… | |
… | |
37 | static const uint64 UUID_GAP = 1<<19; |
37 | static const uint64 UUID_GAP = 1<<19; |
38 | uint32_t mapspace::smellcount = 10000; |
38 | uint32_t mapspace::smellcount = 10000; |
39 | |
39 | |
40 | objectvec objects; |
40 | objectvec objects; |
41 | activevec actives; |
41 | activevec actives; |
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|
42 | |
|
|
43 | //+GPL |
42 | |
44 | |
43 | short freearr_x[SIZEOFFREE] = { |
45 | short freearr_x[SIZEOFFREE] = { |
44 | 0, |
46 | 0, |
45 | 0, 1, 1, 1, 0, -1, -1, -1, |
47 | 0, 1, 1, 1, 0, -1, -1, -1, |
46 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
48 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
… | |
… | |
335 | |
337 | |
336 | // the player itself is always on a map, so we will find him here |
338 | // the player itself is always on a map, so we will find him here |
337 | // even if our inv is in a player. |
339 | // even if our inv is in a player. |
338 | if (envest->is_on_map ()) |
340 | if (envest->is_on_map ()) |
339 | if (object *pl = envest->ms ().player ()) |
341 | if (object *pl = envest->ms ().player ()) |
340 | if (pl->container == env) |
342 | if (pl->container_ () == env) |
341 | return pl; |
343 | return pl; |
342 | } |
344 | } |
343 | else |
345 | else |
344 | { |
346 | { |
345 | // maybe there is a player standing on the same mapspace |
347 | // maybe there is a player standing on the same mapspace |
346 | // this will catch the case where "this" is a player |
348 | // this will catch the case where "this" is a player |
347 | if (object *pl = ms ().player ()) |
349 | if (object *pl = ms ().player ()) |
348 | if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) |
350 | if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look) |
349 | || this == pl->container) |
351 | || pl->container_ () == this) |
350 | return pl; |
352 | return pl; |
351 | } |
353 | } |
352 | } |
354 | } |
353 | |
355 | |
354 | return 0; |
356 | return 0; |
… | |
… | |
1041 | * the previous environment. |
1043 | * the previous environment. |
1042 | */ |
1044 | */ |
1043 | void |
1045 | void |
1044 | object::do_remove () |
1046 | object::do_remove () |
1045 | { |
1047 | { |
1046 | object *tmp, *last = 0; |
|
|
1047 | object *otmp; |
|
|
1048 | |
|
|
1049 | if (flag [FLAG_REMOVED]) |
1048 | if (flag [FLAG_REMOVED]) |
1050 | return; |
1049 | return; |
1051 | |
1050 | |
1052 | INVOKE_OBJECT (REMOVE, this); |
1051 | INVOKE_OBJECT (REMOVE, this); |
1053 | |
1052 | |
… | |
… | |
1119 | close_container (); |
1118 | close_container (); |
1120 | |
1119 | |
1121 | --map->players; |
1120 | --map->players; |
1122 | map->touch (); |
1121 | map->touch (); |
1123 | } |
1122 | } |
1124 | else if (pl->container == this) |
1123 | else if (pl->container_ () == this) |
1125 | { |
1124 | { |
1126 | // removing a container should close it |
1125 | // removing a container should close it |
1127 | close_container (); |
1126 | close_container (); |
1128 | } |
1127 | } |
1129 | |
1128 | |
… | |
… | |
1145 | |
1144 | |
1146 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1145 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1147 | |
1146 | |
1148 | if (object *pl = ms.player ()) |
1147 | if (object *pl = ms.player ()) |
1149 | { |
1148 | { |
1150 | if (pl->container == this) |
1149 | if (pl->container_ () == this) |
1151 | /* If a container that the player is currently using somehow gets |
1150 | /* If a container that the player is currently using somehow gets |
1152 | * removed (most likely destroyed), update the player view |
1151 | * removed (most likely destroyed), update the player view |
1153 | * appropriately. |
1152 | * appropriately. |
1154 | */ |
1153 | */ |
1155 | pl->close_container (); |
1154 | pl->close_container (); |
… | |
… | |
1159 | //TODO: update floorbox to preserve ordering |
1158 | //TODO: update floorbox to preserve ordering |
1160 | if (pl->contr->ns) |
1159 | if (pl->contr->ns) |
1161 | pl->contr->ns->floorbox_update (); |
1160 | pl->contr->ns->floorbox_update (); |
1162 | } |
1161 | } |
1163 | |
1162 | |
|
|
1163 | if (check_walk_off) |
1164 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1164 | for (object *above, *tmp = ms.bot; tmp; tmp = above) |
1165 | { |
1165 | { |
|
|
1166 | above = tmp->above; |
|
|
1167 | |
1166 | /* No point updating the players look faces if he is the object |
1168 | /* No point updating the players look faces if he is the object |
1167 | * being removed. |
1169 | * being removed. |
1168 | */ |
1170 | */ |
1169 | |
1171 | |
1170 | /* See if object moving off should effect something */ |
1172 | /* See if object moving off should effect something */ |
1171 | if (check_walk_off |
|
|
1172 | && ((move_type & tmp->move_off) |
1173 | if ((move_type & tmp->move_off) |
1173 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1174 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0) |
1174 | { |
|
|
1175 | move_apply (tmp, this, 0); |
1175 | move_apply (tmp, this, 0); |
1176 | |
|
|
1177 | if (destroyed ()) |
|
|
1178 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1179 | } |
1176 | } |
1180 | |
|
|
1181 | last = tmp; |
|
|
1182 | } |
|
|
1183 | |
1177 | |
1184 | if (affects_los ()) |
1178 | if (affects_los ()) |
1185 | update_all_los (map, x, y); |
1179 | update_all_los (map, x, y); |
1186 | } |
1180 | } |
1187 | } |
1181 | } |
… | |
… | |
2548 | return splay (tmp); |
2542 | return splay (tmp); |
2549 | |
2543 | |
2550 | return 0; |
2544 | return 0; |
2551 | } |
2545 | } |
2552 | |
2546 | |
|
|
2547 | //-GPL |
|
|
2548 | |
2553 | void |
2549 | void |
2554 | object::force_set_timer (int duration) |
2550 | object::force_set_timer (int duration) |
2555 | { |
2551 | { |
2556 | this->duration = 1; |
2552 | this->duration = 1; |
2557 | this->speed_left = -1.f; |
2553 | this->speed_left = -1.f; |
… | |
… | |
2566 | force->destroy (); |
2562 | force->destroy (); |
2567 | |
2563 | |
2568 | object *force = get_archetype (FORCE_NAME); |
2564 | object *force = get_archetype (FORCE_NAME); |
2569 | |
2565 | |
2570 | force->slaying = name; |
2566 | force->slaying = name; |
2571 | |
|
|
2572 | force->force_set_timer (duration); |
2567 | force->force_set_timer (duration); |
2573 | |
|
|
2574 | force->flag [FLAG_APPLIED] = true; |
2568 | force->flag [FLAG_APPLIED] = true; |
2575 | |
2569 | |
2576 | return insert (force); |
2570 | return insert (force); |
2577 | } |
2571 | } |
2578 | |
2572 | |
2579 | void |
2573 | void |