1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
26 | #include <stdio.h> |
26 | #include <stdio.h> |
27 | #include <sys/types.h> |
27 | #include <sys/types.h> |
28 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
29 | #include <object.h> |
29 | #include <object.h> |
30 | #include <sproto.h> |
30 | #include <sproto.h> |
31 | #include <loader.h> |
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32 | |
31 | |
33 | #include <bitset> |
32 | #include <bitset> |
34 | |
33 | |
35 | UUID UUID::cur; |
34 | UUID UUID::cur; |
36 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
… | |
… | |
77 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
76 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
78 | CALL_END; |
77 | CALL_END; |
79 | } |
78 | } |
80 | |
79 | |
81 | static void |
80 | static void |
82 | read_uuid (void) |
81 | read_uuid () |
83 | { |
82 | { |
84 | char filename[MAX_BUF]; |
83 | char filename[MAX_BUF]; |
85 | |
84 | |
86 | sprintf (filename, "%s/uuid", settings.localdir); |
85 | sprintf (filename, "%s/uuid", settings.localdir); |
87 | |
86 | |
… | |
… | |
101 | |
100 | |
102 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
101 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
103 | _exit (1); |
102 | _exit (1); |
104 | } |
103 | } |
105 | |
104 | |
106 | UUID::BUF buf; |
105 | char buf [UUID::MAX_LEN]; |
107 | buf[0] = 0; |
106 | buf[0] = 0; |
108 | fgets (buf, sizeof (buf), fp); |
107 | fgets (buf, sizeof (buf), fp); |
109 | |
108 | |
110 | if (!UUID::cur.parse (buf)) |
109 | if (!UUID::cur.parse (buf)) |
111 | { |
110 | { |
… | |
… | |
138 | |
137 | |
139 | void |
138 | void |
140 | UUID::init () |
139 | UUID::init () |
141 | { |
140 | { |
142 | read_uuid (); |
141 | read_uuid (); |
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142 | } |
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143 | |
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144 | bool |
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145 | UUID::parse (const char *s) |
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146 | { |
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147 | if (*s++ != '<' || *s++ != '1' || *s++ != '.') |
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148 | return false; |
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149 | |
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150 | seq = 0; |
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151 | |
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152 | while (*s != '>') |
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153 | { |
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154 | if (*s < '0') |
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155 | return false; |
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156 | |
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157 | // this gives nice branchless code with gcc |
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158 | assert ('0' < 'a' && '0' == 48 && 'a' == 97); |
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159 | int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15; |
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160 | |
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161 | seq = (seq << 4) | digit; |
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162 | |
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163 | ++s; |
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164 | } |
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165 | |
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166 | return true; |
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167 | } |
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168 | |
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169 | char * |
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170 | UUID::append (char *buf) const |
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171 | { |
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172 | *buf++ = '<'; |
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173 | *buf++ = '1'; |
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174 | *buf++ = '.'; |
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175 | |
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176 | uint64_t seq = this->seq; |
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177 | const int bits = 64; |
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178 | char nz = 0; |
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179 | static const char tohex [] = "0123456789abcdef"; |
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180 | |
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181 | // assert (len >= 3 + bits / 4 + 1 + 1); |
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182 | for (int i = bits / 4; --i; ) |
