1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
26 | #include <stdio.h> |
26 | #include <stdio.h> |
27 | #include <sys/types.h> |
27 | #include <sys/types.h> |
28 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
29 | #include <object.h> |
29 | #include <object.h> |
30 | #include <sproto.h> |
30 | #include <sproto.h> |
31 | #include <loader.h> |
|
|
32 | |
31 | |
33 | #include <bitset> |
32 | #include <bitset> |
34 | |
33 | |
35 | UUID UUID::cur; |
34 | UUID UUID::cur; |
36 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
37 | static const uint64 UUID_GAP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
38 | uint32_t mapspace::smellcount = 10000; |
37 | uint32_t mapspace::smellcount = 10000; |
39 | |
38 | |
40 | objectvec objects; |
39 | objectvec objects; |
41 | activevec actives; |
40 | activevec actives; |
|
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41 | |
|
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42 | freelist_item *object::freelist; |
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43 | uint32_t object::object_count; |
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44 | uint32_t object::free_count; |
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45 | uint32_t object::create_count; |
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46 | uint32_t object::destroy_count; |
42 | |
47 | |
43 | //+GPL |
48 | //+GPL |
44 | |
49 | |
45 | short freearr_x[SIZEOFFREE] = { |
50 | short freearr_x[SIZEOFFREE] = { |
46 | 0, |
51 | 0, |
… | |
… | |
66 | 9, 10, 13, 14, 17, 18, 21, 22, |
71 | 9, 10, 13, 14, 17, 18, 21, 22, |
67 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
72 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
68 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
73 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
69 | }; |
74 | }; |
70 | |
75 | |
|
|
76 | const char *wall_suffix[16] = { |
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|
77 | "0", |
|
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78 | "1_3", |
|
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79 | "1_4", |
|
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80 | "2_1_2", |
|
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81 | "1_2", |
|
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82 | "2_2_4", |
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83 | "2_2_1", |
|
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84 | "3_1", |
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85 | "1_1", |
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86 | "2_2_3", |
|
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87 | "2_2_2", |
|
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88 | "3_3", |
|
|
89 | "2_1_1", |
|
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90 | "3_4", |
|
|
91 | "3_2", |
|
|
92 | "4" |
|
|
93 | }; |
|
|
94 | |
71 | static void |
95 | static void |
72 | write_uuid (uval64 skip, bool sync) |
96 | write_uuid (uval64 skip, bool sync) |
73 | { |
97 | { |
74 | CALL_BEGIN (2); |
98 | CALL_BEGIN (2); |
75 | CALL_ARG_SV (newSVval64 (skip)); |
99 | CALL_ARG_SV (newSVval64 (skip)); |
… | |
… | |
77 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
101 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
78 | CALL_END; |
102 | CALL_END; |
79 | } |
103 | } |
80 | |
104 | |
81 | static void |
105 | static void |
82 | read_uuid (void) |
106 | read_uuid () |
83 | { |
107 | { |
84 | char filename[MAX_BUF]; |
108 | char filename[MAX_BUF]; |
85 | |
109 | |
86 | sprintf (filename, "%s/uuid", settings.localdir); |
110 | sprintf (filename, "%s/uuid", settings.localdir); |
87 | |
111 | |
… | |
… | |
209 | |
233 | |
210 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
234 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
211 | static bool |
235 | static bool |
212 | compare_ob_value_lists_one (const object *wants, const object *has) |
236 | compare_ob_value_lists_one (const object *wants, const object *has) |
213 | { |
237 | { |
214 | /* n-squared behaviour (see kv_get), but I'm hoping both |
238 | /* n-squared behaviour (see kv.get), but I'm hoping both |
215 | * objects with lists are rare, and lists stay short. If not, use a |
239 | * objects with lists are rare, and lists stay short. If not, use a |
216 | * different structure or at least keep the lists sorted... |
240 | * different structure or at least keep the lists sorted... |
217 | */ |
241 | */ |
218 | |
242 | |
219 | /* For each field in wants, */ |
243 | /* For each field in wants, */ |
220 | for (key_value *kv = wants->key_values; kv; kv = kv->next) |
244 | for (key_value *kv = wants->kv.first; kv; kv = kv->next) |
221 | if (has->kv_get (kv->key) != kv->value) |
245 | if (has->kv.get (kv->key) != kv->value) |
222 | return false; |
246 | return false; |
223 | |
247 | |
224 | /* If we get here, every field in wants has a matching field in has. */ |
248 | /* If we get here, every field in wants has a matching field in has. */ |
225 | return true; |
249 | return true; |
226 | } |
250 | } |
… | |
… | |
248 | * Improvements made with merge: Better checking on potion, and also |
272 | * Improvements made with merge: Better checking on potion, and also |
249 | * check weight |
273 | * check weight |
250 | */ |
274 | */ |
251 | bool object::can_merge_slow (object *ob1, object *ob2) |
275 | bool object::can_merge_slow (object *ob1, object *ob2) |
252 | { |
276 | { |
253 | /* A couple quicksanity checks */ |
277 | /* A couple quick sanity checks */ |
254 | if (ob1 == ob2 |
278 | if (ob1 == ob2 |
255 | || ob1->type != ob2->type |
279 | || ob1->type != ob2->type |
|
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280 | || ob1->value != ob2->value |
|
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281 | || ob1->name != ob2->name |
|
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282 | || ob1->custom_name != ob2->custom_name |
256 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED |
283 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
257 | || ob1->value != ob2->value |
|
|
258 | || ob1->name != ob2->name) |
|
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259 | return 0; |
284 | return 0; |
260 | |
285 | |
261 | /* Do not merge objects if nrof would overflow, assume nrof |
286 | /* Do not merge objects if nrof would overflow, assume nrof |
262 | * is always 0 .. 2**31-1 */ |
287 | * is always 0 .. 2**31-1 */ |
263 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
288 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
… | |
… | |
267 | * This is to the comparison of the flags below will be OK. We |
292 | * This is to the comparison of the flags below will be OK. We |
268 | * just can't ignore the been applied or identified flags, as they |
293 | * just can't ignore the been applied or identified flags, as they |
269 | * are not equal - just if it has been identified, the been_applied |
294 | * are not equal - just if it has been identified, the been_applied |
270 | * flags lose any meaning. |
295 | * flags lose any meaning. |
271 | */ |
296 | */ |
272 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
297 | if (ob1->flag [FLAG_IDENTIFIED]) |
273 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
298 | ob1->set_flag (FLAG_BEEN_APPLIED); |
274 | |
299 | |
275 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
300 | if (ob2->flag [FLAG_IDENTIFIED]) |
276 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
301 | ob2->set_flag (FLAG_BEEN_APPLIED); |
277 | |
302 | |
278 | if (ob1->arch->archname != ob2->arch->archname |
303 | if (ob1->arch->archname != ob2->arch->archname |
279 | || ob1->name != ob2->name |
304 | || ob1->name != ob2->name |
280 | || ob1->title != ob2->title |
305 | || ob1->title != ob2->title |
281 | || ob1->msg != ob2->msg |
306 | || ob1->msg != ob2->msg |
… | |
… | |
284 | || ob1->magic != ob2->magic |
309 | || ob1->magic != ob2->magic |
285 | || ob1->slaying != ob2->slaying |
310 | || ob1->slaying != ob2->slaying |
286 | || ob1->skill != ob2->skill |
