1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
36 | static const uint64 UUID_GAP = 1<<19; |
37 | static const uint64 UUID_GAP = 1<<19; |
37 | uint32_t mapspace::smellcount = 10000; |
38 | uint32_t mapspace::smellcount = 10000; |
38 | |
39 | |
39 | objectvec objects; |
40 | objectvec objects; |
40 | activevec actives; |
41 | activevec actives; |
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42 | |
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43 | //+GPL |
41 | |
44 | |
42 | short freearr_x[SIZEOFFREE] = { |
45 | short freearr_x[SIZEOFFREE] = { |
43 | 0, |
46 | 0, |
44 | 0, 1, 1, 1, 0, -1, -1, -1, |
47 | 0, 1, 1, 1, 0, -1, -1, -1, |
45 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
48 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
… | |
… | |
49 | 0, |
52 | 0, |
50 | -1, -1, 0, 1, 1, 1, 0, -1, |
53 | -1, -1, 0, 1, 1, 1, 0, -1, |
51 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
54 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
52 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
55 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
53 | }; |
56 | }; |
54 | int maxfree[SIZEOFFREE] = { |
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55 | 0, |
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56 | 9, 10, 13, 14, 17, 18, 21, 22, |
|
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57 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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58 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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59 | }; |
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60 | int freedir[SIZEOFFREE] = { |
57 | int freedir[SIZEOFFREE] = { |
61 | 0, |
58 | 0, |
62 | 1, 2, 3, 4, 5, 6, 7, 8, |
59 | 1, 2, 3, 4, 5, 6, 7, 8, |
63 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
60 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
64 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
61 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
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62 | }; |
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63 | |
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64 | static int maxfree[SIZEOFFREE] = { |
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65 | 0, |
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66 | 9, 10, 13, 14, 17, 18, 21, 22, |
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67 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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68 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
65 | }; |
69 | }; |
66 | |
70 | |
67 | static void |
71 | static void |
68 | write_uuid (uval64 skip, bool sync) |
72 | write_uuid (uval64 skip, bool sync) |
69 | { |
73 | { |
… | |
… | |
97 | |
101 | |
98 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
102 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
99 | _exit (1); |
103 | _exit (1); |
100 | } |
104 | } |
101 | |
105 | |
102 | UUID::BUF buf; |
106 | char buf [UUID::MAX_LEN]; |
103 | buf[0] = 0; |
107 | buf[0] = 0; |
104 | fgets (buf, sizeof (buf), fp); |
108 | fgets (buf, sizeof (buf), fp); |
105 | |
109 | |
106 | if (!UUID::cur.parse (buf)) |
110 | if (!UUID::cur.parse (buf)) |
107 | { |
111 | { |
… | |
… | |
134 | |
138 | |
135 | void |
139 | void |
136 | UUID::init () |
140 | UUID::init () |
137 | { |
141 | { |
138 | read_uuid (); |
142 | read_uuid (); |
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143 | } |
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144 | |
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145 | bool |
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146 | UUID::parse (const char *s) |
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147 | { |
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148 | if (*s++ != '<' || *s++ != '1' || *s++ != '.') |
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149 | return false; |
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150 | |
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151 | seq = 0; |
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152 | |
|
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153 | while (*s != '>') |
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154 | { |
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155 | if (*s < '0') |
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156 | return false; |
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157 | |
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158 | // this gives nice branchless code with gcc |
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159 | assert ('0' < 'a' && '0' == 48 && 'a' == 97); |
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160 | int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15; |
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161 | |
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162 | seq = (seq << 4) | digit; |
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163 | |
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164 | ++s; |
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165 | } |
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166 | |
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167 | return true; |
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168 | } |
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169 | |
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170 | char * |
