ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.283 by root, Sat Feb 21 06:25:46 2009 UTC vs.
Revision 1.299 by root, Sun Nov 8 20:55:39 2009 UTC

3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
36static const uint64 UUID_GAP = 1<<19; 37static const uint64 UUID_GAP = 1<<19;
37uint32_t mapspace::smellcount = 10000; 38uint32_t mapspace::smellcount = 10000;
38 39
39objectvec objects; 40objectvec objects;
40activevec actives; 41activevec actives;
42
43//+GPL
41 44
42short freearr_x[SIZEOFFREE] = { 45short freearr_x[SIZEOFFREE] = {
43 0, 46 0,
44 0, 1, 1, 1, 0, -1, -1, -1, 47 0, 1, 1, 1, 0, -1, -1, -1,
45 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 48 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 52 0,
50 -1, -1, 0, 1, 1, 1, 0, -1, 53 -1, -1, 0, 1, 1, 1, 0, -1,
51 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 54 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
52 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 55 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
53}; 56};
54int maxfree[SIZEOFFREE] = {
55 0,
56 9, 10, 13, 14, 17, 18, 21, 22,
57 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
58 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
59};
60int freedir[SIZEOFFREE] = { 57int freedir[SIZEOFFREE] = {
61 0, 58 0,
62 1, 2, 3, 4, 5, 6, 7, 8, 59 1, 2, 3, 4, 5, 6, 7, 8,
63 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 60 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
64 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 61 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
62};
63
64static int maxfree[SIZEOFFREE] = {
65 0,
66 9, 10, 13, 14, 17, 18, 21, 22,
67 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
68 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
65}; 69};
66 70
67static void 71static void
68write_uuid (uval64 skip, bool sync) 72write_uuid (uval64 skip, bool sync)
69{ 73{
182bool object::can_merge_slow (object *ob1, object *ob2) 186bool object::can_merge_slow (object *ob1, object *ob2)
183{ 187{
184 /* A couple quicksanity checks */ 188 /* A couple quicksanity checks */
185 if (ob1 == ob2 189 if (ob1 == ob2
186 || ob1->type != ob2->type 190 || ob1->type != ob2->type
187 || ob1->speed != ob2->speed 191 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED
188 || ob1->value != ob2->value 192 || ob1->value != ob2->value
189 || ob1->name != ob2->name) 193 || ob1->name != ob2->name)
190 return 0; 194 return 0;
191 195
192 /* Do not merge objects if nrof would overflow, assume nrof 196 /* Do not merge objects if nrof would overflow, assume nrof
226 || ob1->move_block != ob2->move_block 230 || ob1->move_block != ob2->move_block
227 || ob1->move_allow != ob2->move_allow 231 || ob1->move_allow != ob2->move_allow
228 || ob1->move_on != ob2->move_on 232 || ob1->move_on != ob2->move_on
229 || ob1->move_off != ob2->move_off 233 || ob1->move_off != ob2->move_off
230 || ob1->move_slow != ob2->move_slow 234 || ob1->move_slow != ob2->move_slow
231 || ob1->move_slow_penalty != ob2->move_slow_penalty 235 || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f)
232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) 236 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) 237 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
234 return 0; 238 return 0;
235 239
236 if ((ob1->flag ^ ob2->flag) 240 if ((ob1->flag ^ ob2->flag)
328 // the player inventory itself is always visible 332 // the player inventory itself is always visible
329 if (env->is_player ()) 333 if (env->is_player ())
330 return env; 334 return env;
331 335
332 // else a player could have our env open 336 // else a player could have our env open
333 object *envest = env->outer_env (); 337 object *envest = env->outer_env_or_self ();
334 338
335 // the player itself is always on a map, so we will find him here 339 // the player itself is always on a map, so we will find him here
336 // even if our inv is in a player. 340 // even if our inv is in a player.
