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Comparing deliantra/server/common/object.C (file contents):
Revision 1.30 by root, Mon Sep 11 20:28:37 2006 UTC vs.
Revision 1.83 by root, Mon Dec 25 14:43:22 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
29#include <stdio.h> 28#include <stdio.h>
30#include <sys/types.h> 29#include <sys/types.h>
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <skills.h>
35#include <loader.h> 33#include <loader.h>
36 34
35#include <bitset>
36
37int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
38 40
39object *objects; /* Pointer to the list of used objects */
40object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
41 42
42short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
43 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
44}; 45};
51int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
52 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
53 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
54}; 55};
55 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
56/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
57static int 135static int
58compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
59{ 137{
60 key_value *wants_field; 138 key_value *wants_field;
107 * 185 *
108 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
109 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
110 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
111 * 189 *
112 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
113 * 191 *
114 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
115 * check weight 193 * check weight
116 */ 194 */
117 195
118bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
119{ 197{
120 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
121 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
122 return 0; 204 return 0;
123 205
124 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
125 return 0;
126
127 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
128 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
129 * used to store nrof). 209 * used to store nrof).
130 */ 210 */
131 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
141 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
142 222
143 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
144 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
145 225
146 226 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
147 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
148 * being locked in inventory should prevent merging.
149 * 0x4 in flags3 is CLIENT_SENT
150 */
151 if ((ob1->arch != ob2->arch) ||
152 (ob1->flags[0] != ob2->flags[0]) ||
153 (ob1->flags[1] != ob2->flags[1]) ||
154 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
155 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
156 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
157 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
158 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
159 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
160 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
161 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
162 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
163 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
164 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
165 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
166 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
167 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
168 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
169 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
170 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
171 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
172 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
173 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
174 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
175 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
176 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
177 return 0; 251 return 0;
178 252
179 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
180 * check all objects in the inventory. 254 * check all objects in the inventory.
181 */ 255 */
184 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
185 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
186 return 0; 260 return 0;
187 261
188 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
189 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
190 return 0; 264 return 0;
191 265
192 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
193 * if it is valid. 267 * if it is valid.
194 */ 268 */
255 { 329 {
256 if (inv->inv) 330 if (inv->inv)
257 sum_weight (inv); 331 sum_weight (inv);
258 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 332 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
259 } 333 }
334
260 if (op->type == CONTAINER && op->stats.Str) 335 if (op->type == CONTAINER && op->stats.Str)
261 sum = (sum * (100 - op->stats.Str)) / 100; 336 sum = (sum * (100 - op->stats.Str)) / 100;
337
262 if (op->carrying != sum) 338 if (op->carrying != sum)
263 op->carrying = sum; 339 op->carrying = sum;
340
264 return sum; 341 return sum;
265} 342}
266 343
267/** 344/**
268 * Return the outermost environment object for a given object. 345 * Return the outermost environment object for a given object.
275 op = op->env; 352 op = op->env;
276 return op; 353 return op;
277} 354}
278 355
279/* 356/*
280 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
281 * a better check. We basically keeping traversing up until we can't
282 * or find a player.
283 */
284
285object *
286is_player_inv (object *op)
287{
288 for (; op != NULL && op->type != PLAYER; op = op->env)
289 if (op->env == op)
290 op->env = NULL;
291 return op;
292}
293
294/*
295 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
296 * Some error messages. 358 * Some error messages.
297 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
298 */ 360 */
299 361
300void 362char *
301dump_object2 (object *op)
302{
303 errmsg[0] = 0;
304 return;
305 //TODO//D#d#
306#if 0
307 char *cp;
308
309/* object *tmp;*/
310
311 if (op->arch != NULL)
312 {
313 strcat (errmsg, "arch ");
314 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
315 strcat (errmsg, "\n");
316 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
317 strcat (errmsg, cp);
318# if 0
319 /* Don't dump player diffs - they are too long, mostly meaningless, and
320 * will overflow the buffer.
321 * Changed so that we don't dump inventory either. This may
322 * also overflow the buffer.
323 */
324 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
325 strcat (errmsg, cp);
326 for (tmp = op->inv; tmp; tmp = tmp->below)
327 dump_object2 (tmp);
328# endif
329 strcat (errmsg, "end\n");
330 }
331 else
332 {
333 strcat (errmsg, "Object ");
334 if (op->name == NULL)
335 strcat (errmsg, "(null)");
336 else
337 strcat (errmsg, op->name);
338 strcat (errmsg, "\n");
339# if 0
340 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
341 strcat (errmsg, cp);
342 for (tmp = op->inv; tmp; tmp = tmp->below)
343 dump_object2 (tmp);
344# endif
345 strcat (errmsg, "end\n");
346 }
347#endif
348}
349
350/*
351 * Dumps an object. Returns output in the static global errmsg array.
352 */
353
354void
355dump_object (object *op) 363dump_object (object *op)
356{ 364{
357 if (op == NULL) 365 if (!op)
358 { 366 return strdup ("[NULLOBJ]");
359 strcpy (errmsg, "[NULL pointer]");
360 return;
361 }
362 errmsg[0] = '\0';
363 dump_object2 (op);
364}
365 367
366void 368 object_freezer freezer;
367dump_all_objects (void) 369 save_object (freezer, op, 3);
368{ 370 return freezer.as_string ();
369 object *op;
370
371 for (op = objects; op != NULL; op = op->next)
372 {
373 dump_object (op);
374 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
375 }
376} 371}
377 372
378/* 373/*
379 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
380 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
400 */ 395 */
401 396
402object * 397object *
403find_object (tag_t i) 398find_object (tag_t i)
404{ 399{
405 object *op; 400 for (object *op = object::first; op; op = op->next)
406
407 for (op = objects; op != NULL; op = op->next)
408 if (op->count == i) 401 if (op->count == i)
409 break; 402 return op;
403
410 return op; 404 return 0;
411} 405}
412 406
413/* 407/*
414 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
415 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
417 */ 411 */
418 412
419object * 413object *
420find_object_name (const char *str) 414find_object_name (const char *str)
421{ 415{
422 const char *name = shstr::find (str); 416 shstr_cmp str_ (str);
423 object *op; 417 object *op;
424 418
425 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
426 if (&op->name == name) 420 if (op->name == str_)
427 break; 421 break;
428 422
429 return op; 423 return op;
430} 424}
431 425
432void 426void
433free_all_object_data () 427free_all_object_data ()
434{ 428{
435 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
436}
437
438/*
439 * Returns the object which this object marks as being the owner.
440 * A id-scheme is used to avoid pointing to objects which have been
441 * freed and are now reused. If this is detected, the owner is
442 * set to NULL, and NULL is returned.
443 * Changed 2004-02-12 - if the player is setting at the play again
444 * prompt, he is removed, and we don't want to treat him as an owner of
445 * anything, so check removed flag. I don't expect that this should break
446 * anything - once an object is removed, it is basically dead anyways.
447 */
448object *
449object::get_owner ()
450{
451 if (!owner
452 || QUERY_FLAG (owner, FLAG_FREED)
453 || QUERY_FLAG (owner, FLAG_REMOVED))
454 owner = 0;
455
456 return owner;
457} 430}
458 431
459/* 432/*
460 * Sets the owner and sets the skill and exp pointers to owner's current 433 * Sets the owner and sets the skill and exp pointers to owner's current
461 * skill and experience objects. 434 * skill and experience objects.
494 } 467 }
495 468
496 op->key_values = 0; 469 op->key_values = 0;
497} 470}
498 471
499void object::clear ()
500{
501 attachable_base::clear ();
502
503 free_key_values (this);
504
505 owner = 0;
506 name = 0;
507 name_pl = 0;
508 title = 0;
509 race = 0;
510 slaying = 0;
511 skill = 0;
512 msg = 0;
513 lore = 0;
514 custom_name = 0;
515 materialname = 0;
516 contr = 0;
517 below = 0;
518 above = 0;
519 inv = 0;
520 container = 0;
521 env = 0;
522 more = 0;
523 head = 0;
524 map = 0;
525 active_next = 0;
526 active_prev = 0;
527
528 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
529
530 SET_FLAG (this, FLAG_REMOVED);
531
532 /* What is not cleared is next, prev, and count */
533
534 expmul = 1.0;
535 face = blank_face;
536 attacked_by_count = -1;
537
538 if (settings.casting_time)
539 casting_time = -1;
540}
541
542void object::clone (object *destination)
543{
544 *(object_copy *)destination = *this;
545 *(object_pod *)destination = *this;
546
547 if (self || cb)
548 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
549}
550
551/* 472/*
552 * copy object first frees everything allocated by the second object, 473 * copy_to first frees everything allocated by the dst object,
553 * and then copies the contends of the first object into the second 474 * and then copies the contents of itself into the second
554 * object, allocating what needs to be allocated. Basically, any 475 * object, allocating what needs to be allocated. Basically, any
555 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 476 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
556 * if the first object is freed, the pointers in the new object 477 * if the first object is freed, the pointers in the new object
557 * will point at garbage. 478 * will point at garbage.
558 */ 479 */
559void 480void
560copy_object (object *op2, object *op) 481object::copy_to (object *dst)
561{ 482{
562 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 483 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
563 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 484 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
564 485
565 op2->clone (op); 486 *(object_copy *)dst = *this;
566 487
567 if (is_freed) 488 if (is_freed)
568 SET_FLAG (op, FLAG_FREED); 489 SET_FLAG (dst, FLAG_FREED);
490
569 if (is_removed) 491 if (is_removed)
570 SET_FLAG (op, FLAG_REMOVED); 492 SET_FLAG (dst, FLAG_REMOVED);
571 493
572 if (op2->speed < 0) 494 if (speed < 0)
573 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 495 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
574 496
575 /* Copy over key_values, if any. */ 497 /* Copy over key_values, if any. */
576 if (op2->key_values) 498 if (key_values)
577 { 499 {
578 key_value *tail = 0; 500 key_value *tail = 0;
579 key_value *i; 501 key_value *i;
580 502
581 op->key_values = 0; 503 dst->key_values = 0;
582 504
583 for (i = op2->key_values; i; i = i->next) 505 for (i = key_values; i; i = i->next)
584 { 506 {
585 key_value *new_link = new key_value; 507 key_value *new_link = new key_value;
586 508
587 new_link->next = 0; 509 new_link->next = 0;
588 new_link->key = i->key; 510 new_link->key = i->key;
589 new_link->value = i->value; 511 new_link->value = i->value;
590 512
591 /* Try and be clever here, too. */ 513 /* Try and be clever here, too. */
592 if (!op->key_values) 514 if (!dst->key_values)
593 { 515 {
594 op->key_values = new_link; 516 dst->key_values = new_link;
595 tail = new_link; 517 tail = new_link;
596 } 518 }
597 else 519 else
598 { 520 {
599 tail->next = new_link; 521 tail->next = new_link;
600 tail = new_link; 522 tail = new_link;
601 } 523 }
602 } 524 }
603 } 525 }
604 526
605 update_ob_speed (op); 527 update_ob_speed (dst);
528}
529
530object *
531object::clone ()
532{
533 object *neu = create ();
534 copy_to (neu);
535 return neu;
606} 536}
607 537
608/* 538/*
609 * If an object with the IS_TURNABLE() flag needs to be turned due 539 * If an object with the IS_TURNABLE() flag needs to be turned due
610 * to the closest player being on the other side, this function can 540 * to the closest player being on the other side, this function can
623/* 553/*
624 * Updates the speed of an object. If the speed changes from 0 to another 554 * Updates the speed of an object. If the speed changes from 0 to another
625 * value, or vice versa, then add/remove the object from the active list. 555 * value, or vice versa, then add/remove the object from the active list.
