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Comparing deliantra/server/common/object.C (file contents):
Revision 1.30 by root, Mon Sep 11 20:28:37 2006 UTC vs.
Revision 1.62 by root, Mon Dec 11 23:35:37 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
29#include <stdio.h> 28#include <stdio.h>
30#include <sys/types.h> 29#include <sys/types.h>
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <skills.h>
35#include <loader.h> 33#include <loader.h>
36 34
37int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
38 38
39object *objects; /* Pointer to the list of used objects */
40object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
41 40
42short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
43 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
44}; 43};
50}; 49};
51int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
52 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
53 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
54}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
55 131
56/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
57static int 133static int
58compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
59{ 135{
255 { 331 {
256 if (inv->inv) 332 if (inv->inv)
257 sum_weight (inv); 333 sum_weight (inv);
258 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
259 } 335 }
336
260 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
261 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
262 if (op->carrying != sum) 340 if (op->carrying != sum)
263 op->carrying = sum; 341 op->carrying = sum;
342
264 return sum; 343 return sum;
265} 344}
266 345
267/** 346/**
268 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
295 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
296 * Some error messages. 375 * Some error messages.
297 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
298 */ 377 */
299 378
300void 379char *
301dump_object2 (object *op)
302{
303 errmsg[0] = 0;
304 return;
305 //TODO//D#d#
306#if 0
307 char *cp;
308
309/* object *tmp;*/
310
311 if (op->arch != NULL)
312 {
313 strcat (errmsg, "arch ");
314 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
315 strcat (errmsg, "\n");
316 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
317 strcat (errmsg, cp);
318# if 0
319 /* Don't dump player diffs - they are too long, mostly meaningless, and
320 * will overflow the buffer.
321 * Changed so that we don't dump inventory either. This may
322 * also overflow the buffer.
323 */
324 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
325 strcat (errmsg, cp);
326 for (tmp = op->inv; tmp; tmp = tmp->below)
327 dump_object2 (tmp);
328# endif
329 strcat (errmsg, "end\n");
330 }
331 else
332 {
333 strcat (errmsg, "Object ");
334 if (op->name == NULL)
335 strcat (errmsg, "(null)");
336 else
337 strcat (errmsg, op->name);
338 strcat (errmsg, "\n");
339# if 0
340 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
341 strcat (errmsg, cp);
342 for (tmp = op->inv; tmp; tmp = tmp->below)
343 dump_object2 (tmp);
344# endif
345 strcat (errmsg, "end\n");
346 }
347#endif
348}
349
350/*
351 * Dumps an object. Returns output in the static global errmsg array.
352 */
353
354void
355dump_object (object *op) 380dump_object (object *op)
356{ 381{
357 if (op == NULL) 382 if (!op)
358 { 383 return strdup ("[NULLOBJ]");
359 strcpy (errmsg, "[NULL pointer]");
360 return;
361 }
362 errmsg[0] = '\0';
363 dump_object2 (op);
364}
365 384
366void 385 object_freezer freezer;
367dump_all_objects (void) 386 save_object (freezer, op, 3);
368{ 387 return freezer.as_string ();
369 object *op;
370
371 for (op = objects; op != NULL; op = op->next)
372 {
373 dump_object (op);
374 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
375 }
376} 388}
377 389
378/* 390/*
379 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
380 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
400 */ 412 */
401 413
402object * 414object *
403find_object (tag_t i) 415find_object (tag_t i)
404{ 416{
405 object *op; 417 for (object *op = object::first; op; op = op->next)
406
407 for (op = objects; op != NULL; op = op->next)
408 if (op->count == i) 418 if (op->count == i)
409 break; 419 return op;
420
410 return op; 421 return 0;
411} 422}
412 423
413/* 424/*
414 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
415 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
417 */ 428 */
418 429
419object * 430object *
420find_object_name (const char *str) 431find_object_name (const char *str)
421{ 432{
422 const char *name = shstr::find (str); 433 shstr_cmp str_ (str);
423 object *op; 434 object *op;
424 435
425 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
426 if (&op->name == name) 437 if (op->name == str_)
427 break; 438 break;
428 439
429 return op; 440 return op;
430} 441}
431 442
432void 443void
433free_all_object_data () 444free_all_object_data ()
434{ 445{
435 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
436}
437
438/*
439 * Returns the object which this object marks as being the owner.
440 * A id-scheme is used to avoid pointing to objects which have been
441 * freed and are now reused. If this is detected, the owner is
442 * set to NULL, and NULL is returned.
443 * Changed 2004-02-12 - if the player is setting at the play again
444 * prompt, he is removed, and we don't want to treat him as an owner of
445 * anything, so check removed flag. I don't expect that this should break
446 * anything - once an object is removed, it is basically dead anyways.
447 */
448object *
449object::get_owner ()
450{
451 if (!owner
452 || QUERY_FLAG (owner, FLAG_FREED)
453 || QUERY_FLAG (owner, FLAG_REMOVED))
454 owner = 0;
455
456 return owner;
457} 447}
458 448
459/* 449/*
460 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
461 * skill and experience objects. 451 * skill and experience objects.
531 521
532 /* What is not cleared is next, prev, and count */ 522 /* What is not cleared is next, prev, and count */
533 523
534 expmul = 1.0; 524 expmul = 1.0;
535 face = blank_face; 525 face = blank_face;
536 attacked_by_count = -1;
537 526
538 if (settings.casting_time) 527 if (settings.casting_time)
539 casting_time = -1; 528 casting_time = -1;
540} 529}
541 530
564 553
565 op2->clone (op); 554 op2->clone (op);
566 555
567 if (is_freed) 556 if (is_freed)
568 SET_FLAG (op, FLAG_FREED); 557 SET_FLAG (op, FLAG_FREED);
558
569 if (is_removed) 559 if (is_removed)
570 SET_FLAG (op, FLAG_REMOVED); 560 SET_FLAG (op, FLAG_REMOVED);
571 561
572 if (op2->speed < 0) 562 if (op2->speed < 0)
573 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 563 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0;
623/* 613/*
624 * Updates the speed of an object. If the speed changes from 0 to another 614 * Updates the speed of an object. If the speed changes from 0 to another
625 * value, or vice versa, then add/remove the object from the active list. 615 * value, or vice versa, then add/remove the object from the active list.
