1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
26 | #include <stdio.h> |
26 | #include <stdio.h> |
27 | #include <sys/types.h> |
27 | #include <sys/types.h> |
28 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
29 | #include <object.h> |
29 | #include <object.h> |
30 | #include <sproto.h> |
30 | #include <sproto.h> |
31 | #include <loader.h> |
|
|
32 | |
31 | |
33 | #include <bitset> |
32 | #include <bitset> |
34 | |
33 | |
35 | UUID UUID::cur; |
34 | UUID UUID::cur; |
36 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
37 | static const uint64 UUID_GAP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
38 | uint32_t mapspace::smellcount = 10000; |
37 | uint32_t mapspace::smellcount = 10000; |
39 | |
38 | |
40 | objectvec objects; |
39 | objectvec objects; |
41 | activevec actives; |
40 | activevec actives; |
|
|
41 | |
|
|
42 | freelist_item *object::freelist; |
|
|
43 | uint32_t object::object_count; |
|
|
44 | uint32_t object::free_count; |
|
|
45 | uint32_t object::create_count; |
|
|
46 | uint32_t object::destroy_count; |
42 | |
47 | |
43 | //+GPL |
48 | //+GPL |
44 | |
49 | |
45 | short freearr_x[SIZEOFFREE] = { |
50 | short freearr_x[SIZEOFFREE] = { |
46 | 0, |
51 | 0, |
… | |
… | |
77 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
82 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
78 | CALL_END; |
83 | CALL_END; |
79 | } |
84 | } |
80 | |
85 | |
81 | static void |
86 | static void |
82 | read_uuid (void) |
87 | read_uuid () |
83 | { |
88 | { |
84 | char filename[MAX_BUF]; |
89 | char filename[MAX_BUF]; |
85 | |
90 | |
86 | sprintf (filename, "%s/uuid", settings.localdir); |
91 | sprintf (filename, "%s/uuid", settings.localdir); |
87 | |
92 | |
… | |
… | |
248 | * Improvements made with merge: Better checking on potion, and also |
253 | * Improvements made with merge: Better checking on potion, and also |
249 | * check weight |
254 | * check weight |
250 | */ |
255 | */ |
251 | bool object::can_merge_slow (object *ob1, object *ob2) |
256 | bool object::can_merge_slow (object *ob1, object *ob2) |
252 | { |
257 | { |
253 | /* A couple quicksanity checks */ |
258 | /* A couple quick sanity checks */ |
254 | if (ob1 == ob2 |
259 | if (ob1 == ob2 |
255 | || ob1->type != ob2->type |
260 | || ob1->type != ob2->type |
256 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED |
|
|
257 | || ob1->value != ob2->value |
261 | || ob1->value != ob2->value |
258 | || ob1->name != ob2->name) |
262 | || ob1->name != ob2->name |
|
|
263 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
259 | return 0; |
264 | return 0; |
260 | |
265 | |
261 | /* Do not merge objects if nrof would overflow, assume nrof |
266 | /* Do not merge objects if nrof would overflow, assume nrof |
262 | * is always 0 .. 2**31-1 */ |
267 | * is always 0 .. 2**31-1 */ |
263 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
268 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
… | |
… | |
267 | * This is to the comparison of the flags below will be OK. We |
272 | * This is to the comparison of the flags below will be OK. We |
268 | * just can't ignore the been applied or identified flags, as they |
273 | * just can't ignore the been applied or identified flags, as they |
269 | * are not equal - just if it has been identified, the been_applied |
274 | * are not equal - just if it has been identified, the been_applied |
270 | * flags lose any meaning. |
275 | * flags lose any meaning. |
271 | */ |
276 | */ |
272 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
277 | if (ob1->flag [FLAG_IDENTIFIED]) |
273 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
278 | ob1->set_flag (FLAG_BEEN_APPLIED); |
274 | |
279 | |
275 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
280 | if (ob2->flag [FLAG_IDENTIFIED]) |
276 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
281 | ob2->set_flag (FLAG_BEEN_APPLIED); |
277 | |
282 | |
278 | if (ob1->arch->archname != ob2->arch->archname |
283 | if (ob1->arch->archname != ob2->arch->archname |
279 | || ob1->name != ob2->name |
284 | || ob1->name != ob2->name |
280 | || ob1->title != ob2->title |
