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Comparing deliantra/server/common/object.C (file contents):
Revision 1.298 by root, Sun Nov 8 00:01:33 2009 UTC vs.
Revision 1.324 by root, Mon Apr 12 05:22:37 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
26#include <stdio.h> 26#include <stdio.h>
27#include <sys/types.h> 27#include <sys/types.h>
28#include <sys/uio.h> 28#include <sys/uio.h>
29#include <object.h> 29#include <object.h>
30#include <sproto.h> 30#include <sproto.h>
31#include <loader.h>
32 31
33#include <bitset> 32#include <bitset>
34 33
35UUID UUID::cur; 34UUID UUID::cur;
36static uint64_t seq_next_save; 35static uint64_t seq_next_save;
37static const uint64 UUID_GAP = 1<<19; 36static const uint64 UUID_GAP = 1<<19;
38uint32_t mapspace::smellcount = 10000; 37uint32_t mapspace::smellcount = 10000;
39 38
40objectvec objects; 39objectvec objects;
41activevec actives; 40activevec actives;
41
42freelist_item *object::freelist;
43uint32_t object::object_count;
44uint32_t object::free_count;
45uint32_t object::create_count;
46uint32_t object::destroy_count;
42 47
43//+GPL 48//+GPL
44 49
45short freearr_x[SIZEOFFREE] = { 50short freearr_x[SIZEOFFREE] = {
46 0, 51 0,
77 CALL_CALL ("cf::write_uuid", G_DISCARD); 82 CALL_CALL ("cf::write_uuid", G_DISCARD);
78 CALL_END; 83 CALL_END;
79} 84}
80 85
81static void 86static void
82read_uuid (void) 87read_uuid ()
83{ 88{
84 char filename[MAX_BUF]; 89 char filename[MAX_BUF];
85 90
86 sprintf (filename, "%s/uuid", settings.localdir); 91 sprintf (filename, "%s/uuid", settings.localdir);
87 92
101 106
102 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 107 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
103 _exit (1); 108 _exit (1);
104 } 109 }
105 110
106 UUID::BUF buf; 111 char buf [UUID::MAX_LEN];
107 buf[0] = 0; 112 buf[0] = 0;
108 fgets (buf, sizeof (buf), fp); 113 fgets (buf, sizeof (buf), fp);
109 114
110 if (!UUID::cur.parse (buf)) 115 if (!UUID::cur.parse (buf))
111 { 116 {
138 143
139void 144void
140UUID::init () 145UUID::init ()
141{ 146{
142 read_uuid (); 147 read_uuid ();
148}
149
150bool
151UUID::parse (const char *s)
152{
153 if (*s++ != '<' || *s++ != '1' || *s++ != '.')
154 return false;
155
156 seq = 0;
157
158 while (*s != '>')
159 {
160 if (*s < '0')
161 return false;
162
163 // this gives nice branchless code with gcc
164 assert ('0' < 'a' && '0' == 48 && 'a' == 97);
165 int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15;
166
167 seq = (seq << 4) | digit;
168
169 ++s;
170 }
171
172 return true;
173}
174
175char *
176UUID::append (char *buf) const
177{
178 *buf++ = '<';
179 *buf++ = '1';
180 *buf++ = '.';
181
182 uint64_t seq = this->seq;
183 const int bits = 64;
184 char nz = 0;
185 static const char tohex [] = "0123456789abcdef";
186
187 // assert (len >= 3 + bits / 4 + 1 + 1);
188 for (int i = bits / 4; --i; )
189 {
190 uint8_t digit = seq >> (bits - 4);
191
192 *buf = tohex [digit];
193 nz |= digit;
194 buf += nz ? 1 : 0;
195 seq <<= 4;
196 }
197
198 // last digit is special - always emit
199 uint8_t digit = seq >> (bits - 4);
200 *buf++ = tohex [digit];
201
202 *buf++ = '>';
203
204 return buf;
205}
206
207char *
208UUID::c_str () const
209{
210 static char buf [MAX_LEN];
211 *append (buf) = 0;
212 return buf;
143} 213}
144 214
145/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 215/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
146static bool 216static bool
147compare_ob_value_lists_one (const object *wants, const object *has) 217compare_ob_value_lists_one (const object *wants, const object *has)
