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Comparing deliantra/server/common/object.C (file contents):
Revision 1.292 by root, Mon Oct 19 21:48:49 2009 UTC vs.
Revision 1.333 by root, Thu Apr 22 03:53:40 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
26#include <stdio.h> 26#include <stdio.h>
27#include <sys/types.h> 27#include <sys/types.h>
28#include <sys/uio.h> 28#include <sys/uio.h>
29#include <object.h> 29#include <object.h>
30#include <sproto.h> 30#include <sproto.h>
31#include <loader.h>
32 31
33#include <bitset> 32#include <bitset>
34 33
35UUID UUID::cur; 34UUID UUID::cur;
36static uint64_t seq_next_save; 35static uint64_t seq_next_save;
37static const uint64 UUID_GAP = 1<<19; 36static const uint64 UUID_GAP = 1<<19;
38uint32_t mapspace::smellcount = 10000; 37uint32_t mapspace::smellcount = 10000;
39 38
40objectvec objects; 39objectvec objects;
41activevec actives; 40activevec actives;
41
42freelist_item *object::freelist;
43uint32_t object::object_count;
44uint32_t object::free_count;
45uint32_t object::create_count;
46uint32_t object::destroy_count;
47
48//+GPL
42 49
43short freearr_x[SIZEOFFREE] = { 50short freearr_x[SIZEOFFREE] = {
44 0, 51 0,
45 0, 1, 1, 1, 0, -1, -1, -1, 52 0, 1, 1, 1, 0, -1, -1, -1,
46 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 53 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
50 0, 57 0,
51 -1, -1, 0, 1, 1, 1, 0, -1, 58 -1, -1, 0, 1, 1, 1, 0, -1,
52 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 59 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
53 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 60 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
54}; 61};
55int maxfree[SIZEOFFREE] = {
56 0,
57 9, 10, 13, 14, 17, 18, 21, 22,
58 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
59 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
60};
61int freedir[SIZEOFFREE] = { 62int freedir[SIZEOFFREE] = {
62 0, 63 0,
63 1, 2, 3, 4, 5, 6, 7, 8, 64 1, 2, 3, 4, 5, 6, 7, 8,
64 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 65 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
65 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 66 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
66}; 67};
67 68
69static int maxfree[SIZEOFFREE] = {
70 0,
71 9, 10, 13, 14, 17, 18, 21, 22,
72 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
73 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
74};
75
68static void 76static void
69write_uuid (uval64 skip, bool sync) 77write_uuid (uval64 skip, bool sync)
70{ 78{
71 CALL_BEGIN (2); 79 CALL_BEGIN (2);
72 CALL_ARG_SV (newSVval64 (skip)); 80 CALL_ARG_SV (newSVval64 (skip));
74 CALL_CALL ("cf::write_uuid", G_DISCARD); 82 CALL_CALL ("cf::write_uuid", G_DISCARD);
75 CALL_END; 83 CALL_END;
76} 84}
77 85
78static void 86static void
79read_uuid (void) 87read_uuid ()
80{ 88{
81 char filename[MAX_BUF]; 89 char filename[MAX_BUF];
82 90
83 sprintf (filename, "%s/uuid", settings.localdir); 91 sprintf (filename, "%s/uuid", settings.localdir);
84 92
98 106
99 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 107 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
100 _exit (1); 108 _exit (1);
101 } 109 }
102 110
103 UUID::BUF buf; 111 char buf [UUID::MAX_LEN];
104 buf[0] = 0; 112 buf[0] = 0;
105 fgets (buf, sizeof (buf), fp); 113 fgets (buf, sizeof (buf), fp);
106 114
107 if (!UUID::cur.parse (buf)) 115 if (!UUID::cur.parse (buf))
108 { 116 {
135 143
136void 144void
137UUID::init () 145UUID::init ()
138{ 146{
139 read_uuid (); 147 read_uuid ();
148}
149
150bool
151UUID::parse (const char *s)
152{
153 if (*s++ != '<' || *s++ != '1' || *s++ != '.')
154 return false;
155
156 seq = 0;
157
158 while (*s != '>')
159 {
160 if (*s < '0')
161 return false;
162
163 // this gives nice branchless code with gcc
164 assert ('0' < 'a' && '0' == 48 && 'a' == 97);
165 int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15;
166
167 seq = (seq << 4) | digit;
168
169 ++s;
170 }
171
172 return true;
173}
174
175char *
176UUID::append (char *buf) const
177{
178 *buf++ = '<';
179 *buf++ = '1';
180 *buf++ = '.';
181
182 uint64_t seq = this->seq;
183 const int bits = 64;
184 char nz = 0;
185 static const char tohex [] = "0123456789abcdef";
186
187 // assert (len >= 3 + bits / 4 + 1 + 1);
188 for (int i = bits / 4; --i; )
189 {
190 uint8_t digit = seq >> (bits - 4);
191
192 *buf = tohex [digit];
193 nz |= digit;
194 buf += nz ? 1 : 0;
195 seq <<= 4;
196 }
197
198 // last digit is special - always emit
199 uint8_t digit = seq >> (bits - 4);
200 *buf++ = tohex [digit];
201
202 *buf++ = '>';
203
204 return buf;
205}
206
207char *
208UUID::c_str () const
209{
210 static char buf [MAX_LEN];
211 *append (buf) = 0;
212 return buf;
140} 213}
141 214
142/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 215/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
143static bool 216static bool
144compare_ob_value_lists_one (const object *wants, const object *has) 217compare_ob_value_lists_one (const object *wants, const object *has)
180 * Improvements made with merge: Better checking on potion, and also 253 * Improvements made with merge: Better checking on potion, and also
181 * check weight 254 * check weight
182 */ 255 */
183bool object::can_merge_slow (object *ob1, object *ob2) 256bool object::can_merge_slow (object *ob1, object *ob2)
184{ 257{
185 /* A couple quicksanity checks */ 258 /* A couple quick sanity checks */
186 if (ob1 == ob2 259 if (ob1 == ob2
187 || ob1->type != ob2->type 260 || ob1->type != ob2->type
188 || ob1->speed != ob2->speed
189 || ob1->value != ob2->value 261 || ob1->value != ob2->value
190 || ob1->name != ob2->name) 262 || ob1->name != ob2->name
263 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED)
191 return 0; 264 return 0;
192 265
193 /* Do not merge objects if nrof would overflow, assume nrof 266 /* Do not merge objects if nrof would overflow, assume nrof
194 * is always 0 .. 2**31-1 */ 267 * is always 0 .. 2**31-1 */
195 if (ob1->nrof > 0x7fffffff - ob2->nrof) 268 if (ob1->nrof > 0x7fffffff - ob2->nrof)
199 * This is to the comparison of the flags below will be OK. We 272 * This is to the comparison of the flags below will be OK. We
200 * just can't ignore the been applied or identified flags, as they 273 * just can't ignore the been applied or identified flags, as they
201 * are not equal - just if it has been identified, the been_applied 274 * are not equal - just if it has been identified, the been_applied
202 * flags lose any meaning. 275 * flags lose any meaning.