337 if (envest->is_on_map ()) 341 if (envest->is_on_map ())
338 if (object *pl = envest->ms ().player ()) 342 if (object *pl = envest->ms ().player ())
339 if (pl->container == env) 343 if (pl->container_ () == env)
340 return pl; 344 return pl;
341 } 345 }
342 else 346 else
343 { 347 {
344 // maybe there is a player standing on the same mapspace 348 // maybe there is a player standing on the same mapspace
345 // this will catch the case where "this" is a player 349 // this will catch the case where "this" is a player
346 if (object *pl = ms ().player ()) 350 if (object *pl = ms ().player ())
347 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) 351 if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look)
348 || this == pl->container) 352 || pl->container_ () == this)
349 return pl; 353 return pl;
350 } 354 }
351 } 355 }
352 356
353 return 0; 357 return 0;
431 object_freezer freezer; 435 object_freezer freezer;
432 op->write (freezer); 436 op->write (freezer);
433 return freezer.as_string (); 437 return freezer.as_string ();
434} 438}
435 439
436/* 440char *
437 * get_nearest_part(multi-object, object 2) returns the part of the 441object::as_string ()
438 * multi-object 1 which is closest to the second object.
439 * If it's not a multi-object, it is returned.
440 */
441object *
442get_nearest_part (object *op, const object *pl)
443{ 442{
444 object *tmp, *closest; 443 return dump_object (this);
445 int last_dist, i;
446
447 if (!op->more)
448 return op;
449
450 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
451 tmp;
452 tmp = tmp->more)
453 if ((i = distance (tmp, pl)) < last_dist)
454 closest = tmp, last_dist = i;
455
456 return closest;
457} 444}
458 445
459/* 446/*
460 * Returns the object which has the count-variable equal to the argument. 447 * Returns the object which has the count-variable equal to the argument.
461 * VERRRY slow. 448 * VERRRY slow.
555 update_stats (); 542 update_stats ();
556 543
557 new_draw_info_format (NDI_UNIQUE, 0, this, 544 new_draw_info_format (NDI_UNIQUE, 0, this,
558 "You try to balance all your items at once, " 545 "You try to balance all your items at once, "
559 "but the %s is just too much for your body. " 546 "but the %s is just too much for your body. "
560 "[You need to unapply some items first.]", &ob->name); 547 "[You need to unapply some items first - use the 'body' command to see "
548 "how many items you cna wera on a specific body part.]", &ob->name);
561 return false; 549 return false;
562 } 550 }
563 551
564 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); 552 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
565 } 553 }
691 * This function needs to be called whenever the speed of an object changes. 679 * This function needs to be called whenever the speed of an object changes.
692 */ 680 */
693void 681void
694object::set_speed (float speed) 682object::set_speed (float speed)
695{ 683{
696 if (flag [FLAG_FREED] && speed)
697 {
698 LOG (llevError, "Object %s is freed but has speed.\n", &name);
699 speed = 0;
700 }
701
702 this->speed = speed; 684 this->speed = speed;
703 685
704 if (has_active_speed ()) 686 if (has_active_speed ())
705 activate (); 687 activate ();
706 else 688 else
756 738
757 if (!(m.flags_ & P_UPTODATE)) 739 if (!(m.flags_ & P_UPTODATE))
758 /* nop */; 740 /* nop */;
759 else if (action == UP_OBJ_INSERT) 741 else if (action == UP_OBJ_INSERT)
760 { 742 {
743#if 0
761 // this is likely overkill, TODO: revisit (schmorp) 744 // this is likely overkill, TODO: revisit (schmorp)
762 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) 745 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
763 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) 746 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
764 || (op->is_player () && !(m.flags_ & P_PLAYER)) 747 || (op->is_player () && !(m.flags_ & P_PLAYER))
765 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) 748 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
770 || (m.move_slow | op->move_slow) != m.move_slow 753 || (m.move_slow | op->move_slow) != m.move_slow
771 /* This isn't perfect, but I don't expect a lot of objects to 754 /* This isn't perfect, but I don't expect a lot of objects to
772 * have move_allow right now. 755 * have move_allow right now.
