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Comparing deliantra/server/common/object.C (file contents):
Revision 1.290 by sf-marcmagus, Sun Oct 11 05:43:35 2009 UTC vs.
Revision 1.302 by root, Tue Nov 10 00:01:31 2009 UTC

3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
36static const uint64 UUID_GAP = 1<<19; 37static const uint64 UUID_GAP = 1<<19;
37uint32_t mapspace::smellcount = 10000; 38uint32_t mapspace::smellcount = 10000;
38 39
39objectvec objects; 40objectvec objects;
40activevec actives; 41activevec actives;
42
43//+GPL
41 44
42short freearr_x[SIZEOFFREE] = { 45short freearr_x[SIZEOFFREE] = {
43 0, 46 0,
44 0, 1, 1, 1, 0, -1, -1, -1, 47 0, 1, 1, 1, 0, -1, -1, -1,
45 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 48 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 52 0,
50 -1, -1, 0, 1, 1, 1, 0, -1, 53 -1, -1, 0, 1, 1, 1, 0, -1,
51 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 54 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
52 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 55 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
53}; 56};
54int maxfree[SIZEOFFREE] = {
55 0,
56 9, 10, 13, 14, 17, 18, 21, 22,
57 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
58 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
59};
60int freedir[SIZEOFFREE] = { 57int freedir[SIZEOFFREE] = {
61 0, 58 0,
62 1, 2, 3, 4, 5, 6, 7, 8, 59 1, 2, 3, 4, 5, 6, 7, 8,
63 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 60 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
64 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 61 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
62};
63
64static int maxfree[SIZEOFFREE] = {
65 0,
66 9, 10, 13, 14, 17, 18, 21, 22,
67 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
68 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
65}; 69};
66 70
67static void 71static void
68write_uuid (uval64 skip, bool sync) 72write_uuid (uval64 skip, bool sync)
69{ 73{
97 101
98 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 102 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
99 _exit (1); 103 _exit (1);
100 } 104 }
101 105
102 UUID::BUF buf; 106 char buf [UUID::MAX_LEN];
103 buf[0] = 0; 107 buf[0] = 0;
104 fgets (buf, sizeof (buf), fp); 108 fgets (buf, sizeof (buf), fp);
105 109
106 if (!UUID::cur.parse (buf)) 110 if (!UUID::cur.parse (buf))
107 { 111 {
134 138
135void 139void
136UUID::init () 140UUID::init ()
137{ 141{
138 read_uuid (); 142 read_uuid ();
143}
144
145bool
146UUID::parse (const char *s)
147{
148 if (*s++ != '<' || *s++ != '1' || *s++ != '.')
149 return false;
150
151 seq = 0;
152
153 while (*s != '>')
154 {
155 if (*s < '0')
156 return false;
157
158 // this gives nice branchless code with gcc
159 assert ('0' < 'a' && '0' == 48 && 'a' == 97);
160 int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15;
161
162 seq = (seq << 4) | digit;
163
164 ++s;
165 }
166
167 return true;
168}
169
170char *
171UUID::append (char *buf) const
172{
173 *buf++ = '<';
174 *buf++ = '1';
175 *buf++ = '.';
176
177 uint64_t seq = this->seq;
178 const int bits = 64;
179 char nz = 0;
180 static const char tohex [] = "0123456789abcdef";
181
182 // assert (len >= 3 + bits / 4 + 1 + 1);
183 for (int i = bits / 4; --i; )
184 {
185 uint8_t digit = seq >> (bits - 4);
186
187 *buf = tohex [digit];
188 nz |= digit;
189 buf += nz ? 1 : 0;
190 seq <<= 4;
191 }
192
193 // last digit is special - always emit
194 uint8_t digit = seq >> (bits - 4);
195 *buf++ = tohex [digit];
196
197 *buf++ = '>';
198
199 return buf;
200}
201
202char *
203UUID::c_str () const
204{
205 static char buf [MAX_LEN];
206 *append (buf) = 0;
207 return buf;
139} 208}
140 209
141/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 210/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
