1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
32 | #include <bitset> |
33 | #include <bitset> |
33 | |
34 | |
34 | UUID UUID::cur; |
35 | UUID UUID::cur; |
35 | static uint64_t seq_next_save; |
36 | static uint64_t seq_next_save; |
36 | static const uint64 UUID_GAP = 1<<19; |
37 | static const uint64 UUID_GAP = 1<<19; |
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38 | uint32_t mapspace::smellcount = 10000; |
37 | |
39 | |
38 | objectvec objects; |
40 | objectvec objects; |
39 | activevec actives; |
41 | activevec actives; |
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42 | |
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43 | //+GPL |
40 | |
44 | |
41 | short freearr_x[SIZEOFFREE] = { |
45 | short freearr_x[SIZEOFFREE] = { |
42 | 0, |
46 | 0, |
43 | 0, 1, 1, 1, 0, -1, -1, -1, |
47 | 0, 1, 1, 1, 0, -1, -1, -1, |
44 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
48 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
… | |
… | |
48 | 0, |
52 | 0, |
49 | -1, -1, 0, 1, 1, 1, 0, -1, |
53 | -1, -1, 0, 1, 1, 1, 0, -1, |
50 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
54 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
51 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
55 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
52 | }; |
56 | }; |
53 | int maxfree[SIZEOFFREE] = { |
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54 | 0, |
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55 | 9, 10, 13, 14, 17, 18, 21, 22, |
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56 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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57 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
|
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58 | }; |
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59 | int freedir[SIZEOFFREE] = { |
57 | int freedir[SIZEOFFREE] = { |
60 | 0, |
58 | 0, |
61 | 1, 2, 3, 4, 5, 6, 7, 8, |
59 | 1, 2, 3, 4, 5, 6, 7, 8, |
62 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
60 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
63 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
61 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
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62 | }; |
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63 | |
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64 | static int maxfree[SIZEOFFREE] = { |
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65 | 0, |
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66 | 9, 10, 13, 14, 17, 18, 21, 22, |
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67 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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68 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
64 | }; |
69 | }; |
65 | |
70 | |
66 | static void |
71 | static void |
67 | write_uuid (uval64 skip, bool sync) |
72 | write_uuid (uval64 skip, bool sync) |
68 | { |
73 | { |
… | |
… | |
96 | |
101 | |
97 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
102 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
98 | _exit (1); |
103 | _exit (1); |
99 | } |
104 | } |
100 | |
105 | |
101 | UUID::BUF buf; |
106 | char buf [UUID::MAX_LEN]; |
102 | buf[0] = 0; |
107 | buf[0] = 0; |
103 | fgets (buf, sizeof (buf), fp); |
108 | fgets (buf, sizeof (buf), fp); |
104 | |
109 | |
105 | if (!UUID::cur.parse (buf)) |
110 | if (!UUID::cur.parse (buf)) |
106 | { |
111 | { |
… | |
… | |
133 | |
138 | |
134 | void |
139 | void |
135 | UUID::init () |
140 | UUID::init () |
136 | { |
141 | { |
137 | read_uuid (); |
142 | read_uuid (); |
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143 | } |
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144 | |
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145 | bool |
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146 | UUID::parse (const char *s) |
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147 | { |
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148 | if (*s++ != '<' || *s++ != '1' || *s++ != '.') |
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149 | return false; |
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150 | |
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151 | seq = 0; |
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152 | |
|
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153 | while (*s != '>') |
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154 | { |
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155 | if (*s < '0') |
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156 | return false; |
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157 | |
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158 | // this gives nice branchless code with gcc |
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159 | assert ('0' < 'a' && '0' == 48 && 'a' == 97); |
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160 | int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15; |
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161 | |
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162 | seq = (seq << 4) | digit; |
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163 | |
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164 | ++s; |
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165 | } |
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166 | |
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167 | return true; |
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168 | } |
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169 | |
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170 | char * |
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171 | UUID::append (char *buf) const |
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172 | { |
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173 | *buf++ = '<'; |
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174 | *buf++ = '1'; |
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175 | *buf++ = '.'; |
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176 | |
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177 | uint64_t seq = this->seq; |
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178 | const int bits = 64; |
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179 | char nz = 0; |
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180 | static const char tohex [] = "0123456789abcdef"; |
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181 | |
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182 | // assert (len >= 3 + bits / 4 + 1 + 1); |
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183 | for (int i = bits / 4; --i; ) |
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184 | { |
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185 | uint8_t digit = seq >> (bits - 4); |
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186 | |
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187 | *buf = tohex [digit]; |
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188 | nz |= digit; |
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189 | buf += nz ? 1 : 0; |
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190 | seq <<= 4; |
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191 | } |
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192 | |
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193 | // last digit is special - always emit |
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194 | uint8_t digit = seq >> (bits - 4); |
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195 | *buf++ = tohex [digit]; |
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196 | |
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197 | *buf++ = '>'; |
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198 | |
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199 | return buf; |
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200 | } |
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201 | |
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202 | char * |
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203 | UUID::c_str () const |
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204 | { |
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205 | static char buf [MAX_LEN]; |
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206 | *append (buf) = 0; |
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207 | return buf; |
138 | } |
208 | } |
139 | |
209 | |
140 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
210 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
141 | static bool |
211 | static bool |
142 | compare_ob_value_lists_one (const object *wants, const object *has) |
212 | compare_ob_value_lists_one (const object *wants, const object *has) |
… | |
… | |
181 | bool object::can_merge_slow (object *ob1, object *ob2) |
251 | bool object::can_merge_slow (object *ob1, object *ob2) |
182 | { |
252 | { |
183 | /* A couple quicksanity checks */ |
253 | /* A couple quicksanity checks */ |
184 | if (ob1 == ob2 |
254 | if (ob1 == ob2 |
185 | || ob1->type != ob2->type |
255 | || ob1->type != ob2->type |
186 | || ob1->speed != ob2->speed |
256 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED |
187 | || ob1->value != ob2->value |
257 | || ob1->value != ob2->value |
188 | || ob1->name != ob2->name) |
258 | || ob1->name != ob2->name) |
189 | return 0; |
259 | return 0; |
190 | |
260 | |
191 | /* Do not merge objects if nrof would overflow. First part checks |