626 * This function needs to be called whenever the speed of an object changes. 616 * This function needs to be called whenever the speed of an object changes.
627 */ 617 */
628
629void 618void
630update_ob_speed (object *op) 619update_ob_speed (object *op)
631{ 620{
632 extern int arch_init; 621 extern int arch_init;
633 622
642 abort (); 631 abort ();
643#else 632#else
644 op->speed = 0; 633 op->speed = 0;
645#endif 634#endif
646 } 635 }
636
647 if (arch_init) 637 if (arch_init)
648 {
649 return; 638 return;
650 } 639
651 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 640 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
652 { 641 {
653 /* If already on active list, don't do anything */ 642 /* If already on active list, don't do anything */
654 if (op->active_next || op->active_prev || op == active_objects) 643 if (op->active_next || op->active_prev || op == active_objects)
655 return; 644 return;
656 645
657 /* process_events() expects us to insert the object at the beginning 646 /* process_events() expects us to insert the object at the beginning
658 * of the list. */ 647 * of the list. */
659 op->active_next = active_objects; 648 op->active_next = active_objects;
649
660 if (op->active_next != NULL) 650 if (op->active_next != NULL)
661 op->active_next->active_prev = op; 651 op->active_next->active_prev = op;
652
662 active_objects = op; 653 active_objects = op;
663 } 654 }
664 else 655 else
665 { 656 {
666 /* If not on the active list, nothing needs to be done */ 657 /* If not on the active list, nothing needs to be done */
668 return; 659 return;
669 660
670 if (op->active_prev == NULL) 661 if (op->active_prev == NULL)
671 { 662 {
672 active_objects = op->active_next; 663 active_objects = op->active_next;
664
673 if (op->active_next != NULL) 665 if (op->active_next != NULL)
674 op->active_next->active_prev = NULL; 666 op->active_next->active_prev = NULL;
675 } 667 }
676 else 668 else
677 { 669 {
678 op->active_prev->active_next = op->active_next; 670 op->active_prev->active_next = op->active_next;
671
679 if (op->active_next) 672 if (op->active_next)
680 op->active_next->active_prev = op->active_prev; 673 op->active_next->active_prev = op->active_prev;
681 } 674 }
675
682 op->active_next = NULL; 676 op->active_next = NULL;
683 op->active_prev = NULL; 677 op->active_prev = NULL;
684 } 678 }
685} 679}
686 680
811 update_now = 1; 805 update_now = 1;
812 806
813 if ((move_slow | op->move_slow) != move_slow) 807 if ((move_slow | op->move_slow) != move_slow)
814 update_now = 1; 808 update_now = 1;
815 } 809 }
810
816 /* if the object is being removed, we can't make intelligent 811 /* if the object is being removed, we can't make intelligent
817 * decisions, because remove_ob can't really pass the object 812 * decisions, because remove_ob can't really pass the object
818 * that is being removed. 813 * that is being removed.
819 */ 814 */
820 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 815 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
832 827
833 if (op->more != NULL) 828 if (op->more != NULL)
834 update_object (op->more, action); 829 update_object (op->more, action);
835} 830}
836 831
837static unordered_vector<object *> mortals; 832object::vector object::mortals;
838static std::vector<object *> freed; 833object::vector object::objects; // not yet used
834object *object::first;
839 835
840void object::free_mortals () 836void object::free_mortals ()
841{ 837{
842 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 838 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
843 if ((*i)->refcnt) 839 if ((*i)->refcnt)
844 ++i; // further delay freeing 840 ++i; // further delay freeing
845 else 841 else
846 { 842 {
847 freed.push_back (*i);//D
848 //delete *i; 843 delete *i;
849 mortals.erase (i); 844 mortals.erase (i);
850 } 845 }
851
852 if (mortals.size())//D
853 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
854} 846}
855 847
856object::object () 848object::object ()
857{ 849{
858 SET_FLAG (this, FLAG_REMOVED); 850 SET_FLAG (this, FLAG_REMOVED);
859 851
860 expmul = 1.0; 852 expmul = 1.0;
861 face = blank_face; 853 face = blank_face;
862 attacked_by_count = -1;
863} 854}
864 855
865object::~object () 856object::~object ()
866{ 857{
867 free_key_values (this); 858 free_key_values (this);
868} 859}
869 860
870void object::link () 861void object::link ()
871{ 862{
872 count = ++ob_count; 863 count = ++ob_count;
864 uuid = gen_uuid ();
873 865
874 prev = 0; 866 prev = 0;
875 next = objects; 867 next = object::first;
876 868
877 if (objects) 869 if (object::first)
878 objects->prev = this; 870 object::first->prev = this;
879 871
880 objects = this; 872 object::first = this;
881} 873}
882 874
883void object::unlink () 875void object::unlink ()
884{ 876{
885 count = 0; 877 if (this == object::first)
878 object::first = next;
886 879
887 /* Remove this object from the list of used objects */ 880 /* Remove this object from the list of used objects */
888 if (prev)
889 {
890 prev->next = next; 881 if (prev) prev->next = next;
882 if (next) next->prev = prev;
883
891 prev = 0; 884 prev = 0;
892 }
893
894 if (next)
895 {
896 next->prev = prev;
897 next = 0; 885 next = 0;
898 }
899
900 if (this == objects)
901 objects = next;
902} 886}
903 887
904object *object::create () 888object *object::create ()
905{ 889{
906 object *
907 op;
908
909 if (freed.empty ())
910 op = new object; 890 object *op = new object;
911 else
912 {
913 // highly annoying, but the only way to get it stable right now
914 op = freed.back ();
915 freed.pop_back ();
916 op->~object ();
917 new ((void *) op) object;
918 }
919
920 op->link (); 891 op->link ();
921 return op; 892 return op;
922} 893}
923 894
924/* 895/*
926 * it from the list of used objects, and puts it on the list of 897 * it from the list of used objects, and puts it on the list of
927 * free objects. The IS_FREED() flag is set in the object. 898 * free objects. The IS_FREED() flag is set in the object.
928 * The object must have been removed by remove_ob() first for 899 * The object must have been removed by remove_ob() first for
929 * this function to succeed. 900 * this function to succeed.
930 * 901 *
931 * If free_inventory is set, free inventory as well. Else drop items in 902 * If destroy_inventory is set, free inventory as well. Else drop items in
932 * inventory to the ground. 903 * inventory to the ground.
