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Comparing deliantra/server/common/object.C (file contents):
Revision 1.292 by root, Mon Oct 19 21:48:49 2009 UTC vs.
Revision 1.324 by root, Mon Apr 12 05:22:37 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
26#include <stdio.h> 26#include <stdio.h>
27#include <sys/types.h> 27#include <sys/types.h>
28#include <sys/uio.h> 28#include <sys/uio.h>
29#include <object.h> 29#include <object.h>
30#include <sproto.h> 30#include <sproto.h>
31#include <loader.h>
32 31
33#include <bitset> 32#include <bitset>
34 33
35UUID UUID::cur; 34UUID UUID::cur;
36static uint64_t seq_next_save; 35static uint64_t seq_next_save;
37static const uint64 UUID_GAP = 1<<19; 36static const uint64 UUID_GAP = 1<<19;
38uint32_t mapspace::smellcount = 10000; 37uint32_t mapspace::smellcount = 10000;
39 38
40objectvec objects; 39objectvec objects;
41activevec actives; 40activevec actives;
41
42freelist_item *object::freelist;
43uint32_t object::object_count;
44uint32_t object::free_count;
45uint32_t object::create_count;
46uint32_t object::destroy_count;
47
48//+GPL
42 49
43short freearr_x[SIZEOFFREE] = { 50short freearr_x[SIZEOFFREE] = {
44 0, 51 0,
45 0, 1, 1, 1, 0, -1, -1, -1, 52 0, 1, 1, 1, 0, -1, -1, -1,
46 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 53 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
50 0, 57 0,
51 -1, -1, 0, 1, 1, 1, 0, -1, 58 -1, -1, 0, 1, 1, 1, 0, -1,
52 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 59 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
53 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 60 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
54}; 61};
55int maxfree[SIZEOFFREE] = {
56 0,
57 9, 10, 13, 14, 17, 18, 21, 22,
58 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
59 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
60};
61int freedir[SIZEOFFREE] = { 62int freedir[SIZEOFFREE] = {
62 0, 63 0,
63 1, 2, 3, 4, 5, 6, 7, 8, 64 1, 2, 3, 4, 5, 6, 7, 8,
64 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 65 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
65 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 66 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
66}; 67};
67 68
69static int maxfree[SIZEOFFREE] = {
70 0,
71 9, 10, 13, 14, 17, 18, 21, 22,
72 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
73 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
74};
75
68static void 76static void
69write_uuid (uval64 skip, bool sync) 77write_uuid (uval64 skip, bool sync)
70{ 78{
71 CALL_BEGIN (2); 79 CALL_BEGIN (2);
72 CALL_ARG_SV (newSVval64 (skip)); 80 CALL_ARG_SV (newSVval64 (skip));
74 CALL_CALL ("cf::write_uuid", G_DISCARD); 82 CALL_CALL ("cf::write_uuid", G_DISCARD);
75 CALL_END; 83 CALL_END;
76} 84}
77 85
78static void 86static void
79read_uuid (void) 87read_uuid ()
80{ 88{
81 char filename[MAX_BUF]; 89 char filename[MAX_BUF];
82 90
83 sprintf (filename, "%s/uuid", settings.localdir); 91 sprintf (filename, "%s/uuid", settings.localdir);
84 92
98 106
99 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 107 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
100 _exit (1); 108 _exit (1);
101 } 109 }
102 110
103 UUID::BUF buf; 111 char buf [UUID::MAX_LEN];
104 buf[0] = 0; 112 buf[0] = 0;
105 fgets (buf, sizeof (buf), fp); 113 fgets (buf, sizeof (buf), fp);
106 114
107 if (!UUID::cur.parse (buf)) 115 if (!UUID::cur.parse (buf))
108 { 116 {
135 143
136void 144void
137UUID::init () 145UUID::init ()
138{ 146{
139 read_uuid (); 147 read_uuid ();
148}
149
150bool
151UUID::parse (const char *s)
152{
153 if (*s++ != '<' || *s++ != '1' || *s++ != '.')