626 * This function needs to be called whenever the speed of an object changes. 556 * This function needs to be called whenever the speed of an object changes.
627 */ 557 */
628
629void 558void
630update_ob_speed (object *op) 559update_ob_speed (object *op)
631{ 560{
632 extern int arch_init; 561 extern int arch_init;
633 562
642 abort (); 571 abort ();
643#else 572#else
644 op->speed = 0; 573 op->speed = 0;
645#endif 574#endif
646 } 575 }
576
647 if (arch_init) 577 if (arch_init)
648 {
649 return; 578 return;
650 } 579
651 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 580 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
652 { 581 {
653 /* If already on active list, don't do anything */ 582 /* If already on active list, don't do anything */
654 if (op->active_next || op->active_prev || op == active_objects) 583 if (op->active_next || op->active_prev || op == active_objects)
655 return; 584 return;
656 585
657 /* process_events() expects us to insert the object at the beginning 586 /* process_events() expects us to insert the object at the beginning
658 * of the list. */ 587 * of the list. */
659 op->active_next = active_objects; 588 op->active_next = active_objects;
589
660 if (op->active_next != NULL) 590 if (op->active_next != NULL)
661 op->active_next->active_prev = op; 591 op->active_next->active_prev = op;
592
662 active_objects = op; 593 active_objects = op;
663 } 594 }
664 else 595 else
665 { 596 {
666 /* If not on the active list, nothing needs to be done */ 597 /* If not on the active list, nothing needs to be done */
668 return; 599 return;
669 600
670 if (op->active_prev == NULL) 601 if (op->active_prev == NULL)
671 { 602 {
672 active_objects = op->active_next; 603 active_objects = op->active_next;
604
673 if (op->active_next != NULL) 605 if (op->active_next != NULL)
674 op->active_next->active_prev = NULL; 606 op->active_next->active_prev = NULL;
675 } 607 }
676 else 608 else
677 { 609 {
678 op->active_prev->active_next = op->active_next; 610 op->active_prev->active_next = op->active_next;
611
679 if (op->active_next) 612 if (op->active_next)
680 op->active_next->active_prev = op->active_prev; 613 op->active_next->active_prev = op->active_prev;
681 } 614 }
615
682 op->active_next = NULL; 616 op->active_next = NULL;
683 op->active_prev = NULL; 617 op->active_prev = NULL;
684 } 618 }
685} 619}
686 620
714 op->active_next = NULL; 648 op->active_next = NULL;
715 op->active_prev = NULL; 649 op->active_prev = NULL;
716} 650}
717 651
718/* 652/*
719 * update_object() updates the array which represents the map. 653 * update_object() updates the the map.
720 * It takes into account invisible objects (and represent squares covered 654 * It takes into account invisible objects (and represent squares covered
721 * by invisible objects by whatever is below them (unless it's another 655 * by invisible objects by whatever is below them (unless it's another
722 * invisible object, etc...) 656 * invisible object, etc...)
723 * If the object being updated is beneath a player, the look-window 657 * If the object being updated is beneath a player, the look-window
724 * of that player is updated (this might be a suboptimal way of 658 * of that player is updated (this might be a suboptimal way of
725 * updating that window, though, since update_object() is called _often_) 659 * updating that window, though, since update_object() is called _often_)
726 * 660 *
727 * action is a hint of what the caller believes need to be done. 661 * action is a hint of what the caller believes need to be done.
728 * For example, if the only thing that has changed is the face (due to
729 * an animation), we don't need to call update_position until that actually
730 * comes into view of a player. OTOH, many other things, like addition/removal
731 * of walls or living creatures may need us to update the flags now.
732 * current action are: 662 * current action are:
733 * UP_OBJ_INSERT: op was inserted 663 * UP_OBJ_INSERT: op was inserted
734 * UP_OBJ_REMOVE: op was removed 664 * UP_OBJ_REMOVE: op was removed
735 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 665 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
736 * as that is easier than trying to look at what may have changed. 666 * as that is easier than trying to look at what may have changed.
737 * UP_OBJ_FACE: only the objects face has changed. 667 * UP_OBJ_FACE: only the objects face has changed.
738 */ 668 */
739
740void 669void
741update_object (object *op, int action) 670update_object (object *op, int action)
742{ 671{
743 int update_now = 0, flags;
744 MoveType move_on, move_off, move_block, move_slow; 672 MoveType move_on, move_off, move_block, move_slow;
745 673
746 if (op == NULL) 674 if (op == NULL)
747 { 675 {
748 /* this should never happen */ 676 /* this should never happen */
749 LOG (llevDebug, "update_object() called for NULL object.\n"); 677 LOG (llevDebug, "update_object() called for NULL object.\n");
750 return; 678 return;
751 } 679 }
752 680
753 if (op->env != NULL) 681 if (op->env)
754 { 682 {
755 /* Animation is currently handled by client, so nothing 683 /* Animation is currently handled by client, so nothing
756 * to do in this case. 684 * to do in this case.
757 */ 685 */
758 return; 686 return;
763 */ 691 */
764 if (!op->map || op->map->in_memory == MAP_SAVING) 692 if (!op->map || op->map->in_memory == MAP_SAVING)
765 return; 693 return;
766 694
767 /* make sure the object is within map boundaries */ 695 /* make sure the object is within map boundaries */
768 if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) 696 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
769 { 697 {
770 LOG (llevError, "update_object() called for object out of map!\n"); 698 LOG (llevError, "update_object() called for object out of map!\n");
771#ifdef MANY_CORES 699#ifdef MANY_CORES
772 abort (); 700 abort ();
773#endif 701#endif
774 return; 702 return;
775 } 703 }
776 704
777 flags = GET_MAP_FLAGS (op->map, op->x, op->y); 705 mapspace &m = op->ms ();
778 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
779 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
780 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
781 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
782 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
783 706
707 if (m.flags_ & P_NEED_UPDATE)
708 /* nop */;
784 if (action == UP_OBJ_INSERT) 709 else if (action == UP_OBJ_INSERT)
785 { 710 {
711 // this is likely overkill, TODO: revisit (schmorp)
786 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 712 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
787 update_now = 1;
788
789 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 713 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
790 update_now = 1; 714 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
791 715 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
716 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
792 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 717 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
793 update_now = 1;
794
795 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
796 update_now = 1;
797
798 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
799 update_now = 1;
800
801 if ((move_on | op->move_on) != move_on) 718 || (m.move_on | op->move_on ) != m.move_on
802 update_now = 1;
803
804 if ((move_off | op->move_off) != move_off) 719 || (m.move_off | op->move_off ) != m.move_off
805 update_now = 1; 720 || (m.move_slow | op->move_slow) != m.move_slow
806
807 /* This isn't perfect, but I don't expect a lot of objects to 721 /* This isn't perfect, but I don't expect a lot of objects to
808 * to have move_allow right now. 722 * to have move_allow right now.
809 */ 723 */
810 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 724 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
811 update_now = 1; 725 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
812 726 m.flags_ = P_NEED_UPDATE;
813 if ((move_slow | op->move_slow) != move_slow)
814 update_now = 1;
815 } 727 }
816 /* if the object is being removed, we can't make intelligent 728 /* if the object is being removed, we can't make intelligent
817 * decisions, because remove_ob can't really pass the object 729 * decisions, because remove_ob can't really pass the object
818 * that is being removed. 730 * that is being removed.
819 */ 731 */
820 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 732 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
821 update_now = 1; 733 m.flags_ = P_NEED_UPDATE;
822 else if (action == UP_OBJ_FACE) 734 else if (action == UP_OBJ_FACE)
823 /* Nothing to do for that case */ ; 735 /* Nothing to do for that case */ ;
824 else 736 else
825 LOG (llevError, "update_object called with invalid action: %d\n", action); 737 LOG (llevError, "update_object called with invalid action: %d\n", action);
826 738
827 if (update_now)
828 {
829 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
830 update_position (op->map, op->x, op->y);
831 }
832
833 if (op->more != NULL) 739 if (op->more)
834 update_object (op->more, action); 740 update_object (op->more, action);
835} 741}
836 742
837static unordered_vector<object *> mortals; 743object::vector object::objects; // not yet used
838static std::vector<object *> freed; 744object *object::first;
839
840void object::free_mortals ()
841{
842 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();)
843 if ((*i)->refcnt)
844 ++i; // further delay freeing
845 else
846 {
847 freed.push_back (*i);//D
848 //delete *i;
849 mortals.erase (i);
850 }
851
852 if (mortals.size())//D
853 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
854}
855 745
856object::object () 746object::object ()
857{ 747{
858 SET_FLAG (this, FLAG_REMOVED); 748 SET_FLAG (this, FLAG_REMOVED);
859 749
860 expmul = 1.0; 750 expmul = 1.0;
861 face = blank_face; 751 face = blank_face;
862 attacked_by_count = -1;
863} 752}
864 753
865object::~object () 754object::~object ()
866{ 755{
867 free_key_values (this); 756 free_key_values (this);
868} 757}
869 758
870void object::link () 759void object::link ()
871{ 760{
872 count = ++ob_count; 761 count = ++ob_count;
762 uuid = gen_uuid ();
873 763
874 prev = 0; 764 prev = 0;
875 next = objects; 765 next = object::first;
876 766
877 if (objects) 767 if (object::first)
878 objects->prev = this; 768 object::first->prev = this;
879 769
880 objects = this; 770 object::first = this;
881} 771}
882 772
883void object::unlink () 773void object::unlink ()
884{ 774{
885 count = 0; 775 if (this == object::first)
776 object::first = next;
886 777
887 /* Remove this object from the list of used objects */ 778 /* Remove this object from the list of used objects */
888 if (prev)
889 {
890 prev->next = next; 779 if (prev) prev->next = next;
780 if (next) next->prev = prev;
781
891 prev = 0; 782 prev = 0;
892 }
893
894 if (next)
895 {
896 next->prev = prev;
897 next = 0; 783 next = 0;
898 }
899
900 if (this == objects)
901 objects = next;
902} 784}
903 785
904object *object::create () 786object *object::create ()
905{ 787{
906 object *
907 op;
908
909 if (freed.empty ())
910 op = new object; 788 object *op = new object;
911 else
912 {
913 // highly annoying, but the only way to get it stable right now
914 op = freed.back ();
915 freed.pop_back ();
916 op->~object ();
917 new ((void *) op) object;
918 }
919
920 op->link (); 789 op->link ();
921 return op; 790 return op;
922} 791}
923 792
924/* 793/*
926 * it from the list of used objects, and puts it on the list of 795 * it from the list of used objects, and puts it on the list of
927 * free objects. The IS_FREED() flag is set in the object. 796 * free objects. The IS_FREED() flag is set in the object.
928 * The object must have been removed by remove_ob() first for 797 * The object must have been removed by remove_ob() first for
929 * this function to succeed. 798 * this function to succeed.
930 * 799 *
931 * If free_inventory is set, free inventory as well. Else drop items in 800 * If destroy_inventory is set, free inventory as well. Else drop items in
932 * inventory to the ground. 801 * inventory to the ground.