261 | /* Do not merge objects if nrof would overflow, assume nrof |
192 | * for unsigned overflow (2c), second part checks whether the result |
262 | * is always 0 .. 2**31-1 */ |
193 | * would fit into a 32 bit signed int, which is often used to hold |
263 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
194 | * nrof values. |
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195 | */ |
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196 | if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) |
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197 | return 0; |
264 | return 0; |
198 | |
265 | |
199 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
266 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
200 | * This is to the comparison of the flags below will be OK. We |
267 | * This is to the comparison of the flags below will be OK. We |
201 | * just can't ignore the been applied or identified flags, as they |
268 | * just can't ignore the been applied or identified flags, as they |
… | |
… | |
206 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
273 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
207 | |
274 | |
208 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
275 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
209 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
276 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
210 | |
277 | |
211 | if (ob1->arch->name != ob2->arch->name |
278 | if (ob1->arch->archname != ob2->arch->archname |
212 | || ob1->name != ob2->name |
279 | || ob1->name != ob2->name |
213 | || ob1->title != ob2->title |
280 | || ob1->title != ob2->title |
214 | || ob1->msg != ob2->msg |
281 | || ob1->msg != ob2->msg |
215 | || ob1->weight != ob2->weight |
282 | || ob1->weight != ob2->weight |
216 | || ob1->attacktype != ob2->attacktype |
283 | || ob1->attacktype != ob2->attacktype |
217 | || ob1->magic != ob2->magic |
284 | || ob1->magic != ob2->magic |
218 | || ob1->slaying != ob2->slaying |
285 | || ob1->slaying != ob2->slaying |
219 | || ob1->skill != ob2->skill |
286 | || ob1->skill != ob2->skill |
220 | || ob1->value != ob2->value |
287 | || ob1->value != ob2->value |
221 | || ob1->animation_id != ob2->animation_id |
288 | || ob1->animation_id != ob2->animation_id |
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289 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
222 | || ob1->client_type != ob2->client_type |
290 | || ob1->client_type != ob2->client_type |
223 | || ob1->materialname != ob2->materialname |
291 | || ob1->materialname != ob2->materialname |
224 | || ob1->lore != ob2->lore |
292 | || ob1->lore != ob2->lore |
225 | || ob1->subtype != ob2->subtype |
293 | || ob1->subtype != ob2->subtype |
226 | || ob1->move_type != ob2->move_type |
294 | || ob1->move_type != ob2->move_type |
227 | || ob1->move_block != ob2->move_block |
295 | || ob1->move_block != ob2->move_block |
228 | || ob1->move_allow != ob2->move_allow |
296 | || ob1->move_allow != ob2->move_allow |
229 | || ob1->move_on != ob2->move_on |
297 | || ob1->move_on != ob2->move_on |
230 | || ob1->move_off != ob2->move_off |
298 | || ob1->move_off != ob2->move_off |
231 | || ob1->move_slow != ob2->move_slow |
299 | || ob1->move_slow != ob2->move_slow |
232 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
300 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f) |
233 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
301 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
234 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
302 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
235 | return 0; |
303 | return 0; |
236 | |
304 | |
237 | if ((ob1->flag ^ ob2->flag) |
305 | if ((ob1->flag ^ ob2->flag) |
238 | .reset (FLAG_INV_LOCKED) |
306 | .reset (FLAG_INV_LOCKED) |
239 | .reset (FLAG_CLIENT_SENT) |
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240 | .reset (FLAG_REMOVED) |
307 | .reset (FLAG_REMOVED) |
241 | .any ()) |
308 | .any ()) |
242 | return 0; |
309 | return 0; |
243 | |
310 | |
244 | /* This is really a spellbook check - we should in general |
311 | /* This is really a spellbook check - we should in general |
… | |
… | |
326 | { |
393 | { |
327 | // see if we are in a container of sorts |
394 | // see if we are in a container of sorts |
328 | if (env) |
395 | if (env) |
329 | { |
396 | { |
330 | // the player inventory itself is always visible |
397 | // the player inventory itself is always visible |
331 | if (env->type == PLAYER) |
398 | if (env->is_player ()) |
332 | return env; |
399 | return env; |
333 | |
400 | |
334 | // else a player could have our env open |
401 | // else a player could have our env open |
335 | object *envest = env->outer_env (); |
402 | object *envest = env->outer_env_or_self (); |
336 | |
403 | |
337 | // the player itself is always on a map, so we will find him here |
404 | // the player itself is always on a map, so we will find him here |
338 | // even if our inv is in a player. |
405 | // even if our inv is in a player. |
339 | if (envest->is_on_map ()) |
406 | if (envest->is_on_map ()) |
340 | if (object *pl = envest->ms ().player ()) |
407 | if (object *pl = envest->ms ().player ()) |
341 | if (pl->container == env) |
408 | if (pl->container_ () == env) |
342 | return pl; |
409 | return pl; |
343 | } |
410 | } |
344 | else |
411 | else |
345 | { |
412 | { |
346 | // maybe there is a player standing on the same mapspace |
413 | // maybe there is a player standing on the same mapspace |
347 | // this will catch the case where "this" is a player |
414 | // this will catch the case where "this" is a player |
348 | if (object *pl = ms ().player ()) |
415 | if (object *pl = ms ().player ()) |
349 | if (!pl->container || this == pl->container) |
416 | if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look) |
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417 | || pl->container_ () == this) |
350 | return pl; |
418 | return pl; |
351 | } |
419 | } |
352 | } |
420 | } |
353 | |
421 | |
354 | return 0; |
422 | return 0; |
355 | } |
423 | } |
356 | |
424 | |
357 | // adjust weight per container type ("of holding") |
425 | // adjust weight per container type ("of holding") |
358 | static sint32 |
426 | static sint32 |
359 | weight_adjust (object *op, sint32 weight) |
427 | weight_adjust_for (object *op, sint32 weight) |
360 | { |
428 | { |
361 | return op->type == CONTAINER |
429 | return op->type == CONTAINER |
362 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
430 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
363 | : weight; |
431 | : weight; |
364 | } |
432 | } |
… | |
… | |
370 | static void |
438 | static void |
371 | adjust_weight (object *op, sint32 weight) |
439 | adjust_weight (object *op, sint32 weight) |
372 | { |
440 | { |
373 | while (op) |
441 | while (op) |
374 | { |
442 | { |
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443 | // adjust by actual difference to account for rounding errors |
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444 | // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct |
375 | weight = weight_adjust (op, weight); |
445 | weight = weight_adjust_for (op, op->carrying) |
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446 | - weight_adjust_for (op, op->carrying - weight); |
376 | |
447 | |
377 | if (!weight) |
448 | if (!weight) |
378 | return; |
449 | return; |
379 | |
450 | |
380 | op->carrying += weight; |
451 | op->carrying += weight; |
… | |
… | |
403 | op->update_weight (); |
474 | op->update_weight (); |
404 | |
475 | |
405 | sum += op->total_weight (); |
476 | sum += op->total_weight (); |
406 | } |
477 | } |
407 | |
478 | |
408 | sum = weight_adjust (this, sum); |
479 | sum = weight_adjust_for (this, sum); |
409 | |
480 | |
410 | if (sum != carrying) |
481 | if (sum != carrying) |
411 | { |
482 | { |
412 | carrying = sum; |
483 | carrying = sum; |
413 | |
484 | |
… | |
… | |
429 | object_freezer freezer; |
500 | object_freezer freezer; |
430 | op->write (freezer); |
501 | op->write (freezer); |
431 | return freezer.as_string (); |
502 | return freezer.as_string (); |
432 | } |
503 | } |
433 | |
504 | |
434 | /* |
505 | char * |
435 | * get_nearest_part(multi-object, object 2) returns the part of the |
506 | object::as_string () |
436 | * multi-object 1 which is closest to the second object. |
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437 | * If it's not a multi-object, it is returned. |
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438 | */ |
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439 | object * |
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440 | get_nearest_part (object *op, const object *pl) |
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441 | { |
507 | { |
442 | object *tmp, *closest; |
508 | return dump_object (this); |
443 | int last_dist, i; |
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444 | |
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445 | if (!op->more) |
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446 | return op; |
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447 | |
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448 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
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449 | tmp; |
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450 | tmp = tmp->more) |
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451 | if ((i = distance (tmp, pl)) < last_dist) |
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452 | closest = tmp, last_dist = i; |
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453 | |