154 return false;
155
156 seq = 0;
157
158 while (*s != '>')
159 {
160 if (*s < '0')
161 return false;
162
163 // this gives nice branchless code with gcc
164 assert ('0' < 'a' && '0' == 48 && 'a' == 97);
165 int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15;
166
167 seq = (seq << 4) | digit;
168
169 ++s;
170 }
171
172 return true;
173}
174
175char *
176UUID::append (char *buf) const
177{
178 *buf++ = '<';
179 *buf++ = '1';
180 *buf++ = '.';
181
182 uint64_t seq = this->seq;
183 const int bits = 64;
184 char nz = 0;
185 static const char tohex [] = "0123456789abcdef";
186
187 // assert (len >= 3 + bits / 4 + 1 + 1);
188 for (int i = bits / 4; --i; )
189 {
190 uint8_t digit = seq >> (bits - 4);
191
192 *buf = tohex [digit];
193 nz |= digit;
194 buf += nz ? 1 : 0;
195 seq <<= 4;
196 }
197
198 // last digit is special - always emit
199 uint8_t digit = seq >> (bits - 4);
200 *buf++ = tohex [digit];
201
202 *buf++ = '>';
203
204 return buf;
205}
206
207char *
208UUID::c_str () const
209{
210 static char buf [MAX_LEN];
211 *append (buf) = 0;
212 return buf;
140} 213}
141 214
142/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 215/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
143static bool 216static bool
144compare_ob_value_lists_one (const object *wants, const object *has) 217compare_ob_value_lists_one (const object *wants, const object *has)
180 * Improvements made with merge: Better checking on potion, and also 253 * Improvements made with merge: Better checking on potion, and also
181 * check weight 254 * check weight
182 */ 255 */
183bool object::can_merge_slow (object *ob1, object *ob2) 256bool object::can_merge_slow (object *ob1, object *ob2)
184{ 257{
185 /* A couple quicksanity checks */ 258 /* A couple quick sanity checks */
186 if (ob1 == ob2 259 if (ob1 == ob2
187 || ob1->type != ob2->type 260 || ob1->type != ob2->type
188 || ob1->speed != ob2->speed
189 || ob1->value != ob2->value 261 || ob1->value != ob2->value
190 || ob1->name != ob2->name) 262 || ob1->name != ob2->name
263 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED)
191 return 0; 264 return 0;
192 265
193 /* Do not merge objects if nrof would overflow, assume nrof 266 /* Do not merge objects if nrof would overflow, assume nrof
194 * is always 0 .. 2**31-1 */ 267 * is always 0 .. 2**31-1 */
195 if (ob1->nrof > 0x7fffffff - ob2->nrof) 268 if (ob1->nrof > 0x7fffffff - ob2->nrof)
199 * This is to the comparison of the flags below will be OK. We 272 * This is to the comparison of the flags below will be OK. We
200 * just can't ignore the been applied or identified flags, as they 273 * just can't ignore the been applied or identified flags, as they
201 * are not equal - just if it has been identified, the been_applied 274 * are not equal - just if it has been identified, the been_applied
202 * flags lose any meaning. 275 * flags lose any meaning.
203 */ 276 */
204 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 277 if (ob1->flag [FLAG_IDENTIFIED])
205 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 278 ob1->set_flag (FLAG_BEEN_APPLIED);
206 279
207 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 280 if (ob2->flag [FLAG_IDENTIFIED])
208 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 281 ob2->set_flag (FLAG_BEEN_APPLIED);
209 282
210 if (ob1->arch->archname != ob2->arch->archname 283 if (ob1->arch->archname != ob2->arch->archname
211 || ob1->name != ob2->name 284 || ob1->name != ob2->name
212 || ob1->title != ob2->title 285 || ob1->title != ob2->title
213 || ob1->msg != ob2->msg 286 || ob1->msg != ob2->msg
216 || ob1->magic != ob2->magic 289 || ob1->magic != ob2->magic
217 || ob1->slaying != ob2->slaying 290 || ob1->slaying != ob2->slaying
218 || ob1->skill != ob2->skill 291 || ob1->skill != ob2->skill
219 || ob1->value != ob2->value 292 || ob1->value != ob2->value
220 || ob1->animation_id != ob2->animation_id 293 || ob1->animation_id != ob2->animation_id
221 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other 294 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other
222 || ob1->client_type != ob2->client_type 295 || ob1->client_type != ob2->client_type
223 || ob1->materialname != ob2->materialname 296 || ob1->material != ob2->material
224 || ob1->lore != ob2->lore 297 || ob1->lore != ob2->lore
225 || ob1->subtype != ob2->subtype 298 || ob1->subtype != ob2->subtype
226 || ob1->move_type != ob2->move_type 299 || ob1->move_type != ob2->move_type
227 || ob1->move_block != ob2->move_block 300 || ob1->move_block != ob2->move_block
228 || ob1->move_allow != ob2->move_allow 301 || ob1->move_allow != ob2->move_allow
229 || ob1->move_on != ob2->move_on 302 || ob1->move_on != ob2->move_on
230 || ob1->move_off != ob2->move_off 303 || ob1->move_off != ob2->move_off
231 || ob1->move_slow != ob2->move_slow 304 || ob1->move_slow != ob2->move_slow
232 || ob1->move_slow_penalty != ob2->move_slow_penalty 305 || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f)
233 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) 306 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
234 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) 307 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
235 return 0; 308 return 0;
236 309
237 if ((ob1->flag ^ ob2->flag) 310 if ((ob1->flag ^ ob2->flag)
262 335
263 /* Don't merge objects that are applied. With the new 'body' code, 336 /* Don't merge objects that are applied. With the new 'body' code,
264 * it is possible for most any character to have more than one of 337 * it is possible for most any character to have more than one of
265 * some items equipped, and we don't want those to merge. 338 * some items equipped, and we don't want those to merge.