203 */ 276 */
204 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 277 if (ob1->flag [FLAG_IDENTIFIED])
205 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 278 ob1->set_flag (FLAG_BEEN_APPLIED);
206 279
207 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 280 if (ob2->flag [FLAG_IDENTIFIED])
208 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 281 ob2->set_flag (FLAG_BEEN_APPLIED);
209 282
210 if (ob1->arch->archname != ob2->arch->archname 283 if (ob1->arch->archname != ob2->arch->archname
211 || ob1->name != ob2->name 284 || ob1->name != ob2->name
212 || ob1->title != ob2->title 285 || ob1->title != ob2->title
213 || ob1->msg != ob2->msg 286 || ob1->msg != ob2->msg
216 || ob1->magic != ob2->magic 289 || ob1->magic != ob2->magic
217 || ob1->slaying != ob2->slaying 290 || ob1->slaying != ob2->slaying
218 || ob1->skill != ob2->skill 291 || ob1->skill != ob2->skill
219 || ob1->value != ob2->value 292 || ob1->value != ob2->value
220 || ob1->animation_id != ob2->animation_id 293 || ob1->animation_id != ob2->animation_id
221 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other 294 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other
222 || ob1->client_type != ob2->client_type 295 || ob1->client_type != ob2->client_type
223 || ob1->materialname != ob2->materialname 296 || ob1->material != ob2->material
224 || ob1->lore != ob2->lore 297 || ob1->lore != ob2->lore
225 || ob1->subtype != ob2->subtype 298 || ob1->subtype != ob2->subtype
226 || ob1->move_type != ob2->move_type 299 || ob1->move_type != ob2->move_type
227 || ob1->move_block != ob2->move_block 300 || ob1->move_block != ob2->move_block
228 || ob1->move_allow != ob2->move_allow 301 || ob1->move_allow != ob2->move_allow
229 || ob1->move_on != ob2->move_on 302 || ob1->move_on != ob2->move_on
230 || ob1->move_off != ob2->move_off 303 || ob1->move_off != ob2->move_off
231 || ob1->move_slow != ob2->move_slow 304 || ob1->move_slow != ob2->move_slow
232 || ob1->move_slow_penalty != ob2->move_slow_penalty 305 || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f)
233 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) 306 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
234 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) 307 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
235 return 0; 308 return 0;
236 309
237 if ((ob1->flag ^ ob2->flag) 310 if ((ob1->flag ^ ob2->flag)
262 335
263 /* Don't merge objects that are applied. With the new 'body' code, 336 /* Don't merge objects that are applied. With the new 'body' code,
264 * it is possible for most any character to have more than one of 337 * it is possible for most any character to have more than one of
265 * some items equipped, and we don't want those to merge. 338 * some items equipped, and we don't want those to merge.
266 */ 339 */
267 if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) 340 if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED])
268 return 0; 341 return 0;
269 342
270 /* Note sure why the following is the case - either the object has to 343 /* Note sure why the following is the case - either the object has to
271 * be animated or have a very low speed. Is this an attempted monster 344 * be animated or have a very low speed. Is this an attempted monster
272 * check? 345 * check?
273 */ 346 */
274 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) 347 if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ())
275 return 0; 348 return 0;
276 349
277 switch (ob1->type) 350 switch (ob1->type)
278 { 351 {
279 case SCROLL: 352 case SCROLL:
372{ 445{
373 while (op) 446 while (op)
374 { 447 {
375 // adjust by actual difference to account for rounding errors 448 // adjust by actual difference to account for rounding errors
376 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct 449 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
377 weight = weight_adjust_for (op, op->carrying) 450 weight = weight_adjust_for (op, op->carrying + weight)
378 - weight_adjust_for (op, op->carrying - weight); 451 - weight_adjust_for (op, op->carrying);
379 452
380 if (!weight) 453 if (!weight)
381 return; 454 return;
382 455
383 op->carrying += weight; 456 op->carrying += weight;
410 483
411 sum = weight_adjust_for (this, sum); 484 sum = weight_adjust_for (this, sum);
412 485
413 if (sum != carrying) 486 if (sum != carrying)
414 { 487 {
488 if (carrying != sum)//D
489 LOG (llevDebug, "updating carrying got %ld, expected %ld (%s)\n",
490 (long long)sum, (long long)carrying, debug_desc ());
491
415 carrying = sum; 492 carrying = sum;
416 493
417 if (object *pl = visible_to ()) 494 if (object *pl = visible_to ())
418 if (pl != this) // player is handled lazily 495 if (pl != this) // player is handled lazily
419 esrv_update_item (UPD_WEIGHT, pl, this); 496 esrv_update_item (UPD_WEIGHT, pl, this);
439{ 516{
440 return dump_object (this); 517 return dump_object (this);
441} 518}
442 519
443/* 520/*
444 * get_nearest_part(multi-object, object 2) returns the part of the
445 * multi-object 1 which is closest to the second object.
