1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
26 | #include <stdio.h> |
26 | #include <stdio.h> |
27 | #include <sys/types.h> |
27 | #include <sys/types.h> |
28 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
29 | #include <object.h> |
29 | #include <object.h> |
30 | #include <sproto.h> |
30 | #include <sproto.h> |
31 | #include <loader.h> |
|
|
32 | |
31 | |
33 | #include <bitset> |
32 | #include <bitset> |
34 | |
33 | |
35 | UUID UUID::cur; |
34 | UUID UUID::cur; |
36 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
… | |
… | |
77 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
76 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
78 | CALL_END; |
77 | CALL_END; |
79 | } |
78 | } |
80 | |
79 | |
81 | static void |
80 | static void |
82 | read_uuid (void) |
81 | read_uuid () |
83 | { |
82 | { |
84 | char filename[MAX_BUF]; |
83 | char filename[MAX_BUF]; |
85 | |
84 | |
86 | sprintf (filename, "%s/uuid", settings.localdir); |
85 | sprintf (filename, "%s/uuid", settings.localdir); |
87 | |
86 | |
… | |
… | |
248 | * Improvements made with merge: Better checking on potion, and also |
247 | * Improvements made with merge: Better checking on potion, and also |
249 | * check weight |
248 | * check weight |
250 | */ |
249 | */ |
251 | bool object::can_merge_slow (object *ob1, object *ob2) |
250 | bool object::can_merge_slow (object *ob1, object *ob2) |
252 | { |
251 | { |
253 | /* A couple quicksanity checks */ |
252 | /* A couple quick sanity checks */ |
254 | if (ob1 == ob2 |
253 | if (ob1 == ob2 |
255 | || ob1->type != ob2->type |
254 | || ob1->type != ob2->type |
256 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED |
|
|
257 | || ob1->value != ob2->value |
255 | || ob1->value != ob2->value |
258 | || ob1->name != ob2->name) |
256 | || ob1->name != ob2->name |
|
|
257 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
259 | return 0; |
258 | return 0; |
260 | |
259 | |
261 | /* Do not merge objects if nrof would overflow, assume nrof |
260 | /* Do not merge objects if nrof would overflow, assume nrof |
262 | * is always 0 .. 2**31-1 */ |
261 | * is always 0 .. 2**31-1 */ |
263 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
262 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
… | |
… | |
267 | * This is to the comparison of the flags below will be OK. We |
266 | * This is to the comparison of the flags below will be OK. We |
268 | * just can't ignore the been applied or identified flags, as they |
267 | * just can't ignore the been applied or identified flags, as they |
269 | * are not equal - just if it has been identified, the been_applied |
268 | * are not equal - just if it has been identified, the been_applied |
270 | * flags lose any meaning. |
269 | * flags lose any meaning. |
271 | */ |
270 | */ |
272 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
271 | if (ob1->flag [FLAG_IDENTIFIED]) |
273 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
272 | ob1->set_flag (FLAG_BEEN_APPLIED); |
274 | |
273 | |
275 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
274 | if (ob2->flag [FLAG_IDENTIFIED]) |
276 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
275 | ob2->set_flag (FLAG_BEEN_APPLIED); |
277 | |
276 | |
278 | if (ob1->arch->archname != ob2->arch->archname |
277 | if (ob1->arch->archname != ob2->arch->archname |
279 | || ob1->name != ob2->name |
278 | || ob1->name != ob2->name |
280 | || ob1->title != ob2->title |
279 | || ob1->title != ob2->title |
281 | || ob1->msg != ob2->msg |
280 | || ob1->msg != ob2->msg |
… | |
… | |
284 | || ob1->magic != ob2->magic |
283 | || ob1->magic != ob2->magic |
285 | || ob1->slaying != ob2->slaying |
284 | || ob1->slaying != ob2->slaying |
286 | || ob1->skill != ob2->skill |
285 | || ob1->skill != ob2->skill |
287 | || ob1->value != ob2->value |
286 | || ob1->value != ob2->value |
288 | || ob1->animation_id != ob2->animation_id |
287 | || ob1->animation_id != ob2->animation_id |
289 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
288 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
290 | || ob1->client_type != ob2->client_type |
289 | || ob1->client_type != ob2->client_type |
291 | || ob1->material != ob2->material |
290 | || ob1->material != ob2->material |