933 */ 802 */
934void object::free (bool free_inventory) 803void
804object::do_destroy ()
935{ 805{
936 if (QUERY_FLAG (this, FLAG_FREED)) 806 attachable::do_destroy ();
807
808 if (flag [FLAG_IS_LINKED])
809 remove_button_link (this);
810
811 if (flag [FLAG_FRIENDLY])
812 remove_friendly_object (this);
813
814 if (!flag [FLAG_REMOVED])
815 remove ();
816
817 if (flag [FLAG_FREED])
937 return; 818 return;
938 819
939 if (!QUERY_FLAG (this, FLAG_REMOVED)) 820 flag [FLAG_FREED] = 1;
940 remove_ob (this);
941 821
942 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 822 // hack to ensure that freed objects still have a valid map
943 remove_friendly_object (this);
944
945 SET_FLAG (this, FLAG_FREED);
946
947 if (more)
948 { 823 {
949 more->free (free_inventory); 824 static maptile *freed_map; // freed objects are moved here to avoid crashes
950 more = 0;
951 }
952 825
953 if (inv) 826 if (!freed_map)
954 {
955 /* Only if the space blocks everything do we not process -
956 * if some form of movement is allowed, let objects
957 * drop on that space.
958 */
959 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL))
960 { 827 {
961 object *op = inv; 828 freed_map = new maptile;
962 829
963 while (op) 830 freed_map->name = "/internal/freed_objects_map";
964 { 831 freed_map->width = 3;
965 object *tmp = op->below; 832 freed_map->height = 3;
966 op->free (free_inventory); 833
967 op = tmp; 834 freed_map->allocate ();
968 }
969 } 835 }
970 else
971 { /* Put objects in inventory onto this space */
972 object *op = inv;
973 836
974 while (op) 837 map = freed_map;
975 { 838 x = 1;
976 object *tmp = op->below; 839 y = 1;
977
978 remove_ob (op);
979
980 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
981 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
982 free_object (op);
983 else
984 {
985 op->x = x;
986 op->y = y;
987 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
988 }
989
990 op = tmp;
991 }
992 }
993 } 840 }
994 841
842 more = 0;
843 head = 0;
844 inv = 0;
845
846 // clear those pointers that likely might have circular references to us
995 owner = 0; 847 owner = 0;
848 enemy = 0;
849 attacked_by = 0;
850
851 // only relevant for players(?), but make sure of it anyways
852 contr = 0;
996 853
997 /* Remove object from the active list */ 854 /* Remove object from the active list */
998 speed = 0; 855 speed = 0;
999 update_ob_speed (this); 856 update_ob_speed (this);
1000 857
1001 unlink (); 858 unlink ();
859}
1002 860
1003 mortals.push_back (this); 861/*
862 * Remove and free all objects in the inventory of the given object.
863 * object.c ?
864 */
865void
866object::destroy_inv (bool drop_to_ground)
867{
868 if (!inv)
869 return;
870
871 /* Only if the space blocks everything do we not process -
872 * if some form of movement is allowed, let objects
873 * drop on that space.
874 */
875 if (!drop_to_ground || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
876 {
877 while (inv)
878 {
879 inv->destroy_inv (drop_to_ground);
880 inv->destroy ();
881 }
882 }
883 else
884 { /* Put objects in inventory onto this space */
885 while (inv)
886 {
887 object *op = inv;
888
889 if (op->flag [FLAG_STARTEQUIP]
890 || op->flag [FLAG_NO_DROP]
891 || op->type == RUNE
892 || op->type == TRAP
893 || op->flag [FLAG_IS_A_TEMPLATE])
894 op->destroy ();
895 else
896 {
897 op->remove ();
898 op->x = x;
899 op->y = y;
900 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
901 }
902 }
903 }
904}
905
906void
907object::destroy (bool destroy_inventory)
908{
909 if (destroyed ())
910 return;
911
912 if (more)
913 {
914 //TODO: non-head objects must not have inventory
915 more->destroy (destroy_inventory);
916 more = 0;
917 }
918
919 if (destroy_inventory)
920 destroy_inv (true);
921
922 attachable::destroy ();
1004} 923}
1005 924
1006/* 925/*
1007 * sub_weight() recursively (outwards) subtracts a number from the 926 * sub_weight() recursively (outwards) subtracts a number from the
1008 * weight of an object (and what is carried by it's environment(s)). 927 * weight of an object (and what is carried by it's environment(s)).
1009 */ 928 */
1010
1011void 929void
1012sub_weight (object *op, signed long weight) 930sub_weight (object *op, signed long weight)
1013{ 931{
1014 while (op != NULL) 932 while (op != NULL)
1015 { 933 {
1016 if (op->type == CONTAINER) 934 if (op->type == CONTAINER)
1017 {
1018 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 935 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1019 } 936
1020 op->carrying -= weight; 937 op->carrying -= weight;
1021 op = op->env; 938 op = op->env;
1022 } 939 }
1023} 940}
1024 941
1025/* remove_ob(op): 942/* op->remove ():
1026 * This function removes the object op from the linked list of objects 943 * This function removes the object op from the linked list of objects
1027 * which it is currently tied to. When this function is done, the 944 * which it is currently tied to. When this function is done, the
1028 * object will have no environment. If the object previously had an 945 * object will have no environment. If the object previously had an
1029 * environment, the x and y coordinates will be updated to 946 * environment, the x and y coordinates will be updated to
1030 * the previous environment. 947 * the previous environment.
1031 * Beware: This function is called from the editor as well! 948 * Beware: This function is called from the editor as well!
1032 */ 949 */
1033
1034void 950void
1035remove_ob (object *op) 951object::remove ()
1036{ 952{
953 object *tmp, *last = 0;
1037 object * 954 object *otmp;
1038 tmp, *
1039 last = NULL;
1040 object *
1041 otmp;
1042 955
1043 tag_t
1044 tag;
1045 int
1046 check_walk_off;
1047 mapstruct *
1048 m;
1049
1050 sint16
1051 x,
1052 y;
1053
1054 if (QUERY_FLAG (op, FLAG_REMOVED)) 956 if (QUERY_FLAG (this, FLAG_REMOVED))
1055 return; 957 return;
1056 958
1057 SET_FLAG (op, FLAG_REMOVED); 959 SET_FLAG (this, FLAG_REMOVED);
960 INVOKE_OBJECT (REMOVE, this);
1058 961
1059 if (op->more != NULL) 962 if (more)
1060 remove_ob (op->more); 963 more->remove ();
1061 964
1062 /* 965 /*
1063 * In this case, the object to be removed is in someones 966 * In this case, the object to be removed is in someones
1064 * inventory. 967 * inventory.
1065 */ 968 */
1066 if (op->env != NULL) 969 if (env)
1067 { 970 {
1068 if (op->nrof) 971 if (nrof)
1069 sub_weight (op->env, op->weight * op->nrof); 972 sub_weight (env, weight * nrof);
1070 else 973 else
1071 sub_weight (op->env, op->weight + op->carrying); 974 sub_weight (env, weight + carrying);
1072 975
1073 /* NO_FIX_PLAYER is set when a great many changes are being 976 /* NO_FIX_PLAYER is set when a great many changes are being
1074 * made to players inventory. If set, avoiding the call 977 * made to players inventory. If set, avoiding the call
1075 * to save cpu time. 978 * to save cpu time.
1076 */ 979 */
1077 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 980 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1078 fix_player (otmp); 981 otmp->update_stats ();
1079 982
1080 if (op->above != NULL) 983 if (above != NULL)
1081 op->above->below = op->below; 984 above->below = below;
1082 else 985 else
1083 op->env->inv = op->below; 986 env->inv = below;
1084 987
1085 if (op->below != NULL) 988 if (below != NULL)
1086 op->below->above = op->above; 989 below->above = above;
1087 990
1088 /* we set up values so that it could be inserted into 991 /* we set up values so that it could be inserted into
1089 * the map, but we don't actually do that - it is up 992 * the map, but we don't actually do that - it is up
1090 * to the caller to decide what we want to do. 993 * to the caller to decide what we want to do.
1091 */ 994 */
1092 op->x = op->env->x, op->y = op->env->y; 995 x = env->x, y = env->y;
1093 op->map = op->env->map; 996 map = env->map;
1094 op->above = NULL, op->below = NULL; 997 above = 0, below = 0;
1095 op->env = NULL; 998 env = 0;
1096 } 999 }
1097 else if (op->map) 1000 else if (map)
1098 { 1001 {
1099 x = op->x;
1100 y = op->y;
1101 m = get_map_from_coord (op->map, &x, &y);
1102
1103 if (!m)
1104 {
1105 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1106 op->map->path, op->x, op->y);
1107 /* in old days, we used to set x and y to 0 and continue.
1108 * it seems if we get into this case, something is probablye
1109 * screwed up and should be fixed.
1110 */
1111 abort ();
1112 }
1113
1114 if (op->map != m)
1115 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1116 op->map->path, m->path, op->x, op->y, x, y);
1117
1118 /* Re did the following section of code - it looks like it had 1002 /* Re did the following section of code - it looks like it had
1119 * lots of logic for things we no longer care about 1003 * lots of logic for things we no longer care about
1120 */ 1004 */
1121 1005
1122 /* link the object above us */ 1006 /* link the object above us */
1123 if (op->above) 1007 if (above)
1124 op->above->below = op->below; 1008 above->below = below;
1125 else 1009 else
1126 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1010 map->at (x, y).top = below; /* we were top, set new top */
1127 1011
1128 /* Relink the object below us, if there is one */ 1012 /* Relink the object below us, if there is one */
1129 if (op->below) 1013 if (below)
1130 op->below->above = op->above; 1014 below->above = above;
1131 else 1015 else
1132 { 1016 {
1133 /* Nothing below, which means we need to relink map object for this space 1017 /* Nothing below, which means we need to relink map object for this space
1134 * use translated coordinates in case some oddness with map tiling is 1018 * use translated coordinates in case some oddness with map tiling is
1135 * evident 1019 * evident
1136 */ 1020 */
1137 if (GET_MAP_OB (m, x, y) != op) 1021 if (GET_MAP_OB (map, x, y) != this)
1138 { 1022 {
1139 dump_object (op); 1023 char *dump = dump_object (this);
1140 LOG (llevError, 1024 LOG (llevError,
1141 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1025 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1026 free (dump);
1142 dump_object (GET_MAP_OB (m, x, y)); 1027 dump = dump_object (GET_MAP_OB (map, x, y));
1143 LOG (llevError, "%s\n", errmsg); 1028 LOG (llevError, "%s\n", dump);
1029 free (dump);
1144 } 1030 }
1145 1031
1146 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1032 map->at (x, y).bottom = above; /* goes on above it. */
1147 } 1033 }
1148 1034
1149 op->above = 0; 1035 above = 0;
1150 op->below = 0; 1036 below = 0;
1151 1037
1152 if (op->map->in_memory == MAP_SAVING) 1038 if (map->in_memory == MAP_SAVING)
1153 return; 1039 return;
1154 1040
1155 tag = op->count; 1041 int check_walk_off = !flag [FLAG_NO_APPLY];
1156 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1157 1042
1158 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1043 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1159 { 1044 {
1160 /* No point updating the players look faces if he is the object 1045 /* No point updating the players look faces if he is the object
1161 * being removed. 1046 * being removed.
1162 */ 1047 */
1163 1048
1164 if (tmp->type == PLAYER && tmp != op) 1049 if (tmp->type == PLAYER && tmp != this)
1165 { 1050 {
1166 /* If a container that the player is currently using somehow gets 1051 /* If a container that the player is currently using somehow gets
1167 * removed (most likely destroyed), update the player view 1052 * removed (most likely destroyed), update the player view
1168 * appropriately. 1053 * appropriately.