446 * If it's not a multi-object, it is returned.
447 */
448object *
449get_nearest_part (object *op, const object *pl)
450{
451 object *tmp, *closest;
452 int last_dist, i;
453
454 if (!op->more)
455 return op;
456
457 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
458 tmp;
459 tmp = tmp->more)
460 if ((i = distance (tmp, pl)) < last_dist)
461 closest = tmp, last_dist = i;
462
463 return closest;
464}
465
466/*
467 * Returns the object which has the count-variable equal to the argument. 521 * Returns the object which has the count-variable equal to the argument.
468 * VERRRY slow. 522 * VERRRY slow.
469 */ 523 */
470object * 524object *
471find_object (tag_t i) 525find_object (tag_t i)
472{ 526{
473 for_all_objects (op) 527 for_all_objects (op)
474 if (op->count == i) 528 if (op->count == i)
529 return op;
530
531 return 0;
532}
533
534/*
535 * Returns the object which has the uuid equal to the argument.
536 * MOAR VERRRY slow.
537 */
538
539object *
540find_object_uuid (UUID i)
541{
542 for_all_objects (op)
543 if (op->uuid == i)
475 return op; 544 return op;
476 545
477 return 0; 546 return 0;
478} 547}
479 548
513 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); 582 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
514 return; 583 return;
515 } 584 }
516 585
517 this->owner = owner; 586 this->owner = owner;
518}
519
520int
521object::slottype () const
522{
523 if (type == SKILL)
524 {
525 if (IS_COMBAT_SKILL (subtype)) return slot_combat;
526 if (IS_RANGED_SKILL (subtype)) return slot_ranged;
527 }
528 else
529 {
530 if (slot [body_combat].info) return slot_combat;
531 if (slot [body_range ].info) return slot_ranged;
532 }
533
534 return slot_none;
535}
536
537bool
538object::change_weapon (object *ob)
539{
540 if (current_weapon == ob)
541 return true;
542
543 if (chosen_skill)
544 chosen_skill->flag [FLAG_APPLIED] = false;
545
546 current_weapon = ob;
547 chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill);
548
549 if (chosen_skill)
550 chosen_skill->flag [FLAG_APPLIED] = true;
551
552 update_stats ();
553
554 if (ob)
555 {
556 // now check wether any body locations became invalid, in which case
557 // we cannot apply the weapon at the moment.
558 for (int i = 0; i < NUM_BODY_LOCATIONS; ++i)
559 if (slot[i].used < 0)
560 {
561 current_weapon = chosen_skill = 0;
562 update_stats ();
563
564 new_draw_info_format (NDI_UNIQUE, 0, this,
565 "You try to balance all your items at once, "
566 "but the %s is just too much for your body. "
567 "[You need to unapply some items first - use the 'body' command to see "
568 "how many items you cna wera on a specific body part.]", &ob->name);
569 return false;
570 }
571
572 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
573 }
574 else
575 ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons.");
576
577 if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL)
578 {
579 LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s",
580 &name, ob->debug_desc ());
581 return false;
582 }
583
584 return true;
585} 587}
586 588
587/* Zero the key_values on op, decrementing the shared-string 589/* Zero the key_values on op, decrementing the shared-string
588 * refcounts and freeing the links. 590 * refcounts and freeing the links.
589 */ 591 */
642 tail = new_link; 644 tail = new_link;
643 } 645 }
644 } 646 }
645 } 647 }
646 648
647 if (speed < 0)
648 dst->speed_left -= rndm ();
649
650 dst->activate (); 649 dst->activate ();
651} 650}
652 651
653void 652void
654object::instantiate () 653object::instantiate ()
655{ 654{
656 if (!uuid.seq) // HACK 655 if (!uuid.seq) // HACK
657 uuid = UUID::gen (); 656 uuid = UUID::gen ();
658 657
658 // TODO: unclean state changes, should nt be done in copy_to AND instantiate
659 if (flag [FLAG_RANDOM_SPEED] && speed)
660 speed_left = - speed - rndm (); // TODO animation
661 else
659 speed_left = -0.1f; 662 speed_left = -1.;
663
660 /* copy the body_info to the body_used - this is only really 664 /* copy the body_info to the body_used - this is only really
661 * need for monsters, but doesn't hurt to do it for everything. 665 * need for monsters, but doesn't hurt to do it for everything.
662 * by doing so, when a monster is created, it has good starting 666 * by doing so, when a monster is created, it has good starting
663 * values for the body_used info, so when items are created 667 * values for the body_used info, so when items are created
664 * for it, they can be properly equipped. 668 * for it, they can be properly equipped.
672object * 676object *
673object::clone () 677object::clone ()
674{ 678{
675 object *neu = create (); 679 object *neu = create ();
676 copy_to (neu); 680 copy_to (neu);
681
682 // TODO: unclean state changes, should not be done in clone AND instantiate
683 if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed)
684 neu->speed_left = - neu->speed - rndm (); // TODO animation
685
677 neu->map = map; // not copied by copy_to 686 neu->map = map; // not copied by copy_to
678 return neu; 687 return neu;
679} 688}
680 689
681/* 690/*
684 * be called to update the face variable, _and_ how it looks on the map. 693 * be called to update the face variable, _and_ how it looks on the map.