933 */ 904 */
934void object::free (bool free_inventory) 905void object::destroy (bool destroy_inventory)
935{ 906{
936 if (QUERY_FLAG (this, FLAG_FREED)) 907 if (QUERY_FLAG (this, FLAG_FREED))
937 return; 908 return;
938 909
910 if (QUERY_FLAG (this, FLAG_FRIENDLY))
911 remove_friendly_object (this);
912
939 if (!QUERY_FLAG (this, FLAG_REMOVED)) 913 if (!QUERY_FLAG (this, FLAG_REMOVED))
940 remove_ob (this); 914 remove_ob (this);
941 915
942 if (QUERY_FLAG (this, FLAG_FRIENDLY))
943 remove_friendly_object (this);
944
945 SET_FLAG (this, FLAG_FREED); 916 SET_FLAG (this, FLAG_FREED);
946 917
947 if (more) 918 if (more)
948 { 919 {
949 more->free (free_inventory); 920 more->destroy (destroy_inventory);
950 more = 0; 921 more = 0;
951 } 922 }
952 923
953 if (inv) 924 if (inv)
954 { 925 {
955 /* Only if the space blocks everything do we not process - 926 /* Only if the space blocks everything do we not process -
956 * if some form of movement is allowed, let objects 927 * if some form of movement is allowed, let objects
957 * drop on that space. 928 * drop on that space.
958 */ 929 */
959 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 930 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
960 { 931 {
961 object *op = inv; 932 object *op = inv;
962 933
963 while (op) 934 while (op)
964 { 935 {
965 object *tmp = op->below; 936 object *tmp = op->below;
966 op->free (free_inventory); 937 op->destroy (destroy_inventory);
967 op = tmp; 938 op = tmp;
968 } 939 }
969 } 940 }
970 else 941 else
971 { /* Put objects in inventory onto this space */ 942 { /* Put objects in inventory onto this space */
990 op = tmp; 961 op = tmp;
991 } 962 }
992 } 963 }
993 } 964 }
994 965
966 // hack to ensure that freed objects still have a valid map
967 {
968 static maptile *freed_map; // freed objects are moved here to avoid crashes
969
970 if (!freed_map)
971 {
972 freed_map = new maptile;
973
974 freed_map->name = "/internal/freed_objects_map";
975 freed_map->width = 3;
976 freed_map->height = 3;
977
978 freed_map->allocate ();
979 }
980
981 map = freed_map;
982 x = 1;
983 y = 1;
984 }
985
986 // clear those pointers that likely might have circular references to us
995 owner = 0; 987 owner = 0;
988 enemy = 0;
989 attacked_by = 0;
990
991 // only relevant for players(?), but make sure of it anyways
992 contr = 0;
996 993
997 /* Remove object from the active list */ 994 /* Remove object from the active list */
998 speed = 0; 995 speed = 0;
999 update_ob_speed (this); 996 update_ob_speed (this);
1000 997
1005 1002
1006/* 1003/*
1007 * sub_weight() recursively (outwards) subtracts a number from the 1004 * sub_weight() recursively (outwards) subtracts a number from the
1008 * weight of an object (and what is carried by it's environment(s)). 1005 * weight of an object (and what is carried by it's environment(s)).
1009 */ 1006 */
1010
1011void 1007void
1012sub_weight (object *op, signed long weight) 1008sub_weight (object *op, signed long weight)
1013{ 1009{
1014 while (op != NULL) 1010 while (op != NULL)
1015 { 1011 {
1016 if (op->type == CONTAINER) 1012 if (op->type == CONTAINER)
1017 {
1018 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1013 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1019 } 1014
1020 op->carrying -= weight; 1015 op->carrying -= weight;
1021 op = op->env; 1016 op = op->env;
1022 } 1017 }
1023} 1018}
1024 1019
1028 * object will have no environment. If the object previously had an 1023 * object will have no environment. If the object previously had an
1029 * environment, the x and y coordinates will be updated to 1024 * environment, the x and y coordinates will be updated to
1030 * the previous environment. 1025 * the previous environment.
1031 * Beware: This function is called from the editor as well! 1026 * Beware: This function is called from the editor as well!
1032 */ 1027 */
1033
1034void 1028void
1035remove_ob (object *op) 1029object::remove ()
1036{ 1030{
1031 object *tmp, *last = 0;
1037 object * 1032 object *otmp;
1038 tmp, *
1039 last = NULL;
1040 object *
1041 otmp;
1042 1033
1043 tag_t
1044 tag;
1045 int
1046 check_walk_off; 1034 int check_walk_off;
1047 mapstruct *
1048 m;
1049 1035
1050 sint16
1051 x,
1052 y;
1053
1054 if (QUERY_FLAG (op, FLAG_REMOVED)) 1036 if (QUERY_FLAG (this, FLAG_REMOVED))
1055 return; 1037 return;
1056 1038
1057 SET_FLAG (op, FLAG_REMOVED); 1039 SET_FLAG (this, FLAG_REMOVED);
1058 1040
1059 if (op->more != NULL) 1041 if (more)
1060 remove_ob (op->more); 1042 more->remove ();
1061 1043
1062 /* 1044 /*
1063 * In this case, the object to be removed is in someones 1045 * In this case, the object to be removed is in someones
1064 * inventory. 1046 * inventory.
1065 */ 1047 */
1066 if (op->env != NULL) 1048 if (env)
1067 { 1049 {
1068 if (op->nrof) 1050 if (nrof)
1069 sub_weight (op->env, op->weight * op->nrof); 1051 sub_weight (env, weight * nrof);
1070 else 1052 else
1071 sub_weight (op->env, op->weight + op->carrying); 1053 sub_weight (env, weight + carrying);
1072 1054
1073 /* NO_FIX_PLAYER is set when a great many changes are being 1055 /* NO_FIX_PLAYER is set when a great many changes are being
1074 * made to players inventory. If set, avoiding the call 1056 * made to players inventory. If set, avoiding the call
1075 * to save cpu time. 1057 * to save cpu time.