773 */ 756 */
774 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 757 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
775 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
776 m.invalidate (); 758 m.invalidate ();
759#else
760 // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp)
761 m.invalidate ();
762#endif
777 } 763 }
778 /* if the object is being removed, we can't make intelligent 764 /* if the object is being removed, we can't make intelligent
779 * decisions, because remove_ob can't really pass the object 765 * decisions, because remove_ob can't really pass the object
780 * that is being removed. 766 * that is being removed.
781 */ 767 */
792 778
793object::object () 779object::object ()
794{ 780{
795 SET_FLAG (this, FLAG_REMOVED); 781 SET_FLAG (this, FLAG_REMOVED);
796 782
797 expmul = 1.0; 783 //expmul = 1.0; declared const for the time being
798 face = blank_face; 784 face = blank_face;
799} 785}
800 786
801object::~object () 787object::~object ()
802{ 788{
831{ 817{
832 /* If already on active list, don't do anything */ 818 /* If already on active list, don't do anything */
833 if (active) 819 if (active)
834 return; 820 return;
835 821
836 if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D
837 if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp
838
839 if (has_active_speed ()) 822 if (has_active_speed ())
823 {
824 if (flag [FLAG_FREED])
825 LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D
826
840 actives.insert (this); 827 actives.insert (this);
828 }
841} 829}
842 830
843void 831void
844object::activate_recursive () 832object::activate_recursive ()
845{ 833{
1031 * the previous environment. 1019 * the previous environment.
1032 */ 1020 */
1033void 1021void
1034object::do_remove () 1022object::do_remove ()
1035{ 1023{
1036 object *tmp, *last = 0;
1037 object *otmp;
1038
1039 if (flag [FLAG_REMOVED]) 1024 if (flag [FLAG_REMOVED])
1040 return; 1025 return;
1041 1026
1042 INVOKE_OBJECT (REMOVE, this); 1027 INVOKE_OBJECT (REMOVE, this);
1043 1028
1109 close_container (); 1094 close_container ();
1110 1095
1111 --map->players; 1096 --map->players;
1112 map->touch (); 1097 map->touch ();
1113 } 1098 }
1114 else if (pl->container == this) 1099 else if (pl->container_ () == this)
1115 { 1100 {
1116 // removing a container should close it 1101 // removing a container should close it
1117 close_container (); 1102 close_container ();
1118 } 1103 }
1119 1104
1135 1120
1136 int check_walk_off = !flag [FLAG_NO_APPLY]; 1121 int check_walk_off = !flag [FLAG_NO_APPLY];
1137 1122
1138 if (object *pl = ms.player ()) 1123 if (object *pl = ms.player ())
1139 { 1124 {
1140 if (pl->container == this) 1125 if (pl->container_ () == this)
1141 /* If a container that the player is currently using somehow gets 1126 /* If a container that the player is currently using somehow gets
1142 * removed (most likely destroyed), update the player view 1127 * removed (most likely destroyed), update the player view
1143 * appropriately. 1128 * appropriately.
1144 */ 1129 */
1145 pl->close_container (); 1130 pl->close_container ();
1149 //TODO: update floorbox to preserve ordering 1134 //TODO: update floorbox to preserve ordering
1150 if (pl->contr->ns) 1135 if (pl->contr->ns)
1151 pl->contr->ns->floorbox_update (); 1136 pl->contr->ns->floorbox_update ();
1152 } 1137 }
1153 1138
1139 if (check_walk_off)
1154 for (tmp = ms.bot; tmp; tmp = tmp->above) 1140 for (object *above, *tmp = ms.bot; tmp; tmp = above)
1155 { 1141 {
1142 above = tmp->above;
1143
1156 /* No point updating the players look faces if he is the object 1144 /* No point updating the players look faces if he is the object
1157 * being removed. 1145 * being removed.