285 | || ob1->title != ob2->title |
281 | || ob1->msg != ob2->msg |
286 | || ob1->msg != ob2->msg |
… | |
… | |
284 | || ob1->magic != ob2->magic |
289 | || ob1->magic != ob2->magic |
285 | || ob1->slaying != ob2->slaying |
290 | || ob1->slaying != ob2->slaying |
286 | || ob1->skill != ob2->skill |
291 | || ob1->skill != ob2->skill |
287 | || ob1->value != ob2->value |
292 | || ob1->value != ob2->value |
288 | || ob1->animation_id != ob2->animation_id |
293 | || ob1->animation_id != ob2->animation_id |
289 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
294 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
290 | || ob1->client_type != ob2->client_type |
295 | || ob1->client_type != ob2->client_type |
291 | || ob1->material != ob2->material |
296 | || ob1->material != ob2->material |
292 | || ob1->lore != ob2->lore |
297 | || ob1->lore != ob2->lore |
293 | || ob1->subtype != ob2->subtype |
298 | || ob1->subtype != ob2->subtype |
294 | || ob1->move_type != ob2->move_type |
299 | || ob1->move_type != ob2->move_type |
… | |
… | |
330 | |
335 | |
331 | /* Don't merge objects that are applied. With the new 'body' code, |
336 | /* Don't merge objects that are applied. With the new 'body' code, |
332 | * it is possible for most any character to have more than one of |
337 | * it is possible for most any character to have more than one of |
333 | * some items equipped, and we don't want those to merge. |
338 | * some items equipped, and we don't want those to merge. |
334 | */ |
339 | */ |
335 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
340 | if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED]) |
336 | return 0; |
341 | return 0; |
337 | |
342 | |
338 | /* Note sure why the following is the case - either the object has to |
343 | /* Note sure why the following is the case - either the object has to |
339 | * be animated or have a very low speed. Is this an attempted monster |
344 | * be animated or have a very low speed. Is this an attempted monster |
340 | * check? |
345 | * check? |
341 | */ |
346 | */ |
342 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
347 | if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ()) |
343 | return 0; |
348 | return 0; |
344 | |
349 | |
345 | switch (ob1->type) |
350 | switch (ob1->type) |
346 | { |
351 | { |
347 | case SCROLL: |
352 | case SCROLL: |
… | |
… | |
521 | |
526 | |
522 | return 0; |
527 | return 0; |
523 | } |
528 | } |
524 | |
529 | |
525 | /* |
530 | /* |
|
|
531 | * Returns the object which has the uuid equal to the argument. |
|
|
532 | * MOAR VERRRY slow. |
|
|
533 | */ |
|
|
534 | |
|
|
535 | object * |
|
|
536 | find_object_uuid (UUID i) |
|
|
537 | { |
|
|
538 | for_all_objects (op) |
|
|
539 | if (op->uuid == i) |
|
|
540 | return op; |
|
|
541 | |
|
|
542 | return 0; |
|
|
543 | } |
|
|
544 | |
|
|
545 | /* |
526 | * Returns the first object which has a name equal to the argument. |
546 | * Returns the first object which has a name equal to the argument. |
527 | * Used only by the patch command, but not all that useful. |
547 | * Used only by the patch command, but not all that useful. |
528 | * Enables features like "patch <name-of-other-player> food 999" |
548 | * Enables features like "patch <name-of-other-player> food 999" |
529 | */ |
549 | */ |
530 | object * |
550 | object * |
… | |
… | |
558 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
578 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
559 | return; |
579 | return; |
560 | } |
580 | } |
561 | |
581 | |
562 | this->owner = owner; |
582 | this->owner = owner; |
563 | } |
|
|
564 | |
|
|
565 | int |
|
|
566 | object::slottype () const |
|
|
567 | { |
|
|
568 | if (type == SKILL) |
|
|
569 | { |
|
|
570 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
571 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
572 | } |
|
|
573 | else |
|
|
574 | { |
|
|
575 | if (slot [body_combat].info) return slot_combat; |
|
|
576 | if (slot [body_range ].info) return slot_ranged; |
|
|
577 | } |
|
|
578 | |
|
|
579 | return slot_none; |
|
|
580 | } |
|
|
581 | |
|
|
582 | bool |
|
|