183 * Improvements made with merge: Better checking on potion, and also 253 * Improvements made with merge: Better checking on potion, and also
184 * check weight 254 * check weight
185 */ 255 */
186bool object::can_merge_slow (object *ob1, object *ob2) 256bool object::can_merge_slow (object *ob1, object *ob2)
187{ 257{
188 /* A couple quicksanity checks */ 258 /* A couple quick sanity checks */
189 if (ob1 == ob2 259 if (ob1 == ob2
190 || ob1->type != ob2->type 260 || ob1->type != ob2->type
191 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED
192 || ob1->value != ob2->value 261 || ob1->value != ob2->value
193 || ob1->name != ob2->name) 262 || ob1->name != ob2->name
263 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED)
194 return 0; 264 return 0;
195 265
196 /* Do not merge objects if nrof would overflow, assume nrof 266 /* Do not merge objects if nrof would overflow, assume nrof
197 * is always 0 .. 2**31-1 */ 267 * is always 0 .. 2**31-1 */
198 if (ob1->nrof > 0x7fffffff - ob2->nrof) 268 if (ob1->nrof > 0x7fffffff - ob2->nrof)
202 * This is to the comparison of the flags below will be OK. We 272 * This is to the comparison of the flags below will be OK. We
203 * just can't ignore the been applied or identified flags, as they 273 * just can't ignore the been applied or identified flags, as they
204 * are not equal - just if it has been identified, the been_applied 274 * are not equal - just if it has been identified, the been_applied
205 * flags lose any meaning. 275 * flags lose any meaning.
206 */ 276 */
207 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 277 if (ob1->flag [FLAG_IDENTIFIED])
208 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 278 ob1->set_flag (FLAG_BEEN_APPLIED);
209 279
210 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 280 if (ob2->flag [FLAG_IDENTIFIED])
211 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 281 ob2->set_flag (FLAG_BEEN_APPLIED);
212 282
213 if (ob1->arch->archname != ob2->arch->archname 283 if (ob1->arch->archname != ob2->arch->archname
214 || ob1->name != ob2->name 284 || ob1->name != ob2->name
215 || ob1->title != ob2->title 285 || ob1->title != ob2->title
216 || ob1->msg != ob2->msg 286 || ob1->msg != ob2->msg
219 || ob1->magic != ob2->magic 289 || ob1->magic != ob2->magic
220 || ob1->slaying != ob2->slaying 290 || ob1->slaying != ob2->slaying
221 || ob1->skill != ob2->skill 291 || ob1->skill != ob2->skill
222 || ob1->value != ob2->value 292 || ob1->value != ob2->value
223 || ob1->animation_id != ob2->animation_id 293 || ob1->animation_id != ob2->animation_id
224 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other 294 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other
225 || ob1->client_type != ob2->client_type 295 || ob1->client_type != ob2->client_type
226 || ob1->materialname != ob2->materialname 296 || ob1->material != ob2->material
227 || ob1->lore != ob2->lore 297 || ob1->lore != ob2->lore
228 || ob1->subtype != ob2->subtype 298 || ob1->subtype != ob2->subtype
229 || ob1->move_type != ob2->move_type 299 || ob1->move_type != ob2->move_type
230 || ob1->move_block != ob2->move_block 300 || ob1->move_block != ob2->move_block
231 || ob1->move_allow != ob2->move_allow 301 || ob1->move_allow != ob2->move_allow
265 335
266 /* Don't merge objects that are applied. With the new 'body' code, 336 /* Don't merge objects that are applied. With the new 'body' code,
267 * it is possible for most any character to have more than one of 337 * it is possible for most any character to have more than one of
268 * some items equipped, and we don't want those to merge. 338 * some items equipped, and we don't want those to merge.
