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Comparing deliantra/server/common/object.C (file contents):
Revision 1.292 by root, Mon Oct 19 21:48:49 2009 UTC vs.
Revision 1.365 by root, Sat Nov 17 23:33:17 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <stdio.h> 26#include <stdio.h>
27#include <sys/types.h> 27#include <sys/types.h>
28#include <sys/uio.h> 28#include <sys/uio.h>
29#include <object.h> 29#include <object.h>
30#include <sproto.h> 30#include <sproto.h>
31#include <loader.h>
32 31
33#include <bitset> 32#include <bitset>
34 33
35UUID UUID::cur; 34UUID UUID::cur;
36static uint64_t seq_next_save; 35static uint64_t seq_next_save;
38uint32_t mapspace::smellcount = 10000; 37uint32_t mapspace::smellcount = 10000;
39 38
40objectvec objects; 39objectvec objects;
41activevec actives; 40activevec actives;
42 41
42freelist_item *object::freelist;
43uint32_t object::object_count;
44uint32_t object::free_count;
45uint32_t object::create_count;
46uint32_t object::destroy_count;
47
48//+GPL
49
43short freearr_x[SIZEOFFREE] = { 50int freearr_x[SIZEOFFREE] = {
44 0, 51 0,
45 0, 1, 1, 1, 0, -1, -1, -1, 52 0, 1, 1, 1, 0, -1, -1, -1,
46 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 53 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
47 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 54 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
48}; 55};
49short freearr_y[SIZEOFFREE] = { 56int freearr_y[SIZEOFFREE] = {
50 0, 57 0,
51 -1, -1, 0, 1, 1, 1, 0, -1, 58 -1, -1, 0, 1, 1, 1, 0, -1,
52 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 59 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
53 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 60 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
54};
55int maxfree[SIZEOFFREE] = {
56 0,
57 9, 10, 13, 14, 17, 18, 21, 22,
58 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
59 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
60}; 61};
61int freedir[SIZEOFFREE] = { 62int freedir[SIZEOFFREE] = {
62 0, 63 0,
63 1, 2, 3, 4, 5, 6, 7, 8, 64 1, 2, 3, 4, 5, 6, 7, 8,
64 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 65 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
65 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 66 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
66}; 67};
67 68
69static int maxfree[SIZEOFFREE] = {
70 0,
71 9, 10, 13, 14, 17, 18, 21, 22,
72 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
73 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
74};
75
76const char *wall_suffix[16] = {
77 "0",
78 "1_3",
79 "1_4",
80 "2_1_2",
81 "1_2",
82 "2_2_4",
83 "2_2_1",
84 "3_1",
85 "1_1",
86 "2_2_3",
87 "2_2_2",
88 "3_3",
89 "2_1_1",
90 "3_4",
91 "3_2",
92 "4"
93};
94
68static void 95static void
69write_uuid (uval64 skip, bool sync) 96write_uuid (uval64 skip, bool sync)
70{ 97{
71 CALL_BEGIN (2); 98 CALL_BEGIN (2);
72 CALL_ARG_SV (newSVval64 (skip)); 99 CALL_ARG_SV (newSVval64 (skip));
74 CALL_CALL ("cf::write_uuid", G_DISCARD); 101 CALL_CALL ("cf::write_uuid", G_DISCARD);
75 CALL_END; 102 CALL_END;
76} 103}
77 104
78static void 105static void
79read_uuid (void) 106read_uuid ()
80{ 107{
81 char filename[MAX_BUF]; 108 char filename[MAX_BUF];
82 109
83 sprintf (filename, "%s/uuid", settings.localdir); 110 sprintf (filename, "%s/uuid", settings.localdir);
84 111
98 125
99 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 126 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
100 _exit (1); 127 _exit (1);
101 } 128 }
102 129
103 UUID::BUF buf; 130 char buf [UUID::MAX_LEN];
104 buf[0] = 0; 131 buf[0] = 0;
105 fgets (buf, sizeof (buf), fp); 132 fgets (buf, sizeof (buf), fp);
106 133
107 if (!UUID::cur.parse (buf)) 134 if (!UUID::cur.parse (buf))
108 { 135 {
135 162
136void 163void
137UUID::init () 164UUID::init ()
138{ 165{
139 read_uuid (); 166 read_uuid ();
167}
168
169bool
170UUID::parse (const char *s)
171{
172 if (*s++ != '<' || *s++ != '1' || *s++ != '.')
173 return false;
174
175 seq = 0;
176
177 while (*s != '>')
178 {
179 if (*s < '0')
180 return false;
181
182 // this gives nice branchless code with gcc
183 assert ('0' < 'a' && '0' == 48 && 'a' == 97);
184 int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15;
185
186 seq = (seq << 4) | digit;
187
188 ++s;
189 }
190
191 return true;
192}
193
194char *
195UUID::append (char *buf) const
196{
197 *buf++ = '<';
198 *buf++ = '1';
199 *buf++ = '.';
200
201 uint64_t seq = this->seq;
202 const int bits = 64;
203 char nz = 0;
204 static const char tohex [] = "0123456789abcdef";
205
206 // assert (len >= 3 + bits / 4 + 1 + 1);
207 for (int i = bits / 4; --i; )
208 {
209 uint8_t digit = seq >> (bits - 4);
210
211 *buf = tohex [digit];
212 nz |= digit;
213 buf += nz ? 1 : 0;
214 seq <<= 4;
215 }
216
217 // last digit is special - always emit
218 uint8_t digit = seq >> (bits - 4);
219 *buf++ = tohex [digit];
220
221 *buf++ = '>';
222
223 return buf;
224}
225
226char *
227UUID::c_str () const
228{
229 static char buf [MAX_LEN];
230 *append (buf) = 0;
231 return buf;
140} 232}
141 233
142/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 234/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
143static bool 235static bool
144compare_ob_value_lists_one (const object *wants, const object *has) 236compare_ob_value_lists_one (const object *wants, const object *has)
145{ 237{
146 /* n-squared behaviour (see kv_get), but I'm hoping both 238 /* n-squared behaviour (see kv.get), but I'm hoping both
147 * objects with lists are rare, and lists stay short. If not, use a 239 * objects with lists are rare, and lists stay short. If not, use a
148 * different structure or at least keep the lists sorted... 240 * different structure or at least keep the lists sorted...
149 */ 241 */
150 242
151 /* For each field in wants, */ 243 /* For each field in wants, */
152 for (key_value *kv = wants->key_values; kv; kv = kv->next) 244 for (key_value *kv = wants->kv.first; kv; kv = kv->next)
153 if (has->kv_get (kv->key) != kv->value) 245 if (has->kv.get (kv->key) != kv->value)
154 return false; 246 return false;
155 247
156 /* If we get here, every field in wants has a matching field in has. */ 248 /* If we get here, every field in wants has a matching field in has. */
157 return true; 249 return true;
158} 250}
180 * Improvements made with merge: Better checking on potion, and also 272 * Improvements made with merge: Better checking on potion, and also
181 * check weight 273 * check weight
182 */ 274 */
183bool object::can_merge_slow (object *ob1, object *ob2) 275bool object::can_merge_slow (object *ob1, object *ob2)
184{ 276{
185 /* A couple quicksanity checks */ 277 /* A couple quick sanity checks */
186 if (ob1 == ob2 278 if (ob1 == ob2
187 || ob1->type != ob2->type 279 || ob1->type != ob2->type
188 || ob1->speed != ob2->speed
189 || ob1->value != ob2->value 280 || ob1->value != ob2->value
190 || ob1->name != ob2->name) 281 || ob1->name != ob2->name
282 || ob1->custom_name != ob2->custom_name
283 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED)
191 return 0; 284 return 0;
192 285
193 /* Do not merge objects if nrof would overflow, assume nrof 286 /* Do not merge objects if nrof would overflow, assume nrof
194 * is always 0 .. 2**31-1 */ 287 * is always 0 .. 2**31-1 */
195 if (ob1->nrof > 0x7fffffff - ob2->nrof) 288 if (ob1->nrof > 0x7fffffff - ob2->nrof)
199 * This is to the comparison of the flags below will be OK. We 292 * This is to the comparison of the flags below will be OK. We
200 * just can't ignore the been applied or identified flags, as they 293 * just can't ignore the been applied or identified flags, as they
201 * are not equal - just if it has been identified, the been_applied 294 * are not equal - just if it has been identified, the been_applied
202 * flags lose any meaning. 295 * flags lose any meaning.