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171 | UUID::append (char *buf) const |
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172 | { |
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173 | *buf++ = '<'; |
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174 | *buf++ = '1'; |
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175 | *buf++ = '.'; |
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176 | |
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177 | uint64_t seq = this->seq; |
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178 | const int bits = 64; |
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179 | char nz = 0; |
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180 | static const char tohex [] = "0123456789abcdef"; |
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181 | |
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182 | // assert (len >= 3 + bits / 4 + 1 + 1); |
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183 | for (int i = bits / 4; --i; ) |
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184 | { |
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185 | uint8_t digit = seq >> (bits - 4); |
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186 | |
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187 | *buf = tohex [digit]; |
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188 | nz |= digit; |
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189 | buf += nz ? 1 : 0; |
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190 | seq <<= 4; |
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191 | } |
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192 | |
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193 | // last digit is special - always emit |
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194 | uint8_t digit = seq >> (bits - 4); |
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195 | *buf++ = tohex [digit]; |
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196 | |
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197 | *buf++ = '>'; |
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198 | |
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199 | return buf; |
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200 | } |
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201 | |
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202 | char * |
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203 | UUID::c_str () const |
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204 | { |
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205 | static char buf [MAX_LEN]; |
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206 | *append (buf) = 0; |
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207 | return buf; |
139 | } |
208 | } |
140 | |
209 | |
141 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
210 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
142 | static bool |
211 | static bool |
143 | compare_ob_value_lists_one (const object *wants, const object *has) |
212 | compare_ob_value_lists_one (const object *wants, const object *has) |
… | |
… | |
182 | bool object::can_merge_slow (object *ob1, object *ob2) |
251 | bool object::can_merge_slow (object *ob1, object *ob2) |
183 | { |
252 | { |
184 | /* A couple quicksanity checks */ |
253 | /* A couple quicksanity checks */ |
185 | if (ob1 == ob2 |
254 | if (ob1 == ob2 |
186 | || ob1->type != ob2->type |
255 | || ob1->type != ob2->type |
187 | || ob1->speed != ob2->speed |
256 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED |
188 | || ob1->value != ob2->value |
257 | || ob1->value != ob2->value |
189 | || ob1->name != ob2->name) |
258 | || ob1->name != ob2->name) |
190 | return 0; |
259 | return 0; |
191 | |
260 | |
192 | /* Do not merge objects if nrof would overflow, assume nrof |
261 | /* Do not merge objects if nrof would overflow, assume nrof |
… | |
… | |
226 | || ob1->move_block != ob2->move_block |
295 | || ob1->move_block != ob2->move_block |
227 | || ob1->move_allow != ob2->move_allow |
296 | || ob1->move_allow != ob2->move_allow |
228 | || ob1->move_on != ob2->move_on |
297 | || ob1->move_on != ob2->move_on |
229 | || ob1->move_off != ob2->move_off |
298 | || ob1->move_off != ob2->move_off |
230 | || ob1->move_slow != ob2->move_slow |
299 | || ob1->move_slow != ob2->move_slow |
231 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
300 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f) |
232 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
301 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
233 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
302 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
234 | return 0; |
303 | return 0; |
235 | |
304 | |
236 | if ((ob1->flag ^ ob2->flag) |
305 | if ((ob1->flag ^ ob2->flag) |
… | |
… | |
328 | // the player inventory itself is always visible |
397 | // the player inventory itself is always visible |
329 | if (env->is_player ()) |
398 | if (env->is_player ()) |
330 | return env; |
399 | return env; |
331 | |
400 | |
332 | // else a player could have our env open |
401 | // else a player could have our env open |
333 | object *envest = env->outer_env (); |
402 | object *envest = env->outer_env_or_self (); |
334 | |
403 | |
335 | // the player itself is always on a map, so we will find him here |
404 | // the player itself is always on a map, so we will find him here |
336 | // even if our inv is in a player. |
405 | // even if our inv is in a player. |
337 | if (envest->is_on_map ()) |
