1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
26 | #include <stdio.h> |
26 | #include <stdio.h> |
27 | #include <sys/types.h> |
27 | #include <sys/types.h> |
28 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
29 | #include <object.h> |
29 | #include <object.h> |
30 | #include <sproto.h> |
30 | #include <sproto.h> |
31 | #include <loader.h> |
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|
32 | |
31 | |
33 | #include <bitset> |
32 | #include <bitset> |
34 | |
33 | |
35 | UUID UUID::cur; |
34 | UUID UUID::cur; |
36 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
… | |
… | |
77 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
76 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
78 | CALL_END; |
77 | CALL_END; |
79 | } |
78 | } |
80 | |
79 | |
81 | static void |
80 | static void |
82 | read_uuid (void) |
81 | read_uuid () |
83 | { |
82 | { |
84 | char filename[MAX_BUF]; |
83 | char filename[MAX_BUF]; |
85 | |
84 | |
86 | sprintf (filename, "%s/uuid", settings.localdir); |
85 | sprintf (filename, "%s/uuid", settings.localdir); |
87 | |
86 | |
… | |
… | |
101 | |
100 | |
102 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
101 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
103 | _exit (1); |
102 | _exit (1); |
104 | } |
103 | } |
105 | |
104 | |
106 | UUID::BUF buf; |
105 | char buf [UUID::MAX_LEN]; |
107 | buf[0] = 0; |
106 | buf[0] = 0; |
108 | fgets (buf, sizeof (buf), fp); |
107 | fgets (buf, sizeof (buf), fp); |
109 | |
108 | |
110 | if (!UUID::cur.parse (buf)) |
109 | if (!UUID::cur.parse (buf)) |
111 | { |
110 | { |
… | |
… | |
138 | |
137 | |
139 | void |
138 | void |
140 | UUID::init () |
139 | UUID::init () |
141 | { |
140 | { |
142 | read_uuid (); |
141 | read_uuid (); |
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142 | } |
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143 | |
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144 | bool |
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145 | UUID::parse (const char *s) |
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146 | { |
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147 | if (*s++ != '<' || *s++ != '1' || *s++ != '.') |
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148 | return false; |
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149 | |
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150 | seq = 0; |
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151 | |
|
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152 | while (*s != '>') |
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153 | { |
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154 | if (*s < '0') |
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155 | return false; |
|
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156 | |
|
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157 | // this gives nice branchless code with gcc |
|
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158 | assert ('0' < 'a' && '0' == 48 && 'a' == 97); |
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159 | int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15; |
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160 | |
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161 | seq = (seq << 4) | digit; |
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162 | |
|
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163 | ++s; |
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164 | } |
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165 | |
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166 | return true; |
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167 | } |
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168 | |
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169 | char * |
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170 | UUID::append (char *buf) const |
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171 | { |
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172 | *buf++ = '<'; |
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173 | *buf++ = '1'; |
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174 | *buf++ = '.'; |
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175 | |
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176 | uint64_t seq = this->seq; |
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177 | const int bits = 64; |
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178 | char nz = 0; |
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179 | static const char tohex [] = "0123456789abcdef"; |
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180 | |
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181 | // assert (len >= 3 + bits / 4 + 1 + 1); |
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182 | for (int i = bits / 4; --i; ) |
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183 | { |
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184 | uint8_t digit = seq >> (bits - 4); |
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185 | |
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186 | *buf = tohex [digit]; |
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187 | nz |= digit; |
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188 | buf += nz ? 1 : 0; |
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189 | seq <<= 4; |
|
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190 | } |
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191 | |
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192 | // last digit is special - always emit |