311 | || ob1->skill != ob2->skill |
287 | || ob1->value != ob2->value |
312 | || ob1->value != ob2->value |
288 | || ob1->animation_id != ob2->animation_id |
313 | || ob1->animation_id != ob2->animation_id |
289 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
314 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
290 | || ob1->client_type != ob2->client_type |
315 | || ob1->client_type != ob2->client_type |
291 | || ob1->materialname != ob2->materialname |
316 | || ob1->material != ob2->material |
292 | || ob1->lore != ob2->lore |
317 | || ob1->lore != ob2->lore |
293 | || ob1->subtype != ob2->subtype |
318 | || ob1->subtype != ob2->subtype |
294 | || ob1->move_type != ob2->move_type |
319 | || ob1->move_type != ob2->move_type |
295 | || ob1->move_block != ob2->move_block |
320 | || ob1->move_block != ob2->move_block |
296 | || ob1->move_allow != ob2->move_allow |
321 | || ob1->move_allow != ob2->move_allow |
… | |
… | |
330 | |
355 | |
331 | /* Don't merge objects that are applied. With the new 'body' code, |
356 | /* Don't merge objects that are applied. With the new 'body' code, |
332 | * it is possible for most any character to have more than one of |
357 | * it is possible for most any character to have more than one of |
333 | * some items equipped, and we don't want those to merge. |
358 | * some items equipped, and we don't want those to merge. |
334 | */ |
359 | */ |
335 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
360 | if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED]) |
336 | return 0; |
361 | return 0; |
337 | |
362 | |
338 | /* Note sure why the following is the case - either the object has to |
363 | /* Note sure why the following is the case - either the object has to |
339 | * be animated or have a very low speed. Is this an attempted monster |
364 | * be animated or have a very low speed. Is this an attempted monster |
340 | * check? |
365 | * check? |
341 | */ |
366 | */ |
342 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
367 | if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ()) |
343 | return 0; |
368 | return 0; |
344 | |
369 | |
345 | switch (ob1->type) |
370 | switch (ob1->type) |
346 | { |
371 | { |
347 | case SCROLL: |
372 | case SCROLL: |
348 | if (ob1->level != ob2->level) |
373 | if (ob1->level != ob2->level) |
349 | return 0; |
374 | return 0; |
350 | break; |
375 | break; |
351 | } |
376 | } |
352 | |
377 | |
353 | if (ob1->key_values || ob2->key_values) |
378 | if (!ob1->kv.empty () || !ob2->kv.empty ()) |
354 | { |
379 | { |
355 | /* At least one of these has key_values. */ |
380 | /* At least one of these has key_values. */ |
356 | if ((!ob1->key_values) != (!ob2->key_values)) |
381 | if (ob1->kv.empty () != ob2->kv.empty ()) |
357 | return 0; /* One has fields, but the other one doesn't. */ |
382 | return 0; /* One has fields, but the other one doesn't. */ |
358 | |
383 | |
359 | if (!compare_ob_value_lists (ob1, ob2)) |
384 | if (!compare_ob_value_lists (ob1, ob2)) |
360 | return 0; |
385 | return 0; |
361 | } |
386 | } |
… | |
… | |
421 | |
446 | |
422 | return 0; |
447 | return 0; |
423 | } |
448 | } |
424 | |
449 | |
425 | // adjust weight per container type ("of holding") |
450 | // adjust weight per container type ("of holding") |
426 | static sint32 |
451 | static uint32 |
427 | weight_adjust_for (object *op, sint32 weight) |
452 | weight_adjust_for (object *op, uint32 weight) |
428 | { |
453 | { |
429 | return op->type == CONTAINER |
454 | return op->type == CONTAINER |
430 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
455 | ? weight - weight * op->stats.Str / 100 |
431 | : weight; |
456 | : weight; |
432 | } |
457 | } |
433 | |
458 | |
434 | /* |
459 | /* |
435 | * adjust_weight(object, weight) adds the specified weight to an object, |
460 | * subtracts, then adds, the specified weight to an object, |
436 | * and also updates how much the environment(s) is/are carrying. |
461 | * and also updates how much the environment(s) is/are carrying. |
437 | */ |
462 | */ |
438 | static void |
463 | static void |
439 | adjust_weight (object *op, sint32 weight) |
464 | adjust_weight (object *op, sint32 sub, sint32 add) |
440 | { |
465 | { |
441 | while (op) |
466 | while (op) |
442 | { |
467 | { |
443 | // adjust by actual difference to account for rounding errors |
468 | sint32 ocarrying = op->carrying; |
444 | // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct |
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445 | weight = weight_adjust_for (op, op->carrying) |
|
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446 | - weight_adjust_for (op, op->carrying - weight); |
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447 | |
469 | |
448 | if (!weight) |
470 | op->carrying -= weight_adjust_for (op, sub); |
449 | return; |
471 | op->carrying += weight_adjust_for (op, add); |
450 | |
|
|
451 | op->carrying += weight; |
|
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452 | |
472 | |
453 | if (object *pl = op->visible_to ()) |
473 | if (object *pl = op->visible_to ()) |
454 | if (pl != op) // player is handled lazily |
474 | if (pl != op) // player is handled lazily |
455 | esrv_update_item (UPD_WEIGHT, pl, op); |
475 | esrv_update_item (UPD_WEIGHT, pl, op); |
456 | |
476 | |
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477 | sub = ocarrying; |
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478 | add = op->carrying; |
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479 | |
457 | op = op->env; |
480 | op = op->env; |
458 | } |
481 | } |
459 | } |
482 | } |
460 | |
483 | |
461 | /* |
484 | /* |
… | |
… | |
468 | { |
491 | { |
469 | sint32 sum = 0; |
492 | sint32 sum = 0; |
470 | |
493 | |
471 | for (object *op = inv; op; op = op->below) |
494 | for (object *op = inv; op; op = op->below) |
472 | { |
495 | { |
473 | if (op->inv) |
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474 | op->update_weight (); |
496 | op->update_weight (); |
475 | |
497 | |
476 | sum += op->total_weight (); |
498 | sum += weight_adjust_for (this, op->total_weight ()); |
477 | } |
499 | } |
478 | |
|
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479 | sum = weight_adjust_for (this, sum); |
|
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480 | |
500 | |
481 | if (sum != carrying) |
501 | if (sum != carrying) |
482 | { |
502 | { |
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503 | if (carrying != sum && carrying)//D |
|
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504 | LOG (llevDebug, "updating carrying got %ld, expected %ld (%s)\n", |
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505 | (long long)sum, (long long)carrying, debug_desc ()); |
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506 | |
483 | carrying = sum; |
507 | carrying = sum; |
484 | |
508 | |
485 | if (object *pl = visible_to ()) |
509 | if (object *pl = visible_to ()) |
486 | if (pl != this) // player is handled lazily |
510 | if (pl != this) // player is handled lazily |
487 | esrv_update_item (UPD_WEIGHT, pl, this); |
511 | esrv_update_item (UPD_WEIGHT, pl, this); |
… | |
… | |
515 | object * |
539 | object * |
516 | find_object (tag_t i) |
540 | find_object (tag_t i) |
517 | { |
541 | { |
518 | for_all_objects (op) |
542 | for_all_objects (op) |
519 | if (op->count == i) |
543 | if (op->count == i) |
|
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544 | return op; |
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545 | |
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546 | return 0; |
|
|
547 | } |
|
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548 | |
|
|
549 | /* |
|
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550 | * Returns the object which has the uuid equal to the argument. |
|
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551 | * MOAR VERRRY slow. |
|
|
552 | */ |
|
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553 | |
|
|
554 | object * |
|