269 */ 339 */
270 if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) 340 if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED])
271 return 0; 341 return 0;
272 342
273 /* Note sure why the following is the case - either the object has to 343 /* Note sure why the following is the case - either the object has to
274 * be animated or have a very low speed. Is this an attempted monster 344 * be animated or have a very low speed. Is this an attempted monster
275 * check? 345 * check?
276 */ 346 */
277 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) 347 if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ())
278 return 0; 348 return 0;
279 349
280 switch (ob1->type) 350 switch (ob1->type)
281 { 351 {
282 case SCROLL: 352 case SCROLL:
456 526
457 return 0; 527 return 0;
458} 528}
459 529
460/* 530/*
531 * Returns the object which has the uuid equal to the argument.
532 * MOAR VERRRY slow.
533 */
534
535object *
536find_object_uuid (UUID i)
537{
538 for_all_objects (op)
539 if (op->uuid == i)
540 return op;
541
542 return 0;
543}
544
545/*
461 * Returns the first object which has a name equal to the argument. 546 * Returns the first object which has a name equal to the argument.
462 * Used only by the patch command, but not all that useful. 547 * Used only by the patch command, but not all that useful.
463 * Enables features like "patch <name-of-other-player> food 999" 548 * Enables features like "patch <name-of-other-player> food 999"
464 */ 549 */
465object * 550object *
493 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); 578 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
494 return; 579 return;
495 } 580 }
496 581
497 this->owner = owner; 582 this->owner = owner;
498}
499
500int
501object::slottype () const
502{
503 if (type == SKILL)
504 {
505 if (IS_COMBAT_SKILL (subtype)) return slot_combat;
506 if (IS_RANGED_SKILL (subtype)) return slot_ranged;
507 }
508 else
509 {
510 if (slot [body_combat].info) return slot_combat;
511 if (slot [body_range ].info) return slot_ranged;
512 }
513
514 return slot_none;
515}
516
517bool
518object::change_weapon (object *ob)
519{
520 if (current_weapon == ob)
521 return true;
522
523 if (chosen_skill)
524 chosen_skill->flag [FLAG_APPLIED] = false;
525
526 current_weapon = ob;
527 chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill);
528
529 if (chosen_skill)
530 chosen_skill->flag [FLAG_APPLIED] = true;
531
532 update_stats ();
533
534 if (ob)
535 {
536 // now check wether any body locations became invalid, in which case
537 // we cannot apply the weapon at the moment.
538 for (int i = 0; i < NUM_BODY_LOCATIONS; ++i)
539 if (slot[i].used < 0)
540 {
541 current_weapon = chosen_skill = 0;
542 update_stats ();
543
544 new_draw_info_format (NDI_UNIQUE, 0, this,
545 "You try to balance all your items at once, "
546 "but the %s is just too much for your body. "
547 "[You need to unapply some items first - use the 'body' command to see "
548 "how many items you cna wera on a specific body part.]", &ob->name);
549 return false;
550 }
551
552 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
553 }
554 else
555 ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons.");
556
557 if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL)
558 {
559 LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s",
560 &name, ob->debug_desc ());
561 return false;
562 }
563
564 return true;
565} 583}
566 584
567/* Zero the key_values on op, decrementing the shared-string 585/* Zero the key_values on op, decrementing the shared-string
568 * refcounts and freeing the links. 586 * refcounts and freeing the links.
569 */ 587 */
622 tail = new_link; 640 tail = new_link;
623 } 641 }
624 } 642 }
625 } 643 }
626 644
627 if (speed < 0)
628 dst->speed_left -= rndm ();
629
630 dst->activate (); 645 dst->activate ();
631} 646}
632 647
633void 648void
634object::instantiate () 649object::instantiate ()
635{ 650{
636 if (!uuid.seq) // HACK 651 if (!uuid.seq) // HACK
637 uuid = UUID::gen (); 652 uuid = UUID::gen ();
638 653
654 // TODO: unclean state changes, should nt be done in copy_to AND instantiate
655 if (flag [FLAG_RANDOM_SPEED] && speed)
656 speed_left = - speed - rndm (); // TODO animation
657 else
639 speed_left = -0.1f; 658 speed_left = -1.;
659
640 /* copy the body_info to the body_used - this is only really 660 /* copy the body_info to the body_used - this is only really
641 * need for monsters, but doesn't hurt to do it for everything. 661 * need for monsters, but doesn't hurt to do it for everything.
