 map->touch (); 1119 map->touch ();
1123 } 1120 }
1124 else if (pl->container == this) 1121 else if (pl->container_ () == this)
1125 { 1122 {
1126 // removing a container should close it 1123 // removing a container should close it
1127 close_container (); 1124 close_container ();
1128 } 1125 }
1129 1126
1145 1142
1146 int check_walk_off = !flag [FLAG_NO_APPLY]; 1143 int check_walk_off = !flag [FLAG_NO_APPLY];
1147 1144
1148 if (object *pl = ms.player ()) 1145 if (object *pl = ms.player ())
1149 { 1146 {
1150 if (pl->container == this) 1147 if (pl->container_ () == this)
1151 /* If a container that the player is currently using somehow gets 1148 /* If a container that the player is currently using somehow gets
1152 * removed (most likely destroyed), update the player view 1149 * removed (most likely destroyed), update the player view
1153 * appropriately. 1150 * appropriately.
1154 */ 1151 */
1155 pl->close_container (); 1152 pl->close_container ();
1159 //TODO: update floorbox to preserve ordering 1156 //TODO: update floorbox to preserve ordering
1160 if (pl->contr->ns) 1157 if (pl->contr->ns)
1161 pl->contr->ns->floorbox_update (); 1158 pl->contr->ns->floorbox_update ();
1162 } 1159 }
1163 1160
1161 if (check_walk_off)
1164 for (tmp = ms.bot; tmp; tmp = tmp->above) 1162 for (object *above, *tmp = ms.bot; tmp; tmp = above)
1165 { 1163 {
1164 above = tmp->above;
1165
1166 /* No point updating the players look faces if he is the object 1166 /* No point updating the players look faces if he is the object
1167 * being removed. 1167 * being removed.
1168 */ 1168 */
1169 1169
1170 /* See if object moving off should effect something */ 1170 /* See if object moving off should effect something */
1171 if (check_walk_off
1172 && ((move_type & tmp->move_off) 1171 if ((move_type & tmp->move_off)
1173 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1172 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)
1174 {
1175 move_apply (tmp, this, 0); 1173 move_apply (tmp, this, 0);
1176
1177 if (destroyed ())
1178 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1179 } 1174 }
1180
1181 last = tmp;
1182 }
1183 1175
1184 if (affects_los ()) 1176 if (affects_los ())
1185 update_all_los (map, x, y); 1177 update_all_los (map, x, y);
1186 } 1178 }
1187} 1179}

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