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183 | { |
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184 | uint8_t digit = seq >> (bits - 4); |
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185 | |
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186 | *buf = tohex [digit]; |
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187 | nz |= digit; |
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188 | buf += nz ? 1 : 0; |
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189 | seq <<= 4; |
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190 | } |
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191 | |
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192 | // last digit is special - always emit |
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193 | uint8_t digit = seq >> (bits - 4); |
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194 | *buf++ = tohex [digit]; |
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195 | |
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196 | *buf++ = '>'; |
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197 | |
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198 | return buf; |
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199 | } |
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200 | |
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201 | char * |
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202 | UUID::c_str () const |
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203 | { |
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204 | static char buf [MAX_LEN]; |
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205 | *append (buf) = 0; |
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206 | return buf; |
143 | } |
207 | } |
144 | |
208 | |
145 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
209 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
146 | static bool |
210 | static bool |
147 | compare_ob_value_lists_one (const object *wants, const object *has) |
211 | compare_ob_value_lists_one (const object *wants, const object *has) |
… | |
… | |
183 | * Improvements made with merge: Better checking on potion, and also |
247 | * Improvements made with merge: Better checking on potion, and also |
184 | * check weight |
248 | * check weight |
185 | */ |
249 | */ |
186 | bool object::can_merge_slow (object *ob1, object *ob2) |
250 | bool object::can_merge_slow (object *ob1, object *ob2) |
187 | { |
251 | { |
188 | /* A couple quicksanity checks */ |
252 | /* A couple quick sanity checks */ |
189 | if (ob1 == ob2 |
253 | if (ob1 == ob2 |
190 | || ob1->type != ob2->type |
254 | || ob1->type != ob2->type |
191 | || ob1->speed != ob2->speed |
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192 | || ob1->value != ob2->value |
255 | || ob1->value != ob2->value |
193 | || ob1->name != ob2->name) |
256 | || ob1->name != ob2->name |
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257 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
194 | return 0; |
258 | return 0; |
195 | |
259 | |
196 | /* Do not merge objects if nrof would overflow, assume nrof |
260 | /* Do not merge objects if nrof would overflow, assume nrof |
197 | * is always 0 .. 2**31-1 */ |
261 | * is always 0 .. 2**31-1 */ |
198 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
262 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
… | |
… | |
219 | || ob1->magic != ob2->magic |
283 | || ob1->magic != ob2->magic |
220 | || ob1->slaying != ob2->slaying |
284 | || ob1->slaying != ob2->slaying |
221 | || ob1->skill != ob2->skill |
285 | || ob1->skill != ob2->skill |
222 | || ob1->value != ob2->value |
286 | || ob1->value != ob2->value |
223 | || ob1->animation_id != ob2->animation_id |
287 | || ob1->animation_id != ob2->animation_id |
224 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
288 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
225 | || ob1->client_type != ob2->client_type |
289 | || ob1->client_type != ob2->client_type |
226 | || ob1->materialname != ob2->materialname |
290 | || ob1->material != ob2->material |
227 | || ob1->lore != ob2->lore |
291 | || ob1->lore != ob2->lore |
228 | || ob1->subtype != ob2->subtype |
292 | || ob1->subtype != ob2->subtype |
229 | || ob1->move_type != ob2->move_type |
293 | || ob1->move_type != ob2->move_type |
230 | || ob1->move_block != ob2->move_block |
294 | || ob1->move_block != ob2->move_block |
231 | || ob1->move_allow != ob2->move_allow |
295 | || ob1->move_allow != ob2->move_allow |
232 | || ob1->move_on != ob2->move_on |
296 | || ob1->move_on != ob2->move_on |
233 | || ob1->move_off != ob2->move_off |
297 | || ob1->move_off != ob2->move_off |
234 | || ob1->move_slow != ob2->move_slow |
298 | || ob1->move_slow != ob2->move_slow |
235 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
299 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f) |