1169 */ 1054 */
1170 if (tmp->container == op) 1055 if (tmp->container == this)
1171 { 1056 {
1172 CLEAR_FLAG (op, FLAG_APPLIED); 1057 flag [FLAG_APPLIED] = 0;
1173 tmp->container = NULL; 1058 tmp->container = 0;
1174 } 1059 }
1175 1060
1176 tmp->contr->socket.update_look = 1; 1061 if (tmp->contr->ns)
1062 tmp->contr->ns->floorbox_update ();
1177 } 1063 }
1178 1064
1179 /* See if player moving off should effect something */ 1065 /* See if player moving off should effect something */
1180 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1066 if (check_walk_off
1067 && ((move_type & tmp->move_off)
1068 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1181 { 1069 {
1182 move_apply (tmp, op, NULL); 1070 move_apply (tmp, this, 0);
1183 1071
1184 if (was_destroyed (op, tag)) 1072 if (destroyed ())
1185 {
1186 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1073 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1187 }
1188 } 1074 }
1189 1075
1190 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1076 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1191 1077
1192 if (tmp->above == tmp) 1078 if (tmp->above == tmp)
1193 tmp->above = NULL; 1079 tmp->above = 0;
1194 1080
1195 last = tmp; 1081 last = tmp;
1196 } 1082 }
1197 1083
1198 /* last == NULL of there are no objects on this space */ 1084 /* last == NULL of there are no objects on this space */
1199 if (last == NULL) 1085 if (!last)
1200 { 1086 map->at (x, y).flags_ = P_NEED_UPDATE;
1201 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1202 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1203 * those out anyways, and if there are any flags set right now, they won't
1204 * be correct anyways.
1205 */
1206 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1207 update_position (op->map, op->x, op->y);
1208 }
1209 else 1087 else
1210 update_object (last, UP_OBJ_REMOVE); 1088 update_object (last, UP_OBJ_REMOVE);
1211 1089
1212 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1090 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1213 update_all_los (op->map, op->x, op->y); 1091 update_all_los (map, x, y);
1214 } 1092 }
1215} 1093}
1216 1094
1217/* 1095/*
1218 * merge_ob(op,top): 1096 * merge_ob(op,top):
1220 * This function goes through all objects below and including top, and 1098 * This function goes through all objects below and including top, and
1221 * merges op to the first matching object. 1099 * merges op to the first matching object.
1222 * If top is NULL, it is calculated. 1100 * If top is NULL, it is calculated.
1223 * Returns pointer to object if it succeded in the merge, otherwise NULL 1101 * Returns pointer to object if it succeded in the merge, otherwise NULL
1224 */ 1102 */
1225
1226object * 1103object *
1227merge_ob (object *op, object *top) 1104merge_ob (object *op, object *top)
1228{ 1105{
1229 if (!op->nrof) 1106 if (!op->nrof)
1230 return 0; 1107 return 0;
1231 1108
1232 if (top == NULL) 1109 if (top)
1233 for (top = op; top != NULL && top->above != NULL; top = top->above); 1110 for (top = op; top && top->above; top = top->above)
1111 ;
1234 1112
1235 for (; top != NULL; top = top->below) 1113 for (; top; top = top->below)
1236 { 1114 {
1237 if (top == op) 1115 if (top == op)
1238 continue; 1116 continue;
1239 if (CAN_MERGE (op, top)) 1117
1118 if (object::can_merge (op, top))
1240 { 1119 {
1241 top->nrof += op->nrof; 1120 top->nrof += op->nrof;
1242 1121
1243/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1122/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1244 op->weight = 0; /* Don't want any adjustements now */ 1123 op->weight = 0; /* Don't want any adjustements now */
1245 remove_ob (op); 1124 op->destroy ();
1246 free_object (op);
1247 return top; 1125 return top;
1248 } 1126 }
1249 } 1127 }
1250 1128
1251 return NULL; 1129 return 0;
1252} 1130}
1253 1131
1254/* 1132/*
1255 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1133 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1256 * job preparing multi-part monsters 1134 * job preparing multi-part monsters
1257 */ 1135 */
1258object * 1136object *
1259insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1137insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1260{ 1138{
1261 object *tmp; 1139 object *tmp;
1262 1140
1263 if (op->head) 1141 if (op->head)
1264 op = op->head; 1142 op = op->head;
1290 * Return value: 1168 * Return value:
1291 * new object if 'op' was merged with other object 1169 * new object if 'op' was merged with other object
1292 * NULL if 'op' was destroyed 1170 * NULL if 'op' was destroyed
1293 * just 'op' otherwise 1171 * just 'op' otherwise
1294 */ 1172 */
1295
1296object * 1173object *
1297insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1174insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1298{ 1175{
1299 object *tmp, *top, *floor = NULL; 1176 object *tmp, *top, *floor = NULL;
1300 sint16 x, y; 1177 sint16 x, y;
1301 1178
1302 if (QUERY_FLAG (op, FLAG_FREED)) 1179 if (QUERY_FLAG (op, FLAG_FREED))
1305 return NULL; 1182 return NULL;
1306 } 1183 }
1307 1184
1308 if (m == NULL) 1185 if (m == NULL)
1309 { 1186 {
1310 dump_object (op); 1187 char *dump = dump_object (op);
1311 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1188 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1189 free (dump);
1312 return op; 1190 return op;
1313 } 1191 }
1314 1192
1315 if (out_of_map (m, op->x, op->y)) 1193 if (out_of_map (m, op->x, op->y))
1316 { 1194 {
1317 dump_object (op); 1195 char *dump = dump_object (op);
1318 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1196 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1319#ifdef MANY_CORES 1197#ifdef MANY_CORES
1320 /* Better to catch this here, as otherwise the next use of this object 1198 /* Better to catch this here, as otherwise the next use of this object
1321 * is likely to cause a crash. Better to find out where it is getting 1199 * is likely to cause a crash. Better to find out where it is getting
1322 * improperly inserted. 1200 * improperly inserted.
1323 */ 1201 */
1324 abort (); 1202 abort ();
1325#endif 1203#endif
1204 free (dump);
1326 return op; 1205 return op;
1327 } 1206 }
1328 1207
1329 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1208 if (!QUERY_FLAG (op, FLAG_REMOVED))
1330 { 1209 {
1331 dump_object (op); 1210 char *dump = dump_object (op);
1332 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1211 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1212 free (dump);
1333 return op; 1213 return op;
1334 } 1214 }
1335 1215
1336 if (op->more != NULL) 1216 if (op->more)
1337 { 1217 {
1338 /* The part may be on a different map. */ 1218 /* The part may be on a different map. */
1339 1219
1340 object *more = op->more; 1220 object *more = op->more;
1341 1221
1357 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1237 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1358 { 1238 {
1359 if (!op->head) 1239 if (!op->head)
1360 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1240 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1361 1241
1362 return NULL; 1242 return 0;
1363 } 1243 }
1364 } 1244 }
1365 1245
1366 CLEAR_FLAG (op, FLAG_REMOVED); 1246 CLEAR_FLAG (op, FLAG_REMOVED);
1367 1247
1375 1255
1376 /* this has to be done after we translate the coordinates. 1256 /* this has to be done after we translate the coordinates.
1377 */ 1257 */
1378 if (op->nrof && !(flag & INS_NO_MERGE)) 1258 if (op->nrof && !(flag & INS_NO_MERGE))
1379 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1259 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1380 if (CAN_MERGE (op, tmp)) 1260 if (object::can_merge (op, tmp))
1381 { 1261 {
1382 op->nrof += tmp->nrof; 1262 op->nrof += tmp->nrof;
1383 remove_ob (tmp); 1263 tmp->destroy ();
1384 free_object (tmp);
1385 } 1264 }
1386 1265
1387 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1266 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1388 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1267 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1389 1268
1402 op->below = originator->below; 1281 op->below = originator->below;
1403 1282
1404 if (op->below) 1283 if (op->below)
1405 op->below->above = op; 1284 op->below->above = op;
1406 else 1285 else
1407 SET_MAP_OB (op->map, op->x, op->y, op); 1286 op->ms ().bottom = op;
1408 1287
1409 /* since *below* originator, no need to update top */ 1288 /* since *below* originator, no need to update top */
1410 originator->below = op; 1289 originator->below = op;
1411 } 1290 }
1412 else 1291 else
1458 * If INS_ON_TOP is used, don't do this processing 1337 * If INS_ON_TOP is used, don't do this processing
1459 * Need to find the object that in fact blocks view, otherwise 1338 * Need to find the object that in fact blocks view, otherwise
1460 * stacking is a bit odd. 1339 * stacking is a bit odd.
1461 */ 1340 */
1462 if (!(flag & INS_ON_TOP) && 1341 if (!(flag & INS_ON_TOP) &&
1463 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1342 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1464 { 1343 {
1465 for (last = top; last != floor; last = last->below) 1344 for (last = top; last != floor; last = last->below)
1466 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1345 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1467 break; 1346 break;
1468 /* Check to see if we found the object that blocks view, 1347 /* Check to see if we found the object that blocks view,
1491 1370
1492 if (op->above) 1371 if (op->above)
1493 op->above->below = op; 1372 op->above->below = op;
1494 1373
1495 op->below = NULL; 1374 op->below = NULL;
1496 SET_MAP_OB (op->map, op->x, op->y, op); 1375 op->ms ().bottom = op;
1497 } 1376 }
1498 else 1377 else
1499 { /* get inserted into the stack above top */ 1378 { /* get inserted into the stack above top */
1500 op->above = top->above; 1379 op->above = top->above;
1501 1380
1505 op->below = top; 1384 op->below = top;
1506 top->above = op; 1385 top->above = op;
1507 } 1386 }
1508 1387
1509 if (op->above == NULL) 1388 if (op->above == NULL)
1510 SET_MAP_TOP (op->map, op->x, op->y, op); 1389 op->ms ().top = op;
1511 } /* else not INS_BELOW_ORIGINATOR */ 1390 } /* else not INS_BELOW_ORIGINATOR */
1512 1391
1513 if (op->type == PLAYER) 1392 if (op->type == PLAYER)
1514 op->contr->do_los = 1; 1393 op->contr->do_los = 1;
1515 1394
1516 /* If we have a floor, we know the player, if any, will be above 1395 /* If we have a floor, we know the player, if any, will be above
1517 * it, so save a few ticks and start from there. 1396 * it, so save a few ticks and start from there.
1518 */ 1397 */
1519 if (!(flag & INS_MAP_LOAD)) 1398 if (!(flag & INS_MAP_LOAD))
1520 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1399 if (object *pl = op->ms ().player ())
1521 if (tmp->type == PLAYER) 1400 if (pl->contr->ns)
1522 tmp->contr->socket.update_look = 1; 1401 pl->contr->ns->floorbox_update ();
1523 1402
1524 /* If this object glows, it may affect lighting conditions that are 1403 /* If this object glows, it may affect lighting conditions that are
1525 * visible to others on this map. But update_all_los is really 1404 * visible to others on this map. But update_all_los is really
1526 * an inefficient way to do this, as it means los for all players 1405 * an inefficient way to do this, as it means los for all players
1527 * on the map will get recalculated. The players could very well 1406 * on the map will get recalculated. The players could very well
1534 update_all_los (op->map, op->x, op->y); 1413 update_all_los (op->map, op->x, op->y);
1535 1414
1536 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1415 /* updates flags (blocked, alive, no magic, etc) for this map space */
1537 update_object (op, UP_OBJ_INSERT); 1416 update_object (op, UP_OBJ_INSERT);
1538 1417
1418 INVOKE_OBJECT (INSERT, op);
1419
1539 /* Don't know if moving this to the end will break anything. However, 1420 /* Don't know if moving this to the end will break anything. However,
1540 * we want to have update_look set above before calling this. 1421 * we want to have floorbox_update called before calling this.