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454 | return closest; |
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455 | } |
509 | } |
456 | |
510 | |
457 | /* |
511 | /* |
458 | * Returns the object which has the count-variable equal to the argument. |
512 | * Returns the object which has the count-variable equal to the argument. |
459 | * VERRRY slow. |
513 | * VERRRY slow. |
… | |
… | |
475 | */ |
529 | */ |
476 | object * |
530 | object * |
477 | find_object_name (const char *str) |
531 | find_object_name (const char *str) |
478 | { |
532 | { |
479 | shstr_cmp str_ (str); |
533 | shstr_cmp str_ (str); |
480 | object *op; |
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481 | |
534 | |
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535 | if (str_) |
482 | for_all_objects (op) |
536 | for_all_objects (op) |
483 | if (op->name == str_) |
537 | if (op->name == str_) |
484 | break; |
538 | return op; |
485 | |
539 | |
486 | return op; |
540 | return 0; |
487 | } |
541 | } |
488 | |
542 | |
489 | /* |
543 | /* |
490 | * Sets the owner and sets the skill and exp pointers to owner's current |
544 | * Sets the owner and sets the skill and exp pointers to owner's current |
491 | * skill and experience objects. |
545 | * skill and experience objects. |
… | |
… | |
553 | update_stats (); |
607 | update_stats (); |
554 | |
608 | |
555 | new_draw_info_format (NDI_UNIQUE, 0, this, |
609 | new_draw_info_format (NDI_UNIQUE, 0, this, |
556 | "You try to balance all your items at once, " |
610 | "You try to balance all your items at once, " |
557 | "but the %s is just too much for your body. " |
611 | "but the %s is just too much for your body. " |
558 | "[You need to unapply some items first.]", &ob->name); |
612 | "[You need to unapply some items first - use the 'body' command to see " |
|
|
613 | "how many items you cna wera on a specific body part.]", &ob->name); |
559 | return false; |
614 | return false; |
560 | } |
615 | } |
561 | |
616 | |
562 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
617 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
563 | } |
618 | } |
… | |
… | |
635 | } |
690 | } |
636 | |
691 | |
637 | if (speed < 0) |
692 | if (speed < 0) |
638 | dst->speed_left -= rndm (); |
693 | dst->speed_left -= rndm (); |
639 | |
694 | |
640 | dst->set_speed (dst->speed); |
695 | dst->activate (); |
641 | } |
696 | } |
642 | |
697 | |
643 | void |
698 | void |
644 | object::instantiate () |
699 | object::instantiate () |
645 | { |
700 | { |
… | |
… | |
689 | * This function needs to be called whenever the speed of an object changes. |
744 | * This function needs to be called whenever the speed of an object changes. |
690 | */ |
745 | */ |
691 | void |
746 | void |
692 | object::set_speed (float speed) |
747 | object::set_speed (float speed) |
693 | { |
748 | { |
694 | if (flag [FLAG_FREED] && speed) |
|
|
695 | { |
|
|
696 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
|
|
697 | speed = 0; |
|
|
698 | } |
|
|
699 | |
|
|
700 | this->speed = speed; |
749 | this->speed = speed; |
701 | |
750 | |
702 | if (has_active_speed ()) |
751 | if (has_active_speed ()) |
703 | activate (); |
752 | activate (); |
704 | else |
753 | else |
… | |
… | |
754 | |
803 | |
755 | if (!(m.flags_ & P_UPTODATE)) |
804 | if (!(m.flags_ & P_UPTODATE)) |
756 | /* nop */; |
805 | /* nop */; |
757 | else if (action == UP_OBJ_INSERT) |
806 | else if (action == UP_OBJ_INSERT) |
758 | { |
807 | { |
|
|
808 | #if 0 |
759 | // this is likely overkill, TODO: revisit (schmorp) |
809 | // this is likely overkill, TODO: revisit (schmorp) |
760 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
810 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
761 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
811 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
762 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
812 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
763 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
813 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
764 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
814 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
765 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
815 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
766 | || (m.move_on | op->move_on ) != m.move_on |
816 | || (m.move_on | op->move_on ) != m.move_on |
767 | || (m.move_off | op->move_off ) != m.move_off |
817 | || (m.move_off | op->move_off ) != m.move_off |
768 | || (m.move_slow | op->move_slow) != m.move_slow |
818 | || (m.move_slow | op->move_slow) != m.move_slow |
769 | /* This isn't perfect, but I don't expect a lot of objects to |
819 | /* This isn't perfect, but I don't expect a lot of objects to |
770 | * to have move_allow right now. |
820 | * have move_allow right now. |
771 | */ |
821 | */ |
772 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
822 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
|
|
823 | m.invalidate (); |
|
|
824 | #else |
773 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
825 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
774 | m.flags_ = 0; |
826 | m.invalidate (); |
|
|
827 | #endif |
775 | } |
828 | } |
776 | /* if the object is being removed, we can't make intelligent |
829 | /* if the object is being removed, we can't make intelligent |
777 | * decisions, because remove_ob can't really pass the object |
830 | * decisions, because remove_ob can't really pass the object |
778 | * that is being removed. |
831 | * that is being removed. |
779 | */ |
832 | */ |
780 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
833 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
781 | m.flags_ = 0; |
834 | m.invalidate (); |
782 | else if (action == UP_OBJ_FACE) |
835 | else if (action == UP_OBJ_FACE) |
783 | /* Nothing to do for that case */ ; |
836 | /* Nothing to do for that case */ ; |
784 | else |
837 | else |
785 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
838 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
786 | |
839 | |
… | |
… | |
790 | |
843 | |
791 | object::object () |
844 | object::object () |
792 | { |
845 | { |
793 | SET_FLAG (this, FLAG_REMOVED); |
846 | SET_FLAG (this, FLAG_REMOVED); |
794 | |
847 | |
795 | expmul = 1.0; |
848 | //expmul = 1.0; declared const for the time being |
796 | face = blank_face; |
849 | face = blank_face; |
797 | } |
850 | } |
798 | |
851 | |
799 | object::~object () |
852 | object::~object () |
800 | { |
853 | { |
… | |
… | |
830 | /* If already on active list, don't do anything */ |
883 | /* If already on active list, don't do anything */ |
831 | if (active) |
884 | if (active) |
832 | return; |
885 | return; |
833 | |
886 | |
834 | if (has_active_speed ()) |
887 | if (has_active_speed ()) |
|
|
888 | { |
|
|
889 | if (flag [FLAG_FREED]) |
|
|
890 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
891 | |
835 | actives.insert (this); |
892 | actives.insert (this); |
|
|
893 | } |
836 | } |
894 | } |
837 | |
895 | |
838 | void |
896 | void |
839 | object::activate_recursive () |
897 | object::activate_recursive () |
840 | { |
898 | { |
… | |
… | |
901 | * drop on that space. |
959 | * drop on that space. |
902 | */ |
960 | */ |
903 | if (!drop_to_ground |
961 | if (!drop_to_ground |
904 | || !map |
962 | || !map |
905 | || map->in_memory != MAP_ACTIVE |
963 | || map->in_memory != MAP_ACTIVE |
906 | || map->nodrop |
964 | || map->no_drop |
907 | || ms ().move_block == MOVE_ALL) |
965 | || ms ().move_block == MOVE_ALL) |
908 | { |
966 | { |
909 | while (inv) |
967 | while (inv) |
910 | { |
|
|
911 | inv->destroy_inv (false); |
|
|
912 | inv->destroy (); |
968 | inv->destroy (); |
913 | } |
|
|
914 | } |
969 | } |
915 | else |
970 | else |
916 | { /* Put objects in inventory onto this space */ |
971 | { /* Put objects in inventory onto this space */ |
917 | while (inv) |
972 | while (inv) |
918 | { |
973 | { |
… | |
… | |
922 | || op->flag [FLAG_NO_DROP] |
977 | || op->flag [FLAG_NO_DROP] |
923 | || op->type == RUNE |
978 | || op->type == RUNE |
924 | || op->type == TRAP |
979 | || op->type == TRAP |
925 | || op->flag [FLAG_IS_A_TEMPLATE] |
980 | || op->flag [FLAG_IS_A_TEMPLATE] |
926 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
981 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
927 | op->destroy (true); |
982 | op->destroy (); |
928 | else |
983 | else |
929 | map->insert (op, x, y); |
984 | map->insert (op, x, y); |
930 | } |
985 | } |
931 | } |
986 | } |
932 | } |
987 | } |
… | |
… | |
940 | |
995 | |
941 | static struct freed_map : maptile |
996 | static struct freed_map : maptile |
942 | { |
997 | { |
943 | freed_map () |
998 | freed_map () |
944 | { |
999 | { |
945 | path = "<freed objects map>"; |
1000 | path = "<freed objects map>"; |
946 | name = "/internal/freed_objects_map"; |
1001 | name = "/internal/freed_objects_map"; |
947 | width = 3; |
1002 | width = 3; |
948 | height = 3; |
1003 | height = 3; |
949 | nodrop = 1; |
1004 | no_drop = 1; |
|
|
1005 | no_reset = 1; |
950 | |
1006 | |
951 | alloc (); |
1007 | alloc (); |
952 | in_memory = MAP_ACTIVE; |
1008 | in_memory = MAP_ACTIVE; |
953 | } |
1009 | } |
|
|
1010 | |
|
|
1011 | ~freed_map () |
|
|
1012 | { |
|
|
1013 | destroy (); |
|
|
1014 | } |
954 | } freed_map; // freed objects are moved here to avoid crashes |
1015 | } freed_map; // freed objects are moved here to avoid crashes |
955 | |
1016 | |
956 | void |
1017 | void |
957 | object::do_destroy () |
1018 | object::do_destroy () |
958 | { |
1019 | { |
959 | if (flag [FLAG_IS_LINKED]) |
1020 | if (flag [FLAG_IS_LINKED]) |