266 */ 339 */
267 if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) 340 if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED])
268 return 0; 341 return 0;
269 342
270 /* Note sure why the following is the case - either the object has to 343 /* Note sure why the following is the case - either the object has to
271 * be animated or have a very low speed. Is this an attempted monster 344 * be animated or have a very low speed. Is this an attempted monster
272 * check? 345 * check?
273 */ 346 */
274 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) 347 if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ())
275 return 0; 348 return 0;
276 349
277 switch (ob1->type) 350 switch (ob1->type)
278 { 351 {
279 case SCROLL: 352 case SCROLL:
439{ 512{
440 return dump_object (this); 513 return dump_object (this);
441} 514}
442 515
443/* 516/*
444 * get_nearest_part(multi-object, object 2) returns the part of the
445 * multi-object 1 which is closest to the second object.
446 * If it's not a multi-object, it is returned.
447 */
448object *
449get_nearest_part (object *op, const object *pl)
450{
451 object *tmp, *closest;
452 int last_dist, i;
453
454 if (!op->more)
455 return op;
456
457 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
458 tmp;
459 tmp = tmp->more)
460 if ((i = distance (tmp, pl)) < last_dist)
461 closest = tmp, last_dist = i;
462
463 return closest;
464}
465
466/*
467 * Returns the object which has the count-variable equal to the argument. 517 * Returns the object which has the count-variable equal to the argument.
468 * VERRRY slow. 518 * VERRRY slow.
469 */ 519 */
470object * 520object *
471find_object (tag_t i) 521find_object (tag_t i)
472{ 522{
473 for_all_objects (op) 523 for_all_objects (op)
474 if (op->count == i) 524 if (op->count == i)
525 return op;
526
527 return 0;
528}
529
530/*
531 * Returns the object which has the uuid equal to the argument.
532 * MOAR VERRRY slow.
533 */
534
535object *
536find_object_uuid (UUID i)
537{
538 for_all_objects (op)
539 if (op->uuid == i)
475 return op; 540 return op;
476 541
477 return 0; 542 return 0;
478} 543}
479 544
513 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); 578 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
514 return; 579 return;
515 } 580 }
516 581
517 this->owner = owner; 582 this->owner = owner;
518}
519
520int
521object::slottype () const
522{
523 if (type == SKILL)
524 {
525 if (IS_COMBAT_SKILL (subtype)) return slot_combat;
526 if (IS_RANGED_SKILL (subtype)) return slot_ranged;
527 }
528 else
529 {
530 if (slot [body_combat].info) return slot_combat;
531 if (slot [body_range ].info) return slot_ranged;
532 }
533
534 return slot_none;
535}
536
537bool
538object::change_weapon (object *ob)
539{
540 if (current_weapon == ob)
541 return true;
542
543 if (chosen_skill)
544 chosen_skill->flag [FLAG_APPLIED] = false;
545
546 current_weapon = ob;
547 chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill);
548
549 if (chosen_skill)
550 chosen_skill->flag [FLAG_APPLIED] = true;
551
552 update_stats ();
553
554 if (ob)
555 {
556 // now check wether any body locations became invalid, in which case
557 // we cannot apply the weapon at the moment.
558 for (int i = 0; i < NUM_BODY_LOCATIONS; ++i)
559 if (slot[i].used < 0)
560 {
561 current_weapon = chosen_skill = 0;
562 update_stats ();
563
564 new_draw_info_format (NDI_UNIQUE, 0, this,
565 "You try to balance all your items at once, "
566 "but the %s is just too much for your body. "
567 "[You need to unapply some items first - use the 'body' command to see "
568 "how many items you cna wera on a specific body part.]", &ob->name);
569 return false;
570 }
571
572 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
573 }
574 else
575 ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons.");
576
577 if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL)
578 {
579 LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s",
580 &name, ob->debug_desc ());
581 return false;
582 }
583
584 return true;
585} 583}
586 584
587/* Zero the key_values on op, decrementing the shared-string 585/* Zero the key_values on op, decrementing the shared-string
588 * refcounts and freeing the links. 586 * refcounts and freeing the links.
589 */ 587 */
642 tail = new_link; 640 tail = new_link;
643 } 641 }
644 } 642 }
645 } 643 }
646 644
647 if (speed < 0)
648 dst->speed_left -= rndm ();
649
650 dst->activate (); 645 dst->activate ();
651} 646}
652 647
653void 648void
654object::instantiate () 649object::instantiate ()
655{ 650{
656 if (!uuid.seq) // HACK 651 if (!uuid.seq) // HACK
657 uuid = UUID::gen (); 652 uuid = UUID::gen ();
658 653
654 // TODO: unclean state changes, should nt be done in copy_to AND instantiate
655 if (flag [FLAG_RANDOM_SPEED] && speed)
656 speed_left = - speed - rndm (); // TODO animation
657 else
659 speed_left = -0.1f; 658 speed_left = -1.;
659
660 /* copy the body_info to the body_used - this is only really 660 /* copy the body_info to the body_used - this is only really
661 * need for monsters, but doesn't hurt to do it for everything. 661 * need for monsters, but doesn't hurt to do it for everything.