583 | object::change_weapon (object *ob) |
|
|
584 | { |
|
|
585 | if (current_weapon == ob) |
|
|
586 | return true; |
|
|
587 | |
|
|
588 | if (chosen_skill) |
|
|
589 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
590 | |
|
|
591 | current_weapon = ob; |
|
|
592 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
593 | |
|
|
594 | if (chosen_skill) |
|
|
595 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
596 | |
|
|
597 | update_stats (); |
|
|
598 | |
|
|
599 | if (ob) |
|
|
600 | { |
|
|
601 | // now check wether any body locations became invalid, in which case |
|
|
602 | // we cannot apply the weapon at the moment. |
|
|
603 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
604 | if (slot[i].used < 0) |
|
|
605 | { |
|
|
606 | current_weapon = chosen_skill = 0; |
|
|
607 | update_stats (); |
|
|
608 | |
|
|
609 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
610 | "You try to balance all your items at once, " |
|
|
611 | "but the %s is just too much for your body. " |
|
|
612 | "[You need to unapply some items first - use the 'body' command to see " |
|
|
613 | "how many items you cna wera on a specific body part.]", &ob->name); |
|
|
614 | return false; |
|
|
615 | } |
|
|
616 | |
|
|
617 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
618 | } |
|
|
619 | else |
|
|
620 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
621 | |
|
|
622 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
623 | { |
|
|
624 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
625 | &name, ob->debug_desc ()); |
|
|
626 | return false; |
|
|
627 | } |
|
|
628 | |
|
|
629 | return true; |
|
|
630 | } |
583 | } |
631 | |
584 | |
632 | /* Zero the key_values on op, decrementing the shared-string |
585 | /* Zero the key_values on op, decrementing the shared-string |
633 | * refcounts and freeing the links. |
586 | * refcounts and freeing the links. |
634 | */ |
587 | */ |
… | |
… | |
687 | tail = new_link; |
640 | tail = new_link; |
688 | } |
641 | } |
689 | } |
642 | } |
690 | } |
643 | } |
691 | |
644 | |
692 | if (speed < 0) |
|
|
693 | dst->speed_left -= rndm (); |
|
|
694 | |
|
|
695 | dst->activate (); |
645 | dst->activate (); |
696 | } |
646 | } |
697 | |
647 | |
698 | void |
648 | void |
699 | object::instantiate () |
649 | object::instantiate () |
700 | { |
650 | { |
701 | if (!uuid.seq) // HACK |
651 | if (!uuid.seq) // HACK |
702 | uuid = UUID::gen (); |
652 | uuid = UUID::gen (); |
703 | |
653 | |
|
|
654 | // TODO: unclean state changes, should nt be done in copy_to AND instantiate |
|
|
655 | if (flag [FLAG_RANDOM_SPEED] && speed) |
|
|
656 | speed_left = - speed - rndm (); // TODO animation |
|
|
657 | else |
704 | speed_left = -0.1f; |
658 | speed_left = -1.; |
|
|
659 | |
705 | /* copy the body_info to the body_used - this is only really |
660 | /* copy the body_info to the body_used - this is only really |
706 | * need for monsters, but doesn't hurt to do it for everything. |
661 | * need for monsters, but doesn't hurt to do it for everything. |
707 | * by doing so, when a monster is created, it has good starting |
662 | * by doing so, when a monster is created, it has good starting |
708 | * values for the body_used info, so when items are created |
663 | * values for the body_used info, so when items are created |
709 | * for it, they can be properly equipped. |
664 | * for it, they can be properly equipped. |
… | |
… | |
717 | object * |
672 | object * |
718 | object::clone () |
673 | object::clone () |
719 | { |
674 | { |
720 | object *neu = create (); |
675 | object *neu = create (); |
721 | copy_to (neu); |
676 | copy_to (neu); |
|
|
677 | |
|
|
678 | // TODO: unclean state changes, should not be done in clone AND instantiate |
|
|
679 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
|
|
680 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
|
|
681 | |
722 | neu->map = map; // not copied by copy_to |
682 | neu->map = map; // not copied by copy_to |
723 | return neu; |
683 | return neu; |
724 | } |
684 | } |
725 | |
685 | |
726 | /* |
686 | /* |
… | |
… | |