642 * by doing so, when a monster is created, it has good starting 662 * by doing so, when a monster is created, it has good starting
643 * values for the body_used info, so when items are created 663 * values for the body_used info, so when items are created
644 * for it, they can be properly equipped. 664 * for it, they can be properly equipped.
652object * 672object *
653object::clone () 673object::clone ()
654{ 674{
655 object *neu = create (); 675 object *neu = create ();
656 copy_to (neu); 676 copy_to (neu);
677
678 // TODO: unclean state changes, should not be done in clone AND instantiate
679 if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed)
680 neu->speed_left = - neu->speed - rndm (); // TODO animation
681
657 neu->map = map; // not copied by copy_to 682 neu->map = map; // not copied by copy_to
658 return neu; 683 return neu;
659} 684}
660 685
661/* 686/*
664 * be called to update the face variable, _and_ how it looks on the map. 689 * be called to update the face variable, _and_ how it looks on the map.
665 */ 690 */
666void 691void
667update_turn_face (object *op) 692update_turn_face (object *op)
668{ 693{
669 if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) 694 if (!op->flag [FLAG_IS_TURNABLE] || !op->arch)
670 return; 695 return;
671 696
672 SET_ANIMATION (op, op->direction); 697 SET_ANIMATION (op, op->direction);
673 update_object (op, UP_OBJ_FACE); 698 update_object (op, UP_OBJ_FACE);
674} 699}
740 /* nop */; 765 /* nop */;
741 else if (action == UP_OBJ_INSERT) 766 else if (action == UP_OBJ_INSERT)
742 { 767 {
743#if 0 768#if 0
744 // this is likely overkill, TODO: revisit (schmorp) 769 // this is likely overkill, TODO: revisit (schmorp)
745 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) 770 if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW))
746 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) 771 || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC))
747 || (op->is_player () && !(m.flags_ & P_PLAYER)) 772 || (op->is_player () && !(m.flags_ & P_PLAYER))
748 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) 773 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
749 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) 774 || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE))
750 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 775 || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC))
751 || (m.move_on | op->move_on ) != m.move_on 776 || (m.move_on | op->move_on ) != m.move_on
752 || (m.move_off | op->move_off ) != m.move_off 777 || (m.move_off | op->move_off ) != m.move_off
753 || (m.move_slow | op->move_slow) != m.move_slow 778 || (m.move_slow | op->move_slow) != m.move_slow
754 /* This isn't perfect, but I don't expect a lot of objects to 779 /* This isn't perfect, but I don't expect a lot of objects to
755 * have move_allow right now. 780 * have move_allow right now.
776 update_object (op->more, action); 801 update_object (op->more, action);
777} 802}
778 803
779object::object () 804object::object ()
780{ 805{
781 SET_FLAG (this, FLAG_REMOVED); 806 this->set_flag (FLAG_REMOVED);
782 807
783 //expmul = 1.0; declared const for the time being 808 //expmul = 1.0; declared const for the time being
784 face = blank_face; 809 face = blank_face;
810 material = MATERIAL_NULL;
785} 811}
786 812
787object::~object () 813object::~object ()
788{ 814{
789 unlink (); 815 unlink ();
790 816
791 free_key_values (this); 817 free_key_values (this);
792} 818}
793
794static int object_count;
795 819
796void object::link () 820void object::link ()
797{ 821{
798 assert (!index);//D 822 assert (!index);//D
799 uuid = UUID::gen (); 823 uuid = UUID::gen ();
800 count = ++object_count;
801 824
802 refcnt_inc (); 825 refcnt_inc ();
803 objects.insert (this); 826 objects.insert (this);
827
828 ++create_count;
829
804} 830}
805 831
806void object::unlink () 832void object::unlink ()
807{ 833{
808 if (!index) 834 if (!index)
809 return; 835 return;
836
837 ++destroy_count;
810 838
811 objects.erase (this); 839 objects.erase (this);
812 refcnt_dec (); 840 refcnt_dec ();
813} 841}
814 842
919 map->insert (op, x, y); 947 map->insert (op, x, y);
920 } 948 }
921 } 949 }
922} 950}
923 951
952/*
953 * Remove and free all objects in the inventory of the given object.