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555 | find_object_uuid (UUID i) |
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556 | { |
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557 | for_all_objects (op) |
|
|
558 | if (op->uuid == i) |
520 | return op; |
559 | return op; |
521 | |
560 | |
522 | return 0; |
561 | return 0; |
523 | } |
562 | } |
524 | |
563 | |
… | |
… | |
558 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
597 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
559 | return; |
598 | return; |
560 | } |
599 | } |
561 | |
600 | |
562 | this->owner = owner; |
601 | this->owner = owner; |
563 | } |
|
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564 | |
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565 | int |
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566 | object::slottype () const |
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567 | { |
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568 | if (type == SKILL) |
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569 | { |
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570 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
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571 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
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572 | } |
|
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573 | else |
|
|
574 | { |
|
|
575 | if (slot [body_combat].info) return slot_combat; |
|
|
576 | if (slot [body_range ].info) return slot_ranged; |
|
|
577 | } |
|
|
578 | |
|
|
579 | return slot_none; |
|
|
580 | } |
|
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581 | |
|
|
582 | bool |
|
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583 | object::change_weapon (object *ob) |
|
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584 | { |
|
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585 | if (current_weapon == ob) |
|
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586 | return true; |
|
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587 | |
|
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588 | if (chosen_skill) |
|
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589 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
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590 | |
|
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591 | current_weapon = ob; |
|
|
592 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
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593 | |
|
|
594 | if (chosen_skill) |
|
|
595 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
596 | |
|
|
597 | update_stats (); |
|
|
598 | |
|
|
599 | if (ob) |
|
|
600 | { |
|
|
601 | // now check wether any body locations became invalid, in which case |
|
|
602 | // we cannot apply the weapon at the moment. |
|
|
603 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
604 | if (slot[i].used < 0) |
|
|
605 | { |
|
|
606 | current_weapon = chosen_skill = 0; |
|
|
607 | update_stats (); |
|
|
608 | |
|
|
609 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
610 | "You try to balance all your items at once, " |
|
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611 | "but the %s is just too much for your body. " |
|
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612 | "[You need to unapply some items first - use the 'body' command to see " |
|
|
613 | "how many items you cna wera on a specific body part.]", &ob->name); |
|
|
614 | return false; |
|
|
615 | } |
|
|
616 | |
|
|
617 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
618 | } |
|
|
619 | else |
|
|
620 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
621 | |
|
|
622 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
623 | { |
|
|
624 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
625 | &name, ob->debug_desc ()); |
|
|
626 | return false; |
|
|
627 | } |
|
|
628 | |
|
|
629 | return true; |
|
|
630 | } |
|
|
631 | |
|
|
632 | /* Zero the key_values on op, decrementing the shared-string |
|
|
633 | * refcounts and freeing the links. |
|
|
634 | */ |
|
|
635 | static void |
|
|
636 | free_key_values (object *op) |
|
|
637 | { |
|
|
638 | for (key_value *i = op->key_values; i; ) |
|
|
639 | { |
|
|
640 | key_value *next = i->next; |
|
|
641 | delete i; |
|
|
642 | |
|
|
643 | i = next; |
|
|
644 | } |
|
|
645 | |
|
|
646 | op->key_values = 0; |
|
|
647 | } |
602 | } |
648 | |
603 | |
649 | /* |
604 | /* |
650 | * copy_to first frees everything allocated by the dst object, |
605 | * copy_to first frees everything allocated by the dst object, |
651 | * and then copies the contents of itself into the second |
606 | * and then copies the contents of itself into the second |
… | |
… | |
657 | void |
612 | void |
658 | object::copy_to (object *dst) |
613 | object::copy_to (object *dst) |
659 | { |
614 | { |
660 | dst->remove (); |
615 | dst->remove (); |
661 | *(object_copy *)dst = *this; |
616 | *(object_copy *)dst = *this; |
|
|
617 | |
|
|
618 | // maybe move to object_copy? |
|
|
619 | dst->kv = kv; |
|
|
620 | |
662 | dst->flag [FLAG_REMOVED] = true; |
621 | dst->flag [FLAG_REMOVED] = true; |
663 | |
|
|
664 | /* Copy over key_values, if any. */ |
|
|
665 | if (key_values) |
|
|
666 | { |
|
|
667 | key_value *tail = 0; |
|
|
668 | dst->key_values = 0; |
|
|
669 | |
|
|
670 | for (key_value *i = key_values; i; i = i->next) |
|
|
671 | { |
|
|
672 | key_value *new_link = new key_value; |
|
|
673 | |
|
|
674 | new_link->next = 0; |
|
|
675 | new_link->key = i->key; |
|
|
676 | new_link->value = i->value; |
|
|
677 | |
|
|
678 | /* Try and be clever here, too. */ |
|
|
679 | if (!dst->key_values) |
|
|
680 | { |
|
|
681 | dst->key_values = new_link; |
|
|
682 | tail = new_link; |
|
|
683 | } |
|
|
684 | else |
|
|
685 | { |
|
|
686 | tail->next = new_link; |
|
|
687 | tail = new_link; |
|
|
688 | } |
|
|
689 | } |
|
|
690 | } |
|
|
691 | |
|
|
692 | if (speed < 0) |
|
|
693 | dst->speed_left -= rndm (); |
|
|
694 | |
|
|
695 | dst->activate (); |
622 | dst->activate (); |
696 | } |
623 | } |
697 | |
624 | |
698 | void |
625 | void |
699 | object::instantiate () |
626 | object::instantiate () |
700 | { |
627 | { |
701 | if (!uuid.seq) // HACK |
628 | if (!uuid.seq) // HACK |
702 | uuid = UUID::gen (); |
629 | uuid = UUID::gen (); |
703 | |
630 | |
|
|
631 | // TODO: unclean state changes, should not be done in copy_to AND instantiate |
|
|
632 | if (flag [FLAG_RANDOM_SPEED] && speed) |
|
|
633 | speed_left = - speed - rndm (); // TODO animation |
|
|
634 | else |
704 | speed_left = -0.1f; |
635 | speed_left = -1.; |
|
|
636 | |
705 | /* copy the body_info to the body_used - this is only really |
637 | /* copy the body_info to the body_used - this is only really |
706 | * need for monsters, but doesn't hurt to do it for everything. |
638 | * need for monsters, but doesn't hurt to do it for everything. |
707 | * by doing so, when a monster is created, it has good starting |
639 | * by doing so, when a monster is created, it has good starting |
708 | * values for the body_used info, so when items are created |
640 | * values for the body_used info, so when items are created |
709 | * for it, they can be properly equipped. |
641 | * for it, they can be properly equipped. |
… | |
… | |
717 | object * |
649 | object * |
718 | object::clone () |
650 | object::clone () |
719 | { |
651 | { |
720 | object *neu = create (); |
652 | object *neu = create (); |
721 | copy_to (neu); |
653 | copy_to (neu); |
|
|
654 | |
|
|
655 | // TODO: unclean state changes, should not be done in clone AND instantiate |
|
|
656 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
|
|
657 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
|
|
658 | |
722 | neu->map = map; // not copied by copy_to |
659 | neu->map = map; // not copied by copy_to |
723 | return neu; |
660 | return neu; |
724 | } |
661 | } |
725 | |
662 | |
726 | /* |
663 | /* |
… | |
… | |
729 | * be called to update the face variable, _and_ how it looks on the map. |