662 * by doing so, when a monster is created, it has good starting 662 * by doing so, when a monster is created, it has good starting
663 * values for the body_used info, so when items are created 663 * values for the body_used info, so when items are created
664 * for it, they can be properly equipped. 664 * for it, they can be properly equipped.
672object * 672object *
673object::clone () 673object::clone ()
674{ 674{
675 object *neu = create (); 675 object *neu = create ();
676 copy_to (neu); 676 copy_to (neu);
677
678 // TODO: unclean state changes, should not be done in clone AND instantiate
679 if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed)
680 neu->speed_left = - neu->speed - rndm (); // TODO animation
681
677 neu->map = map; // not copied by copy_to 682 neu->map = map; // not copied by copy_to
678 return neu; 683 return neu;
679} 684}
680 685
681/* 686/*
684 * be called to update the face variable, _and_ how it looks on the map. 689 * be called to update the face variable, _and_ how it looks on the map.
685 */ 690 */
686void 691void
687update_turn_face (object *op) 692update_turn_face (object *op)
688{ 693{
689 if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) 694 if (!op->flag [FLAG_IS_TURNABLE] || !op->arch)
690 return; 695 return;
691 696
692 SET_ANIMATION (op, op->direction); 697 SET_ANIMATION (op, op->direction);
693 update_object (op, UP_OBJ_FACE); 698 update_object (op, UP_OBJ_FACE);
694} 699}
699 * This function needs to be called whenever the speed of an object changes. 704 * This function needs to be called whenever the speed of an object changes.
700 */ 705 */
701void 706void
702object::set_speed (float speed) 707object::set_speed (float speed)
703{ 708{
704 if (flag [FLAG_FREED] && speed)
705 {
706 LOG (llevError, "Object %s is freed but has speed.\n", &name);
707 speed = 0;
708 }
709
710 this->speed = speed; 709 this->speed = speed;
711 710
712 if (has_active_speed ()) 711 if (has_active_speed ())
713 activate (); 712 activate ();
714 else 713 else
764 763
765 if (!(m.flags_ & P_UPTODATE)) 764 if (!(m.flags_ & P_UPTODATE))
766 /* nop */; 765 /* nop */;
767 else if (action == UP_OBJ_INSERT) 766 else if (action == UP_OBJ_INSERT)
768 { 767 {
768#if 0
769 // this is likely overkill, TODO: revisit (schmorp) 769 // this is likely overkill, TODO: revisit (schmorp)
770 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) 770 if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW))
771 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) 771 || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC))
772 || (op->is_player () && !(m.flags_ & P_PLAYER)) 772 || (op->is_player () && !(m.flags_ & P_PLAYER))
773 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) 773 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
774 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) 774 || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE))
775 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 775 || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC))
776 || (m.move_on | op->move_on ) != m.move_on 776 || (m.move_on | op->move_on ) != m.move_on
777 || (m.move_off | op->move_off ) != m.move_off 777 || (m.move_off | op->move_off ) != m.move_off
778 || (m.move_slow | op->move_slow) != m.move_slow 778 || (m.move_slow | op->move_slow) != m.move_slow
779 /* This isn't perfect, but I don't expect a lot of objects to 779 /* This isn't perfect, but I don't expect a lot of objects to
780 * have move_allow right now. 780 * have move_allow right now.
781 */ 781 */
782 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 782 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
783 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
784 m.invalidate (); 783 m.invalidate ();
784#else
785 // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp)
786 m.invalidate ();
787#endif
785 } 788 }
786 /* if the object is being removed, we can't make intelligent 789 /* if the object is being removed, we can't make intelligent
787 * decisions, because remove_ob can't really pass the object 790 * decisions, because remove_ob can't really pass the object
788 * that is being removed. 791 * that is being removed.
789 */ 792 */
798 update_object (op->more, action); 801 update_object (op->more, action);
799} 802}
800 803
801object::object () 804object::object ()
802{ 805{
803 SET_FLAG (this, FLAG_REMOVED); 806 this->set_flag (FLAG_REMOVED);
804 807
805 //expmul = 1.0; declared const for the time being 808 //expmul = 1.0; declared const for the time being
806 face = blank_face; 809 face = blank_face;
810 material = MATERIAL_NULL;
807} 811}
808 812
809object::~object () 813object::~object ()
810{ 814{
811 unlink (); 815 unlink ();
812 816
813 free_key_values (this); 817 free_key_values (this);
814} 818}
815
816static int object_count;
817 819
818void object::link () 820void object::link ()
819{ 821{
820 assert (!index);//D 822 assert (!index);//D
821 uuid = UUID::gen (); 823 uuid = UUID::gen ();
822 count = ++object_count;
823 824
824 refcnt_inc (); 825 refcnt_inc ();
825 objects.insert (this); 826 objects.insert (this);
827
828 ++create_count;
829
826} 830}
827 831
828void object::unlink () 832void object::unlink ()
829{ 833{
830 if (!index) 834 if (!index)
831 return; 835 return;
836
837 ++destroy_count;
832 838
833 objects.erase (this); 839 objects.erase (this);
834 refcnt_dec (); 840 refcnt_dec ();
835} 841}
836 842
941 map->insert (op, x, y); 947 map->insert (op, x, y);
942 } 948 }
943 } 949 }
944} 950}
945 951
952/*
953 * Remove and free all objects in the inventory of the given object.