729 | * be called to update the face variable, _and_ how it looks on the map. |
689 | * be called to update the face variable, _and_ how it looks on the map. |
730 | */ |
690 | */ |
731 | void |
691 | void |
732 | update_turn_face (object *op) |
692 | update_turn_face (object *op) |
733 | { |
693 | { |
734 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
694 | if (!op->flag [FLAG_IS_TURNABLE] || !op->arch) |
735 | return; |
695 | return; |
736 | |
696 | |
737 | SET_ANIMATION (op, op->direction); |
697 | SET_ANIMATION (op, op->direction); |
738 | update_object (op, UP_OBJ_FACE); |
698 | update_object (op, UP_OBJ_FACE); |
739 | } |
699 | } |
… | |
… | |
805 | /* nop */; |
765 | /* nop */; |
806 | else if (action == UP_OBJ_INSERT) |
766 | else if (action == UP_OBJ_INSERT) |
807 | { |
767 | { |
808 | #if 0 |
768 | #if 0 |
809 | // this is likely overkill, TODO: revisit (schmorp) |
769 | // this is likely overkill, TODO: revisit (schmorp) |
810 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
770 | if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) |
811 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
771 | || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC)) |
812 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
772 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
813 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
773 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
814 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
774 | || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE)) |
815 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
775 | || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC)) |
816 | || (m.move_on | op->move_on ) != m.move_on |
776 | || (m.move_on | op->move_on ) != m.move_on |
817 | || (m.move_off | op->move_off ) != m.move_off |
777 | || (m.move_off | op->move_off ) != m.move_off |
818 | || (m.move_slow | op->move_slow) != m.move_slow |
778 | || (m.move_slow | op->move_slow) != m.move_slow |
819 | /* This isn't perfect, but I don't expect a lot of objects to |
779 | /* This isn't perfect, but I don't expect a lot of objects to |
820 | * have move_allow right now. |
780 | * have move_allow right now. |
… | |
… | |
841 | update_object (op->more, action); |
801 | update_object (op->more, action); |
842 | } |
802 | } |
843 | |
803 | |
844 | object::object () |
804 | object::object () |
845 | { |
805 | { |
846 | SET_FLAG (this, FLAG_REMOVED); |
806 | this->set_flag (FLAG_REMOVED); |
847 | |
807 | |
848 | //expmul = 1.0; declared const for the time being |
808 | //expmul = 1.0; declared const for the time being |
849 | face = blank_face; |
809 | face = blank_face; |
850 | material = MATERIAL_NULL; |
810 | material = MATERIAL_NULL; |
851 | } |
811 | } |
… | |
… | |
855 | unlink (); |
815 | unlink (); |
856 | |
816 | |
857 | free_key_values (this); |
817 | free_key_values (this); |
858 | } |
818 | } |
859 | |
819 | |
860 | static int object_count; |
|
|
861 | |
|
|
862 | void object::link () |
820 | void object::link () |
863 | { |
821 | { |
864 | assert (!index);//D |
822 | assert (!index);//D |
865 | uuid = UUID::gen (); |
823 | uuid = UUID::gen (); |
866 | count = ++object_count; |
|
|
867 | |
824 | |
868 | refcnt_inc (); |
825 | refcnt_inc (); |
869 | objects.insert (this); |
826 | objects.insert (this); |
|
|
827 | |
|
|
828 | ++create_count; |
|
|
829 | |
870 | } |
830 | } |
871 | |
831 | |
872 | void object::unlink () |
832 | void object::unlink () |
873 | { |
833 | { |
874 | if (!index) |
834 | if (!index) |
875 | return; |
835 | return; |
|
|
836 | |
|
|
837 | ++destroy_count; |
876 | |
838 | |
877 | objects.erase (this); |
839 | objects.erase (this); |
878 | refcnt_dec (); |
840 | refcnt_dec (); |
879 | } |
841 | } |
880 | |
842 | |
… | |
… | |
985 | map->insert (op, x, y); |
947 | map->insert (op, x, y); |
986 | } |
948 | } |
987 | } |
949 | } |
988 | } |
950 | } |
989 | |
951 | |
|
|
952 | /* |
|
|
953 | * Remove and free all objects in the inventory of the given object. |
|
|
954 | * Unlike destroy_inv, this assumes the *this is destroyed as well |
|
|
955 | * well, so we can (and have to!) take shortcuts. |