1541 * 1422 *
1542 * check_move_on() must be after this because code called from 1423 * check_move_on() must be after this because code called from
1543 * check_move_on() depends on correct map flags (so functions like 1424 * check_move_on() depends on correct map flags (so functions like
1544 * blocked() and wall() work properly), and these flags are updated by 1425 * blocked() and wall() work properly), and these flags are updated by
1545 * update_object(). 1426 * update_object().
1547 1428
1548 /* if this is not the head or flag has been passed, don't check walk on status */ 1429 /* if this is not the head or flag has been passed, don't check walk on status */
1549 if (!(flag & INS_NO_WALK_ON) && !op->head) 1430 if (!(flag & INS_NO_WALK_ON) && !op->head)
1550 { 1431 {
1551 if (check_move_on (op, originator)) 1432 if (check_move_on (op, originator))
1552 return NULL; 1433 return 0;
1553 1434
1554 /* If we are a multi part object, lets work our way through the check 1435 /* If we are a multi part object, lets work our way through the check
1555 * walk on's. 1436 * walk on's.
1556 */ 1437 */
1557 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1438 for (tmp = op->more; tmp != NULL; tmp = tmp->more)
1558 if (check_move_on (tmp, originator)) 1439 if (check_move_on (tmp, originator))
1559 return NULL; 1440 return 0;
1560 } 1441 }
1561 1442
1562 return op; 1443 return op;
1563} 1444}
1564 1445
1565/* this function inserts an object in the map, but if it 1446/* this function inserts an object in the map, but if it
1566 * finds an object of its own type, it'll remove that one first. 1447 * finds an object of its own type, it'll remove that one first.
1567 * op is the object to insert it under: supplies x and the map. 1448 * op is the object to insert it under: supplies x and the map.
1568 */ 1449 */
1569void 1450void
1570replace_insert_ob_in_map (const char *arch_string, object *op) 1451replace_insert_ob_in_map (const char *arch_string, object *op)
1571{ 1452{
1572 object * 1453 object *tmp, *tmp1;
1573 tmp;
1574 object *
1575 tmp1;
1576 1454
1577 /* first search for itself and remove any old instances */ 1455 /* first search for itself and remove any old instances */
1578 1456
1579 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1457 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1580 {
1581 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1458 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1582 { 1459 tmp->destroy ();
1583 remove_ob (tmp);
1584 free_object (tmp);
1585 }
1586 }
1587 1460
1588 tmp1 = arch_to_object (find_archetype (arch_string)); 1461 tmp1 = arch_to_object (archetype::find (arch_string));
1589 1462
1590 tmp1->x = op->x; 1463 tmp1->x = op->x;
1591 tmp1->y = op->y; 1464 tmp1->y = op->y;
1592 insert_ob_in_map (tmp1, op->map, op, 0); 1465 insert_ob_in_map (tmp1, op->map, op, 0);
1593} 1466}
1601 */ 1474 */
1602 1475
1603object * 1476object *
1604get_split_ob (object *orig_ob, uint32 nr) 1477get_split_ob (object *orig_ob, uint32 nr)
1605{ 1478{
1606 object * 1479 object *newob;
1607 newob;
1608 int
1609 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1480 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1610 1481
1611 if (orig_ob->nrof < nr) 1482 if (orig_ob->nrof < nr)
1612 { 1483 {
1613 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1484 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1614 return NULL; 1485 return NULL;
1615 } 1486 }
1616 1487
1617 newob = object_create_clone (orig_ob); 1488 newob = object_create_clone (orig_ob);
1618 1489
1619 if ((orig_ob->nrof -= nr) < 1) 1490 if ((orig_ob->nrof -= nr) < 1)
1620 { 1491 orig_ob->destroy (1);
1621 if (!is_removed)
1622 remove_ob (orig_ob);
1623 free_object2 (orig_ob, 1);
1624 }
1625 else if (!is_removed) 1492 else if (!is_removed)
1626 { 1493 {
1627 if (orig_ob->env != NULL) 1494 if (orig_ob->env != NULL)
1628 sub_weight (orig_ob->env, orig_ob->weight * nr); 1495 sub_weight (orig_ob->env, orig_ob->weight * nr);
1629 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1496 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1649 1516
1650object * 1517object *
1651decrease_ob_nr (object *op, uint32 i) 1518decrease_ob_nr (object *op, uint32 i)
1652{ 1519{
1653 object *tmp; 1520 object *tmp;
1654 player *pl;
1655 1521
1656 if (i == 0) /* objects with op->nrof require this check */ 1522 if (i == 0) /* objects with op->nrof require this check */
1657 return op; 1523 return op;
1658 1524
1659 if (i > op->nrof) 1525 if (i > op->nrof)
1660 i = op->nrof; 1526 i = op->nrof;
1661 1527
1662 if (QUERY_FLAG (op, FLAG_REMOVED)) 1528 if (QUERY_FLAG (op, FLAG_REMOVED))
1663 op->nrof -= i; 1529 op->nrof -= i;
1664 else if (op->env != NULL) 1530 else if (op->env)
1665 { 1531 {
1666 /* is this object in the players inventory, or sub container 1532 /* is this object in the players inventory, or sub container
1667 * therein? 1533 * therein?
1668 */ 1534 */
1669 tmp = is_player_inv (op->env); 1535 tmp = op->in_player ();
1670 /* nope. Is this a container the player has opened? 1536 /* nope. Is this a container the player has opened?
1671 * If so, set tmp to that player. 1537 * If so, set tmp to that player.
1672 * IMO, searching through all the players will mostly 1538 * IMO, searching through all the players will mostly
1673 * likely be quicker than following op->env to the map, 1539 * likely be quicker than following op->env to the map,
1674 * and then searching the map for a player. 1540 * and then searching the map for a player.
1675 */ 1541 */
1676 if (!tmp) 1542 if (!tmp)
1677 { 1543 for_all_players (pl)
1678 for (pl = first_player; pl; pl = pl->next)
1679 if (pl->ob->container == op->env) 1544 if (pl->ob->container == op->env)
1545 {
1546 tmp = pl->ob;
1680 break; 1547 break;
1681 if (pl)
1682 tmp = pl->ob;
1683 else
1684 tmp = NULL;
1685 } 1548 }
1686 1549
1687 if (i < op->nrof) 1550 if (i < op->nrof)
1688 { 1551 {
1689 sub_weight (op->env, op->weight * i); 1552 sub_weight (op->env, op->weight * i);
1690 op->nrof -= i; 1553 op->nrof -= i;
1691 if (tmp) 1554 if (tmp)
1692 {
1693 esrv_send_item (tmp, op); 1555 esrv_send_item (tmp, op);
1694 }
1695 } 1556 }
1696 else 1557 else
1697 { 1558 {
1698 remove_ob (op); 1559 op->remove ();
1699 op->nrof = 0; 1560 op->nrof = 0;
1700 if (tmp) 1561 if (tmp)
1701 {
1702 esrv_del_item (tmp->contr, op->count); 1562 esrv_del_item (tmp->contr, op->count);
1703 }
1704 } 1563 }
1705 } 1564 }
1706 else 1565 else
1707 { 1566 {
1708 object *above = op->above; 1567 object *above = op->above;
1709 1568
1710 if (i < op->nrof) 1569 if (i < op->nrof)
1711 op->nrof -= i; 1570 op->nrof -= i;
1712 else 1571 else
1713 { 1572 {
1714 remove_ob (op); 1573 op->remove ();
1715 op->nrof = 0; 1574 op->nrof = 0;
1716 } 1575 }
1717 1576
1718 /* Since we just removed op, op->above is null */ 1577 /* Since we just removed op, op->above is null */
1719 for (tmp = above; tmp != NULL; tmp = tmp->above) 1578 for (tmp = above; tmp; tmp = tmp->above)
1720 if (tmp->type == PLAYER) 1579 if (tmp->type == PLAYER)
1721 { 1580 {
1722 if (op->nrof) 1581 if (op->nrof)
1723 esrv_send_item (tmp, op); 1582 esrv_send_item (tmp, op);
1724 else 1583 else
1728 1587
1729 if (op->nrof) 1588 if (op->nrof)
1730 return op; 1589 return op;
1731 else 1590 else
1732 { 1591 {
1733 free_object (op); 1592 op->destroy ();
1734 return NULL; 1593 return 0;
1735 } 1594 }
1736} 1595}
1737 1596
1738/* 1597/*
1739 * add_weight(object, weight) adds the specified weight to an object, 1598 * add_weight(object, weight) adds the specified weight to an object,
1751 op->carrying += weight; 1610 op->carrying += weight;
1752 op = op->env; 1611 op = op->env;
1753 } 1612 }
1754} 1613}
1755 1614
1615object *
1616insert_ob_in_ob (object *op, object *where)
1617{
1618 if (!where)
1619 {
1620 char *dump = dump_object (op);
1621 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1622 free (dump);
1623 return op;
1624 }
1625
1626 if (where->head)
1627 {
1628 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1629 where = where->head;
1630 }
1631
1632 return where->insert (op);
1633}
1634
1756/* 1635/*
1757 * insert_ob_in_ob(op,environment): 1636 * env->insert (op)
1758 * This function inserts the object op in the linked list 1637 * This function inserts the object op in the linked list
1759 * inside the object environment. 1638 * inside the object environment.
1760 * 1639 *
1761 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1762 * the inventory at the last position or next to other objects of the same
1763 * type.
1764 * Frank: Now sorted by type, archetype and magic!
1765 *
1766 * The function returns now pointer to inserted item, and return value can 1640 * The function returns now pointer to inserted item, and return value can
1767 * be != op, if items are merged. -Tero 1641 * be != op, if items are merged. -Tero
1768 */ 1642 */
1769 1643
1770object * 1644object *
1771insert_ob_in_ob (object *op, object *where) 1645object::insert (object *op)
1772{ 1646{
1773 object * 1647 object *tmp, *otmp;
1774 tmp, *
1775 otmp;
1776 1648
1777 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1649 if (!QUERY_FLAG (op, FLAG_REMOVED))
1778 { 1650 op->remove ();
1779 dump_object (op);
1780 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1781 return op;
1782 }
1783
1784 if (where == NULL)
1785 {
1786 dump_object (op);
1787 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1788 return op;
1789 }
1790
1791 if (where->head)
1792 {
1793 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1794 where = where->head;
1795 }
1796 1651
1797 if (op->more) 1652 if (op->more)
1798 { 1653 {
1799 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1654 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1800 return op; 1655 return op;
1802 1657
1803 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1658 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1804 CLEAR_FLAG (op, FLAG_REMOVED); 1659 CLEAR_FLAG (op, FLAG_REMOVED);
1805 if (op->nrof) 1660 if (op->nrof)
1806 { 1661 {
1807 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1662 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1808 if (CAN_MERGE (tmp, op)) 1663 if (object::can_merge (tmp, op))
1809 { 1664 {
1810 /* return the original object and remove inserted object 1665 /* return the original object and remove inserted object
1811 (client needs the original object) */ 1666 (client needs the original object) */
1812 tmp->nrof += op->nrof; 1667 tmp->nrof += op->nrof;
1813 /* Weight handling gets pretty funky. Since we are adding to 1668 /* Weight handling gets pretty funky. Since we are adding to
1814 * tmp->nrof, we need to increase the weight. 1669 * tmp->nrof, we need to increase the weight.
1815 */ 1670 */
1816 add_weight (where, op->weight * op->nrof); 1671 add_weight (this, op->weight * op->nrof);
1817 SET_FLAG (op, FLAG_REMOVED); 1672 SET_FLAG (op, FLAG_REMOVED);
1818 free_object (op); /* free the inserted object */ 1673 op->destroy (); /* free the inserted object */
1819 op = tmp; 1674 op = tmp;
1820 remove_ob (op); /* and fix old object's links */ 1675 op->remove (); /* and fix old object's links */
1821 CLEAR_FLAG (op, FLAG_REMOVED); 1676 CLEAR_FLAG (op, FLAG_REMOVED);
1822 break; 1677 break;
1823 } 1678 }
1824 1679
1825 /* I assume combined objects have no inventory 1680 /* I assume combined objects have no inventory
1826 * We add the weight - this object could have just been removed 1681 * We add the weight - this object could have just been removed
1827 * (if it was possible to merge). calling remove_ob will subtract 1682 * (if it was possible to merge). calling remove_ob will subtract
1828 * the weight, so we need to add it in again, since we actually do 1683 * the weight, so we need to add it in again, since we actually do
1829 * the linking below 1684 * the linking below
1830 */ 1685 */
1831 add_weight (where, op->weight * op->nrof); 1686 add_weight (this, op->weight * op->nrof);
1832 } 1687 }
1833 else 1688 else
1834 add_weight (where, (op->weight + op->carrying)); 1689 add_weight (this, (op->weight + op->carrying));
1835 1690
1836 otmp = is_player_inv (where); 1691 otmp = this->in_player ();
1837 if (otmp && otmp->contr != NULL) 1692 if (otmp && otmp->contr)
1838 {
1839 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1693 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1840 fix_player (otmp); 1694 otmp->update_stats ();
1841 }
1842 1695
1843 op->map = NULL; 1696 op->map = 0;
1844 op->env = where; 1697 op->env = this;
1845 op->above = NULL; 1698 op->above = 0;
1846 op->below = NULL; 1699 op->below = 0;
1847 op->x = 0, op->y = 0; 1700 op->x = 0, op->y = 0;
1848 1701
1849 /* reset the light list and los of the players on the map */ 1702 /* reset the light list and los of the players on the map */
1850 if ((op->glow_radius != 0) && where->map) 1703 if ((op->glow_radius != 0) && map)
1851 { 1704 {
1852#ifdef DEBUG_LIGHTS 1705#ifdef DEBUG_LIGHTS
1853 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1706 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1854#endif /* DEBUG_LIGHTS */ 1707#endif /* DEBUG_LIGHTS */
1855 if (MAP_DARKNESS (where->map)) 1708 if (MAP_DARKNESS (map))
1856 update_all_los (where->map, where->x, where->y); 1709 update_all_los (map, x, y);
1857 } 1710 }
1858 1711
1859 /* Client has no idea of ordering so lets not bother ordering it here. 1712 /* Client has no idea of ordering so lets not bother ordering it here.
1860 * It sure simplifies this function... 1713 * It sure simplifies this function...
1861 */ 1714 */
1862 if (where->inv == NULL) 1715 if (!inv)
1863 where->inv = op; 1716 inv = op;
1864 else 1717 else
1865 { 1718 {
1866 op->below = where->inv; 1719 op->below = inv;
1867 op->below->above = op; 1720 op->below->above = op;
1868 where->inv = op; 1721 inv = op;
1869 } 1722 }
1723
1724 INVOKE_OBJECT (INSERT, this);
1725
1870 return op; 1726 return op;
1871} 1727}
1872 1728
1873/* 1729/*
1874 * Checks if any objects has a move_type that matches objects 1730 * Checks if any objects has a move_type that matches objects
1892 */ 1748 */
1893 1749
1894int 1750int
1895check_move_on (object *op, object *originator) 1751check_move_on (object *op, object *originator)
1896{ 1752{
1897 object * 1753 object *tmp;
1898 tmp; 1754 maptile *m = op->map;
1899 tag_t
1900 tag;
1901 mapstruct *
1902 m = op->map;
1903 int
1904 x = op->x, y = op->y; 1755 int x = op->x, y = op->y;
1905 1756
1906 MoveType 1757 MoveType move_on, move_slow, move_block;
1907 move_on,
1908 move_slow,
1909 move_block;
1910 1758
1911 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1759 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1912 return 0; 1760 return 0;
1913
1914 tag = op->count;
1915 1761
1916 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1762 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1917 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1763 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1918 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1764 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1919 1765
1980 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1826 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1981 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1827 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1982 { 1828 {
1983 move_apply (tmp, op, originator); 1829 move_apply (tmp, op, originator);
1984 1830
1985 if (was_destroyed (op, tag)) 1831 if (op->destroyed ())
1986 return 1; 1832 return 1;
1987 1833
1988 /* what the person/creature stepped onto has moved the object 1834 /* what the person/creature stepped onto has moved the object
1989 * someplace new. Don't process any further - if we did, 1835 * someplace new. Don't process any further - if we did,
1990 * have a feeling strange problems would result. 1836 * have a feeling strange problems would result.
2002 * a matching archetype at the given map and coordinates. 1848 * a matching archetype at the given map and coordinates.
2003 * The first matching object is returned, or NULL if none. 1849 * The first matching object is returned, or NULL if none.
2004 */ 1850 */
2005 1851
2006object * 1852object *
2007present_arch (const archetype *at, mapstruct *m, int x, int y) 1853present_arch (const archetype *at, maptile *m, int x, int y)
2008{ 1854{
2009 object * 1855 object *
2010 tmp; 1856 tmp;
2011 1857
2012 if (m == NULL || out_of_map (m, x, y)) 1858 if (m == NULL || out_of_map (m, x, y))
2025 * a matching type variable at the given map and coordinates. 1871 * a matching type variable at the given map and coordinates.
2026 * The first matching object is returned, or NULL if none. 1872 * The first matching object is returned, or NULL if none.
2027 */ 1873 */
2028 1874
2029object * 1875object *
2030present (unsigned char type, mapstruct *m, int x, int y) 1876present (unsigned char type, maptile *m, int x, int y)
2031{ 1877{
2032 object * 1878 object *
2033 tmp; 1879 tmp;
2034 1880
2035 if (out_of_map (m, x, y)) 1881 if (out_of_map (m, x, y))
2073 * str is the string to match against. Note that we match against 1919 * str is the string to match against. Note that we match against
2074 * the object name, not the archetype name. this is so that the 1920 * the object name, not the archetype name. this is so that the
2075 * spell code can use one object type (force), but change it's name 1921 * spell code can use one object type (force), but change it's name
2076 * to be unique. 1922 * to be unique.
2077 */ 1923 */
2078
2079object * 1924object *
2080present_in_ob_by_name (int type, const char *str, const object *op) 1925present_in_ob_by_name (int type, const char *str, const object *op)
2081{ 1926{
2082 object * 1927 object *tmp;
2083 tmp;
2084 1928
2085 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1929 for (tmp = op->inv; tmp; tmp = tmp->below)
2086 {
2087 if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) 1930 if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name)))
2088 return tmp; 1931 return tmp;
2089 } 1932
2090 return NULL; 1933 return 0;
2091} 1934}
2092 1935
2093/* 1936/*
2094 * present_arch_in_ob(archetype, object) searches for any objects with 1937 * present_arch_in_ob(archetype, object) searches for any objects with
2095 * a matching archetype in the inventory of the given object. 1938 * a matching archetype in the inventory of the given object.
2096 * The first matching object is returned, or NULL if none. 1939 * The first matching object is returned, or NULL if none.
2097 */ 1940 */
2098
2099object * 1941object *
2100present_arch_in_ob (const archetype *at, const object *op) 1942present_arch_in_ob (const archetype *at, const object *op)
2101{ 1943{
2102 object *
2103 tmp;
2104
2105 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1944 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2106 if (tmp->arch == at) 1945 if (tmp->arch == at)
2107 return tmp; 1946 return tmp;
1947
2108 return NULL; 1948 return NULL;
2109} 1949}
2110 1950
2111/* 1951/*
2112 * activate recursively a flag on an object inventory 1952 * activate recursively a flag on an object inventory
2113 */ 1953 */
2114void 1954void
2115flag_inv (object *op, int flag) 1955flag_inv (object *op, int flag)
2116{ 1956{
2117 object *
2118 tmp;
2119
2120 if (op->inv) 1957 if (op->inv)
2121 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1958 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2122 { 1959 {
2123 SET_FLAG (tmp, flag); 1960 SET_FLAG (tmp, flag);
2124 flag_inv (tmp, flag); 1961 flag_inv (tmp, flag);
2125 } 1962 }
2126} /* 1963}
1964
1965/*
2127 * desactivate recursively a flag on an object inventory 1966 * deactivate recursively a flag on an object inventory
2128 */ 1967 */
2129void 1968void
2130unflag_inv (object *op, int flag) 1969unflag_inv (object *op, int flag)
2131{ 1970{
2132 object *
2133 tmp;
2134
2135 if (op->inv) 1971 if (op->inv)
2136 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1972 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2137 { 1973 {
2138 CLEAR_FLAG (tmp, flag); 1974 CLEAR_FLAG (tmp, flag);
2139 unflag_inv (tmp, flag); 1975 unflag_inv (tmp, flag);
2140 } 1976 }
2141} 1977}
2144 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in 1980 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in
2145 * all it's inventory (recursively). 1981 * all it's inventory (recursively).
2146 * If checksums are used, a player will get set_cheat called for 1982 * If checksums are used, a player will get set_cheat called for
2147 * him/her-self and all object carried by a call to this function. 1983 * him/her-self and all object carried by a call to this function.
2148 */ 1984 */
2149
2150void 1985void
2151set_cheat (object *op) 1986set_cheat (object *op)
2152{ 1987{
2153 SET_FLAG (op, FLAG_WAS_WIZ); 1988 SET_FLAG (op, FLAG_WAS_WIZ);
2154 flag_inv (op, FLAG_WAS_WIZ); 1989 flag_inv (op, FLAG_WAS_WIZ);
2173 * because arch_blocked (now ob_blocked) needs to know the movement type 2008 * because arch_blocked (now ob_blocked) needs to know the movement type
2174 * to know if the space in question will block the object. We can't use 2009 * to know if the space in question will block the object. We can't use
2175 * the archetype because that isn't correct if the monster has been 2010 * the archetype because that isn't correct if the monster has been
2176 * customized, changed states, etc. 2011 * customized, changed states, etc.
2177 */ 2012 */
2178
2179int 2013int
2180find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2014find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2181{ 2015{
2182 int
2183 i,
2184 index = 0, flag; 2016 int index = 0, flag;
2185 static int
2186 altern[SIZEOFFREE]; 2017 int altern[SIZEOFFREE];
2187 2018
2188 for (i = start; i < stop; i++) 2019 for (int i = start; i < stop; i++)
2189 { 2020 {
2190 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 2021 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]);
2191 if (!flag) 2022 if (!flag)
2192 altern[index++] = i; 2023 altern [index++] = i;
2193 2024
2194 /* Basically, if we find a wall on a space, we cut down the search size. 2025 /* Basically, if we find a wall on a space, we cut down the search size.
2195 * In this way, we won't return spaces that are on another side of a wall. 2026 * In this way, we won't return spaces that are on another side of a wall.
2196 * This mostly work, but it cuts down the search size in all directions - 2027 * This mostly work, but it cuts down the search size in all directions -
2197 * if the space being examined only has a wall to the north and empty 2028 * if the space being examined only has a wall to the north and empty
2198 * spaces in all the other directions, this will reduce the search space 2029 * spaces in all the other directions, this will reduce the search space
2199 * to only the spaces immediately surrounding the target area, and 2030 * to only the spaces immediately surrounding the target area, and
2200 * won't look 2 spaces south of the target space. 2031 * won't look 2 spaces south of the target space.
2201 */ 2032 */
2202 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2033 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2203 stop = maxfree[i]; 2034 stop = maxfree[i];
2204 } 2035 }
2036
2205 if (!index) 2037 if (!index)
2206 return -1; 2038 return -1;
2039
2207 return altern[RANDOM () % index]; 2040 return altern[RANDOM () % index];
2208} 2041}
2209 2042
2210/* 2043/*
2211 * find_first_free_spot(archetype, mapstruct, x, y) works like 2044 * find_first_free_spot(archetype, maptile, x, y) works like
2212 * find_free_spot(), but it will search max number of squares. 2045 * find_free_spot(), but it will search max number of squares.
2213 * But it will return the first available spot, not a random choice. 2046 * But it will return the first available spot, not a random choice.
2214 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2047 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2215 */ 2048 */
2216
2217int 2049int
2218find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2050find_first_free_spot (const object *ob, maptile *m, int x, int y)
2219{ 2051{
2220 int
2221 i;
2222
2223 for (i = 0; i < SIZEOFFREE; i++) 2052 for (int i = 0; i < SIZEOFFREE; i++)
2224 {
2225 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 2053 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]))
2226 return i; 2054 return i;
2227 } 2055
2228 return -1; 2056 return -1;
2229} 2057}
2230 2058
2231/* 2059/*
2232 * The function permute(arr, begin, end) randomly reorders the array 2060 * The function permute(arr, begin, end) randomly reorders the array
2233 * arr[begin..end-1]. 2061 * arr[begin..end-1].
2062 * now uses a fisher-yates shuffle, old permute was broken
2234 */ 2063 */
2235static void 2064static void
2236permute (int *arr, int begin, int end) 2065permute (int *arr, int begin, int end)
2237{ 2066{
2238 int 2067 arr += begin;
2239 i,
2240 j,
2241 tmp,
2242 len;
2243
2244 len = end - begin; 2068 end -= begin;
2245 for (i = begin; i < end; i++)
2246 {
2247 j = begin + RANDOM () % len;
2248 2069
2249 tmp = arr[i]; 2070 while (--end)
2250 arr[i] = arr[j]; 2071 swap (arr [end], arr [RANDOM () % (end + 1)]);
2251 arr[j] = tmp;
2252 }
2253} 2072}
2254 2073
2255/* new function to make monster searching more efficient, and effective! 2074/* new function to make monster searching more efficient, and effective!
2256 * This basically returns a randomized array (in the passed pointer) of 2075 * This basically returns a randomized array (in the passed pointer) of
2257 * the spaces to find monsters. In this way, it won't always look for 2076 * the spaces to find monsters. In this way, it won't always look for
2260 * the 3x3 area will be searched, just not in a predictable order. 2079 * the 3x3 area will be searched, just not in a predictable order.
2261 */ 2080 */
2262void 2081void
2263get_search_arr (int *search_arr) 2082get_search_arr (int *search_arr)
2264{ 2083{
2265 int 2084 int i;
2266 i;
2267 2085
2268 for (i = 0; i < SIZEOFFREE; i++) 2086 for (i = 0; i < SIZEOFFREE; i++)
2269 {
2270 search_arr[i] = i; 2087 search_arr[i] = i;
2271 }
2272 2088
2273 permute (search_arr, 1, SIZEOFFREE1 + 1); 2089 permute (search_arr, 1, SIZEOFFREE1 + 1);
2274 permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); 2090 permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1);
2275 permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); 2091 permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE);
2276} 2092}
2285 * Perhaps incorrectly, but I'm making the assumption that exclude 2101 * Perhaps incorrectly, but I'm making the assumption that exclude
2286 * is actually want is going to try and move there. We need this info 2102 * is actually want is going to try and move there. We need this info
2287 * because we have to know what movement the thing looking to move 2103 * because we have to know what movement the thing looking to move
2288 * there is capable of. 2104 * there is capable of.
2289 */ 2105 */
2290
2291int 2106int
2292find_dir (mapstruct *m, int x, int y, object *exclude) 2107find_dir (maptile *m, int x, int y, object *exclude)
2293{ 2108{
2294 int
2295 i,
2296 max = SIZEOFFREE, mflags; 2109 int i, max = SIZEOFFREE, mflags;
2297 2110
2298 sint16 nx, ny; 2111 sint16 nx, ny;
2299 object * 2112 object *tmp;
2300 tmp; 2113 maptile *mp;
2301 mapstruct *
2302 mp;
2303 2114
2304 MoveType blocked, move_type; 2115 MoveType blocked, move_type;
2305 2116
2306 if (exclude && exclude->head) 2117 if (exclude && exclude->head)
2307 { 2118 {
2319 mp = m; 2130 mp = m;
2320 nx = x + freearr_x[i]; 2131 nx = x + freearr_x[i];
2321 ny = y + freearr_y[i]; 2132 ny = y + freearr_y[i];
2322 2133
2323 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2134 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2135
2324 if (mflags & P_OUT_OF_MAP) 2136 if (mflags & P_OUT_OF_MAP)
2325 {
2326 max = maxfree[i]; 2137 max = maxfree[i];
2327 }
2328 else 2138 else
2329 { 2139 {
2330 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); 2140 mapspace &ms = mp->at (nx, ny);
2141
2142 blocked = ms.move_block;
2331 2143
2332 if ((move_type & blocked) == move_type) 2144 if ((move_type & blocked) == move_type)
2333 {
2334 max = maxfree[i]; 2145 max = maxfree[i];
2335 }
2336 else if (mflags & P_IS_ALIVE) 2146 else if (mflags & P_IS_ALIVE)
2337 { 2147 {
2338 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) 2148 for (tmp = ms.bottom; tmp; tmp = tmp->above)
2339 { 2149 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)
2340 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2150 && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2341 {
2342 break; 2151 break;
2343 } 2152
2344 }
2345 if (tmp) 2153 if (tmp)
2346 {
2347 return freedir[i]; 2154 return freedir[i];
2348 }
2349 } 2155 }
2350 } 2156 }
2351 } 2157 }
2158
2352 return 0; 2159 return 0;
2353} 2160}
2354 2161
2355/* 2162/*
2356 * distance(object 1, object 2) will return the square of the 2163 * distance(object 1, object 2) will return the square of the
2357 * distance between the two given objects. 2164 * distance between the two given objects.
2358 */ 2165 */
2359
2360int 2166int
2361distance (const object *ob1, const object *ob2) 2167distance (const object *ob1, const object *ob2)
2362{ 2168{
2363 int
2364 i;
2365
2366 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2169 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2367 return i;
2368} 2170}
2369 2171
2370/* 2172/*
2371 * find_dir_2(delta-x,delta-y) will return a direction in which 2173 * find_dir_2(delta-x,delta-y) will return a direction in which
2372 * an object which has subtracted the x and y coordinates of another 2174 * an object which has subtracted the x and y coordinates of another
2373 * object, needs to travel toward it. 2175 * object, needs to travel toward it.
2374 */ 2176 */
2375
2376int 2177int
2377find_dir_2 (int x, int y) 2178find_dir_2 (int x, int y)
2378{ 2179{
2379 int 2180 int q;
2380 q;
2381 2181
2382 if (y) 2182 if (y)
2383 q = x * 100 / y; 2183 q = x * 100 / y;
2384 else if (x) 2184 else if (x)
2385 q = -300 * x; 2185 q = -300 * x;
2420int 2220int
2421absdir (int d) 2221absdir (int d)
2422{ 2222{
2423 while (d < 1) 2223 while (d < 1)
2424 d += 8; 2224 d += 8;
2225
2425 while (d > 8) 2226 while (d > 8)
2426 d -= 8; 2227 d -= 8;
2228
2427 return d; 2229 return d;
2428} 2230}
2429 2231
2430/* 2232/*
2431 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2233 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2433 */ 2235 */
2434 2236
2435int 2237int
2436dirdiff (int dir1, int dir2) 2238dirdiff (int dir1, int dir2)
2437{ 2239{
2438 int 2240 int d;
2439 d;
2440 2241
2441 d = abs (dir1 - dir2); 2242 d = abs (dir1 - dir2);
2442 if (d > 4) 2243 if (d > 4)
2443 d = 8 - d; 2244 d = 8 - d;
2245
2444 return d; 2246 return d;
2445} 2247}
2446 2248
2447/* peterm: 2249/* peterm:
2448 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. 2250 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster.
2451 * This basically means that if direction is 15, then it could either go 2253 * This basically means that if direction is 15, then it could either go
2452 * direction 4, 14, or 16 to get back to where we are. 2254 * direction 4, 14, or 16 to get back to where we are.
2453 * Moved from spell_util.c to object.c with the other related direction 2255 * Moved from spell_util.c to object.c with the other related direction
2454 * functions. 2256 * functions.
2455 */ 2257 */
2456
2457int
2458 reduction_dir[SIZEOFFREE][3] = { 2258int reduction_dir[SIZEOFFREE][3] = {
2459 {0, 0, 0}, /* 0 */ 2259 {0, 0, 0}, /* 0 */
2460 {0, 0, 0}, /* 1 */ 2260 {0, 0, 0}, /* 1 */
2461 {0, 0, 0}, /* 2 */ 2261 {0, 0, 0}, /* 2 */
2462 {0, 0, 0}, /* 3 */ 2262 {0, 0, 0}, /* 3 */
2463 {0, 0, 0}, /* 4 */ 2263 {0, 0, 0}, /* 4 */
2511 * find a path to that monster that we found. If not, 2311 * find a path to that monster that we found. If not,
2512 * we don't bother going toward it. Returns 1 if we 2312 * we don't bother going toward it. Returns 1 if we
2513 * can see a direct way to get it 2313 * can see a direct way to get it
2514 * Modified to be map tile aware -.MSW 2314 * Modified to be map tile aware -.MSW
2515 */ 2315 */
2516
2517
2518int 2316int
2519can_see_monsterP (mapstruct *m, int x, int y, int dir) 2317can_see_monsterP (maptile *m, int x, int y, int dir)
2520{ 2318{
2521 sint16 dx, dy; 2319 sint16 dx, dy;
2522 int
2523 mflags; 2320 int mflags;
2524 2321
2525 if (dir < 0) 2322 if (dir < 0)
2526 return 0; /* exit condition: invalid direction */ 2323 return 0; /* exit condition: invalid direction */
2527 2324
2528 dx = x + freearr_x[dir]; 2325 dx = x + freearr_x[dir];
2541 return 0; 2338 return 0;
2542 2339
2543 /* yes, can see. */ 2340 /* yes, can see. */
2544 if (dir < 9) 2341 if (dir < 9)
2545 return 1; 2342 return 1;
2343
2546 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | 2344 return can_see_monsterP (m, x, y, reduction_dir[dir][0])
2547 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); 2345 | can_see_monsterP (m, x, y, reduction_dir[dir][1])
2346 | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2548} 2347}
2549
2550
2551 2348
2552/* 2349/*
2553 * can_pick(picker, item): finds out if an object is possible to be 2350 * can_pick(picker, item): finds out if an object is possible to be
2554 * picked up by the picker. Returnes 1 if it can be 2351 * picked up by the picker. Returnes 1 if it can be
2555 * picked up, otherwise 0. 2352 * picked up, otherwise 0.
2566 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2363 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2567 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2364 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2568 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2365 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2569} 2366}
2570 2367
2571
2572/* 2368/*
2573 * create clone from object to another 2369 * create clone from object to another
2574 */ 2370 */
2575object * 2371object *
2576object_create_clone (object *asrc) 2372object_create_clone (object *asrc)
2577{ 2373{
2578 object *
2579 dst = NULL, *tmp, *src, *part, *prev, *item; 2374 object *dst = 0, *tmp, *src, *part, *prev, *item;
2580 2375
2581 if (!asrc) 2376 if (!asrc)
2582 return NULL; 2377 return 0;
2378
2583 src = asrc; 2379 src = asrc;
2584 if (src->head) 2380 if (src->head)
2585 src = src->head; 2381 src = src->head;
2586 2382
2587 prev = NULL; 2383 prev = 0;
2588 for (part = src; part; part = part->more) 2384 for (part = src; part; part = part->more)
2589 { 2385 {
2590 tmp = get_object (); 2386 tmp = part->clone ();
2591 copy_object (part, tmp);
2592 tmp->x -= src->x; 2387 tmp->x -= src->x;
2593 tmp->y -= src->y; 2388 tmp->y -= src->y;
2389
2594 if (!part->head) 2390 if (!part->head)
2595 { 2391 {
2596 dst = tmp; 2392 dst = tmp;
2597 tmp->head = NULL; 2393 tmp->head = 0;
2598 } 2394 }
2599 else 2395 else
2600 {
2601 tmp->head = dst; 2396 tmp->head = dst;
2602 } 2397
2603 tmp->more = NULL; 2398 tmp->more = 0;
2399
2604 if (prev) 2400 if (prev)
2605 prev->more = tmp; 2401 prev->more = tmp;
2402
2606 prev = tmp; 2403 prev = tmp;
2607 } 2404 }
2608 2405
2609 /*** copy inventory ***/
2610 for (item = src->inv; item; item = item->below) 2406 for (item = src->inv; item; item = item->below)
2611 {
2612 (void) insert_ob_in_ob (object_create_clone (item), dst); 2407 insert_ob_in_ob (object_create_clone (item), dst);
2613 }
2614 2408
2615 return dst; 2409 return dst;
2616} 2410}
2617 2411
2618/* return true if the object was destroyed, 0 otherwise */
2619int
2620was_destroyed (const object *op, tag_t old_tag)
2621{
2622 /* checking for FLAG_FREED isn't necessary, but makes this function more
2623 * robust */
2624 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2625}
2626
2627/* GROS - Creates an object using a string representing its content. */ 2412/* GROS - Creates an object using a string representing its content. */
2628
2629/* Basically, we save the content of the string to a temp file, then call */ 2413/* Basically, we save the content of the string to a temp file, then call */
2630
2631/* load_object on it. I admit it is a highly inefficient way to make things, */ 2414/* load_object on it. I admit it is a highly inefficient way to make things, */
2632
2633/* but it was simple to make and allows reusing the load_object function. */ 2415/* but it was simple to make and allows reusing the load_object function. */
2634
2635/* Remember not to use load_object_str in a time-critical situation. */ 2416/* Remember not to use load_object_str in a time-critical situation. */
2636
2637/* Also remember that multiparts objects are not supported for now. */ 2417/* Also remember that multiparts objects are not supported for now. */
2638
2639object * 2418object *
2640load_object_str (const char *obstr) 2419load_object_str (const char *obstr)
2641{ 2420{
2642 object * 2421 object *op;
2643 op;
2644 char
2645 filename[MAX_BUF]; 2422 char filename[MAX_BUF];
2646 2423
2647 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2424 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2648 2425
2649 FILE *
2650 tempfile = fopen (filename, "w"); 2426 FILE *tempfile = fopen (filename, "w");
2651 2427
2652 if (tempfile == NULL) 2428 if (tempfile == NULL)
2653 { 2429 {
2654 LOG (llevError, "Error - Unable to access load object temp file\n"); 2430 LOG (llevError, "Error - Unable to access load object temp file\n");
2655 return NULL; 2431 return NULL;
2656 }; 2432 }
2433
2657 fprintf (tempfile, obstr); 2434 fprintf (tempfile, obstr);
2658 fclose (tempfile); 2435 fclose (tempfile);
2659 2436
2660 op = get_object (); 2437 op = object::create ();
2661 2438
2662 object_thawer thawer (filename); 2439 object_thawer thawer (filename);
2663 2440
2664 if (thawer) 2441 if (thawer)
2665 load_object (thawer, op, 0); 2442 load_object (thawer, op, 0);
2675 * returns NULL if no match. 2452 * returns NULL if no match.
2676 */ 2453 */
2677object * 2454object *
2678find_obj_by_type_subtype (const object *who, int type, int subtype) 2455find_obj_by_type_subtype (const object *who, int type, int subtype)
2679{ 2456{
2680 object *
2681 tmp;
2682
2683 for (tmp = who->inv; tmp; tmp = tmp->below) 2457 for (object *tmp = who->inv; tmp; tmp = tmp->below)
2684 if (tmp->type == type && tmp->subtype == subtype) 2458 if (tmp->type == type && tmp->subtype == subtype)
2685 return tmp; 2459 return tmp;
2686 2460
2687 return NULL; 2461 return 0;
2688} 2462}
2689 2463
2690/* If ob has a field named key, return the link from the list, 2464/* If ob has a field named key, return the link from the list,
2691 * otherwise return NULL. 2465 * otherwise return NULL.
2692 * 2466 *
2694 * do the desired thing. 2468 * do the desired thing.
2695 */ 2469 */
2696key_value * 2470key_value *
2697get_ob_key_link (const object *ob, const char *key) 2471get_ob_key_link (const object *ob, const char *key)
2698{ 2472{
2699 key_value *
2700 link;
2701
2702 for (link = ob->key_values; link != NULL; link = link->next) 2473 for (key_value *link = ob->key_values; link; link = link->next)
2703 {
2704 if (link->key == key) 2474 if (link->key == key)
2705 {
2706 return link; 2475 return link;
2707 }
2708 }
2709 2476
2710 return NULL; 2477 return 0;
2711} 2478}
2712 2479
2713/* 2480/*
2714 * Returns the value of op has an extra_field for key, or NULL. 2481 * Returns the value of op has an extra_field for key, or NULL.
2715 * 2482 *
2718 * The returned string is shared. 2485 * The returned string is shared.
2719 */ 2486 */
2720const char * 2487const char *
2721get_ob_key_value (const object *op, const char *const key) 2488get_ob_key_value (const object *op, const char *const key)
2722{ 2489{
2723 key_value * 2490 key_value *link;
2724 link; 2491 shstr_cmp canonical_key (key);
2725 const char *
2726 canonical_key;
2727 2492
2728 canonical_key = shstr::find (key);
2729
2730 if (canonical_key == NULL) 2493 if (!canonical_key)
2731 { 2494 {
2732 /* 1. There being a field named key on any object 2495 /* 1. There being a field named key on any object
2733 * implies there'd be a shared string to find. 2496 * implies there'd be a shared string to find.
2734 * 2. Since there isn't, no object has this field. 2497 * 2. Since there isn't, no object has this field.
2735 * 3. Therefore, *this* object doesn't have this field. 2498 * 3. Therefore, *this* object doesn't have this field.
2736 */ 2499 */
2737 return NULL; 2500 return 0;
2738 } 2501 }
2739 2502
2740 /* This is copied from get_ob_key_link() above - 2503 /* This is copied from get_ob_key_link() above -
2741 * only 4 lines, and saves the function call overhead. 2504 * only 4 lines, and saves the function call overhead.
2742 */ 2505 */
2743 for (link = op->key_values; link != NULL; link = link->next) 2506 for (link = op->key_values; link; link = link->next)
2744 {
2745 if (link->key == canonical_key) 2507 if (link->key == canonical_key)
2746 {
2747 return link->value; 2508 return link->value;
2748 } 2509
2749 }
2750 return NULL; 2510 return 0;
2751} 2511}
2752 2512
2753 2513
2754/* 2514/*
2755 * Updates the canonical_key in op to value. 2515 * Updates the canonical_key in op to value.
2762 * Returns TRUE on success. 2522 * Returns TRUE on success.
2763 */ 2523 */
2764int 2524int
2765set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) 2525set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2766{ 2526{
2767 key_value *
2768 field = NULL, *last = NULL; 2527 key_value *field = NULL, *last = NULL;
2769 2528
2770 for (field = op->key_values; field != NULL; field = field->next) 2529 for (field = op->key_values; field != NULL; field = field->next)
2771 { 2530 {
2772 if (field->key != canonical_key) 2531 if (field->key != canonical_key)
2773 { 2532 {
2801 /* IF we get here, key doesn't exist */ 2560 /* IF we get here, key doesn't exist */
2802 2561
2803 /* No field, we'll have to add it. */ 2562 /* No field, we'll have to add it. */
2804 2563
2805 if (!add_key) 2564 if (!add_key)
2806 {
2807 return FALSE; 2565 return FALSE;
2808 } 2566
2809 /* There isn't any good reason to store a null 2567 /* There isn't any good reason to store a null
2810 * value in the key/value list. If the archetype has 2568 * value in the key/value list. If the archetype has
2811 * this key, then we should also have it, so shouldn't 2569 * this key, then we should also have it, so shouldn't
2812 * be here. If user wants to store empty strings, 2570 * be here. If user wants to store empty strings,
2813 * should pass in "" 2571 * should pass in ""
2840{ 2598{
2841 shstr key_ (key); 2599 shstr key_ (key);
2842 2600
2843 return set_ob_key_value_s (op, key_, value, add_key); 2601 return set_ob_key_value_s (op, key_, value, add_key);
2844} 2602}
2603
2604object::depth_iterator::depth_iterator (object *container)
2605: iterator_base (container)
2606{
2607 while (item->inv)
2608 item = item->inv;
2609}
2610
2611void
2612object::depth_iterator::next ()
2613{
2614 if (item->below)
2615 {
2616 item = item->below;
2617
2618 while (item->inv)
2619 item = item->inv;
2620 }
2621 else
2622 item = item->env;
2623}
2624
2625// return a suitable string describing an objetc in enough detail to find it
2626const char *
2627object::debug_desc (char *info) const
2628{
2629 char info2[256 * 3];
2630 char *p = info;
2631
2632 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2633 count,
2634 &name,
2635 title ? " " : "",
2636 title ? (const char *)title : "");
2637
2638 if (env)
2639 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2640
2641 if (map)
2642 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2643
2644 return info;
2645}
2646
2647const char *
2648object::debug_desc () const
2649{
2650 static char info[256 * 3];
2651 return debug_desc (info);
2652}
2653

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