954 * Unlike destroy_inv, this assumes the *this is destroyed as well
955 * well, so we can (and have to!) take shortcuts.
956 */
957void
958object::destroy_inv_fast ()
959{
960 while (object *op = inv)
961 {
962 // remove from object the fast way
963 op->flag [FLAG_REMOVED] = true;
964 op->env = 0;
965 if ((inv = inv->below))
966 inv->above = 0;
967
968 // then destroy
969 op->destroy ();
970 }
971}
972
973void
974object::freelist_free (int count)
975{
976 while (count-- && freelist)
977 {
978 freelist_item *next = freelist->next;
979 // count is being "destroyed"
980
981 sfree ((char *)freelist, sizeof (object));
982
983 freelist = next;
984 --free_count;
985 }
986}
987
988object *
946object *object::create () 989object::create ()
947{ 990{
948 object *op = new object; 991 object *op;
992
993 if (freelist)
994 {
995 freelist_item li = *freelist;
996 memset (freelist, 0, sizeof (object));
997
998 op = new (freelist) object;
999 op->count = li.count;
1000
1001 freelist = li.next;
1002 --free_count;
1003 }
1004 else
1005 {
1006 void *ni = salloc0<char> (sizeof (object));
1007
1008 op = new(ni) object;
1009
1010 op->count = ++object_count;
1011 }
1012
949 op->link (); 1013 op->link ();
1014
950 return op; 1015 return op;
1016}
1017
1018void
1019object::do_delete ()
1020{
1021 uint32_t count = this->count;
1022
1023 this->~object ();
1024
1025 freelist_item *li = (freelist_item *)this;
1026 li->next = freelist;
1027 li->count = count;
1028
1029 freelist = li;
1030 ++free_count;
951} 1031}
952 1032
953static struct freed_map : maptile 1033static struct freed_map : maptile
954{ 1034{
955 freed_map () 1035 freed_map ()
1020 LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); 1100 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1021 head->destroy (); 1101 head->destroy ();
1022 return; 1102 return;
1023 } 1103 }
1024 1104
1025 destroy_inv (false); 1105 destroy_inv_fast ();
1026 1106
1027 if (is_head ()) 1107 if (is_head ())
1028 if (sound_destroy) 1108 if (sound_destroy)
1029 play_sound (sound_destroy); 1109 play_sound (sound_destroy);
1030 else if (flag [FLAG_MONSTER]) 1110 else if (flag [FLAG_MONSTER])
1041 * the previous environment. 1121 * the previous environment.
1042 */ 1122 */
1043void 1123void
1044object::do_remove () 1124object::do_remove ()
1045{ 1125{
1046 object *tmp, *last = 0;
1047 object *otmp;
1048
1049 if (flag [FLAG_REMOVED]) 1126 if (flag [FLAG_REMOVED])
1050 return; 1127 return;
1051 1128
1052 INVOKE_OBJECT (REMOVE, this); 1129 INVOKE_OBJECT (REMOVE, this);
1053 1130
1085 1162
1086 above = 0; 1163 above = 0;
1087 below = 0; 1164 below = 0;
1088 env = 0; 1165 env = 0;
1089 1166
1090 /* NO_FIX_PLAYER is set when a great many changes are being 1167 if (pl && pl->is_player ())
1091 * made to players inventory. If set, avoiding the call
1092 * to save cpu time.