406 | if (envest->is_on_map ()) |
338 | if (object *pl = envest->ms ().player ()) |
407 | if (object *pl = envest->ms ().player ()) |
339 | if (pl->container == env) |
408 | if (pl->container_ () == env) |
340 | return pl; |
409 | return pl; |
341 | } |
410 | } |
342 | else |
411 | else |
343 | { |
412 | { |
344 | // maybe there is a player standing on the same mapspace |
413 | // maybe there is a player standing on the same mapspace |
345 | // this will catch the case where "this" is a player |
414 | // this will catch the case where "this" is a player |
346 | if (object *pl = ms ().player ()) |
415 | if (object *pl = ms ().player ()) |
347 | if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) |
416 | if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look) |
348 | || this == pl->container) |
417 | || pl->container_ () == this) |
349 | return pl; |
418 | return pl; |
350 | } |
419 | } |
351 | } |
420 | } |
352 | |
421 | |
353 | return 0; |
422 | return 0; |
… | |
… | |
431 | object_freezer freezer; |
500 | object_freezer freezer; |
432 | op->write (freezer); |
501 | op->write (freezer); |
433 | return freezer.as_string (); |
502 | return freezer.as_string (); |
434 | } |
503 | } |
435 | |
504 | |
436 | /* |
505 | char * |
437 | * get_nearest_part(multi-object, object 2) returns the part of the |
506 | object::as_string () |
438 | * multi-object 1 which is closest to the second object. |
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439 | * If it's not a multi-object, it is returned. |
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440 | */ |
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441 | object * |
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442 | get_nearest_part (object *op, const object *pl) |
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443 | { |
507 | { |
444 | object *tmp, *closest; |
508 | return dump_object (this); |
445 | int last_dist, i; |
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446 | |
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447 | if (!op->more) |
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448 | return op; |
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449 | |
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450 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
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451 | tmp; |
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452 | tmp = tmp->more) |
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453 | if ((i = distance (tmp, pl)) < last_dist) |
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454 | closest = tmp, last_dist = i; |
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455 | |
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456 | return closest; |
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457 | } |
509 | } |
458 | |
510 | |
459 | /* |
511 | /* |
460 | * Returns the object which has the count-variable equal to the argument. |
512 | * Returns the object which has the count-variable equal to the argument. |
461 | * VERRRY slow. |
513 | * VERRRY slow. |
… | |
… | |
555 | update_stats (); |
607 | update_stats (); |
556 | |
608 | |
557 | new_draw_info_format (NDI_UNIQUE, 0, this, |
609 | new_draw_info_format (NDI_UNIQUE, 0, this, |
558 | "You try to balance all your items at once, " |
610 | "You try to balance all your items at once, " |
559 | "but the %s is just too much for your body. " |
611 | "but the %s is just too much for your body. " |
560 | "[You need to unapply some items first.]", &ob->name); |
612 | "[You need to unapply some items first - use the 'body' command to see " |
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613 | "how many items you cna wera on a specific body part.]", &ob->name); |
561 | return false; |
614 | return false; |
562 | } |
615 | } |
563 | |
616 | |
564 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
617 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
565 | } |
618 | } |
… | |
… | |
691 | * This function needs to be called whenever the speed of an object changes. |
744 | * This function needs to be called whenever the speed of an object changes. |
692 | */ |
745 | */ |
693 | void |
746 | void |
694 | object::set_speed (float speed) |
747 | object::set_speed (float speed) |
695 | { |
748 | { |
696 | if (flag [FLAG_FREED] && speed) |
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697 | { |
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698 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
|
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699 | speed = 0; |
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700 | } |
|
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701 | |
|
|
702 | this->speed = speed; |
749 | this->speed = speed; |
703 | |
750 | |
704 | if (has_active_speed ()) |
751 | if (has_active_speed ()) |
705 | activate (); |
752 | activate (); |
706 | else |
753 | else |
… | |
… | |
756 | |
803 | |
757 | if (!(m.flags_ & P_UPTODATE)) |
804 | if (!(m.flags_ & P_UPTODATE)) |
758 | /* nop */; |
805 | /* nop */; |
759 | else if (action == UP_OBJ_INSERT) |
806 | else if (action == UP_OBJ_INSERT) |
760 | { |
807 | { |
|
|
808 | #if 0 |
761 | // this is likely overkill, TODO: revisit (schmorp) |
809 | // this is likely overkill, TODO: revisit (schmorp) |
762 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
810 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
763 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
811 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