960 | remove_button_link (this); |
1021 | remove_link (); |
961 | |
1022 | |
962 | if (flag [FLAG_FRIENDLY]) |
1023 | if (flag [FLAG_FRIENDLY]) |
963 | remove_friendly_object (this); |
1024 | remove_friendly_object (this); |
964 | |
1025 | |
965 | remove (); |
1026 | remove (); |
… | |
… | |
990 | attacked_by = 0; |
1051 | attacked_by = 0; |
991 | current_weapon = 0; |
1052 | current_weapon = 0; |
992 | } |
1053 | } |
993 | |
1054 | |
994 | void |
1055 | void |
995 | object::destroy (bool destroy_inventory) |
1056 | object::destroy () |
996 | { |
1057 | { |
997 | if (destroyed ()) |
1058 | if (destroyed ()) |
998 | return; |
1059 | return; |
999 | |
1060 | |
1000 | if (!is_head () && !head->destroyed ()) |
1061 | if (!is_head () && !head->destroyed ()) |
1001 | { |
1062 | { |
1002 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1063 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1003 | head->destroy (destroy_inventory); |
1064 | head->destroy (); |
1004 | return; |
1065 | return; |
1005 | } |
1066 | } |
1006 | |
1067 | |
1007 | destroy_inv (!destroy_inventory); |
1068 | destroy_inv (false); |
1008 | |
1069 | |
1009 | if (is_head ()) |
1070 | if (is_head ()) |
1010 | if (sound_destroy) |
1071 | if (sound_destroy) |
1011 | play_sound (sound_destroy); |
1072 | play_sound (sound_destroy); |
1012 | else if (flag [FLAG_MONSTER]) |
1073 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1023 | * the previous environment. |
1084 | * the previous environment. |
1024 | */ |
1085 | */ |
1025 | void |
1086 | void |
1026 | object::do_remove () |
1087 | object::do_remove () |
1027 | { |
1088 | { |
1028 | object *tmp, *last = 0; |
|
|
1029 | object *otmp; |
|
|
1030 | |
|
|
1031 | if (flag [FLAG_REMOVED]) |
1089 | if (flag [FLAG_REMOVED]) |
1032 | return; |
1090 | return; |
1033 | |
1091 | |
1034 | INVOKE_OBJECT (REMOVE, this); |
1092 | INVOKE_OBJECT (REMOVE, this); |
1035 | |
1093 | |
… | |
… | |
1049 | esrv_del_item (pl->contr, count); |
1107 | esrv_del_item (pl->contr, count); |
1050 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1108 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1051 | |
1109 | |
1052 | adjust_weight (env, -total_weight ()); |
1110 | adjust_weight (env, -total_weight ()); |
1053 | |
1111 | |
1054 | *(above ? &above->below : &env->inv) = below; |
1112 | object *pl = in_player (); |
1055 | |
|
|
1056 | if (below) |
|
|
1057 | below->above = above; |
|
|
1058 | |
1113 | |
1059 | /* we set up values so that it could be inserted into |
1114 | /* we set up values so that it could be inserted into |
1060 | * the map, but we don't actually do that - it is up |
1115 | * the map, but we don't actually do that - it is up |
1061 | * to the caller to decide what we want to do. |
1116 | * to the caller to decide what we want to do. |
1062 | */ |
1117 | */ |
1063 | map = env->map; |
1118 | map = env->map; |
1064 | x = env->x; |
1119 | x = env->x; |
1065 | y = env->y; |
1120 | y = env->y; |
|
|
1121 | |
|
|
1122 | // make sure cmov optimisation is applicable |
|
|
1123 | *(above ? &above->below : &env->inv) = below; |
|
|
1124 | *(below ? &below->above : &above ) = above; // &above is just a dummy |
|
|
1125 | |
1066 | above = 0; |
1126 | above = 0; |
1067 | below = 0; |
1127 | below = 0; |
1068 | env = 0; |
1128 | env = 0; |
1069 | |
1129 | |
1070 | /* NO_FIX_PLAYER is set when a great many changes are being |
1130 | /* NO_FIX_PLAYER is set when a great many changes are being |
1071 | * made to players inventory. If set, avoiding the call |
1131 | * made to players inventory. If set, avoiding the call |
1072 | * to save cpu time. |
1132 | * to save cpu time. |
1073 | */ |
1133 | */ |
1074 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1134 | if (pl) |
|
|
1135 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
|
|
1136 | { |
1075 | otmp->update_stats (); |
1137 | pl->update_stats (); |
|
|
1138 | |
|
|
1139 | if (glow_radius && pl->is_on_map ()) |
|
|
1140 | update_all_los (pl->map, pl->x, pl->y); |
|
|
1141 | } |
1076 | } |
1142 | } |
1077 | else if (map) |
1143 | else if (map) |
1078 | { |
1144 | { |
1079 | map->dirty = true; |
1145 | map->dirty = true; |
1080 | mapspace &ms = this->ms (); |
1146 | mapspace &ms = this->ms (); |
1081 | |
1147 | |
1082 | if (object *pl = ms.player ()) |
1148 | if (object *pl = ms.player ()) |
1083 | { |
1149 | { |
1084 | if (type == PLAYER) // this == pl(!) |
1150 | if (is_player ()) |
1085 | { |
1151 | { |
|
|
1152 | if (!flag [FLAG_WIZPASS]) |
|
|
1153 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
|
|
1154 | |
1086 | // leaving a spot always closes any open container on the ground |
1155 | // leaving a spot always closes any open container on the ground |
1087 | if (container && !container->env) |
1156 | if (container && !container->env) |
1088 | // this causes spurious floorbox updates, but it ensures |
1157 | // this causes spurious floorbox updates, but it ensures |
1089 | // that the CLOSE event is being sent. |
1158 | // that the CLOSE event is being sent. |
1090 | close_container (); |
1159 | close_container (); |
1091 | |
1160 | |
1092 | --map->players; |
1161 | --map->players; |
1093 | map->touch (); |
1162 | map->touch (); |
1094 | } |
1163 | } |
1095 | else if (pl->container == this) |
1164 | else if (pl->container_ () == this) |
1096 | { |
1165 | { |
1097 | // removing a container should close it |
1166 | // removing a container should close it |
1098 | close_container (); |
1167 | close_container (); |
1099 | } |
1168 | } |
1100 | |
1169 | |
1101 | esrv_del_item (pl->contr, count); |
1170 | esrv_del_item (pl->contr, count); |
1102 | } |
1171 | } |
1103 | |
1172 | |
1104 | /* link the object above us */ |
1173 | /* link the object above us */ |
1105 | if (above) |
1174 | // re-link, make sure compiler can easily use cmove |
1106 | above->below = below; |
1175 | *(above ? &above->below : &ms.top) = below; |
1107 | else |
1176 | *(below ? &below->above : &ms.bot) = above; |
1108 | ms.top = below; /* we were top, set new top */ |
|
|
1109 | |
|
|
1110 | /* Relink the object below us, if there is one */ |
|
|
1111 | if (below) |
|
|
1112 | below->above = above; |
|
|
1113 | else |
|
|
1114 | { |
|
|
1115 | /* Nothing below, which means we need to relink map object for this space |
|
|
1116 | * use translated coordinates in case some oddness with map tiling is |
|
|
1117 | * evident |
|
|
1118 | */ |
|
|
1119 | if (GET_MAP_OB (map, x, y) != this) |
|
|
1120 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
|
|
1121 | |
|
|
1122 | ms.bot = above; /* goes on above it. */ |
|
|
1123 | } |
|
|
1124 | |
1177 | |
1125 | above = 0; |
1178 | above = 0; |
1126 | below = 0; |
1179 | below = 0; |
1127 | |
1180 | |
|
|
1181 | ms.invalidate (); |
|
|
1182 | |
1128 | if (map->in_memory == MAP_SAVING) |
1183 | if (map->in_memory == MAP_SAVING) |
1129 | return; |
1184 | return; |
1130 | |
1185 | |
1131 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1186 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1132 | |
1187 | |
1133 | if (object *pl = ms.player ()) |
1188 | if (object *pl = ms.player ()) |
1134 | { |
1189 | { |
1135 | if (pl->container == this) |
1190 | if (pl->container_ () == this) |
1136 | /* If a container that the player is currently using somehow gets |
1191 | /* If a container that the player is currently using somehow gets |
1137 | * removed (most likely destroyed), update the player view |
1192 | * removed (most likely destroyed), update the player view |
1138 | * appropriately. |
1193 | * appropriately. |
1139 | */ |
1194 | */ |
1140 | pl->close_container (); |
1195 | pl->close_container (); |
… | |
… | |
1144 | //TODO: update floorbox to preserve ordering |
1199 | //TODO: update floorbox to preserve ordering |
1145 | if (pl->contr->ns) |
1200 | if (pl->contr->ns) |
1146 | pl->contr->ns->floorbox_update (); |
1201 | pl->contr->ns->floorbox_update (); |
1147 | } |
1202 | } |
1148 | |
1203 | |
|
|
1204 | if (check_walk_off) |
1149 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1205 | for (object *above, *tmp = ms.bot; tmp; tmp = above) |
1150 | { |
1206 | { |
|
|
1207 | above = tmp->above; |
|
|
1208 | |
1151 | /* No point updating the players look faces if he is the object |
1209 | /* No point updating the players look faces if he is the object |
1152 | * being removed. |
1210 | * being removed. |
1153 | */ |
1211 | */ |
1154 | |
1212 | |
1155 | /* See if object moving off should effect something */ |
1213 | /* See if object moving off should effect something */ |
1156 | if (check_walk_off |
|
|
1157 | && ((move_type & tmp->move_off) |
1214 | if ((move_type & tmp->move_off) |
1158 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1215 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0) |
1159 | { |
|
|
1160 | move_apply (tmp, this, 0); |
1216 | move_apply (tmp, this, 0); |
1161 | |
|
|
1162 | if (destroyed ()) |
|
|
1163 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1164 | } |
1217 | } |
1165 | |
1218 | |
1166 | last = tmp; |
1219 | if (affects_los ()) |
1167 | } |
|
|
1168 | |
|
|
1169 | /* last == NULL if there are no objects on this space */ |
|
|
1170 | //TODO: this makes little sense, why only update the topmost object? |
|
|
1171 | if (!last) |
|
|
1172 | map->at (x, y).flags_ = 0; |
|
|
1173 | else |
|
|
1174 | update_object (last, UP_OBJ_REMOVE); |
|
|
1175 | |
|
|
1176 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
|
|
1177 | update_all_los (map, x, y); |
1220 | update_all_los (map, x, y); |
1178 | } |
1221 | } |
1179 | } |
1222 | } |
1180 | |
1223 | |
1181 | /* |
1224 | /* |
… | |
… | |
1205 | esrv_update_item (UPD_NROF, pl, top); |