292 | || ob1->lore != ob2->lore |
291 | || ob1->lore != ob2->lore |
293 | || ob1->subtype != ob2->subtype |
292 | || ob1->subtype != ob2->subtype |
294 | || ob1->move_type != ob2->move_type |
293 | || ob1->move_type != ob2->move_type |
… | |
… | |
330 | |
329 | |
331 | /* Don't merge objects that are applied. With the new 'body' code, |
330 | /* Don't merge objects that are applied. With the new 'body' code, |
332 | * it is possible for most any character to have more than one of |
331 | * it is possible for most any character to have more than one of |
333 | * some items equipped, and we don't want those to merge. |
332 | * some items equipped, and we don't want those to merge. |
334 | */ |
333 | */ |
335 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
334 | if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED]) |
336 | return 0; |
335 | return 0; |
337 | |
336 | |
338 | /* Note sure why the following is the case - either the object has to |
337 | /* Note sure why the following is the case - either the object has to |
339 | * be animated or have a very low speed. Is this an attempted monster |
338 | * be animated or have a very low speed. Is this an attempted monster |
340 | * check? |
339 | * check? |
341 | */ |
340 | */ |
342 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
341 | if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ()) |
343 | return 0; |
342 | return 0; |
344 | |
343 | |
345 | switch (ob1->type) |
344 | switch (ob1->type) |
346 | { |
345 | { |
347 | case SCROLL: |
346 | case SCROLL: |
… | |
… | |
521 | |
520 | |
522 | return 0; |
521 | return 0; |
523 | } |
522 | } |
524 | |
523 | |
525 | /* |
524 | /* |
|
|
525 | * Returns the object which has the uuid equal to the argument. |
|
|
526 | * MOAR VERRRY slow. |
|
|
527 | */ |
|
|
528 | |
|
|
529 | object * |
|
|
530 | find_object_uuid (UUID i) |
|
|
531 | { |
|
|
532 | for_all_objects (op) |
|
|
533 | if (op->uuid == i) |
|
|
534 | return op; |
|
|
535 | |
|
|
536 | return 0; |
|
|
537 | } |
|
|
538 | |
|
|
539 | /* |
526 | * Returns the first object which has a name equal to the argument. |
540 | * Returns the first object which has a name equal to the argument. |
527 | * Used only by the patch command, but not all that useful. |
541 | * Used only by the patch command, but not all that useful. |
528 | * Enables features like "patch <name-of-other-player> food 999" |
542 | * Enables features like "patch <name-of-other-player> food 999" |
529 | */ |
543 | */ |
530 | object * |
544 | object * |
… | |
… | |
558 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
572 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
559 | return; |
573 | return; |
560 | } |
574 | } |
561 | |
575 | |
562 | this->owner = owner; |
576 | this->owner = owner; |
563 | } |
|
|
564 | |
|
|
565 | int |
|
|
566 | object::slottype () const |
|
|
567 | { |
|
|
568 | if (type == SKILL) |
|
|
569 | { |
|
|
570 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
571 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
572 | } |
|
|
573 | else |
|
|
574 | { |
|
|
575 | if (slot [body_combat].info) return slot_combat; |
|
|
576 | if (slot [body_range ].info) return slot_ranged; |
|
|
577 | } |
|
|
578 | |
|
|
579 | return slot_none; |
|
|
580 | } |
|
|
581 | |
|
|
582 | bool |
|
|
583 | object::change_weapon (object *ob) |
|
|
584 | { |
|
|
585 | if (current_weapon == ob) |
|
|
586 | return true; |
|
|
587 | |
|
|
588 | if (chosen_skill) |
|
|
589 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
590 | |
|
|
591 | current_weapon = ob; |
|
|
592 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
593 | |
|
|
594 | if (chosen_skill) |
|
|
595 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
596 | |
|
|
597 | update_stats (); |
|
|
598 | |
|
|
599 | if (ob) |
|
|
600 | { |
|
|
601 | // now check wether any body locations became invalid, in which case |
|
|
602 | // we cannot apply the weapon at the moment. |
|
|
603 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
604 | if (slot[i].used < 0) |
|
|
605 | { |
|
|
606 | current_weapon = chosen_skill = 0; |
|
|
607 | update_stats (); |
|
|
608 | |
|
|
609 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
610 | "You try to balance all your items at once, " |