203 */ 296 */
204 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 297 if (ob1->flag [FLAG_IDENTIFIED])
205 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 298 ob1->set_flag (FLAG_BEEN_APPLIED);
206 299
207 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 300 if (ob2->flag [FLAG_IDENTIFIED])
208 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 301 ob2->set_flag (FLAG_BEEN_APPLIED);
209 302
210 if (ob1->arch->archname != ob2->arch->archname 303 if (ob1->arch->archname != ob2->arch->archname
211 || ob1->name != ob2->name 304 || ob1->name != ob2->name
212 || ob1->title != ob2->title 305 || ob1->title != ob2->title
213 || ob1->msg != ob2->msg 306 || ob1->msg != ob2->msg
216 || ob1->magic != ob2->magic 309 || ob1->magic != ob2->magic
217 || ob1->slaying != ob2->slaying 310 || ob1->slaying != ob2->slaying
218 || ob1->skill != ob2->skill 311 || ob1->skill != ob2->skill
219 || ob1->value != ob2->value 312 || ob1->value != ob2->value
220 || ob1->animation_id != ob2->animation_id 313 || ob1->animation_id != ob2->animation_id
221 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other 314 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other
222 || ob1->client_type != ob2->client_type 315 || ob1->client_type != ob2->client_type
223 || ob1->materialname != ob2->materialname 316 || ob1->material != ob2->material
224 || ob1->lore != ob2->lore 317 || ob1->lore != ob2->lore
225 || ob1->subtype != ob2->subtype 318 || ob1->subtype != ob2->subtype
226 || ob1->move_type != ob2->move_type 319 || ob1->move_type != ob2->move_type
227 || ob1->move_block != ob2->move_block 320 || ob1->move_block != ob2->move_block
228 || ob1->move_allow != ob2->move_allow 321 || ob1->move_allow != ob2->move_allow
229 || ob1->move_on != ob2->move_on 322 || ob1->move_on != ob2->move_on
230 || ob1->move_off != ob2->move_off 323 || ob1->move_off != ob2->move_off
231 || ob1->move_slow != ob2->move_slow 324 || ob1->move_slow != ob2->move_slow
232 || ob1->move_slow_penalty != ob2->move_slow_penalty 325 || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f)
233 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) 326 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
234 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) 327 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
235 return 0; 328 return 0;
236 329
237 if ((ob1->flag ^ ob2->flag) 330 if ((ob1->flag ^ ob2->flag)
258 /* inventory ok - still need to check rest of this object to see 351 /* inventory ok - still need to check rest of this object to see
259 * if it is valid. 352 * if it is valid.
260 */ 353 */
261 } 354 }
262 355
263 /* Don't merge objects that are applied. With the new 'body' code, 356 /* Don't merge objects that are applied. With the new 'body' code,
264 * it is possible for most any character to have more than one of 357 * it is possible for most any character to have more than one of
265 * some items equipped, and we don't want those to merge. 358 * some items equipped, and we don't want those to merge.
266 */ 359 */
267 if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) 360 if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED])
268 return 0; 361 return 0;
269 362
270 /* Note sure why the following is the case - either the object has to 363 /* Not sure why the following is the case - either the object has to
271 * be animated or have a very low speed. Is this an attempted monster 364 * be animated or have a very low speed. Is this an attempted monster
272 * check? 365 * check?
273 */ 366 */
274 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) 367 if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ())
275 return 0; 368 return 0;
276 369
277 switch (ob1->type) 370 switch (ob1->type)
278 { 371 {
279 case SCROLL: 372 case SCROLL:
280 if (ob1->level != ob2->level) 373 if (ob1->level != ob2->level)
281 return 0; 374 return 0;
282 break; 375 break;
283 } 376 }
284 377
285 if (ob1->key_values || ob2->key_values) 378 if (!ob1->kv.empty () || !ob2->kv.empty ())
286 { 379 {
287 /* At least one of these has key_values. */ 380 /* At least one of these has key_values. */
288 if ((!ob1->key_values) != (!ob2->key_values)) 381 if (ob1->kv.empty () != ob2->kv.empty ())
289 return 0; /* One has fields, but the other one doesn't. */ 382 return 0; /* One has fields, but the other one doesn't. */
290 383
291 if (!compare_ob_value_lists (ob1, ob2)) 384 if (!compare_ob_value_lists (ob1, ob2))
292 return 0; 385 return 0;
293 } 386 }
353 446
354 return 0; 447 return 0;
355} 448}
356 449
357// adjust weight per container type ("of holding") 450// adjust weight per container type ("of holding")
358static sint32 451static weight_t
359weight_adjust_for (object *op, sint32 weight) 452weight_adjust_for (object *op, weight_t weight)
360{ 453{
361 return op->type == CONTAINER 454 if (op->type == CONTAINER)
362 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 455 weight -= weight * op->stats.Str / 100;
363 : weight;
364}
365 456
457 return weight;
458}
459
366/* 460/*
367 * adjust_weight(object, weight) adds the specified weight to an object, 461 * subtracts, then adds, the specified weight to an object,
368 * and also updates how much the environment(s) is/are carrying. 462 * and also updates how much the environment(s) is/are carrying.
369 */ 463 */
370static void 464static void
371adjust_weight (object *op, sint32 weight) 465adjust_weight (object *op, weight_t sub, weight_t add)
372{ 466{
373 while (op) 467 while (op)
374 { 468 {
375 // adjust by actual difference to account for rounding errors 469 weight_t carrying = (weight_t)op->carrying
376 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct 470 - weight_adjust_for (op, sub)
377 weight = weight_adjust_for (op, op->carrying) 471 + weight_adjust_for (op, add);
378 - weight_adjust_for (op, op->carrying - weight);
379 472
380 if (!weight) 473 sub = op->carrying;
381 return;
382
383 op->carrying += weight; 474 op->carrying = carrying;
475 add = op->carrying;
384 476
385 if (object *pl = op->visible_to ()) 477 if (object *pl = op->visible_to ())
386 if (pl != op) // player is handled lazily 478 if (pl != op) // player is handled lazily
387 esrv_update_item (UPD_WEIGHT, pl, op); 479 esrv_update_item (UPD_WEIGHT, pl, op);
388 480
396 * containers are carrying, and sums it up. 488 * containers are carrying, and sums it up.
397 */ 489 */
398void 490void
399object::update_weight () 491object::update_weight ()
400{ 492{
401 sint32 sum = 0; 493 weight_t sum = 0;
402 494
403 for (object *op = inv; op; op = op->below) 495 for (object *op = inv; op; op = op->below)
404 { 496 {
405 if (op->inv)
406 op->update_weight (); 497 op->update_weight ();
407 498
408 sum += op->total_weight (); 499 sum += weight_adjust_for (this, op->total_weight ());
409 } 500 }
410
411 sum = weight_adjust_for (this, sum);
412 501
413 if (sum != carrying) 502 if (sum != carrying)
414 { 503 {
504 if (carrying != sum && carrying)//D
505 LOG (llevDebug, "updating carrying got %ld, expected %ld (%s)\n",
506 (long long)sum, (long long)carrying, debug_desc ());
507
415 carrying = sum; 508 carrying = sum;
416 509
417 if (object *pl = visible_to ()) 510 if (object *pl = visible_to ())
418 if (pl != this) // player is handled lazily 511 if (pl != this) // player is handled lazily
419 esrv_update_item (UPD_WEIGHT, pl, this); 512 esrv_update_item (UPD_WEIGHT, pl, this);
439{ 532{
440 return dump_object (this); 533 return dump_object (this);
441} 534}
442 535
443/* 536/*
444 * get_nearest_part(multi-object, object 2) returns the part of the
445 * multi-object 1 which is closest to the second object.
446 * If it's not a multi-object, it is returned.
447 */
448object *
449get_nearest_part (object *op, const object *pl)
450{
451 object *tmp, *closest;
452 int last_dist, i;
453
454 if (!op->more)
455 return op;
456
457 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
458 tmp;
459 tmp = tmp->more)
460 if ((i = distance (tmp, pl)) < last_dist)
461 closest = tmp, last_dist = i;
462
463 return closest;
464}
465
466/*
467 * Returns the object which has the count-variable equal to the argument. 537 * Returns the object which has the count-variable equal to the argument.
468 * VERRRY slow. 538 * VERRRY slow.
469 */ 539 */
470object * 540object *
471find_object (tag_t i) 541find_object (tag_t i)
472{ 542{
473 for_all_objects (op) 543 for_all_objects (op)
474 if (op->count == i) 544 if (op->count == i)
545 return op;
546
547 return 0;
548}
549
550/*
551 * Returns the object which has the uuid equal to the argument.
552 * MOAR VERRRY slow.
553 */
554
555object *
556find_object_uuid (UUID i)
557{
558 for_all_objects (op)
559 if (op->uuid == i)
475 return op; 560 return op;
476 561
477 return 0; 562 return 0;
478} 563}
479 564
513 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); 598 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
514 return; 599 return;
515 } 600 }
516 601
517 this->owner = owner; 602 this->owner = owner;
518}
519
520int
521object::slottype () const
522{
523 if (type == SKILL)
524 {
525 if (IS_COMBAT_SKILL (subtype)) return slot_combat;
526 if (IS_RANGED_SKILL (subtype)) return slot_ranged;
527 }
528 else
529 {
530 if (slot [body_combat].info) return slot_combat;
531 if (slot [body_range ].info) return slot_ranged;
532 }
533
534 return slot_none;
535}
536
537bool
538object::change_weapon (object *ob)
539{
540 if (current_weapon == ob)
541 return true;
542
543 if (chosen_skill)
544 chosen_skill->flag [FLAG_APPLIED] = false;
545
546 current_weapon = ob;
547 chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill);
548
549 if (chosen_skill)
550 chosen_skill->flag [FLAG_APPLIED] = true;
551
552 update_stats ();
553
554 if (ob)
555 {
556 // now check wether any body locations became invalid, in which case
557 // we cannot apply the weapon at the moment.