1248 | esrv_update_item (UPD_NROF, pl, top); |
1206 | |
1249 | |
1207 | op->weight = 0; // cancel the addition above |
1250 | op->weight = 0; // cancel the addition above |
1208 | op->carrying = 0; // must be 0 already |
1251 | op->carrying = 0; // must be 0 already |
1209 | |
1252 | |
1210 | op->destroy (1); |
1253 | op->destroy (); |
1211 | |
1254 | |
1212 | return top; |
1255 | return top; |
1213 | } |
1256 | } |
1214 | |
1257 | |
1215 | return 0; |
1258 | return 0; |
… | |
… | |
1243 | * job preparing multi-part monsters. |
1286 | * job preparing multi-part monsters. |
1244 | */ |
1287 | */ |
1245 | object * |
1288 | object * |
1246 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1289 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1247 | { |
1290 | { |
|
|
1291 | op->remove (); |
|
|
1292 | |
1248 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1293 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1249 | { |
1294 | { |
1250 | tmp->x = x + tmp->arch->x; |
1295 | tmp->x = x + tmp->arch->x; |
1251 | tmp->y = y + tmp->arch->y; |
1296 | tmp->y = y + tmp->arch->y; |
1252 | } |
1297 | } |
… | |
… | |
1275 | * just 'op' otherwise |
1320 | * just 'op' otherwise |
1276 | */ |
1321 | */ |
1277 | object * |
1322 | object * |
1278 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1323 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1279 | { |
1324 | { |
1280 | assert (!op->flag [FLAG_FREED]); |
|
|
1281 | |
|
|
1282 | op->remove (); |
1325 | op->remove (); |
|
|
1326 | |
|
|
1327 | if (m == &freed_map)//D TODO: remove soon |
|
|
1328 | {//D |
|
|
1329 | LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D |
|
|
1330 | }//D |
1283 | |
1331 | |
1284 | /* Ideally, the caller figures this out. However, it complicates a lot |
1332 | /* Ideally, the caller figures this out. However, it complicates a lot |
1285 | * of areas of callers (eg, anything that uses find_free_spot would now |
1333 | * of areas of callers (eg, anything that uses find_free_spot would now |
1286 | * need extra work |
1334 | * need extra work |
1287 | */ |
1335 | */ |
|
|
1336 | maptile *newmap = m; |
1288 | if (!xy_normalise (m, op->x, op->y)) |
1337 | if (!xy_normalise (newmap, op->x, op->y)) |
1289 | { |
1338 | { |
1290 | op->destroy (1); |
1339 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1291 | return 0; |
1340 | return 0; |
1292 | } |
1341 | } |
1293 | |
1342 | |
1294 | if (object *more = op->more) |
1343 | if (object *more = op->more) |
1295 | if (!insert_ob_in_map (more, m, originator, flag)) |
1344 | if (!insert_ob_in_map (more, m, originator, flag)) |
1296 | return 0; |
1345 | return 0; |
1297 | |
1346 | |
1298 | CLEAR_FLAG (op, FLAG_REMOVED); |
1347 | op->flag [FLAG_REMOVED] = false; |
1299 | |
1348 | op->env = 0; |
1300 | op->map = m; |
1349 | op->map = newmap; |
|
|
1350 | |
1301 | mapspace &ms = op->ms (); |
1351 | mapspace &ms = op->ms (); |
1302 | |
1352 | |
1303 | /* this has to be done after we translate the coordinates. |
1353 | /* this has to be done after we translate the coordinates. |
1304 | */ |
1354 | */ |
1305 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1355 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1306 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1356 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1307 | if (object::can_merge (op, tmp)) |
1357 | if (object::can_merge (op, tmp)) |
1308 | { |
1358 | { |
1309 | // TODO: we atcually want to update tmp, not op, |
1359 | // TODO: we actually want to update tmp, not op, |
1310 | // but some caller surely breaks when we return tmp |
1360 | // but some caller surely breaks when we return tmp |
1311 | // from here :/ |
1361 | // from here :/ |
1312 | op->nrof += tmp->nrof; |
1362 | op->nrof += tmp->nrof; |
1313 | tmp->destroy (1); |
1363 | tmp->destroy (); |
1314 | } |
1364 | } |
1315 | |
1365 | |
1316 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1366 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1317 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1367 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1318 | |
1368 | |
… | |
… | |
1325 | { |
1375 | { |
1326 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1376 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1327 | abort (); |
1377 | abort (); |
1328 | } |
1378 | } |
1329 | |
1379 | |
|
|
1380 | if (!originator->is_on_map ()) |
|
|
1381 | { |
|
|
1382 | LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
|
|
1383 | op->debug_desc (), originator->debug_desc ()); |
|
|
1384 | abort (); |
|
|
1385 | } |
|
|
1386 | |
1330 | op->above = originator; |
1387 | op->above = originator; |
1331 | op->below = originator->below; |
1388 | op->below = originator->below; |
1332 | |
|
|
1333 | if (op->below) |
|
|
1334 | op->below->above = op; |
|
|
1335 | else |
|
|
1336 | ms.bot = op; |
|
|
1337 | |
|
|
1338 | /* since *below* originator, no need to update top */ |
|
|
1339 | originator->below = op; |
1389 | originator->below = op; |
|
|
1390 | |
|
|
1391 | *(op->below ? &op->below->above : &ms.bot) = op; |
1340 | } |
1392 | } |
1341 | else |
1393 | else |
1342 | { |
1394 | { |
1343 | object *top, *floor = NULL; |
1395 | object *floor = 0; |
1344 | |
1396 | object *top = ms.top; |
1345 | top = ms.bot; |
|
|
1346 | |
1397 | |
1347 | /* If there are other objects, then */ |
1398 | /* If there are other objects, then */ |
1348 | if (top) |
1399 | if (top) |
1349 | { |
1400 | { |
1350 | object *last = 0; |
|
|
1351 | |
|
|
1352 | /* |
1401 | /* |
1353 | * If there are multiple objects on this space, we do some trickier handling. |
1402 | * If there are multiple objects on this space, we do some trickier handling. |
1354 | * We've already dealt with merging if appropriate. |
1403 | * We've already dealt with merging if appropriate. |
1355 | * Generally, we want to put the new object on top. But if |
1404 | * Generally, we want to put the new object on top. But if |
1356 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
1405 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
… | |
… | |
1359 | * once we get to them. This reduces the need to traverse over all of |
1408 | * once we get to them. This reduces the need to traverse over all of |
1360 | * them when adding another one - this saves quite a bit of cpu time |
1409 | * them when adding another one - this saves quite a bit of cpu time |
1361 | * when lots of spells are cast in one area. Currently, it is presumed |
1410 | * when lots of spells are cast in one area. Currently, it is presumed |
1362 | * that flying non pickable objects are spell objects. |
1411 | * that flying non pickable objects are spell objects. |
1363 | */ |
1412 | */ |
1364 | for (top = ms.bot; top; top = top->above) |
1413 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1365 | { |
1414 | { |
1366 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1415 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1367 | floor = top; |
1416 | floor = tmp; |
1368 | |
1417 | |
1369 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1418 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1370 | { |
1419 | { |
1371 | /* We insert above top, so we want this object below this */ |
1420 | /* We insert above top, so we want this object below this */ |
1372 | top = top->below; |
1421 | top = tmp->below; |
1373 | break; |
1422 | break; |
1374 | } |
1423 | } |
1375 | |
1424 | |
1376 | last = top; |
1425 | top = tmp; |
1377 | } |
1426 | } |
1378 | |
|
|
1379 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1380 | top = last; |
|
|
1381 | |
1427 | |
1382 | /* We let update_position deal with figuring out what the space |
1428 | /* We let update_position deal with figuring out what the space |
1383 | * looks like instead of lots of conditions here. |
1429 | * looks like instead of lots of conditions here. |
1384 | * makes things faster, and effectively the same result. |
1430 | * makes things faster, and effectively the same result. |
1385 | */ |
1431 | */ |
… | |
… | |
1392 | */ |
1438 | */ |
1393 | if (!(flag & INS_ON_TOP) |
1439 | if (!(flag & INS_ON_TOP) |
1394 | && ms.flags () & P_BLOCKSVIEW |
1440 | && ms.flags () & P_BLOCKSVIEW |
1395 | && (op->face && !faces [op->face].visibility)) |
1441 | && (op->face && !faces [op->face].visibility)) |
1396 | { |
1442 | { |
|
|
1443 | object *last; |
|
|
1444 | |
1397 | for (last = top; last != floor; last = last->below) |
1445 | for (last = top; last != floor; last = last->below) |
1398 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1446 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1399 | break; |
1447 | break; |
1400 | |
1448 | |
1401 | /* Check to see if we found the object that blocks view, |
1449 | /* Check to see if we found the object that blocks view, |
… | |
… | |
1409 | } /* If objects on this space */ |
1457 | } /* If objects on this space */ |
1410 | |
1458 | |
1411 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1459 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1412 | top = floor; |
1460 | top = floor; |
1413 | |
1461 | |
1414 | /* Top is the object that our object (op) is going to get inserted above. |
1462 | // insert object above top, or bottom-most if top = 0 |
1415 | */ |
|
|
1416 | |
|
|
1417 | /* First object on this space */ |
|
|
1418 | if (!top) |
1463 | if (!top) |
1419 | { |
1464 | { |
|
|
1465 | op->below = 0; |
1420 | op->above = ms.bot; |
1466 | op->above = ms.bot; |
1421 | |
|
|
1422 | if (op->above) |
|
|
1423 | op->above->below = op; |
|
|
1424 | |
|
|
1425 | op->below = 0; |
|
|
1426 | ms.bot = op; |
1467 | ms.bot = op; |
|
|
1468 | |
|
|