|
|
611 | "but the %s is just too much for your body. " |
|
|
612 | "[You need to unapply some items first - use the 'body' command to see " |
|
|
613 | "how many items you cna wera on a specific body part.]", &ob->name); |
|
|
614 | return false; |
|
|
615 | } |
|
|
616 | |
|
|
617 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
618 | } |
|
|
619 | else |
|
|
620 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
621 | |
|
|
622 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
623 | { |
|
|
624 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
625 | &name, ob->debug_desc ()); |
|
|
626 | return false; |
|
|
627 | } |
|
|
628 | |
|
|
629 | return true; |
|
|
630 | } |
577 | } |
631 | |
578 | |
632 | /* Zero the key_values on op, decrementing the shared-string |
579 | /* Zero the key_values on op, decrementing the shared-string |
633 | * refcounts and freeing the links. |
580 | * refcounts and freeing the links. |
634 | */ |
581 | */ |
… | |
… | |
687 | tail = new_link; |
634 | tail = new_link; |
688 | } |
635 | } |
689 | } |
636 | } |
690 | } |
637 | } |
691 | |
638 | |
692 | if (speed < 0) |
|
|
693 | dst->speed_left -= rndm (); |
|
|
694 | |
|
|
695 | dst->activate (); |
639 | dst->activate (); |
696 | } |
640 | } |
697 | |
641 | |
698 | void |
642 | void |
699 | object::instantiate () |
643 | object::instantiate () |
700 | { |
644 | { |
701 | if (!uuid.seq) // HACK |
645 | if (!uuid.seq) // HACK |
702 | uuid = UUID::gen (); |
646 | uuid = UUID::gen (); |
703 | |
647 | |
|
|
648 | // TODO: unclean state changes, should nt be done in copy_to AND instantiate |
|
|
649 | if (flag [FLAG_RANDOM_SPEED] && speed) |
|
|
650 | speed_left = - speed - rndm (); // TODO animation |
|
|
651 | else |
704 | speed_left = -0.1f; |
652 | speed_left = -1.; |
|
|
653 | |
705 | /* copy the body_info to the body_used - this is only really |
654 | /* copy the body_info to the body_used - this is only really |
706 | * need for monsters, but doesn't hurt to do it for everything. |
655 | * need for monsters, but doesn't hurt to do it for everything. |
707 | * by doing so, when a monster is created, it has good starting |
656 | * by doing so, when a monster is created, it has good starting |
708 | * values for the body_used info, so when items are created |
657 | * values for the body_used info, so when items are created |
709 | * for it, they can be properly equipped. |
658 | * for it, they can be properly equipped. |
… | |
… | |
717 | object * |
666 | object * |
718 | object::clone () |
667 | object::clone () |
719 | { |
668 | { |
720 | object *neu = create (); |
669 | object *neu = create (); |
721 | copy_to (neu); |
670 | copy_to (neu); |
|
|
671 | |
|
|
672 | // TODO: unclean state changes, should not be done in clone AND instantiate |
|
|
673 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
|
|
674 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
|
|
675 | |
722 | neu->map = map; // not copied by copy_to |
676 | neu->map = map; // not copied by copy_to |
723 | return neu; |
677 | return neu; |
724 | } |
678 | } |
725 | |
679 | |
726 | /* |
680 | /* |
… | |
… | |
729 | * be called to update the face variable, _and_ how it looks on the map. |
683 | * be called to update the face variable, _and_ how it looks on the map. |
730 | */ |
684 | */ |
731 | void |
685 | void |
732 | update_turn_face (object *op) |
686 | update_turn_face (object *op) |
733 | { |
687 | { |
734 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
688 | if (!op->flag [FLAG_IS_TURNABLE] || !op->arch) |
735 | return; |
689 | return; |
736 | |
690 | |
737 | SET_ANIMATION (op, op->direction); |
691 | SET_ANIMATION (op, op->direction); |
738 | update_object (op, UP_OBJ_FACE); |
692 | update_object (op, UP_OBJ_FACE); |
739 | } |
693 | } |
… | |
… | |
805 | /* nop */; |
759 | /* nop */; |
806 | else if (action == UP_OBJ_INSERT) |
760 | else if (action == UP_OBJ_INSERT) |
807 | { |
761 | { |
808 | #if 0 |
762 | #if 0 |
809 | // this is likely overkill, TODO: revisit (schmorp) |
763 | // this is likely overkill, TODO: revisit (schmorp) |
810 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
764 | if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) |