954 * Unlike destroy_inv, this assumes the *this is destroyed as well
955 * well, so we can (and have to!) take shortcuts.
956 */
957void
958object::destroy_inv_fast ()
959{
960 while (object *op = inv)
961 {
962 // remove from object the fast way
963 op->flag [FLAG_REMOVED] = true;
964 op->env = 0;
965 if ((inv = inv->below))
966 inv->above = 0;
967
968 // then destroy
969 op->destroy ();
970 }
971}
972
973void
974object::freelist_free (int count)
975{
976 while (count-- && freelist)
977 {
978 freelist_item *next = freelist->next;
979 // count is being "destroyed"
980
981 sfree ((char *)freelist, sizeof (object));
982
983 freelist = next;
984 --free_count;
985 }
986}
987
988object *
924object *object::create () 989object::create ()
925{ 990{
926 object *op = new object; 991 object *op;
992
993 if (freelist)
994 {
995 freelist_item li = *freelist;
996 memset (freelist, 0, sizeof (object));
997
998 op = new (freelist) object;
999 op->count = li.count;
1000
1001 freelist = li.next;
1002 --free_count;
1003 }
1004 else
1005 {
1006 void *ni = salloc0<char> (sizeof (object));
1007
1008 op = new(ni) object;
1009
1010 op->count = ++object_count;
1011 }
1012
927 op->link (); 1013 op->link ();
1014
928 return op; 1015 return op;
1016}
1017
1018void
1019object::do_delete ()
1020{
1021 uint32_t count = this->count;
1022
1023 this->~object ();
1024
1025 freelist_item *li = (freelist_item *)this;
1026 li->next = freelist;
1027 li->count = count;
1028
1029 freelist = li;
1030 ++free_count;
929} 1031}
930 1032
931static struct freed_map : maptile 1033static struct freed_map : maptile
932{ 1034{
933 freed_map () 1035 freed_map ()
998 LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); 1100 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
999 head->destroy (); 1101 head->destroy ();
1000 return; 1102 return;
1001 } 1103 }
1002 1104
1003 destroy_inv (false); 1105 destroy_inv_fast ();
1004 1106
1005 if (is_head ()) 1107 if (is_head ())
1006 if (sound_destroy) 1108 if (sound_destroy)
1007 play_sound (sound_destroy); 1109 play_sound (sound_destroy);
1008 else if (flag [FLAG_MONSTER]) 1110 else if (flag [FLAG_MONSTER])
1060 1162
1061 above = 0; 1163 above = 0;
1062 below = 0; 1164 below = 0;
1063 env = 0; 1165 env = 0;
1064 1166
1065 /* NO_FIX_PLAYER is set when a great many changes are being 1167 if (pl && pl->is_player ())
1066 * made to players inventory. If set, avoiding the call
1067 * to save cpu time.
