1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
32 | #include <bitset> |
33 | #include <bitset> |
33 | |
34 | |
34 | UUID UUID::cur; |
35 | UUID UUID::cur; |
35 | static uint64_t seq_next_save; |
36 | static uint64_t seq_next_save; |
36 | static const uint64 UUID_GAP = 1<<19; |
37 | static const uint64 UUID_GAP = 1<<19; |
|
|
38 | uint32_t mapspace::smellcount = 10000; |
37 | |
39 | |
38 | objectvec objects; |
40 | objectvec objects; |
39 | activevec actives; |
41 | activevec actives; |
|
|
42 | |
|
|
43 | //+GPL |
40 | |
44 | |
41 | short freearr_x[SIZEOFFREE] = { |
45 | short freearr_x[SIZEOFFREE] = { |
42 | 0, |
46 | 0, |
43 | 0, 1, 1, 1, 0, -1, -1, -1, |
47 | 0, 1, 1, 1, 0, -1, -1, -1, |
44 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
48 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
… | |
… | |
48 | 0, |
52 | 0, |
49 | -1, -1, 0, 1, 1, 1, 0, -1, |
53 | -1, -1, 0, 1, 1, 1, 0, -1, |
50 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
54 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
51 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
55 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
52 | }; |
56 | }; |
53 | int maxfree[SIZEOFFREE] = { |
|
|
54 | 0, |
|
|
55 | 9, 10, 13, 14, 17, 18, 21, 22, |
|
|
56 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
|
|
57 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
|
|
58 | }; |
|
|
59 | int freedir[SIZEOFFREE] = { |
57 | int freedir[SIZEOFFREE] = { |
60 | 0, |
58 | 0, |
61 | 1, 2, 3, 4, 5, 6, 7, 8, |
59 | 1, 2, 3, 4, 5, 6, 7, 8, |
62 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
60 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
63 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
61 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
|
|
62 | }; |
|
|
63 | |
|
|
64 | static int maxfree[SIZEOFFREE] = { |
|
|
65 | 0, |
|
|
66 | 9, 10, 13, 14, 17, 18, 21, 22, |
|
|
67 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
|
|
68 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
64 | }; |
69 | }; |
65 | |
70 | |
66 | static void |
71 | static void |
67 | write_uuid (uval64 skip, bool sync) |
72 | write_uuid (uval64 skip, bool sync) |
68 | { |
73 | { |
… | |
… | |
186 | || ob1->speed != ob2->speed |
191 | || ob1->speed != ob2->speed |
187 | || ob1->value != ob2->value |
192 | || ob1->value != ob2->value |
188 | || ob1->name != ob2->name) |
193 | || ob1->name != ob2->name) |
189 | return 0; |
194 | return 0; |
190 | |
195 | |
191 | /* Do not merge objects if nrof would overflow. First part checks |
196 | /* Do not merge objects if nrof would overflow, assume nrof |
192 | * for unsigned overflow (2c), second part checks whether the result |
197 | * is always 0 .. 2**31-1 */ |
193 | * would fit into a 32 bit signed int, which is often used to hold |
198 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
194 | * nrof values. |
|
|
195 | */ |
|
|
196 | if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) |
|
|
197 | return 0; |
199 | return 0; |
198 | |
200 | |
199 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
201 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
200 | * This is to the comparison of the flags below will be OK. We |
202 | * This is to the comparison of the flags below will be OK. We |
201 | * just can't ignore the been applied or identified flags, as they |
203 | * just can't ignore the been applied or identified flags, as they |
… | |
… | |
235 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
237 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
236 | return 0; |
238 | return 0; |
237 | |
239 | |
238 | if ((ob1->flag ^ ob2->flag) |
240 | if ((ob1->flag ^ ob2->flag) |
239 | .reset (FLAG_INV_LOCKED) |
241 | .reset (FLAG_INV_LOCKED) |
240 | .reset (FLAG_CLIENT_SENT) |
|
|
241 | .reset (FLAG_REMOVED) |
242 | .reset (FLAG_REMOVED) |
242 | .any ()) |
243 | .any ()) |
243 | return 0; |
244 | return 0; |
244 | |
245 | |
245 | /* This is really a spellbook check - we should in general |
246 | /* This is really a spellbook check - we should in general |
… | |
… | |
327 | { |
328 | { |
328 | // see if we are in a container of sorts |
329 | // see if we are in a container of sorts |
329 | if (env) |
330 | if (env) |
330 | { |
331 | { |
331 | // the player inventory itself is always visible |
332 | // the player inventory itself is always visible |
332 | if (env->type == PLAYER) |
333 | if (env->is_player ()) |
333 | return env; |
334 | return env; |
334 | |
335 | |
335 | // else a player could have our env open |
336 | // else a player could have our env open |
336 | object *envest = env->outer_env (); |
337 | object *envest = env->outer_env_or_self (); |
337 | |
338 | |
338 | // the player itself is always on a map, so we will find him here |
339 | // the player itself is always on a map, so we will find him here |
339 | // even if our inv is in a player. |
340 | // even if our inv is in a player. |
340 | if (envest->is_on_map ()) |
341 | if (envest->is_on_map ()) |
341 | if (object *pl = envest->ms ().player ()) |
342 | if (object *pl = envest->ms ().player ()) |
342 | if (pl->container == env) |
343 | if (pl->container_ () == env) |
343 | return pl; |
344 | return pl; |
344 | } |
345 | } |
345 | else |
346 | else |
346 | { |
347 | { |
347 | // maybe there is a player standing on the same mapspace |
348 | // maybe there is a player standing on the same mapspace |
348 | // this will catch the case where "this" is a player |
349 | // this will catch the case where "this" is a player |
349 | if (object *pl = ms ().player ()) |
350 | if (object *pl = ms ().player ()) |
350 | if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) |
351 | if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look) |
351 | || this == pl->container) |
352 | || pl->container_ () == this) |
352 | return pl; |
353 | return pl; |
353 | } |
354 | } |
354 | } |
355 | } |
355 | |
356 | |
356 | return 0; |
357 | return 0; |
… | |
… | |
434 | object_freezer freezer; |
435 | object_freezer freezer; |
435 | op->write (freezer); |
436 | op->write (freezer); |