1158 */ 1146 */
1159 1147
1160 /* See if object moving off should effect something */ 1148 /* See if object moving off should effect something */
1161 if (check_walk_off
1162 && ((move_type & tmp->move_off) 1149 if ((move_type & tmp->move_off)
1163 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1150 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)
1164 {
1165 move_apply (tmp, this, 0); 1151 move_apply (tmp, this, 0);
1166
1167 if (destroyed ())
1168 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1169 } 1152 }
1170
1171 last = tmp;
1172 }
1173 1153
1174 if (affects_los ()) 1154 if (affects_los ())
1175 update_all_los (map, x, y); 1155 update_all_los (map, x, y);
1176 } 1156 }
1177} 1157}
1477 * blocked() and wall() work properly), and these flags are updated by 1457 * blocked() and wall() work properly), and these flags are updated by
1478 * update_object(). 1458 * update_object().
1479 */ 1459 */
1480 1460
1481 /* if this is not the head or flag has been passed, don't check walk on status */ 1461 /* if this is not the head or flag has been passed, don't check walk on status */
1482 if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) 1462 if (!(flag & INS_NO_WALK_ON) && op->is_head ())
1483 { 1463 {
1484 if (check_move_on (op, originator)) 1464 if (check_move_on (op, originator))
1485 return 0; 1465 return 0;
1486 1466
1487 /* If we are a multi part object, lets work our way through the check 1467 /* If we are a multi part object, lets work our way through the check
1521{ 1501{
1522 if (where->env) 1502 if (where->env)
1523 return where->env->insert (this); 1503 return where->env->insert (this);
1524 else 1504 else
1525 return where->map->insert (this, where->x, where->y, originator, flags); 1505 return where->map->insert (this, where->x, where->y, originator, flags);
1506}
1507
1508// check whether we can put this into the map, respect max_nrof, max_volume, max_items
1509bool
1510object::can_drop_at (maptile *m, int x, int y, object *originator)
1511{
1512 mapspace &ms = m->at (x, y);
1513
1514 int items = ms.items ();
1515
1516 if (!items // testing !items ensures we can drop at least one item
1517 || (items < m->max_items
1518 && ms.volume () < m->max_volume
1519 && nrof <= m->max_nrof))
1520 return true;
1521
1522 if (originator && originator->is_player ())
1523 originator->contr->failmsg (format (
1524 "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>",
1525 query_name ()
1526 ));
1527
1528 return false;
1526} 1529}
1527 1530
1528/* 1531/*
1529 * decrease(object, number) decreases a specified number from 1532 * decrease(object, number) decreases a specified number from
1530 * the amount of an object. If the amount reaches 0, the object 1533 * the amount of an object. If the amount reaches 0, the object
1702 * on top. 1705 * on top.
1703 */ 1706 */
1704int 1707int
1705check_move_on (object *op, object *originator) 1708check_move_on (object *op, object *originator)
1706{ 1709{
1710 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1711 return 0;
1712
1707 object *tmp; 1713 object *tmp;
1708 maptile *m = op->map; 1714 maptile *m = op->map;
1709 int x = op->x, y = op->y; 1715 int x = op->x, y = op->y;
1710 1716
1711 MoveType move_on, move_slow, move_block; 1717 mapspace &ms = m->at (x, y);
1712 1718
1713 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1719 ms.update ();
1714 return 0;
1715 1720
1716 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1721 MoveType move_on = ms.move_on;
1717 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1722 MoveType move_slow = ms.move_slow;
1718 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1723 MoveType move_block = ms.move_block;
1719 1724
1720 /* if nothing on this space will slow op down or be applied, 1725 /* if nothing on this space will slow op down or be applied,
1721 * no need to do checking below. have to make sure move_type 1726 * no need to do checking below. have to make sure move_type
1722 * is set, as lots of objects don't have it set - we treat that 1727 * is set, as lots of objects don't have it set - we treat that
1723 * as walking. 1728 * as walking.
1734 return 0; 1739 return 0;
1735 1740
1736 /* The objects have to be checked from top to bottom. 1741 /* The objects have to be checked from top to bottom.
1737 * Hence, we first go to the top: 1742 * Hence, we first go to the top:
1738 */ 1743 */
1739 1744 for (object *next, *tmp = ms.top; tmp; tmp = next)
1740 for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above)
1741 {
1742 /* Trim the search when we find the first other spell effect
1743 * this helps performance so that if a space has 50 spell objects,
1744 * we don't need to check all of them.