558 for (int i = 0; i < NUM_BODY_LOCATIONS; ++i)
559 if (slot[i].used < 0)
560 {
561 current_weapon = chosen_skill = 0;
562 update_stats ();
563
564 new_draw_info_format (NDI_UNIQUE, 0, this,
565 "You try to balance all your items at once, "
566 "but the %s is just too much for your body. "
567 "[You need to unapply some items first - use the 'body' command to see "
568 "how many items you cna wera on a specific body part.]", &ob->name);
569 return false;
570 }
571
572 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
573 }
574 else
575 ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons.");
576
577 if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL)
578 {
579 LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s",
580 &name, ob->debug_desc ());
581 return false;
582 }
583
584 return true;
585}
586
587/* Zero the key_values on op, decrementing the shared-string
588 * refcounts and freeing the links.
589 */
590static void
591free_key_values (object *op)
592{
593 for (key_value *i = op->key_values; i; )
594 {
595 key_value *next = i->next;
596 delete i;
597
598 i = next;
599 }
600
601 op->key_values = 0;
602} 603}
603 604
604/* 605/*
605 * copy_to first frees everything allocated by the dst object, 606 * copy_to first frees everything allocated by the dst object,
606 * and then copies the contents of itself into the second 607 * and then copies the contents of itself into the second
612void 613void
613object::copy_to (object *dst) 614object::copy_to (object *dst)
614{ 615{
615 dst->remove (); 616 dst->remove ();
616 *(object_copy *)dst = *this; 617 *(object_copy *)dst = *this;
618
619 // maybe move to object_copy?
620 dst->kv = kv;
621
617 dst->flag [FLAG_REMOVED] = true; 622 dst->flag [FLAG_REMOVED] = true;
618
619 /* Copy over key_values, if any. */
620 if (key_values)
621 {
622 key_value *tail = 0;
623 dst->key_values = 0;
624
625 for (key_value *i = key_values; i; i = i->next)
626 {
627 key_value *new_link = new key_value;
628
629 new_link->next = 0;
630 new_link->key = i->key;
631 new_link->value = i->value;
632
633 /* Try and be clever here, too. */
634 if (!dst->key_values)
635 {
636 dst->key_values = new_link;
637 tail = new_link;
638 }
639 else
640 {
641 tail->next = new_link;
642 tail = new_link;
643 }
644 }
645 }
646
647 if (speed < 0)
648 dst->speed_left -= rndm ();
649
650 dst->activate (); 623 dst->activate ();
651} 624}
652 625
653void 626void
654object::instantiate () 627object::instantiate ()
655{ 628{
656 if (!uuid.seq) // HACK 629 if (!uuid.seq) // HACK
657 uuid = UUID::gen (); 630 uuid = UUID::gen ();
658 631
632 // TODO: unclean state changes, should not be done in copy_to AND instantiate
633 if (flag [FLAG_RANDOM_SPEED] && speed)
634 speed_left = - speed - rndm (); // TODO animation
635 else
659 speed_left = -0.1f; 636 speed_left = -1.;
637
660 /* copy the body_info to the body_used - this is only really 638 /* copy the body_info to the body_used - this is only really
661 * need for monsters, but doesn't hurt to do it for everything. 639 * need for monsters, but doesn't hurt to do it for everything.
662 * by doing so, when a monster is created, it has good starting 640 * by doing so, when a monster is created, it has good starting
663 * values for the body_used info, so when items are created 641 * values for the body_used info, so when items are created
664 * for it, they can be properly equipped. 642 * for it, they can be properly equipped.
665 */ 643 */
666 for (int i = NUM_BODY_LOCATIONS; i--; ) 644 for (int i = 0; i < NUM_BODY_LOCATIONS; ++i)
667 slot[i].used = slot[i].info; 645 slot[i].used = slot[i].info;
668 646
669 attachable::instantiate (); 647 attachable::instantiate ();
670} 648}
671 649
672object * 650object *
673object::clone () 651object::clone ()
674{ 652{
675 object *neu = create (); 653 object *neu = create ();
676 copy_to (neu); 654 copy_to (neu);
655
656 // TODO: unclean state changes, should not be done in clone AND instantiate
657 if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed)
658 neu->speed_left = - neu->speed - rndm (); // TODO animation
659
677 neu->map = map; // not copied by copy_to 660 neu->map = map; // not copied by copy_to
678 return neu; 661 return neu;
679} 662}
680 663
681/* 664/*
684 * be called to update the face variable, _and_ how it looks on the map. 667 * be called to update the face variable, _and_ how it looks on the map.
685 */ 668 */
686void 669void
687update_turn_face (object *op) 670update_turn_face (object *op)
688{ 671{
689 if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) 672 if (!op->flag [FLAG_IS_TURNABLE] || !op->arch)
690 return; 673 return;
691 674
692 SET_ANIMATION (op, op->direction); 675 SET_ANIMATION (op, op->direction);
693 update_object (op, UP_OBJ_FACE); 676 update_object (op, UP_OBJ_FACE);
694} 677}
699 * This function needs to be called whenever the speed of an object changes. 682 * This function needs to be called whenever the speed of an object changes.
700 */ 683 */
701void 684void
702object::set_speed (float speed) 685object::set_speed (float speed)
703{ 686{
704 if (flag [FLAG_FREED] && speed)
705 {
706 LOG (llevError, "Object %s is freed but has speed.\n", &name);
707 speed = 0;
708 }
709
710 this->speed = speed; 687 this->speed = speed;
711 688
712 if (has_active_speed ()) 689 if (has_active_speed ())
713 activate (); 690 activate ();
714 else 691 else
761 } 738 }
762 739
763 mapspace &m = op->ms (); 740 mapspace &m = op->ms ();
764 741
765 if (!(m.flags_ & P_UPTODATE)) 742 if (!(m.flags_ & P_UPTODATE))
766 /* nop */; 743 m.update_up (); // nothing to do except copy up
767 else if (action == UP_OBJ_INSERT) 744 else if (action == UP_OBJ_INSERT)
768 { 745 {
746#if 0
769 // this is likely overkill, TODO: revisit (schmorp) 747 // this is likely overkill, TODO: revisit (schmorp)
770 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) 748 if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW))
771 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) 749 || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC))
772 || (op->is_player () && !(m.flags_ & P_PLAYER)) 750 || (op->is_player () && !(m.flags_ & P_PLAYER))
773 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) 751 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
774 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) 752 || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE))
775 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 753 || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC))
776 || (m.move_on | op->move_on ) != m.move_on 754 || (m.move_on | op->move_on ) != m.move_on
777 || (m.move_off | op->move_off ) != m.move_off 755 || (m.move_off | op->move_off ) != m.move_off
778 || (m.move_slow | op->move_slow) != m.move_slow 756 || (m.move_slow | op->move_slow) != m.move_slow
779 /* This isn't perfect, but I don't expect a lot of objects to 757 /* This isn't perfect, but I don't expect a lot of objects to
780 * have move_allow right now. 758 * have move_allow right now.
781 */ 759 */
782 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 760 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
783 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
784 m.invalidate (); 761 m.invalidate ();
762#else
763 // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp)
764 m.invalidate ();
765#endif
785 } 766 }
786 /* if the object is being removed, we can't make intelligent 767 /* if the object is being removed, we can't make intelligent
787 * decisions, because remove_ob can't really pass the object 768 * decisions, because remove_ob can't really pass the object
788 * that is being removed. 769 * that is being removed.
789 */ 770 */
790 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 771 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
791 m.invalidate (); 772 m.invalidate ();
792 else if (action == UP_OBJ_FACE) 773 else if (action == UP_OBJ_FACE)
793 /* Nothing to do for that case */ ; 774 m.update_up (); // nothing to do for that case, except copy up
794 else 775 else
795 LOG (llevError, "update_object called with invalid action: %d\n", action); 776 LOG (llevError, "update_object called with invalid action: %d\n", action);
796 777
797 if (op->more) 778 if (op->more)
798 update_object (op->more, action); 779 update_object (op->more, action);
799} 780}
800 781
801object::object () 782object::object ()
802{ 783{
803 SET_FLAG (this, FLAG_REMOVED); 784 this->set_flag (FLAG_REMOVED);
804 785
805 //expmul = 1.0; declared const for the time being 786 //expmul = 1.0; declared const for the time being
806 face = blank_face; 787 face = blank_face;
788 material = MATERIAL_NULL;
807} 789}
808 790
809object::~object () 791object::~object ()
810{ 792{
811 unlink (); 793 unlink ();
812 794
813 free_key_values (this); 795 kv.clear ();
814} 796}
815
816static int object_count;
817 797
818void object::link () 798void object::link ()
819{ 799{
820 assert (!index);//D 800 assert (!index);//D
821 uuid = UUID::gen (); 801 uuid = UUID::gen ();
822 count = ++object_count;
823 802
824 refcnt_inc (); 803 refcnt_inc ();
825 objects.insert (this); 804 objects.insert (this);
805
806 ++create_count;
807
826} 808}
827 809
828void object::unlink () 810void object::unlink ()
829{ 811{
830 if (!index) 812 if (!index)
831 return; 813 return;
814
815 ++destroy_count;
832 816
833 objects.erase (this); 817 objects.erase (this);
834 refcnt_dec (); 818 refcnt_dec ();
835} 819}
836 820
859 op->activate_recursive (); 843 op->activate_recursive ();
860} 844}
861 845
862/* This function removes object 'op' from the list of active 846/* This function removes object 'op' from the list of active
863 * objects. 847 * objects.