764 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
812 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
765 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
813 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
… | |
… | |
770 | || (m.move_slow | op->move_slow) != m.move_slow |
818 | || (m.move_slow | op->move_slow) != m.move_slow |
771 | /* This isn't perfect, but I don't expect a lot of objects to |
819 | /* This isn't perfect, but I don't expect a lot of objects to |
772 | * have move_allow right now. |
820 | * have move_allow right now. |
773 | */ |
821 | */ |
774 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
822 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
775 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
|
|
776 | m.invalidate (); |
823 | m.invalidate (); |
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824 | #else |
|
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825 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
|
|
826 | m.invalidate (); |
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827 | #endif |
777 | } |
828 | } |
778 | /* if the object is being removed, we can't make intelligent |
829 | /* if the object is being removed, we can't make intelligent |
779 | * decisions, because remove_ob can't really pass the object |
830 | * decisions, because remove_ob can't really pass the object |
780 | * that is being removed. |
831 | * that is being removed. |
781 | */ |
832 | */ |
… | |
… | |
792 | |
843 | |
793 | object::object () |
844 | object::object () |
794 | { |
845 | { |
795 | SET_FLAG (this, FLAG_REMOVED); |
846 | SET_FLAG (this, FLAG_REMOVED); |
796 | |
847 | |
797 | expmul = 1.0; |
848 | //expmul = 1.0; declared const for the time being |
798 | face = blank_face; |
849 | face = blank_face; |
799 | } |
850 | } |
800 | |
851 | |
801 | object::~object () |
852 | object::~object () |
802 | { |
853 | { |
… | |
… | |
831 | { |
882 | { |
832 | /* If already on active list, don't do anything */ |
883 | /* If already on active list, don't do anything */ |
833 | if (active) |
884 | if (active) |
834 | return; |
885 | return; |
835 | |
886 | |
836 | if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
837 | if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp |
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838 | |
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839 | if (has_active_speed ()) |
887 | if (has_active_speed ()) |
|
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888 | { |
|
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889 | if (flag [FLAG_FREED]) |
|
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890 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
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891 | |
840 | actives.insert (this); |
892 | actives.insert (this); |
|
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893 | } |
841 | } |
894 | } |
842 | |
895 | |
843 | void |
896 | void |
844 | object::activate_recursive () |
897 | object::activate_recursive () |
845 | { |
898 | { |
… | |
… | |
963 | |
1016 | |
964 | void |
1017 | void |
965 | object::do_destroy () |
1018 | object::do_destroy () |
966 | { |
1019 | { |
967 | if (flag [FLAG_IS_LINKED]) |
1020 | if (flag [FLAG_IS_LINKED]) |
968 | remove_button_link (this); |
1021 | remove_link (); |
969 | |
1022 | |
970 | if (flag [FLAG_FRIENDLY]) |
1023 | if (flag [FLAG_FRIENDLY]) |
971 | remove_friendly_object (this); |
1024 | remove_friendly_object (this); |
972 | |
1025 | |
973 | remove (); |
1026 | remove (); |
… | |
… | |
1031 | * the previous environment. |
1084 | * the previous environment. |
1032 | */ |
1085 | */ |
1033 | void |
1086 | void |
1034 | object::do_remove () |
1087 | object::do_remove () |
1035 | { |
1088 | { |
1036 | object *tmp, *last = 0; |
|
|
1037 | object *otmp; |
|
|
1038 | |
|
|
1039 | if (flag [FLAG_REMOVED]) |
1089 | if (flag [FLAG_REMOVED]) |
1040 | return; |
1090 | return; |
1041 | |
1091 | |
1042 | INVOKE_OBJECT (REMOVE, this); |
1092 | INVOKE_OBJECT (REMOVE, this); |
1043 | |
1093 | |
… | |
… | |
1097 | |
1147 | |
1098 | if (object *pl = ms.player ()) |
1148 | if (object *pl = ms.player ()) |
1099 | { |
1149 | { |
1100 | if (is_player ()) |
1150 | if (is_player ()) |
1101 | { |
1151 | { |
|
|
1152 | if (!flag [FLAG_WIZPASS]) |
1102 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
1153 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
1103 | |
1154 | |
1104 | // leaving a spot always closes any open container on the ground |
1155 | // leaving a spot always closes any open container on the ground |
1105 | if (container && !container->env) |
1156 | if (container && !container->env) |
1106 | // this causes spurious floorbox updates, but it ensures |
1157 | // this causes spurious floorbox updates, but it ensures |
1107 | // that the CLOSE event is being sent. |
1158 | // that the CLOSE event is being sent. |
1108 | close_container (); |
1159 | close_container (); |
1109 | |
1160 | |
1110 | --map->players; |
1161 | --map->players; |
1111 | map->touch (); |
1162 | map->touch (); |
1112 | } |
1163 | } |
1113 | else if (pl->container == this) |
1164 | else if (pl->container_ () == this) |
1114 | { |
1165 | { |
1115 | // removing a container should close it |
1166 | // removing a container should close it |
1116 | close_container (); |
1167 | close_container (); |
1117 | } |
1168 | } |
1118 | |
1169 | |
… | |
… | |
1134 | |
1185 | |
1135 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1186 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1136 | |