142static bool 211static bool
143compare_ob_value_lists_one (const object *wants, const object *has) 212compare_ob_value_lists_one (const object *wants, const object *has)
182bool object::can_merge_slow (object *ob1, object *ob2) 251bool object::can_merge_slow (object *ob1, object *ob2)
183{ 252{
184 /* A couple quicksanity checks */ 253 /* A couple quicksanity checks */
185 if (ob1 == ob2 254 if (ob1 == ob2
186 || ob1->type != ob2->type 255 || ob1->type != ob2->type
187 || ob1->speed != ob2->speed 256 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED
188 || ob1->value != ob2->value 257 || ob1->value != ob2->value
189 || ob1->name != ob2->name) 258 || ob1->name != ob2->name)
190 return 0; 259 return 0;
191 260
192 /* Do not merge objects if nrof would overflow, assume nrof 261 /* Do not merge objects if nrof would overflow, assume nrof
226 || ob1->move_block != ob2->move_block 295 || ob1->move_block != ob2->move_block
227 || ob1->move_allow != ob2->move_allow 296 || ob1->move_allow != ob2->move_allow
228 || ob1->move_on != ob2->move_on 297 || ob1->move_on != ob2->move_on
229 || ob1->move_off != ob2->move_off 298 || ob1->move_off != ob2->move_off
230 || ob1->move_slow != ob2->move_slow 299 || ob1->move_slow != ob2->move_slow
231 || ob1->move_slow_penalty != ob2->move_slow_penalty 300 || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f)
232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) 301 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) 302 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
234 return 0; 303 return 0;
235 304
236 if ((ob1->flag ^ ob2->flag) 305 if ((ob1->flag ^ ob2->flag)
334 403
335 // the player itself is always on a map, so we will find him here 404 // the player itself is always on a map, so we will find him here
336 // even if our inv is in a player. 405 // even if our inv is in a player.
337 if (envest->is_on_map ()) 406 if (envest->is_on_map ())
338 if (object *pl = envest->ms ().player ()) 407 if (object *pl = envest->ms ().player ())
339 if (pl->container == env) 408 if (pl->container_ () == env)
340 return pl; 409 return pl;
341 } 410 }
342 else 411 else
343 { 412 {
344 // maybe there is a player standing on the same mapspace 413 // maybe there is a player standing on the same mapspace
345 // this will catch the case where "this" is a player 414 // this will catch the case where "this" is a player
346 if (object *pl = ms ().player ()) 415 if (object *pl = ms ().player ())
347 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) 416 if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look)
348 || this == pl->container) 417 || pl->container_ () == this)
349 return pl; 418 return pl;
350 } 419 }
351 } 420 }
352 421
353 return 0; 422 return 0;
435 504
436char * 505char *
437object::as_string () 506object::as_string ()
438{ 507{
439 return dump_object (this); 508 return dump_object (this);
440}
441
442/*
443 * get_nearest_part(multi-object, object 2) returns the part of the
444 * multi-object 1 which is closest to the second object.
445 * If it's not a multi-object, it is returned.
446 */
447object *
448get_nearest_part (object *op, const object *pl)
449{
450 object *tmp, *closest;
451 int last_dist, i;
452
453 if (!op->more)
454 return op;
455
456 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
457 tmp;
458 tmp = tmp->more)
459 if ((i = distance (tmp, pl)) < last_dist)
460 closest = tmp, last_dist = i;
461
462 return closest;
463} 509}
464 510
465/* 511/*
466 * Returns the object which has the count-variable equal to the argument. 512 * Returns the object which has the count-variable equal to the argument.
467 * VERRRY slow. 513 * VERRRY slow.
698 * This function needs to be called whenever the speed of an object changes. 744 * This function needs to be called whenever the speed of an object changes.
