--- deliantra/server/common/object.C 2009/10/03 22:36:08 1.288 +++ deliantra/server/common/object.C 2009/11/06 13:03:34 1.295 @@ -5,18 +5,19 @@ * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * * The authors can be reached via e-mail to */ @@ -39,6 +40,8 @@ objectvec objects; activevec actives; +//+GPL + short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, @@ -51,12 +54,6 @@ -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 }; -int maxfree[SIZEOFFREE] = { - 0, - 9, 10, 13, 14, 17, 18, 21, 22, - 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, - 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 -}; int freedir[SIZEOFFREE] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, @@ -64,6 +61,13 @@ 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 }; +static int maxfree[SIZEOFFREE] = { + 0, + 9, 10, 13, 14, 17, 18, 21, 22, + 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, + 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 +}; + static void write_uuid (uval64 skip, bool sync) { @@ -336,7 +340,7 @@ // even if our inv is in a player. if (envest->is_on_map ()) if (object *pl = envest->ms ().player ()) - if (pl->container == env) + if (pl->container_ () == env) return pl; } else @@ -344,8 +348,8 @@ // maybe there is a player standing on the same mapspace // this will catch the case where "this" is a player if (object *pl = ms ().player ()) - if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) - || this == pl->container) + if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look) + || pl->container_ () == this) return pl; } } @@ -433,12 +437,18 @@ return freezer.as_string (); } +char * +object::as_string () +{ + return dump_object (this); +} + /* * get_nearest_part(multi-object, object 2) returns the part of the * multi-object 1 which is closest to the second object. * If it's not a multi-object, it is returned. */ -object * +static object * get_nearest_part (object *op, const object *pl) { object *tmp, *closest; @@ -1036,9 +1046,6 @@ void object::do_remove () { - object *tmp, *last = 0; - object *otmp; - if (flag [FLAG_REMOVED]) return; @@ -1114,7 +1121,7 @@ --map->players; map->touch (); } - else if (pl->container == this) + else if (pl->container_ () == this) { // removing a container should close it close_container (); @@ -1140,7 +1147,7 @@ if (object *pl = ms.player ()) { - if (pl->container == this) + if (pl->container_ () == this) /* If a container that the player is currently using somehow gets * removed (most likely destroyed), update the player view * appropriately. @@ -1154,25 +1161,20 @@ pl->contr->ns->floorbox_update (); } - for (tmp = ms.bot; tmp; tmp = tmp->above) - { - /* No point updating the players look faces if he is the object - * being removed. - */ - - /* See if object moving off should effect something */ - if (check_walk_off - && ((move_type & tmp->move_off) - && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) - { - move_apply (tmp, this, 0); + if (check_walk_off) + for (object *above, *tmp = ms.bot; tmp; tmp = above) + { + above = tmp->above; - if (destroyed ()) - LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); - } + /* No point updating the players look faces if he is the object + * being removed. + */ - last = tmp; - } + /* See if object moving off should effect something */ + if ((move_type & tmp->move_off) + && (move_type & ~tmp->move_off & ~tmp->move_block) == 0) + move_apply (tmp, this, 0); + } if (affects_los ()) update_all_los (map, x, y); @@ -2174,7 +2176,7 @@ * Moved from spell_util.c to object.c with the other related direction * functions. */ -const int reduction_dir[SIZEOFFREE][3] = { +static const int reduction_dir[SIZEOFFREE][3] = { {0, 0, 0}, /* 0 */ {0, 0, 0}, /* 1 */ {0, 0, 0}, /* 2 */ @@ -2543,6 +2545,17 @@ return 0; } +//-GPL + +void +object::force_set_timer (int duration) +{ + this->duration = 1; + this->speed_left = -1.f; + + this->set_speed (duration ? 1.f / duration : 0.f); +} + object * object::force_add (shstr_tmp name, int duration) { @@ -2551,13 +2564,9 @@ object *force = get_archetype (FORCE_NAME); - force->slaying = name; - force->stats.food = 1; - force->speed_left = -1.f; - - force->set_speed (duration ? 1.f / duration : 0.f); - force->flag [FLAG_IS_USED_UP] = true; - force->flag [FLAG_APPLIED] = true; + force->slaying = name; + force->force_set_timer (duration); + force->flag [FLAG_APPLIED] = true; return insert (force); }