811 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
765 | || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC)) |
812 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
766 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
813 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
767 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
814 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
768 | || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE)) |
815 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
769 | || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC)) |
816 | || (m.move_on | op->move_on ) != m.move_on |
770 | || (m.move_on | op->move_on ) != m.move_on |
817 | || (m.move_off | op->move_off ) != m.move_off |
771 | || (m.move_off | op->move_off ) != m.move_off |
818 | || (m.move_slow | op->move_slow) != m.move_slow |
772 | || (m.move_slow | op->move_slow) != m.move_slow |
819 | /* This isn't perfect, but I don't expect a lot of objects to |
773 | /* This isn't perfect, but I don't expect a lot of objects to |
820 | * have move_allow right now. |
774 | * have move_allow right now. |
… | |
… | |
841 | update_object (op->more, action); |
795 | update_object (op->more, action); |
842 | } |
796 | } |
843 | |
797 | |
844 | object::object () |
798 | object::object () |
845 | { |
799 | { |
846 | SET_FLAG (this, FLAG_REMOVED); |
800 | this->set_flag (FLAG_REMOVED); |
847 | |
801 | |
848 | //expmul = 1.0; declared const for the time being |
802 | //expmul = 1.0; declared const for the time being |
849 | face = blank_face; |
803 | face = blank_face; |
850 | material = MATERIAL_NULL; |
804 | material = MATERIAL_NULL; |
851 | } |
805 | } |
… | |
… | |
985 | map->insert (op, x, y); |
939 | map->insert (op, x, y); |
986 | } |
940 | } |
987 | } |
941 | } |
988 | } |
942 | } |
989 | |
943 | |
|
|
944 | /* |
|
|
945 | * Remove and free all objects in the inventory of the given object. |
|
|
946 | * Unlike destroy_inv, this assumes the *this is destroyed as well |
|
|
947 | * well, so we can (and have to!) take shortcuts. |
|
|
948 | */ |
|
|
949 | void |
|
|
950 | object::destroy_inv_fast () |
|
|
951 | { |
|
|
952 | while (object *op = inv) |
|
|
953 | { |
|
|
954 | // remove from object the fast way |
|
|
955 | op->flag [FLAG_REMOVED] = true; |
|
|
956 | op->env = 0; |
|
|
957 | if ((inv = inv->below)) |
|
|
958 | inv->above = 0; |
|
|
959 | |
|
|
960 | // then destroy |
|
|
961 | op->destroy (); |
|
|
962 | } |
|
|
963 | } |
|
|
964 | |
990 | object *object::create () |
965 | object *object::create () |
991 | { |
966 | { |
992 | object *op = new object; |
967 | object *op = new object; |
993 | op->link (); |
968 | op->link (); |
994 | return op; |
969 | return op; |
… | |
… | |
1064 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1039 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1065 | head->destroy (); |
1040 | head->destroy (); |
1066 | return; |
1041 | return; |
1067 | } |
1042 | } |
1068 | |
1043 | |
1069 | destroy_inv (false); |
1044 | destroy_inv_fast (); |
1070 | |
1045 | |
1071 | if (is_head ()) |
1046 | if (is_head ()) |
1072 | if (sound_destroy) |
1047 | if (sound_destroy) |
1073 | play_sound (sound_destroy); |
1048 | play_sound (sound_destroy); |
1074 | else if (flag [FLAG_MONSTER]) |
1049 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1126 | |
1101 | |
1127 | above = 0; |
1102 | above = 0; |
1128 | below = 0; |
1103 | below = 0; |
1129 | env = 0; |
1104 | env = 0; |
1130 | |
1105 | |
1131 | /* NO_FIX_PLAYER is set when a great many changes are being |
1106 | if (pl && pl->is_player ()) |
1132 | * made to players inventory. If set, avoiding the call |
|
|
1133 | * to save cpu time. |
|
|
1134 | */ |
1107 | { |
1135 | if (pl) |
1108 | if (expect_false (pl->contr->combat_ob == this)) |
1136 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
|
|
1137 | { |
1109 | { |
1138 | pl->update_stats (); |
1110 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY); |
|
|
1111 | pl->contr->combat_ob = 0; |
|
|
1112 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
|
|
1113 | } |
1139 | |
1114 | |
|
|
1115 | if (expect_false (pl->contr->ranged_ob == this)) |
|
|
1116 | { |
|
|
1117 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY); |
