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Comparing deliantra/server/common/object.C (file contents):
Revision 1.288 by root, Sat Oct 3 22:36:08 2009 UTC vs.
Revision 1.294 by root, Thu Nov 5 15:43:21 2009 UTC

3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
36static const uint64 UUID_GAP = 1<<19; 37static const uint64 UUID_GAP = 1<<19;
37uint32_t mapspace::smellcount = 10000; 38uint32_t mapspace::smellcount = 10000;
38 39
39objectvec objects; 40objectvec objects;
40activevec actives; 41activevec actives;
42
43//+GPL
41 44
42short freearr_x[SIZEOFFREE] = { 45short freearr_x[SIZEOFFREE] = {
43 0, 46 0,
44 0, 1, 1, 1, 0, -1, -1, -1, 47 0, 1, 1, 1, 0, -1, -1, -1,
45 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 48 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
334 337
335 // the player itself is always on a map, so we will find him here 338 // the player itself is always on a map, so we will find him here
336 // even if our inv is in a player. 339 // even if our inv is in a player.
337 if (envest->is_on_map ()) 340 if (envest->is_on_map ())
338 if (object *pl = envest->ms ().player ()) 341 if (object *pl = envest->ms ().player ())
339 if (pl->container == env) 342 if (pl->container_ () == env)
340 return pl; 343 return pl;
341 } 344 }
342 else 345 else
343 { 346 {
344 // maybe there is a player standing on the same mapspace 347 // maybe there is a player standing on the same mapspace
345 // this will catch the case where "this" is a player 348 // this will catch the case where "this" is a player
346 if (object *pl = ms ().player ()) 349 if (object *pl = ms ().player ())
347 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) 350 if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look)
348 || this == pl->container) 351 || pl->container_ () == this)
349 return pl; 352 return pl;
350 } 353 }
351 } 354 }
352 355
353 return 0; 356 return 0;
429 return strdup ("[NULLOBJ]"); 432 return strdup ("[NULLOBJ]");
430 433
431 object_freezer freezer; 434 object_freezer freezer;
432 op->write (freezer); 435 op->write (freezer);
433 return freezer.as_string (); 436 return freezer.as_string ();
437}
438
439char *
440object::as_string ()
441{
442 return dump_object (this);
434} 443}
435 444
436/* 445/*
437 * get_nearest_part(multi-object, object 2) returns the part of the 446 * get_nearest_part(multi-object, object 2) returns the part of the
438 * multi-object 1 which is closest to the second object. 447 * multi-object 1 which is closest to the second object.
1034 * the previous environment. 1043 * the previous environment.
1035 */ 1044 */
1036void 1045void
1037object::do_remove () 1046object::do_remove ()
1038{ 1047{
1039 object *tmp, *last = 0;
1040 object *otmp;
1041
1042 if (flag [FLAG_REMOVED]) 1048 if (flag [FLAG_REMOVED])
1043 return; 1049 return;
1044 1050
1045 INVOKE_OBJECT (REMOVE, this); 1051 INVOKE_OBJECT (REMOVE, this);
1046 1052
1112 close_container (); 1118 close_container ();
1113 1119
1114 --map->players; 1120 --map->players;
1115 map->touch (); 1121 map->touch ();
1116 } 1122 }
1117 else if (pl->container == this) 1123 else if (pl->container_ () == this)
1118 { 1124 {
1119 // removing a container should close it 1125 // removing a container should close it
1120 close_container (); 1126 close_container ();
1121 } 1127 }
1122 1128
1138 1144
1139 int check_walk_off = !flag [FLAG_NO_APPLY]; 1145 int check_walk_off = !flag [FLAG_NO_APPLY];
1140 1146
1141 if (object *pl = ms.player ()) 1147 if (object *pl = ms.player ())
1142 { 1148 {
1143 if (pl->container == this) 1149 if (pl->container_ () == this)
1144 /* If a container that the player is currently using somehow gets 1150 /* If a container that the player is currently using somehow gets
1145 * removed (most likely destroyed), update the player view 1151 * removed (most likely destroyed), update the player view
1146 * appropriately. 1152 * appropriately.
1147 */ 1153 */
1148 pl->close_container (); 1154 pl->close_container ();
1152 //TODO: update floorbox to preserve ordering 1158 //TODO: update floorbox to preserve ordering
1153 if (pl->contr->ns) 1159 if (pl->contr->ns)
1154 pl->contr->ns->floorbox_update (); 1160 pl->contr->ns->floorbox_update ();
1155 } 1161 }
1156 1162
1163 if (check_walk_off)
1157 for (tmp = ms.bot; tmp; tmp = tmp->above) 1164 for (object *above, *tmp = ms.bot; tmp; tmp = above)
1158 { 1165 {
1166 above = tmp->above;
1167
1159 /* No point updating the players look faces if he is the object 1168 /* No point updating the players look faces if he is the object
1160 * being removed. 1169 * being removed.
1161 */ 1170 */
1162 1171
1163 /* See if object moving off should effect something */ 1172 /* See if object moving off should effect something */
1164 if (check_walk_off
1165 && ((move_type & tmp->move_off) 1173 if ((move_type & tmp->move_off)
1166 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1174 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)
1167 {
1168 move_apply (tmp, this, 0); 1175 move_apply (tmp, this, 0);
1169
1170 if (destroyed ())
1171 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1172 } 1176 }
1173
1174 last = tmp;
1175 }
1176 1177
1177 if (affects_los ()) 1178 if (affects_los ())
1178 update_all_los (map, x, y); 1179 update_all_los (map, x, y);
1179 } 1180 }
1180} 1181}
2541 return splay (tmp); 2542 return splay (tmp);
2542 2543
2543 return 0; 2544 return 0;
2544} 2545}
2545 2546
2547//-GPL
2548
2549void
2550object::force_set_timer (int duration)
2551{
2552 this->duration = 1;
2553 this->speed_left = -1.f;
2554
2555 this->set_speed (duration ? 1.f / duration : 0.f);
2556}
2557
2546object * 2558object *
2547object::force_add (shstr_tmp name, int duration) 2559object::force_add (shstr_tmp name, int duration)
2548{ 2560{
2549 if (object *force = force_find (name)) 2561 if (object *force = force_find (name))
2550 force->destroy (); 2562 force->destroy ();
2551 2563
2552 object *force = get_archetype (FORCE_NAME); 2564 object *force = get_archetype (FORCE_NAME);
2553 2565
2554 force->slaying = name; 2566 force->slaying = name;
2555 force->stats.food = 1; 2567 force->force_set_timer (duration);
2556 force->speed_left = -1.f;
2557
2558 force->set_speed (duration ? 1.f / duration : 0.f);
2559 force->flag [FLAG_IS_USED_UP] = true;
2560 force->flag [FLAG_APPLIED] = true; 2568 force->flag [FLAG_APPLIED] = true;
2561 2569
2562 return insert (force); 2570 return insert (force);
2563} 2571}
2564 2572
2565void 2573void

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