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193 | uint8_t digit = seq >> (bits - 4); |
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194 | *buf++ = tohex [digit]; |
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195 | |
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196 | *buf++ = '>'; |
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197 | |
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198 | return buf; |
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199 | } |
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200 | |
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201 | char * |
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202 | UUID::c_str () const |
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203 | { |
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204 | static char buf [MAX_LEN]; |
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205 | *append (buf) = 0; |
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206 | return buf; |
143 | } |
207 | } |
144 | |
208 | |
145 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
209 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
146 | static bool |
210 | static bool |
147 | compare_ob_value_lists_one (const object *wants, const object *has) |
211 | compare_ob_value_lists_one (const object *wants, const object *has) |
… | |
… | |
183 | * Improvements made with merge: Better checking on potion, and also |
247 | * Improvements made with merge: Better checking on potion, and also |
184 | * check weight |
248 | * check weight |
185 | */ |
249 | */ |
186 | bool object::can_merge_slow (object *ob1, object *ob2) |
250 | bool object::can_merge_slow (object *ob1, object *ob2) |
187 | { |
251 | { |
188 | /* A couple quicksanity checks */ |
252 | /* A couple quick sanity checks */ |
189 | if (ob1 == ob2 |
253 | if (ob1 == ob2 |
190 | || ob1->type != ob2->type |
254 | || ob1->type != ob2->type |
191 | || ob1->speed != ob2->speed |
|
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192 | || ob1->value != ob2->value |
255 | || ob1->value != ob2->value |
193 | || ob1->name != ob2->name) |
256 | || ob1->name != ob2->name |
|
|
257 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
194 | return 0; |
258 | return 0; |
195 | |
259 | |
196 | /* Do not merge objects if nrof would overflow, assume nrof |
260 | /* Do not merge objects if nrof would overflow, assume nrof |
197 | * is always 0 .. 2**31-1 */ |
261 | * is always 0 .. 2**31-1 */ |
198 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
262 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
… | |
… | |
202 | * This is to the comparison of the flags below will be OK. We |
266 | * This is to the comparison of the flags below will be OK. We |
203 | * just can't ignore the been applied or identified flags, as they |
267 | * just can't ignore the been applied or identified flags, as they |
204 | * are not equal - just if it has been identified, the been_applied |
268 | * are not equal - just if it has been identified, the been_applied |
205 | * flags lose any meaning. |
269 | * flags lose any meaning. |
206 | */ |
270 | */ |
207 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
271 | if (ob1->flag [FLAG_IDENTIFIED]) |
208 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
272 | ob1->set_flag (FLAG_BEEN_APPLIED); |
209 | |
273 | |
210 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
274 | if (ob2->flag [FLAG_IDENTIFIED]) |
211 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
275 | ob2->set_flag (FLAG_BEEN_APPLIED); |
212 | |
276 | |
213 | if (ob1->arch->archname != ob2->arch->archname |
277 | if (ob1->arch->archname != ob2->arch->archname |
214 | || ob1->name != ob2->name |
278 | || ob1->name != ob2->name |
215 | || ob1->title != ob2->title |
279 | || ob1->title != ob2->title |
216 | || ob1->msg != ob2->msg |
280 | || ob1->msg != ob2->msg |
… | |
… | |
219 | || ob1->magic != ob2->magic |
283 | || ob1->magic != ob2->magic |
220 | || ob1->slaying != ob2->slaying |
284 | || ob1->slaying != ob2->slaying |
221 | || ob1->skill != ob2->skill |
285 | || ob1->skill != ob2->skill |
222 | || ob1->value != ob2->value |
286 | || ob1->value != ob2->value |
223 | || ob1->animation_id != ob2->animation_id |
287 | || ob1->animation_id != ob2->animation_id |
224 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
288 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
225 | || ob1->client_type != ob2->client_type |
289 | || ob1->client_type != ob2->client_type |
226 | || ob1->materialname != ob2->materialname |
290 | || ob1->material != ob2->material |
227 | || ob1->lore != ob2->lore |
291 | || ob1->lore != ob2->lore |
228 | || ob1->subtype != ob2->subtype |
292 | || ob1->subtype != ob2->subtype |
229 | || ob1->move_type != ob2->move_type |
293 | || ob1->move_type != ob2->move_type |
230 | || ob1->move_block != ob2->move_block |
294 | || ob1->move_block != ob2->move_block |
231 | || ob1->move_allow != ob2->move_allow |
295 | || ob1->move_allow != ob2->move_allow |
232 | || ob1->move_on != ob2->move_on |
296 | || ob1->move_on != ob2->move_on |
233 | || ob1->move_off != ob2->move_off |
297 | || ob1->move_off != ob2->move_off |
234 | || ob1->move_slow != ob2->move_slow |
298 | || ob1->move_slow != ob2->move_slow |
235 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
299 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f) |
236 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
300 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
237 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
301 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
238 | return 0; |