|
|
1118 | pl->contr->ranged_ob = 0; |
|
|
1119 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
|
|
1120 | } |
|
|
1121 | |
|
|
1122 | pl->contr->queue_stats_update (); |
|
|
1123 | |
1140 | if (glow_radius && pl->is_on_map ()) |
1124 | if (expect_false (glow_radius) && pl->is_on_map ()) |
1141 | update_all_los (pl->map, pl->x, pl->y); |
1125 | update_all_los (pl->map, pl->x, pl->y); |
1142 | } |
1126 | } |
1143 | } |
1127 | } |
1144 | else if (map) |
1128 | else if (map) |
1145 | { |
1129 | { |
1146 | map->dirty = true; |
1130 | map->dirty = true; |
1147 | mapspace &ms = this->ms (); |
1131 | mapspace &ms = this->ms (); |
… | |
… | |
1165 | else if (pl->container_ () == this) |
1149 | else if (pl->container_ () == this) |
1166 | { |
1150 | { |
1167 | // removing a container should close it |
1151 | // removing a container should close it |
1168 | close_container (); |
1152 | close_container (); |
1169 | } |
1153 | } |
1170 | |
1154 | else |
1171 | esrv_del_item (pl->contr, count); |
1155 | esrv_del_item (pl->contr, count); |
1172 | } |
1156 | } |
1173 | |
1157 | |
1174 | /* link the object above us */ |
1158 | /* link the object above us */ |
1175 | // re-link, make sure compiler can easily use cmove |
1159 | // re-link, make sure compiler can easily use cmove |
1176 | *(above ? &above->below : &ms.top) = below; |
1160 | *(above ? &above->below : &ms.top) = below; |
… | |
… | |
1267 | |
1251 | |
1268 | object *prev = this; |
1252 | object *prev = this; |
1269 | |
1253 | |
1270 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1254 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1271 | { |
1255 | { |
1272 | object *op = arch_to_object (at); |
1256 | object *op = at->instance (); |
1273 | |
1257 | |
1274 | op->name = name; |
1258 | op->name = name; |
1275 | op->name_pl = name_pl; |
1259 | op->name_pl = name_pl; |
1276 | op->title = title; |
1260 | op->title = title; |
1277 | |
1261 | |
… | |
… | |
1315 | * Passing 0 for flag gives proper default values, so flag really only needs |
1299 | * Passing 0 for flag gives proper default values, so flag really only needs |
1316 | * to be set if special handling is needed. |
1300 | * to be set if special handling is needed. |
1317 | * |
1301 | * |
1318 | * Return value: |
1302 | * Return value: |
1319 | * new object if 'op' was merged with other object |
1303 | * new object if 'op' was merged with other object |
1320 | * NULL if 'op' was destroyed |
1304 | * NULL if there was an error (destroyed, blocked etc.) |
1321 | * just 'op' otherwise |
1305 | * just 'op' otherwise |
1322 | */ |
1306 | */ |
1323 | object * |
1307 | object * |
1324 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1308 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1325 | { |
1309 | { |
… | |
… | |
1362 | // from here :/ |
1346 | // from here :/ |
1363 | op->nrof += tmp->nrof; |
1347 | op->nrof += tmp->nrof; |
1364 | tmp->destroy (); |
1348 | tmp->destroy (); |
1365 | } |
1349 | } |
1366 | |
1350 | |
1367 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1351 | op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1368 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1352 | op->clr_flag (FLAG_INV_LOCKED); |
1369 | |
1353 | |
1370 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1354 | if (!op->flag [FLAG_ALIVE]) |
1371 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1355 | op->clr_flag (FLAG_NO_STEAL); |
1372 | |
1356 | |
1373 | if (flag & INS_BELOW_ORIGINATOR) |
1357 | if (flag & INS_BELOW_ORIGINATOR) |
1374 | { |
1358 | { |
1375 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1359 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1376 | { |
1360 | { |
… | |
… | |
1411 | * when lots of spells are cast in one area. Currently, it is presumed |
1395 | * when lots of spells are cast in one area. Currently, it is presumed |
1412 | * that flying non pickable objects are spell objects. |
1396 | * that flying non pickable objects are spell objects. |
1413 | */ |
1397 | */ |
1414 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1398 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1415 | { |
1399 | { |
1416 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1400 | if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR]) |