685 */ 694 */
686void 695void
687update_turn_face (object *op) 696update_turn_face (object *op)
688{ 697{
689 if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) 698 if (!op->flag [FLAG_IS_TURNABLE] || !op->arch)
690 return; 699 return;
691 700
692 SET_ANIMATION (op, op->direction); 701 SET_ANIMATION (op, op->direction);
693 update_object (op, UP_OBJ_FACE); 702 update_object (op, UP_OBJ_FACE);
694} 703}
699 * This function needs to be called whenever the speed of an object changes. 708 * This function needs to be called whenever the speed of an object changes.
700 */ 709 */
701void 710void
702object::set_speed (float speed) 711object::set_speed (float speed)
703{ 712{
704 if (flag [FLAG_FREED] && speed)
705 {
706 LOG (llevError, "Object %s is freed but has speed.\n", &name);
707 speed = 0;
708 }
709
710 this->speed = speed; 713 this->speed = speed;
711 714
712 if (has_active_speed ()) 715 if (has_active_speed ())
713 activate (); 716 activate ();
714 else 717 else
764 767
765 if (!(m.flags_ & P_UPTODATE)) 768 if (!(m.flags_ & P_UPTODATE))
766 /* nop */; 769 /* nop */;
767 else if (action == UP_OBJ_INSERT) 770 else if (action == UP_OBJ_INSERT)
768 { 771 {
772#if 0
769 // this is likely overkill, TODO: revisit (schmorp) 773 // this is likely overkill, TODO: revisit (schmorp)
770 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) 774 if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW))
771 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) 775 || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC))
772 || (op->is_player () && !(m.flags_ & P_PLAYER)) 776 || (op->is_player () && !(m.flags_ & P_PLAYER))
773 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) 777 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
774 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) 778 || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE))
775 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 779 || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC))
776 || (m.move_on | op->move_on ) != m.move_on 780 || (m.move_on | op->move_on ) != m.move_on
777 || (m.move_off | op->move_off ) != m.move_off 781 || (m.move_off | op->move_off ) != m.move_off
778 || (m.move_slow | op->move_slow) != m.move_slow 782 || (m.move_slow | op->move_slow) != m.move_slow
779 /* This isn't perfect, but I don't expect a lot of objects to 783 /* This isn't perfect, but I don't expect a lot of objects to
780 * have move_allow right now. 784 * have move_allow right now.
781 */ 785 */
782 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 786 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
783 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
784 m.invalidate (); 787 m.invalidate ();
788#else
789 // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp)
790 m.invalidate ();
791#endif
785 } 792 }
786 /* if the object is being removed, we can't make intelligent 793 /* if the object is being removed, we can't make intelligent
787 * decisions, because remove_ob can't really pass the object 794 * decisions, because remove_ob can't really pass the object
788 * that is being removed. 795 * that is being removed.
789 */ 796 */
798 update_object (op->more, action); 805 update_object (op->more, action);
799} 806}
800 807
801object::object () 808object::object ()
802{ 809{
803 SET_FLAG (this, FLAG_REMOVED); 810 this->set_flag (FLAG_REMOVED);
804 811
805 //expmul = 1.0; declared const for the time being 812 //expmul = 1.0; declared const for the time being
806 face = blank_face; 813 face = blank_face;
814 material = MATERIAL_NULL;
807} 815}
808 816
809object::~object () 817object::~object ()
810{ 818{
811 unlink (); 819 unlink ();
812 820
813 free_key_values (this); 821 free_key_values (this);
814} 822}
815
816static int object_count;
817 823
818void object::link () 824void object::link ()
819{ 825{
820 assert (!index);//D 826 assert (!index);//D
821 uuid = UUID::gen (); 827 uuid = UUID::gen ();
822 count = ++object_count;
823 828
824 refcnt_inc (); 829 refcnt_inc ();
825 objects.insert (this); 830 objects.insert (this);
831
832 ++create_count;
833
826} 834}
827 835
828void object::unlink () 836void object::unlink ()
829{ 837{
830 if (!index) 838 if (!index)
831 return; 839 return;
840
841 ++destroy_count;
832 842
833 objects.erase (this); 843 objects.erase (this);
834 refcnt_dec (); 844 refcnt_dec ();
835} 845}
836 846
941 map->insert (op, x, y); 951 map->insert (op, x, y);
942 } 952 }
943 } 953 }
944} 954}
945 955
956/*
957 * Remove and free all objects in the inventory of the given object.
958 * Unlike destroy_inv, this assumes the *this is destroyed as well
959 * well, so we can (and have to!) take shortcuts.