864 * This should only be used for style maps or other such 848 * This should only be used for style maps or other such
865 * reference maps where you don't want an object that isn't 849 * reference maps where you don't want an object that isn't
866 * in play chewing up cpu time getting processed. 850 * in play chewing up cpu time getting processed.
867 * The reverse of this is to call update_ob_speed, which 851 * The reverse of this is to call update_ob_speed, which
868 * will do the right thing based on the speed of the object. 852 * will do the right thing based on the speed of the object.
869 */ 853 */
915 * if some form of movement is allowed, let objects 899 * if some form of movement is allowed, let objects
916 * drop on that space. 900 * drop on that space.
917 */ 901 */
918 if (!drop_to_ground 902 if (!drop_to_ground
919 || !map 903 || !map
920 || map->in_memory != MAP_ACTIVE 904 || !map->linkable ()
921 || map->no_drop 905 || map->no_drop
922 || ms ().move_block == MOVE_ALL) 906 || ms ().move_block == MOVE_ALL)
923 { 907 {
924 while (inv) 908 while (inv)
925 inv->destroy (); 909 inv->destroy ();
941 map->insert (op, x, y); 925 map->insert (op, x, y);
942 } 926 }
943 } 927 }
944} 928}
945 929
930/*
931 * Remove and free all objects in the inventory of the given object.
932 * Unlike destroy_inv, this assumes the *this is destroyed as well
933 * well, so we can (and have to!) take shortcuts.
934 */
935void
936object::destroy_inv_fast ()
937{
938 while (object *op = inv)
939 {
940 // remove from object the fast way
941 op->flag [FLAG_REMOVED] = true;
942 op->env = 0;
943 if ((inv = inv->below))
944 inv->above = 0;
945
946 // then destroy
947 op->destroy ();
948 }
949}
950
951void
952object::freelist_free (int count)
953{
954 while (count-- && freelist)
955 {
956 freelist_item *next = freelist->next;
957 // count is being "destroyed"
958
959 sfree ((char *)freelist, sizeof (object));
960
961 freelist = next;
962 --free_count;
963 }
964}
965
966object *
946object *object::create () 967object::create ()
947{ 968{
948 object *op = new object; 969 object *op;
970
971 if (freelist)
972 {
973 freelist_item li = *freelist;
974 memset (freelist, 0, sizeof (object));
975
976 op = new (freelist) object;
977 op->count = li.count;
978
979 freelist = li.next;
980 --free_count;
981 }
982 else
983 {
984 void *ni = salloc0<char> (sizeof (object));
985
986 op = new(ni) object;
987
988 op->count = ++object_count;
989 }
990
949 op->link (); 991 op->link ();
992
950 return op; 993 return op;
951} 994}
952 995
953static struct freed_map : maptile 996void
997object::do_delete ()
954{ 998{
955 freed_map () 999 uint32_t count = this->count;
956 {
957 path = "<freed objects map>";
958 name = "/internal/freed_objects_map";
959 width = 3;
960 height = 3;
961 no_drop = 1;
962 no_reset = 1;
963 1000
964 alloc (); 1001 this->~object ();
965 in_memory = MAP_ACTIVE;
966 }
967 1002
968 ~freed_map () 1003 freelist_item *li = (freelist_item *)this;
969 { 1004 li->next = freelist;
970 destroy (); 1005 li->count = count;
971 } 1006
972} freed_map; // freed objects are moved here to avoid crashes 1007 freelist = li;
1008 ++free_count;
1009}
973 1010
974void 1011void
975object::do_destroy () 1012object::do_destroy ()
976{ 1013{
977 if (flag [FLAG_IS_LINKED]) 1014 if (flag [FLAG_IS_LINKED])
1020 LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); 1057 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1021 head->destroy (); 1058 head->destroy ();
1022 return; 1059 return;
1023 } 1060 }
1024 1061
1025 destroy_inv (false); 1062 destroy_inv_fast ();
1026 1063
1027 if (is_head ()) 1064 if (is_head ())
1028 if (sound_destroy) 1065 if (sound_destroy)
1029 play_sound (sound_destroy); 1066 play_sound (sound_destroy);
1030 else if (flag [FLAG_MONSTER]) 1067 else if (flag [FLAG_MONSTER])
1041 * the previous environment. 1078 * the previous environment.
1042 */ 1079 */
1043void 1080void
1044object::do_remove () 1081object::do_remove ()
1045{ 1082{
1046 object *tmp, *last = 0;
1047 object *otmp;
1048
1049 if (flag [FLAG_REMOVED]) 1083 if (flag [FLAG_REMOVED])
1050 return; 1084 return;
1051 1085
1052 INVOKE_OBJECT (REMOVE, this); 1086 INVOKE_OBJECT (REMOVE, this);
1053 1087
1054 flag [FLAG_REMOVED] = true; 1088 flag [FLAG_REMOVED] = true;
1055 1089
1056 if (more) 1090 if (more)
1057 more->remove (); 1091 more->remove ();
1058 1092
1059 /* 1093 /*
1060 * In this case, the object to be removed is in someones 1094 * In this case, the object to be removed is in someones
1061 * inventory. 1095 * inventory.
1062 */ 1096 */
1063 if (env) 1097 if (env)
1064 { 1098 {
1065 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed 1099 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1066 if (object *pl = visible_to ()) 1100 if (object *pl = visible_to ())
1067 esrv_del_item (pl->contr, count); 1101 esrv_del_item (pl->contr, count);
1068 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed 1102 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1069 1103
1070 adjust_weight (env, -total_weight ()); 1104 adjust_weight (env, total_weight (), 0);
1071 1105
1072 object *pl = in_player (); 1106 object *pl = in_player ();
1073 1107
1074 /* we set up values so that it could be inserted into 1108 /* we set up values so that it could be inserted into
1075 * the map, but we don't actually do that - it is up 1109 * the map, but we don't actually do that - it is up
1085 1119
1086 above = 0; 1120 above = 0;
1087 below = 0; 1121 below = 0;
1088 env = 0; 1122 env = 0;
1089 1123
1090 /* NO_FIX_PLAYER is set when a great many changes are being 1124 if (pl && pl->is_player ())
1091 * made to players inventory. If set, avoiding the call
1092 * to save cpu time.
1093 */ 1125 {
1094 if (pl) 1126 if (expect_false (pl->contr->combat_ob == this))
1095 if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER)))
1096 { 1127 {
1097 pl->update_stats (); 1128 pl->apply (pl->contr->combat_ob, AP_UNAPPLY | AP_IGNORE_CURSE);
1129 pl->contr->combat_ob = 0;
1130 if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob);
1131 }
1098 1132
1133 if (expect_false (pl->contr->ranged_ob == this))
1134 {
1135 pl->apply (pl->contr->ranged_ob, AP_UNAPPLY | AP_IGNORE_CURSE);
1136 pl->contr->ranged_ob = 0;
1137 if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob);
1138 }
1139
1140 pl->contr->queue_stats_update ();
1141
1099 if (glow_radius && pl->is_on_map ()) 1142 if (expect_false (glow_radius) && pl->is_on_map ())
1100 update_all_los (pl->map, pl->x, pl->y); 1143 update_all_los (pl->map, pl->x, pl->y);
1101 } 1144 }
1102 } 1145 }
1103 else if (map) 1146 else if (map)
1104 { 1147 {
1105 map->dirty = true; 1148 map->dirty = true;
1106 mapspace &ms = this->ms (); 1149 mapspace &ms = this->ms ();
1124 else if (pl->container_ () == this) 1167 else if (pl->container_ () == this)
1125 { 1168 {
1126 // removing a container should close it 1169 // removing a container should close it
1127 close_container (); 1170 close_container ();
1128 } 1171 }
1129 1172 else
1130 esrv_del_item (pl->contr, count); 1173 esrv_del_item (pl->contr, count);
1131 } 1174 }
1132 1175
1133 /* link the object above us */ 1176 /* link the object above us */
1134 // re-link, make sure compiler can easily use cmove 1177 // re-link, make sure compiler can easily use cmove
1135 *(above ? &above->below : &ms.top) = below; 1178 *(above ? &above->below : &ms.top) = below;
1137 1180
1138 above = 0; 1181 above = 0;
1139 below = 0; 1182 below = 0;
1140 1183
1141 ms.invalidate (); 1184 ms.invalidate ();
1142
1143 if (map->in_memory == MAP_SAVING)
1144 return;
1145 1185
1146 int check_walk_off = !flag [FLAG_NO_APPLY]; 1186 int check_walk_off = !flag [FLAG_NO_APPLY];
1147 1187
1148 if (object *pl = ms.player ()) 1188 if (object *pl = ms.player ())
1149 { 1189 {
1159 //TODO: update floorbox to preserve ordering 1199 //TODO: update floorbox to preserve ordering
1160 if (pl->contr->ns) 1200 if (pl->contr->ns)
1161 pl->contr->ns->floorbox_update (); 1201 pl->contr->ns->floorbox_update ();
1162 } 1202 }
1163 1203
1204 if (check_walk_off)
1164 for (tmp = ms.bot; tmp; tmp = tmp->above) 1205 for (object *above, *tmp = ms.bot; tmp; tmp = above)
1165 { 1206 {
1207 above = tmp->above;
1208
1166 /* No point updating the players look faces if he is the object 1209 /* No point updating the players look faces if he is the object
1167 * being removed. 1210 * being removed.