1469 | *(op->above ? &op->above->below : &ms.top) = op; |
1427 | } |
1470 | } |
1428 | else |
1471 | else |
1429 | { /* get inserted into the stack above top */ |
1472 | { |
1430 | op->above = top->above; |
1473 | op->above = top->above; |
1431 | |
|
|
1432 | if (op->above) |
|
|
1433 | op->above->below = op; |
1474 | top->above = op; |
1434 | |
1475 | |
1435 | op->below = top; |
1476 | op->below = top; |
1436 | top->above = op; |
1477 | *(op->above ? &op->above->below : &ms.top) = op; |
1437 | } |
1478 | } |
|
|
1479 | } |
1438 | |
1480 | |
1439 | if (!op->above) |
1481 | if (op->is_player ()) |
1440 | ms.top = op; |
|
|
1441 | } /* else not INS_BELOW_ORIGINATOR */ |
|
|
1442 | |
|
|
1443 | if (op->type == PLAYER) |
|
|
1444 | { |
1482 | { |
1445 | op->contr->do_los = 1; |
1483 | op->contr->do_los = 1; |
1446 | ++op->map->players; |
1484 | ++op->map->players; |
1447 | op->map->touch (); |
1485 | op->map->touch (); |
1448 | } |
1486 | } |
… | |
… | |
1463 | * be far away from this change and not affected in any way - |
1501 | * be far away from this change and not affected in any way - |
1464 | * this should get redone to only look for players within range, |
1502 | * this should get redone to only look for players within range, |
1465 | * or just updating the P_UPTODATE for spaces within this area |
1503 | * or just updating the P_UPTODATE for spaces within this area |
1466 | * of effect may be sufficient. |
1504 | * of effect may be sufficient. |
1467 | */ |
1505 | */ |
1468 | if (op->map->darkness && (op->glow_radius != 0)) |
1506 | if (op->affects_los ()) |
|
|
1507 | { |
|
|
1508 | op->ms ().invalidate (); |
1469 | update_all_los (op->map, op->x, op->y); |
1509 | update_all_los (op->map, op->x, op->y); |
|
|
1510 | } |
1470 | |
1511 | |
1471 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1512 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1472 | update_object (op, UP_OBJ_INSERT); |
1513 | update_object (op, UP_OBJ_INSERT); |
1473 | |
1514 | |
1474 | INVOKE_OBJECT (INSERT, op); |
1515 | INVOKE_OBJECT (INSERT, op); |
… | |
… | |
1481 | * blocked() and wall() work properly), and these flags are updated by |
1522 | * blocked() and wall() work properly), and these flags are updated by |
1482 | * update_object(). |
1523 | * update_object(). |
1483 | */ |
1524 | */ |
1484 | |
1525 | |
1485 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1526 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1486 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1527 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1487 | { |
1528 | { |
1488 | if (check_move_on (op, originator)) |
1529 | if (check_move_on (op, originator)) |
1489 | return 0; |
1530 | return 0; |
1490 | |
1531 | |
1491 | /* If we are a multi part object, lets work our way through the check |
1532 | /* If we are a multi part object, lets work our way through the check |
… | |
… | |
1502 | /* this function inserts an object in the map, but if it |
1543 | /* this function inserts an object in the map, but if it |
1503 | * finds an object of its own type, it'll remove that one first. |
1544 | * finds an object of its own type, it'll remove that one first. |
1504 | * op is the object to insert it under: supplies x and the map. |
1545 | * op is the object to insert it under: supplies x and the map. |
1505 | */ |
1546 | */ |
1506 | void |
1547 | void |
1507 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1548 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1508 | { |
1549 | { |
1509 | /* first search for itself and remove any old instances */ |
1550 | /* first search for itself and remove any old instances */ |
1510 | |
1551 | |
1511 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1552 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1512 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1553 | if (tmp->arch->archname == archname) /* same archetype */ |
1513 | tmp->destroy (1); |
1554 | tmp->destroy (); |
1514 | |
1555 | |
1515 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1556 | object *tmp = arch_to_object (archetype::find (archname)); |
1516 | |
1557 | |
1517 | tmp->x = op->x; |
1558 | tmp->x = op->x; |
1518 | tmp->y = op->y; |
1559 | tmp->y = op->y; |
1519 | |
1560 | |
1520 | insert_ob_in_map (tmp, op->map, op, 0); |
1561 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1525 | { |
1566 | { |
1526 | if (where->env) |
1567 | if (where->env) |
1527 | return where->env->insert (this); |
1568 | return where->env->insert (this); |
1528 | else |
1569 | else |
1529 | return where->map->insert (this, where->x, where->y, originator, flags); |
1570 | return where->map->insert (this, where->x, where->y, originator, flags); |
|
|
1571 | } |
|
|
1572 | |
|
|
1573 | // check whether we can put this into the map, respect max_volume, max_items |
|
|
1574 | bool |
|
|
1575 | object::can_drop_at (maptile *m, int x, int y, object *originator) |
|
|
1576 | { |
|
|
1577 | mapspace &ms = m->at (x, y); |
|
|
1578 | |
|
|
1579 | int items = ms.items (); |
|
|
1580 | |
|
|
1581 | if (!items // testing !items ensures we can drop at least one item |
|
|
1582 | || (items < m->max_items |
|
|
1583 | && ms.volume () < m->max_volume)) |
|
|
1584 | return true; |
|
|
1585 | |
|
|
1586 | if (originator && originator->is_player ()) |
|
|
1587 | originator->contr->failmsg (format ( |
|
|
1588 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
|
|
1589 | query_name () |
|
|
1590 | )); |
|
|
1591 | |
|
|
1592 | return false; |
1530 | } |
1593 | } |
1531 | |
1594 | |
1532 | /* |
1595 | /* |
1533 | * decrease(object, number) decreases a specified number from |
1596 | * decrease(object, number) decreases a specified number from |
1534 | * the amount of an object. If the amount reaches 0, the object |
1597 | * the amount of an object. If the amount reaches 0, the object |
… | |
… | |
1542 | if (!nr) |
1605 | if (!nr) |
1543 | return true; |
1606 | return true; |
1544 | |
1607 | |
1545 | nr = min (nr, nrof); |
1608 | nr = min (nr, nrof); |
1546 | |
1609 | |
|
|
1610 | if (nrof > nr) |
|
|
1611 | { |
1547 | nrof -= nr; |
1612 | nrof -= nr; |
1548 | |
|
|
1549 | if (nrof) |
|
|
1550 | { |
|
|
1551 | adjust_weight (env, -weight * nr); // carrying == 0 |
1613 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
1552 | |
1614 | |
1553 | if (object *pl = visible_to ()) |
1615 | if (object *pl = visible_to ()) |
1554 | esrv_update_item (UPD_NROF, pl, this); |
1616 | esrv_update_item (UPD_NROF, pl, this); |
1555 | |
1617 | |
1556 | return true; |
1618 | return true; |
1557 | } |
1619 | } |
1558 | else |
1620 | else |
1559 | { |
1621 | { |
1560 | destroy (1); |
1622 | destroy (); |
1561 | return false; |
1623 | return false; |
1562 | } |
1624 | } |
1563 | } |
1625 | } |
1564 | |
1626 | |
1565 | /* |
1627 | /* |
… | |
… | |
1582 | } |
1644 | } |
1583 | else |
1645 | else |
1584 | { |
1646 | { |
1585 | decrease (nr); |
1647 | decrease (nr); |
1586 | |
1648 | |
1587 | object *op = object_create_clone (this); |
1649 | object *op = deep_clone (); |
1588 | op->nrof = nr; |
1650 | op->nrof = nr; |
1589 | return op; |
1651 | return op; |
1590 | } |
1652 | } |
1591 | } |
1653 | } |
1592 | |
1654 | |
… | |
… | |
1642 | if (object *pl = tmp->visible_to ()) |
1704 | if (object *pl = tmp->visible_to ()) |
1643 | esrv_update_item (UPD_NROF, pl, tmp); |
1705 | esrv_update_item (UPD_NROF, pl, tmp); |
1644 | |
1706 | |
1645 | adjust_weight (this, op->total_weight ()); |
1707 | adjust_weight (this, op->total_weight ()); |
1646 | |
1708 | |
1647 | op->destroy (1); |
1709 | op->destroy (); |
1648 | op = tmp; |
1710 | op = tmp; |
1649 | goto inserted; |
1711 | goto inserted; |
1650 | } |
1712 | } |
1651 | |
1713 | |
1652 | op->owner = 0; // it's his/hers now. period. |
1714 | op->owner = 0; // it's his/hers now. period. |
… | |
… | |
1670 | |
1732 | |
1671 | adjust_weight (this, op->total_weight ()); |
1733 | adjust_weight (this, op->total_weight ()); |
1672 | |
1734 | |
1673 | inserted: |
1735 | inserted: |
1674 | /* reset the light list and los of the players on the map */ |
1736 | /* reset the light list and los of the players on the map */ |
1675 | if (op->glow_radius && map && map->darkness) |
1737 | if (op->glow_radius && is_on_map ()) |
|
|
1738 | { |
|
|
1739 | update_stats (); |
1676 | update_all_los (map, x, y); |
1740 | update_all_los (map, x, y); |
1677 | |
1741 | } |
|
|
1742 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1678 | // if this is a player's inventory, update stats |
1743 | // if this is a player's inventory, update stats |
1679 | if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
|
|
1680 | update_stats (); |
1744 | update_stats (); |
1681 | |
1745 | |
1682 | INVOKE_OBJECT (INSERT, this); |
1746 | INVOKE_OBJECT (INSERT, this); |
1683 | |
1747 | |
1684 | return op; |
1748 | return op; |
… | |
… | |
1705 | * on top. |
1769 | * on top. |
1706 | */ |
1770 | */ |
1707 | int |
1771 | int |
1708 | check_move_on (object *op, object *originator) |
1772 | check_move_on (object *op, object *originator) |
1709 | { |
1773 | { |
|
|
1774 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
|
|
1775 | return 0; |
|
|
1776 | |
1710 | object *tmp; |
1777 | object *tmp; |
1711 | maptile *m = op->map; |
1778 | maptile *m = op->map; |
1712 | int x = op->x, y = op->y; |
1779 | int x = op->x, y = op->y; |
1713 | |
1780 | |
1714 | MoveType move_on, move_slow, move_block; |
1781 | mapspace &ms = m->at (x, y); |
1715 | |
1782 | |
1716 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1783 | ms.update (); |
1717 | return 0; |
|
|
1718 | |
1784 | |
1719 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1785 | MoveType move_on = ms.move_on; |