1417 | floor = tmp; |
1401 | floor = tmp; |
1418 | |
1402 | |
1419 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1403 | if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR]) |
1420 | { |
1404 | { |
1421 | /* We insert above top, so we want this object below this */ |
1405 | /* We insert above top, so we want this object below this */ |
1422 | top = tmp->below; |
1406 | top = tmp->below; |
1423 | break; |
1407 | break; |
1424 | } |
1408 | } |
… | |
… | |
1442 | && (op->face && !faces [op->face].visibility)) |
1426 | && (op->face && !faces [op->face].visibility)) |
1443 | { |
1427 | { |
1444 | object *last; |
1428 | object *last; |
1445 | |
1429 | |
1446 | for (last = top; last != floor; last = last->below) |
1430 | for (last = top; last != floor; last = last->below) |
1447 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1431 | if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT)) |
1448 | break; |
1432 | break; |
1449 | |
1433 | |
1450 | /* Check to see if we found the object that blocks view, |
1434 | /* Check to see if we found the object that blocks view, |
1451 | * and make sure we have a below pointer for it so that |
1435 | * and make sure we have a below pointer for it so that |
1452 | * we can get inserted below this one, which requires we |
1436 | * we can get inserted below this one, which requires we |
… | |
… | |
1552 | |
1536 | |
1553 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1537 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1554 | if (tmp->arch->archname == archname) /* same archetype */ |
1538 | if (tmp->arch->archname == archname) /* same archetype */ |
1555 | tmp->destroy (); |
1539 | tmp->destroy (); |
1556 | |
1540 | |
1557 | object *tmp = arch_to_object (archetype::find (archname)); |
1541 | object *tmp = archetype::find (archname)->instance (); |
1558 | |
1542 | |
1559 | tmp->x = op->x; |
1543 | tmp->x = op->x; |
1560 | tmp->y = op->y; |
1544 | tmp->y = op->y; |
1561 | |
1545 | |
1562 | insert_ob_in_map (tmp, op->map, op, 0); |
1546 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1583 | || (items < m->max_items |
1567 | || (items < m->max_items |
1584 | && ms.volume () < m->max_volume)) |
1568 | && ms.volume () < m->max_volume)) |
1585 | return true; |
1569 | return true; |
1586 | |
1570 | |
1587 | if (originator && originator->is_player ()) |
1571 | if (originator && originator->is_player ()) |
1588 | originator->contr->failmsg (format ( |
1572 | originator->contr->failmsgf ( |
1589 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
1573 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
1590 | query_name () |
1574 | query_name () |
1591 | )); |
1575 | ); |
1592 | |
1576 | |
1593 | return false; |
1577 | return false; |
1594 | } |
1578 | } |
1595 | |
1579 | |
1596 | /* |
1580 | /* |
… | |
… | |
1738 | if (op->glow_radius && is_on_map ()) |
1722 | if (op->glow_radius && is_on_map ()) |
1739 | { |
1723 | { |
1740 | update_stats (); |
1724 | update_stats (); |
1741 | update_all_los (map, x, y); |
1725 | update_all_los (map, x, y); |
1742 | } |
1726 | } |
1743 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1727 | else if (is_player ()) |
1744 | // if this is a player's inventory, update stats |
1728 | // if this is a player's inventory, update stats |
1745 | update_stats (); |
1729 | contr->queue_stats_update (); |
1746 | |
1730 | |
1747 | INVOKE_OBJECT (INSERT, this); |
1731 | INVOKE_OBJECT (INSERT, this); |
1748 | |
1732 | |
1749 | return op; |
1733 | return op; |
1750 | } |
1734 | } |
… | |
… | |
1770 | * on top. |
1754 | * on top. |
1771 | */ |
1755 | */ |
1772 | int |
1756 | int |
1773 | check_move_on (object *op, object *originator) |
1757 | check_move_on (object *op, object *originator) |
1774 | { |
1758 | { |
1775 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1759 | if (op->flag [FLAG_NO_APPLY]) |
1776 | return 0; |
1760 | return 0; |
1777 | |
1761 | |
1778 | object *tmp; |
1762 | object *tmp; |
1779 | maptile *m = op->map; |
1763 | maptile *m = op->map; |
1780 | int x = op->x, y = op->y; |
1764 | int x = op->x, y = op->y; |
… | |
… | |
1817 | * Second check makes sure that the movement types not being slowed |
1801 | * Second check makes sure that the movement types not being slowed |