1745 */
1746 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK))
1747 break;
1748 } 1745 {
1746 next = tmp->below;
1749 1747
1750 for (; tmp; tmp = tmp->below)
1751 {
1752 if (tmp == op) 1748 if (tmp == op)
1753 continue; /* Can't apply yourself */ 1749 continue; /* Can't apply yourself */
1754 1750
1755 /* Check to see if one of the movement types should be slowed down. 1751 /* Check to see if one of the movement types should be slowed down.
1756 * Second check makes sure that the movement types not being slowed 1752 * Second check makes sure that the movement types not being slowed
1761 if (!QUERY_FLAG (op, FLAG_WIZPASS)) 1757 if (!QUERY_FLAG (op, FLAG_WIZPASS))
1762 { 1758 {
1763 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1759 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1764 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1760 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1765 { 1761 {
1766
1767 float
1768 diff = tmp->move_slow_penalty * fabs (op->speed); 1762 float diff = tmp->move_slow_penalty * fabs (op->speed);
1769 1763
1770 if (op->is_player ()) 1764 if (op->is_player ())
1771 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1765 if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) ||
1772 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1766 (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN)))
1773 diff /= 4.0; 1767 diff /= 4.0;
1774 1768
1775 op->speed_left -= diff; 1769 op->speed_left -= diff;
1776 } 1770 }
1777 } 1771 }
2178 * This basically means that if direction is 15, then it could either go 2172 * This basically means that if direction is 15, then it could either go
2179 * direction 4, 14, or 16 to get back to where we are. 2173 * direction 4, 14, or 16 to get back to where we are.
2180 * Moved from spell_util.c to object.c with the other related direction 2174 * Moved from spell_util.c to object.c with the other related direction
2181 * functions. 2175 * functions.
2182 */ 2176 */
2183const int reduction_dir[SIZEOFFREE][3] = { 2177static const int reduction_dir[SIZEOFFREE][3] = {
2184 {0, 0, 0}, /* 0 */ 2178 {0, 0, 0}, /* 0 */
2185 {0, 0, 0}, /* 1 */ 2179 {0, 0, 0}, /* 1 */
2186 {0, 0, 0}, /* 2 */ 2180 {0, 0, 0}, /* 2 */
2187 {0, 0, 0}, /* 3 */ 2181 {0, 0, 0}, /* 3 */
2188 {0, 0, 0}, /* 4 */ 2182 {0, 0, 0}, /* 4 */
2547 return splay (tmp); 2541 return splay (tmp);
2548 2542
2549 return 0; 2543 return 0;
2550} 2544}
2551 2545
2546//-GPL
2547
2548void
2549object::force_set_timer (int duration)
2550{
2551 this->duration = 1;
2552 this->speed_left = -1.f;
2553
2554 this->set_speed (duration ? 1.f / duration : 0.f);
2555}
2556
2552object * 2557object *
2553object::force_add (shstr_tmp name, int duration) 2558object::force_add (shstr_tmp name, int duration)
2554{ 2559{
2555 if (object *force = force_find (name)) 2560 if (object *force = force_find (name))
2556 force->destroy (); 2561 force->destroy ();
2557 2562
2558 object *force = get_archetype (FORCE_NAME); 2563 object *force = get_archetype (FORCE_NAME);
2559 2564
2560 force->slaying = name; 2565 force->slaying = name;
2561 force->stats.food = 1; 2566 force->force_set_timer (duration);
2562 force->speed_left = -1.f;
2563
2564 force->set_speed (duration ? 1.f / duration : 0.f);
2565 force->flag [FLAG_IS_USED_UP] = true;
2566 force->flag [FLAG_APPLIED] = true; 2567 force->flag [FLAG_APPLIED] = true;
2567 2568
2568 return insert (force); 2569 return insert (force);
2569} 2570}
2570 2571
2571void 2572void

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines