1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
26 | #include <stdio.h> |
26 | #include <stdio.h> |
27 | #include <sys/types.h> |
27 | #include <sys/types.h> |
28 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
29 | #include <object.h> |
29 | #include <object.h> |
30 | #include <sproto.h> |
30 | #include <sproto.h> |
31 | #include <loader.h> |
|
|
32 | |
31 | |
33 | #include <bitset> |
32 | #include <bitset> |
34 | |
33 | |
35 | UUID UUID::cur; |
34 | UUID UUID::cur; |
36 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
37 | static const uint64 UUID_GAP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
38 | uint32_t mapspace::smellcount = 10000; |
37 | uint32_t mapspace::smellcount = 10000; |
39 | |
38 | |
40 | objectvec objects; |
39 | objectvec objects; |
41 | activevec actives; |
40 | activevec actives; |
|
|
41 | |
|
|
42 | freelist_item *object::freelist; |
|
|
43 | uint32_t object::object_count; |
|
|
44 | uint32_t object::free_count; |
|
|
45 | uint32_t object::create_count; |
|
|
46 | uint32_t object::destroy_count; |
42 | |
47 | |
43 | //+GPL |
48 | //+GPL |
44 | |
49 | |
45 | short freearr_x[SIZEOFFREE] = { |
50 | short freearr_x[SIZEOFFREE] = { |
46 | 0, |
51 | 0, |
… | |
… | |
66 | 9, 10, 13, 14, 17, 18, 21, 22, |
71 | 9, 10, 13, 14, 17, 18, 21, 22, |
67 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
72 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
68 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
73 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
69 | }; |
74 | }; |
70 | |
75 | |
|
|
76 | const char *wall_suffix[16] = { |
|
|
77 | "0", |
|
|
78 | "1_3", |
|
|
79 | "1_4", |
|
|
80 | "2_1_2", |
|
|
81 | "1_2", |
|
|
82 | "2_2_4", |
|
|
83 | "2_2_1", |
|
|
84 | "3_1", |
|
|
85 | "1_1", |
|
|
86 | "2_2_3", |
|
|
87 | "2_2_2", |
|
|
88 | "3_3", |
|
|
89 | "2_1_1", |
|
|
90 | "3_4", |
|
|
91 | "3_2", |
|
|
92 | "4" |
|
|
93 | }; |
|
|
94 | |
71 | static void |
95 | static void |
72 | write_uuid (uval64 skip, bool sync) |
96 | write_uuid (uval64 skip, bool sync) |
73 | { |
97 | { |
74 | CALL_BEGIN (2); |
98 | CALL_BEGIN (2); |
75 | CALL_ARG_SV (newSVval64 (skip)); |
99 | CALL_ARG_SV (newSVval64 (skip)); |
… | |
… | |
77 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
101 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
78 | CALL_END; |
102 | CALL_END; |
79 | } |
103 | } |
80 | |
104 | |
81 | static void |
105 | static void |
82 | read_uuid (void) |
106 | read_uuid () |
83 | { |
107 | { |
84 | char filename[MAX_BUF]; |
108 | char filename[MAX_BUF]; |
85 | |
109 | |
86 | sprintf (filename, "%s/uuid", settings.localdir); |
110 | sprintf (filename, "%s/uuid", settings.localdir); |
87 | |
111 | |
… | |
… | |
248 | * Improvements made with merge: Better checking on potion, and also |
272 | * Improvements made with merge: Better checking on potion, and also |
249 | * check weight |
273 | * check weight |
250 | */ |
274 | */ |
251 | bool object::can_merge_slow (object *ob1, object *ob2) |
275 | bool object::can_merge_slow (object *ob1, object *ob2) |
252 | { |
276 | { |
253 | /* A couple quicksanity checks */ |
277 | /* A couple quick sanity checks */ |
254 | if (ob1 == ob2 |
278 | if (ob1 == ob2 |
255 | || ob1->type != ob2->type |
279 | || ob1->type != ob2->type |
256 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED |
|
|
257 | || ob1->value != ob2->value |
280 | || ob1->value != ob2->value |
258 | || ob1->name != ob2->name) |
281 | || ob1->name != ob2->name |
|
|
282 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
259 | return 0; |
283 | return 0; |
260 | |
284 | |
261 | /* Do not merge objects if nrof would overflow, assume nrof |
285 | /* Do not merge objects if nrof would overflow, assume nrof |
262 | * is always 0 .. 2**31-1 */ |
286 | * is always 0 .. 2**31-1 */ |
263 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
287 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
… | |
… | |
267 | * This is to the comparison of the flags below will be OK. We |
291 | * This is to the comparison of the flags below will be OK. We |
268 | * just can't ignore the been applied or identified flags, as they |
292 | * just can't ignore the been applied or identified flags, as they |
269 | * are not equal - just if it has been identified, the been_applied |
293 | * are not equal - just if it has been identified, the been_applied |
270 | * flags lose any meaning. |
294 | * flags lose any meaning. |
271 | */ |
295 | */ |
272 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
296 | if (ob1->flag [FLAG_IDENTIFIED]) |
273 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
297 | ob1->set_flag (FLAG_BEEN_APPLIED); |
274 | |
298 | |
275 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
299 | if (ob2->flag [FLAG_IDENTIFIED]) |
276 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
300 | ob2->set_flag (FLAG_BEEN_APPLIED); |
277 | |
301 | |
278 | if (ob1->arch->archname != ob2->arch->archname |
302 | if (ob1->arch->archname != ob2->arch->archname |
279 | || ob1->name != ob2->name |
303 | || ob1->name != ob2->name |
280 | || ob1->title != ob2->title |
304 | || ob1->title != ob2->title |
281 | || ob1->msg != ob2->msg |
305 | || ob1->msg != ob2->msg |
… | |
… | |
284 | || ob1->magic != ob2->magic |
308 | || ob1->magic != ob2->magic |
285 | || ob1->slaying != ob2->slaying |
309 | || ob1->slaying != ob2->slaying |
286 | || ob1->skill != ob2->skill |
310 | || ob1->skill != ob2->skill |
287 | || ob1->value != ob2->value |
311 | || ob1->value != ob2->value |
288 | || ob1->animation_id != ob2->animation_id |
312 | || ob1->animation_id != ob2->animation_id |
289 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
313 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
290 | || ob1->client_type != ob2->client_type |
314 | || ob1->client_type != ob2->client_type |
291 | || ob1->material != ob2->material |
315 | || ob1->material != ob2->material |
292 | || ob1->lore != ob2->lore |
316 | || ob1->lore != ob2->lore |
293 | || ob1->subtype != ob2->subtype |
317 | || ob1->subtype != ob2->subtype |
294 | || ob1->move_type != ob2->move_type |
318 | || ob1->move_type != ob2->move_type |
… | |
… | |
330 | |
354 | |
331 | /* Don't merge objects that are applied. With the new 'body' code, |
355 | /* Don't merge objects that are applied. With the new 'body' code, |
332 | * it is possible for most any character to have more than one of |
356 | * it is possible for most any character to have more than one of |
333 | * some items equipped, and we don't want those to merge. |
357 | * some items equipped, and we don't want those to merge. |
334 | */ |
358 | */ |
335 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
359 | if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED]) |
336 | return 0; |
360 | return 0; |
337 | |
361 | |
338 | /* Note sure why the following is the case - either the object has to |
362 | /* Note sure why the following is the case - either the object has to |
339 | * be animated or have a very low speed. Is this an attempted monster |
363 | * be animated or have a very low speed. Is this an attempted monster |
340 | * check? |
364 | * check? |
341 | */ |
365 | */ |
342 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
366 | if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ()) |
343 | return 0; |
367 | return 0; |
344 | |
368 | |
345 | switch (ob1->type) |
369 | switch (ob1->type) |
346 | { |
370 | { |
347 | case SCROLL: |
371 | case SCROLL: |
… | |
… | |
421 | |
445 | |
422 | return 0; |
446 | return 0; |
423 | } |
447 | } |
424 | |
448 | |
425 | // adjust weight per container type ("of holding") |
449 | // adjust weight per container type ("of holding") |
426 | static sint32 |
450 | static uint32 |
427 | weight_adjust_for (object *op, sint32 weight) |
451 | weight_adjust_for (object *op, uint32 weight) |
428 | { |
452 | { |
429 | return op->type == CONTAINER |
453 | return op->type == CONTAINER |
430 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
454 | ? weight - weight * op->stats.Str / 100 |
431 | : weight; |
455 | : weight; |
432 | } |
456 | } |
433 | |
457 | |
434 | /* |
458 | /* |
435 | * adjust_weight(object, weight) adds the specified weight to an object, |
459 | * subtracts, then adds, the specified weight to an object, |
436 | * and also updates how much the environment(s) is/are carrying. |