1076 */ 1058 */
1077 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1059 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1078 fix_player (otmp); 1060 fix_player (otmp);
1079 1061
1080 if (op->above != NULL) 1062 if (above != NULL)
1081 op->above->below = op->below; 1063 above->below = below;
1082 else 1064 else
1083 op->env->inv = op->below; 1065 env->inv = below;
1084 1066
1085 if (op->below != NULL) 1067 if (below != NULL)
1086 op->below->above = op->above; 1068 below->above = above;
1087 1069
1088 /* we set up values so that it could be inserted into 1070 /* we set up values so that it could be inserted into
1089 * the map, but we don't actually do that - it is up 1071 * the map, but we don't actually do that - it is up
1090 * to the caller to decide what we want to do. 1072 * to the caller to decide what we want to do.
1091 */ 1073 */
1092 op->x = op->env->x, op->y = op->env->y; 1074 x = env->x, y = env->y;
1093 op->map = op->env->map; 1075 map = env->map;
1094 op->above = NULL, op->below = NULL; 1076 above = 0, below = 0;
1095 op->env = NULL; 1077 env = 0;
1096 } 1078 }
1097 else if (op->map) 1079 else if (map)
1098 { 1080 {
1099 x = op->x;
1100 y = op->y;
1101 m = get_map_from_coord (op->map, &x, &y);
1102
1103 if (!m)
1104 {
1105 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1106 op->map->path, op->x, op->y);
1107 /* in old days, we used to set x and y to 0 and continue.
1108 * it seems if we get into this case, something is probablye
1109 * screwed up and should be fixed.
1110 */
1111 abort ();
1112 }
1113
1114 if (op->map != m)
1115 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1116 op->map->path, m->path, op->x, op->y, x, y);
1117
1118 /* Re did the following section of code - it looks like it had 1081 /* Re did the following section of code - it looks like it had
1119 * lots of logic for things we no longer care about 1082 * lots of logic for things we no longer care about
1120 */ 1083 */
1121 1084
1122 /* link the object above us */ 1085 /* link the object above us */
1123 if (op->above) 1086 if (above)
1124 op->above->below = op->below; 1087 above->below = below;
1125 else 1088 else
1126 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1089 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1127 1090
1128 /* Relink the object below us, if there is one */ 1091 /* Relink the object below us, if there is one */
1129 if (op->below) 1092 if (below)
1130 op->below->above = op->above; 1093 below->above = above;
1131 else 1094 else
1132 { 1095 {
1133 /* Nothing below, which means we need to relink map object for this space 1096 /* Nothing below, which means we need to relink map object for this space
1134 * use translated coordinates in case some oddness with map tiling is 1097 * use translated coordinates in case some oddness with map tiling is
1135 * evident 1098 * evident
1136 */ 1099 */
1137 if (GET_MAP_OB (m, x, y) != op) 1100 if (GET_MAP_OB (map, x, y) != this)
1138 { 1101 {
1139 dump_object (op); 1102 char *dump = dump_object (this);
1140 LOG (llevError, 1103 LOG (llevError,
1141 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1104 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1105 free (dump);
1142 dump_object (GET_MAP_OB (m, x, y)); 1106 dump = dump_object (GET_MAP_OB (map, x, y));
1143 LOG (llevError, "%s\n", errmsg); 1107 LOG (llevError, "%s\n", dump);
1108 free (dump);
1144 } 1109 }
1145 1110
1146 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1111 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1147 } 1112 }
1148 1113
1149 op->above = 0; 1114 above = 0;
1150 op->below = 0; 1115 below = 0;
1151 1116
1152 if (op->map->in_memory == MAP_SAVING) 1117 if (map->in_memory == MAP_SAVING)
1153 return; 1118 return;
1154 1119
1155 tag = op->count;
1156 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1120 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1157 1121
1158 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1122 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1159 { 1123 {
1160 /* No point updating the players look faces if he is the object 1124 /* No point updating the players look faces if he is the object
1161 * being removed. 1125 * being removed.
1162 */ 1126 */
1163 1127
1164 if (tmp->type == PLAYER && tmp != op) 1128 if (tmp->type == PLAYER && tmp != this)
1165 { 1129 {
1166 /* If a container that the player is currently using somehow gets 1130 /* If a container that the player is currently using somehow gets
1167 * removed (most likely destroyed), update the player view 1131 * removed (most likely destroyed), update the player view
1168 * appropriately. 1132 * appropriately.
1169 */ 1133 */
1170 if (tmp->container == op) 1134 if (tmp->container == this)
1171 { 1135 {
1172 CLEAR_FLAG (op, FLAG_APPLIED); 1136 CLEAR_FLAG (this, FLAG_APPLIED);
1173 tmp->container = NULL; 1137 tmp->container = 0;
1174 } 1138 }
1175 1139
1176 tmp->contr->socket.update_look = 1; 1140 tmp->contr->socket.update_look = 1;
1177 } 1141 }
1178 1142
1179 /* See if player moving off should effect something */ 1143 /* See if player moving off should effect something */
1180 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1144 if (check_walk_off
1145 && ((move_type & tmp->move_off)
1146 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1181 { 1147 {
1182 move_apply (tmp, op, NULL); 1148 move_apply (tmp, this, 0);
1183 1149
1184 if (was_destroyed (op, tag)) 1150 if (destroyed ())
1185 {
1186 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1151 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1187 }
1188 } 1152 }
1189 1153
1190 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1154 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1191 1155
1192 if (tmp->above == tmp) 1156 if (tmp->above == tmp)
1193 tmp->above = NULL; 1157 tmp->above = 0;
1194 1158
1195 last = tmp; 1159 last = tmp;
1196 } 1160 }
1197 1161
1198 /* last == NULL of there are no objects on this space */ 1162 /* last == NULL of there are no objects on this space */
1199 if (last == NULL) 1163 if (!last)
1200 { 1164 {
1201 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1165 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1202 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1166 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1203 * those out anyways, and if there are any flags set right now, they won't 1167 * those out anyways, and if there are any flags set right now, they won't
1204 * be correct anyways. 1168 * be correct anyways.
1205 */ 1169 */
1206 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1170 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1207 update_position (op->map, op->x, op->y); 1171 update_position (map, x, y);
1208 } 1172 }
1209 else 1173 else
1210 update_object (last, UP_OBJ_REMOVE); 1174 update_object (last, UP_OBJ_REMOVE);
1211 1175
1212 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1176 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1213 update_all_los (op->map, op->x, op->y); 1177 update_all_los (map, x, y);
1214 } 1178 }
1215} 1179}
1216 1180
1217/* 1181/*
1218 * merge_ob(op,top): 1182 * merge_ob(op,top):
1220 * This function goes through all objects below and including top, and 1184 * This function goes through all objects below and including top, and
1221 * merges op to the first matching object. 1185 * merges op to the first matching object.