1187 | |
1137 | if (object *pl = ms.player ()) |
1188 | if (object *pl = ms.player ()) |
1138 | { |
1189 | { |
1139 | if (pl->container == this) |
1190 | if (pl->container_ () == this) |
1140 | /* If a container that the player is currently using somehow gets |
1191 | /* If a container that the player is currently using somehow gets |
1141 | * removed (most likely destroyed), update the player view |
1192 | * removed (most likely destroyed), update the player view |
1142 | * appropriately. |
1193 | * appropriately. |
1143 | */ |
1194 | */ |
1144 | pl->close_container (); |
1195 | pl->close_container (); |
… | |
… | |
1148 | //TODO: update floorbox to preserve ordering |
1199 | //TODO: update floorbox to preserve ordering |
1149 | if (pl->contr->ns) |
1200 | if (pl->contr->ns) |
1150 | pl->contr->ns->floorbox_update (); |
1201 | pl->contr->ns->floorbox_update (); |
1151 | } |
1202 | } |
1152 | |
1203 | |
|
|
1204 | if (check_walk_off) |
1153 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1205 | for (object *above, *tmp = ms.bot; tmp; tmp = above) |
1154 | { |
1206 | { |
|
|
1207 | above = tmp->above; |
|
|
1208 | |
1155 | /* No point updating the players look faces if he is the object |
1209 | /* No point updating the players look faces if he is the object |
1156 | * being removed. |
1210 | * being removed. |
1157 | */ |
1211 | */ |
1158 | |
1212 | |
1159 | /* See if object moving off should effect something */ |
1213 | /* See if object moving off should effect something */ |
1160 | if (check_walk_off |
|
|
1161 | && ((move_type & tmp->move_off) |
1214 | if ((move_type & tmp->move_off) |
1162 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1215 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0) |
1163 | { |
|
|
1164 | move_apply (tmp, this, 0); |
1216 | move_apply (tmp, this, 0); |
1165 | |
|
|
1166 | if (destroyed ()) |
|
|
1167 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1168 | } |
1217 | } |
1169 | |
|
|
1170 | last = tmp; |
|
|
1171 | } |
|
|
1172 | |
1218 | |
1173 | if (affects_los ()) |
1219 | if (affects_los ()) |
1174 | update_all_los (map, x, y); |
1220 | update_all_los (map, x, y); |
1175 | } |
1221 | } |
1176 | } |
1222 | } |
… | |
… | |
1285 | |
1331 | |
1286 | /* Ideally, the caller figures this out. However, it complicates a lot |
1332 | /* Ideally, the caller figures this out. However, it complicates a lot |
1287 | * of areas of callers (eg, anything that uses find_free_spot would now |
1333 | * of areas of callers (eg, anything that uses find_free_spot would now |
1288 | * need extra work |
1334 | * need extra work |
1289 | */ |
1335 | */ |
|
|
1336 | maptile *newmap = m; |
1290 | if (!xy_normalise (m, op->x, op->y)) |
1337 | if (!xy_normalise (newmap, op->x, op->y)) |
1291 | { |
1338 | { |
1292 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1339 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1293 | return 0; |
1340 | return 0; |
1294 | } |
1341 | } |
1295 | |
1342 | |
1296 | if (object *more = op->more) |
1343 | if (object *more = op->more) |
1297 | if (!insert_ob_in_map (more, m, originator, flag)) |
1344 | if (!insert_ob_in_map (more, m, originator, flag)) |
1298 | return 0; |
1345 | return 0; |
1299 | |
1346 | |
1300 | CLEAR_FLAG (op, FLAG_REMOVED); |
1347 | op->flag [FLAG_REMOVED] = false; |
1301 | |
1348 | op->env = 0; |
1302 | op->map = m; |
1349 | op->map = newmap; |
|
|
1350 | |
1303 | mapspace &ms = op->ms (); |
1351 | mapspace &ms = op->ms (); |
1304 | |
1352 | |
1305 | /* this has to be done after we translate the coordinates. |
1353 | /* this has to be done after we translate the coordinates. |
1306 | */ |
1354 | */ |
1307 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1355 | if (op->nrof && !(flag & INS_NO_MERGE)) |
… | |
… | |
1328 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1376 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1329 | abort (); |
1377 | abort (); |
1330 | } |
1378 | } |
1331 | |
1379 | |
1332 | if (!originator->is_on_map ()) |
1380 | if (!originator->is_on_map ()) |
|
|
1381 | { |
1333 | LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1382 | LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1334 | op->debug_desc (), originator->debug_desc ()); |
1383 | op->debug_desc (), originator->debug_desc ()); |
|
|
1384 | abort (); |
|
|
1385 | } |
1335 | |
1386 | |
1336 | op->above = originator; |
1387 | op->above = originator; |
1337 | op->below = originator->below; |
1388 | op->below = originator->below; |
1338 | originator->below = op; |
1389 | originator->below = op; |
1339 | |
1390 | |
… | |
… | |
1471 | * blocked() and wall() work properly), and these flags are updated by |
1522 | * blocked() and wall() work properly), and these flags are updated by |
1472 | * update_object(). |
1523 | * update_object(). |
1473 | */ |
1524 | */ |
1474 | |
1525 | |
1475 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1526 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1476 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1527 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1477 | { |
1528 | { |
1478 | if (check_move_on (op, originator)) |
1529 | if (check_move_on (op, originator)) |
1479 | return 0; |
1530 | return 0; |
1480 | |
1531 | |
1481 | /* If we are a multi part object, lets work our way through the check |
1532 | /* If we are a multi part object, lets work our way through the check |
… | |
… | |
1492 | /* this function inserts an object in the map, but if it |
1543 | /* this function inserts an object in the map, but if it |