236 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
300 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
237 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
301 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
238 | return 0; |
302 | return 0; |
239 | |
303 | |
240 | if ((ob1->flag ^ ob2->flag) |
304 | if ((ob1->flag ^ ob2->flag) |
… | |
… | |
442 | { |
506 | { |
443 | return dump_object (this); |
507 | return dump_object (this); |
444 | } |
508 | } |
445 | |
509 | |
446 | /* |
510 | /* |
447 | * get_nearest_part(multi-object, object 2) returns the part of the |
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448 | * multi-object 1 which is closest to the second object. |
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449 | * If it's not a multi-object, it is returned. |
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450 | */ |
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451 | static object * |
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452 | get_nearest_part (object *op, const object *pl) |
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453 | { |
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454 | object *tmp, *closest; |
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455 | int last_dist, i; |
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456 | |
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457 | if (!op->more) |
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458 | return op; |
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459 | |
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460 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
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461 | tmp; |
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462 | tmp = tmp->more) |
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463 | if ((i = distance (tmp, pl)) < last_dist) |
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464 | closest = tmp, last_dist = i; |
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465 | |
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466 | return closest; |
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467 | } |
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468 | |
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469 | /* |
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470 | * Returns the object which has the count-variable equal to the argument. |
511 | * Returns the object which has the count-variable equal to the argument. |
471 | * VERRRY slow. |
512 | * VERRRY slow. |
472 | */ |
513 | */ |
473 | object * |
514 | object * |
474 | find_object (tag_t i) |
515 | find_object (tag_t i) |
475 | { |
516 | { |
476 | for_all_objects (op) |
517 | for_all_objects (op) |
477 | if (op->count == i) |
518 | if (op->count == i) |
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519 | return op; |
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520 | |
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521 | return 0; |
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522 | } |
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523 | |
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524 | /* |
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525 | * Returns the object which has the uuid equal to the argument. |
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526 | * MOAR VERRRY slow. |
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527 | */ |
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528 | |
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529 | object * |
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530 | find_object_uuid (UUID i) |
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531 | { |
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532 | for_all_objects (op) |
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|
533 | if (op->uuid == i) |
478 | return op; |
534 | return op; |
479 | |
535 | |
480 | return 0; |
536 | return 0; |
481 | } |
537 | } |
482 | |
538 | |
… | |
… | |
558 | { |
614 | { |
559 | // now check wether any body locations became invalid, in which case |
615 | // now check wether any body locations became invalid, in which case |
560 | // we cannot apply the weapon at the moment. |
616 | // we cannot apply the weapon at the moment. |
561 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
617 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
562 | if (slot[i].used < 0) |
618 | if (slot[i].used < 0) |
563 | { |
619 | { |
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620 | if (chosen_skill) |
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621 | chosen_skill->flag [FLAG_APPLIED] = false; |
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622 | |
564 | current_weapon = chosen_skill = 0; |
623 | current_weapon = chosen_skill = 0; |