|
|
956 | */ |
|
|
957 | void |
|
|
958 | object::destroy_inv_fast () |
|
|
959 | { |
|
|
960 | while (object *op = inv) |
|
|
961 | { |
|
|
962 | // remove from object the fast way |
|
|
963 | op->flag [FLAG_REMOVED] = true; |
|
|
964 | op->env = 0; |
|
|
965 | if ((inv = inv->below)) |
|
|
966 | inv->above = 0; |
|
|
967 | |
|
|
968 | // then destroy |
|
|
969 | op->destroy (); |
|
|
970 | } |
|
|
971 | } |
|
|
972 | |
|
|
973 | void |
|
|
974 | object::freelist_free (int count) |
|
|
975 | { |
|
|
976 | while (count-- && freelist) |
|
|
977 | { |
|
|
978 | freelist_item *next = freelist->next; |
|
|
979 | // count is being "destroyed" |
|
|
980 | |
|
|
981 | sfree ((char *)freelist, sizeof (object)); |
|
|
982 | |
|
|
983 | freelist = next; |
|
|
984 | --free_count; |
|
|
985 | } |
|
|
986 | } |
|
|
987 | |
|
|
988 | object * |
990 | object *object::create () |
989 | object::create () |
991 | { |
990 | { |
992 | object *op = new object; |
991 | object *op; |
|
|
992 | |
|
|
993 | if (freelist) |
|
|
994 | { |
|
|
995 | freelist_item li = *freelist; |
|
|
996 | memset (freelist, 0, sizeof (object)); |
|
|
997 | |
|
|
998 | op = new (freelist) object; |
|
|
999 | op->count = li.count; |
|
|
1000 | |
|
|
1001 | freelist = li.next; |
|
|
1002 | --free_count; |
|
|
1003 | } |
|
|
1004 | else |
|
|
1005 | { |
|
|
1006 | void *ni = salloc0<char> (sizeof (object)); |
|
|
1007 | |
|
|
1008 | op = new(ni) object; |
|
|
1009 | |
|
|
1010 | op->count = ++object_count; |
|
|
1011 | } |
|
|
1012 | |
993 | op->link (); |
1013 | op->link (); |
|
|
1014 | |
994 | return op; |
1015 | return op; |
|
|
1016 | } |
|
|
1017 | |
|
|
1018 | void |
|
|
1019 | object::do_delete () |
|
|
1020 | { |
|
|
1021 | uint32_t count = this->count; |
|
|
1022 | |
|
|
1023 | this->~object (); |
|
|
1024 | |
|
|
1025 | freelist_item *li = (freelist_item *)this; |
|
|
1026 | li->next = freelist; |
|
|
1027 | li->count = count; |
|
|
1028 | |
|
|
1029 | freelist = li; |
|
|
1030 | ++free_count; |
995 | } |
1031 | } |
996 | |
1032 | |
997 | static struct freed_map : maptile |
1033 | static struct freed_map : maptile |
998 | { |
1034 | { |
999 | freed_map () |
1035 | freed_map () |
… | |
… | |
1064 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1100 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1065 | head->destroy (); |
1101 | head->destroy (); |
1066 | return; |
1102 | return; |
1067 | } |
1103 | } |
1068 | |
1104 | |
1069 | destroy_inv (false); |
1105 | destroy_inv_fast (); |
1070 | |
1106 | |
1071 | if (is_head ()) |
1107 | if (is_head ()) |
1072 | if (sound_destroy) |
1108 | if (sound_destroy) |
1073 | play_sound (sound_destroy); |
1109 | play_sound (sound_destroy); |
1074 | else if (flag [FLAG_MONSTER]) |
1110 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1126 | |
1162 | |
1127 | above = 0; |
1163 | above = 0; |
1128 | below = 0; |
1164 | below = 0; |
1129 | env = 0; |
1165 | env = 0; |
1130 | |
1166 | |
1131 | /* NO_FIX_PLAYER is set when a great many changes are being |
1167 | if (pl && pl->is_player ()) |
1132 | * made to players inventory. If set, avoiding the call |
|
|
1133 | * to save cpu time. |
|
|
1134 | */ |
1168 | { |
1135 | if (pl) |
1169 | if (expect_false (pl->contr->combat_ob == this)) |
1136 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
|
|
1137 | { |
1170 | { |
1138 | pl->update_stats (); |
1171 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY); |
|
|
1172 | pl->contr->combat_ob = 0; |
|
|
1173 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
|
|
1174 | } |
1139 | |
1175 | |
|
|
1176 | if (expect_false (pl->contr->ranged_ob == this)) |
|
|
1177 | { |
|
|
1178 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY); |
|
|
1179 | pl->contr->ranged_ob = 0; |
|
|
1180 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
|
|
1181 | } |
|
|
1182 | |
|
|
1183 | pl->contr->queue_stats_update (); |
|
|
1184 | |
1140 | if (glow_radius && pl->is_on_map ()) |
1185 | if (expect_false (glow_radius) && pl->is_on_map ()) |
1141 | update_all_los (pl->map, pl->x, pl->y); |
1186 | update_all_los (pl->map, pl->x, pl->y); |