960 */
961void
962object::destroy_inv_fast ()
963{
964 while (object *op = inv)
965 {
966 // remove from object the fast way
967 op->flag [FLAG_REMOVED] = true;
968 op->env = 0;
969 if ((inv = inv->below))
970 inv->above = 0;
971
972 // then destroy
973 op->destroy ();
974 }
975}
976
977void
978object::freelist_free (int count)
979{
980 while (count-- && freelist)
981 {
982 freelist_item *next = freelist->next;
983 // count is being "destroyed"
984
985 sfree ((char *)freelist, sizeof (object));
986
987 freelist = next;
988 --free_count;
989 }
990}
991
992object *
946object *object::create () 993object::create ()
947{ 994{
948 object *op = new object; 995 object *op;
996
997 if (freelist)
998 {
999 freelist_item li = *freelist;
1000 memset (freelist, 0, sizeof (object));
1001
1002 op = new (freelist) object;
1003 op->count = li.count;
1004
1005 freelist = li.next;
1006 --free_count;
1007 }
1008 else
1009 {
1010 void *ni = salloc0<char> (sizeof (object));
1011
1012 op = new(ni) object;
1013
1014 op->count = ++object_count;
1015 }
1016
949 op->link (); 1017 op->link ();
1018
950 return op; 1019 return op;
951} 1020}
952 1021
1022void
1023object::do_delete ()
1024{
1025 uint32_t count = this->count;
1026
1027 this->~object ();
1028
1029 freelist_item *li = (freelist_item *)this;
1030 li->next = freelist;
1031 li->count = count;
1032
1033 freelist = li;
1034 ++free_count;
1035}
1036
953static struct freed_map : maptile 1037static struct freed_map : maptile
954{ 1038{
955 freed_map () 1039 freed_map ()
1040 : maptile (3, 3)
956 { 1041 {
957 path = "<freed objects map>"; 1042 path = "<freed objects map>";
958 name = "/internal/freed_objects_map"; 1043 name = "/internal/freed_objects_map";
959 width = 3;
960 height = 3;
961 no_drop = 1; 1044 no_drop = 1;
962 no_reset = 1; 1045 no_reset = 1;
963 1046
964 alloc ();
965 in_memory = MAP_ACTIVE; 1047 in_memory = MAP_ACTIVE;
966 } 1048 }
967 1049
968 ~freed_map () 1050 ~freed_map ()
969 { 1051 {
1020 LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); 1102 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1021 head->destroy (); 1103 head->destroy ();
1022 return; 1104 return;
1023 } 1105 }
1024 1106
1025 destroy_inv (false); 1107 destroy_inv_fast ();
1026 1108
1027 if (is_head ()) 1109 if (is_head ())
1028 if (sound_destroy) 1110 if (sound_destroy)
1029 play_sound (sound_destroy); 1111 play_sound (sound_destroy);
1030 else if (flag [FLAG_MONSTER]) 1112 else if (flag [FLAG_MONSTER])
1041 * the previous environment. 1123 * the previous environment.
1042 */ 1124 */
1043void 1125void
1044object::do_remove () 1126object::do_remove ()
1045{ 1127{
1046 object *tmp, *last = 0;
1047 object *otmp;
1048
1049 if (flag [FLAG_REMOVED]) 1128 if (flag [FLAG_REMOVED])
1050 return; 1129 return;
1051 1130
1052 INVOKE_OBJECT (REMOVE, this); 1131 INVOKE_OBJECT (REMOVE, this);
1053 1132
1085 1164
1086 above = 0; 1165 above = 0;
1087 below = 0; 1166 below = 0;
1088 env = 0; 1167 env = 0;
1089 1168
1090 /* NO_FIX_PLAYER is set when a great many changes are being 1169 if (pl && pl->is_player ())
1091 * made to players inventory. If set, avoiding the call
1092 * to save cpu time.
1093 */ 1170 {
1094 if (pl) 1171 if (expect_false (pl->contr->combat_ob == this))
1095 if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER)))
1096 { 1172 {
1097 pl->update_stats (); 1173 pl->apply (pl->contr->combat_ob, AP_UNAPPLY);
1174 pl->contr->combat_ob = 0;
1175 if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob);
1176 }
1098 1177
1178 if (expect_false (pl->contr->ranged_ob == this))
1179 {
1180 pl->apply (pl->contr->ranged_ob, AP_UNAPPLY);
1181 pl->contr->ranged_ob = 0;
1182 if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob);
1183 }
1184
1185 pl->contr->queue_stats_update ();
1186
1099 if (glow_radius && pl->is_on_map ()) 1187 if (expect_false (glow_radius) && pl->is_on_map ())
1100 update_all_los (pl->map, pl->x, pl->y); 1188 update_all_los (pl->map, pl->x, pl->y);
1101 } 1189 }
1102 } 1190 }
1103 else if (map) 1191 else if (map)
1104 { 1192 {
1105 map->dirty = true; 1193 map->dirty = true;
1106 mapspace &ms = this->ms (); 1194 mapspace &ms = this->ms ();
1124 else if (pl->container_ () == this) 1212 else if (pl->container_ () == this)
1125 { 1213 {
1126 // removing a container should close it 1214 // removing a container should close it
1127 close_container (); 1215 close_container ();
1128 } 1216 }
1129 1217 else
1130 esrv_del_item (pl->contr, count); 1218 esrv_del_item (pl->contr, count);
1131 } 1219 }
1132 1220
1133 /* link the object above us */ 1221 /* link the object above us */
1134 // re-link, make sure compiler can easily use cmove 1222 // re-link, make sure compiler can easily use cmove
1135 *(above ? &above->below : &ms.top) = below; 1223 *(above ? &above->below : &ms.top) = below;
1159 //TODO: update floorbox to preserve ordering 1247 //TODO: update floorbox to preserve ordering
1160 if (pl->contr->ns) 1248 if (pl->contr->ns)
1161 pl->contr->ns->floorbox_update (); 1249 pl->contr->ns->floorbox_update ();
1162 } 1250 }
1163 1251
1252 if (check_walk_off)
1164 for (tmp = ms.bot; tmp; tmp = tmp->above) 1253 for (object *above, *tmp = ms.bot; tmp; tmp = above)
1165 { 1254 {
1255 above = tmp->above;
1256
1166 /* No point updating the players look faces if he is the object 1257 /* No point updating the players look faces if he is the object
1167 * being removed. 1258 * being removed.
1168 */ 1259 */
1169 1260
1170 /* See if object moving off should effect something */ 1261 /* See if object moving off should effect something */
1171 if (check_walk_off
1172 && ((move_type & tmp->move_off) 1262 if ((move_type & tmp->move_off)
1173 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1263 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)
1174 {
1175 move_apply (tmp, this, 0); 1264 move_apply (tmp, this, 0);
1176
1177 if (destroyed ())
1178 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1179 } 1265 }
1180
1181 last = tmp;
1182 }
1183 1266
1184 if (affects_los ()) 1267 if (affects_los ())
1185 update_all_los (map, x, y); 1268 update_all_los (map, x, y);
1186 } 1269 }
1187} 1270}
1231 1314
1232 object *prev = this; 1315 object *prev = this;
1233 1316
1234 for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) 1317 for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more)
1235 { 1318 {
1236 object *op = arch_to_object (at); 1319 object *op = at->instance ();
1237 1320
1238 op->name = name; 1321 op->name = name;
1239 op->name_pl = name_pl; 1322 op->name_pl = name_pl;
1240 op->title = title; 1323 op->title = title;
1241 1324
1279 * Passing 0 for flag gives proper default values, so flag really only needs 1362 * Passing 0 for flag gives proper default values, so flag really only needs
1280 * to be set if special handling is needed. 1363 * to be set if special handling is needed.