1093 */ 1168 {
1094 if (pl) 1169 if (expect_false (pl->contr->combat_ob == this))
1095 if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER)))
1096 { 1170 {
1097 pl->update_stats (); 1171 pl->apply (pl->contr->combat_ob, AP_UNAPPLY);
1172 pl->contr->combat_ob = 0;
1173 if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob);
1174 }
1098 1175
1176 if (expect_false (pl->contr->ranged_ob == this))
1177 {
1178 pl->apply (pl->contr->ranged_ob, AP_UNAPPLY);
1179 pl->contr->ranged_ob = 0;
1180 if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob);
1181 }
1182
1183 pl->contr->queue_stats_update ();
1184
1099 if (glow_radius && pl->is_on_map ()) 1185 if (expect_false (glow_radius) && pl->is_on_map ())
1100 update_all_los (pl->map, pl->x, pl->y); 1186 update_all_los (pl->map, pl->x, pl->y);
1101 } 1187 }
1102 } 1188 }
1103 else if (map) 1189 else if (map)
1104 { 1190 {
1105 map->dirty = true; 1191 map->dirty = true;
1106 mapspace &ms = this->ms (); 1192 mapspace &ms = this->ms ();
1124 else if (pl->container_ () == this) 1210 else if (pl->container_ () == this)
1125 { 1211 {
1126 // removing a container should close it 1212 // removing a container should close it
1127 close_container (); 1213 close_container ();
1128 } 1214 }
1129 1215 else
1130 esrv_del_item (pl->contr, count); 1216 esrv_del_item (pl->contr, count);
1131 } 1217 }
1132 1218
1133 /* link the object above us */ 1219 /* link the object above us */
1134 // re-link, make sure compiler can easily use cmove 1220 // re-link, make sure compiler can easily use cmove
1135 *(above ? &above->below : &ms.top) = below; 1221 *(above ? &above->below : &ms.top) = below;
1159 //TODO: update floorbox to preserve ordering 1245 //TODO: update floorbox to preserve ordering
1160 if (pl->contr->ns) 1246 if (pl->contr->ns)
1161 pl->contr->ns->floorbox_update (); 1247 pl->contr->ns->floorbox_update ();
1162 } 1248 }
1163 1249
1250 if (check_walk_off)
1164 for (tmp = ms.bot; tmp; tmp = tmp->above) 1251 for (object *above, *tmp = ms.bot; tmp; tmp = above)
1165 { 1252 {
1253 above = tmp->above;
1254
1166 /* No point updating the players look faces if he is the object 1255 /* No point updating the players look faces if he is the object
1167 * being removed. 1256 * being removed.
1168 */ 1257 */
1169 1258
1170 /* See if object moving off should effect something */ 1259 /* See if object moving off should effect something */
1171 if (check_walk_off
1172 && ((move_type & tmp->move_off) 1260 if ((move_type & tmp->move_off)
1173 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1261 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)
1174 {
1175 move_apply (tmp, this, 0); 1262 move_apply (tmp, this, 0);
1176
1177 if (destroyed ())
1178 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1179 } 1263 }
1180
1181 last = tmp;
1182 }
1183 1264
1184 if (affects_los ()) 1265 if (affects_los ())
1185 update_all_los (map, x, y); 1266 update_all_los (map, x, y);
1186 } 1267 }
1187} 1268}
1231 1312
1232 object *prev = this; 1313 object *prev = this;
1233 1314
1234 for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) 1315 for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more)
1235 { 1316 {
1236 object *op = arch_to_object (at); 1317 object *op = at->instance ();
1237 1318
1238 op->name = name; 1319 op->name = name;
1239 op->name_pl = name_pl; 1320 op->name_pl = name_pl;
1240 op->title = title; 1321 op->title = title;
1241 1322
1279 * Passing 0 for flag gives proper default values, so flag really only needs 1360 * Passing 0 for flag gives proper default values, so flag really only needs
1280 * to be set if special handling is needed. 1361 * to be set if special handling is needed.
1281 * 1362 *
1282 * Return value: 1363 * Return value:
1283 * new object if 'op' was merged with other object 1364 * new object if 'op' was merged with other object
1284 * NULL if 'op' was destroyed 1365 * NULL if there was an error (destroyed, blocked etc.)
1285 * just 'op' otherwise 1366 * just 'op' otherwise
1286 */ 1367 */
1287object * 1368object *
1288insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1369insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1289{ 1370{
1326 // from here :/ 1407 // from here :/
1327 op->nrof += tmp->nrof; 1408 op->nrof += tmp->nrof;
1328 tmp->destroy (); 1409 tmp->destroy ();
1329 } 1410 }
1330 1411
1331 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1412 op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1332 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1413 op->clr_flag (FLAG_INV_LOCKED);
1333 1414
1334 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1415 if (!op->flag [FLAG_ALIVE])
1335 CLEAR_FLAG (op, FLAG_NO_STEAL); 1416 op->clr_flag (FLAG_NO_STEAL);
1336 1417
1337 if (flag & INS_BELOW_ORIGINATOR) 1418 if (flag & INS_BELOW_ORIGINATOR)
1338 { 1419 {
1339 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1420 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1340 { 1421 {
1375 * when lots of spells are cast in one area. Currently, it is presumed 1456 * when lots of spells are cast in one area. Currently, it is presumed
1376 * that flying non pickable objects are spell objects. 1457 * that flying non pickable objects are spell objects.