565 | update_stats (); |
624 | update_stats (); |
566 | |
625 | |
567 | new_draw_info_format (NDI_UNIQUE, 0, this, |
626 | new_draw_info_format (NDI_UNIQUE, 0, this, |
568 | "You try to balance all your items at once, " |
627 | "You try to balance all your items at once, " |
569 | "but the %s is just too much for your body. " |
628 | "but the %s is just too much for your body. " |
570 | "[You need to unapply some items first - use the 'body' command to see " |
629 | "[You need to unapply some items first - use the 'body' command to see " |
571 | "how many items you cna wera on a specific body part.]", &ob->name); |
630 | "how many items you can wear on a specific body part.]", &ob->name); |
572 | return false; |
631 | return false; |
573 | } |
632 | } |
574 | |
633 | |
575 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
634 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
576 | } |
635 | } |
… | |
… | |
645 | tail = new_link; |
704 | tail = new_link; |
646 | } |
705 | } |
647 | } |
706 | } |
648 | } |
707 | } |
649 | |
708 | |
650 | if (speed < 0) |
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651 | dst->speed_left -= rndm (); |
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652 | |
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653 | dst->activate (); |
709 | dst->activate (); |
654 | } |
710 | } |
655 | |
711 | |
656 | void |
712 | void |
657 | object::instantiate () |
713 | object::instantiate () |
658 | { |
714 | { |
659 | if (!uuid.seq) // HACK |
715 | if (!uuid.seq) // HACK |
660 | uuid = UUID::gen (); |
716 | uuid = UUID::gen (); |
661 | |
717 | |
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718 | // TODO: unclean state changes, should nt be done in copy_to AND instantiate |
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719 | if (flag [FLAG_RANDOM_SPEED] && speed) |
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720 | speed_left = - speed - rndm (); // TODO animation |
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721 | else |
662 | speed_left = -0.1f; |
722 | speed_left = -1.; |
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|
723 | |
663 | /* copy the body_info to the body_used - this is only really |
724 | /* copy the body_info to the body_used - this is only really |
664 | * need for monsters, but doesn't hurt to do it for everything. |
725 | * need for monsters, but doesn't hurt to do it for everything. |
665 | * by doing so, when a monster is created, it has good starting |
726 | * by doing so, when a monster is created, it has good starting |
666 | * values for the body_used info, so when items are created |
727 | * values for the body_used info, so when items are created |
667 | * for it, they can be properly equipped. |
728 | * for it, they can be properly equipped. |
… | |
… | |
675 | object * |
736 | object * |
676 | object::clone () |
737 | object::clone () |
677 | { |
738 | { |
678 | object *neu = create (); |
739 | object *neu = create (); |
679 | copy_to (neu); |
740 | copy_to (neu); |
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|
741 | |
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|
742 | // TODO: unclean state changes, should not be done in clone AND instantiate |
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743 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
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744 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
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|
745 | |
680 | neu->map = map; // not copied by copy_to |
746 | neu->map = map; // not copied by copy_to |
681 | return neu; |
747 | return neu; |
682 | } |
748 | } |
683 | |
749 | |
684 | /* |
750 | /* |
… | |
… | |
702 | * This function needs to be called whenever the speed of an object changes. |
768 | * This function needs to be called whenever the speed of an object changes. |
703 | */ |
769 | */ |
704 | void |
770 | void |
705 | object::set_speed (float speed) |
771 | object::set_speed (float speed) |
706 | { |
772 | { |
707 | if (flag [FLAG_FREED] && speed) |
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708 | { |
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709 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
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710 | speed = 0; |
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711 | } |
|
|
712 | |
|
|
713 | this->speed = speed; |
773 | this->speed = speed; |
714 | |
774 | |
715 | if (has_active_speed ()) |
775 | if (has_active_speed ()) |
716 | activate (); |
776 | activate (); |
717 | else |
777 | else |
… | |
… | |
767 | |
827 | |
768 | if (!(m.flags_ & P_UPTODATE)) |
828 | if (!(m.flags_ & P_UPTODATE)) |
769 | /* nop */; |
829 | /* nop */; |
770 | else if (action == UP_OBJ_INSERT) |
830 | else if (action == UP_OBJ_INSERT) |
771 | { |
831 | { |