1222 * If top is NULL, it is calculated. 1186 * If top is NULL, it is calculated.
1223 * Returns pointer to object if it succeded in the merge, otherwise NULL 1187 * Returns pointer to object if it succeded in the merge, otherwise NULL
1224 */ 1188 */
1225
1226object * 1189object *
1227merge_ob (object *op, object *top) 1190merge_ob (object *op, object *top)
1228{ 1191{
1229 if (!op->nrof) 1192 if (!op->nrof)
1230 return 0; 1193 return 0;
1246 free_object (op); 1209 free_object (op);
1247 return top; 1210 return top;
1248 } 1211 }
1249 } 1212 }
1250 1213
1251 return NULL; 1214 return 0;
1252} 1215}
1253 1216
1254/* 1217/*
1255 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1218 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1256 * job preparing multi-part monsters 1219 * job preparing multi-part monsters
1257 */ 1220 */
1258object * 1221object *
1259insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1222insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1260{ 1223{
1261 object *tmp; 1224 object *tmp;
1262 1225
1263 if (op->head) 1226 if (op->head)
1264 op = op->head; 1227 op = op->head;
1292 * NULL if 'op' was destroyed 1255 * NULL if 'op' was destroyed
1293 * just 'op' otherwise 1256 * just 'op' otherwise
1294 */ 1257 */
1295 1258
1296object * 1259object *
1297insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1260insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1298{ 1261{
1299 object *tmp, *top, *floor = NULL; 1262 object *tmp, *top, *floor = NULL;
1300 sint16 x, y; 1263 sint16 x, y;
1301 1264
1302 if (QUERY_FLAG (op, FLAG_FREED)) 1265 if (QUERY_FLAG (op, FLAG_FREED))
1305 return NULL; 1268 return NULL;
1306 } 1269 }
1307 1270
1308 if (m == NULL) 1271 if (m == NULL)
1309 { 1272 {
1310 dump_object (op); 1273 char *dump = dump_object (op);
1311 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1274 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1275 free (dump);
1312 return op; 1276 return op;
1313 } 1277 }
1314 1278
1315 if (out_of_map (m, op->x, op->y)) 1279 if (out_of_map (m, op->x, op->y))
1316 { 1280 {
1317 dump_object (op); 1281 char *dump = dump_object (op);
1318 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1282 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1319#ifdef MANY_CORES 1283#ifdef MANY_CORES
1320 /* Better to catch this here, as otherwise the next use of this object 1284 /* Better to catch this here, as otherwise the next use of this object
1321 * is likely to cause a crash. Better to find out where it is getting 1285 * is likely to cause a crash. Better to find out where it is getting
1322 * improperly inserted. 1286 * improperly inserted.
1323 */ 1287 */
1324 abort (); 1288 abort ();
1325#endif 1289#endif
1290 free (dump);
1326 return op; 1291 return op;
1327 } 1292 }
1328 1293
1329 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1294 if (!QUERY_FLAG (op, FLAG_REMOVED))
1330 { 1295 {
1331 dump_object (op); 1296 char *dump = dump_object (op);
1332 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1297 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1298 free (dump);
1333 return op; 1299 return op;
1334 } 1300 }
1335 1301
1336 if (op->more != NULL) 1302 if (op->more != NULL)
1337 { 1303 {
1583 remove_ob (tmp); 1549 remove_ob (tmp);
1584 free_object (tmp); 1550 free_object (tmp);
1585 } 1551 }
1586 } 1552 }
1587 1553
1588 tmp1 = arch_to_object (find_archetype (arch_string)); 1554 tmp1 = arch_to_object (archetype::find (arch_string));
1589 1555
1590 tmp1->x = op->x; 1556 tmp1->x = op->x;
1591 tmp1->y = op->y; 1557 tmp1->y = op->y;
1592 insert_ob_in_map (tmp1, op->map, op, 0); 1558 insert_ob_in_map (tmp1, op->map, op, 0);
1593} 1559}
1751 op->carrying += weight; 1717 op->carrying += weight;
1752 op = op->env; 1718 op = op->env;
1753 } 1719 }
1754} 1720}
1755 1721
1722object *
1723insert_ob_in_ob (object *op, object *where)
1724{
1725 if (!where)
1726 {
1727 char *dump = dump_object (op);
1728 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1729 free (dump);
1730 return op;
1731 }
1732
1733 if (where->head)
1734 {
1735 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1736 where = where->head;
1737 }
1738
1739 return where->insert (op);
1740}
1741
1756/* 1742/*
1757 * insert_ob_in_ob(op,environment): 1743 * env->insert (op)
1758 * This function inserts the object op in the linked list 1744 * This function inserts the object op in the linked list
1759 * inside the object environment. 1745 * inside the object environment.
1760 * 1746 *
1761 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1762 * the inventory at the last position or next to other objects of the same
1763 * type.
1764 * Frank: Now sorted by type, archetype and magic!
1765 *
1766 * The function returns now pointer to inserted item, and return value can 1747 * The function returns now pointer to inserted item, and return value can
1767 * be != op, if items are merged. -Tero 1748 * be != op, if items are merged. -Tero
1768 */ 1749 */
1769 1750
1770object * 1751object *
1771insert_ob_in_ob (object *op, object *where) 1752object::insert (object *op)
1772{ 1753{
1773 object * 1754 object *tmp, *otmp;
1774 tmp, *
1775 otmp;
1776 1755
1777 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1756 if (!QUERY_FLAG (op, FLAG_REMOVED))
1778 { 1757 op->remove ();
1779 dump_object (op);
1780 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1781 return op;
1782 }
1783
1784 if (where == NULL)
1785 {
1786 dump_object (op);
1787 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1788 return op;
1789 }
1790
1791 if (where->head)
1792 {
1793 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1794 where = where->head;
1795 }
1796 1758
1797 if (op->more) 1759 if (op->more)
1798 { 1760 {
1799 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1761 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1800 return op; 1762 return op;
1802 1764
1803 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1765 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1804 CLEAR_FLAG (op, FLAG_REMOVED); 1766 CLEAR_FLAG (op, FLAG_REMOVED);
1805 if (op->nrof) 1767 if (op->nrof)
1806 { 1768 {
1807 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1769 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1808 if (CAN_MERGE (tmp, op)) 1770 if (CAN_MERGE (tmp, op))
1809 { 1771 {
1810 /* return the original object and remove inserted object 1772 /* return the original object and remove inserted object
1811 (client needs the original object) */ 1773 (client needs the original object) */
1812 tmp->nrof += op->nrof; 1774 tmp->nrof += op->nrof;
1813 /* Weight handling gets pretty funky. Since we are adding to 1775 /* Weight handling gets pretty funky. Since we are adding to
1814 * tmp->nrof, we need to increase the weight. 1776 * tmp->nrof, we need to increase the weight.