666 | * be called to update the face variable, _and_ how it looks on the map. |
730 | */ |
667 | */ |
731 | void |
668 | void |
732 | update_turn_face (object *op) |
669 | update_turn_face (object *op) |
733 | { |
670 | { |
734 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
671 | if (!op->flag [FLAG_IS_TURNABLE] || !op->arch) |
735 | return; |
672 | return; |
736 | |
673 | |
737 | SET_ANIMATION (op, op->direction); |
674 | SET_ANIMATION (op, op->direction); |
738 | update_object (op, UP_OBJ_FACE); |
675 | update_object (op, UP_OBJ_FACE); |
739 | } |
676 | } |
… | |
… | |
800 | } |
737 | } |
801 | |
738 | |
802 | mapspace &m = op->ms (); |
739 | mapspace &m = op->ms (); |
803 | |
740 | |
804 | if (!(m.flags_ & P_UPTODATE)) |
741 | if (!(m.flags_ & P_UPTODATE)) |
805 | /* nop */; |
742 | m.update_up (); // nothing to do except copy up |
806 | else if (action == UP_OBJ_INSERT) |
743 | else if (action == UP_OBJ_INSERT) |
807 | { |
744 | { |
808 | #if 0 |
745 | #if 0 |
809 | // this is likely overkill, TODO: revisit (schmorp) |
746 | // this is likely overkill, TODO: revisit (schmorp) |
810 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
747 | if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) |
811 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
748 | || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC)) |
812 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
749 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
813 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
750 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
814 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
751 | || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE)) |
815 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
752 | || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC)) |
816 | || (m.move_on | op->move_on ) != m.move_on |
753 | || (m.move_on | op->move_on ) != m.move_on |
817 | || (m.move_off | op->move_off ) != m.move_off |
754 | || (m.move_off | op->move_off ) != m.move_off |
818 | || (m.move_slow | op->move_slow) != m.move_slow |
755 | || (m.move_slow | op->move_slow) != m.move_slow |
819 | /* This isn't perfect, but I don't expect a lot of objects to |
756 | /* This isn't perfect, but I don't expect a lot of objects to |
820 | * have move_allow right now. |
757 | * have move_allow right now. |
… | |
… | |
831 | * that is being removed. |
768 | * that is being removed. |
832 | */ |
769 | */ |
833 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
770 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
834 | m.invalidate (); |
771 | m.invalidate (); |
835 | else if (action == UP_OBJ_FACE) |
772 | else if (action == UP_OBJ_FACE) |
836 | /* Nothing to do for that case */ ; |
773 | m.update_up (); // nothing to do for that case, except copy up |
837 | else |
774 | else |
838 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
775 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
839 | |
776 | |
840 | if (op->more) |
777 | if (op->more) |
841 | update_object (op->more, action); |
778 | update_object (op->more, action); |
842 | } |
779 | } |
843 | |
780 | |
844 | object::object () |
781 | object::object () |
845 | { |
782 | { |
846 | SET_FLAG (this, FLAG_REMOVED); |
783 | this->set_flag (FLAG_REMOVED); |
847 | |
784 | |
848 | //expmul = 1.0; declared const for the time being |
785 | //expmul = 1.0; declared const for the time being |
849 | face = blank_face; |
786 | face = blank_face; |
|
|
787 | material = MATERIAL_NULL; |
850 | } |
788 | } |
851 | |
789 | |
852 | object::~object () |
790 | object::~object () |
853 | { |
791 | { |
854 | unlink (); |
792 | unlink (); |
855 | |
793 | |
856 | free_key_values (this); |
794 | kv.clear (); |
857 | } |
795 | } |
858 | |
|
|
859 | static int object_count; |
|
|
860 | |
796 | |
861 | void object::link () |
797 | void object::link () |
862 | { |
798 | { |
863 | assert (!index);//D |
799 | assert (!index);//D |
864 | uuid = UUID::gen (); |
800 | uuid = UUID::gen (); |
865 | count = ++object_count; |
|
|
866 | |
801 | |
867 | refcnt_inc (); |
802 | refcnt_inc (); |
868 | objects.insert (this); |
803 | objects.insert (this); |
|
|
804 | |
|
|
805 | ++create_count; |
|
|
806 | |
869 | } |
807 | } |
870 | |
808 | |
871 | void object::unlink () |
809 | void object::unlink () |
872 | { |
810 | { |
873 | if (!index) |
811 | if (!index) |
874 | return; |
812 | return; |
|
|
813 | |
|
|
814 | ++destroy_count; |
875 | |
815 | |
876 | objects.erase (this); |
816 | objects.erase (this); |
877 | refcnt_dec (); |
817 | refcnt_dec (); |
878 | } |
818 | } |
879 | |
819 | |
… | |
… | |
958 | * if some form of movement is allowed, let objects |
898 | * if some form of movement is allowed, let objects |
959 | * drop on that space. |
899 | * drop on that space. |
960 | */ |
900 | */ |
961 | if (!drop_to_ground |
901 | if (!drop_to_ground |
962 | || !map |
902 | || !map |
963 | || map->in_memory != MAP_ACTIVE |
903 | || !map->linkable () |
964 | || map->no_drop |
904 | || map->no_drop |
965 | || ms ().move_block == MOVE_ALL) |
905 | || ms ().move_block == MOVE_ALL) |
966 | { |
906 | { |
967 | while (inv) |
907 | while (inv) |
968 | inv->destroy (); |
908 | inv->destroy (); |
… | |
… | |
984 | map->insert (op, x, y); |
924 | map->insert (op, x, y); |
985 | } |
925 | } |
986 | } |
926 | } |
987 | } |
927 | } |
988 | |
928 | |
|
|
929 | /* |
|
|
930 | * Remove and free all objects in the inventory of the given object. |
|
|
931 | * Unlike destroy_inv, this assumes the *this is destroyed as well |
|
|
932 | * well, so we can (and have to!) take shortcuts. |
|
|
933 | */ |
|
|
934 | void |
|
|
935 | object::destroy_inv_fast () |
|
|
936 | { |
|
|
937 | while (object *op = inv) |
|
|
938 | { |
|
|
939 | // remove from object the fast way |
|
|
940 | op->flag [FLAG_REMOVED] = true; |
|
|
941 | op->env = 0; |
|
|
942 | if ((inv = inv->below)) |
|
|
943 | inv->above = 0; |
|
|
944 | |
|
|
945 | // then destroy |
|
|
946 | op->destroy (); |
|
|
947 | } |
|
|
948 | } |
|
|
949 | |
|
|
950 | void |
|
|
951 | object::freelist_free (int count) |
|
|
952 | { |
|
|
953 | while (count-- && freelist) |
|
|
954 | { |
|
|
955 | freelist_item *next = freelist->next; |
|
|
956 | // count is being "destroyed" |
|
|
957 | |
|
|
958 | sfree ((char *)freelist, sizeof (object)); |
|
|
959 | |
|
|
960 | freelist = next; |
|
|
961 | --free_count; |
|
|
962 | } |
|
|
963 | } |
|
|
964 | |
|
|
965 | object * |
989 | object *object::create () |
966 | object::create () |
990 | { |
967 | { |
991 | object *op = new object; |
968 | object *op; |
|
|
969 | |
|
|
970 | if (freelist) |
|
|
971 | { |
|
|
972 | freelist_item li = *freelist; |
|
|
973 | memset (freelist, 0, sizeof (object)); |
|
|
974 | |
|
|
975 | op = new (freelist) object; |
|
|
976 | op->count = li.count; |
|
|
977 | |
|
|
978 | freelist = li.next; |
|
|
979 | --free_count; |
|
|
980 | } |
|
|
981 | else |
|
|
982 | { |
|
|
983 | void *ni = salloc0<char> (sizeof (object)); |
|
|
984 | |
|
|
985 | op = new(ni) object; |
|
|
986 | |
|
|
987 | op->count = ++object_count; |
|
|
988 | } |
|
|
989 | |
992 | op->link (); |
990 | op->link (); |
|
|
991 | |
993 | return op; |
992 | return op; |
994 | } |
993 | } |
995 | |
994 | |
|
|
995 | void |
|
|
996 | object::do_delete () |
|
|
997 | { |
|
|
998 | uint32_t count = this->count; |
|
|
999 | |
|
|
1000 | this->~object (); |
|
|
1001 | |
|
|
1002 | freelist_item *li = (freelist_item *)this; |
|
|
1003 | li->next = freelist; |
|
|
1004 | li->count = count; |
|
|
1005 | |
|
|
1006 | freelist = li; |
|
|
1007 | ++free_count; |
|
|
1008 | } |
|
|
1009 | |
996 | static struct freed_map : maptile |
1010 | static struct freed_map : maptile |
997 | { |
1011 | { |
998 | freed_map () |
1012 | freed_map () |
|
|
1013 | : maptile (3, 3) |
999 | { |
1014 | { |
1000 | path = "<freed objects map>"; |
1015 | path = "<freed objects map>"; |
1001 | name = "/internal/freed_objects_map"; |
1016 | name = "/internal/freed_objects_map"; |