1142 | } |
1187 | } |
1143 | } |
1188 | } |
1144 | else if (map) |
1189 | else if (map) |
1145 | { |
1190 | { |
1146 | map->dirty = true; |
1191 | map->dirty = true; |
1147 | mapspace &ms = this->ms (); |
1192 | mapspace &ms = this->ms (); |
… | |
… | |
1165 | else if (pl->container_ () == this) |
1210 | else if (pl->container_ () == this) |
1166 | { |
1211 | { |
1167 | // removing a container should close it |
1212 | // removing a container should close it |
1168 | close_container (); |
1213 | close_container (); |
1169 | } |
1214 | } |
1170 | |
1215 | else |
1171 | esrv_del_item (pl->contr, count); |
1216 | esrv_del_item (pl->contr, count); |
1172 | } |
1217 | } |
1173 | |
1218 | |
1174 | /* link the object above us */ |
1219 | /* link the object above us */ |
1175 | // re-link, make sure compiler can easily use cmove |
1220 | // re-link, make sure compiler can easily use cmove |
1176 | *(above ? &above->below : &ms.top) = below; |
1221 | *(above ? &above->below : &ms.top) = below; |
… | |
… | |
1267 | |
1312 | |
1268 | object *prev = this; |
1313 | object *prev = this; |
1269 | |
1314 | |
1270 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1315 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1271 | { |
1316 | { |
1272 | object *op = arch_to_object (at); |
1317 | object *op = at->instance (); |
1273 | |
1318 | |
1274 | op->name = name; |
1319 | op->name = name; |
1275 | op->name_pl = name_pl; |
1320 | op->name_pl = name_pl; |
1276 | op->title = title; |
1321 | op->title = title; |
1277 | |
1322 | |
… | |
… | |
1315 | * Passing 0 for flag gives proper default values, so flag really only needs |
1360 | * Passing 0 for flag gives proper default values, so flag really only needs |
1316 | * to be set if special handling is needed. |
1361 | * to be set if special handling is needed. |
1317 | * |
1362 | * |
1318 | * Return value: |
1363 | * Return value: |
1319 | * new object if 'op' was merged with other object |
1364 | * new object if 'op' was merged with other object |
1320 | * NULL if 'op' was destroyed |
1365 | * NULL if there was an error (destroyed, blocked etc.) |
1321 | * just 'op' otherwise |
1366 | * just 'op' otherwise |
1322 | */ |
1367 | */ |
1323 | object * |
1368 | object * |
1324 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1369 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1325 | { |
1370 | { |
… | |
… | |
1362 | // from here :/ |
1407 | // from here :/ |
1363 | op->nrof += tmp->nrof; |
1408 | op->nrof += tmp->nrof; |
1364 | tmp->destroy (); |
1409 | tmp->destroy (); |
1365 | } |
1410 | } |
1366 | |
1411 | |
1367 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1412 | op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1368 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1413 | op->clr_flag (FLAG_INV_LOCKED); |
1369 | |
1414 | |
1370 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1415 | if (!op->flag [FLAG_ALIVE]) |
1371 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1416 | op->clr_flag (FLAG_NO_STEAL); |
1372 | |
1417 | |
1373 | if (flag & INS_BELOW_ORIGINATOR) |
1418 | if (flag & INS_BELOW_ORIGINATOR) |
1374 | { |
1419 | { |
1375 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1420 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1376 | { |
1421 | { |
… | |
… | |
1411 | * when lots of spells are cast in one area. Currently, it is presumed |
1456 | * when lots of spells are cast in one area. Currently, it is presumed |
1412 | * that flying non pickable objects are spell objects. |
1457 | * that flying non pickable objects are spell objects. |
1413 | */ |
1458 | */ |
1414 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1459 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1415 | { |
1460 | { |
1416 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1461 | if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR]) |
1417 | floor = tmp; |
1462 | floor = tmp; |
1418 | |
1463 | |
1419 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1464 | if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR]) |
1420 | { |
1465 | { |