302 | return 0; |
239 | |
303 | |
240 | if ((ob1->flag ^ ob2->flag) |
304 | if ((ob1->flag ^ ob2->flag) |
… | |
… | |
265 | |
329 | |
266 | /* Don't merge objects that are applied. With the new 'body' code, |
330 | /* Don't merge objects that are applied. With the new 'body' code, |
267 | * it is possible for most any character to have more than one of |
331 | * it is possible for most any character to have more than one of |
268 | * some items equipped, and we don't want those to merge. |
332 | * some items equipped, and we don't want those to merge. |
269 | */ |
333 | */ |
270 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
334 | if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED]) |
271 | return 0; |
335 | return 0; |
272 | |
336 | |
273 | /* Note sure why the following is the case - either the object has to |
337 | /* Note sure why the following is the case - either the object has to |
274 | * be animated or have a very low speed. Is this an attempted monster |
338 | * be animated or have a very low speed. Is this an attempted monster |
275 | * check? |
339 | * check? |
276 | */ |
340 | */ |
277 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
341 | if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ()) |
278 | return 0; |
342 | return 0; |
279 | |
343 | |
280 | switch (ob1->type) |
344 | switch (ob1->type) |
281 | { |
345 | { |
282 | case SCROLL: |
346 | case SCROLL: |
… | |
… | |
442 | { |
506 | { |
443 | return dump_object (this); |
507 | return dump_object (this); |
444 | } |
508 | } |
445 | |
509 | |
446 | /* |
510 | /* |
447 | * get_nearest_part(multi-object, object 2) returns the part of the |
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448 | * multi-object 1 which is closest to the second object. |
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449 | * If it's not a multi-object, it is returned. |
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450 | */ |
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451 | static object * |
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452 | get_nearest_part (object *op, const object *pl) |
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453 | { |
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454 | object *tmp, *closest; |
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455 | int last_dist, i; |
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456 | |
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457 | if (!op->more) |
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458 | return op; |
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459 | |
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460 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
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461 | tmp; |
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462 | tmp = tmp->more) |
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463 | if ((i = distance (tmp, pl)) < last_dist) |
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464 | closest = tmp, last_dist = i; |
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465 | |
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466 | return closest; |
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467 | } |
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468 | |
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469 | /* |
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470 | * Returns the object which has the count-variable equal to the argument. |
511 | * Returns the object which has the count-variable equal to the argument. |
471 | * VERRRY slow. |
512 | * VERRRY slow. |
472 | */ |
513 | */ |
473 | object * |
514 | object * |
474 | find_object (tag_t i) |
515 | find_object (tag_t i) |
475 | { |
516 | { |
476 | for_all_objects (op) |
517 | for_all_objects (op) |
477 | if (op->count == i) |
518 | if (op->count == i) |
|
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519 | return op; |
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520 | |
|
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521 | return 0; |
|
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522 | } |
|
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523 | |
|
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524 | /* |
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525 | * Returns the object which has the uuid equal to the argument. |
|
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526 | * MOAR VERRRY slow. |
|
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527 | */ |
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528 | |
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529 | object * |
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530 | find_object_uuid (UUID i) |
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531 | { |
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532 | for_all_objects (op) |
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533 | if (op->uuid == i) |
478 | return op; |
534 | return op; |
479 | |
535 | |
480 | return 0; |
536 | return 0; |
481 | } |
537 | } |
482 | |
538 | |
… | |
… | |
516 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
572 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
517 | return; |
573 | return; |
518 | } |
574 | } |
519 | |
575 | |
520 | this->owner = owner; |
576 | this->owner = owner; |
521 | } |
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522 | |
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523 | int |
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524 | object::slottype () const |