1720 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1786 | MoveType move_slow = ms.move_slow; |
1721 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1787 | MoveType move_block = ms.move_block; |
1722 | |
1788 | |
1723 | /* if nothing on this space will slow op down or be applied, |
1789 | /* if nothing on this space will slow op down or be applied, |
1724 | * no need to do checking below. have to make sure move_type |
1790 | * no need to do checking below. have to make sure move_type |
1725 | * is set, as lots of objects don't have it set - we treat that |
1791 | * is set, as lots of objects don't have it set - we treat that |
1726 | * as walking. |
1792 | * as walking. |
… | |
… | |
1737 | return 0; |
1803 | return 0; |
1738 | |
1804 | |
1739 | /* The objects have to be checked from top to bottom. |
1805 | /* The objects have to be checked from top to bottom. |
1740 | * Hence, we first go to the top: |
1806 | * Hence, we first go to the top: |
1741 | */ |
1807 | */ |
1742 | |
1808 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1743 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1744 | { |
|
|
1745 | /* Trim the search when we find the first other spell effect |
|
|
1746 | * this helps performance so that if a space has 50 spell objects, |
|
|
1747 | * we don't need to check all of them. |
|
|
1748 | */ |
|
|
1749 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1750 | break; |
|
|
1751 | } |
1809 | { |
|
|
1810 | next = tmp->below; |
1752 | |
1811 | |
1753 | for (; tmp; tmp = tmp->below) |
|
|
1754 | { |
|
|
1755 | if (tmp == op) |
1812 | if (tmp == op) |
1756 | continue; /* Can't apply yourself */ |
1813 | continue; /* Can't apply yourself */ |
1757 | |
1814 | |
1758 | /* Check to see if one of the movement types should be slowed down. |
1815 | /* Check to see if one of the movement types should be slowed down. |
1759 | * Second check makes sure that the movement types not being slowed |
1816 | * Second check makes sure that the movement types not being slowed |
… | |
… | |
1764 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1821 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1765 | { |
1822 | { |
1766 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1823 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1767 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1824 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1768 | { |
1825 | { |
1769 | |
|
|
1770 | float |
|
|
1771 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1826 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1772 | |
1827 | |
1773 | if (op->type == PLAYER) |
1828 | if (op->is_player ()) |
1774 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1829 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1775 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1830 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1776 | diff /= 4.0; |
1831 | diff /= 4.0; |
1777 | |
1832 | |
1778 | op->speed_left -= diff; |
1833 | op->speed_left -= diff; |
1779 | } |
1834 | } |
1780 | } |
1835 | } |
… | |
… | |
1813 | LOG (llevError, "Present_arch called outside map.\n"); |
1868 | LOG (llevError, "Present_arch called outside map.\n"); |
1814 | return NULL; |
1869 | return NULL; |
1815 | } |
1870 | } |
1816 | |
1871 | |
1817 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1872 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1818 | if (tmp->arch == at) |
1873 | if (tmp->arch->archname == at->archname) |
1819 | return tmp; |
1874 | return tmp; |
1820 | |
1875 | |
1821 | return NULL; |
1876 | return NULL; |
1822 | } |
1877 | } |
1823 | |
1878 | |
… | |
… | |
1887 | * The first matching object is returned, or NULL if none. |
1942 | * The first matching object is returned, or NULL if none. |
1888 | */ |
1943 | */ |
1889 | object * |
1944 | object * |
1890 | present_arch_in_ob (const archetype *at, const object *op) |
1945 | present_arch_in_ob (const archetype *at, const object *op) |
1891 | { |
1946 | { |
1892 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1947 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1893 | if (tmp->arch == at) |
1948 | if (tmp->arch->archname == at->archname) |
1894 | return tmp; |
1949 | return tmp; |
1895 | |
1950 | |
1896 | return NULL; |
1951 | return NULL; |
1897 | } |
1952 | } |
1898 | |
1953 | |
… | |
… | |
1986 | * head of the object should correspond for the entire object. |
2041 | * head of the object should correspond for the entire object. |
1987 | */ |
2042 | */ |
1988 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
2043 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
1989 | continue; |
2044 | continue; |
1990 | |
2045 | |
1991 | if (ob->blocked (m, pos.x, pos.y)) |
2046 | if (ob->blocked (pos.m, pos.x, pos.y)) |
1992 | continue; |
2047 | continue; |
1993 | |
2048 | |
1994 | altern [index++] = i; |
2049 | altern [index++] = i; |
1995 | } |
2050 | } |
1996 | |
2051 | |
… | |
… | |
2064 | * there is capable of. |
2119 | * there is capable of. |
2065 | */ |
2120 | */ |
2066 | int |
2121 | int |
2067 | find_dir (maptile *m, int x, int y, object *exclude) |
2122 | find_dir (maptile *m, int x, int y, object *exclude) |
2068 | { |
2123 | { |
2069 | int i, max = SIZEOFFREE, mflags; |
2124 | int max = SIZEOFFREE, mflags; |
2070 | |
|
|
2071 | sint16 nx, ny; |
|
|
2072 | object *tmp; |
|
|
2073 | maptile *mp; |
|
|
2074 | |
|
|
2075 | MoveType blocked, move_type; |
2125 | MoveType move_type; |
2076 | |
2126 | |
2077 | if (exclude && exclude->head_ () != exclude) |
2127 | if (exclude && exclude->head_ () != exclude) |
2078 | { |
2128 | { |
2079 | exclude = exclude->head; |
2129 | exclude = exclude->head; |
2080 | move_type = exclude->move_type; |
2130 | move_type = exclude->move_type; |
… | |
… | |
2083 | { |
2133 | { |
2084 | /* If we don't have anything, presume it can use all movement types. */ |
2134 | /* If we don't have anything, presume it can use all movement types. */ |
2085 | move_type = MOVE_ALL; |
2135 | move_type = MOVE_ALL; |
2086 | } |
2136 | } |
2087 | |
2137 | |
2088 | for (i = 1; i < max; i++) |
2138 | for (int i = 1; i < max; i++) |
2089 | { |
2139 | { |
2090 | mp = m; |
2140 | mapxy pos (m, x, y); |
2091 | nx = x + freearr_x[i]; |
2141 | pos.move (i); |
2092 | ny = y + freearr_y[i]; |
|
|
2093 | |
2142 | |
2094 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2143 | if (!pos.normalise ()) |
2095 | |
|
|
2096 | if (mflags & P_OUT_OF_MAP) |
|
|
2097 | max = maxfree[i]; |
2144 | max = maxfree[i]; |
2098 | else |
2145 | else |
2099 | { |
2146 | { |
2100 | mapspace &ms = mp->at (nx, ny); |
2147 | mapspace &ms = *pos; |
2101 | |
2148 | |
2102 | blocked = ms.move_block; |
|
|
2103 | |
|
|
2104 | if ((move_type & blocked) == move_type) |
2149 | if ((move_type & ms.move_block) == move_type) |
2105 | max = maxfree[i]; |
2150 | max = maxfree [i]; |
2106 | else if (mflags & P_IS_ALIVE) |
2151 | else if (ms.flags () & P_IS_ALIVE) |
2107 | { |
2152 | { |
2108 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2153 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
2109 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2154 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2110 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2155 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2111 | break; |
|
|
2112 | |
|
|
2113 | if (tmp) |
|
|
2114 | return freedir[i]; |
2156 | return freedir [i]; |
2115 | } |
2157 | } |
2116 | } |
2158 | } |
2117 | } |
2159 | } |
2118 | |
2160 | |
2119 | return 0; |
2161 | return 0; |
… | |
… | |
2194 | * This basically means that if direction is 15, then it could either go |
2236 | * This basically means that if direction is 15, then it could either go |
2195 | * direction 4, 14, or 16 to get back to where we are. |
2237 | * direction 4, 14, or 16 to get back to where we are. |
2196 | * Moved from spell_util.c to object.c with the other related direction |
2238 | * Moved from spell_util.c to object.c with the other related direction |
2197 | * functions. |
2239 | * functions. |
2198 | */ |
2240 | */ |
2199 | int reduction_dir[SIZEOFFREE][3] = { |
2241 | static const int reduction_dir[SIZEOFFREE][3] = { |
2200 | {0, 0, 0}, /* 0 */ |
2242 | {0, 0, 0}, /* 0 */ |
2201 | {0, 0, 0}, /* 1 */ |
2243 | {0, 0, 0}, /* 1 */ |
2202 | {0, 0, 0}, /* 2 */ |
2244 | {0, 0, 0}, /* 2 */ |
2203 | {0, 0, 0}, /* 3 */ |
2245 | {0, 0, 0}, /* 3 */ |
2204 | {0, 0, 0}, /* 4 */ |
2246 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2300 | int |
2342 | int |
2301 | can_pick (const object *who, const object *item) |
2343 | can_pick (const object *who, const object *item) |
2302 | { |
2344 | { |
2303 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2345 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2304 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2346 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2305 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2347 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2306 | } |
2348 | } |
2307 | |
2349 | |
2308 | /* |
2350 | /* |
2309 | * create clone from object to another |
2351 | * create clone from object to another |
2310 | */ |
2352 | */ |
2311 | object * |
2353 | object * |
2312 | object_create_clone (object *asrc) |
2354 | object::deep_clone () |
2313 | { |
2355 | { |
|
|
2356 | assert (("deep_clone called on non-head object", is_head ())); |
|
|
2357 | |
2314 | object *dst = 0; |
2358 | object *dst = clone (); |
2315 | |
2359 | |
2316 | if (!asrc) |
|
|
2317 | return 0; |
|
|
2318 | |
|
|
2319 | object *src = asrc->head_ (); |
|
|
2320 | |