436 | return freezer.as_string (); |
437 | return freezer.as_string (); |
437 | } |
438 | } |
438 | |
439 | |
439 | /* |
440 | char * |
440 | * get_nearest_part(multi-object, object 2) returns the part of the |
441 | object::as_string () |
441 | * multi-object 1 which is closest to the second object. |
|
|
442 | * If it's not a multi-object, it is returned. |
|
|
443 | */ |
|
|
444 | object * |
|
|
445 | get_nearest_part (object *op, const object *pl) |
|
|
446 | { |
442 | { |
447 | object *tmp, *closest; |
443 | return dump_object (this); |
448 | int last_dist, i; |
|
|
449 | |
|
|
450 | if (!op->more) |
|
|
451 | return op; |
|
|
452 | |
|
|
453 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
|
|
454 | tmp; |
|
|
455 | tmp = tmp->more) |
|
|
456 | if ((i = distance (tmp, pl)) < last_dist) |
|
|
457 | closest = tmp, last_dist = i; |
|
|
458 | |
|
|
459 | return closest; |
|
|
460 | } |
444 | } |
461 | |
445 | |
462 | /* |
446 | /* |
463 | * Returns the object which has the count-variable equal to the argument. |
447 | * Returns the object which has the count-variable equal to the argument. |
464 | * VERRRY slow. |
448 | * VERRRY slow. |
… | |
… | |
558 | update_stats (); |
542 | update_stats (); |
559 | |
543 | |
560 | new_draw_info_format (NDI_UNIQUE, 0, this, |
544 | new_draw_info_format (NDI_UNIQUE, 0, this, |
561 | "You try to balance all your items at once, " |
545 | "You try to balance all your items at once, " |
562 | "but the %s is just too much for your body. " |
546 | "but the %s is just too much for your body. " |
563 | "[You need to unapply some items first.]", &ob->name); |
547 | "[You need to unapply some items first - use the 'body' command to see " |
|
|
548 | "how many items you cna wera on a specific body part.]", &ob->name); |
564 | return false; |
549 | return false; |
565 | } |
550 | } |
566 | |
551 | |
567 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
552 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
568 | } |
553 | } |
… | |
… | |
640 | } |
625 | } |
641 | |
626 | |
642 | if (speed < 0) |
627 | if (speed < 0) |
643 | dst->speed_left -= rndm (); |
628 | dst->speed_left -= rndm (); |
644 | |
629 | |
645 | dst->set_speed (dst->speed); |
630 | dst->activate (); |
646 | } |
631 | } |
647 | |
632 | |
648 | void |
633 | void |
649 | object::instantiate () |
634 | object::instantiate () |
650 | { |
635 | { |
… | |
… | |
762 | else if (action == UP_OBJ_INSERT) |
747 | else if (action == UP_OBJ_INSERT) |
763 | { |
748 | { |
764 | // this is likely overkill, TODO: revisit (schmorp) |
749 | // this is likely overkill, TODO: revisit (schmorp) |
765 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
750 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
766 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
751 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
767 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
752 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
768 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
753 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
769 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
754 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
770 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
755 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
771 | || (m.move_on | op->move_on ) != m.move_on |
756 | || (m.move_on | op->move_on ) != m.move_on |
772 | || (m.move_off | op->move_off ) != m.move_off |
757 | || (m.move_off | op->move_off ) != m.move_off |
773 | || (m.move_slow | op->move_slow) != m.move_slow |
758 | || (m.move_slow | op->move_slow) != m.move_slow |
774 | /* This isn't perfect, but I don't expect a lot of objects to |
759 | /* This isn't perfect, but I don't expect a lot of objects to |
775 | * to have move_allow right now. |
760 | * have move_allow right now. |
776 | */ |
761 | */ |
777 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
762 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
778 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
763 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
779 | m.flags_ = 0; |
764 | m.invalidate (); |
780 | } |
765 | } |
781 | /* if the object is being removed, we can't make intelligent |
766 | /* if the object is being removed, we can't make intelligent |
782 | * decisions, because remove_ob can't really pass the object |
767 | * decisions, because remove_ob can't really pass the object |
783 | * that is being removed. |
768 | * that is being removed. |
784 | */ |
769 | */ |
785 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
770 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
786 | m.flags_ = 0; |
771 | m.invalidate (); |
787 | else if (action == UP_OBJ_FACE) |
772 | else if (action == UP_OBJ_FACE) |
788 | /* Nothing to do for that case */ ; |
773 | /* Nothing to do for that case */ ; |
789 | else |
774 | else |
790 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
775 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
791 | |
776 | |
… | |
… | |
795 | |
780 | |
796 | object::object () |
781 | object::object () |
797 | { |
782 | { |
798 | SET_FLAG (this, FLAG_REMOVED); |
783 | SET_FLAG (this, FLAG_REMOVED); |
799 | |
784 | |
800 | expmul = 1.0; |
785 | //expmul = 1.0; declared const for the time being |
801 | face = blank_face; |
786 | face = blank_face; |
802 | } |
787 | } |
803 | |
788 | |
804 | object::~object () |
789 | object::~object () |
805 | { |
790 | { |
… | |
… | |
835 | /* If already on active list, don't do anything */ |
820 | /* If already on active list, don't do anything */ |
836 | if (active) |
821 | if (active) |
837 | return; |
822 | return; |
838 | |
823 | |
839 | if (has_active_speed ()) |
824 | if (has_active_speed ()) |
|
|
825 | { |
|
|
826 | if (flag [FLAG_FREED]) |
|
|
827 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
828 | |
840 | actives.insert (this); |
829 | actives.insert (this); |
|
|
830 | } |
841 | } |
831 | } |
842 | |
832 | |
843 | void |
833 | void |
844 | object::activate_recursive () |
834 | object::activate_recursive () |
845 | { |