1815 */ 1777 */
1816 add_weight (where, op->weight * op->nrof); 1778 add_weight (this, op->weight * op->nrof);
1817 SET_FLAG (op, FLAG_REMOVED); 1779 SET_FLAG (op, FLAG_REMOVED);
1818 free_object (op); /* free the inserted object */ 1780 op->destroy (); /* free the inserted object */
1819 op = tmp; 1781 op = tmp;
1820 remove_ob (op); /* and fix old object's links */ 1782 op->remove (); /* and fix old object's links */
1821 CLEAR_FLAG (op, FLAG_REMOVED); 1783 CLEAR_FLAG (op, FLAG_REMOVED);
1822 break; 1784 break;
1823 } 1785 }
1824 1786
1825 /* I assume combined objects have no inventory 1787 /* I assume combined objects have no inventory
1826 * We add the weight - this object could have just been removed 1788 * We add the weight - this object could have just been removed
1827 * (if it was possible to merge). calling remove_ob will subtract 1789 * (if it was possible to merge). calling remove_ob will subtract
1828 * the weight, so we need to add it in again, since we actually do 1790 * the weight, so we need to add it in again, since we actually do
1829 * the linking below 1791 * the linking below
1830 */ 1792 */
1831 add_weight (where, op->weight * op->nrof); 1793 add_weight (this, op->weight * op->nrof);
1832 } 1794 }
1833 else 1795 else
1834 add_weight (where, (op->weight + op->carrying)); 1796 add_weight (this, (op->weight + op->carrying));
1835 1797
1836 otmp = is_player_inv (where); 1798 otmp = is_player_inv (this);
1837 if (otmp && otmp->contr != NULL) 1799 if (otmp && otmp->contr)
1838 {
1839 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1800 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1840 fix_player (otmp); 1801 fix_player (otmp);
1841 }
1842 1802
1843 op->map = NULL; 1803 op->map = NULL;
1844 op->env = where; 1804 op->env = this;
1845 op->above = NULL; 1805 op->above = NULL;
1846 op->below = NULL; 1806 op->below = NULL;
1847 op->x = 0, op->y = 0; 1807 op->x = 0, op->y = 0;
1848 1808
1849 /* reset the light list and los of the players on the map */ 1809 /* reset the light list and los of the players on the map */
1850 if ((op->glow_radius != 0) && where->map) 1810 if ((op->glow_radius != 0) && map)
1851 { 1811 {
1852#ifdef DEBUG_LIGHTS 1812#ifdef DEBUG_LIGHTS
1853 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1813 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1854#endif /* DEBUG_LIGHTS */ 1814#endif /* DEBUG_LIGHTS */
1855 if (MAP_DARKNESS (where->map)) 1815 if (MAP_DARKNESS (map))
1856 update_all_los (where->map, where->x, where->y); 1816 update_all_los (map, x, y);
1857 } 1817 }
1858 1818
1859 /* Client has no idea of ordering so lets not bother ordering it here. 1819 /* Client has no idea of ordering so lets not bother ordering it here.
1860 * It sure simplifies this function... 1820 * It sure simplifies this function...
1861 */ 1821 */
1862 if (where->inv == NULL) 1822 if (!inv)
1863 where->inv = op; 1823 inv = op;
1864 else 1824 else
1865 { 1825 {
1866 op->below = where->inv; 1826 op->below = inv;
1867 op->below->above = op; 1827 op->below->above = op;
1868 where->inv = op; 1828 inv = op;
1869 } 1829 }
1830
1870 return op; 1831 return op;
1871} 1832}
1872 1833
1873/* 1834/*
1874 * Checks if any objects has a move_type that matches objects 1835 * Checks if any objects has a move_type that matches objects
1892 */ 1853 */
1893 1854
1894int 1855int
1895check_move_on (object *op, object *originator) 1856check_move_on (object *op, object *originator)
1896{ 1857{
1897 object * 1858 object *tmp;
1898 tmp; 1859 maptile *m = op->map;
1899 tag_t
1900 tag;
1901 mapstruct *
1902 m = op->map;
1903 int
1904 x = op->x, y = op->y; 1860 int x = op->x, y = op->y;
1905 1861
1906 MoveType 1862 MoveType move_on, move_slow, move_block;
1907 move_on,
1908 move_slow,
1909 move_block;
1910 1863
1911 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1864 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1912 return 0; 1865 return 0;
1913
1914 tag = op->count;
1915 1866
1916 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1867 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1917 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1868 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1918 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1869 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1919 1870
1980 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1931 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1981 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1932 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1982 { 1933 {
1983 move_apply (tmp, op, originator); 1934 move_apply (tmp, op, originator);
1984 1935
1985 if (was_destroyed (op, tag)) 1936 if (op->destroyed ())
1986 return 1; 1937 return 1;
1987 1938
1988 /* what the person/creature stepped onto has moved the object 1939 /* what the person/creature stepped onto has moved the object
1989 * someplace new. Don't process any further - if we did, 1940 * someplace new. Don't process any further - if we did,
1990 * have a feeling strange problems would result. 1941 * have a feeling strange problems would result.
2002 * a matching archetype at the given map and coordinates. 1953 * a matching archetype at the given map and coordinates.
2003 * The first matching object is returned, or NULL if none. 1954 * The first matching object is returned, or NULL if none.