|
|
2321 | object *prev = 0; |
2360 | object *prev = dst; |
2322 | for (object *part = src; part; part = part->more) |
2361 | for (object *part = this->more; part; part = part->more) |
2323 | { |
2362 | { |
2324 | object *tmp = part->clone (); |
2363 | object *tmp = part->clone (); |
2325 | |
|
|
2326 | tmp->x -= src->x; |
|
|
2327 | tmp->y -= src->y; |
|
|
2328 | |
|
|
2329 | if (!part->head) |
|
|
2330 | { |
|
|
2331 | dst = tmp; |
|
|
2332 | tmp->head = 0; |
|
|
2333 | } |
|
|
2334 | else |
|
|
2335 | tmp->head = dst; |
2364 | tmp->head = dst; |
2336 | |
|
|
2337 | tmp->more = 0; |
|
|
2338 | |
|
|
2339 | if (prev) |
|
|
2340 | prev->more = tmp; |
2365 | prev->more = tmp; |
2341 | |
|
|
2342 | prev = tmp; |
2366 | prev = tmp; |
2343 | } |
2367 | } |
2344 | |
2368 | |
2345 | for (object *item = src->inv; item; item = item->below) |
2369 | for (object *item = inv; item; item = item->below) |
2346 | insert_ob_in_ob (object_create_clone (item), dst); |
2370 | insert_ob_in_ob (item->deep_clone (), dst); |
2347 | |
2371 | |
2348 | return dst; |
2372 | return dst; |
2349 | } |
2373 | } |
2350 | |
2374 | |
2351 | /* This returns the first object in who's inventory that |
2375 | /* This returns the first object in who's inventory that |
… | |
… | |
2360 | return tmp; |
2384 | return tmp; |
2361 | |
2385 | |
2362 | return 0; |
2386 | return 0; |
2363 | } |
2387 | } |
2364 | |
2388 | |
2365 | const shstr & |
2389 | shstr_tmp |
2366 | object::kv_get (const shstr &key) const |
2390 | object::kv_get (shstr_tmp key) const |
2367 | { |
2391 | { |
2368 | for (key_value *kv = key_values; kv; kv = kv->next) |
2392 | for (key_value *kv = key_values; kv; kv = kv->next) |
2369 | if (kv->key == key) |
2393 | if (kv->key == key) |
2370 | return kv->value; |
2394 | return kv->value; |
2371 | |
2395 | |
2372 | return shstr_null; |
2396 | return shstr (); |
2373 | } |
2397 | } |
2374 | |
2398 | |
2375 | void |
2399 | void |
2376 | object::kv_set (const shstr &key, const shstr &value) |
2400 | object::kv_set (shstr_tmp key, shstr_tmp value) |
2377 | { |
2401 | { |
2378 | for (key_value *kv = key_values; kv; kv = kv->next) |
2402 | for (key_value *kv = key_values; kv; kv = kv->next) |
2379 | if (kv->key == key) |
2403 | if (kv->key == key) |
2380 | { |
2404 | { |
2381 | kv->value = value; |
2405 | kv->value = value; |
… | |
… | |
2390 | |
2414 | |
2391 | key_values = kv; |
2415 | key_values = kv; |
2392 | } |
2416 | } |
2393 | |
2417 | |
2394 | void |
2418 | void |
2395 | object::kv_del (const shstr &key) |
2419 | object::kv_del (shstr_tmp key) |
2396 | { |
2420 | { |
2397 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2421 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2398 | if ((*kvp)->key == key) |
2422 | if ((*kvp)->key == key) |
2399 | { |
2423 | { |
2400 | key_value *kv = *kvp; |
2424 | key_value *kv = *kvp; |
… | |
… | |
2459 | { |
2483 | { |
2460 | char flagdesc[512]; |
2484 | char flagdesc[512]; |
2461 | char info2[256 * 4]; |
2485 | char info2[256 * 4]; |
2462 | char *p = info; |
2486 | char *p = info; |
2463 | |
2487 | |
2464 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2488 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}", |
2465 | count, |
2489 | count, |
2466 | uuid.c_str (), |
2490 | uuid.c_str (), |
2467 | &name, |
2491 | &name, |
2468 | title ? "\",title:\"" : "", |
2492 | title ? ",title:\"" : "", |
2469 | title ? (const char *)title : "", |
2493 | title ? (const char *)title : "", |
|
|
2494 | title ? "\"" : "", |
2470 | flag_desc (flagdesc, 512), type); |
2495 | flag_desc (flagdesc, 512), type); |
2471 | |
2496 | |
2472 | if (!flag[FLAG_REMOVED] && env) |
2497 | if (!flag[FLAG_REMOVED] && env) |
2473 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2498 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2474 | |
2499 | |
… | |
… | |
2530 | container = 0; |
2555 | container = 0; |
2531 | |
2556 | |
2532 | // client needs item update to make it work, client bug requires this to be separate |
2557 | // client needs item update to make it work, client bug requires this to be separate |
2533 | esrv_update_item (UPD_FLAGS, this, old_container); |
2558 | esrv_update_item (UPD_FLAGS, this, old_container); |
2534 | |
2559 | |
2535 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2560 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ()); |
2536 | play_sound (sound_find ("chest_close")); |
2561 | play_sound (sound_find ("chest_close")); |
2537 | } |
2562 | } |
2538 | |
2563 | |
2539 | if (new_container) |
2564 | if (new_container) |
2540 | { |
2565 | { |
… | |
… | |
2550 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2575 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2551 | new_container->insert (closer); |
2576 | new_container->insert (closer); |
2552 | } |
2577 | } |
2553 | #endif |
2578 | #endif |
2554 | |
2579 | |
2555 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2580 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ()); |
2556 | |
2581 | |
2557 | // make sure the container is available, client bug requires this to be separate |
2582 | // make sure the container is available, client bug requires this to be separate |
2558 | esrv_send_item (this, new_container); |
2583 | esrv_send_item (this, new_container); |
2559 | |
2584 | |
2560 | new_container->flag [FLAG_APPLIED] = true; |
2585 | new_container->flag [FLAG_APPLIED] = true; |
… | |
… | |
2568 | // else if (!old_container->env && contr && contr->ns) |
2593 | // else if (!old_container->env && contr && contr->ns) |
2569 | // contr->ns->floorbox_reset (); |
2594 | // contr->ns->floorbox_reset (); |
2570 | } |
2595 | } |
2571 | |
2596 | |
2572 | object * |
2597 | object * |
2573 | object::force_find (const shstr name) |
2598 | object::force_find (shstr_tmp name) |
2574 | { |
2599 | { |
2575 | /* cycle through his inventory to look for the MARK we want to |
2600 | /* cycle through his inventory to look for the MARK we want to |
2576 | * place |
2601 | * place |
2577 | */ |
2602 | */ |
2578 | for (object *tmp = inv; tmp; tmp = tmp->below) |
2603 | for (object *tmp = inv; tmp; tmp = tmp->below) |
… | |
… | |
2580 | return splay (tmp); |
2605 | return splay (tmp); |
2581 | |
2606 | |
2582 | return 0; |
2607 | return 0; |
2583 | } |
2608 | } |
2584 | |
2609 | |
|
|
2610 | //-GPL |
|
|
2611 | |
2585 | void |
2612 | void |
|
|
2613 | object::force_set_timer (int duration) |
|
|
2614 | { |
|
|
2615 | this->duration = 1; |
|
|
2616 | this->speed_left = -1.f; |
|
|
2617 | |
|
|
2618 | this->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2619 | } |
|
|
2620 | |
|
|
2621 | object * |
2586 | object::force_add (const shstr name, int duration) |
2622 | object::force_add (shstr_tmp name, int duration) |
2587 | { |
2623 | { |
2588 | if (object *force = force_find (name)) |
2624 | if (object *force = force_find (name)) |
2589 | force->destroy (); |
2625 | force->destroy (); |
2590 | |
2626 | |
2591 | object *force = get_archetype (FORCE_NAME); |
2627 | object *force = get_archetype (FORCE_NAME); |
2592 | |
2628 | |
2593 | force->slaying = name; |
2629 | force->slaying = name; |
2594 | force->stats.food = 1; |
2630 | force->force_set_timer (duration); |
2595 | force->speed_left = -1.f; |
|
|
2596 | |
|
|
2597 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2598 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2599 | force->flag [FLAG_APPLIED] = true; |
2631 | force->flag [FLAG_APPLIED] = true; |
2600 | |
2632 | |
2601 | insert (force); |
2633 | return insert (force); |
2602 | } |
2634 | } |
2603 | |
2635 | |
2604 | void |
2636 | void |
2605 | object::play_sound (faceidx sound) |
2637 | object::play_sound (faceidx sound) const |
2606 | { |
2638 | { |
2607 | if (!sound) |
2639 | if (!sound) |
2608 | return; |
2640 | return; |
2609 | |
2641 | |
2610 | if (flag [FLAG_REMOVED]) |
2642 | if (is_on_map ()) |
|
|
2643 | map->play_sound (sound, x, y); |
|
|
2644 | else if (object *pl = in_player ()) |
|
|
2645 | pl->contr->play_sound (sound); |
|
|
2646 | } |
|
|
2647 | |
|
|
2648 | void |
|
|
2649 | object::say_msg (const char *msg) const |
|
|
2650 | { |
|
|
2651 | if (is_on_map ()) |
|
|
2652 | map->say_msg (msg, x, y); |
|
|
2653 | else if (object *pl = in_player ()) |
|
|
2654 | pl->contr->play_sound (sound); |
|
|
2655 | } |
|
|
2656 | |
|
|
2657 | void |
|
|
2658 | object::make_noise () |
|
|
2659 | { |
|
|
2660 | // we do not model noise in the map, so instead put |
|
|
2661 | // a temporary light into the noise source |
|
|
2662 | // could use the map instead, but that's less reliable for our |
|
|
2663 | // goal, which is to make invisibility a bit harder to exploit |
|
|
2664 | |
|
|
2665 | // currently only works sensibly for players |
|
|
2666 | if (!is_player ()) |
2611 | return; |
2667 | return; |
2612 | |
2668 | |
2613 | if (env) |
2669 | // find old force, or create new one |
2614 | { |
2670 | object *force = force_find (shstr_noise_force); |
2615 | if (object *pl = in_player ()) |
2671 | |
2616 | pl->contr->play_sound (sound); |
2672 | if (force) |
2617 | } |
2673 | force->speed_left = -1.f; // patch old speed up |
2618 | else |
2674 | else |
2619 | map->play_sound (sound, x, y); |
2675 | { |
2620 | } |
2676 | force = archetype::get (shstr_noise_force); |
2621 | |
2677 | |
|
|
2678 | force->slaying = shstr_noise_force; |
|
|
2679 | force->stats.food = 1; |
|
|
2680 | force->speed_left = -1.f; |
|
|
2681 | |
|
|
2682 | force->set_speed (1.f / 4.f); |
|
|
2683 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2684 | force->flag [FLAG_APPLIED] = true; |
|
|
2685 | |
|
|
2686 | insert (force); |
|
|
2687 | } |
|
|
2688 | } |
|
|
2689 | |