1377 */ 1458 */
1378 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1459 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1379 { 1460 {
1380 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) 1461 if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR])
1381 floor = tmp; 1462 floor = tmp;
1382 1463
1383 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 1464 if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR])
1384 { 1465 {
1385 /* We insert above top, so we want this object below this */ 1466 /* We insert above top, so we want this object below this */
1386 top = tmp->below; 1467 top = tmp->below;
1387 break; 1468 break;
1388 } 1469 }
1406 && (op->face && !faces [op->face].visibility)) 1487 && (op->face && !faces [op->face].visibility))
1407 { 1488 {
1408 object *last; 1489 object *last;
1409 1490
1410 for (last = top; last != floor; last = last->below) 1491 for (last = top; last != floor; last = last->below)
1411 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1492 if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT))
1412 break; 1493 break;
1413 1494
1414 /* Check to see if we found the object that blocks view, 1495 /* Check to see if we found the object that blocks view,
1415 * and make sure we have a below pointer for it so that 1496 * and make sure we have a below pointer for it so that
1416 * we can get inserted below this one, which requires we 1497 * we can get inserted below this one, which requires we
1516 1597
1517 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) 1598 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1518 if (tmp->arch->archname == archname) /* same archetype */ 1599 if (tmp->arch->archname == archname) /* same archetype */
1519 tmp->destroy (); 1600 tmp->destroy ();
1520 1601
1521 object *tmp = arch_to_object (archetype::find (archname)); 1602 object *tmp = archetype::find (archname)->instance ();
1522 1603
1523 tmp->x = op->x; 1604 tmp->x = op->x;
1524 tmp->y = op->y; 1605 tmp->y = op->y;
1525 1606
1526 insert_ob_in_map (tmp, op->map, op, 0); 1607 insert_ob_in_map (tmp, op->map, op, 0);
1531{ 1612{
1532 if (where->env) 1613 if (where->env)
1533 return where->env->insert (this); 1614 return where->env->insert (this);
1534 else 1615 else
1535 return where->map->insert (this, where->x, where->y, originator, flags); 1616 return where->map->insert (this, where->x, where->y, originator, flags);
1617}
1618
1619// check whether we can put this into the map, respect max_volume, max_items
1620bool
1621object::can_drop_at (maptile *m, int x, int y, object *originator)
1622{
1623 mapspace &ms = m->at (x, y);
1624
1625 int items = ms.items ();
1626
1627 if (!items // testing !items ensures we can drop at least one item
1628 || (items < m->max_items
1629 && ms.volume () < m->max_volume))
1630 return true;
1631
1632 if (originator && originator->is_player ())
1633 originator->contr->failmsgf (
1634 "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>",
1635 query_name ()
1636 );
1637
1638 return false;
1536} 1639}
1537 1640
1538/* 1641/*
1539 * decrease(object, number) decreases a specified number from 1642 * decrease(object, number) decreases a specified number from
1540 * the amount of an object. If the amount reaches 0, the object 1643 * the amount of an object. If the amount reaches 0, the object
1680 if (op->glow_radius && is_on_map ()) 1783 if (op->glow_radius && is_on_map ())
1681 { 1784 {
1682 update_stats (); 1785 update_stats ();
1683 update_all_los (map, x, y); 1786 update_all_los (map, x, y);
1684 } 1787 }
1685 else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) 1788 else if (is_player ())
1686 // if this is a player's inventory, update stats 1789 // if this is a player's inventory, update stats
1687 update_stats (); 1790 contr->queue_stats_update ();
1688 1791
1689 INVOKE_OBJECT (INSERT, this); 1792 INVOKE_OBJECT (INSERT, this);
1690 1793
1691 return op; 1794 return op;
1692} 1795}
1712 * on top. 1815 * on top.
1713 */ 1816 */
1714int 1817int
1715check_move_on (object *op, object *originator) 1818check_move_on (object *op, object *originator)
1716{ 1819{
1717 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1820 if (op->flag [FLAG_NO_APPLY])
1718 return 0; 1821 return 0;
1719 1822
1720 object *tmp; 1823 object *tmp;
1721 maptile *m = op->map; 1824 maptile *m = op->map;
1722 int x = op->x, y = op->y; 1825 int x = op->x, y = op->y;
1759 * Second check makes sure that the movement types not being slowed 1862 * Second check makes sure that the movement types not being slowed
1760 * (~slow_move) is not blocked on this space - just because the 1863 * (~slow_move) is not blocked on this space - just because the
1761 * space doesn't slow down swimming (for example), if you can't actually 1864 * space doesn't slow down swimming (for example), if you can't actually
1762 * swim on that space, can't use it to avoid the penalty. 1865 * swim on that space, can't use it to avoid the penalty.
1763 */ 1866 */
1764 if (!QUERY_FLAG (op, FLAG_WIZPASS)) 1867 if (!op->flag [FLAG_WIZPASS])
1765 { 1868 {
1766 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1869 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1767 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1870 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1768 { 1871 {
1769 float diff = tmp->move_slow_penalty * fabs (op->speed); 1872 float diff = tmp->move_slow_penalty * fabs (op->speed);
1900void 2003void
1901flag_inv (object *op, int flag) 2004flag_inv (object *op, int flag)
1902{ 2005{
1903 for (object *tmp = op->inv; tmp; tmp = tmp->below) 2006 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1904 { 2007 {
1905 SET_FLAG (tmp, flag); 2008 tmp->set_flag (flag);
1906 flag_inv (tmp, flag); 2009 flag_inv (tmp, flag);
1907 } 2010 }
1908} 2011}
1909 2012
1910/* 2013/*
1913void 2016void
1914unflag_inv (object *op, int flag) 2017unflag_inv (object *op, int flag)
1915{ 2018{
1916 for (object *tmp = op->inv; tmp; tmp = tmp->below) 2019 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1917 { 2020 {
1918 CLEAR_FLAG (tmp, flag); 2021 tmp->clr_flag (flag);
1919 unflag_inv (tmp, flag); 2022 unflag_inv (tmp, flag);
1920 } 2023 }
1921} 2024}
1922 2025
1923/* 2026/*
2179 * This basically means that if direction is 15, then it could either go 2282 * This basically means that if direction is 15, then it could either go
2180 * direction 4, 14, or 16 to get back to where we are. 2283 * direction 4, 14, or 16 to get back to where we are.