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525 | { |
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526 | if (type == SKILL) |
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527 | { |
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528 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
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529 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
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530 | } |
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531 | else |
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532 | { |
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533 | if (slot [body_combat].info) return slot_combat; |
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534 | if (slot [body_range ].info) return slot_ranged; |
|
|
535 | } |
|
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536 | |
|
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537 | return slot_none; |
|
|
538 | } |
|
|
539 | |
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|
540 | bool |
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541 | object::change_weapon (object *ob) |
|
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542 | { |
|
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543 | if (current_weapon == ob) |
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544 | return true; |
|
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545 | |
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546 | if (chosen_skill) |
|
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547 | chosen_skill->flag [FLAG_APPLIED] = false; |
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548 | |
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549 | current_weapon = ob; |
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550 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
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551 | |
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552 | if (chosen_skill) |
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553 | chosen_skill->flag [FLAG_APPLIED] = true; |
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554 | |
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555 | update_stats (); |
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556 | |
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557 | if (ob) |
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558 | { |
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559 | // now check wether any body locations became invalid, in which case |
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560 | // we cannot apply the weapon at the moment. |
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561 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
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562 | if (slot[i].used < 0) |
|
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563 | { |
|
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564 | current_weapon = chosen_skill = 0; |
|
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565 | update_stats (); |
|
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566 | |
|
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567 | new_draw_info_format (NDI_UNIQUE, 0, this, |
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568 | "You try to balance all your items at once, " |
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569 | "but the %s is just too much for your body. " |
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570 | "[You need to unapply some items first - use the 'body' command to see " |
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571 | "how many items you cna wera on a specific body part.]", &ob->name); |
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572 | return false; |
|
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573 | } |
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574 | |
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575 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
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576 | } |
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577 | else |
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578 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
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579 | |
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580 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
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581 | { |
|
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582 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
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583 | &name, ob->debug_desc ()); |
|
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584 | return false; |
|
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585 | } |
|
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586 | |
|
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587 | return true; |
|
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588 | } |
577 | } |
589 | |
578 | |
590 | /* Zero the key_values on op, decrementing the shared-string |
579 | /* Zero the key_values on op, decrementing the shared-string |
591 | * refcounts and freeing the links. |
580 | * refcounts and freeing the links. |
592 | */ |
581 | */ |
… | |
… | |
645 | tail = new_link; |
634 | tail = new_link; |
646 | } |
635 | } |
647 | } |
636 | } |
648 | } |
637 | } |
649 | |
638 | |
650 | if (speed < 0) |
|
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651 | dst->speed_left -= rndm (); |
|
|
652 | |
|
|
653 | dst->activate (); |
639 | dst->activate (); |
654 | } |
640 | } |
655 | |
641 | |
656 | void |
642 | void |
657 | object::instantiate () |
643 | object::instantiate () |
658 | { |
644 | { |
659 | if (!uuid.seq) // HACK |
645 | if (!uuid.seq) // HACK |
660 | uuid = UUID::gen (); |
646 | uuid = UUID::gen (); |
661 | |
647 | |
|
|
648 | // TODO: unclean state changes, should nt be done in copy_to AND instantiate |
|
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649 | if (flag [FLAG_RANDOM_SPEED] && speed) |
|
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650 | speed_left = - speed - rndm (); // TODO animation |
|
|
651 | else |
662 | speed_left = -0.1f; |
652 | speed_left = -1.; |
|
|
653 | |
663 | /* copy the body_info to the body_used - this is only really |
654 | /* copy the body_info to the body_used - this is only really |
664 | * need for monsters, but doesn't hurt to do it for everything. |
655 | * need for monsters, but doesn't hurt to do it for everything. |
665 | * by doing so, when a monster is created, it has good starting |
656 | * by doing so, when a monster is created, it has good starting |
666 | * values for the body_used info, so when items are created |
657 | * values for the body_used info, so when items are created |
667 | * for it, they can be properly equipped. |
658 | * for it, they can be properly equipped. |
… | |
… | |
675 | object * |
666 | object * |
676 | object::clone () |
667 | object::clone () |
677 | { |
668 | { |
678 | object *neu = create (); |
669 | object *neu = create (); |
679 | copy_to (neu); |
670 | copy_to (neu); |
|
|
671 | |
|
|
672 | // TODO: unclean state changes, should not be done in clone AND instantiate |
|
|
673 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
|
|
674 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
|
|
675 | |
680 | neu->map = map; // not copied by copy_to |
676 | neu->map = map; // not copied by copy_to |
681 | return neu; |
677 | return neu; |
682 | } |
678 | } |
683 | |
679 | |
684 | /* |
680 | /* |
… | |
… | |
687 | * be called to update the face variable, _and_ how it looks on the map. |
683 | * be called to update the face variable, _and_ how it looks on the map. |
688 | */ |
684 | */ |
689 | void |
685 | void |
690 | update_turn_face (object *op) |
686 | update_turn_face (object *op) |
691 | { |
687 | { |
692 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
688 | if (!op->flag [FLAG_IS_TURNABLE] || !op->arch) |
693 | return; |
689 | return; |
694 | |
690 | |
695 | SET_ANIMATION (op, op->direction); |
691 | SET_ANIMATION (op, op->direction); |
696 | update_object (op, UP_OBJ_FACE); |
692 | update_object (op, UP_OBJ_FACE); |
697 | } |
693 | } |
… | |
… | |
702 | * This function needs to be called whenever the speed of an object changes. |
698 | * This function needs to be called whenever the speed of an object changes. |
703 | */ |
699 | */ |
704 | void |
700 | void |
705 | object::set_speed (float speed) |
701 | object::set_speed (float speed) |
706 | { |
702 | { |
707 | if (flag [FLAG_FREED] && speed) |
|
|
708 | { |
|
|
709 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
|
|
710 | speed = 0; |
|
|
711 | } |
|
|
712 | |
|
|
713 | this->speed = speed; |
703 | this->speed = speed; |
714 | |
704 | |
715 | if (has_active_speed ()) |
705 | if (has_active_speed ()) |
716 | activate (); |
706 | activate (); |
717 | else |
707 | else |
… | |
… | |
767 | |
757 | |
768 | if (!(m.flags_ & P_UPTODATE)) |
758 | if (!(m.flags_ & P_UPTODATE)) |
769 | /* nop */; |
759 | /* nop */; |
770 | else if (action == UP_OBJ_INSERT) |
760 | else if (action == UP_OBJ_INSERT) |
771 | { |
761 | { |
|
|
762 | #if 0 |
772 | // this is likely overkill, TODO: revisit (schmorp) |
763 | // this is likely overkill, TODO: revisit (schmorp) |
773 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
764 | if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) |
774 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
765 | || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC)) |
775 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
766 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
776 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
767 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
777 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
768 | || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE)) |
778 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
769 | || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC)) |
779 | || (m.move_on | op->move_on ) != m.move_on |
770 | || (m.move_on | op->move_on ) != m.move_on |
780 | || (m.move_off | op->move_off ) != m.move_off |
771 | || (m.move_off | op->move_off ) != m.move_off |
781 | || (m.move_slow | op->move_slow) != m.move_slow |
772 | || (m.move_slow | op->move_slow) != m.move_slow |
782 | /* This isn't perfect, but I don't expect a lot of objects to |
773 | /* This isn't perfect, but I don't expect a lot of objects to |
783 | * have move_allow right now. |
774 | * have move_allow right now. |
784 | */ |
775 | */ |
785 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
776 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
786 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
|
|
787 | m.invalidate (); |
777 | m.invalidate (); |
|
|
778 | #else |
|
|
779 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
|
|
780 | m.invalidate (); |
|
|
781 | #endif |
788 | } |
782 | } |
789 | /* if the object is being removed, we can't make intelligent |
783 | /* if the object is being removed, we can't make intelligent |