1493 | * finds an object of its own type, it'll remove that one first. |
1544 | * finds an object of its own type, it'll remove that one first. |
1494 | * op is the object to insert it under: supplies x and the map. |
1545 | * op is the object to insert it under: supplies x and the map. |
1495 | */ |
1546 | */ |
1496 | void |
1547 | void |
1497 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1548 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1498 | { |
1549 | { |
1499 | /* first search for itself and remove any old instances */ |
1550 | /* first search for itself and remove any old instances */ |
1500 | |
1551 | |
1501 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1552 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1502 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1553 | if (tmp->arch->archname == archname) /* same archetype */ |
1503 | tmp->destroy (); |
1554 | tmp->destroy (); |
1504 | |
1555 | |
1505 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1556 | object *tmp = arch_to_object (archetype::find (archname)); |
1506 | |
1557 | |
1507 | tmp->x = op->x; |
1558 | tmp->x = op->x; |
1508 | tmp->y = op->y; |
1559 | tmp->y = op->y; |
1509 | |
1560 | |
1510 | insert_ob_in_map (tmp, op->map, op, 0); |
1561 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1515 | { |
1566 | { |
1516 | if (where->env) |
1567 | if (where->env) |
1517 | return where->env->insert (this); |
1568 | return where->env->insert (this); |
1518 | else |
1569 | else |
1519 | return where->map->insert (this, where->x, where->y, originator, flags); |
1570 | return where->map->insert (this, where->x, where->y, originator, flags); |
|
|
1571 | } |
|
|
1572 | |
|
|
1573 | // check whether we can put this into the map, respect max_volume, max_items |
|
|
1574 | bool |
|
|
1575 | object::can_drop_at (maptile *m, int x, int y, object *originator) |
|
|
1576 | { |
|
|
1577 | mapspace &ms = m->at (x, y); |
|
|
1578 | |
|
|
1579 | int items = ms.items (); |
|
|
1580 | |
|
|
1581 | if (!items // testing !items ensures we can drop at least one item |
|
|
1582 | || (items < m->max_items |
|
|
1583 | && ms.volume () < m->max_volume)) |
|
|
1584 | return true; |
|
|
1585 | |
|
|
1586 | if (originator && originator->is_player ()) |
|
|
1587 | originator->contr->failmsg (format ( |
|
|
1588 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
|
|
1589 | query_name () |
|
|
1590 | )); |
|
|
1591 | |
|
|
1592 | return false; |
1520 | } |
1593 | } |
1521 | |
1594 | |
1522 | /* |
1595 | /* |
1523 | * decrease(object, number) decreases a specified number from |
1596 | * decrease(object, number) decreases a specified number from |
1524 | * the amount of an object. If the amount reaches 0, the object |
1597 | * the amount of an object. If the amount reaches 0, the object |
… | |
… | |
1696 | * on top. |
1769 | * on top. |
1697 | */ |
1770 | */ |
1698 | int |
1771 | int |
1699 | check_move_on (object *op, object *originator) |
1772 | check_move_on (object *op, object *originator) |
1700 | { |
1773 | { |
|
|
1774 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
|
|
1775 | return 0; |
|
|
1776 | |
1701 | object *tmp; |
1777 | object *tmp; |
1702 | maptile *m = op->map; |
1778 | maptile *m = op->map; |
1703 | int x = op->x, y = op->y; |
1779 | int x = op->x, y = op->y; |
1704 | |
1780 | |
1705 | MoveType move_on, move_slow, move_block; |
1781 | mapspace &ms = m->at (x, y); |
1706 | |
1782 | |
1707 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1783 | ms.update (); |
1708 | return 0; |
|
|
1709 | |
1784 | |
1710 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1785 | MoveType move_on = ms.move_on; |
1711 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1786 | MoveType move_slow = ms.move_slow; |
1712 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1787 | MoveType move_block = ms.move_block; |
1713 | |
1788 | |
1714 | /* if nothing on this space will slow op down or be applied, |
1789 | /* if nothing on this space will slow op down or be applied, |
1715 | * no need to do checking below. have to make sure move_type |
1790 | * no need to do checking below. have to make sure move_type |
1716 | * is set, as lots of objects don't have it set - we treat that |
1791 | * is set, as lots of objects don't have it set - we treat that |
1717 | * as walking. |
1792 | * as walking. |
… | |
… | |
1728 | return 0; |
1803 | return 0; |
1729 | |
1804 | |
1730 | /* The objects have to be checked from top to bottom. |
1805 | /* The objects have to be checked from top to bottom. |
1731 | * Hence, we first go to the top: |
1806 | * Hence, we first go to the top: |
1732 | */ |
1807 | */ |
1733 | |
1808 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1734 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1735 | { |
|
|
1736 | /* Trim the search when we find the first other spell effect |
|
|
1737 | * this helps performance so that if a space has 50 spell objects, |
|
|
1738 | * we don't need to check all of them. |
|
|
1739 | */ |
|
|
1740 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1741 | break; |
|
|
1742 | } |
1809 | { |
|
|
1810 | next = tmp->below; |
1743 | |
1811 | |
1744 | for (; tmp; tmp = tmp->below) |
|
|
1745 | { |
|
|
1746 | if (tmp == op) |
1812 | if (tmp == op) |
1747 | continue; /* Can't apply yourself */ |
1813 | continue; /* Can't apply yourself */ |
1748 | |
1814 | |
1749 | /* Check to see if one of the movement types should be slowed down. |
1815 | /* Check to see if one of the movement types should be slowed down. |