699 */ 745 */
700void 746void
701object::set_speed (float speed) 747object::set_speed (float speed)
702{ 748{
703 if (flag [FLAG_FREED] && speed)
704 {
705 LOG (llevError, "Object %s is freed but has speed.\n", &name);
706 speed = 0;
707 }
708
709 this->speed = speed; 749 this->speed = speed;
710 750
711 if (has_active_speed ()) 751 if (has_active_speed ())
712 activate (); 752 activate ();
713 else 753 else
763 803
764 if (!(m.flags_ & P_UPTODATE)) 804 if (!(m.flags_ & P_UPTODATE))
765 /* nop */; 805 /* nop */;
766 else if (action == UP_OBJ_INSERT) 806 else if (action == UP_OBJ_INSERT)
767 { 807 {
808#if 0
768 // this is likely overkill, TODO: revisit (schmorp) 809 // this is likely overkill, TODO: revisit (schmorp)
769 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) 810 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
770 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) 811 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
771 || (op->is_player () && !(m.flags_ & P_PLAYER)) 812 || (op->is_player () && !(m.flags_ & P_PLAYER))
772 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) 813 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
777 || (m.move_slow | op->move_slow) != m.move_slow 818 || (m.move_slow | op->move_slow) != m.move_slow
778 /* This isn't perfect, but I don't expect a lot of objects to 819 /* This isn't perfect, but I don't expect a lot of objects to
779 * have move_allow right now. 820 * have move_allow right now.
780 */ 821 */
781 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 822 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
782 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
783 m.invalidate (); 823 m.invalidate ();
824#else
825 // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp)
826 m.invalidate ();
827#endif
784 } 828 }
785 /* if the object is being removed, we can't make intelligent 829 /* if the object is being removed, we can't make intelligent
786 * decisions, because remove_ob can't really pass the object 830 * decisions, because remove_ob can't really pass the object
787 * that is being removed. 831 * that is being removed.
788 */ 832 */
1040 * the previous environment. 1084 * the previous environment.
1041 */ 1085 */
1042void 1086void
1043object::do_remove () 1087object::do_remove ()
1044{ 1088{
1045 object *tmp, *last = 0;
1046 object *otmp;
1047
1048 if (flag [FLAG_REMOVED]) 1089 if (flag [FLAG_REMOVED])
1049 return; 1090 return;
1050 1091
1051 INVOKE_OBJECT (REMOVE, this); 1092 INVOKE_OBJECT (REMOVE, this);
1052 1093
1118 close_container (); 1159 close_container ();
1119 1160
1120 --map->players; 1161 --map->players;
1121 map->touch (); 1162 map->touch ();
1122 } 1163 }
1123 else if (pl->container == this) 1164 else if (pl->container_ () == this)
1124 { 1165 {
1125 // removing a container should close it 1166 // removing a container should close it
1126 close_container (); 1167 close_container ();
1127 } 1168 }
1128 1169
1144 1185
1145 int check_walk_off = !flag [FLAG_NO_APPLY]; 1186 int check_walk_off = !flag [FLAG_NO_APPLY];
1146 1187
1147 if (object *pl = ms.player ()) 1188 if (object *pl = ms.player ())
1148 { 1189 {
1149 if (pl->container == this) 1190 if (pl->container_ () == this)
1150 /* If a container that the player is currently using somehow gets 1191 /* If a container that the player is currently using somehow gets
1151 * removed (most likely destroyed), update the player view 1192 * removed (most likely destroyed), update the player view
1152 * appropriately. 1193 * appropriately.
1153 */ 1194 */
1154 pl->close_container (); 1195 pl->close_container ();
1158 //TODO: update floorbox to preserve ordering 1199 //TODO: update floorbox to preserve ordering
1159 if (pl->contr->ns) 1200 if (pl->contr->ns)
1160 pl->contr->ns->floorbox_update (); 1201 pl->contr->ns->floorbox_update ();
1161 } 1202 }
1162 1203
1204 if (check_walk_off)
1163 for (tmp = ms.bot; tmp; tmp = tmp->above) 1205 for (object *above, *tmp = ms.bot; tmp; tmp = above)
1164 { 1206 {
1207 above = tmp->above;
1208
1165 /* No point updating the players look faces if he is the object 1209 /* No point updating the players look faces if he is the object
1166 * being removed. 1210 * being removed.