1421 | /* We insert above top, so we want this object below this */ |
1466 | /* We insert above top, so we want this object below this */ |
1422 | top = tmp->below; |
1467 | top = tmp->below; |
1423 | break; |
1468 | break; |
1424 | } |
1469 | } |
… | |
… | |
1442 | && (op->face && !faces [op->face].visibility)) |
1487 | && (op->face && !faces [op->face].visibility)) |
1443 | { |
1488 | { |
1444 | object *last; |
1489 | object *last; |
1445 | |
1490 | |
1446 | for (last = top; last != floor; last = last->below) |
1491 | for (last = top; last != floor; last = last->below) |
1447 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1492 | if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT)) |
1448 | break; |
1493 | break; |
1449 | |
1494 | |
1450 | /* Check to see if we found the object that blocks view, |
1495 | /* Check to see if we found the object that blocks view, |
1451 | * and make sure we have a below pointer for it so that |
1496 | * and make sure we have a below pointer for it so that |
1452 | * we can get inserted below this one, which requires we |
1497 | * we can get inserted below this one, which requires we |
… | |
… | |
1552 | |
1597 | |
1553 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1598 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1554 | if (tmp->arch->archname == archname) /* same archetype */ |
1599 | if (tmp->arch->archname == archname) /* same archetype */ |
1555 | tmp->destroy (); |
1600 | tmp->destroy (); |
1556 | |
1601 | |
1557 | object *tmp = arch_to_object (archetype::find (archname)); |
1602 | object *tmp = archetype::find (archname)->instance (); |
1558 | |
1603 | |
1559 | tmp->x = op->x; |
1604 | tmp->x = op->x; |
1560 | tmp->y = op->y; |
1605 | tmp->y = op->y; |
1561 | |
1606 | |
1562 | insert_ob_in_map (tmp, op->map, op, 0); |
1607 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1583 | || (items < m->max_items |
1628 | || (items < m->max_items |
1584 | && ms.volume () < m->max_volume)) |
1629 | && ms.volume () < m->max_volume)) |
1585 | return true; |
1630 | return true; |
1586 | |
1631 | |
1587 | if (originator && originator->is_player ()) |
1632 | if (originator && originator->is_player ()) |
1588 | originator->contr->failmsg (format ( |
1633 | originator->contr->failmsgf ( |
1589 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
1634 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
1590 | query_name () |
1635 | query_name () |
1591 | )); |
1636 | ); |
1592 | |
1637 | |
1593 | return false; |
1638 | return false; |
1594 | } |
1639 | } |
1595 | |
1640 | |
1596 | /* |
1641 | /* |
… | |
… | |
1738 | if (op->glow_radius && is_on_map ()) |
1783 | if (op->glow_radius && is_on_map ()) |
1739 | { |
1784 | { |
1740 | update_stats (); |
1785 | update_stats (); |
1741 | update_all_los (map, x, y); |
1786 | update_all_los (map, x, y); |
1742 | } |
1787 | } |
1743 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1788 | else if (is_player ()) |
1744 | // if this is a player's inventory, update stats |
1789 | // if this is a player's inventory, update stats |
1745 | update_stats (); |
1790 | contr->queue_stats_update (); |
1746 | |
1791 | |
1747 | INVOKE_OBJECT (INSERT, this); |
1792 | INVOKE_OBJECT (INSERT, this); |
1748 | |
1793 | |
1749 | return op; |
1794 | return op; |
1750 | } |
1795 | } |
… | |
… | |
1770 | * on top. |
1815 | * on top. |
1771 | */ |
1816 | */ |
1772 | int |
1817 | int |
1773 | check_move_on (object *op, object *originator) |
1818 | check_move_on (object *op, object *originator) |
1774 | { |
1819 | { |
1775 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1820 | if (op->flag [FLAG_NO_APPLY]) |
1776 | return 0; |
1821 | return 0; |
1777 | |
1822 | |
1778 | object *tmp; |
1823 | object *tmp; |
1779 | maptile *m = op->map; |
1824 | maptile *m = op->map; |
1780 | int x = op->x, y = op->y; |
1825 | int x = op->x, y = op->y; |
… | |
… | |
1817 | * Second check makes sure that the movement types not being slowed |
1862 | * Second check makes sure that the movement types not being slowed |
1818 | * (~slow_move) is not blocked on this space - just because the |