835 | { |
… | |
… | |
910 | || map->in_memory != MAP_ACTIVE |
900 | || map->in_memory != MAP_ACTIVE |
911 | || map->no_drop |
901 | || map->no_drop |
912 | || ms ().move_block == MOVE_ALL) |
902 | || ms ().move_block == MOVE_ALL) |
913 | { |
903 | { |
914 | while (inv) |
904 | while (inv) |
915 | { |
|
|
916 | inv->destroy_inv (false); |
|
|
917 | inv->destroy (); |
905 | inv->destroy (); |
918 | } |
|
|
919 | } |
906 | } |
920 | else |
907 | else |
921 | { /* Put objects in inventory onto this space */ |
908 | { /* Put objects in inventory onto this space */ |
922 | while (inv) |
909 | while (inv) |
923 | { |
910 | { |
… | |
… | |
927 | || op->flag [FLAG_NO_DROP] |
914 | || op->flag [FLAG_NO_DROP] |
928 | || op->type == RUNE |
915 | || op->type == RUNE |
929 | || op->type == TRAP |
916 | || op->type == TRAP |
930 | || op->flag [FLAG_IS_A_TEMPLATE] |
917 | || op->flag [FLAG_IS_A_TEMPLATE] |
931 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
918 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
932 | op->destroy (true); |
919 | op->destroy (); |
933 | else |
920 | else |
934 | map->insert (op, x, y); |
921 | map->insert (op, x, y); |
935 | } |
922 | } |
936 | } |
923 | } |
937 | } |
924 | } |
… | |
… | |
966 | |
953 | |
967 | void |
954 | void |
968 | object::do_destroy () |
955 | object::do_destroy () |
969 | { |
956 | { |
970 | if (flag [FLAG_IS_LINKED]) |
957 | if (flag [FLAG_IS_LINKED]) |
971 | remove_button_link (this); |
958 | remove_link (); |
972 | |
959 | |
973 | if (flag [FLAG_FRIENDLY]) |
960 | if (flag [FLAG_FRIENDLY]) |
974 | remove_friendly_object (this); |
961 | remove_friendly_object (this); |
975 | |
962 | |
976 | remove (); |
963 | remove (); |
… | |
… | |
1001 | attacked_by = 0; |
988 | attacked_by = 0; |
1002 | current_weapon = 0; |
989 | current_weapon = 0; |
1003 | } |
990 | } |
1004 | |
991 | |
1005 | void |
992 | void |
1006 | object::destroy (bool destroy_inventory) |
993 | object::destroy () |
1007 | { |
994 | { |
1008 | if (destroyed ()) |
995 | if (destroyed ()) |
1009 | return; |
996 | return; |
1010 | |
997 | |
1011 | if (!is_head () && !head->destroyed ()) |
998 | if (!is_head () && !head->destroyed ()) |
1012 | { |
999 | { |
1013 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1000 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1014 | head->destroy (destroy_inventory); |
1001 | head->destroy (); |
1015 | return; |
1002 | return; |
1016 | } |
1003 | } |
1017 | |
1004 | |
1018 | destroy_inv (!destroy_inventory); |
1005 | destroy_inv (false); |
1019 | |
1006 | |
1020 | if (is_head ()) |
1007 | if (is_head ()) |
1021 | if (sound_destroy) |
1008 | if (sound_destroy) |
1022 | play_sound (sound_destroy); |
1009 | play_sound (sound_destroy); |
1023 | else if (flag [FLAG_MONSTER]) |
1010 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1034 | * the previous environment. |
1021 | * the previous environment. |
1035 | */ |
1022 | */ |
1036 | void |
1023 | void |
1037 | object::do_remove () |
1024 | object::do_remove () |
1038 | { |
1025 | { |
1039 | object *tmp, *last = 0; |
|
|
1040 | object *otmp; |
|
|
1041 | |
|
|
1042 | if (flag [FLAG_REMOVED]) |
1026 | if (flag [FLAG_REMOVED]) |
1043 | return; |
1027 | return; |
1044 | |
1028 | |
1045 | INVOKE_OBJECT (REMOVE, this); |
1029 | INVOKE_OBJECT (REMOVE, this); |
1046 | |
1030 | |
… | |
… | |
1059 | if (object *pl = visible_to ()) |
1043 | if (object *pl = visible_to ()) |
1060 | esrv_del_item (pl->contr, count); |
1044 | esrv_del_item (pl->contr, count); |
1061 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1045 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1062 | |
1046 | |
1063 | adjust_weight (env, -total_weight ()); |
1047 | adjust_weight (env, -total_weight ()); |
|
|
1048 | |
|
|
1049 | object *pl = in_player (); |
1064 | |
1050 | |
1065 | /* we set up values so that it could be inserted into |
1051 | /* we set up values so that it could be inserted into |
1066 | * the map, but we don't actually do that - it is up |
1052 | * the map, but we don't actually do that - it is up |
1067 | * to the caller to decide what we want to do. |
1053 | * to the caller to decide what we want to do. |
1068 | */ |
1054 | */ |
… | |
… | |
1080 | |
1066 | |
1081 | /* NO_FIX_PLAYER is set when a great many changes are being |
1067 | /* NO_FIX_PLAYER is set when a great many changes are being |
1082 | * made to players inventory. If set, avoiding the call |
1068 | * made to players inventory. If set, avoiding the call |
1083 | * to save cpu time. |
1069 | * to save cpu time. |
1084 | */ |
1070 | */ |
1085 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1071 | if (pl) |
|
|
1072 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
|
|
1073 | { |
1086 | otmp->update_stats (); |
1074 | pl->update_stats (); |
|
|
1075 | |
|
|
1076 | if (glow_radius && pl->is_on_map ()) |
|
|
1077 | update_all_los (pl->map, pl->x, pl->y); |
|
|
1078 | } |
1087 | } |
1079 | } |
1088 | else if (map) |
1080 | else if (map) |
1089 | { |
1081 | { |
1090 | map->dirty = true; |
1082 | map->dirty = true; |
1091 | mapspace &ms = this->ms (); |
1083 | mapspace &ms = this->ms (); |
1092 | |
1084 | |
1093 | if (object *pl = ms.player ()) |
1085 | if (object *pl = ms.player ()) |
1094 | { |
1086 | { |
1095 | if (type == PLAYER) // this == pl(!) |
1087 | if (is_player ()) |
1096 | { |
1088 | { |
|
|
1089 | if (!flag [FLAG_WIZPASS]) |
|
|
1090 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
|
|
1091 | |
1097 | // leaving a spot always closes any open container on the ground |
1092 | // leaving a spot always closes any open container on the ground |
1098 | if (container && !container->env) |
1093 | if (container && !container->env) |
1099 | // this causes spurious floorbox updates, but it ensures |
1094 | // this causes spurious floorbox updates, but it ensures |
1100 | // that the CLOSE event is being sent. |
1095 | // that the CLOSE event is being sent. |
1101 | close_container (); |
1096 | close_container (); |
1102 | |
1097 | |
1103 | --map->players; |
1098 | --map->players; |
1104 | map->touch (); |
1099 | map->touch (); |