460 | * and also updates how much the environment(s) is/are carrying. |
437 | */ |
461 | */ |
438 | static void |
462 | static void |
439 | adjust_weight (object *op, sint32 weight) |
463 | adjust_weight (object *op, sint32 sub, sint32 add) |
440 | { |
464 | { |
441 | while (op) |
465 | while (op) |
442 | { |
466 | { |
443 | // adjust by actual difference to account for rounding errors |
467 | sint32 ocarrying = op->carrying; |
444 | // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct |
|
|
445 | weight = weight_adjust_for (op, op->carrying) |
|
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446 | - weight_adjust_for (op, op->carrying - weight); |
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447 | |
468 | |
448 | if (!weight) |
469 | op->carrying -= weight_adjust_for (op, sub); |
449 | return; |
470 | op->carrying += weight_adjust_for (op, add); |
450 | |
|
|
451 | op->carrying += weight; |
|
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452 | |
471 | |
453 | if (object *pl = op->visible_to ()) |
472 | if (object *pl = op->visible_to ()) |
454 | if (pl != op) // player is handled lazily |
473 | if (pl != op) // player is handled lazily |
455 | esrv_update_item (UPD_WEIGHT, pl, op); |
474 | esrv_update_item (UPD_WEIGHT, pl, op); |
456 | |
475 | |
|
|
476 | sub = ocarrying; |
|
|
477 | add = op->carrying; |
|
|
478 | |
457 | op = op->env; |
479 | op = op->env; |
458 | } |
480 | } |
459 | } |
481 | } |
460 | |
482 | |
461 | /* |
483 | /* |
… | |
… | |
468 | { |
490 | { |
469 | sint32 sum = 0; |
491 | sint32 sum = 0; |
470 | |
492 | |
471 | for (object *op = inv; op; op = op->below) |
493 | for (object *op = inv; op; op = op->below) |
472 | { |
494 | { |
473 | if (op->inv) |
|
|
474 | op->update_weight (); |
495 | op->update_weight (); |
475 | |
496 | |
476 | sum += op->total_weight (); |
497 | sum += weight_adjust_for (this, op->total_weight ()); |
477 | } |
498 | } |
478 | |
|
|
479 | sum = weight_adjust_for (this, sum); |
|
|
480 | |
499 | |
481 | if (sum != carrying) |
500 | if (sum != carrying) |
482 | { |
501 | { |
|
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502 | if (carrying != sum && carrying)//D |
|
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503 | LOG (llevDebug, "updating carrying got %ld, expected %ld (%s)\n", |
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504 | (long long)sum, (long long)carrying, debug_desc ()); |
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505 | |
483 | carrying = sum; |
506 | carrying = sum; |
484 | |
507 | |
485 | if (object *pl = visible_to ()) |
508 | if (object *pl = visible_to ()) |
486 | if (pl != this) // player is handled lazily |
509 | if (pl != this) // player is handled lazily |
487 | esrv_update_item (UPD_WEIGHT, pl, this); |
510 | esrv_update_item (UPD_WEIGHT, pl, this); |
… | |
… | |
515 | object * |
538 | object * |
516 | find_object (tag_t i) |
539 | find_object (tag_t i) |
517 | { |
540 | { |
518 | for_all_objects (op) |
541 | for_all_objects (op) |
519 | if (op->count == i) |
542 | if (op->count == i) |
|
|
543 | return op; |
|
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544 | |
|
|
545 | return 0; |
|
|
546 | } |
|
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547 | |
|
|
548 | /* |
|
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549 | * Returns the object which has the uuid equal to the argument. |
|
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550 | * MOAR VERRRY slow. |
|
|
551 | */ |
|
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552 | |
|
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553 | object * |
|
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554 | find_object_uuid (UUID i) |
|
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555 | { |
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556 | for_all_objects (op) |
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557 | if (op->uuid == i) |
520 | return op; |
558 | return op; |
521 | |
559 | |
522 | return 0; |
560 | return 0; |
523 | } |
561 | } |
524 | |
562 | |
… | |
… | |
558 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
596 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