1818 | * (~slow_move) is not blocked on this space - just because the |
1802 | * (~slow_move) is not blocked on this space - just because the |
1819 | * space doesn't slow down swimming (for example), if you can't actually |
1803 | * space doesn't slow down swimming (for example), if you can't actually |
1820 | * swim on that space, can't use it to avoid the penalty. |
1804 | * swim on that space, can't use it to avoid the penalty. |
1821 | */ |
1805 | */ |
1822 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1806 | if (!op->flag [FLAG_WIZPASS]) |
1823 | { |
1807 | { |
1824 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1808 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1825 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1809 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1826 | { |
1810 | { |
1827 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1811 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
… | |
… | |
1958 | void |
1942 | void |
1959 | flag_inv (object *op, int flag) |
1943 | flag_inv (object *op, int flag) |
1960 | { |
1944 | { |
1961 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1945 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1962 | { |
1946 | { |
1963 | SET_FLAG (tmp, flag); |
1947 | tmp->set_flag (flag); |
1964 | flag_inv (tmp, flag); |
1948 | flag_inv (tmp, flag); |
1965 | } |
1949 | } |
1966 | } |
1950 | } |
1967 | |
1951 | |
1968 | /* |
1952 | /* |
… | |
… | |
1971 | void |
1955 | void |
1972 | unflag_inv (object *op, int flag) |
1956 | unflag_inv (object *op, int flag) |
1973 | { |
1957 | { |
1974 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1958 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1975 | { |
1959 | { |
1976 | CLEAR_FLAG (tmp, flag); |
1960 | tmp->clr_flag (flag); |
1977 | unflag_inv (tmp, flag); |
1961 | unflag_inv (tmp, flag); |
1978 | } |
1962 | } |
1979 | } |
1963 | } |
1980 | |
1964 | |
1981 | /* |
1965 | /* |
… | |
… | |
2341 | * Add a check so we can't pick up invisible objects (0.93.8) |
2325 | * Add a check so we can't pick up invisible objects (0.93.8) |
2342 | */ |
2326 | */ |
2343 | int |
2327 | int |
2344 | can_pick (const object *who, const object *item) |
2328 | can_pick (const object *who, const object *item) |
2345 | { |
2329 | { |
2346 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2330 | return /*who->flag [FLAG_WIZ]|| */ |
2347 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2331 | (item->weight > 0 && !item->flag [FLAG_NO_PICK] && |
2348 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2332 | !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2349 | } |
2333 | } |
2350 | |
2334 | |
2351 | /* |
2335 | /* |
2352 | * create clone from object to another |
2336 | * create clone from object to another |
2353 | */ |
2337 | */ |
… | |
… | |
2561 | // TODO: this does not seem to serve any purpose anymore? |
2545 | // TODO: this does not seem to serve any purpose anymore? |
2562 | #if 0 |
2546 | #if 0 |
2563 | // insert the "Close Container" object. |
2547 | // insert the "Close Container" object. |
2564 | if (archetype *closer = new_container->other_arch) |
2548 | if (archetype *closer = new_container->other_arch) |
2565 | { |
2549 | { |
2566 | object *closer = arch_to_object (new_container->other_arch); |
2550 | object *closer = new_container->other_arch->instance (); |
2567 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2551 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2568 | new_container->insert (closer); |
2552 | new_container->insert (closer); |
2569 | } |
2553 | } |
2570 | #endif |
2554 | #endif |
2571 | |
2555 | |
… | |
… | |
2677 | |
2661 | |
2678 | insert (force); |
2662 | insert (force); |
2679 | } |
2663 | } |
2680 | } |
2664 | } |
2681 | |
2665 | |
|
|
2666 | void object::change_move_type (MoveType mt) |
|
|
2667 | { |
|
|
2668 | if (move_type == mt) |
|
|
2669 | return; |
|
|
2670 | |
|
|
2671 | if (is_on_map ()) |
|
|
2672 | { |
|
|
2673 | // we are on the map, so handle move_on/off effects |
|
|
2674 | remove (); |
|
|
2675 | move_type = mt; |
|
|
2676 | map->insert (this, x, y, this); |
|
|
2677 | } |
|
|
2678 | else |
|
|
2679 | move_type = mt; |
|
|
2680 | } |
|
|
2681 | |