1105 | } |
1100 | } |
1106 | else if (pl->container == this) |
1101 | else if (pl->container_ () == this) |
1107 | { |
1102 | { |
1108 | // removing a container should close it |
1103 | // removing a container should close it |
1109 | close_container (); |
1104 | close_container (); |
1110 | } |
1105 | } |
1111 | |
1106 | |
… | |
… | |
1118 | *(below ? &below->above : &ms.bot) = above; |
1113 | *(below ? &below->above : &ms.bot) = above; |
1119 | |
1114 | |
1120 | above = 0; |
1115 | above = 0; |
1121 | below = 0; |
1116 | below = 0; |
1122 | |
1117 | |
|
|
1118 | ms.invalidate (); |
|
|
1119 | |
1123 | if (map->in_memory == MAP_SAVING) |
1120 | if (map->in_memory == MAP_SAVING) |
1124 | return; |
1121 | return; |
1125 | |
1122 | |
1126 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1123 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1127 | |
1124 | |
1128 | if (object *pl = ms.player ()) |
1125 | if (object *pl = ms.player ()) |
1129 | { |
1126 | { |
1130 | if (pl->container == this) |
1127 | if (pl->container_ () == this) |
1131 | /* If a container that the player is currently using somehow gets |
1128 | /* If a container that the player is currently using somehow gets |
1132 | * removed (most likely destroyed), update the player view |
1129 | * removed (most likely destroyed), update the player view |
1133 | * appropriately. |
1130 | * appropriately. |
1134 | */ |
1131 | */ |
1135 | pl->close_container (); |
1132 | pl->close_container (); |
… | |
… | |
1139 | //TODO: update floorbox to preserve ordering |
1136 | //TODO: update floorbox to preserve ordering |
1140 | if (pl->contr->ns) |
1137 | if (pl->contr->ns) |
1141 | pl->contr->ns->floorbox_update (); |
1138 | pl->contr->ns->floorbox_update (); |
1142 | } |
1139 | } |
1143 | |
1140 | |
|
|
1141 | if (check_walk_off) |
1144 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1142 | for (object *above, *tmp = ms.bot; tmp; tmp = above) |
1145 | { |
1143 | { |
|
|
1144 | above = tmp->above; |
|
|
1145 | |
1146 | /* No point updating the players look faces if he is the object |
1146 | /* No point updating the players look faces if he is the object |
1147 | * being removed. |
1147 | * being removed. |
1148 | */ |
1148 | */ |
1149 | |
1149 | |
1150 | /* See if object moving off should effect something */ |
1150 | /* See if object moving off should effect something */ |
1151 | if (check_walk_off |
|
|
1152 | && ((move_type & tmp->move_off) |
1151 | if ((move_type & tmp->move_off) |
1153 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1152 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0) |
1154 | { |
|
|
1155 | move_apply (tmp, this, 0); |
1153 | move_apply (tmp, this, 0); |
1156 | |
|
|
1157 | if (destroyed ()) |
|
|
1158 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1159 | } |
1154 | } |
1160 | |
1155 | |
1161 | last = tmp; |
1156 | if (affects_los ()) |
1162 | } |
|
|
1163 | |
|
|
1164 | /* last == NULL if there are no objects on this space */ |
|
|
1165 | //TODO: this makes little sense, why only update the topmost object? |
|
|
1166 | if (!last) |
|
|
1167 | map->at (x, y).flags_ = 0; |
|
|
1168 | else |
|
|
1169 | update_object (last, UP_OBJ_REMOVE); |
|
|
1170 | |
|
|
1171 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
|
|
1172 | update_all_los (map, x, y); |
1157 | update_all_los (map, x, y); |
1173 | } |
1158 | } |
1174 | } |
1159 | } |
1175 | |
1160 | |
1176 | /* |
1161 | /* |
… | |
… | |
1200 | esrv_update_item (UPD_NROF, pl, top); |
1185 | esrv_update_item (UPD_NROF, pl, top); |
1201 | |
1186 | |
1202 | op->weight = 0; // cancel the addition above |
1187 | op->weight = 0; // cancel the addition above |
1203 | op->carrying = 0; // must be 0 already |
1188 | op->carrying = 0; // must be 0 already |
1204 | |
1189 | |
1205 | op->destroy (1); |
1190 | op->destroy (); |
1206 | |
1191 | |
1207 | return top; |
1192 | return top; |
1208 | } |
1193 | } |
1209 | |
1194 | |
1210 | return 0; |
1195 | return 0; |
… | |
… | |
1272 | * just 'op' otherwise |
1257 | * just 'op' otherwise |
1273 | */ |
1258 | */ |
1274 | object * |
1259 | object * |
1275 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1260 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1276 | { |
1261 | { |
1277 | if (op->is_on_map ()) |
|
|
1278 | { |
|
|
1279 | LOG (llevError, "insert_ob_in_map called for object already on map"); |
|
|
1280 | abort (); |
|
|
1281 | } |
|
|
1282 | |
|
|
1283 | if (op->env) |
|
|
1284 | { |
|
|
1285 | LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)"); |
|
|
1286 | op->remove (); |
1262 | op->remove (); |
1287 | } |
|
|
1288 | |
1263 | |
1289 | if (op->face && !face_info (op->face))//D TODO: remove soon |
1264 | if (m == &freed_map)//D TODO: remove soon |
1290 | {//D |
1265 | {//D |
1291 | LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D |
1266 | LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D |
1292 | op->face = 1;//D |
|
|
1293 | }//D |
1267 | }//D |
1294 | |
1268 | |
1295 | /* Ideally, the caller figures this out. However, it complicates a lot |
1269 | /* Ideally, the caller figures this out. However, it complicates a lot |
1296 | * of areas of callers (eg, anything that uses find_free_spot would now |
1270 | * of areas of callers (eg, anything that uses find_free_spot would now |
1297 | * need extra work |
1271 | * need extra work |
1298 | */ |
1272 | */ |
|
|
1273 | maptile *newmap = m; |
1299 | if (!xy_normalise (m, op->x, op->y)) |
1274 | if (!xy_normalise (newmap, op->x, op->y)) |
1300 | { |
1275 | { |
1301 | op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found |
1276 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1302 | return 0; |
1277 | return 0; |
1303 | } |
1278 | } |
1304 | |
1279 | |
1305 | if (object *more = op->more) |
1280 | if (object *more = op->more) |
1306 | if (!insert_ob_in_map (more, m, originator, flag)) |
1281 | if (!insert_ob_in_map (more, m, originator, flag)) |
1307 | return 0; |
1282 | return 0; |
1308 | |
1283 | |
1309 | CLEAR_FLAG (op, FLAG_REMOVED); |
1284 | op->flag [FLAG_REMOVED] = false; |
1310 | |