1750 | * Second check makes sure that the movement types not being slowed |
1816 | * Second check makes sure that the movement types not being slowed |
… | |
… | |
1755 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1821 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1756 | { |
1822 | { |
1757 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1823 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1758 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1824 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1759 | { |
1825 | { |
1760 | |
|
|
1761 | float |
|
|
1762 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1826 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1763 | |
1827 | |
1764 | if (op->is_player ()) |
1828 | if (op->is_player ()) |
1765 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1829 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1766 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1830 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1767 | diff /= 4.0; |
1831 | diff /= 4.0; |
1768 | |
1832 | |
1769 | op->speed_left -= diff; |
1833 | op->speed_left -= diff; |
1770 | } |
1834 | } |
1771 | } |
1835 | } |
… | |
… | |
2055 | * there is capable of. |
2119 | * there is capable of. |
2056 | */ |
2120 | */ |
2057 | int |
2121 | int |
2058 | find_dir (maptile *m, int x, int y, object *exclude) |
2122 | find_dir (maptile *m, int x, int y, object *exclude) |
2059 | { |
2123 | { |
2060 | int i, max = SIZEOFFREE, mflags; |
2124 | int max = SIZEOFFREE, mflags; |
2061 | |
|
|
2062 | sint16 nx, ny; |
|
|
2063 | object *tmp; |
|
|
2064 | maptile *mp; |
|
|
2065 | |
|
|
2066 | MoveType blocked, move_type; |
2125 | MoveType move_type; |
2067 | |
2126 | |
2068 | if (exclude && exclude->head_ () != exclude) |
2127 | if (exclude && exclude->head_ () != exclude) |
2069 | { |
2128 | { |
2070 | exclude = exclude->head; |
2129 | exclude = exclude->head; |
2071 | move_type = exclude->move_type; |
2130 | move_type = exclude->move_type; |
… | |
… | |
2074 | { |
2133 | { |
2075 | /* If we don't have anything, presume it can use all movement types. */ |
2134 | /* If we don't have anything, presume it can use all movement types. */ |
2076 | move_type = MOVE_ALL; |
2135 | move_type = MOVE_ALL; |
2077 | } |
2136 | } |
2078 | |
2137 | |
2079 | for (i = 1; i < max; i++) |
2138 | for (int i = 1; i < max; i++) |
2080 | { |
2139 | { |
2081 | mp = m; |
2140 | mapxy pos (m, x, y); |
2082 | nx = x + freearr_x[i]; |
2141 | pos.move (i); |
2083 | ny = y + freearr_y[i]; |
|
|
2084 | |
2142 | |
2085 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2143 | if (!pos.normalise ()) |
2086 | |
|
|
2087 | if (mflags & P_OUT_OF_MAP) |
|
|
2088 | max = maxfree[i]; |
2144 | max = maxfree[i]; |
2089 | else |
2145 | else |
2090 | { |
2146 | { |
2091 | mapspace &ms = mp->at (nx, ny); |
2147 | mapspace &ms = *pos; |
2092 | |
2148 | |
2093 | blocked = ms.move_block; |
|
|
2094 | |
|
|
2095 | if ((move_type & blocked) == move_type) |
2149 | if ((move_type & ms.move_block) == move_type) |
2096 | max = maxfree[i]; |
2150 | max = maxfree [i]; |
2097 | else if (mflags & P_IS_ALIVE) |
2151 | else if (ms.flags () & P_IS_ALIVE) |
2098 | { |
2152 | { |
2099 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2153 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
2100 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2154 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2101 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2155 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2102 | break; |
|
|
2103 | |
|
|
2104 | if (tmp) |
|
|
2105 | return freedir[i]; |
2156 | return freedir [i]; |
2106 | } |
2157 | } |
2107 | } |
2158 | } |
2108 | } |
2159 | } |
2109 | |
2160 | |
2110 | return 0; |
2161 | return 0; |
… | |
… | |
2185 | * This basically means that if direction is 15, then it could either go |
2236 | * This basically means that if direction is 15, then it could either go |
2186 | * direction 4, 14, or 16 to get back to where we are. |
2237 | * direction 4, 14, or 16 to get back to where we are. |
2187 | * Moved from spell_util.c to object.c with the other related direction |
2238 | * Moved from spell_util.c to object.c with the other related direction |
2188 | * functions. |
2239 | * functions. |
2189 | */ |
2240 | */ |
2190 | int reduction_dir[SIZEOFFREE][3] = { |
2241 | static const int reduction_dir[SIZEOFFREE][3] = { |
2191 | {0, 0, 0}, /* 0 */ |
2242 | {0, 0, 0}, /* 0 */ |
2192 | {0, 0, 0}, /* 1 */ |
2243 | {0, 0, 0}, /* 1 */ |
2193 | {0, 0, 0}, /* 2 */ |
2244 | {0, 0, 0}, /* 2 */ |
2194 | {0, 0, 0}, /* 3 */ |
2245 | {0, 0, 0}, /* 3 */ |
2195 | {0, 0, 0}, /* 4 */ |
2246 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2333 | return tmp; |
2384 | return tmp; |
2334 | |
2385 | |
2335 | return 0; |
2386 | return 0; |
2336 | } |
2387 | } |
2337 | |
2388 | |
2338 | const shstr & |
2389 | shstr_tmp |
2339 | object::kv_get (const shstr &key) const |
2390 | object::kv_get (shstr_tmp key) const |
2340 | { |
2391 | { |
2341 | for (key_value *kv = key_values; kv; kv = kv->next) |
2392 | for (key_value *kv = key_values; kv; kv = kv->next) |
2342 | if (kv->key == key) |
2393 | if (kv->key == key) |
2343 | return kv->value; |
2394 | return kv->value; |
2344 | |
2395 | |
2345 | return shstr_null; |
2396 | return shstr (); |
2346 | } |
2397 | } |
2347 | |
2398 | |
2348 | void |
2399 | void |
2349 | object::kv_set (const shstr &key, const shstr &value) |
2400 | object::kv_set (shstr_tmp key, shstr_tmp value) |
2350 | { |
2401 | { |
2351 | for (key_value *kv = key_values; kv; kv = kv->next) |