1168 */ 1211 */
1169 1212
1170 /* See if object moving off should effect something */ 1213 /* See if object moving off should effect something */
1171 if (check_walk_off
1172 && ((move_type & tmp->move_off) 1214 if ((move_type & tmp->move_off)
1173 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1215 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)
1174 {
1175 move_apply (tmp, this, 0); 1216 move_apply (tmp, this, 0);
1176
1177 if (destroyed ())
1178 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1179 } 1217 }
1180
1181 last = tmp;
1182 }
1183 1218
1184 if (affects_los ()) 1219 if (affects_los ())
1185 update_all_los (map, x, y); 1220 update_all_los (map, x, y);
1186 } 1221 }
1187} 1222}
1231 1266
1232 object *prev = this; 1267 object *prev = this;
1233 1268
1234 for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) 1269 for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more)
1235 { 1270 {
1236 object *op = arch_to_object (at); 1271 object *op = at->instance ();
1237 1272
1238 op->name = name; 1273 op->name = name;
1239 op->name_pl = name_pl; 1274 op->name_pl = name_pl;
1240 op->title = title; 1275 op->title = title;
1241 1276
1279 * Passing 0 for flag gives proper default values, so flag really only needs 1314 * Passing 0 for flag gives proper default values, so flag really only needs
1280 * to be set if special handling is needed. 1315 * to be set if special handling is needed.
1281 * 1316 *
1282 * Return value: 1317 * Return value:
1283 * new object if 'op' was merged with other object 1318 * new object if 'op' was merged with other object
1284 * NULL if 'op' was destroyed 1319 * NULL if there was an error (destroyed, blocked etc.)
1285 * just 'op' otherwise 1320 * just 'op' otherwise
1286 */ 1321 */
1287object * 1322object *
1288insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1323insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1289{ 1324{
1290 op->remove (); 1325 op->remove ();
1291 1326
1292 if (m == &freed_map)//D TODO: remove soon 1327 if (m == &freed_map)//D TODO: remove soon
1293 {//D 1328 {//D
1294 LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D 1329 LOG (llevError | logBacktrace, "tries to insert object on freed objects map: %s", op->debug_desc ());//D
1295 }//D 1330 }//D
1296 1331
1297 /* Ideally, the caller figures this out. However, it complicates a lot 1332 /* Ideally, the caller figures this out. However, it complicates a lot
1298 * of areas of callers (eg, anything that uses find_free_spot would now 1333 * of areas of callers (eg, anything that uses find_free_spot would now
1299 * need extra work 1334 * need extra work
1326 // from here :/ 1361 // from here :/
1327 op->nrof += tmp->nrof; 1362 op->nrof += tmp->nrof;
1328 tmp->destroy (); 1363 tmp->destroy ();
1329 } 1364 }
1330 1365
1331 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1366 op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1332 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1367 op->clr_flag (FLAG_INV_LOCKED);
1333 1368
1334 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1369 if (!op->flag [FLAG_ALIVE])
1335 CLEAR_FLAG (op, FLAG_NO_STEAL); 1370 op->clr_flag (FLAG_NO_STEAL);
1336 1371
1337 if (flag & INS_BELOW_ORIGINATOR) 1372 if (flag & INS_BELOW_ORIGINATOR)
1338 { 1373 {
1339 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1374 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1340 { 1375 {
1368 * We've already dealt with merging if appropriate. 1403 * We've already dealt with merging if appropriate.
1369 * Generally, we want to put the new object on top. But if 1404 * Generally, we want to put the new object on top. But if
1370 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1405 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1371 * floor, we want to insert above that and no further. 1406 * floor, we want to insert above that and no further.
1372 * Also, if there are spell objects on this space, we stop processing 1407 * Also, if there are spell objects on this space, we stop processing
1373 * once we get to them. This reduces the need to traverse over all of 1408 * once we get to them. This reduces the need to traverse over all of
1374 * them when adding another one - this saves quite a bit of cpu time 1409 * them when adding another one - this saves quite a bit of cpu time
1375 * when lots of spells are cast in one area. Currently, it is presumed 1410 * when lots of spells are cast in one area. Currently, it is presumed
1376 * that flying non pickable objects are spell objects. 1411 * that flying non pickable objects are spell objects.
1377 */ 1412 */
1378 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1413 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1379 { 1414 {
1380 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) 1415 if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR])
1381 floor = tmp; 1416 floor = tmp;
1382 1417
1383 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 1418 if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR])
1384 { 1419 {
1385 /* We insert above top, so we want this object below this */ 1420 /* We insert above top, so we want this object below this */
1386 top = tmp->below; 1421 top = tmp->below;
1387 break; 1422 break;
1388 } 1423 }
1406 && (op->face && !faces [op->face].visibility)) 1441 && (op->face && !faces [op->face].visibility))
1407 { 1442 {
1408 object *last; 1443 object *last;
1409 1444
1410 for (last = top; last != floor; last = last->below) 1445 for (last = top; last != floor; last = last->below)
1411 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1446 if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT))
1412 break; 1447 break;
1413 1448
1414 /* Check to see if we found the object that blocks view, 1449 /* Check to see if we found the object that blocks view,
1415 * and make sure we have a below pointer for it so that 1450 * and make sure we have a below pointer for it so that
1416 * we can get inserted below this one, which requires we 1451 * we can get inserted below this one, which requires we
1489 */ 1524 */
1490 1525
1491 /* if this is not the head or flag has been passed, don't check walk on status */ 1526 /* if this is not the head or flag has been passed, don't check walk on status */
1492 if (!(flag & INS_NO_WALK_ON) && op->is_head ()) 1527 if (!(flag & INS_NO_WALK_ON) && op->is_head ())
1493 { 1528 {
1494 if (check_move_on (op, originator)) 1529 if (check_move_on (op, originator, flag))
1495 return 0; 1530 return 0;
1496 1531
1497 /* If we are a multi part object, lets work our way through the check 1532 /* If we are a multi part object, let's work our way through the check
1498 * walk on's. 1533 * walk on's.
1499 */ 1534 */
1500 for (object *tmp = op->more; tmp; tmp = tmp->more) 1535 for (object *tmp = op->more; tmp; tmp = tmp->more)
1501 if (check_move_on (tmp, originator)) 1536 if (check_move_on (tmp, originator, flag))
1502 return 0; 1537 return 0;
1503 } 1538 }
1504 1539
1505 return op; 1540 return op;
1506} 1541}
1507 1542
1508/* this function inserts an object in the map, but if it 1543/* this function inserts an object in the map, but if it
1509 * finds an object of its own type, it'll remove that one first. 1544 * finds an object of its own type, it'll remove that one first.
1510 * op is the object to insert it under: supplies x and the map. 1545 * op is the object to insert it under: supplies x and the map.
1511 */ 1546 */
1512void 1547void
1513replace_insert_ob_in_map (shstr_tmp archname, object *op) 1548replace_insert_ob_in_map (shstr_tmp archname, object *op)
1514{ 1549{
1516 1551
1517 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) 1552 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1518 if (tmp->arch->archname == archname) /* same archetype */ 1553 if (tmp->arch->archname == archname) /* same archetype */
1519 tmp->destroy (); 1554 tmp->destroy ();
1520 1555
1521 object *tmp = arch_to_object (archetype::find (archname)); 1556 object *tmp = archetype::find (archname)->instance ();
1522 1557
1523 tmp->x = op->x; 1558 tmp->x = op->x;
1524 tmp->y = op->y; 1559 tmp->y = op->y;
1525 1560
1526 insert_ob_in_map (tmp, op->map, op, 0); 1561 insert_ob_in_map (tmp, op->map, op, 0);
1531{ 1566{
1532 if (where->env) 1567 if (where->env)
1533 return where->env->insert (this); 1568 return where->env->insert (this);
1534 else 1569 else
1535 return where->map->insert (this, where->x, where->y, originator, flags); 1570 return where->map->insert (this, where->x, where->y, originator, flags);
1571}
1572
1573// check whether we can put this into the map, respect max_volume, max_items
1574bool
1575object::can_drop_at (maptile *m, int x, int y, object *originator)
1576{
1577 mapspace &ms = m->at (x, y);
1578
1579 int items = ms.items ();
1580
1581 if (!items // testing !items ensures we can drop at least one item
1582 || (items < m->max_items
1583 && ms.volume () < m->max_volume))
1584 return true;
1585
1586 if (originator)
1587 originator->failmsgf (
1588 "No matter how hard you try, you just cannot put the %s here! H<Try to remove some items from the floor first.>",
1589 query_name ()
1590 );
1591
1592 return false;
1536} 1593}
1537 1594
1538/* 1595/*
1539 * decrease(object, number) decreases a specified number from 1596 * decrease(object, number) decreases a specified number from
1540 * the amount of an object. If the amount reaches 0, the object 1597 * the amount of an object. If the amount reaches 0, the object
1550 1607
1551 nr = min (nr, nrof); 1608 nr = min (nr, nrof);
1552 1609
1553 if (nrof > nr) 1610 if (nrof > nr)
1554 { 1611 {
1612 weight_t oweight = total_weight ();
1613
1555 nrof -= nr; 1614 nrof -= nr;
1556 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1557 1615
1558 if (object *pl = visible_to ()) 1616 if (object *pl = visible_to ())
1559 esrv_update_item (UPD_NROF, pl, this); 1617 esrv_update_item (UPD_NROF, pl, this);
1618
1619 adjust_weight (env, oweight, total_weight ());
1560 1620
1561 return true; 1621 return true;
1562 } 1622 }
1563 else 1623 else
1564 { 1624 {
1618/* 1678/*
1619 * env->insert (op) 1679 * env->insert (op)
1620 * This function inserts the object op in the linked list 1680 * This function inserts the object op in the linked list
1621 * inside the object environment. 1681 * inside the object environment.