559 | return; |
597 | return; |
560 | } |
598 | } |
561 | |
599 | |
562 | this->owner = owner; |
600 | this->owner = owner; |
563 | } |
|
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564 | |
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565 | int |
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566 | object::slottype () const |
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567 | { |
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568 | if (type == SKILL) |
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569 | { |
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570 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
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571 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
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572 | } |
|
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573 | else |
|
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574 | { |
|
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575 | if (slot [body_combat].info) return slot_combat; |
|
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576 | if (slot [body_range ].info) return slot_ranged; |
|
|
577 | } |
|
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578 | |
|
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579 | return slot_none; |
|
|
580 | } |
|
|
581 | |
|
|
582 | bool |
|
|
583 | object::change_weapon (object *ob) |
|
|
584 | { |
|
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585 | if (current_weapon == ob) |
|
|
586 | return true; |
|
|
587 | |
|
|
588 | if (chosen_skill) |
|
|
589 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
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590 | |
|
|
591 | current_weapon = ob; |
|
|
592 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
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593 | |
|
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594 | if (chosen_skill) |
|
|
595 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
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596 | |
|
|
597 | update_stats (); |
|
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598 | |
|
|
599 | if (ob) |
|
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600 | { |
|
|
601 | // now check wether any body locations became invalid, in which case |
|
|
602 | // we cannot apply the weapon at the moment. |
|
|
603 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
604 | if (slot[i].used < 0) |
|
|
605 | { |
|
|
606 | current_weapon = chosen_skill = 0; |
|
|
607 | update_stats (); |
|
|
608 | |
|
|
609 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
610 | "You try to balance all your items at once, " |
|
|
611 | "but the %s is just too much for your body. " |
|
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612 | "[You need to unapply some items first - use the 'body' command to see " |
|
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613 | "how many items you cna wera on a specific body part.]", &ob->name); |
|
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614 | return false; |
|
|
615 | } |
|
|
616 | |
|
|
617 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
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618 | } |
|
|
619 | else |
|
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620 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
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621 | |
|
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622 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
623 | { |
|
|
624 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
625 | &name, ob->debug_desc ()); |
|
|
626 | return false; |
|
|
627 | } |
|
|
628 | |
|
|
629 | return true; |
|
|
630 | } |
601 | } |
631 | |
602 | |
632 | /* Zero the key_values on op, decrementing the shared-string |
603 | /* Zero the key_values on op, decrementing the shared-string |
633 | * refcounts and freeing the links. |
604 | * refcounts and freeing the links. |
634 | */ |
605 | */ |
… | |
… | |
687 | tail = new_link; |
658 | tail = new_link; |
688 | } |
659 | } |
689 | } |
660 | } |
690 | } |
661 | } |
691 | |
662 | |