1068 */ 1168 {
1069 if (pl) 1169 if (expect_false (pl->contr->combat_ob == this))
1070 if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER)))
1071 { 1170 {
1072 pl->update_stats (); 1171 pl->apply (pl->contr->combat_ob, AP_UNAPPLY);
1172 pl->contr->combat_ob = 0;
1173 if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob);
1174 }
1073 1175
1176 if (expect_false (pl->contr->ranged_ob == this))
1177 {
1178 pl->apply (pl->contr->ranged_ob, AP_UNAPPLY);
1179 pl->contr->ranged_ob = 0;
1180 if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob);
1181 }
1182
1183 pl->contr->queue_stats_update ();
1184
1074 if (glow_radius && pl->is_on_map ()) 1185 if (expect_false (glow_radius) && pl->is_on_map ())
1075 update_all_los (pl->map, pl->x, pl->y); 1186 update_all_los (pl->map, pl->x, pl->y);
1076 } 1187 }
1077 } 1188 }
1078 else if (map) 1189 else if (map)
1079 { 1190 {
1080 map->dirty = true; 1191 map->dirty = true;
1081 mapspace &ms = this->ms (); 1192 mapspace &ms = this->ms ();
1099 else if (pl->container_ () == this) 1210 else if (pl->container_ () == this)
1100 { 1211 {
1101 // removing a container should close it 1212 // removing a container should close it
1102 close_container (); 1213 close_container ();
1103 } 1214 }
1104 1215 else
1105 esrv_del_item (pl->contr, count); 1216 esrv_del_item (pl->contr, count);
1106 } 1217 }
1107 1218
1108 /* link the object above us */ 1219 /* link the object above us */
1109 // re-link, make sure compiler can easily use cmove 1220 // re-link, make sure compiler can easily use cmove
1110 *(above ? &above->below : &ms.top) = below; 1221 *(above ? &above->below : &ms.top) = below;
1201 1312
1202 object *prev = this; 1313 object *prev = this;
1203 1314
1204 for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) 1315 for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more)
1205 { 1316 {
1206 object *op = arch_to_object (at); 1317 object *op = at->instance ();
1207 1318
1208 op->name = name; 1319 op->name = name;
1209 op->name_pl = name_pl; 1320 op->name_pl = name_pl;
1210 op->title = title; 1321 op->title = title;
1211 1322
1249 * Passing 0 for flag gives proper default values, so flag really only needs 1360 * Passing 0 for flag gives proper default values, so flag really only needs
1250 * to be set if special handling is needed. 1361 * to be set if special handling is needed.
1251 * 1362 *
1252 * Return value: 1363 * Return value:
1253 * new object if 'op' was merged with other object 1364 * new object if 'op' was merged with other object
1254 * NULL if 'op' was destroyed 1365 * NULL if there was an error (destroyed, blocked etc.)
1255 * just 'op' otherwise 1366 * just 'op' otherwise
1256 */ 1367 */
1257object * 1368object *
1258insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1369insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1259{ 1370{
1296 // from here :/ 1407 // from here :/
1297 op->nrof += tmp->nrof; 1408 op->nrof += tmp->nrof;
1298 tmp->destroy (); 1409 tmp->destroy ();
1299 } 1410 }
1300 1411
1301 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1412 op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1302 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1413 op->clr_flag (FLAG_INV_LOCKED);
1303 1414
1304 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1415 if (!op->flag [FLAG_ALIVE])
1305 CLEAR_FLAG (op, FLAG_NO_STEAL); 1416 op->clr_flag (FLAG_NO_STEAL);
1306 1417
1307 if (flag & INS_BELOW_ORIGINATOR) 1418 if (flag & INS_BELOW_ORIGINATOR)
1308 { 1419 {
1309 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1420 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1310 { 1421 {
1345 * when lots of spells are cast in one area. Currently, it is presumed 1456 * when lots of spells are cast in one area. Currently, it is presumed
1346 * that flying non pickable objects are spell objects. 1457 * that flying non pickable objects are spell objects.