1281 * 1364 *
1282 * Return value: 1365 * Return value:
1283 * new object if 'op' was merged with other object 1366 * new object if 'op' was merged with other object
1284 * NULL if 'op' was destroyed 1367 * NULL if there was an error (destroyed, blocked etc.)
1285 * just 'op' otherwise 1368 * just 'op' otherwise
1286 */ 1369 */
1287object * 1370object *
1288insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1371insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1289{ 1372{
1326 // from here :/ 1409 // from here :/
1327 op->nrof += tmp->nrof; 1410 op->nrof += tmp->nrof;
1328 tmp->destroy (); 1411 tmp->destroy ();
1329 } 1412 }
1330 1413
1331 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1414 op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1332 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1415 op->clr_flag (FLAG_INV_LOCKED);
1333 1416
1334 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1417 if (!op->flag [FLAG_ALIVE])
1335 CLEAR_FLAG (op, FLAG_NO_STEAL); 1418 op->clr_flag (FLAG_NO_STEAL);
1336 1419
1337 if (flag & INS_BELOW_ORIGINATOR) 1420 if (flag & INS_BELOW_ORIGINATOR)
1338 { 1421 {
1339 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1422 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1340 { 1423 {
1375 * when lots of spells are cast in one area. Currently, it is presumed 1458 * when lots of spells are cast in one area. Currently, it is presumed
1376 * that flying non pickable objects are spell objects. 1459 * that flying non pickable objects are spell objects.
1377 */ 1460 */
1378 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1461 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1379 { 1462 {
1380 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) 1463 if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR])
1381 floor = tmp; 1464 floor = tmp;
1382 1465
1383 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 1466 if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR])
1384 { 1467 {
1385 /* We insert above top, so we want this object below this */ 1468 /* We insert above top, so we want this object below this */
1386 top = tmp->below; 1469 top = tmp->below;
1387 break; 1470 break;
1388 } 1471 }
1406 && (op->face && !faces [op->face].visibility)) 1489 && (op->face && !faces [op->face].visibility))
1407 { 1490 {
1408 object *last; 1491 object *last;
1409 1492
1410 for (last = top; last != floor; last = last->below) 1493 for (last = top; last != floor; last = last->below)
1411 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1494 if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT))
1412 break; 1495 break;
1413 1496
1414 /* Check to see if we found the object that blocks view, 1497 /* Check to see if we found the object that blocks view,
1415 * and make sure we have a below pointer for it so that 1498 * and make sure we have a below pointer for it so that
1416 * we can get inserted below this one, which requires we 1499 * we can get inserted below this one, which requires we
1516 1599
1517 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) 1600 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1518 if (tmp->arch->archname == archname) /* same archetype */ 1601 if (tmp->arch->archname == archname) /* same archetype */
1519 tmp->destroy (); 1602 tmp->destroy ();
1520 1603
1521 object *tmp = arch_to_object (archetype::find (archname)); 1604 object *tmp = archetype::find (archname)->instance ();
1522 1605
1523 tmp->x = op->x; 1606 tmp->x = op->x;
1524 tmp->y = op->y; 1607 tmp->y = op->y;
1525 1608
1526 insert_ob_in_map (tmp, op->map, op, 0); 1609 insert_ob_in_map (tmp, op->map, op, 0);
1531{ 1614{
1532 if (where->env) 1615 if (where->env)
1533 return where->env->insert (this); 1616 return where->env->insert (this);
1534 else 1617 else
1535 return where->map->insert (this, where->x, where->y, originator, flags); 1618 return where->map->insert (this, where->x, where->y, originator, flags);
1619}
1620
1621// check whether we can put this into the map, respect max_volume, max_items
1622bool
1623object::can_drop_at (maptile *m, int x, int y, object *originator)
1624{
1625 mapspace &ms = m->at (x, y);
1626
1627 int items = ms.items ();
1628
1629 if (!items // testing !items ensures we can drop at least one item
1630 || (items < m->max_items
1631 && ms.volume () < m->max_volume))
1632 return true;
1633
1634 if (originator && originator->is_player ())
1635 originator->contr->failmsgf (
1636 "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>",
1637 query_name ()
1638 );
1639
1640 return false;
1536} 1641}
1537 1642
1538/* 1643/*
1539 * decrease(object, number) decreases a specified number from 1644 * decrease(object, number) decreases a specified number from
1540 * the amount of an object. If the amount reaches 0, the object 1645 * the amount of an object. If the amount reaches 0, the object
1680 if (op->glow_radius && is_on_map ()) 1785 if (op->glow_radius && is_on_map ())
1681 { 1786 {
1682 update_stats (); 1787 update_stats ();
1683 update_all_los (map, x, y); 1788 update_all_los (map, x, y);
1684 } 1789 }
1685 else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) 1790 else if (is_player ())
1686 // if this is a player's inventory, update stats 1791 // if this is a player's inventory, update stats
1687 update_stats (); 1792 contr->queue_stats_update ();
1688 1793
1689 INVOKE_OBJECT (INSERT, this); 1794 INVOKE_OBJECT (INSERT, this);
1690 1795
1691 return op; 1796 return op;
1692} 1797}
1712 * on top. 1817 * on top.