1002 | width = 3; |
|
|
1003 | height = 3; |
|
|
1004 | no_drop = 1; |
1017 | no_drop = 1; |
1005 | no_reset = 1; |
1018 | no_reset = 1; |
1006 | |
1019 | |
1007 | alloc (); |
|
|
1008 | in_memory = MAP_ACTIVE; |
1020 | state = MAP_ACTIVE; |
1009 | } |
1021 | } |
1010 | |
1022 | |
1011 | ~freed_map () |
1023 | ~freed_map () |
1012 | { |
1024 | { |
1013 | destroy (); |
1025 | destroy (); |
… | |
… | |
1063 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1075 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1064 | head->destroy (); |
1076 | head->destroy (); |
1065 | return; |
1077 | return; |
1066 | } |
1078 | } |
1067 | |
1079 | |
1068 | destroy_inv (false); |
1080 | destroy_inv_fast (); |
1069 | |
1081 | |
1070 | if (is_head ()) |
1082 | if (is_head ()) |
1071 | if (sound_destroy) |
1083 | if (sound_destroy) |
1072 | play_sound (sound_destroy); |
1084 | play_sound (sound_destroy); |
1073 | else if (flag [FLAG_MONSTER]) |
1085 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1105 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
1117 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
1106 | if (object *pl = visible_to ()) |
1118 | if (object *pl = visible_to ()) |
1107 | esrv_del_item (pl->contr, count); |
1119 | esrv_del_item (pl->contr, count); |
1108 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1120 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1109 | |
1121 | |
1110 | adjust_weight (env, -total_weight ()); |
1122 | adjust_weight (env, total_weight (), 0); |
1111 | |
1123 | |
1112 | object *pl = in_player (); |
1124 | object *pl = in_player (); |
1113 | |
1125 | |
1114 | /* we set up values so that it could be inserted into |
1126 | /* we set up values so that it could be inserted into |
1115 | * the map, but we don't actually do that - it is up |
1127 | * the map, but we don't actually do that - it is up |
… | |
… | |
1125 | |
1137 | |
1126 | above = 0; |
1138 | above = 0; |
1127 | below = 0; |
1139 | below = 0; |
1128 | env = 0; |
1140 | env = 0; |
1129 | |
1141 | |
1130 | /* NO_FIX_PLAYER is set when a great many changes are being |
1142 | if (pl && pl->is_player ()) |
1131 | * made to players inventory. If set, avoiding the call |
|
|
1132 | * to save cpu time. |
|
|
1133 | */ |
1143 | { |
1134 | if (pl) |
1144 | if (expect_false (pl->contr->combat_ob == this)) |
1135 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
|
|
1136 | { |
1145 | { |
1137 | pl->update_stats (); |
1146 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
|
1147 | pl->contr->combat_ob = 0; |
|
|
1148 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
|
|
1149 | } |
1138 | |
1150 | |
|
|
1151 | if (expect_false (pl->contr->ranged_ob == this)) |
|
|
1152 | { |
|
|
1153 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
|
1154 | pl->contr->ranged_ob = 0; |
|
|
1155 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
|
|
1156 | } |
|
|
1157 | |
|
|
1158 | pl->contr->queue_stats_update (); |
|
|
1159 | |
1139 | if (glow_radius && pl->is_on_map ()) |
1160 | if (expect_false (glow_radius) && pl->is_on_map ()) |
1140 | update_all_los (pl->map, pl->x, pl->y); |
1161 | update_all_los (pl->map, pl->x, pl->y); |
1141 | } |
1162 | } |
1142 | } |
1163 | } |
1143 | else if (map) |
1164 | else if (map) |
1144 | { |
1165 | { |
1145 | map->dirty = true; |
1166 | map->dirty = true; |
1146 | mapspace &ms = this->ms (); |
1167 | mapspace &ms = this->ms (); |
… | |
… | |
1164 | else if (pl->container_ () == this) |
1185 | else if (pl->container_ () == this) |
1165 | { |
1186 | { |
1166 | // removing a container should close it |
1187 | // removing a container should close it |
1167 | close_container (); |
1188 | close_container (); |
1168 | } |
1189 | } |
1169 | |
1190 | else |
1170 | esrv_del_item (pl->contr, count); |
1191 | esrv_del_item (pl->contr, count); |
1171 | } |
1192 | } |
1172 | |
1193 | |
1173 | /* link the object above us */ |
1194 | /* link the object above us */ |
1174 | // re-link, make sure compiler can easily use cmove |
1195 | // re-link, make sure compiler can easily use cmove |
1175 | *(above ? &above->below : &ms.top) = below; |
1196 | *(above ? &above->below : &ms.top) = below; |
… | |
… | |
1177 | |
1198 | |
1178 | above = 0; |
1199 | above = 0; |
1179 | below = 0; |
1200 | below = 0; |
1180 | |
1201 | |
1181 | ms.invalidate (); |
1202 | ms.invalidate (); |
1182 | |
|
|
1183 | if (map->in_memory == MAP_SAVING) |
|
|
1184 | return; |
|
|
1185 | |
1203 | |
1186 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1204 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1187 | |
1205 | |
1188 | if (object *pl = ms.player ()) |
1206 | if (object *pl = ms.player ()) |
1189 | { |
1207 | { |
… | |
… | |
1266 | |
1284 | |
1267 | object *prev = this; |
1285 | object *prev = this; |
1268 | |
1286 | |
1269 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1287 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1270 | { |
1288 | { |
1271 | object *op = arch_to_object (at); |
1289 | object *op = at->instance (); |
1272 | |
1290 | |
1273 | op->name = name; |
1291 | op->name = name; |
1274 | op->name_pl = name_pl; |
1292 | op->name_pl = name_pl; |
1275 | op->title = title; |
1293 | op->title = title; |
1276 | |
1294 | |
… | |
… | |
1314 | * Passing 0 for flag gives proper default values, so flag really only needs |
1332 | * Passing 0 for flag gives proper default values, so flag really only needs |
1315 | * to be set if special handling is needed. |
1333 | * to be set if special handling is needed. |
1316 | * |
1334 | * |
1317 | * Return value: |
1335 | * Return value: |
1318 | * new object if 'op' was merged with other object |
1336 | * new object if 'op' was merged with other object |
1319 | * NULL if 'op' was destroyed |
1337 | * NULL if there was an error (destroyed, blocked etc.) |
1320 | * just 'op' otherwise |
1338 | * just 'op' otherwise |
1321 | */ |
1339 | */ |
1322 | object * |
1340 | object * |
1323 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1341 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1324 | { |
1342 | { |
1325 | op->remove (); |
1343 | op->remove (); |
1326 | |
1344 | |
1327 | if (m == &freed_map)//D TODO: remove soon |
1345 | if (m == &freed_map)//D TODO: remove soon |
1328 | {//D |
1346 | {//D |
1329 | LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D |
1347 | LOG (llevError | logBacktrace, "tries to insert object on freed objects map: %s", op->debug_desc ());//D |
1330 | }//D |
1348 | }//D |
1331 | |
1349 | |
1332 | /* Ideally, the caller figures this out. However, it complicates a lot |
1350 | /* Ideally, the caller figures this out. However, it complicates a lot |
1333 | * of areas of callers (eg, anything that uses find_free_spot would now |
1351 | * of areas of callers (eg, anything that uses find_free_spot would now |
1334 | * need extra work |
1352 | * need extra work |
… | |
… | |
1361 | // from here :/ |
1379 | // from here :/ |
1362 | op->nrof += tmp->nrof; |
1380 | op->nrof += tmp->nrof; |
1363 | tmp->destroy (); |
1381 | tmp->destroy (); |
1364 | } |
1382 | } |
1365 | |
1383 | |
1366 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1384 | op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1367 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1385 | op->clr_flag (FLAG_INV_LOCKED); |
1368 | |
1386 | |
1369 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1387 | if (!op->flag [FLAG_ALIVE]) |
1370 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1388 | op->clr_flag (FLAG_NO_STEAL); |
1371 | |
1389 | |
1372 | if (flag & INS_BELOW_ORIGINATOR) |
1390 | if (flag & INS_BELOW_ORIGINATOR) |
1373 | { |
1391 | { |
1374 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1392 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1375 | { |
1393 | { |
… | |
… | |
1410 | * when lots of spells are cast in one area. Currently, it is presumed |
1428 | * when lots of spells are cast in one area. Currently, it is presumed |
1411 | * that flying non pickable objects are spell objects. |