2004 */ 1955 */
2005 1956
2006object * 1957object *
2007present_arch (const archetype *at, mapstruct *m, int x, int y) 1958present_arch (const archetype *at, maptile *m, int x, int y)
2008{ 1959{
2009 object * 1960 object *
2010 tmp; 1961 tmp;
2011 1962
2012 if (m == NULL || out_of_map (m, x, y)) 1963 if (m == NULL || out_of_map (m, x, y))
2025 * a matching type variable at the given map and coordinates. 1976 * a matching type variable at the given map and coordinates.
2026 * The first matching object is returned, or NULL if none. 1977 * The first matching object is returned, or NULL if none.
2027 */ 1978 */
2028 1979
2029object * 1980object *
2030present (unsigned char type, mapstruct *m, int x, int y) 1981present (unsigned char type, maptile *m, int x, int y)
2031{ 1982{
2032 object * 1983 object *
2033 tmp; 1984 tmp;
2034 1985
2035 if (out_of_map (m, x, y)) 1986 if (out_of_map (m, x, y))
2175 * the archetype because that isn't correct if the monster has been 2126 * the archetype because that isn't correct if the monster has been
2176 * customized, changed states, etc. 2127 * customized, changed states, etc.
2177 */ 2128 */
2178 2129
2179int 2130int
2180find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2131find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2181{ 2132{
2182 int 2133 int
2183 i, 2134 i,
2184 index = 0, flag; 2135 index = 0, flag;
2185 static int 2136 static int
2206 return -1; 2157 return -1;
2207 return altern[RANDOM () % index]; 2158 return altern[RANDOM () % index];
2208} 2159}
2209 2160
2210/* 2161/*
2211 * find_first_free_spot(archetype, mapstruct, x, y) works like 2162 * find_first_free_spot(archetype, maptile, x, y) works like
2212 * find_free_spot(), but it will search max number of squares. 2163 * find_free_spot(), but it will search max number of squares.
2213 * But it will return the first available spot, not a random choice. 2164 * But it will return the first available spot, not a random choice.
2214 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2165 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2215 */ 2166 */
2216 2167
2217int 2168int
2218find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2169find_first_free_spot (const object *ob, maptile *m, int x, int y)
2219{ 2170{
2220 int 2171 int
2221 i; 2172 i;
2222 2173
2223 for (i = 0; i < SIZEOFFREE; i++) 2174 for (i = 0; i < SIZEOFFREE; i++)
2287 * because we have to know what movement the thing looking to move 2238 * because we have to know what movement the thing looking to move
2288 * there is capable of. 2239 * there is capable of.
2289 */ 2240 */
2290 2241
2291int 2242int
2292find_dir (mapstruct *m, int x, int y, object *exclude) 2243find_dir (maptile *m, int x, int y, object *exclude)
2293{ 2244{
2294 int 2245 int
2295 i, 2246 i,
2296 max = SIZEOFFREE, mflags; 2247 max = SIZEOFFREE, mflags;
2297 2248
2298 sint16 nx, ny; 2249 sint16 nx, ny;
2299 object * 2250 object *
2300 tmp; 2251 tmp;
2301 mapstruct * 2252 maptile *
2302 mp; 2253 mp;
2303 2254
2304 MoveType blocked, move_type; 2255 MoveType blocked, move_type;
2305 2256
2306 if (exclude && exclude->head) 2257 if (exclude && exclude->head)
2514 * Modified to be map tile aware -.MSW 2465 * Modified to be map tile aware -.MSW
2515 */ 2466 */
2516 2467
2517 2468
2518int 2469int
2519can_see_monsterP (mapstruct *m, int x, int y, int dir) 2470can_see_monsterP (maptile *m, int x, int y, int dir)
2520{ 2471{
2521 sint16 dx, dy; 2472 sint16 dx, dy;
2522 int 2473 int
2523 mflags; 2474 mflags;
2524 2475
2573 * create clone from object to another 2524 * create clone from object to another
2574 */ 2525 */
2575object * 2526object *
2576object_create_clone (object *asrc) 2527object_create_clone (object *asrc)
2577{ 2528{
2578 object *
2579 dst = NULL, *tmp, *src, *part, *prev, *item; 2529 object *dst = 0, *tmp, *src, *part, *prev, *item;
2580 2530
2581 if (!asrc) 2531 if (!asrc)
2582 return NULL; 2532 return 0;
2533
2583 src = asrc; 2534 src = asrc;
2584 if (src->head) 2535 if (src->head)
2585 src = src->head; 2536 src = src->head;
2586 2537
2587 prev = NULL; 2538 prev = 0;
2588 for (part = src; part; part = part->more) 2539 for (part = src; part; part = part->more)
2589 { 2540 {
2590 tmp = get_object (); 2541 tmp = get_object ();
2591 copy_object (part, tmp); 2542 copy_object (part, tmp);
2592 tmp->x -= src->x; 2543 tmp->x -= src->x;
2593 tmp->y -= src->y; 2544 tmp->y -= src->y;
2545
2594 if (!part->head) 2546 if (!part->head)
2595 { 2547 {
2596 dst = tmp; 2548 dst = tmp;
2597 tmp->head = NULL; 2549 tmp->head = 0;
2598 } 2550 }
2599 else 2551 else
2600 { 2552 {
2601 tmp->head = dst; 2553 tmp->head = dst;
2602 } 2554 }
2555
2603 tmp->more = NULL; 2556 tmp->more = 0;
2557
2604 if (prev) 2558 if (prev)
2605 prev->more = tmp; 2559 prev->more = tmp;
2560
2606 prev = tmp; 2561 prev = tmp;
2607 } 2562 }
2608 2563
2609 /*** copy inventory ***/
2610 for (item = src->inv; item; item = item->below) 2564 for (item = src->inv; item; item = item->below)
2611 {
2612 (void) insert_ob_in_ob (object_create_clone (item), dst); 2565 insert_ob_in_ob (object_create_clone (item), dst);
2613 }
2614 2566
2615 return dst; 2567 return dst;
2616} 2568}
2617 2569
2618/* return true if the object was destroyed, 0 otherwise */
2619int
2620was_destroyed (const object *op, tag_t old_tag)
2621{
2622 /* checking for FLAG_FREED isn't necessary, but makes this function more
2623 * robust */
2624 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2625}
2626
2627/* GROS - Creates an object using a string representing its content. */ 2570/* GROS - Creates an object using a string representing its content. */
2628
2629/* Basically, we save the content of the string to a temp file, then call */ 2571/* Basically, we save the content of the string to a temp file, then call */
2630
2631/* load_object on it. I admit it is a highly inefficient way to make things, */ 2572/* load_object on it. I admit it is a highly inefficient way to make things, */
2632
2633/* but it was simple to make and allows reusing the load_object function. */ 2573/* but it was simple to make and allows reusing the load_object function. */
2634
2635/* Remember not to use load_object_str in a time-critical situation. */ 2574/* Remember not to use load_object_str in a time-critical situation. */
2636
2637/* Also remember that multiparts objects are not supported for now. */ 2575/* Also remember that multiparts objects are not supported for now. */
2638 2576
2639object * 2577object *
2640load_object_str (const char *obstr) 2578load_object_str (const char *obstr)
2641{ 2579{
2642 object * 2580 object *op;
2643 op;
2644 char
2645 filename[MAX_BUF]; 2581 char filename[MAX_BUF];
2646 2582
2647 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2583 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2648 2584
2649 FILE *
2650 tempfile = fopen (filename, "w"); 2585 FILE *tempfile = fopen (filename, "w");
2651 2586
2652 if (tempfile == NULL) 2587 if (tempfile == NULL)
2653 { 2588 {
2654 LOG (llevError, "Error - Unable to access load object temp file\n"); 2589 LOG (llevError, "Error - Unable to access load object temp file\n");
2655 return NULL; 2590 return NULL;
2656 }; 2591 }
2592
2657 fprintf (tempfile, obstr); 2593 fprintf (tempfile, obstr);
2658 fclose (tempfile); 2594 fclose (tempfile);
2659 2595
2660 op = get_object (); 2596 op = get_object ();
2661 2597
2675 * returns NULL if no match. 2611 * returns NULL if no match.