2181 * Moved from spell_util.c to object.c with the other related direction 2284 * Moved from spell_util.c to object.c with the other related direction
2182 * functions. 2285 * functions.
2183 */ 2286 */
2184const int reduction_dir[SIZEOFFREE][3] = { 2287static const int reduction_dir[SIZEOFFREE][3] = {
2185 {0, 0, 0}, /* 0 */ 2288 {0, 0, 0}, /* 0 */
2186 {0, 0, 0}, /* 1 */ 2289 {0, 0, 0}, /* 1 */
2187 {0, 0, 0}, /* 2 */ 2290 {0, 0, 0}, /* 2 */
2188 {0, 0, 0}, /* 3 */ 2291 {0, 0, 0}, /* 3 */
2189 {0, 0, 0}, /* 4 */ 2292 {0, 0, 0}, /* 4 */
2283 * Add a check so we can't pick up invisible objects (0.93.8) 2386 * Add a check so we can't pick up invisible objects (0.93.8)
2284 */ 2387 */
2285int 2388int
2286can_pick (const object *who, const object *item) 2389can_pick (const object *who, const object *item)
2287{ 2390{
2288 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2391 return /*who->flag [FLAG_WIZ]|| */
2289 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2392 (item->weight > 0 && !item->flag [FLAG_NO_PICK] &&
2290 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); 2393 !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3));
2291} 2394}
2292 2395
2293/* 2396/*
2294 * create clone from object to another 2397 * create clone from object to another
2295 */ 2398 */
2460{ 2563{
2461 return map ? map->region (x, y) 2564 return map ? map->region (x, y)
2462 : region::default_region (); 2565 : region::default_region ();
2463} 2566}
2464 2567
2465const materialtype_t *
2466object::dominant_material () const
2467{
2468 if (materialtype_t *mt = name_to_material (materialname))
2469 return mt;
2470
2471 return name_to_material (shstr_unknown);
2472}
2473
2474void 2568void
2475object::open_container (object *new_container) 2569object::open_container (object *new_container)
2476{ 2570{
2477 if (container == new_container) 2571 if (container == new_container)
2478 return; 2572 return;
2512 // TODO: this does not seem to serve any purpose anymore? 2606 // TODO: this does not seem to serve any purpose anymore?
2513#if 0 2607#if 0
2514 // insert the "Close Container" object. 2608 // insert the "Close Container" object.
2515 if (archetype *closer = new_container->other_arch) 2609 if (archetype *closer = new_container->other_arch)
2516 { 2610 {
2517 object *closer = arch_to_object (new_container->other_arch); 2611 object *closer = new_container->other_arch->instance ();
2518 closer->flag [FLAG_NO_MAP_SAVE] = 1; 2612 closer->flag [FLAG_NO_MAP_SAVE] = 1;
2519 new_container->insert (closer); 2613 new_container->insert (closer);
2520 } 2614 }
2521#endif 2615#endif
2522 2616
2548 return splay (tmp); 2642 return splay (tmp);
2549 2643
2550 return 0; 2644 return 0;
2551} 2645}
2552 2646
2647//-GPL
2648
2553void 2649void
2554object::force_set_timer (int duration) 2650object::force_set_timer (int duration)
2555{ 2651{
2556 this->duration = 1; 2652 this->duration = 1;
2557 this->speed_left = -1.f; 2653 this->speed_left = -1.f;
2566 force->destroy (); 2662 force->destroy ();
2567 2663
2568 object *force = get_archetype (FORCE_NAME); 2664 object *force = get_archetype (FORCE_NAME);
2569 2665
2570 force->slaying = name; 2666 force->slaying = name;
2571
2572 force->force_set_timer (duration); 2667 force->force_set_timer (duration);
2573
2574 force->flag [FLAG_APPLIED] = true; 2668 force->flag [FLAG_APPLIED] = true;
2575 2669
2576 return insert (force); 2670 return insert (force);
2577} 2671}
2578 2672
2579void 2673void
2628 2722
2629 insert (force); 2723 insert (force);
2630 } 2724 }
2631} 2725}
2632 2726
2727void object::change_move_type (MoveType mt)
2728{
2729 if (move_type == mt)
2730 return;
2731
2732 if (is_on_map ())
2733 {
2734 // we are on the map, so handle move_on/off effects
2735 remove ();
2736 move_type = mt;
2737 map->insert (this, x, y, this);
2738 }
2739 else
2740 move_type = mt;
2741}
2742

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