1429 | * that flying non pickable objects are spell objects. |
1412 | */ |
1430 | */ |
1413 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1431 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1414 | { |
1432 | { |
1415 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1433 | if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR]) |
1416 | floor = tmp; |
1434 | floor = tmp; |
1417 | |
1435 | |
1418 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1436 | if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR]) |
1419 | { |
1437 | { |
1420 | /* We insert above top, so we want this object below this */ |
1438 | /* We insert above top, so we want this object below this */ |
1421 | top = tmp->below; |
1439 | top = tmp->below; |
1422 | break; |
1440 | break; |
1423 | } |
1441 | } |
… | |
… | |
1441 | && (op->face && !faces [op->face].visibility)) |
1459 | && (op->face && !faces [op->face].visibility)) |
1442 | { |
1460 | { |
1443 | object *last; |
1461 | object *last; |
1444 | |
1462 | |
1445 | for (last = top; last != floor; last = last->below) |
1463 | for (last = top; last != floor; last = last->below) |
1446 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1464 | if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT)) |
1447 | break; |
1465 | break; |
1448 | |
1466 | |
1449 | /* Check to see if we found the object that blocks view, |
1467 | /* Check to see if we found the object that blocks view, |
1450 | * and make sure we have a below pointer for it so that |
1468 | * and make sure we have a below pointer for it so that |
1451 | * we can get inserted below this one, which requires we |
1469 | * we can get inserted below this one, which requires we |
… | |
… | |
1524 | */ |
1542 | */ |
1525 | |
1543 | |
1526 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1544 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1527 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1545 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1528 | { |
1546 | { |
1529 | if (check_move_on (op, originator)) |
1547 | if (check_move_on (op, originator, flag)) |
1530 | return 0; |
1548 | return 0; |
1531 | |
1549 | |
1532 | /* If we are a multi part object, lets work our way through the check |
1550 | /* If we are a multi part object, let's work our way through the check |
1533 | * walk on's. |
1551 | * walk on's. |
1534 | */ |
1552 | */ |
1535 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1553 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1536 | if (check_move_on (tmp, originator)) |
1554 | if (check_move_on (tmp, originator, flag)) |
1537 | return 0; |
1555 | return 0; |
1538 | } |
1556 | } |
1539 | |
1557 | |
1540 | return op; |
1558 | return op; |
1541 | } |
1559 | } |
… | |
… | |
1551 | |
1569 | |
1552 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1570 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1553 | if (tmp->arch->archname == archname) /* same archetype */ |
1571 | if (tmp->arch->archname == archname) /* same archetype */ |
1554 | tmp->destroy (); |
1572 | tmp->destroy (); |
1555 | |
1573 | |
1556 | object *tmp = arch_to_object (archetype::find (archname)); |
1574 | object *tmp = archetype::find (archname)->instance (); |
1557 | |
1575 | |
1558 | tmp->x = op->x; |
1576 | tmp->x = op->x; |
1559 | tmp->y = op->y; |
1577 | tmp->y = op->y; |
1560 | |
1578 | |
1561 | insert_ob_in_map (tmp, op->map, op, 0); |
1579 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1582 | || (items < m->max_items |
1600 | || (items < m->max_items |
1583 | && ms.volume () < m->max_volume)) |
1601 | && ms.volume () < m->max_volume)) |
1584 | return true; |
1602 | return true; |
1585 | |
1603 | |
1586 | if (originator && originator->is_player ()) |
1604 | if (originator && originator->is_player ()) |
1587 | originator->contr->failmsg (format ( |
1605 | originator->contr->failmsgf ( |
1588 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
1606 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
1589 | query_name () |
1607 | query_name () |
1590 | )); |
1608 | ); |
1591 | |
1609 | |
1592 | return false; |
1610 | return false; |
1593 | } |
1611 | } |
1594 | |
1612 | |
1595 | /* |
1613 | /* |
… | |
… | |
1607 | |
1625 | |
1608 | nr = min (nr, nrof); |
1626 | nr = min (nr, nrof); |
1609 | |
1627 | |
1610 | if (nrof > nr) |
1628 | if (nrof > nr) |
1611 | { |
1629 | { |
|
|
1630 | sint64 oweight = total_weight (); |
|
|
1631 | |
1612 | nrof -= nr; |
1632 | nrof -= nr; |
1613 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
|
|
1614 | |
1633 | |
1615 | if (object *pl = visible_to ()) |
1634 | if (object *pl = visible_to ()) |
1616 | esrv_update_item (UPD_NROF, pl, this); |
1635 | esrv_update_item (UPD_NROF, pl, this); |
|
|
1636 | |
|
|
1637 | adjust_weight (env, oweight, total_weight ()); |
1617 | |
1638 | |
1618 | return true; |
1639 | return true; |
1619 | } |
1640 | } |
1620 | else |
1641 | else |
1621 | { |
1642 | { |
… | |
… | |
1696 | if (op->nrof) |
1717 | if (op->nrof) |
1697 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1718 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1698 | if (object::can_merge (tmp, op)) |
1719 | if (object::can_merge (tmp, op)) |
1699 | { |
1720 | { |
1700 | /* return the original object and remove inserted object |
1721 | /* return the original object and remove inserted object |
1701 | (client needs the original object) */ |
1722 | (client prefers the original object) */ |
|
|
1723 | |
|
|
1724 | // carring must be 0 for mergable objects |
|
|
1725 | sint64 oweight = tmp->weight * tmp->nrof; |
|
|
1726 | |
1702 | tmp->nrof += op->nrof; |
1727 | tmp->nrof += op->nrof; |
1703 | |
1728 | |
1704 | if (object *pl = tmp->visible_to ()) |
1729 | if (object *pl = tmp->visible_to ()) |
1705 | esrv_update_item (UPD_NROF, pl, tmp); |
1730 | esrv_update_item (UPD_NROF, pl, tmp); |
1706 | |
1731 | |
1707 | adjust_weight (this, op->total_weight ()); |
1732 | adjust_weight (this, oweight, tmp->weight * tmp->nrof); |
1708 | |
1733 | |
1709 | op->destroy (); |
1734 | op->destroy (); |
1710 | op = tmp; |
1735 | op = tmp; |
1711 | goto inserted; |
1736 | goto inserted; |
1712 | } |
1737 | } |
… | |
… | |
1728 | op->flag [FLAG_REMOVED] = 0; |
1753 | op->flag [FLAG_REMOVED] = 0; |
1729 | |
1754 | |
1730 | if (object *pl = op->visible_to ()) |
1755 | if (object *pl = op->visible_to ()) |
1731 | esrv_send_item (pl, op); |
1756 | esrv_send_item (pl, op); |
1732 | |
1757 | |
1733 | adjust_weight (this, op->total_weight ()); |
1758 | adjust_weight (this, 0, op->total_weight ()); |
1734 | |
1759 | |
1735 | inserted: |
1760 | inserted: |
1736 | /* reset the light list and los of the players on the map */ |
1761 | /* reset the light list and los of the players on the map */ |
1737 | if (op->glow_radius && is_on_map ()) |
1762 | if (op->glow_radius && is_on_map ()) |
1738 | { |
1763 | { |
1739 | update_stats (); |
1764 | update_stats (); |
1740 | update_all_los (map, x, y); |
1765 | update_all_los (map, x, y); |
1741 | } |
1766 | } |
1742 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1767 | else if (is_player ()) |
1743 | // if this is a player's inventory, update stats |
1768 | // if this is a player's inventory, update stats |
1744 | update_stats (); |
1769 | contr->queue_stats_update (); |
1745 | |
1770 | |
1746 | INVOKE_OBJECT (INSERT, this); |
1771 | INVOKE_OBJECT (INSERT, this); |
1747 | |
1772 | |
1748 | return op; |
1773 | return op; |
1749 | } |
1774 | } |
… | |
… | |
1767 | * MSW 2001-07-08: Check all objects on space, not just those below |
1792 | * MSW 2001-07-08: Check all objects on space, not just those below |
1768 | * object being inserted. insert_ob_in_map may not put new objects |
1793 | * object being inserted. insert_ob_in_map may not put new objects |
1769 | * on top. |
1794 | * on top. |
1770 | */ |
1795 | */ |
1771 | int |
1796 | int |
1772 | check_move_on (object *op, object *originator) |
1797 | check_move_on (object *op, object *originator, int flags) |
1773 | { |
1798 | { |