1167 */ 1211 */
1168 1212
1169 /* See if object moving off should effect something */ 1213 /* See if object moving off should effect something */
1170 if (check_walk_off
1171 && ((move_type & tmp->move_off) 1214 if ((move_type & tmp->move_off)
1172 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1215 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)
1173 {
1174 move_apply (tmp, this, 0); 1216 move_apply (tmp, this, 0);
1175
1176 if (destroyed ())
1177 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1178 } 1217 }
1179
1180 last = tmp;
1181 }
1182 1218
1183 if (affects_los ()) 1219 if (affects_los ())
1184 update_all_los (map, x, y); 1220 update_all_los (map, x, y);
1185 } 1221 }
1186} 1222}
1532 return where->env->insert (this); 1568 return where->env->insert (this);
1533 else 1569 else
1534 return where->map->insert (this, where->x, where->y, originator, flags); 1570 return where->map->insert (this, where->x, where->y, originator, flags);
1535} 1571}
1536 1572
1573// check whether we can put this into the map, respect max_volume, max_items
1574bool
1575object::can_drop_at (maptile *m, int x, int y, object *originator)
1576{
1577 mapspace &ms = m->at (x, y);
1578
1579 int items = ms.items ();
1580
1581 if (!items // testing !items ensures we can drop at least one item
1582 || (items < m->max_items
1583 && ms.volume () < m->max_volume))
1584 return true;
1585
1586 if (originator && originator->is_player ())
1587 originator->contr->failmsg (format (
1588 "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>",
1589 query_name ()
1590 ));
1591
1592 return false;
1593}
1594
1537/* 1595/*
1538 * decrease(object, number) decreases a specified number from 1596 * decrease(object, number) decreases a specified number from
1539 * the amount of an object. If the amount reaches 0, the object 1597 * the amount of an object. If the amount reaches 0, the object
1540 * is subsequently removed and freed. 1598 * is subsequently removed and freed.
1541 * 1599 *
2178 * This basically means that if direction is 15, then it could either go 2236 * This basically means that if direction is 15, then it could either go
2179 * direction 4, 14, or 16 to get back to where we are. 2237 * direction 4, 14, or 16 to get back to where we are.
2180 * Moved from spell_util.c to object.c with the other related direction 2238 * Moved from spell_util.c to object.c with the other related direction
2181 * functions. 2239 * functions.
2182 */ 2240 */
2183const int reduction_dir[SIZEOFFREE][3] = { 2241static const int reduction_dir[SIZEOFFREE][3] = {
2184 {0, 0, 0}, /* 0 */ 2242 {0, 0, 0}, /* 0 */
2185 {0, 0, 0}, /* 1 */ 2243 {0, 0, 0}, /* 1 */
2186 {0, 0, 0}, /* 2 */ 2244 {0, 0, 0}, /* 2 */
2187 {0, 0, 0}, /* 3 */ 2245 {0, 0, 0}, /* 3 */
2188 {0, 0, 0}, /* 4 */ 2246 {0, 0, 0}, /* 4 */
2459{ 2517{
2460 return map ? map->region (x, y) 2518 return map ? map->region (x, y)
2461 : region::default_region (); 2519 : region::default_region ();
2462} 2520}
2463 2521
2464const materialtype_t *
2465object::dominant_material () const
2466{
2467 if (materialtype_t *mt = name_to_material (materialname))
2468 return mt;
2469
2470 return name_to_material (shstr_unknown);
2471}
2472
2473void 2522void
2474object::open_container (object *new_container) 2523object::open_container (object *new_container)
2475{ 2524{
2476 if (container == new_container) 2525 if (container == new_container)
2477 return; 2526 return;
2547 return splay (tmp); 2596 return splay (tmp);
2548 2597
2549 return 0; 2598 return 0;
2550} 2599}
2551 2600
2601//-GPL
2602
2552void 2603void
2553object::force_set_timer (int duration) 2604object::force_set_timer (int duration)
2554{ 2605{
2555 this->duration = 1; 2606 this->duration = 1;
2556 this->speed_left = -1.f; 2607 this->speed_left = -1.f;
2565 force->destroy (); 2616 force->destroy ();
2566 2617
2567 object *force = get_archetype (FORCE_NAME); 2618 object *force = get_archetype (FORCE_NAME);
2568 2619
2569 force->slaying = name; 2620 force->slaying = name;
2570
2571 force->force_set_timer (duration); 2621 force->force_set_timer (duration);
2572
2573 force->flag [FLAG_APPLIED] = true; 2622 force->flag [FLAG_APPLIED] = true;
2574 2623
2575 return insert (force); 2624 return insert (force);
2576} 2625}
2577 2626
2578void 2627void

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