692 | if (speed < 0) |
|
|
693 | dst->speed_left -= rndm (); |
|
|
694 | |
|
|
695 | dst->activate (); |
663 | dst->activate (); |
696 | } |
664 | } |
697 | |
665 | |
698 | void |
666 | void |
699 | object::instantiate () |
667 | object::instantiate () |
700 | { |
668 | { |
701 | if (!uuid.seq) // HACK |
669 | if (!uuid.seq) // HACK |
702 | uuid = UUID::gen (); |
670 | uuid = UUID::gen (); |
703 | |
671 | |
|
|
672 | // TODO: unclean state changes, should not be done in copy_to AND instantiate |
|
|
673 | if (flag [FLAG_RANDOM_SPEED] && speed) |
|
|
674 | speed_left = - speed - rndm (); // TODO animation |
|
|
675 | else |
704 | speed_left = -0.1f; |
676 | speed_left = -1.; |
|
|
677 | |
705 | /* copy the body_info to the body_used - this is only really |
678 | /* copy the body_info to the body_used - this is only really |
706 | * need for monsters, but doesn't hurt to do it for everything. |
679 | * need for monsters, but doesn't hurt to do it for everything. |
707 | * by doing so, when a monster is created, it has good starting |
680 | * by doing so, when a monster is created, it has good starting |
708 | * values for the body_used info, so when items are created |
681 | * values for the body_used info, so when items are created |
709 | * for it, they can be properly equipped. |
682 | * for it, they can be properly equipped. |
… | |
… | |
717 | object * |
690 | object * |
718 | object::clone () |
691 | object::clone () |
719 | { |
692 | { |
720 | object *neu = create (); |
693 | object *neu = create (); |
721 | copy_to (neu); |
694 | copy_to (neu); |
|
|
695 | |
|
|
696 | // TODO: unclean state changes, should not be done in clone AND instantiate |
|
|
697 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
|
|
698 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
|
|
699 | |
722 | neu->map = map; // not copied by copy_to |
700 | neu->map = map; // not copied by copy_to |
723 | return neu; |
701 | return neu; |
724 | } |
702 | } |
725 | |
703 | |
726 | /* |
704 | /* |
… | |
… | |
729 | * be called to update the face variable, _and_ how it looks on the map. |
707 | * be called to update the face variable, _and_ how it looks on the map. |
730 | */ |
708 | */ |
731 | void |
709 | void |
732 | update_turn_face (object *op) |
710 | update_turn_face (object *op) |
733 | { |
711 | { |
734 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
712 | if (!op->flag [FLAG_IS_TURNABLE] || !op->arch) |
735 | return; |
713 | return; |
736 | |
714 | |
737 | SET_ANIMATION (op, op->direction); |
715 | SET_ANIMATION (op, op->direction); |
738 | update_object (op, UP_OBJ_FACE); |
716 | update_object (op, UP_OBJ_FACE); |
739 | } |
717 | } |
… | |
… | |
805 | /* nop */; |
783 | /* nop */; |
806 | else if (action == UP_OBJ_INSERT) |
784 | else if (action == UP_OBJ_INSERT) |
807 | { |
785 | { |
808 | #if 0 |
786 | #if 0 |
809 | // this is likely overkill, TODO: revisit (schmorp) |
787 | // this is likely overkill, TODO: revisit (schmorp) |
810 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
788 | if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) |
811 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
789 | || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC)) |
812 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
790 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
813 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
791 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
814 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
792 | || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE)) |
815 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
793 | || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC)) |
816 | || (m.move_on | op->move_on ) != m.move_on |
794 | || (m.move_on | op->move_on ) != m.move_on |
817 | || (m.move_off | op->move_off ) != m.move_off |
795 | || (m.move_off | op->move_off ) != m.move_off |
818 | || (m.move_slow | op->move_slow) != m.move_slow |
796 | || (m.move_slow | op->move_slow) != m.move_slow |
819 | /* This isn't perfect, but I don't expect a lot of objects to |
797 | /* This isn't perfect, but I don't expect a lot of objects to |
