--- deliantra/server/common/object.C 2009/10/03 22:36:08 1.288
+++ deliantra/server/common/object.C 2009/11/06 13:03:34 1.295
@@ -5,18 +5,19 @@
* Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Deliantra is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
*
* The authors can be reached via e-mail to
*/
@@ -39,6 +40,8 @@
objectvec objects;
activevec actives;
+//+GPL
+
short freearr_x[SIZEOFFREE] = {
0,
0, 1, 1, 1, 0, -1, -1, -1,
@@ -51,12 +54,6 @@
-2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
-3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
};
-int maxfree[SIZEOFFREE] = {
- 0,
- 9, 10, 13, 14, 17, 18, 21, 22,
- 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
- 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
-};
int freedir[SIZEOFFREE] = {
0,
1, 2, 3, 4, 5, 6, 7, 8,
@@ -64,6 +61,13 @@
1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
};
+static int maxfree[SIZEOFFREE] = {
+ 0,
+ 9, 10, 13, 14, 17, 18, 21, 22,
+ 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
+ 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
+};
+
static void
write_uuid (uval64 skip, bool sync)
{
@@ -336,7 +340,7 @@
// even if our inv is in a player.
if (envest->is_on_map ())
if (object *pl = envest->ms ().player ())
- if (pl->container == env)
+ if (pl->container_ () == env)
return pl;
}
else
@@ -344,8 +348,8 @@
// maybe there is a player standing on the same mapspace
// this will catch the case where "this" is a player
if (object *pl = ms ().player ())
- if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look)
- || this == pl->container)
+ if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look)
+ || pl->container_ () == this)
return pl;
}
}
@@ -433,12 +437,18 @@
return freezer.as_string ();
}
+char *
+object::as_string ()
+{
+ return dump_object (this);
+}
+
/*
* get_nearest_part(multi-object, object 2) returns the part of the
* multi-object 1 which is closest to the second object.
* If it's not a multi-object, it is returned.
*/
-object *
+static object *
get_nearest_part (object *op, const object *pl)
{
object *tmp, *closest;
@@ -1036,9 +1046,6 @@
void
object::do_remove ()
{
- object *tmp, *last = 0;
- object *otmp;
-
if (flag [FLAG_REMOVED])
return;
@@ -1114,7 +1121,7 @@
--map->players;
map->touch ();
}
- else if (pl->container == this)
+ else if (pl->container_ () == this)
{
// removing a container should close it
close_container ();
@@ -1140,7 +1147,7 @@
if (object *pl = ms.player ())
{
- if (pl->container == this)
+ if (pl->container_ () == this)
/* If a container that the player is currently using somehow gets
* removed (most likely destroyed), update the player view
* appropriately.
@@ -1154,25 +1161,20 @@
pl->contr->ns->floorbox_update ();
}
- for (tmp = ms.bot; tmp; tmp = tmp->above)
- {
- /* No point updating the players look faces if he is the object
- * being removed.
- */
-
- /* See if object moving off should effect something */
- if (check_walk_off
- && ((move_type & tmp->move_off)
- && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
- {
- move_apply (tmp, this, 0);
+ if (check_walk_off)
+ for (object *above, *tmp = ms.bot; tmp; tmp = above)
+ {
+ above = tmp->above;
- if (destroyed ())
- LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
- }
+ /* No point updating the players look faces if he is the object
+ * being removed.
+ */
- last = tmp;
- }
+ /* See if object moving off should effect something */
+ if ((move_type & tmp->move_off)
+ && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)
+ move_apply (tmp, this, 0);
+ }
if (affects_los ())
update_all_los (map, x, y);
@@ -2174,7 +2176,7 @@
* Moved from spell_util.c to object.c with the other related direction
* functions.
*/
-const int reduction_dir[SIZEOFFREE][3] = {
+static const int reduction_dir[SIZEOFFREE][3] = {
{0, 0, 0}, /* 0 */
{0, 0, 0}, /* 1 */
{0, 0, 0}, /* 2 */
@@ -2543,6 +2545,17 @@
return 0;
}
+//-GPL
+
+void
+object::force_set_timer (int duration)
+{
+ this->duration = 1;
+ this->speed_left = -1.f;
+
+ this->set_speed (duration ? 1.f / duration : 0.f);
+}
+
object *
object::force_add (shstr_tmp name, int duration)
{
@@ -2551,13 +2564,9 @@
object *force = get_archetype (FORCE_NAME);
- force->slaying = name;
- force->stats.food = 1;
- force->speed_left = -1.f;
-
- force->set_speed (duration ? 1.f / duration : 0.f);
- force->flag [FLAG_IS_USED_UP] = true;
- force->flag [FLAG_APPLIED] = true;
+ force->slaying = name;
+ force->force_set_timer (duration);
+ force->flag [FLAG_APPLIED] = true;
return insert (force);
}