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|
832 | #if 0 |
772 | // this is likely overkill, TODO: revisit (schmorp) |
833 | // this is likely overkill, TODO: revisit (schmorp) |
773 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
834 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
774 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
835 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
775 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
836 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
776 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
837 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
… | |
… | |
781 | || (m.move_slow | op->move_slow) != m.move_slow |
842 | || (m.move_slow | op->move_slow) != m.move_slow |
782 | /* This isn't perfect, but I don't expect a lot of objects to |
843 | /* This isn't perfect, but I don't expect a lot of objects to |
783 | * have move_allow right now. |
844 | * have move_allow right now. |
784 | */ |
845 | */ |
785 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
846 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
786 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
|
|
787 | m.invalidate (); |
847 | m.invalidate (); |
|
|
848 | #else |
|
|
849 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
|
|
850 | m.invalidate (); |
|
|
851 | #endif |
788 | } |
852 | } |
789 | /* if the object is being removed, we can't make intelligent |
853 | /* if the object is being removed, we can't make intelligent |
790 | * decisions, because remove_ob can't really pass the object |
854 | * decisions, because remove_ob can't really pass the object |
791 | * that is being removed. |
855 | * that is being removed. |
792 | */ |
856 | */ |
… | |
… | |
804 | object::object () |
868 | object::object () |
805 | { |
869 | { |
806 | SET_FLAG (this, FLAG_REMOVED); |
870 | SET_FLAG (this, FLAG_REMOVED); |
807 | |
871 | |
808 | //expmul = 1.0; declared const for the time being |
872 | //expmul = 1.0; declared const for the time being |
809 | face = blank_face; |
873 | face = blank_face; |
|
|
874 | material = MATERIAL_NULL; |
810 | } |
875 | } |
811 | |
876 | |
812 | object::~object () |
877 | object::~object () |
813 | { |
878 | { |
814 | unlink (); |
879 | unlink (); |
… | |
… | |
1085 | |
1150 | |
1086 | above = 0; |
1151 | above = 0; |
1087 | below = 0; |
1152 | below = 0; |
1088 | env = 0; |
1153 | env = 0; |
1089 | |
1154 | |
1090 | /* NO_FIX_PLAYER is set when a great many changes are being |
1155 | if (pl && pl->is_player ()) |
1091 | * made to players inventory. If set, avoiding the call |
|
|
1092 | * to save cpu time. |
|
|
1093 | */ |
|
|
1094 | if (pl) |
|
|
1095 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
|
|
1096 | { |
1156 | { |
1097 | pl->update_stats (); |
1157 | pl->contr->queue_stats_update (); |
1098 | |
1158 | |
1099 | if (glow_radius && pl->is_on_map ()) |
1159 | if (glow_radius && pl->is_on_map ()) |
1100 | update_all_los (pl->map, pl->x, pl->y); |
1160 | update_all_los (pl->map, pl->x, pl->y); |
1101 | } |
1161 | } |
1102 | } |
1162 | } |
1103 | else if (map) |
1163 | else if (map) |
1104 | { |
1164 | { |
1105 | map->dirty = true; |
1165 | map->dirty = true; |
1106 | mapspace &ms = this->ms (); |
1166 | mapspace &ms = this->ms (); |
… | |
… | |
1226 | |
1286 | |
1227 | object *prev = this; |
1287 | object *prev = this; |
1228 | |
1288 | |
1229 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1289 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1230 | { |
1290 | { |
1231 | object *op = arch_to_object (at); |
1291 | object *op = at->instance (); |
1232 | |
1292 | |
1233 | op->name = name; |
1293 | op->name = name; |
1234 | op->name_pl = name_pl; |
1294 | op->name_pl = name_pl; |
1235 | op->title = title; |
1295 | op->title = title; |
1236 | |
1296 | |
… | |
… | |
1274 | * Passing 0 for flag gives proper default values, so flag really only needs |
1334 | * Passing 0 for flag gives proper default values, so flag really only needs |
1275 | * to be set if special handling is needed. |
1335 | * to be set if special handling is needed. |
1276 | * |
1336 | * |
1277 | * Return value: |
1337 | * Return value: |
1278 | * new object if 'op' was merged with other object |
1338 | * new object if 'op' was merged with other object |
1279 | * NULL if 'op' was destroyed |
1339 | * NULL if there was an error (destroyed, blocked etc.) |
1280 | * just 'op' otherwise |
1340 | * just 'op' otherwise |
1281 | */ |
1341 | */ |
1282 | object * |
1342 | object * |
1283 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1343 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1284 | { |
1344 | { |
… | |
… | |
1511 | |
1571 | |
1512 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1572 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1513 | if (tmp->arch->archname == archname) /* same archetype */ |