820 | * have move_allow right now. |
798 | * have move_allow right now. |
… | |
… | |
841 | update_object (op->more, action); |
819 | update_object (op->more, action); |
842 | } |
820 | } |
843 | |
821 | |
844 | object::object () |
822 | object::object () |
845 | { |
823 | { |
846 | SET_FLAG (this, FLAG_REMOVED); |
824 | this->set_flag (FLAG_REMOVED); |
847 | |
825 | |
848 | //expmul = 1.0; declared const for the time being |
826 | //expmul = 1.0; declared const for the time being |
849 | face = blank_face; |
827 | face = blank_face; |
850 | material = MATERIAL_NULL; |
828 | material = MATERIAL_NULL; |
851 | } |
829 | } |
… | |
… | |
855 | unlink (); |
833 | unlink (); |
856 | |
834 | |
857 | free_key_values (this); |
835 | free_key_values (this); |
858 | } |
836 | } |
859 | |
837 | |
860 | static int object_count; |
|
|
861 | |
|
|
862 | void object::link () |
838 | void object::link () |
863 | { |
839 | { |
864 | assert (!index);//D |
840 | assert (!index);//D |
865 | uuid = UUID::gen (); |
841 | uuid = UUID::gen (); |
866 | count = ++object_count; |
|
|
867 | |
842 | |
868 | refcnt_inc (); |
843 | refcnt_inc (); |
869 | objects.insert (this); |
844 | objects.insert (this); |
|
|
845 | |
|
|
846 | ++create_count; |
|
|
847 | |
870 | } |
848 | } |
871 | |
849 | |
872 | void object::unlink () |
850 | void object::unlink () |
873 | { |
851 | { |
874 | if (!index) |
852 | if (!index) |
875 | return; |
853 | return; |
|
|
854 | |
|
|
855 | ++destroy_count; |
876 | |
856 | |
877 | objects.erase (this); |
857 | objects.erase (this); |
878 | refcnt_dec (); |
858 | refcnt_dec (); |
879 | } |
859 | } |
880 | |
860 | |
… | |
… | |
985 | map->insert (op, x, y); |
965 | map->insert (op, x, y); |
986 | } |
966 | } |
987 | } |
967 | } |
988 | } |
968 | } |
989 | |
969 | |
|
|
970 | /* |
|
|
971 | * Remove and free all objects in the inventory of the given object. |
|
|
972 | * Unlike destroy_inv, this assumes the *this is destroyed as well |
|
|
973 | * well, so we can (and have to!) take shortcuts. |
|
|
974 | */ |
|
|
975 | void |
|
|
976 | object::destroy_inv_fast () |
|
|
977 | { |
|
|
978 | while (object *op = inv) |
|
|
979 | { |
|
|
980 | // remove from object the fast way |
|
|
981 | op->flag [FLAG_REMOVED] = true; |
|
|
982 | op->env = 0; |
|
|
983 | if ((inv = inv->below)) |
|
|
984 | inv->above = 0; |
|
|
985 | |
|
|
986 | // then destroy |
|
|
987 | op->destroy (); |
|
|
988 | } |
|
|
989 | } |
|
|
990 | |
|
|
991 | void |
|
|
992 | object::freelist_free (int count) |
|
|
993 | { |
|
|
994 | while (count-- && freelist) |
|
|
995 | { |
|
|
996 | freelist_item *next = freelist->next; |
|
|
997 | // count is being "destroyed" |
|
|
998 | |
|
|
999 | sfree ((char *)freelist, sizeof (object)); |
|
|
1000 | |
|
|
1001 | freelist = next; |
|
|
1002 | --free_count; |
|
|
1003 | } |
|
|
1004 | } |
|
|
1005 | |
|
|
1006 | object * |
990 | object *object::create () |
1007 | object::create () |
991 | { |
1008 | { |
992 | object *op = new object; |
1009 | object *op; |
|
|
1010 | |
|
|
1011 | if (freelist) |
|
|
1012 | { |
|
|
1013 | freelist_item li = *freelist; |
|
|
1014 | memset (freelist, 0, sizeof (object)); |
|
|
1015 | |
|
|
1016 | op = new (freelist) object; |
|
|
1017 | op->count = li.count; |
|
|
1018 | |
|
|
1019 | freelist = li.next; |
|
|
1020 | --free_count; |
|
|
1021 | } |
|
|
1022 | else |
|
|
1023 | { |
|
|
1024 | void *ni = salloc0<char> (sizeof (object)); |
|
|
1025 | |
|
|
1026 | op = new(ni) object; |
|
|
1027 | |
|
|
1028 | op->count = ++object_count; |
|
|
1029 | } |
|
|
1030 | |
993 | op->link (); |
1031 | op->link (); |
|
|
1032 | |
994 | return op; |
1033 | return op; |
995 | } |
1034 | } |
996 | |
1035 | |
|
|
1036 | void |
|
|
1037 | object::do_delete () |
|
|
1038 | { |
|
|
1039 | uint32_t count = this->count; |
|
|
1040 | |
|
|
1041 | this->~object (); |
|
|
1042 | |
|
|
1043 | freelist_item *li = (freelist_item *)this; |
|
|
1044 | li->next = freelist; |
|
|
1045 | li->count = count; |
|
|
1046 | |
|
|
1047 | freelist = li; |
|
|
1048 | ++free_count; |
|
|
1049 | } |
|
|
1050 | |
997 | static struct freed_map : maptile |
1051 | static struct freed_map : maptile |
998 | { |
1052 | { |
999 | freed_map () |