1774 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1799 | if (op->flag [FLAG_NO_APPLY]) |
1775 | return 0; |
1800 | return 0; |
1776 | |
1801 | |
1777 | object *tmp; |
1802 | object *tmp; |
1778 | maptile *m = op->map; |
1803 | maptile *m = op->map; |
1779 | int x = op->x, y = op->y; |
1804 | int x = op->x, y = op->y; |
… | |
… | |
1816 | * Second check makes sure that the movement types not being slowed |
1841 | * Second check makes sure that the movement types not being slowed |
1817 | * (~slow_move) is not blocked on this space - just because the |
1842 | * (~slow_move) is not blocked on this space - just because the |
1818 | * space doesn't slow down swimming (for example), if you can't actually |
1843 | * space doesn't slow down swimming (for example), if you can't actually |
1819 | * swim on that space, can't use it to avoid the penalty. |
1844 | * swim on that space, can't use it to avoid the penalty. |
1820 | */ |
1845 | */ |
1821 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1846 | if (!op->flag [FLAG_WIZPASS]) |
1822 | { |
1847 | { |
1823 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1848 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1824 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1849 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1825 | { |
1850 | { |
1826 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1851 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
… | |
… | |
1836 | |
1861 | |
1837 | /* Basically same logic as above, except now for actual apply. */ |
1862 | /* Basically same logic as above, except now for actual apply. */ |
1838 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1863 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1839 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1864 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1840 | { |
1865 | { |
|
|
1866 | if ((flags & INS_NO_AUTO_EXIT) |
|
|
1867 | && (tmp->type == EXIT || tmp->type == TELEPORTER |
|
|
1868 | || tmp->type == HOLE || tmp->type == TRAPDOOR)) //TODO: temporary, fix exits instead |
|
|
1869 | continue; |
|
|
1870 | |
1841 | move_apply (tmp, op, originator); |
1871 | move_apply (tmp, op, originator); |
1842 | |
1872 | |
1843 | if (op->destroyed ()) |
1873 | if (op->destroyed ()) |
1844 | return 1; |
1874 | return 1; |
1845 | |
1875 | |
… | |
… | |
1957 | void |
1987 | void |
1958 | flag_inv (object *op, int flag) |
1988 | flag_inv (object *op, int flag) |
1959 | { |
1989 | { |
1960 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1990 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1961 | { |
1991 | { |
1962 | SET_FLAG (tmp, flag); |
1992 | tmp->set_flag (flag); |
1963 | flag_inv (tmp, flag); |
1993 | flag_inv (tmp, flag); |
1964 | } |
1994 | } |
1965 | } |
1995 | } |
1966 | |
1996 | |
1967 | /* |
1997 | /* |
… | |
… | |
1970 | void |
2000 | void |
1971 | unflag_inv (object *op, int flag) |
2001 | unflag_inv (object *op, int flag) |
1972 | { |
2002 | { |
1973 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2003 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1974 | { |
2004 | { |
1975 | CLEAR_FLAG (tmp, flag); |
2005 | tmp->clr_flag (flag); |
1976 | unflag_inv (tmp, flag); |
2006 | unflag_inv (tmp, flag); |
1977 | } |
2007 | } |
1978 | } |
2008 | } |
1979 | |
2009 | |
1980 | /* |
2010 | /* |
… | |
… | |
2170 | { |
2200 | { |
2171 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2201 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2172 | } |
2202 | } |
2173 | |
2203 | |
2174 | /* |
2204 | /* |
2175 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2205 | * find_dir_2(delta-x,delta-y) will return a direction value |
2176 | * an object which has subtracted the x and y coordinates of another |
2206 | * for running into direct [dx, dy]. |
2177 | * object, needs to travel toward it. |
2207 | * (the opposite of crossfire's find_dir_2!) |
2178 | */ |
2208 | */ |
2179 | int |
2209 | int |
2180 | find_dir_2 (int x, int y) |
2210 | find_dir_2 (int x, int y) |
2181 | { |
2211 | { |
|
|
2212 | #if 1 // new algorithm |
|
|
2213 | // this works by putting x, y into 16 sectors, which |
|
|
2214 | // are not equal sized, but are a better approximation |
|
|
2215 | // then the old algorithm, and then using a mapping |
|
|
2216 | // table to map it into a direction value. |
|
|
2217 | // basically, it maps these comparisons to each bit |
|
|
2218 | // bit #3: x < 0 |
|
|
2219 | // bit #2: y < 0 |
|
|
2220 | // bit #1: x > y |
|
|
2221 | // bit #0: x > 2y |
|
|
2222 | |
|
|
2223 | static const uint8 dir[16] = { |
|
|
2224 | 4, 5, 4, 3, |
|
|
2225 | 2, 1, 2, 3, |
|
|
2226 | 6, 5, 6, 7, |
|
|
2227 | 8, 1, 8, 7, |
|
|
2228 | }; |
|
|
2229 | int sector = 0; |
|
|
2230 | |
|
|
2231 | // this is a bit ugly, but more likely to result in branchless code |
|
|
2232 | sector |= x < 0 ? 8 : 0; |
|
|
2233 | x = x < 0 ? -x : x; // abs |
|
|
2234 | |
|
|
2235 | sector |= y < 0 ? 4 : 0; |
|
|
2236 | y = y < 0 ? -y : y; // abs |
|
|
2237 | |
|
|
2238 | if (x > y) |
|
|
2239 | { |
|
|
2240 | sector |= 2; |
|
|
2241 | |
|
|
2242 | if (x > y * 2) |
|
|
2243 | sector |= 1; |
|
|
2244 | } |
|
|
2245 | else |
|
|
2246 | { |
|
|
2247 | if (y > x * 2) |
|
|
2248 | sector |= 1; |
|
|
2249 | else if (!y) |
|
|
2250 | return 0; // x == 0 here |
|
|
2251 | } |
|
|
2252 | |
|
|
2253 | return dir [sector]; |
|
|
2254 | #else // old algorithm |
2182 | int q; |
2255 | int q; |
2183 | |
2256 | |
2184 | if (y) |
2257 | if (y) |
2185 | q = x * 100 / y; |
2258 | q = 128 * x / y; |
2186 | else if (x) |
2259 | else if (x) |
2187 | q = -300 * x; |
2260 | q = -512 * x; // to make it > 309 |
2188 | else |
2261 | else |
2189 | return 0; |
2262 | return 0; |
2190 | |
2263 | |
2191 | if (y > 0) |
2264 | if (y > 0) |
2192 | { |
2265 | { |
2193 | if (q < -242) |
2266 | if (q < -309) return 7; |
|
|
2267 | if (q < -52) return 6; |
|
|
2268 | if (q < 52) return 5; |
|
|
2269 | if (q < 309) return 4; |
|
|
2270 | |
2194 | return 3; |
2271 | return 3; |
2195 | if (q < -41) |
2272 | } |
2196 | return 2; |
2273 | else |
2197 | if (q < 41) |
2274 | { |
2198 | return 1; |
2275 | if (q < -309) return 3; |
2199 | if (q < 242) |
2276 | if (q < -52) return 2; |
2200 | return 8; |
2277 | if (q < 52) return 1; |
|
|
2278 | if (q < 309) return 8; |
|
|
2279 | |
2201 | return 7; |
2280 | return 7; |
2202 | } |
2281 | } |
2203 | |
2282 | #endif |
2204 | if (q < -242) |
|
|
2205 | return 7; |
|
|
2206 | if (q < -41) |
|
|
2207 | return 6; |
|
|
2208 | if (q < 41) |
|
|
2209 | return 5; |
|
|
2210 | if (q < 242) |
|
|
2211 | return 4; |
|
|
2212 | |
|
|
2213 | return 3; |
|
|
2214 | } |
2283 | } |
2215 | |
2284 | |
2216 | /* |
2285 | /* |
2217 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2286 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2218 | * between two directions (which are expected to be absolute (see absdir()) |
2287 | * between two directions (which are expected to be absolute (see absdir()) |
2219 | */ |
2288 | */ |
2220 | int |
2289 | int |
2221 | dirdiff (int dir1, int dir2) |
2290 | dirdiff (int dir1, int dir2) |
2222 | { |
2291 | { |
2223 | int d; |
|
|
2224 | |
|
|
2225 | d = abs (dir1 - dir2); |
2292 | int d = abs (dir1 - dir2); |
2226 | if (d > 4) |
|
|
2227 | d = 8 - d; |
|
|
2228 | |
2293 | |
2229 | return d; |
2294 | return d > 4 ? 8 - d : d; |
2230 | } |
2295 | } |
2231 | |
2296 | |
2232 | /* peterm: |
2297 | /* peterm: |
2233 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2298 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2234 | * Basically, this is a table of directions, and what directions |
2299 | * Basically, this is a table of directions, and what directions |
… | |
… | |
2340 | * Add a check so we can't pick up invisible objects (0.93.8) |
2405 | * Add a check so we can't pick up invisible objects (0.93.8) |
2341 | */ |
2406 | */ |
2342 | int |
2407 | int |
2343 | can_pick (const object *who, const object *item) |
2408 | can_pick (const object *who, const object *item) |
2344 | { |
2409 | { |