1713 */ 1818 */
1714int 1819int
1715check_move_on (object *op, object *originator) 1820check_move_on (object *op, object *originator)
1716{ 1821{
1717 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1822 if (op->flag [FLAG_NO_APPLY])
1718 return 0; 1823 return 0;
1719 1824
1720 object *tmp; 1825 object *tmp;
1721 maptile *m = op->map; 1826 maptile *m = op->map;
1722 int x = op->x, y = op->y; 1827 int x = op->x, y = op->y;
1759 * Second check makes sure that the movement types not being slowed 1864 * Second check makes sure that the movement types not being slowed
1760 * (~slow_move) is not blocked on this space - just because the 1865 * (~slow_move) is not blocked on this space - just because the
1761 * space doesn't slow down swimming (for example), if you can't actually 1866 * space doesn't slow down swimming (for example), if you can't actually
1762 * swim on that space, can't use it to avoid the penalty. 1867 * swim on that space, can't use it to avoid the penalty.
1763 */ 1868 */
1764 if (!QUERY_FLAG (op, FLAG_WIZPASS)) 1869 if (!op->flag [FLAG_WIZPASS])
1765 { 1870 {
1766 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1871 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1767 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1872 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1768 { 1873 {
1769 float diff = tmp->move_slow_penalty * fabs (op->speed); 1874 float diff = tmp->move_slow_penalty * fabs (op->speed);
1900void 2005void
1901flag_inv (object *op, int flag) 2006flag_inv (object *op, int flag)
1902{ 2007{
1903 for (object *tmp = op->inv; tmp; tmp = tmp->below) 2008 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1904 { 2009 {
1905 SET_FLAG (tmp, flag); 2010 tmp->set_flag (flag);
1906 flag_inv (tmp, flag); 2011 flag_inv (tmp, flag);
1907 } 2012 }
1908} 2013}
1909 2014
1910/* 2015/*
1913void 2018void
1914unflag_inv (object *op, int flag) 2019unflag_inv (object *op, int flag)
1915{ 2020{
1916 for (object *tmp = op->inv; tmp; tmp = tmp->below) 2021 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1917 { 2022 {
1918 CLEAR_FLAG (tmp, flag); 2023 tmp->clr_flag (flag);
1919 unflag_inv (tmp, flag); 2024 unflag_inv (tmp, flag);
1920 } 2025 }
1921} 2026}
1922 2027
1923/* 2028/*
2113{ 2218{
2114 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2219 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2115} 2220}
2116 2221
2117/* 2222/*
2118 * find_dir_2(delta-x,delta-y) will return a direction in which 2223 * find_dir_2(delta-x,delta-y) will return a direction value
2119 * an object which has subtracted the x and y coordinates of another 2224 * for running into direct [dx, dy].
2120 * object, needs to travel toward it. 2225 * (the opposite of crossfire's find_dir_2!)
2121 */ 2226 */
2122int 2227int
2123find_dir_2 (int x, int y) 2228find_dir_2 (int x, int y)
2124{ 2229{
2230#if 1 // new algorithm
2231 // this works by putting x, y into 16 sectors, which
2232 // are not equal sized, but are a better approximation
2233 // then the old algorithm, and then using a mapping
2234 // table to map it into a direction value.
2235 // basically, it maps these comparisons to each bit
2236 // bit #3: x < 0
2237 // bit #2: y < 0
2238 // bit #1: x > y
2239 // bit #0: x > 2y
2240
2241 static const uint8 dir[16] = {
2242 4, 5, 4, 3,
2243 2, 1, 2, 3,
2244 6, 5, 6, 7,
2245 8, 1, 8, 7,
2246 };
2247 int sector = 0;
2248
2249 // this is a bit ugly, but more likely to result in branchless code
2250 sector |= x < 0 ? 8 : 0;
2251 x = x < 0 ? -x : x; // abs
2252
2253 sector |= y < 0 ? 4 : 0;
2254 y = y < 0 ? -y : y; // abs
2255
2256 if (x > y)
2257 {
2258 sector |= 2;
2259
2260 if (x > y * 2)
2261 sector |= 1;
2262 }
2263 else
2264 {
2265 if (y > x * 2)
2266 sector |= 1;
2267 else if (!y)
2268 return 0; // x == 0 here
2269 }
2270
2271 return dir [sector];
2272#else // old algorithm
2125 int q; 2273 int q;
2126 2274
2127 if (y) 2275 if (y)
2128 q = x * 100 / y; 2276 q = 128 * x / y;
2129 else if (x) 2277 else if (x)
2130 q = -300 * x; 2278 q = -512 * x; // to make it > 309
2131 else 2279 else
2132 return 0; 2280 return 0;
2133 2281
2134 if (y > 0) 2282 if (y > 0)
2135 { 2283 {
2136 if (q < -242) 2284 if (q < -309) return 7;
2285 if (q < -52) return 6;
2286 if (q < 52) return 5;
2287 if (q < 309) return 4;
2288
2137 return 3; 2289 return 3;
2138 if (q < -41) 2290 }
2139 return 2; 2291 else
2140 if (q < 41) 2292 {
2141 return 1; 2293 if (q < -309) return 3;
2142 if (q < 242) 2294 if (q < -52) return 2;
2143 return 8; 2295 if (q < 52) return 1;
2296 if (q < 309) return 8;
2297
2144 return 7; 2298 return 7;
2145 } 2299 }
2146 2300#endif
2147 if (q < -242)
2148 return 7;
2149 if (q < -41)
2150 return 6;
2151 if (q < 41)
2152 return 5;
2153 if (q < 242)
2154 return 4;
2155
2156 return 3;
2157} 2301}
2158 2302
2159/* 2303/*
2160 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2304 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2161 * between two directions (which are expected to be absolute (see absdir()) 2305 * between two directions (which are expected to be absolute (see absdir())
2162 */ 2306 */
2163int 2307int
2164dirdiff (int dir1, int dir2) 2308dirdiff (int dir1, int dir2)
2165{ 2309{
2166 int d;
2167
2168 d = abs (dir1 - dir2); 2310 int d = abs (dir1 - dir2);
2169 if (d > 4)
2170 d = 8 - d;
2171 2311
2172 return d; 2312 return d > 4 ? 8 - d : d;
2173} 2313}
2174 2314
2175/* peterm: 2315/* peterm:
2176 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. 2316 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster.