2402 | for (key_value *kv = key_values; kv; kv = kv->next) |
2352 | if (kv->key == key) |
2403 | if (kv->key == key) |
2353 | { |
2404 | { |
2354 | kv->value = value; |
2405 | kv->value = value; |
… | |
… | |
2363 | |
2414 | |
2364 | key_values = kv; |
2415 | key_values = kv; |
2365 | } |
2416 | } |
2366 | |
2417 | |
2367 | void |
2418 | void |
2368 | object::kv_del (const shstr &key) |
2419 | object::kv_del (shstr_tmp key) |
2369 | { |
2420 | { |
2370 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2421 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2371 | if ((*kvp)->key == key) |
2422 | if ((*kvp)->key == key) |
2372 | { |
2423 | { |
2373 | key_value *kv = *kvp; |
2424 | key_value *kv = *kvp; |
… | |
… | |
2504 | container = 0; |
2555 | container = 0; |
2505 | |
2556 | |
2506 | // client needs item update to make it work, client bug requires this to be separate |
2557 | // client needs item update to make it work, client bug requires this to be separate |
2507 | esrv_update_item (UPD_FLAGS, this, old_container); |
2558 | esrv_update_item (UPD_FLAGS, this, old_container); |
2508 | |
2559 | |
2509 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2560 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ()); |
2510 | play_sound (sound_find ("chest_close")); |
2561 | play_sound (sound_find ("chest_close")); |
2511 | } |
2562 | } |
2512 | |
2563 | |
2513 | if (new_container) |
2564 | if (new_container) |
2514 | { |
2565 | { |
… | |
… | |
2524 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2575 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2525 | new_container->insert (closer); |
2576 | new_container->insert (closer); |
2526 | } |
2577 | } |
2527 | #endif |
2578 | #endif |
2528 | |
2579 | |
2529 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2580 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ()); |
2530 | |
2581 | |
2531 | // make sure the container is available, client bug requires this to be separate |
2582 | // make sure the container is available, client bug requires this to be separate |
2532 | esrv_send_item (this, new_container); |
2583 | esrv_send_item (this, new_container); |
2533 | |
2584 | |
2534 | new_container->flag [FLAG_APPLIED] = true; |
2585 | new_container->flag [FLAG_APPLIED] = true; |
… | |
… | |
2542 | // else if (!old_container->env && contr && contr->ns) |
2593 | // else if (!old_container->env && contr && contr->ns) |
2543 | // contr->ns->floorbox_reset (); |
2594 | // contr->ns->floorbox_reset (); |
2544 | } |
2595 | } |
2545 | |
2596 | |
2546 | object * |
2597 | object * |
2547 | object::force_find (const shstr name) |
2598 | object::force_find (shstr_tmp name) |
2548 | { |
2599 | { |
2549 | /* cycle through his inventory to look for the MARK we want to |
2600 | /* cycle through his inventory to look for the MARK we want to |
2550 | * place |
2601 | * place |
2551 | */ |
2602 | */ |
2552 | for (object *tmp = inv; tmp; tmp = tmp->below) |
2603 | for (object *tmp = inv; tmp; tmp = tmp->below) |
… | |
… | |
2554 | return splay (tmp); |
2605 | return splay (tmp); |
2555 | |
2606 | |
2556 | return 0; |
2607 | return 0; |
2557 | } |
2608 | } |
2558 | |
2609 | |
|
|
2610 | //-GPL |
|
|
2611 | |
|
|
2612 | void |
|
|
2613 | object::force_set_timer (int duration) |
|
|
2614 | { |
|
|
2615 | this->duration = 1; |
|
|
2616 | this->speed_left = -1.f; |
|
|
2617 | |
|
|
2618 | this->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2619 | } |
|
|
2620 | |
2559 | object * |
2621 | object * |
2560 | object::force_add (const shstr name, int duration) |
2622 | object::force_add (shstr_tmp name, int duration) |
2561 | { |
2623 | { |
2562 | if (object *force = force_find (name)) |
2624 | if (object *force = force_find (name)) |
2563 | force->destroy (); |
2625 | force->destroy (); |
2564 | |
2626 | |
2565 | object *force = get_archetype (FORCE_NAME); |
2627 | object *force = get_archetype (FORCE_NAME); |
2566 | |
2628 | |
2567 | force->slaying = name; |
2629 | force->slaying = name; |
2568 | force->stats.food = 1; |
2630 | force->force_set_timer (duration); |
2569 | force->speed_left = -1.f; |
|
|
2570 | |
|
|
2571 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2572 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2573 | force->flag [FLAG_APPLIED] = true; |
2631 | force->flag [FLAG_APPLIED] = true; |
2574 | |
2632 | |
2575 | return insert (force); |
2633 | return insert (force); |
2576 | } |
2634 | } |
2577 | |
2635 | |
2578 | void |
2636 | void |
2579 | object::play_sound (faceidx sound) |
2637 | object::play_sound (faceidx sound) const |
2580 | { |
2638 | { |
2581 | if (!sound) |
2639 | if (!sound) |
2582 | return; |
2640 | return; |
2583 | |
2641 | |
2584 | if (flag [FLAG_REMOVED]) |
2642 | if (is_on_map ()) |
2585 | return; |
|
|
2586 | |
|
|
2587 | if (env) |
|
|
2588 | { |
|
|
2589 | if (object *pl = in_player ()) |
|
|
2590 | pl->contr->play_sound (sound); |
|
|
2591 | } |
|
|
2592 | else |
|
|
2593 | map->play_sound (sound, x, y); |
2643 | map->play_sound (sound, x, y); |
|
|
2644 | else if (object *pl = in_player ()) |
|
|
2645 | pl->contr->play_sound (sound); |
|
|
2646 | } |
|
|
2647 | |
|
|
2648 | void |
|
|
2649 | object::say_msg (const char *msg) const |
|
|
2650 | { |
|
|
2651 | if (is_on_map ()) |
|
|
2652 | map->say_msg (msg, x, y); |
|
|
2653 | else if (object *pl = in_player ()) |
|
|
2654 | pl->contr->play_sound (sound); |
2594 | } |
2655 | } |
2595 | |
2656 | |
2596 | void |
2657 | void |
2597 | object::make_noise () |
2658 | object::make_noise () |
2598 | { |
2659 | { |