1622 * 1682 *
1623 * The function returns now pointer to inserted item, and return value can 1683 * The function returns now pointer to inserted item, and return value can
1624 * be != op, if items are merged. -Tero 1684 * be != op, if items are merged. -Tero
1625 */ 1685 */
1626object * 1686object *
1627object::insert (object *op) 1687object::insert (object *op)
1628{ 1688{
1639 if (op->nrof) 1699 if (op->nrof)
1640 for (object *tmp = inv; tmp; tmp = tmp->below) 1700 for (object *tmp = inv; tmp; tmp = tmp->below)
1641 if (object::can_merge (tmp, op)) 1701 if (object::can_merge (tmp, op))
1642 { 1702 {
1643 /* return the original object and remove inserted object 1703 /* return the original object and remove inserted object
1644 (client needs the original object) */ 1704 (client prefers the original object) */
1705
1706 // carrying must be 0 for mergable objects
1707 weight_t oweight = weight_t (tmp->weight) * tmp->nrof;
1708
1645 tmp->nrof += op->nrof; 1709 tmp->nrof += op->nrof;
1646 1710
1647 if (object *pl = tmp->visible_to ()) 1711 if (object *pl = tmp->visible_to ())
1648 esrv_update_item (UPD_NROF, pl, tmp); 1712 esrv_update_item (UPD_NROF, pl, tmp);
1649 1713
1650 adjust_weight (this, op->total_weight ()); 1714 adjust_weight (this, oweight, weight_t (tmp->weight) * tmp->nrof);
1651 1715
1652 op->destroy (); 1716 op->destroy ();
1653 op = tmp; 1717 op = tmp;
1654 goto inserted; 1718 goto inserted;
1655 } 1719 }
1671 op->flag [FLAG_REMOVED] = 0; 1735 op->flag [FLAG_REMOVED] = 0;
1672 1736
1673 if (object *pl = op->visible_to ()) 1737 if (object *pl = op->visible_to ())
1674 esrv_send_item (pl, op); 1738 esrv_send_item (pl, op);
1675 1739
1676 adjust_weight (this, op->total_weight ()); 1740 adjust_weight (this, 0, op->total_weight ());
1677 1741
1678inserted: 1742inserted:
1679 /* reset the light list and los of the players on the map */ 1743 /* reset the light list and los of the players on the map */
1680 if (op->glow_radius && is_on_map ()) 1744 if (op->glow_radius && is_on_map ())
1681 { 1745 {
1682 update_stats (); 1746 update_stats ();
1683 update_all_los (map, x, y); 1747 update_all_los (map, x, y);
1684 } 1748 }
1685 else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) 1749 else if (is_player ())
1686 // if this is a player's inventory, update stats 1750 // if this is a player's inventory, update stats
1687 update_stats (); 1751 contr->queue_stats_update ();
1688 1752
1689 INVOKE_OBJECT (INSERT, this); 1753 INVOKE_OBJECT (INSERT, this);
1690 1754
1691 return op; 1755 return op;
1692} 1756}
1710 * MSW 2001-07-08: Check all objects on space, not just those below 1774 * MSW 2001-07-08: Check all objects on space, not just those below
1711 * object being inserted. insert_ob_in_map may not put new objects 1775 * object being inserted. insert_ob_in_map may not put new objects
1712 * on top. 1776 * on top.
1713 */ 1777 */
1714int 1778int
1715check_move_on (object *op, object *originator) 1779check_move_on (object *op, object *originator, int flags)
1716{ 1780{
1717 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1781 if (op->flag [FLAG_NO_APPLY])
1718 return 0; 1782 return 0;
1719 1783
1720 object *tmp; 1784 object *tmp;
1721 maptile *m = op->map; 1785 maptile *m = op->map;
1722 int x = op->x, y = op->y; 1786 int x = op->x, y = op->y;
1744 */ 1808 */
1745 if ((op->move_type & ~move_on & ~move_block) != 0 && (op->move_type & ~move_slow & ~move_block) != 0) 1809 if ((op->move_type & ~move_on & ~move_block) != 0 && (op->move_type & ~move_slow & ~move_block) != 0)
1746 return 0; 1810 return 0;
1747 1811
1748 /* The objects have to be checked from top to bottom. 1812 /* The objects have to be checked from top to bottom.
1749 * Hence, we first go to the top: 1813 * Hence, we first go to the top:
1750 */ 1814 */
1751 for (object *next, *tmp = ms.top; tmp; tmp = next) 1815 for (object *next, *tmp = ms.top; tmp; tmp = next)
1752 { 1816 {
1753 next = tmp->below; 1817 next = tmp->below;
1754 1818
1759 * Second check makes sure that the movement types not being slowed 1823 * Second check makes sure that the movement types not being slowed
1760 * (~slow_move) is not blocked on this space - just because the 1824 * (~slow_move) is not blocked on this space - just because the
1761 * space doesn't slow down swimming (for example), if you can't actually 1825 * space doesn't slow down swimming (for example), if you can't actually
1762 * swim on that space, can't use it to avoid the penalty. 1826 * swim on that space, can't use it to avoid the penalty.
1763 */ 1827 */
1764 if (!QUERY_FLAG (op, FLAG_WIZPASS)) 1828 if (!op->flag [FLAG_WIZPASS])
1765 { 1829 {
1766 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1830 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1767 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1831 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1768 { 1832 {
1769 float diff = tmp->move_slow_penalty * fabs (op->speed); 1833 float diff = tmp->move_slow_penalty * fabs (op->speed);
1779 1843
1780 /* Basically same logic as above, except now for actual apply. */ 1844 /* Basically same logic as above, except now for actual apply. */
1781 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1845 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1782 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1846 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1783 { 1847 {
1848 if ((flags & INS_NO_AUTO_EXIT)
1849 && (tmp->type == EXIT || tmp->type == TELEPORTER
1850 || tmp->type == HOLE || tmp->type == TRAPDOOR)) //TODO: temporary, fix exits instead
1851 continue;
1852
1784 move_apply (tmp, op, originator); 1853 move_apply (tmp, op, originator);
1785 1854
1786 if (op->destroyed ()) 1855 if (op->destroyed ())
1787 return 1; 1856 return 1;
1788 1857
1900void 1969void
1901flag_inv (object *op, int flag) 1970flag_inv (object *op, int flag)
1902{ 1971{
1903 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1972 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1904 { 1973 {
1905 SET_FLAG (tmp, flag); 1974 tmp->set_flag (flag);
1906 flag_inv (tmp, flag); 1975 flag_inv (tmp, flag);
1907 } 1976 }
1908} 1977}
1909 1978
1910/* 1979/*
1913void 1982void
1914unflag_inv (object *op, int flag) 1983unflag_inv (object *op, int flag)
1915{ 1984{
1916 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1985 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1917 { 1986 {
1918 CLEAR_FLAG (tmp, flag); 1987 tmp->clr_flag (flag);
1919 unflag_inv (tmp, flag); 1988 unflag_inv (tmp, flag);
1920 } 1989 }
1921} 1990}
1922 1991
1923/* 1992/*
1933 * inform the caller. However, insert_ob_in_map will update as 2002 * inform the caller. However, insert_ob_in_map will update as
1934 * necessary, so the caller shouldn't need to do any special work. 2003 * necessary, so the caller shouldn't need to do any special work.
1935 * Note - updated to take an object instead of archetype - this is necessary 2004 * Note - updated to take an object instead of archetype - this is necessary
1936 * because arch_blocked (now ob_blocked) needs to know the movement type 2005 * because arch_blocked (now ob_blocked) needs to know the movement type
1937 * to know if the space in question will block the object. We can't use 2006 * to know if the space in question will block the object. We can't use
1938 * the archetype because that isn't correct if the monster has been 2007 * the archetype because that isn't correct if the monster has been
1939 * customized, changed states, etc. 2008 * customized, changed states, etc.
1940 */ 2009 */
1941int 2010int
1942find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 2011find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
1943{ 2012{
1944 int altern[SIZEOFFREE]; 2013 int altern[SIZEOFFREE];
1945 int index = 0, flag; 2014 int index = 0;
1946 2015
1947 for (int i = start; i < stop; i++) 2016 for (int i = start; i < stop; i++)
1948 { 2017 {
1949 mapxy pos (m, x, y); pos.move (i); 2018 mapxy pos (m, x, y); pos.move (i);
1950 2019
1966 continue; 2035 continue;
1967 } 2036 }
1968 2037
1969 /* Basically, if we find a wall on a space, we cut down the search size. 2038 /* Basically, if we find a wall on a space, we cut down the search size.