1573 | if (tmp->arch->archname == archname) /* same archetype */ |
1514 | tmp->destroy (); |
1574 | tmp->destroy (); |
1515 | |
1575 | |
1516 | object *tmp = arch_to_object (archetype::find (archname)); |
1576 | object *tmp = archetype::find (archname)->instance (); |
1517 | |
1577 | |
1518 | tmp->x = op->x; |
1578 | tmp->x = op->x; |
1519 | tmp->y = op->y; |
1579 | tmp->y = op->y; |
1520 | |
1580 | |
1521 | insert_ob_in_map (tmp, op->map, op, 0); |
1581 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1526 | { |
1586 | { |
1527 | if (where->env) |
1587 | if (where->env) |
1528 | return where->env->insert (this); |
1588 | return where->env->insert (this); |
1529 | else |
1589 | else |
1530 | return where->map->insert (this, where->x, where->y, originator, flags); |
1590 | return where->map->insert (this, where->x, where->y, originator, flags); |
|
|
1591 | } |
|
|
1592 | |
|
|
1593 | // check whether we can put this into the map, respect max_volume, max_items |
|
|
1594 | bool |
|
|
1595 | object::can_drop_at (maptile *m, int x, int y, object *originator) |
|
|
1596 | { |
|
|
1597 | mapspace &ms = m->at (x, y); |
|
|
1598 | |
|
|
1599 | int items = ms.items (); |
|
|
1600 | |
|
|
1601 | if (!items // testing !items ensures we can drop at least one item |
|
|
1602 | || (items < m->max_items |
|
|
1603 | && ms.volume () < m->max_volume)) |
|
|
1604 | return true; |
|
|
1605 | |
|
|
1606 | if (originator && originator->is_player ()) |
|
|
1607 | originator->contr->failmsg (format ( |
|
|
1608 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
|
|
1609 | query_name () |
|
|
1610 | )); |
|
|
1611 | |
|
|
1612 | return false; |
1531 | } |
1613 | } |
1532 | |
1614 | |
1533 | /* |
1615 | /* |
1534 | * decrease(object, number) decreases a specified number from |
1616 | * decrease(object, number) decreases a specified number from |
1535 | * the amount of an object. If the amount reaches 0, the object |
1617 | * the amount of an object. If the amount reaches 0, the object |
… | |
… | |
1675 | if (op->glow_radius && is_on_map ()) |
1757 | if (op->glow_radius && is_on_map ()) |
1676 | { |
1758 | { |
1677 | update_stats (); |
1759 | update_stats (); |
1678 | update_all_los (map, x, y); |
1760 | update_all_los (map, x, y); |
1679 | } |
1761 | } |
1680 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1762 | else if (is_player ()) |
1681 | // if this is a player's inventory, update stats |
1763 | // if this is a player's inventory, update stats |
1682 | update_stats (); |
1764 | contr->queue_stats_update (); |
1683 | |
1765 | |
1684 | INVOKE_OBJECT (INSERT, this); |
1766 | INVOKE_OBJECT (INSERT, this); |
1685 | |
1767 | |
1686 | return op; |
1768 | return op; |
1687 | } |
1769 | } |
… | |
… | |
2455 | { |
2537 | { |
2456 | return map ? map->region (x, y) |
2538 | return map ? map->region (x, y) |
2457 | : region::default_region (); |
2539 | : region::default_region (); |
2458 | } |
2540 | } |
2459 | |
2541 | |
2460 | const materialtype_t * |
|
|
2461 | object::dominant_material () const |
|
|
2462 | { |
|
|
2463 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2464 | return mt; |
|
|
2465 | |
|
|
2466 | return name_to_material (shstr_unknown); |
|
|
2467 | } |
|
|
2468 | |
|
|
2469 | void |
2542 | void |
2470 | object::open_container (object *new_container) |
2543 | object::open_container (object *new_container) |
2471 | { |
2544 | { |
2472 | if (container == new_container) |
2545 | if (container == new_container) |
2473 | return; |
2546 | return; |
… | |
… | |
2507 | // TODO: this does not seem to serve any purpose anymore? |
2580 | // TODO: this does not seem to serve any purpose anymore? |
2508 | #if 0 |
2581 | #if 0 |
2509 | // insert the "Close Container" object. |
2582 | // insert the "Close Container" object. |
2510 | if (archetype *closer = new_container->other_arch) |
2583 | if (archetype *closer = new_container->other_arch) |
2511 | { |
2584 | { |
2512 | object *closer = arch_to_object (new_container->other_arch); |
2585 | object *closer = new_container->other_arch->instance (); |
2513 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2586 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2514 | new_container->insert (closer); |
2587 | new_container->insert (closer); |
2515 | } |
2588 | } |
2516 | #endif |
2589 | #endif |
2517 | |
2590 | |
… | |
… | |
2623 | |
2696 | |
2624 | insert (force); |
2697 | insert (force); |
2625 | } |
2698 | } |
2626 | } |
2699 | } |
2627 | |
2700 | |
|
|
2701 | void object::change_move_type (MoveType mt) |
|
|
2702 | { |
|
|
2703 | if (move_type == mt) |
|
|
2704 | return; |
|
|
2705 | |
|
|
2706 | if (is_on_map ()) |
|
|
2707 | { |
|
|
2708 | // we are on the map, so handle move_on/off effects |
|
|
2709 | remove (); |
|
|
2710 | move_type = mt; |
|
|
2711 | map->insert (this, x, y, this); |
|
|
2712 | } |
|
|
2713 | else |
|
|
2714 | move_type = mt; |
|
|
2715 | } |
|
|
2716 | |