1863 | * (~slow_move) is not blocked on this space - just because the |
1819 | * space doesn't slow down swimming (for example), if you can't actually |
1864 | * space doesn't slow down swimming (for example), if you can't actually |
1820 | * swim on that space, can't use it to avoid the penalty. |
1865 | * swim on that space, can't use it to avoid the penalty. |
1821 | */ |
1866 | */ |
1822 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1867 | if (!op->flag [FLAG_WIZPASS]) |
1823 | { |
1868 | { |
1824 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1869 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1825 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1870 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1826 | { |
1871 | { |
1827 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1872 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
… | |
… | |
1958 | void |
2003 | void |
1959 | flag_inv (object *op, int flag) |
2004 | flag_inv (object *op, int flag) |
1960 | { |
2005 | { |
1961 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2006 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1962 | { |
2007 | { |
1963 | SET_FLAG (tmp, flag); |
2008 | tmp->set_flag (flag); |
1964 | flag_inv (tmp, flag); |
2009 | flag_inv (tmp, flag); |
1965 | } |
2010 | } |
1966 | } |
2011 | } |
1967 | |
2012 | |
1968 | /* |
2013 | /* |
… | |
… | |
1971 | void |
2016 | void |
1972 | unflag_inv (object *op, int flag) |
2017 | unflag_inv (object *op, int flag) |
1973 | { |
2018 | { |
1974 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2019 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1975 | { |
2020 | { |
1976 | CLEAR_FLAG (tmp, flag); |
2021 | tmp->clr_flag (flag); |
1977 | unflag_inv (tmp, flag); |
2022 | unflag_inv (tmp, flag); |
1978 | } |
2023 | } |
1979 | } |
2024 | } |
1980 | |
2025 | |
1981 | /* |
2026 | /* |
… | |
… | |
2341 | * Add a check so we can't pick up invisible objects (0.93.8) |
2386 | * Add a check so we can't pick up invisible objects (0.93.8) |
2342 | */ |
2387 | */ |
2343 | int |
2388 | int |
2344 | can_pick (const object *who, const object *item) |
2389 | can_pick (const object *who, const object *item) |
2345 | { |
2390 | { |
2346 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2391 | return /*who->flag [FLAG_WIZ]|| */ |
2347 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2392 | (item->weight > 0 && !item->flag [FLAG_NO_PICK] && |
2348 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2393 | !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2349 | } |
2394 | } |
2350 | |
2395 | |
2351 | /* |
2396 | /* |
2352 | * create clone from object to another |
2397 | * create clone from object to another |
2353 | */ |
2398 | */ |
… | |
… | |
2561 | // TODO: this does not seem to serve any purpose anymore? |
2606 | // TODO: this does not seem to serve any purpose anymore? |
2562 | #if 0 |
2607 | #if 0 |
2563 | // insert the "Close Container" object. |
2608 | // insert the "Close Container" object. |
2564 | if (archetype *closer = new_container->other_arch) |
2609 | if (archetype *closer = new_container->other_arch) |
2565 | { |
2610 | { |
2566 | object *closer = arch_to_object (new_container->other_arch); |
2611 | object *closer = new_container->other_arch->instance (); |
2567 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2612 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2568 | new_container->insert (closer); |
2613 | new_container->insert (closer); |
2569 | } |
2614 | } |
2570 | #endif |
2615 | #endif |
2571 | |
2616 | |
… | |
… | |
2677 | |
2722 | |
2678 | insert (force); |
2723 | insert (force); |
2679 | } |
2724 | } |
2680 | } |
2725 | } |
2681 | |
2726 | |
|
|
2727 | void object::change_move_type (MoveType mt) |
|
|
2728 | { |
|
|
2729 | if (move_type == mt) |
|
|
2730 | return; |
|
|
2731 | |
|
|
2732 | if (is_on_map ()) |
|
|
2733 | { |
|
|
2734 | // we are on the map, so handle move_on/off effects |
|
|
2735 | remove (); |
|
|
2736 | move_type = mt; |
|
|
2737 | map->insert (this, x, y, this); |
|
|
2738 | } |
|
|
2739 | else |
|
|
2740 | move_type = mt; |
|
|
2741 | } |
|
|
2742 | |