2177 * Basically, this is a table of directions, and what directions 2317 * Basically, this is a table of directions, and what directions
2179 * This basically means that if direction is 15, then it could either go 2319 * This basically means that if direction is 15, then it could either go
2180 * direction 4, 14, or 16 to get back to where we are. 2320 * direction 4, 14, or 16 to get back to where we are.
2181 * Moved from spell_util.c to object.c with the other related direction 2321 * Moved from spell_util.c to object.c with the other related direction
2182 * functions. 2322 * functions.
2183 */ 2323 */
2184const int reduction_dir[SIZEOFFREE][3] = { 2324static const int reduction_dir[SIZEOFFREE][3] = {
2185 {0, 0, 0}, /* 0 */ 2325 {0, 0, 0}, /* 0 */
2186 {0, 0, 0}, /* 1 */ 2326 {0, 0, 0}, /* 1 */
2187 {0, 0, 0}, /* 2 */ 2327 {0, 0, 0}, /* 2 */
2188 {0, 0, 0}, /* 3 */ 2328 {0, 0, 0}, /* 3 */
2189 {0, 0, 0}, /* 4 */ 2329 {0, 0, 0}, /* 4 */
2283 * Add a check so we can't pick up invisible objects (0.93.8) 2423 * Add a check so we can't pick up invisible objects (0.93.8)
2284 */ 2424 */
2285int 2425int
2286can_pick (const object *who, const object *item) 2426can_pick (const object *who, const object *item)
2287{ 2427{
2288 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2428 return /*who->flag [FLAG_WIZ]|| */
2289 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2429 (item->weight > 0 && !item->flag [FLAG_NO_PICK] &&
2290 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); 2430 !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3));
2291} 2431}
2292 2432
2293/* 2433/*
2294 * create clone from object to another 2434 * create clone from object to another
2295 */ 2435 */
2460{ 2600{
2461 return map ? map->region (x, y) 2601 return map ? map->region (x, y)
2462 : region::default_region (); 2602 : region::default_region ();
2463} 2603}
2464 2604
2465const materialtype_t *
2466object::dominant_material () const
2467{
2468 if (materialtype_t *mt = name_to_material (materialname))
2469 return mt;
2470
2471 return name_to_material (shstr_unknown);
2472}
2473
2474void 2605void
2475object::open_container (object *new_container) 2606object::open_container (object *new_container)
2476{ 2607{
2477 if (container == new_container) 2608 if (container == new_container)
2478 return; 2609 return;
2512 // TODO: this does not seem to serve any purpose anymore? 2643 // TODO: this does not seem to serve any purpose anymore?
2513#if 0 2644#if 0
2514 // insert the "Close Container" object. 2645 // insert the "Close Container" object.
2515 if (archetype *closer = new_container->other_arch) 2646 if (archetype *closer = new_container->other_arch)
2516 { 2647 {
2517 object *closer = arch_to_object (new_container->other_arch); 2648 object *closer = new_container->other_arch->instance ();
2518 closer->flag [FLAG_NO_MAP_SAVE] = 1; 2649 closer->flag [FLAG_NO_MAP_SAVE] = 1;
2519 new_container->insert (closer); 2650 new_container->insert (closer);
2520 } 2651 }
2521#endif 2652#endif
2522 2653
2548 return splay (tmp); 2679 return splay (tmp);
2549 2680
2550 return 0; 2681 return 0;
2551} 2682}
2552 2683
2684//-GPL
2685
2553void 2686void
2554object::force_set_timer (int duration) 2687object::force_set_timer (int duration)
2555{ 2688{
2556 this->duration = 1; 2689 this->duration = 1;
2557 this->speed_left = -1.f; 2690 this->speed_left = -1.f;
2566 force->destroy (); 2699 force->destroy ();
2567 2700
2568 object *force = get_archetype (FORCE_NAME); 2701 object *force = get_archetype (FORCE_NAME);
2569 2702
2570 force->slaying = name; 2703 force->slaying = name;
2571
2572 force->force_set_timer (duration); 2704 force->force_set_timer (duration);
2573
2574 force->flag [FLAG_APPLIED] = true; 2705 force->flag [FLAG_APPLIED] = true;
2575 2706
2576 return insert (force); 2707 return insert (force);
2577} 2708}
2578 2709
2579void 2710void
2628 2759
2629 insert (force); 2760 insert (force);
2630 } 2761 }
2631} 2762}
2632 2763
2764void object::change_move_type (MoveType mt)
2765{
2766 if (move_type == mt)
2767 return;
2768
2769 if (is_on_map ())
2770 {
2771 // we are on the map, so handle move_on/off effects
2772 remove ();
2773 move_type = mt;
2774 map->insert (this, x, y, this);
2775 }
2776 else
2777 move_type = mt;
2778}
2779
2780/* object should be a player.
2781 * we return the object the player has marked with the 'mark' command
2782 * below. If no match is found (or object has changed), we return
2783 * NULL. We leave it up to the calling function to print messages if
2784 * nothing is found.
2785 */
2786object *
2787object::mark () const
2788{
2789 if (contr && contr->mark && contr->mark->env == this)
2790 return contr->mark;
2791 else
2792 return 0;
2793}
2794

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