790 | * decisions, because remove_ob can't really pass the object |
784 | * decisions, because remove_ob can't really pass the object |
791 | * that is being removed. |
785 | * that is being removed. |
792 | */ |
786 | */ |
… | |
… | |
801 | update_object (op->more, action); |
795 | update_object (op->more, action); |
802 | } |
796 | } |
803 | |
797 | |
804 | object::object () |
798 | object::object () |
805 | { |
799 | { |
806 | SET_FLAG (this, FLAG_REMOVED); |
800 | this->set_flag (FLAG_REMOVED); |
807 | |
801 | |
808 | //expmul = 1.0; declared const for the time being |
802 | //expmul = 1.0; declared const for the time being |
809 | face = blank_face; |
803 | face = blank_face; |
|
|
804 | material = MATERIAL_NULL; |
810 | } |
805 | } |
811 | |
806 | |
812 | object::~object () |
807 | object::~object () |
813 | { |
808 | { |
814 | unlink (); |
809 | unlink (); |
… | |
… | |
944 | map->insert (op, x, y); |
939 | map->insert (op, x, y); |
945 | } |
940 | } |
946 | } |
941 | } |
947 | } |
942 | } |
948 | |
943 | |
|
|
944 | /* |
|
|
945 | * Remove and free all objects in the inventory of the given object. |
|
|
946 | * Unlike destroy_inv, this assumes the *this is destroyed as well |
|
|
947 | * well, so we can (and have to!) take shortcuts. |
|
|
948 | */ |
|
|
949 | void |
|
|
950 | object::destroy_inv_fast () |
|
|
951 | { |
|
|
952 | while (object *op = inv) |
|
|
953 | { |
|
|
954 | // remove from object the fast way |
|
|
955 | op->flag [FLAG_REMOVED] = true; |
|
|
956 | op->env = 0; |
|
|
957 | if ((inv = inv->below)) |
|
|
958 | inv->above = 0; |
|
|
959 | |
|
|
960 | // then destroy |
|
|
961 | op->destroy (); |
|
|
962 | } |
|
|
963 | } |
|
|
964 | |
949 | object *object::create () |
965 | object *object::create () |
950 | { |
966 | { |
951 | object *op = new object; |
967 | object *op = new object; |
952 | op->link (); |
968 | op->link (); |
953 | return op; |
969 | return op; |
… | |
… | |
1023 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1039 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1024 | head->destroy (); |
1040 | head->destroy (); |
1025 | return; |
1041 | return; |
1026 | } |
1042 | } |
1027 | |
1043 | |
1028 | destroy_inv (false); |
1044 | destroy_inv_fast (); |
1029 | |
1045 | |
1030 | if (is_head ()) |
1046 | if (is_head ()) |
1031 | if (sound_destroy) |
1047 | if (sound_destroy) |
1032 | play_sound (sound_destroy); |
1048 | play_sound (sound_destroy); |
1033 | else if (flag [FLAG_MONSTER]) |
1049 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1085 | |
1101 | |
1086 | above = 0; |
1102 | above = 0; |
1087 | below = 0; |
1103 | below = 0; |
1088 | env = 0; |
1104 | env = 0; |
1089 | |
1105 | |
1090 | /* NO_FIX_PLAYER is set when a great many changes are being |
1106 | if (pl && pl->is_player ()) |
1091 | * made to players inventory. If set, avoiding the call |
|
|
1092 | * to save cpu time. |
|
|
1093 | */ |
1107 | { |
1094 | if (pl) |
1108 | if (expect_false (pl->contr->combat_ob == this)) |
1095 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
|
|
1096 | { |
1109 | { |
1097 | pl->update_stats (); |
1110 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY); |
|
|
1111 | pl->contr->combat_ob = 0; |
|
|
1112 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
|
|
1113 | } |
1098 | |
1114 | |
|
|
1115 | if (expect_false (pl->contr->ranged_ob == this)) |
|
|
1116 | { |
|
|
1117 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY); |
|
|
1118 | pl->contr->ranged_ob = 0; |
|
|
1119 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
|
|
1120 | } |
|
|
1121 | |
|
|
1122 | pl->contr->queue_stats_update (); |
|
|
1123 | |
1099 | if (glow_radius && pl->is_on_map ()) |
1124 | if (expect_false (glow_radius) && pl->is_on_map ()) |
1100 | update_all_los (pl->map, pl->x, pl->y); |
1125 | update_all_los (pl->map, pl->x, pl->y); |
1101 | } |
1126 | } |
1102 | } |
1127 | } |
1103 | else if (map) |
1128 | else if (map) |
1104 | { |
1129 | { |
1105 | map->dirty = true; |
1130 | map->dirty = true; |
1106 | mapspace &ms = this->ms (); |
1131 | mapspace &ms = this->ms (); |
… | |
… | |
1226 | |
1251 | |
1227 | object *prev = this; |
1252 | object *prev = this; |
1228 | |
1253 | |
1229 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1254 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1230 | { |
1255 | { |
1231 | object *op = arch_to_object (at); |
1256 | object *op = at->instance (); |
1232 | |
1257 | |
1233 | op->name = name; |
1258 | op->name = name; |
1234 | op->name_pl = name_pl; |
1259 | op->name_pl = name_pl; |
1235 | op->title = title; |
1260 | op->title = title; |
1236 | |
1261 | |
… | |
… | |
1274 | * Passing 0 for flag gives proper default values, so flag really only needs |
1299 | * Passing 0 for flag gives proper default values, so flag really only needs |
1275 | * to be set if special handling is needed. |
1300 | * to be set if special handling is needed. |
1276 | * |
1301 | * |
1277 | * Return value: |
1302 | * Return value: |
1278 | * new object if 'op' was merged with other object |
1303 | * new object if 'op' was merged with other object |
1279 | * NULL if 'op' was destroyed |
1304 | * NULL if there was an error (destroyed, blocked etc.) |
1280 | * just 'op' otherwise |
1305 | * just 'op' otherwise |
1281 | */ |
1306 | */ |
1282 | object * |
1307 | object * |
1283 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1308 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1284 | { |
1309 | { |
… | |
… | |
1321 | // from here :/ |
1346 | // from here :/ |
1322 | op->nrof += tmp->nrof; |
1347 | op->nrof += tmp->nrof; |
1323 | tmp->destroy (); |
1348 | tmp->destroy (); |
1324 | } |
1349 | } |
1325 | |
1350 | |
1326 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1351 | op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1327 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1352 | op->clr_flag (FLAG_INV_LOCKED); |
1328 | |
1353 | |
1329 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1354 | if (!op->flag [FLAG_ALIVE]) |
1330 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1355 | op->clr_flag (FLAG_NO_STEAL); |
1331 | |
1356 | |
1332 | if (flag & INS_BELOW_ORIGINATOR) |
1357 | if (flag & INS_BELOW_ORIGINATOR) |
1333 | { |
1358 | { |
1334 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1359 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1335 | { |
1360 | { |
… | |
… | |
1370 | * when lots of spells are cast in one area. Currently, it is presumed |
1395 | * when lots of spells are cast in one area. Currently, it is presumed |
1371 | * that flying non pickable objects are spell objects. |
1396 | * that flying non pickable objects are spell objects. |
1372 | */ |
1397 | */ |
1373 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1398 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1374 | { |
1399 | { |
1375 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1400 | if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR]) |
1376 | floor = tmp; |
1401 | floor = tmp; |
1377 | |
1402 | |
1378 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1403 | if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR]) |
1379 | { |
1404 | { |
1380 | /* We insert above top, so we want this object below this */ |
1405 | /* We insert above top, so we want this object below this */ |
1381 | top = tmp->below; |
1406 | top = tmp->below; |
1382 | break; |
1407 | break; |
1383 | } |
1408 | } |
… | |
… | |
1401 | && (op->face && !faces [op->face].visibility)) |
1426 | && (op->face && !faces [op->face].visibility)) |
1402 | { |
1427 | { |
1403 | object *last; |
1428 | object *last; |
1404 | |
1429 | |
1405 | for (last = top; last != floor; last = last->below) |
1430 | for (last = top; last != floor; last = last->below) |
1406 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1431 | if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT)) |
1407 | break; |
1432 | break; |
1408 | |
1433 | |
1409 | /* Check to see if we found the object that blocks view, |
1434 | /* Check to see if we found the object that blocks view, |
1410 | * and make sure we have a below pointer for it so that |
1435 | * and make sure we have a below pointer for it so that |
1411 | * we can get inserted below this one, which requires we |
1436 | * we can get inserted below this one, which requires we |
… | |
… | |
1511 | |
1536 | |
1512 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1537 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1513 | if (tmp->arch->archname == archname) /* same archetype */ |
1538 | if (tmp->arch->archname == archname) /* same archetype */ |
1514 | tmp->destroy (); |
1539 | tmp->destroy (); |
1515 | |
1540 | |
1516 | object *tmp = arch_to_object (archetype::find (archname)); |
1541 | object *tmp = archetype::find (archname)->instance (); |
1517 | |
1542 | |
1518 | tmp->x = op->x; |
1543 | tmp->x = op->x; |
1519 | tmp->y = op->y; |
1544 | tmp->y = op->y; |
1520 | |
1545 | |
1521 | insert_ob_in_map (tmp, op->map, op, 0); |
1546 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1526 | { |
1551 | { |
1527 | if (where->env) |
1552 | if (where->env) |
1528 | return where->env->insert (this); |
1553 | return where->env->insert (this); |
1529 | else |
1554 | else |
1530 | return where->map->insert (this, where->x, where->y, originator, flags); |
1555 | return where->map->insert (this, where->x, where->y, originator, flags); |
|
|
1556 | } |
|
|
1557 | |
|
|
1558 | // check whether we can put this into the map, respect max_volume, max_items |
|
|
1559 | bool |
|
|
1560 | object::can_drop_at (maptile *m, int x, int y, object *originator) |
|
|
1561 | { |
|
|
1562 | mapspace &ms = m->at (x, y); |
|
|
1563 | |
|
|
1564 | int items = ms.items (); |
|
|
1565 | |
|
|
1566 | if (!items // testing !items ensures we can drop at least one item |
|
|
1567 | || (items < m->max_items |
|
|
1568 | && ms.volume () < m->max_volume)) |
|
|
1569 | return true; |
|
|
1570 | |
|
|
1571 | if (originator && originator->is_player ()) |
|
|
1572 | originator->contr->failmsgf ( |
|
|
1573 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
|
|
1574 | query_name () |
|
|
1575 | ); |
|
|
1576 | |
|
|
1577 | return false; |
1531 | } |
1578 | } |
1532 | |
1579 | |
1533 | /* |
1580 | /* |
1534 | * decrease(object, number) decreases a specified number from |
1581 | * decrease(object, number) decreases a specified number from |
1535 | * the amount of an object. If the amount reaches 0, the object |
1582 | * the amount of an object. If the amount reaches 0, the object |
… | |
… | |
1675 | if (op->glow_radius && is_on_map ()) |
1722 | if (op->glow_radius && is_on_map ()) |
1676 | { |
1723 | { |
1677 | update_stats (); |
1724 | update_stats (); |
1678 | update_all_los (map, x, y); |
1725 | update_all_los (map, x, y); |
1679 | } |
1726 | } |
1680 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1727 | else if (is_player ()) |
1681 | // if this is a player's inventory, update stats |
1728 | // if this is a player's inventory, update stats |
1682 | update_stats (); |
1729 | contr->queue_stats_update (); |
1683 | |
1730 | |
1684 | INVOKE_OBJECT (INSERT, this); |
1731 | INVOKE_OBJECT (INSERT, this); |
1685 | |
1732 | |
1686 | return op; |
1733 | return op; |
1687 | } |
1734 | } |
… | |
… | |
1707 | * on top. |
1754 | * on top. |
1708 | */ |
1755 | */ |
1709 | int |
1756 | int |
1710 | check_move_on (object *op, object *originator) |
1757 | check_move_on (object *op, object *originator) |
1711 | { |
1758 | { |
1712 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1759 | if (op->flag [FLAG_NO_APPLY]) |
1713 | return 0; |
1760 | return 0; |
1714 | |
1761 | |
1715 | object *tmp; |
1762 | object *tmp; |
1716 | maptile *m = op->map; |
1763 | maptile *m = op->map; |
1717 | int x = op->x, y = op->y; |
1764 | int x = op->x, y = op->y; |
… | |
… | |
1754 | * Second check makes sure that the movement types not being slowed |
1801 | * Second check makes sure that the movement types not being slowed |
1755 | * (~slow_move) is not blocked on this space - just because the |
1802 | * (~slow_move) is not blocked on this space - just because the |
1756 | * space doesn't slow down swimming (for example), if you can't actually |
1803 | * space doesn't slow down swimming (for example), if you can't actually |
1757 | * swim on that space, can't use it to avoid the penalty. |
1804 | * swim on that space, can't use it to avoid the penalty. |
1758 | */ |
1805 | */ |
1759 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1806 | if (!op->flag [FLAG_WIZPASS]) |
1760 | { |
1807 | { |
1761 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1808 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1762 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1809 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1763 | { |
1810 | { |
1764 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1811 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
… | |
… | |
1895 | void |
1942 | void |
1896 | flag_inv (object *op, int flag) |
1943 | flag_inv (object *op, int flag) |
1897 | { |
1944 | { |
1898 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1945 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1899 | { |
1946 | { |
1900 | SET_FLAG (tmp, flag); |
1947 | tmp->set_flag (flag); |
1901 | flag_inv (tmp, flag); |
1948 | flag_inv (tmp, flag); |
1902 | } |
1949 | } |
1903 | } |
1950 | } |
1904 | |
1951 | |
1905 | /* |
1952 | /* |
… | |
… | |
1908 | void |
1955 | void |
1909 | unflag_inv (object *op, int flag) |
1956 | unflag_inv (object *op, int flag) |
1910 | { |
1957 | { |
1911 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1958 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1912 | { |
1959 | { |
1913 | CLEAR_FLAG (tmp, flag); |
1960 | tmp->clr_flag (flag); |
1914 | unflag_inv (tmp, flag); |
1961 | unflag_inv (tmp, flag); |
1915 | } |
1962 | } |
1916 | } |
1963 | } |
1917 | |
1964 | |
1918 | /* |
1965 | /* |
… | |
… | |
2278 | * Add a check so we can't pick up invisible objects (0.93.8) |
2325 | * Add a check so we can't pick up invisible objects (0.93.8) |
2279 | */ |
2326 | */ |
2280 | int |
2327 | int |
2281 | can_pick (const object *who, const object *item) |
2328 | can_pick (const object *who, const object *item) |
2282 | { |
2329 | { |
2283 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2330 | return /*who->flag [FLAG_WIZ]|| */ |
2284 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2331 | (item->weight > 0 && !item->flag [FLAG_NO_PICK] && |
2285 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2332 | !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2286 | } |
2333 | } |
2287 | |
2334 | |
2288 | /* |
2335 | /* |
2289 | * create clone from object to another |
2336 | * create clone from object to another |
2290 | */ |
2337 | */ |
… | |
… | |
2455 | { |
2502 | { |
2456 | return map ? map->region (x, y) |
2503 | return map ? map->region (x, y) |
2457 | : region::default_region (); |
2504 | : region::default_region (); |
2458 | } |
2505 | } |
2459 | |
2506 | |
2460 | const materialtype_t * |
|
|
2461 | object::dominant_material () const |
|
|
2462 | { |
|
|
2463 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2464 | return mt; |
|
|
2465 | |
|
|
2466 | return name_to_material (shstr_unknown); |
|
|
2467 | } |
|
|
2468 | |
|
|
2469 | void |
2507 | void |
2470 | object::open_container (object *new_container) |
2508 | object::open_container (object *new_container) |
2471 | { |
2509 | { |
2472 | if (container == new_container) |
2510 | if (container == new_container) |
2473 | return; |
2511 | return; |
… | |
… | |
2507 | // TODO: this does not seem to serve any purpose anymore? |
2545 | // TODO: this does not seem to serve any purpose anymore? |
2508 | #if 0 |
2546 | #if 0 |
2509 | // insert the "Close Container" object. |
2547 | // insert the "Close Container" object. |
2510 | if (archetype *closer = new_container->other_arch) |
2548 | if (archetype *closer = new_container->other_arch) |
2511 | { |
2549 | { |
2512 | object *closer = arch_to_object (new_container->other_arch); |
2550 | object *closer = new_container->other_arch->instance (); |
2513 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2551 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2514 | new_container->insert (closer); |
2552 | new_container->insert (closer); |
2515 | } |
2553 | } |
2516 | #endif |
2554 | #endif |
2517 | |
2555 | |
… | |
… | |
2623 | |
2661 | |
2624 | insert (force); |
2662 | insert (force); |
2625 | } |
2663 | } |
2626 | } |
2664 | } |
2627 | |
2665 | |
|
|
2666 | void object::change_move_type (MoveType mt) |
|
|
2667 | { |
|
|
2668 | if (move_type == mt) |
|
|
2669 | return; |
|
|
2670 | |
|
|
2671 | if (is_on_map ()) |
|
|
2672 | { |
|
|
2673 | // we are on the map, so handle move_on/off effects |
|
|
2674 | remove (); |
|
|
2675 | move_type = mt; |
|
|
2676 | map->insert (this, x, y, this); |
|
|
2677 | } |
|
|
2678 | else |
|
|
2679 | move_type = mt; |
|
|
2680 | } |
|
|
2681 | |