2676 */ 2612 */
2677object * 2613object *
2678find_obj_by_type_subtype (const object *who, int type, int subtype) 2614find_obj_by_type_subtype (const object *who, int type, int subtype)
2679{ 2615{
2680 object * 2616 object *tmp;
2681 tmp;
2682 2617
2683 for (tmp = who->inv; tmp; tmp = tmp->below) 2618 for (tmp = who->inv; tmp; tmp = tmp->below)
2684 if (tmp->type == type && tmp->subtype == subtype) 2619 if (tmp->type == type && tmp->subtype == subtype)
2685 return tmp; 2620 return tmp;
2686 2621
2694 * do the desired thing. 2629 * do the desired thing.
2695 */ 2630 */
2696key_value * 2631key_value *
2697get_ob_key_link (const object *ob, const char *key) 2632get_ob_key_link (const object *ob, const char *key)
2698{ 2633{
2699 key_value * 2634 key_value *link;
2700 link;
2701 2635
2702 for (link = ob->key_values; link != NULL; link = link->next) 2636 for (link = ob->key_values; link != NULL; link = link->next)
2703 {
2704 if (link->key == key) 2637 if (link->key == key)
2705 {
2706 return link; 2638 return link;
2707 }
2708 }
2709 2639
2710 return NULL; 2640 return NULL;
2711} 2641}
2712 2642
2713/* 2643/*
2718 * The returned string is shared. 2648 * The returned string is shared.
2719 */ 2649 */
2720const char * 2650const char *
2721get_ob_key_value (const object *op, const char *const key) 2651get_ob_key_value (const object *op, const char *const key)
2722{ 2652{
2723 key_value * 2653 key_value *link;
2724 link; 2654 shstr_cmp canonical_key (key);
2725 const char *
2726 canonical_key;
2727 2655
2728 canonical_key = shstr::find (key);
2729
2730 if (canonical_key == NULL) 2656 if (!canonical_key)
2731 { 2657 {
2732 /* 1. There being a field named key on any object 2658 /* 1. There being a field named key on any object
2733 * implies there'd be a shared string to find. 2659 * implies there'd be a shared string to find.
2734 * 2. Since there isn't, no object has this field. 2660 * 2. Since there isn't, no object has this field.
2735 * 3. Therefore, *this* object doesn't have this field. 2661 * 3. Therefore, *this* object doesn't have this field.
2736 */ 2662 */
2737 return NULL; 2663 return 0;
2738 } 2664 }
2739 2665
2740 /* This is copied from get_ob_key_link() above - 2666 /* This is copied from get_ob_key_link() above -
2741 * only 4 lines, and saves the function call overhead. 2667 * only 4 lines, and saves the function call overhead.
2742 */ 2668 */
2743 for (link = op->key_values; link != NULL; link = link->next) 2669 for (link = op->key_values; link; link = link->next)
2744 {
2745 if (link->key == canonical_key) 2670 if (link->key == canonical_key)
2746 {
2747 return link->value; 2671 return link->value;
2748 } 2672
2749 }
2750 return NULL; 2673 return 0;
2751} 2674}
2752 2675
2753 2676
2754/* 2677/*
2755 * Updates the canonical_key in op to value. 2678 * Updates the canonical_key in op to value.
2840{ 2763{
2841 shstr key_ (key); 2764 shstr key_ (key);
2842 2765
2843 return set_ob_key_value_s (op, key_, value, add_key); 2766 return set_ob_key_value_s (op, key_, value, add_key);
2844} 2767}
2768
2769object::depth_iterator::depth_iterator (object *container)
2770: iterator_base (container)
2771{
2772 while (item->inv)
2773 item = item->inv;
2774}
2775
2776void
2777object::depth_iterator::next ()
2778{
2779 if (item->below)
2780 {
2781 item = item->below;
2782
2783 while (item->inv)
2784 item = item->inv;
2785 }
2786 else
2787 item = item->env;
2788}
2789
2790// return a suitable string describing an objetc in enough detail to find it
2791const char *
2792object::debug_desc (char *info) const
2793{
2794 char info2[256 * 3];
2795 char *p = info;
2796
2797 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2798 count,
2799 &name,
2800 title ? " " : "",
2801 title ? (const char *)title : "");
2802
2803 if (env)
2804 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2805
2806 if (map)
2807 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2808
2809 return info;
2810}
2811
2812const char *
2813object::debug_desc () const
2814{
2815 static char info[256 * 3];
2816 return debug_desc (info);
2817}
2818

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