1285 | op->env = 0; |
1311 | op->map = m; |
1286 | op->map = newmap; |
|
|
1287 | |
1312 | mapspace &ms = op->ms (); |
1288 | mapspace &ms = op->ms (); |
1313 | |
1289 | |
1314 | /* this has to be done after we translate the coordinates. |
1290 | /* this has to be done after we translate the coordinates. |
1315 | */ |
1291 | */ |
1316 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1292 | if (op->nrof && !(flag & INS_NO_MERGE)) |
… | |
… | |
1319 | { |
1295 | { |
1320 | // TODO: we actually want to update tmp, not op, |
1296 | // TODO: we actually want to update tmp, not op, |
1321 | // but some caller surely breaks when we return tmp |
1297 | // but some caller surely breaks when we return tmp |
1322 | // from here :/ |
1298 | // from here :/ |
1323 | op->nrof += tmp->nrof; |
1299 | op->nrof += tmp->nrof; |
1324 | tmp->destroy (1); |
1300 | tmp->destroy (); |
1325 | } |
1301 | } |
1326 | |
1302 | |
1327 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1303 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1328 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1304 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1329 | |
1305 | |
… | |
… | |
1337 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1313 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1338 | abort (); |
1314 | abort (); |
1339 | } |
1315 | } |
1340 | |
1316 | |
1341 | if (!originator->is_on_map ()) |
1317 | if (!originator->is_on_map ()) |
|
|
1318 | { |
1342 | LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1319 | LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1343 | op->debug_desc (), originator->debug_desc ()); |
1320 | op->debug_desc (), originator->debug_desc ()); |
|
|
1321 | abort (); |
|
|
1322 | } |
1344 | |
1323 | |
1345 | op->above = originator; |
1324 | op->above = originator; |
1346 | op->below = originator->below; |
1325 | op->below = originator->below; |
1347 | originator->below = op; |
1326 | originator->below = op; |
1348 | |
1327 | |
… | |
… | |
1434 | op->below = top; |
1413 | op->below = top; |
1435 | *(op->above ? &op->above->below : &ms.top) = op; |
1414 | *(op->above ? &op->above->below : &ms.top) = op; |
1436 | } |
1415 | } |
1437 | } |
1416 | } |
1438 | |
1417 | |
1439 | if (op->type == PLAYER) |
1418 | if (op->is_player ()) |
1440 | { |
1419 | { |
1441 | op->contr->do_los = 1; |
1420 | op->contr->do_los = 1; |
1442 | ++op->map->players; |
1421 | ++op->map->players; |
1443 | op->map->touch (); |
1422 | op->map->touch (); |
1444 | } |
1423 | } |
… | |
… | |
1459 | * be far away from this change and not affected in any way - |
1438 | * be far away from this change and not affected in any way - |
1460 | * this should get redone to only look for players within range, |
1439 | * this should get redone to only look for players within range, |
1461 | * or just updating the P_UPTODATE for spaces within this area |
1440 | * or just updating the P_UPTODATE for spaces within this area |
1462 | * of effect may be sufficient. |
1441 | * of effect may be sufficient. |
1463 | */ |
1442 | */ |
1464 | if (op->map->darkness && (op->glow_radius != 0)) |
1443 | if (op->affects_los ()) |
|
|
1444 | { |
|
|
1445 | op->ms ().invalidate (); |
1465 | update_all_los (op->map, op->x, op->y); |
1446 | update_all_los (op->map, op->x, op->y); |
|
|
1447 | } |
1466 | |
1448 | |
1467 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1449 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1468 | update_object (op, UP_OBJ_INSERT); |
1450 | update_object (op, UP_OBJ_INSERT); |
1469 | |
1451 | |
1470 | INVOKE_OBJECT (INSERT, op); |
1452 | INVOKE_OBJECT (INSERT, op); |
… | |
… | |
1477 | * blocked() and wall() work properly), and these flags are updated by |
1459 | * blocked() and wall() work properly), and these flags are updated by |
1478 | * update_object(). |
1460 | * update_object(). |
1479 | */ |
1461 | */ |
1480 | |
1462 | |
1481 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1463 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1482 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1464 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1483 | { |
1465 | { |
1484 | if (check_move_on (op, originator)) |
1466 | if (check_move_on (op, originator)) |
1485 | return 0; |
1467 | return 0; |
1486 | |
1468 | |
1487 | /* If we are a multi part object, lets work our way through the check |
1469 | /* If we are a multi part object, lets work our way through the check |
… | |
… | |
1498 | /* this function inserts an object in the map, but if it |
1480 | /* this function inserts an object in the map, but if it |
1499 | * finds an object of its own type, it'll remove that one first. |
1481 | * finds an object of its own type, it'll remove that one first. |
1500 | * op is the object to insert it under: supplies x and the map. |
1482 | * op is the object to insert it under: supplies x and the map. |
1501 | */ |
1483 | */ |
1502 | void |
1484 | void |
1503 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1485 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1504 | { |
1486 | { |
1505 | /* first search for itself and remove any old instances */ |
1487 | /* first search for itself and remove any old instances */ |
1506 | |
1488 | |
1507 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1489 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1508 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1490 | if (tmp->arch->archname == archname) /* same archetype */ |
1509 | tmp->destroy (1); |
1491 | tmp->destroy (); |
1510 | |
1492 | |
1511 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1493 | object *tmp = arch_to_object (archetype::find (archname)); |
1512 | |
1494 | |
1513 | tmp->x = op->x; |
1495 | tmp->x = op->x; |
1514 | tmp->y = op->y; |
1496 | tmp->y = op->y; |
1515 | |
1497 | |
1516 | insert_ob_in_map (tmp, op->map, op, 0); |
1498 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1538 | if (!nr) |
1520 | if (!nr) |
1539 | return true; |
1521 | return true; |
1540 | |
1522 | |
1541 | nr = min (nr, nrof); |
1523 | nr = min (nr, nrof); |
1542 | |
1524 | |
|
|
1525 | if (nrof > nr) |
|
|
1526 | { |
1543 | nrof -= nr; |
1527 | nrof -= nr; |
1544 | |
|
|
1545 | if (nrof) |
|
|
1546 | { |
|
|
1547 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
1528 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
1548 | |
1529 | |
1549 | if (object *pl = visible_to ()) |
1530 | if (object *pl = visible_to ()) |
1550 | esrv_update_item (UPD_NROF, pl, this); |
1531 | esrv_update_item (UPD_NROF, pl, this); |
1551 | |
1532 | |
… | |
… | |
1638 | if (object *pl = tmp->visible_to ()) |
1619 | if (object *pl = tmp->visible_to ()) |
1639 | esrv_update_item (UPD_NROF, pl, tmp); |
1620 | esrv_update_item (UPD_NROF, pl, tmp); |
1640 | |
1621 | |
1641 | adjust_weight (this, op->total_weight ()); |
1622 | adjust_weight (this, op->total_weight ()); |
1642 | |
1623 | |
1643 | op->destroy (1); |
1624 | op->destroy (); |
1644 | op = tmp; |
1625 | op = tmp; |
1645 | goto inserted; |
1626 | goto inserted; |
1646 | } |
1627 | } |
1647 | |
1628 | |
1648 | op->owner = 0; // it's his/hers now. period. |
1629 | op->owner = 0; // it's his/hers now. period. |
… | |
… | |
1666 | |
1647 | |
1667 | adjust_weight (this, op->total_weight ()); |
1648 | adjust_weight (this, op->total_weight ()); |
1668 | |
1649 | |
1669 | inserted: |
1650 | inserted: |
1670 | /* reset the light list and los of the players on the map */ |
1651 | /* reset the light list and los of the players on the map */ |
1671 | if (op->glow_radius && map && map->darkness) |
1652 | if (op->glow_radius && is_on_map ()) |
|
|
1653 | { |
|
|
1654 | update_stats (); |
1672 | update_all_los (map, x, y); |
1655 | update_all_los (map, x, y); |
1673 | |
1656 | } |
|
|
1657 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1674 | // if this is a player's inventory, update stats |
1658 | // if this is a player's inventory, update stats |
1675 | if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
|
|
1676 | update_stats (); |
1659 | update_stats (); |
1677 | |
1660 | |
1678 | INVOKE_OBJECT (INSERT, this); |
1661 | INVOKE_OBJECT (INSERT, this); |
1679 | |
1662 | |
1680 | return op; |
1663 | return op; |
… | |
… | |
1701 | * on top. |
1684 | * on top. |
1702 | */ |
1685 | */ |
1703 | int |
1686 | int |
1704 | check_move_on (object *op, object *originator) |
1687 | check_move_on (object *op, object *originator) |
1705 | { |
1688 | { |
|
|
1689 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
|
|
1690 | return 0; |
|
|
1691 | |
1706 | object *tmp; |
1692 | object *tmp; |
1707 | maptile *m = op->map; |
1693 | maptile *m = op->map; |
1708 | int x = op->x, y = op->y; |
1694 | int x = op->x, y = op->y; |
1709 | |
1695 | |
1710 | MoveType move_on, move_slow, move_block; |
1696 | mapspace &ms = m->at (x, y); |
1711 | |
1697 | |
1712 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1698 | ms.update (); |
1713 | return 0; |
|
|
1714 | |
1699 | |
1715 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1700 | MoveType move_on = ms.move_on; |
1716 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1701 | MoveType move_slow = ms.move_slow; |
1717 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1702 | MoveType move_block = ms.move_block; |
1718 | |
1703 | |
1719 | /* if nothing on this space will slow op down or be applied, |
1704 | /* if nothing on this space will slow op down or be applied, |
1720 | * no need to do checking below. have to make sure move_type |
1705 | * no need to do checking below. have to make sure move_type |
1721 | * is set, as lots of objects don't have it set - we treat that |
1706 | * is set, as lots of objects don't have it set - we treat that |
1722 | * as walking. |
1707 | * as walking. |
… | |
… | |
1733 | return 0; |
1718 | return 0; |
1734 | |
1719 | |
1735 | /* The objects have to be checked from top to bottom. |
1720 | /* The objects have to be checked from top to bottom. |
1736 | * Hence, we first go to the top: |
1721 | * Hence, we first go to the top: |
1737 | */ |
1722 | */ |
1738 | |
1723 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1739 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1740 | { |
|
|
1741 | /* Trim the search when we find the first other spell effect |
|
|
1742 | * this helps performance so that if a space has 50 spell objects, |
|
|
1743 | * we don't need to check all of them. |
|
|
1744 | */ |
|
|
1745 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1746 | break; |
|
|
1747 | } |
1724 | { |
|
|
1725 | next = tmp->below; |
1748 | |
1726 | |
1749 | for (; tmp; tmp = tmp->below) |
|
|
1750 | { |
|
|
1751 | if (tmp == op) |
1727 | if (tmp == op) |
1752 | continue; /* Can't apply yourself */ |
1728 | continue; /* Can't apply yourself */ |
1753 | |
1729 | |
1754 | /* Check to see if one of the movement types should be slowed down. |
1730 | /* Check to see if one of the movement types should be slowed down. |
1755 | * Second check makes sure that the movement types not being slowed |
1731 | * Second check makes sure that the movement types not being slowed |
… | |
… | |
1760 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1736 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1761 | { |
1737 | { |
1762 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1738 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1763 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1739 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1764 | { |
1740 | { |
1765 | |
|
|
1766 | float |
|
|
1767 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1741 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1768 | |
1742 | |
1769 | if (op->type == PLAYER) |
1743 | if (op->is_player ()) |
1770 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1744 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1771 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1745 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1772 | diff /= 4.0; |
1746 | diff /= 4.0; |
1773 | |
1747 | |
1774 | op->speed_left -= diff; |
1748 | op->speed_left -= diff; |
1775 | } |
1749 | } |
1776 | } |
1750 | } |
… | |
… | |
1982 | * head of the object should correspond for the entire object. |
1956 | * head of the object should correspond for the entire object. |
1983 | */ |
1957 | */ |
1984 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
1958 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
1985 | continue; |
1959 | continue; |
1986 | |
1960 | |
1987 | if (ob->blocked (m, pos.x, pos.y)) |
1961 | if (ob->blocked (pos.m, pos.x, pos.y)) |
1988 | continue; |
1962 | continue; |
1989 | |
1963 | |
1990 | altern [index++] = i; |
1964 | altern [index++] = i; |
1991 | } |
1965 | } |
1992 | |
1966 | |
… | |
… | |
2060 | * there is capable of. |
2034 | * there is capable of. |
2061 | */ |
2035 | */ |
2062 | int |
2036 | int |
2063 | find_dir (maptile *m, int x, int y, object *exclude) |
2037 | find_dir (maptile *m, int x, int y, object *exclude) |
2064 | { |
2038 | { |
2065 | int i, max = SIZEOFFREE, mflags; |
2039 | int max = SIZEOFFREE, mflags; |
2066 | |
|
|
2067 | sint16 nx, ny; |
|
|
2068 | object *tmp; |
|
|
2069 | maptile *mp; |
|
|
2070 | |
|
|
2071 | MoveType blocked, move_type; |
2040 | MoveType move_type; |
2072 | |
2041 | |
2073 | if (exclude && exclude->head_ () != exclude) |
2042 | if (exclude && exclude->head_ () != exclude) |
2074 | { |
2043 | { |
2075 | exclude = exclude->head; |
2044 | exclude = exclude->head; |
2076 | move_type = exclude->move_type; |
2045 | move_type = exclude->move_type; |
… | |
… | |
2079 | { |
2048 | { |
2080 | /* If we don't have anything, presume it can use all movement types. */ |
2049 | /* If we don't have anything, presume it can use all movement types. */ |
2081 | move_type = MOVE_ALL; |
2050 | move_type = MOVE_ALL; |
2082 | } |
2051 | } |
2083 | |
2052 | |
2084 | for (i = 1; i < max; i++) |
2053 | for (int i = 1; i < max; i++) |
2085 | { |
2054 | { |
2086 | mp = m; |
2055 | mapxy pos (m, x, y); |
2087 | nx = x + freearr_x[i]; |
2056 | pos.move (i); |
2088 | ny = y + freearr_y[i]; |
|
|
2089 | |
2057 | |
2090 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2058 | if (!pos.normalise ()) |
2091 | |
|
|
2092 | if (mflags & P_OUT_OF_MAP) |
|
|
2093 | max = maxfree[i]; |
2059 | max = maxfree[i]; |
2094 | else |
2060 | else |
2095 | { |
2061 | { |
2096 | mapspace &ms = mp->at (nx, ny); |
2062 | mapspace &ms = *pos; |
2097 | |
2063 | |
2098 | blocked = ms.move_block; |
|
|
2099 | |
|
|
2100 | if ((move_type & blocked) == move_type) |
2064 | if ((move_type & ms.move_block) == move_type) |
2101 | max = maxfree[i]; |
2065 | max = maxfree [i]; |
2102 | else if (mflags & P_IS_ALIVE) |
2066 | else if (ms.flags () & P_IS_ALIVE) |
2103 | { |
2067 | { |
2104 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2068 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
2105 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2069 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2106 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2070 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2107 | break; |
|
|
2108 | |
|
|
2109 | if (tmp) |
|
|
2110 | return freedir[i]; |
2071 | return freedir [i]; |
2111 | } |
2072 | } |
2112 | } |
2073 | } |
2113 | } |
2074 | } |
2114 | |
2075 | |
2115 | return 0; |
2076 | return 0; |
… | |
… | |
2190 | * This basically means that if direction is 15, then it could either go |
2151 | * This basically means that if direction is 15, then it could either go |
2191 | * direction 4, 14, or 16 to get back to where we are. |
2152 | * direction 4, 14, or 16 to get back to where we are. |
2192 | * Moved from spell_util.c to object.c with the other related direction |
2153 | * Moved from spell_util.c to object.c with the other related direction |
2193 | * functions. |
2154 | * functions. |
2194 | */ |
2155 | */ |
2195 | int reduction_dir[SIZEOFFREE][3] = { |
2156 | static const int reduction_dir[SIZEOFFREE][3] = { |
2196 | {0, 0, 0}, /* 0 */ |
2157 | {0, 0, 0}, /* 0 */ |
2197 | {0, 0, 0}, /* 1 */ |
2158 | {0, 0, 0}, /* 1 */ |
2198 | {0, 0, 0}, /* 2 */ |
2159 | {0, 0, 0}, /* 2 */ |
2199 | {0, 0, 0}, /* 3 */ |
2160 | {0, 0, 0}, /* 3 */ |
2200 | {0, 0, 0}, /* 4 */ |
2161 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2296 | int |
2257 | int |
2297 | can_pick (const object *who, const object *item) |
2258 | can_pick (const object *who, const object *item) |
2298 | { |
2259 | { |
2299 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2260 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2300 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2261 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2301 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2262 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2302 | } |
2263 | } |
2303 | |
2264 | |
2304 | /* |
2265 | /* |
2305 | * create clone from object to another |
2266 | * create clone from object to another |
2306 | */ |
2267 | */ |
… | |
… | |
2338 | return tmp; |
2299 | return tmp; |
2339 | |
2300 | |
2340 | return 0; |
2301 | return 0; |
2341 | } |
2302 | } |
2342 | |
2303 | |
2343 | const shstr & |
2304 | shstr_tmp |
2344 | object::kv_get (const shstr &key) const |
2305 | object::kv_get (shstr_tmp key) const |
2345 | { |
2306 | { |
2346 | for (key_value *kv = key_values; kv; kv = kv->next) |
2307 | for (key_value *kv = key_values; kv; kv = kv->next) |
2347 | if (kv->key == key) |
2308 | if (kv->key == key) |
2348 | return kv->value; |
2309 | return kv->value; |
2349 | |
2310 | |
2350 | return shstr_null; |
2311 | return shstr (); |
2351 | } |
2312 | } |
2352 | |
2313 | |
2353 | void |
2314 | void |
2354 | object::kv_set (const shstr &key, const shstr &value) |
2315 | object::kv_set (shstr_tmp key, shstr_tmp value) |
2355 | { |
2316 | { |
2356 | for (key_value *kv = key_values; kv; kv = kv->next) |
2317 | for (key_value *kv = key_values; kv; kv = kv->next) |
2357 | if (kv->key == key) |
2318 | if (kv->key == key) |
2358 | { |
2319 | { |
2359 | kv->value = value; |
2320 | kv->value = value; |
… | |
… | |
2368 | |
2329 | |
2369 | key_values = kv; |
2330 | key_values = kv; |
2370 | } |
2331 | } |
2371 | |
2332 | |
2372 | void |
2333 | void |
2373 | object::kv_del (const shstr &key) |
2334 | object::kv_del (shstr_tmp key) |
2374 | { |
2335 | { |
2375 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2336 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2376 | if ((*kvp)->key == key) |
2337 | if ((*kvp)->key == key) |
2377 | { |
2338 | { |
2378 | key_value *kv = *kvp; |
2339 | key_value *kv = *kvp; |
… | |
… | |
2509 | container = 0; |
2470 | container = 0; |
2510 | |
2471 | |
2511 | // client needs item update to make it work, client bug requires this to be separate |
2472 | // client needs item update to make it work, client bug requires this to be separate |
2512 | esrv_update_item (UPD_FLAGS, this, old_container); |
2473 | esrv_update_item (UPD_FLAGS, this, old_container); |
2513 | |
2474 | |
2514 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2475 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ()); |
2515 | play_sound (sound_find ("chest_close")); |
2476 | play_sound (sound_find ("chest_close")); |
2516 | } |
2477 | } |
2517 | |
2478 | |
2518 | if (new_container) |
2479 | if (new_container) |
2519 | { |
2480 | { |
… | |
… | |
2529 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2490 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2530 | new_container->insert (closer); |
2491 | new_container->insert (closer); |
2531 | } |
2492 | } |
2532 | #endif |
2493 | #endif |
2533 | |
2494 | |
2534 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2495 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ()); |
2535 | |
2496 | |
2536 | // make sure the container is available, client bug requires this to be separate |
2497 | // make sure the container is available, client bug requires this to be separate |
2537 | esrv_send_item (this, new_container); |
2498 | esrv_send_item (this, new_container); |
2538 | |
2499 | |
2539 | new_container->flag [FLAG_APPLIED] = true; |
2500 | new_container->flag [FLAG_APPLIED] = true; |
… | |
… | |
2547 | // else if (!old_container->env && contr && contr->ns) |
2508 | // else if (!old_container->env && contr && contr->ns) |
2548 | // contr->ns->floorbox_reset (); |
2509 | // contr->ns->floorbox_reset (); |
2549 | } |
2510 | } |
2550 | |
2511 | |
2551 | object * |
2512 | object * |
2552 | object::force_find (const shstr name) |
2513 | object::force_find (shstr_tmp name) |
2553 | { |
2514 | { |
2554 | /* cycle through his inventory to look for the MARK we want to |
2515 | /* cycle through his inventory to look for the MARK we want to |
2555 | * place |
2516 | * place |
2556 | */ |
2517 | */ |
2557 | for (object *tmp = inv; tmp; tmp = tmp->below) |
2518 | for (object *tmp = inv; tmp; tmp = tmp->below) |
… | |
… | |
2559 | return splay (tmp); |
2520 | return splay (tmp); |
2560 | |
2521 | |
2561 | return 0; |
2522 | return 0; |
2562 | } |
2523 | } |
2563 | |
2524 | |
|
|
2525 | //-GPL |
|
|
2526 | |
2564 | void |
2527 | void |
|
|
2528 | object::force_set_timer (int duration) |
|
|
2529 | { |
|
|
2530 | this->duration = 1; |
|
|
2531 | this->speed_left = -1.f; |
|
|
2532 | |
|
|
2533 | this->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2534 | } |
|
|
2535 | |
|
|
2536 | object * |
2565 | object::force_add (const shstr name, int duration) |
2537 | object::force_add (shstr_tmp name, int duration) |
2566 | { |
2538 | { |
2567 | if (object *force = force_find (name)) |
2539 | if (object *force = force_find (name)) |
2568 | force->destroy (); |
2540 | force->destroy (); |
2569 | |
2541 | |
2570 | object *force = get_archetype (FORCE_NAME); |
2542 | object *force = get_archetype (FORCE_NAME); |
2571 | |
2543 | |
2572 | force->slaying = name; |
2544 | force->slaying = name; |
2573 | force->stats.food = 1; |
2545 | force->force_set_timer (duration); |
2574 | force->speed_left = -1.f; |
|
|
2575 | |
|
|
2576 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2577 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2578 | force->flag [FLAG_APPLIED] = true; |
2546 | force->flag [FLAG_APPLIED] = true; |
2579 | |
2547 | |
2580 | insert (force); |
2548 | return insert (force); |
2581 | } |
2549 | } |
2582 | |
2550 | |
2583 | void |
2551 | void |
2584 | object::play_sound (faceidx sound) |
2552 | object::play_sound (faceidx sound) const |
2585 | { |
2553 | { |
2586 | if (!sound) |
2554 | if (!sound) |
2587 | return; |
2555 | return; |
2588 | |
2556 | |
2589 | if (flag [FLAG_REMOVED]) |
2557 | if (is_on_map ()) |
|
|
2558 | map->play_sound (sound, x, y); |
|
|
2559 | else if (object *pl = in_player ()) |
|
|
2560 | pl->contr->play_sound (sound); |
|
|
2561 | } |
|
|
2562 | |
|
|
2563 | void |
|
|
2564 | object::say_msg (const char *msg) const |
|
|
2565 | { |
|
|
2566 | if (is_on_map ()) |
|
|
2567 | map->say_msg (msg, x, y); |
|
|
2568 | else if (object *pl = in_player ()) |
|
|
2569 | pl->contr->play_sound (sound); |
|
|
2570 | } |
|
|
2571 | |
|
|
2572 | void |
|
|
2573 | object::make_noise () |
|
|
2574 | { |
|
|
2575 | // we do not model noise in the map, so instead put |
|
|
2576 | // a temporary light into the noise source |
|
|
2577 | // could use the map instead, but that's less reliable for our |
|
|
2578 | // goal, which is to make invisibility a bit harder to exploit |
|
|
2579 | |
|
|
2580 | // currently only works sensibly for players |
|
|
2581 | if (!is_player ()) |
2590 | return; |
2582 | return; |
2591 | |
2583 | |
2592 | if (env) |
2584 | // find old force, or create new one |
2593 | { |
2585 | object *force = force_find (shstr_noise_force); |
2594 | if (object *pl = in_player ()) |
2586 | |
2595 | pl->contr->play_sound (sound); |
2587 | if (force) |
2596 | } |
2588 | force->speed_left = -1.f; // patch old speed up |
2597 | else |
2589 | else |
2598 | map->play_sound (sound, x, y); |
2590 | { |
2599 | } |
2591 | force = archetype::get (shstr_noise_force); |
2600 | |
2592 | |
|
|
2593 | force->slaying = shstr_noise_force; |
|
|
2594 | force->stats.food = 1; |
|
|
2595 | force->speed_left = -1.f; |
|
|
2596 | |
|
|
2597 | force->set_speed (1.f / 4.f); |
|
|
2598 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2599 | force->flag [FLAG_APPLIED] = true; |
|
|
2600 | |
|
|
2601 | insert (force); |
|
|
2602 | } |
|
|
2603 | } |
|
|
2604 | |