1970 * In this way, we won't return spaces that are on another side of a wall. 2039 * In this way, we won't return spaces that are on another side of a wall.
1971 * This mostly work, but it cuts down the search size in all directions - 2040 * This mostly work, but it cuts down the search size in all directions -
1972 * if the space being examined only has a wall to the north and empty 2041 * if the space being examined only has a wall to the north and empty
1973 * spaces in all the other directions, this will reduce the search space 2042 * spaces in all the other directions, this will reduce the search space
1974 * to only the spaces immediately surrounding the target area, and 2043 * to only the spaces immediately surrounding the target area, and
1975 * won't look 2 spaces south of the target space. 2044 * won't look 2 spaces south of the target space.
1976 */ 2045 */
2006 */ 2075 */
2007int 2076int
2008find_first_free_spot (const object *ob, maptile *m, int x, int y) 2077find_first_free_spot (const object *ob, maptile *m, int x, int y)
2009{ 2078{
2010 for (int i = 0; i < SIZEOFFREE; i++) 2079 for (int i = 0; i < SIZEOFFREE; i++)
2011 if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i])) 2080 if (!ob->blocked (m, x + DIRX (i), y + DIRY (i)))
2012 return i; 2081 return i;
2013 2082
2014 return -1; 2083 return -1;
2015} 2084}
2016 2085
2027 2096
2028 while (--end) 2097 while (--end)
2029 swap (arr [end], arr [rndm (end + 1)]); 2098 swap (arr [end], arr [rndm (end + 1)]);
2030} 2099}
2031 2100
2032/* new function to make monster searching more efficient, and effective! 2101/* new function to make monster searching more efficient, and effective!
2033 * This basically returns a randomized array (in the passed pointer) of 2102 * This basically returns a randomized array (in the passed pointer) of
2034 * the spaces to find monsters. In this way, it won't always look for 2103 * the spaces to find monsters. In this way, it won't always look for
2035 * monsters to the north first. However, the size of the array passed 2104 * monsters to the north first. However, the size of the array passed
2036 * covers all the spaces, so within that size, all the spaces within 2105 * covers all the spaces, so within that size, all the spaces within
2037 * the 3x3 area will be searched, just not in a predictable order. 2106 * the 3x3 area will be searched, just not in a predictable order.
2062 * there is capable of. 2131 * there is capable of.
2063 */ 2132 */
2064int 2133int
2065find_dir (maptile *m, int x, int y, object *exclude) 2134find_dir (maptile *m, int x, int y, object *exclude)
2066{ 2135{
2067 int max = SIZEOFFREE, mflags; 2136 int max = SIZEOFFREE;
2068 MoveType move_type; 2137 MoveType move_type;
2069 2138
2070 if (exclude && exclude->head_ () != exclude) 2139 if (exclude && exclude->head_ () != exclude)
2071 { 2140 {
2072 exclude = exclude->head; 2141 exclude = exclude->head;
2113{ 2182{
2114 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2183 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2115} 2184}
2116 2185
2117/* 2186/*
2118 * find_dir_2(delta-x,delta-y) will return a direction in which 2187 * find_dir_2(delta-x,delta-y) will return a direction value
2119 * an object which has subtracted the x and y coordinates of another 2188 * for running into direct [dx, dy].
2120 * object, needs to travel toward it. 2189 * (the opposite of crossfire's find_dir_2!)
2121 */ 2190 */
2122int 2191int
2123find_dir_2 (int x, int y) 2192find_dir_2 (int x, int y)
2124{ 2193{
2194#if 1 // new algorithm
2195 // this works by putting x, y into 16 sectors, which
2196 // are not equal sized, but are a better approximation
2197 // then the old algorithm, and then using a mapping
2198 // table to map it into a direction value.
2199 // basically, it maps these comparisons to each bit
2200 // bit #3: x < 0
2201 // bit #2: y < 0
2202 // bit #1: x > y
2203 // bit #0: x > 2y
2204
2205 static const uint8 dir[16] = {
2206 4, 5, 4, 3,
2207 2, 1, 2, 3,
2208 6, 5, 6, 7,
2209 8, 1, 8, 7,
2210 };
2211 int sector = 0;
2212
2213 // this is a bit ugly, but more likely to result in branchless code
2214 sector |= x < 0 ? 8 : 0;
2215 x = x < 0 ? -x : x; // abs
2216
2217 sector |= y < 0 ? 4 : 0;
2218 y = y < 0 ? -y : y; // abs
2219
2220 if (x > y)
2221 {
2222 sector |= 2;
2223
2224 if (x > y * 2)
2225 sector |= 1;
2226 }
2227 else
2228 {
2229 if (y > x * 2)
2230 sector |= 1;
2231 else if (!y)
2232 return 0; // x == 0 here
2233 }
2234
2235 return dir [sector];
2236#else // old algorithm
2125 int q; 2237 int q;
2126 2238
2127 if (y) 2239 if (y)
2128 q = x * 100 / y; 2240 q = 128 * x / y;
2129 else if (x) 2241 else if (x)
2130 q = -300 * x; 2242 q = -512 * x; // to make it > 309
2131 else 2243 else
2132 return 0; 2244 return 0;
2133 2245
2134 if (y > 0) 2246 if (y > 0)
2135 { 2247 {
2136 if (q < -242) 2248 if (q < -309) return 7;
2249 if (q < -52) return 6;
2250 if (q < 52) return 5;
2251 if (q < 309) return 4;
2252
2137 return 3; 2253 return 3;
2138 if (q < -41) 2254 }
2139 return 2; 2255 else
2140 if (q < 41) 2256 {
2141 return 1; 2257 if (q < -309) return 3;
2142 if (q < 242) 2258 if (q < -52) return 2;
2143 return 8; 2259 if (q < 52) return 1;
2260 if (q < 309) return 8;
2261
2144 return 7; 2262 return 7;
2145 } 2263 }
2146 2264#endif
2147 if (q < -242)
2148 return 7;
2149 if (q < -41)
2150 return 6;
2151 if (q < 41)
2152 return 5;
2153 if (q < 242)
2154 return 4;
2155
2156 return 3;
2157} 2265}
2158 2266
2159/* 2267/*
2160 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2268 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2161 * between two directions (which are expected to be absolute (see absdir()) 2269 * between two directions (which are expected to be absolute (see absdir())
2162 */ 2270 */
2163int 2271int
2164dirdiff (int dir1, int dir2) 2272dirdiff (int dir1, int dir2)
2165{ 2273{
2166 int d;
2167
2168 d = abs (dir1 - dir2); 2274 int d = abs (dir1 - dir2);
2169 if (d > 4)
2170 d = 8 - d;
2171 2275
2172 return d; 2276 return d > 4 ? 8 - d : d;
2173} 2277}
2174 2278
2175/* peterm: 2279/* peterm:
2176 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. 2280 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster.
2177 * Basically, this is a table of directions, and what directions 2281 * Basically, this is a table of directions, and what directions
2179 * This basically means that if direction is 15, then it could either go 2283 * This basically means that if direction is 15, then it could either go
2180 * direction 4, 14, or 16 to get back to where we are. 2284 * direction 4, 14, or 16 to get back to where we are.
2181 * Moved from spell_util.c to object.c with the other related direction 2285 * Moved from spell_util.c to object.c with the other related direction
2182 * functions. 2286 * functions.
2183 */ 2287 */
2184const int reduction_dir[SIZEOFFREE][3] = { 2288static const int reduction_dir[SIZEOFFREE][3] = {
2185 {0, 0, 0}, /* 0 */ 2289 {0, 0, 0}, /* 0 */
2186 {0, 0, 0}, /* 1 */ 2290 {0, 0, 0}, /* 1 */
2187 {0, 0, 0}, /* 2 */ 2291 {0, 0, 0}, /* 2 */
2188 {0, 0, 0}, /* 3 */ 2292 {0, 0, 0}, /* 3 */
2189 {0, 0, 0}, /* 4 */ 2293 {0, 0, 0}, /* 4 */
2246 int mflags; 2350 int mflags;
2247 2351
2248 if (dir < 0) 2352 if (dir < 0)
2249 return 0; /* exit condition: invalid direction */ 2353 return 0; /* exit condition: invalid direction */
2250 2354
2251 dx = x + freearr_x[dir]; 2355 dx = x + DIRX (dir);
2252 dy = y + freearr_y[dir]; 2356 dy = y + DIRY (dir);
2253 2357
2254 mflags = get_map_flags (m, &m, dx, dy, &dx, &dy); 2358 mflags = get_map_flags (m, &m, dx, dy, &dx, &dy);
2255 2359
2256 /* This functional arguably was incorrect before - it was 2360 /* This functional arguably was incorrect before - it was
2257 * checking for P_WALL - that was basically seeing if 2361 * checking for P_WALL - that was basically seeing if
2283 * Add a check so we can't pick up invisible objects (0.93.8) 2387 * Add a check so we can't pick up invisible objects (0.93.8)
2284 */ 2388 */
2285int 2389int
2286can_pick (const object *who, const object *item) 2390can_pick (const object *who, const object *item)
2287{ 2391{
2288 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2392 return /*who->flag [FLAG_WIZ]|| */
2289 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2393 (item->weight > 0 && !item->flag [FLAG_NO_PICK] &&
2290 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); 2394 !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3));
2291} 2395}
2396
2397//-GPL
2292 2398
2293/* 2399/*
2294 * create clone from object to another 2400 * create clone from object to another
2295 */ 2401 */
2296object * 2402object *
2327 return tmp; 2433 return tmp;
2328 2434
2329 return 0; 2435 return 0;
2330} 2436}
2331 2437
2438/* Zero the key_values on op, decrementing the shared-string
2439 * refcounts and freeing the links.