2345 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2410 | return /*who->flag [FLAG_WIZ]|| */ |
2346 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2411 | (item->weight > 0 && !item->flag [FLAG_NO_PICK] && |
2347 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2412 | !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2348 | } |
2413 | } |
2349 | |
2414 | |
2350 | /* |
2415 | /* |
2351 | * create clone from object to another |
2416 | * create clone from object to another |
2352 | */ |
2417 | */ |
… | |
… | |
2384 | return tmp; |
2449 | return tmp; |
2385 | |
2450 | |
2386 | return 0; |
2451 | return 0; |
2387 | } |
2452 | } |
2388 | |
2453 | |
|
|
2454 | /* Zero the key_values on op, decrementing the shared-string |
|
|
2455 | * refcounts and freeing the links. |
|
|
2456 | */ |
|
|
2457 | void |
|
|
2458 | key_values::clear () |
|
|
2459 | { |
|
|
2460 | for (key_value *kvp = first; kvp; ) |
|
|
2461 | { |
|
|
2462 | key_value *next = kvp->next; |
|
|
2463 | delete kvp; |
|
|
2464 | kvp = next; |
|
|
2465 | } |
|
|
2466 | |
|
|
2467 | first = 0; |
|
|
2468 | } |
|
|
2469 | |
2389 | shstr_tmp |
2470 | shstr_tmp |
2390 | object::kv_get (shstr_tmp key) const |
2471 | key_values::get (shstr_tmp key) const |
2391 | { |
2472 | { |
2392 | for (key_value *kv = key_values; kv; kv = kv->next) |
2473 | for (key_value *kv = first; kv; kv = kv->next) |
2393 | if (kv->key == key) |
2474 | if (kv->key == key) |
2394 | return kv->value; |
2475 | return kv->value; |
2395 | |
2476 | |
2396 | return shstr (); |
2477 | return shstr (); |
2397 | } |
2478 | } |
2398 | |
2479 | |
2399 | void |
2480 | void |
|
|
2481 | key_values::add (shstr_tmp key, shstr_tmp value) |
|
|
2482 | { |
|
|
2483 | key_value *kv = new key_value; |
|
|
2484 | |
|
|
2485 | kv->next = first; |
|
|
2486 | kv->key = key; |
|
|
2487 | kv->value = value; |
|
|
2488 | |
|
|
2489 | first = kv; |
|
|
2490 | } |
|
|
2491 | |
|
|
2492 | void |
2400 | object::kv_set (shstr_tmp key, shstr_tmp value) |
2493 | key_values::set (shstr_tmp key, shstr_tmp value) |
2401 | { |
2494 | { |
2402 | for (key_value *kv = key_values; kv; kv = kv->next) |
2495 | for (key_value *kv = first; kv; kv = kv->next) |
2403 | if (kv->key == key) |
2496 | if (kv->key == key) |
2404 | { |
2497 | { |
2405 | kv->value = value; |
2498 | kv->value = value; |
2406 | return; |
2499 | return; |
2407 | } |
2500 | } |
2408 | |
2501 | |
2409 | key_value *kv = new key_value; |
2502 | add (key, value); |
2410 | |
|
|
2411 | kv->next = key_values; |
|
|
2412 | kv->key = key; |
|
|
2413 | kv->value = value; |
|
|
2414 | |
|
|
2415 | key_values = kv; |
|
|
2416 | } |
2503 | } |
2417 | |
2504 | |
2418 | void |
2505 | void |
2419 | object::kv_del (shstr_tmp key) |
2506 | key_values::del (shstr_tmp key) |
2420 | { |
2507 | { |
2421 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2508 | for (key_value **kvp = &first; *kvp; kvp = &(*kvp)->next) |
2422 | if ((*kvp)->key == key) |
2509 | if ((*kvp)->key == key) |
2423 | { |
2510 | { |
2424 | key_value *kv = *kvp; |
2511 | key_value *kv = *kvp; |
2425 | *kvp = (*kvp)->next; |
2512 | *kvp = (*kvp)->next; |
2426 | delete kv; |
2513 | delete kv; |
2427 | return; |
2514 | return; |
2428 | } |
2515 | } |
|
|
2516 | } |
|
|
2517 | |
|
|
2518 | void |
|
|
2519 | key_values::reverse () |
|
|
2520 | { |
|
|
2521 | key_value *prev = 0; |
|
|
2522 | key_value *head = first; |
|
|
2523 | |
|
|
2524 | while (head) |
|
|
2525 | { |
|
|
2526 | key_value *node = head; |
|
|
2527 | head = head->next; |
|
|
2528 | node->next = prev; |
|
|
2529 | prev = node; |
|
|
2530 | } |
|
|
2531 | |
|
|
2532 | first = prev; |
|
|
2533 | } |
|
|
2534 | |
|
|
2535 | key_values & |
|
|
2536 | key_values::operator =(const key_values &kv) |
|
|
2537 | { |
|
|
2538 | clear (); |
|
|
2539 | |
|
|
2540 | for (key_value *kvp = kv.first; kvp; kvp = kvp->next) |
|
|
2541 | add (kvp->key, kvp->value); |
|
|
2542 | |
|
|
2543 | reverse (); |
2429 | } |
2544 | } |
2430 | |
2545 | |
2431 | object::depth_iterator::depth_iterator (object *container) |
2546 | object::depth_iterator::depth_iterator (object *container) |
2432 | : iterator_base (container) |
2547 | : iterator_base (container) |
2433 | { |
2548 | { |
… | |
… | |
2517 | { |
2632 | { |
2518 | return map ? map->region (x, y) |
2633 | return map ? map->region (x, y) |
2519 | : region::default_region (); |
2634 | : region::default_region (); |
2520 | } |
2635 | } |
2521 | |
2636 | |
2522 | const materialtype_t * |
|
|
2523 | object::dominant_material () const |
|
|
2524 | { |
|
|
2525 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2526 | return mt; |
|
|
2527 | |
|
|
2528 | return name_to_material (shstr_unknown); |
|
|
2529 | } |
|
|
2530 | |
|
|
2531 | void |
2637 | void |
2532 | object::open_container (object *new_container) |
2638 | object::open_container (object *new_container) |
2533 | { |
2639 | { |
2534 | if (container == new_container) |
2640 | if (container == new_container) |
2535 | return; |
2641 | return; |
… | |
… | |
2569 | // TODO: this does not seem to serve any purpose anymore? |
2675 | // TODO: this does not seem to serve any purpose anymore? |
2570 | #if 0 |
2676 | #if 0 |
2571 | // insert the "Close Container" object. |
2677 | // insert the "Close Container" object. |
2572 | if (archetype *closer = new_container->other_arch) |
2678 | if (archetype *closer = new_container->other_arch) |
2573 | { |
2679 | { |
2574 | object *closer = arch_to_object (new_container->other_arch); |
2680 | object *closer = new_container->other_arch->instance (); |
2575 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2681 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2576 | new_container->insert (closer); |
2682 | new_container->insert (closer); |
2577 | } |
2683 | } |
2578 | #endif |
2684 | #endif |
2579 | |
2685 | |
… | |
… | |
2622 | object::force_add (shstr_tmp name, int duration) |
2728 | object::force_add (shstr_tmp name, int duration) |
2623 | { |
2729 | { |
2624 | if (object *force = force_find (name)) |
2730 | if (object *force = force_find (name)) |
2625 | force->destroy (); |
2731 | force->destroy (); |
2626 | |
2732 | |
2627 | object *force = get_archetype (FORCE_NAME); |
2733 | object *force = archetype::get (FORCE_NAME); |
2628 | |
2734 | |
2629 | force->slaying = name; |
2735 | force->slaying = name; |
2630 | force->force_set_timer (duration); |
2736 | force->force_set_timer (duration); |
2631 | force->flag [FLAG_APPLIED] = true; |
2737 | force->flag [FLAG_APPLIED] = true; |
2632 | |
2738 | |
… | |
… | |
2685 | |
2791 | |
2686 | insert (force); |
2792 | insert (force); |
2687 | } |
2793 | } |
2688 | } |
2794 | } |
2689 | |
2795 | |
|
|
2796 | void object::change_move_type (MoveType mt) |
|
|
2797 | { |
|
|
2798 | if (move_type == mt) |
|
|
2799 | return; |
|
|
2800 | |
|
|
2801 | if (is_on_map ()) |
|
|
2802 | { |
|
|
2803 | // we are on the map, so handle move_on/off effects |
|
|
2804 | remove (); |
|
|
2805 | move_type = mt; |
|
|
2806 | map->insert (this, x, y, this); |
|
|
2807 | } |
|
|
2808 | else |
|
|
2809 | move_type = mt; |
|
|
2810 | } |
|
|
2811 | |
|
|
2812 | /* object should be a player. |
|
|
2813 | * we return the object the player has marked with the 'mark' command |
|
|
2814 | * below. If no match is found (or object has changed), we return |
|
|
2815 | * NULL. We leave it up to the calling function to print messages if |
|
|
2816 | * nothing is found. |
|
|
2817 | */ |
|
|
2818 | object * |
|
|
2819 | object::mark () const |
|
|
2820 | { |
|
|
2821 | if (contr && contr->mark && contr->mark->env == this) |
|
|
2822 | return contr->mark; |
|
|
2823 | else |
|
|
2824 | return 0; |
|
|
2825 | } |
|
|
2826 | |
|
|
2827 | // put marked object first in the inventory |
|
|
2828 | // this is used by identify-like spells so players can influence |
|
|
2829 | // the order a bit. |
|
|
2830 | void |
|
|
2831 | object::splay_marked () |
|
|
2832 | { |
|
|
2833 | if (object *marked = mark ()) |
|
|
2834 | splay (marked); |
|
|
2835 | } |
|
|
2836 | |