1347 */ 1458 */
1348 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1459 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1349 { 1460 {
1350 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) 1461 if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR])
1351 floor = tmp; 1462 floor = tmp;
1352 1463
1353 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 1464 if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR])
1354 { 1465 {
1355 /* We insert above top, so we want this object below this */ 1466 /* We insert above top, so we want this object below this */
1356 top = tmp->below; 1467 top = tmp->below;
1357 break; 1468 break;
1358 } 1469 }
1376 && (op->face && !faces [op->face].visibility)) 1487 && (op->face && !faces [op->face].visibility))
1377 { 1488 {
1378 object *last; 1489 object *last;
1379 1490
1380 for (last = top; last != floor; last = last->below) 1491 for (last = top; last != floor; last = last->below)
1381 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1492 if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT))
1382 break; 1493 break;
1383 1494
1384 /* Check to see if we found the object that blocks view, 1495 /* Check to see if we found the object that blocks view,
1385 * and make sure we have a below pointer for it so that 1496 * and make sure we have a below pointer for it so that
1386 * we can get inserted below this one, which requires we 1497 * we can get inserted below this one, which requires we
1486 1597
1487 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) 1598 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1488 if (tmp->arch->archname == archname) /* same archetype */ 1599 if (tmp->arch->archname == archname) /* same archetype */
1489 tmp->destroy (); 1600 tmp->destroy ();
1490 1601
1491 object *tmp = arch_to_object (archetype::find (archname)); 1602 object *tmp = archetype::find (archname)->instance ();
1492 1603
1493 tmp->x = op->x; 1604 tmp->x = op->x;
1494 tmp->y = op->y; 1605 tmp->y = op->y;
1495 1606
1496 insert_ob_in_map (tmp, op->map, op, 0); 1607 insert_ob_in_map (tmp, op->map, op, 0);
1501{ 1612{
1502 if (where->env) 1613 if (where->env)
1503 return where->env->insert (this); 1614 return where->env->insert (this);
1504 else 1615 else
1505 return where->map->insert (this, where->x, where->y, originator, flags); 1616 return where->map->insert (this, where->x, where->y, originator, flags);
1617}
1618
1619// check whether we can put this into the map, respect max_volume, max_items
1620bool
1621object::can_drop_at (maptile *m, int x, int y, object *originator)
1622{
1623 mapspace &ms = m->at (x, y);
1624
1625 int items = ms.items ();
1626
1627 if (!items // testing !items ensures we can drop at least one item
1628 || (items < m->max_items
1629 && ms.volume () < m->max_volume))
1630 return true;
1631
1632 if (originator && originator->is_player ())
1633 originator->contr->failmsgf (
1634 "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>",
1635 query_name ()
1636 );
1637
1638 return false;
1506} 1639}
1507 1640
1508/* 1641/*
1509 * decrease(object, number) decreases a specified number from 1642 * decrease(object, number) decreases a specified number from
1510 * the amount of an object. If the amount reaches 0, the object 1643 * the amount of an object. If the amount reaches 0, the object
1650 if (op->glow_radius && is_on_map ()) 1783 if (op->glow_radius && is_on_map ())
1651 { 1784 {
1652 update_stats (); 1785 update_stats ();
1653 update_all_los (map, x, y); 1786 update_all_los (map, x, y);
1654 } 1787 }
1655 else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) 1788 else if (is_player ())
1656 // if this is a player's inventory, update stats 1789 // if this is a player's inventory, update stats
1657 update_stats (); 1790 contr->queue_stats_update ();
1658 1791
1659 INVOKE_OBJECT (INSERT, this); 1792 INVOKE_OBJECT (INSERT, this);
1660 1793
1661 return op; 1794 return op;
1662} 1795}
1682 * on top. 1815 * on top.
1683 */ 1816 */
1684int 1817int
1685check_move_on (object *op, object *originator) 1818check_move_on (object *op, object *originator)
1686{ 1819{
1687 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1820 if (op->flag [FLAG_NO_APPLY])
1688 return 0; 1821 return 0;
1689 1822
1690 object *tmp; 1823 object *tmp;
1691 maptile *m = op->map; 1824 maptile *m = op->map;
1692 int x = op->x, y = op->y; 1825 int x = op->x, y = op->y;
1729 * Second check makes sure that the movement types not being slowed 1862 * Second check makes sure that the movement types not being slowed
1730 * (~slow_move) is not blocked on this space - just because the 1863 * (~slow_move) is not blocked on this space - just because the
1731 * space doesn't slow down swimming (for example), if you can't actually 1864 * space doesn't slow down swimming (for example), if you can't actually
1732 * swim on that space, can't use it to avoid the penalty. 1865 * swim on that space, can't use it to avoid the penalty.