2440 */
2441void
2442key_values::clear ()
2443{
2444 for (key_value *kvp = first; kvp; )
2445 {
2446 key_value *next = kvp->next;
2447 delete kvp;
2448 kvp = next;
2449 }
2450
2451 first = 0;
2452}
2453
2332shstr_tmp 2454shstr_tmp
2333object::kv_get (shstr_tmp key) const 2455key_values::get (shstr_tmp key) const
2334{ 2456{
2335 for (key_value *kv = key_values; kv; kv = kv->next) 2457 for (key_value *kv = first; kv; kv = kv->next)
2336 if (kv->key == key) 2458 if (kv->key == key)
2337 return kv->value; 2459 return kv->value;
2338 2460
2339 return shstr (); 2461 return shstr ();
2340} 2462}
2341 2463
2342void 2464void
2465key_values::add (shstr_tmp key, shstr_tmp value)
2466{
2467 key_value *kv = new key_value;
2468
2469 kv->next = first;
2470 kv->key = key;
2471 kv->value = value;
2472
2473 first = kv;
2474}
2475
2476void
2343object::kv_set (shstr_tmp key, shstr_tmp value) 2477key_values::set (shstr_tmp key, shstr_tmp value)
2344{ 2478{
2345 for (key_value *kv = key_values; kv; kv = kv->next) 2479 for (key_value *kv = first; kv; kv = kv->next)
2346 if (kv->key == key) 2480 if (kv->key == key)
2347 { 2481 {
2348 kv->value = value; 2482 kv->value = value;
2349 return; 2483 return;
2350 } 2484 }
2351 2485
2352 key_value *kv = new key_value; 2486 add (key, value);
2353
2354 kv->next = key_values;
2355 kv->key = key;
2356 kv->value = value;
2357
2358 key_values = kv;
2359} 2487}
2360 2488
2361void 2489void
2362object::kv_del (shstr_tmp key) 2490key_values::del (shstr_tmp key)
2363{ 2491{
2364 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) 2492 for (key_value **kvp = &first; *kvp; kvp = &(*kvp)->next)
2365 if ((*kvp)->key == key) 2493 if ((*kvp)->key == key)
2366 { 2494 {
2367 key_value *kv = *kvp; 2495 key_value *kv = *kvp;
2368 *kvp = (*kvp)->next; 2496 *kvp = (*kvp)->next;
2369 delete kv; 2497 delete kv;
2370 return; 2498 return;
2371 } 2499 }
2500}
2501
2502void
2503key_values::reverse ()
2504{
2505 key_value *prev = 0;
2506 key_value *head = first;
2507
2508 while (head)
2509 {
2510 key_value *node = head;
2511 head = head->next;
2512 node->next = prev;
2513 prev = node;
2514 }
2515
2516 first = prev;
2517}
2518
2519key_values &
2520key_values::operator =(const key_values &kv)
2521{
2522 clear ();
2523
2524 for (key_value *kvp = kv.first; kvp; kvp = kvp->next)
2525 add (kvp->key, kvp->value);
2526
2527 reverse ();
2372} 2528}
2373 2529
2374object::depth_iterator::depth_iterator (object *container) 2530object::depth_iterator::depth_iterator (object *container)
2375: iterator_base (container) 2531: iterator_base (container)
2376{ 2532{
2460{ 2616{
2461 return map ? map->region (x, y) 2617 return map ? map->region (x, y)
2462 : region::default_region (); 2618 : region::default_region ();
2463} 2619}
2464 2620
2465const materialtype_t * 2621//+GPL
2466object::dominant_material () const
2467{
2468 if (materialtype_t *mt = name_to_material (materialname))
2469 return mt;
2470
2471 return name_to_material (shstr_unknown);
2472}
2473 2622
2474void 2623void
2475object::open_container (object *new_container) 2624object::open_container (object *new_container)
2476{ 2625{
2477 if (container == new_container) 2626 if (container == new_container)
2512 // TODO: this does not seem to serve any purpose anymore? 2661 // TODO: this does not seem to serve any purpose anymore?
2513#if 0 2662#if 0
2514 // insert the "Close Container" object. 2663 // insert the "Close Container" object.
2515 if (archetype *closer = new_container->other_arch) 2664 if (archetype *closer = new_container->other_arch)
2516 { 2665 {
2517 object *closer = arch_to_object (new_container->other_arch); 2666 object *closer = new_container->other_arch->instance ();
2518 closer->flag [FLAG_NO_MAP_SAVE] = 1; 2667 closer->flag [FLAG_NO_MAP_SAVE] = 1;
2519 new_container->insert (closer); 2668 new_container->insert (closer);
2520 } 2669 }
2521#endif 2670#endif
2522 2671
2535 } 2684 }
2536// else if (!old_container->env && contr && contr->ns) 2685// else if (!old_container->env && contr && contr->ns)
2537// contr->ns->floorbox_reset (); 2686// contr->ns->floorbox_reset ();
2538} 2687}
2539 2688
2689//-GPL
2690
2691// prefetch some flat area around the player
2692static void
2693prefetch_surrounding_area (object *op, maptile *map, int range)
2694{
2695 for (maprect *rect = map->split_to_tiles (mapwalk_buf,
2696 op->x - range , op->y - range ,
2697 op->x + range + 1, op->y + range + 1);
2698 rect->m;
2699 ++rect)
2700 {
2701 rect->m->touch ();
2702 rect->m->activate ();
2703 }
2704}
2705
2706// prefetch a generous area around the player, also up and down
2707void
2708object::prefetch_surrounding_maps ()
2709{
2710 prefetch_surrounding_area (this, map, 40);
2711
2712 if (maptile *m = map->tile_available (TILE_DOWN))
2713 prefetch_surrounding_area (this, m, 20);
2714
2715 if (maptile *m = map->tile_available (TILE_UP))
2716 prefetch_surrounding_area (this, m, 20);
2717}
2718
2719//+GPL
2720
2540object * 2721object *
2541object::force_find (shstr_tmp name) 2722object::force_find (shstr_tmp name)
2542{ 2723{
2543 /* cycle through his inventory to look for the MARK we want to 2724 /* cycle through his inventory to look for the MARK we want to
2544 * place 2725 * place
2545 */ 2726 */
2546 for (object *tmp = inv; tmp; tmp = tmp->below) 2727 for (object *tmp = inv; tmp; tmp = tmp->below)
2547 if (tmp->type == FORCE && tmp->slaying == name) 2728 if (tmp->type == FORCE && tmp->slaying == name)
2548 return splay (tmp); 2729 return splay (tmp);
2549 2730
2563object::force_add (shstr_tmp name, int duration) 2744object::force_add (shstr_tmp name, int duration)
2564{ 2745{
2565 if (object *force = force_find (name)) 2746 if (object *force = force_find (name))
2566 force->destroy (); 2747 force->destroy ();
2567 2748
2568 object *force = get_archetype (FORCE_NAME); 2749 object *force = archetype::get (FORCE_NAME);
2569 2750
2570 force->slaying = name; 2751 force->slaying = name;
2571
2572 force->force_set_timer (duration); 2752 force->force_set_timer (duration);
2573
2574 force->flag [FLAG_APPLIED] = true; 2753 force->flag [FLAG_APPLIED] = true;
2575 2754
2576 return insert (force); 2755 return insert (force);
2577} 2756}
2578 2757
2579void 2758void
2628 2807
2629 insert (force); 2808 insert (force);
2630 } 2809 }
2631} 2810}
2632 2811
2812void object::change_move_type (MoveType mt)
2813{
2814 if (move_type == mt)
2815 return;
2816
2817 if (is_on_map ())
2818 {
2819 // we are on the map, so handle move_on/off effects
2820 remove ();
2821 move_type = mt;
2822 map->insert (this, x, y, this);
2823 }
2824 else
2825 move_type = mt;
2826}
2827
2828/* object should be a player.
2829 * we return the object the player has marked with the 'mark' command
2830 * below. If no match is found (or object has changed), we return
2831 * NULL. We leave it up to the calling function to print messages if
2832 * nothing is found.
2833 */
2834object *
2835object::mark () const
2836{
2837 if (contr && contr->mark && contr->mark->env == this)
2838 return contr->mark;
2839 else
2840 return 0;
2841}
2842
2843// put marked object first in the inventory
2844// this is used by identify-like spells so players can influence
2845// the order a bit.
2846void
2847object::splay_marked ()
2848{
2849 if (object *marked = mark ())
2850 splay (marked);
2851}
2852

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