1733 */ 1866 */
1734 if (!QUERY_FLAG (op, FLAG_WIZPASS)) 1867 if (!op->flag [FLAG_WIZPASS])
1735 { 1868 {
1736 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1869 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1737 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1870 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1738 { 1871 {
1739 float diff = tmp->move_slow_penalty * fabs (op->speed); 1872 float diff = tmp->move_slow_penalty * fabs (op->speed);
1870void 2003void
1871flag_inv (object *op, int flag) 2004flag_inv (object *op, int flag)
1872{ 2005{
1873 for (object *tmp = op->inv; tmp; tmp = tmp->below) 2006 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1874 { 2007 {
1875 SET_FLAG (tmp, flag); 2008 tmp->set_flag (flag);
1876 flag_inv (tmp, flag); 2009 flag_inv (tmp, flag);
1877 } 2010 }
1878} 2011}
1879 2012
1880/* 2013/*
1883void 2016void
1884unflag_inv (object *op, int flag) 2017unflag_inv (object *op, int flag)
1885{ 2018{
1886 for (object *tmp = op->inv; tmp; tmp = tmp->below) 2019 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1887 { 2020 {
1888 CLEAR_FLAG (tmp, flag); 2021 tmp->clr_flag (flag);
1889 unflag_inv (tmp, flag); 2022 unflag_inv (tmp, flag);
1890 } 2023 }
1891} 2024}
1892 2025
1893/* 2026/*
2253 * Add a check so we can't pick up invisible objects (0.93.8) 2386 * Add a check so we can't pick up invisible objects (0.93.8)
2254 */ 2387 */
2255int 2388int
2256can_pick (const object *who, const object *item) 2389can_pick (const object *who, const object *item)
2257{ 2390{
2258 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2391 return /*who->flag [FLAG_WIZ]|| */
2259 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2392 (item->weight > 0 && !item->flag [FLAG_NO_PICK] &&
2260 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); 2393 !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3));
2261} 2394}
2262 2395
2263/* 2396/*
2264 * create clone from object to another 2397 * create clone from object to another
2265 */ 2398 */
2430{ 2563{
2431 return map ? map->region (x, y) 2564 return map ? map->region (x, y)
2432 : region::default_region (); 2565 : region::default_region ();
2433} 2566}
2434 2567
2435const materialtype_t *
2436object::dominant_material () const
2437{
2438 if (materialtype_t *mt = name_to_material (materialname))
2439 return mt;
2440
2441 return name_to_material (shstr_unknown);
2442}
2443
2444void 2568void
2445object::open_container (object *new_container) 2569object::open_container (object *new_container)
2446{ 2570{
2447 if (container == new_container) 2571 if (container == new_container)
2448 return; 2572 return;
2482 // TODO: this does not seem to serve any purpose anymore? 2606 // TODO: this does not seem to serve any purpose anymore?
2483#if 0 2607#if 0
2484 // insert the "Close Container" object. 2608 // insert the "Close Container" object.
2485 if (archetype *closer = new_container->other_arch) 2609 if (archetype *closer = new_container->other_arch)
2486 { 2610 {
2487 object *closer = arch_to_object (new_container->other_arch); 2611 object *closer = new_container->other_arch->instance ();
2488 closer->flag [FLAG_NO_MAP_SAVE] = 1; 2612 closer->flag [FLAG_NO_MAP_SAVE] = 1;
2489 new_container->insert (closer); 2613 new_container->insert (closer);
2490 } 2614 }
2491#endif 2615#endif
2492 2616
2598 2722
2599 insert (force); 2723 insert (force);
2600 } 2724 }
2601} 2725}
2602 2726
2727void object::change_move_type (MoveType mt)
2728{
2729 if (move_type == mt)
2730 return;
2731
2732 if (is_on_map ())
2733 {
2734 // we are on the map, so handle move_on/off effects
2735 remove ();
2736 move_type = mt;
2737 map->insert (this, x, y, this);
2738 }
2739 else
2740 move_type = mt;
2741}
2742

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