1053 | freed_map () |
|
|
1054 | : maptile (3, 3) |
1000 | { |
1055 | { |
1001 | path = "<freed objects map>"; |
1056 | path = "<freed objects map>"; |
1002 | name = "/internal/freed_objects_map"; |
1057 | name = "/internal/freed_objects_map"; |
1003 | width = 3; |
|
|
1004 | height = 3; |
|
|
1005 | no_drop = 1; |
1058 | no_drop = 1; |
1006 | no_reset = 1; |
1059 | no_reset = 1; |
1007 | |
1060 | |
1008 | alloc (); |
|
|
1009 | in_memory = MAP_ACTIVE; |
1061 | in_memory = MAP_ACTIVE; |
1010 | } |
1062 | } |
1011 | |
1063 | |
1012 | ~freed_map () |
1064 | ~freed_map () |
1013 | { |
1065 | { |
… | |
… | |
1064 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1116 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1065 | head->destroy (); |
1117 | head->destroy (); |
1066 | return; |
1118 | return; |
1067 | } |
1119 | } |
1068 | |
1120 | |
1069 | destroy_inv (false); |
1121 | destroy_inv_fast (); |
1070 | |
1122 | |
1071 | if (is_head ()) |
1123 | if (is_head ()) |
1072 | if (sound_destroy) |
1124 | if (sound_destroy) |
1073 | play_sound (sound_destroy); |
1125 | play_sound (sound_destroy); |
1074 | else if (flag [FLAG_MONSTER]) |
1126 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1106 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
1158 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
1107 | if (object *pl = visible_to ()) |
1159 | if (object *pl = visible_to ()) |
1108 | esrv_del_item (pl->contr, count); |
1160 | esrv_del_item (pl->contr, count); |
1109 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1161 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1110 | |
1162 | |
1111 | adjust_weight (env, -total_weight ()); |
1163 | adjust_weight (env, total_weight (), 0); |
1112 | |
1164 | |
1113 | object *pl = in_player (); |
1165 | object *pl = in_player (); |
1114 | |
1166 | |
1115 | /* we set up values so that it could be inserted into |
1167 | /* we set up values so that it could be inserted into |
1116 | * the map, but we don't actually do that - it is up |
1168 | * the map, but we don't actually do that - it is up |
… | |
… | |
1126 | |
1178 | |
1127 | above = 0; |
1179 | above = 0; |
1128 | below = 0; |
1180 | below = 0; |
1129 | env = 0; |
1181 | env = 0; |
1130 | |
1182 | |
1131 | /* NO_FIX_PLAYER is set when a great many changes are being |
1183 | if (pl && pl->is_player ()) |
1132 | * made to players inventory. If set, avoiding the call |
|
|
1133 | * to save cpu time. |
|
|
1134 | */ |
1184 | { |
1135 | if (pl) |
1185 | if (expect_false (pl->contr->combat_ob == this)) |
1136 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
|
|
1137 | { |
1186 | { |
1138 | pl->update_stats (); |
1187 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
|
1188 | pl->contr->combat_ob = 0; |
|
|
1189 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
|
|
1190 | } |
1139 | |
1191 | |
|
|
1192 | if (expect_false (pl->contr->ranged_ob == this)) |
|
|
1193 | { |
|
|
1194 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
|
1195 | pl->contr->ranged_ob = 0; |
|
|
1196 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
|
|
1197 | } |
|
|
1198 | |
|
|
1199 | pl->contr->queue_stats_update (); |
|
|
1200 | |
1140 | if (glow_radius && pl->is_on_map ()) |
1201 | if (expect_false (glow_radius) && pl->is_on_map ()) |
1141 | update_all_los (pl->map, pl->x, pl->y); |
1202 | update_all_los (pl->map, pl->x, pl->y); |
1142 | } |
1203 | } |
1143 | } |
1204 | } |
1144 | else if (map) |
1205 | else if (map) |
1145 | { |
1206 | { |
1146 | map->dirty = true; |
1207 | map->dirty = true; |
1147 | mapspace &ms = this->ms (); |
1208 | mapspace &ms = this->ms (); |
… | |
… | |
1165 | else if (pl->container_ () == this) |
1226 | else if (pl->container_ () == this) |
1166 | { |
1227 | { |
1167 | // removing a container should close it |
1228 | // removing a container should close it |
1168 | close_container (); |
1229 | close_container (); |
1169 | } |
1230 | } |
1170 | |
1231 | else |
1171 | esrv_del_item (pl->contr, count); |
1232 | esrv_del_item (pl->contr, count); |
1172 | } |
1233 | } |
1173 | |
1234 | |
1174 | /* link the object above us */ |
1235 | /* link the object above us */ |
1175 | // re-link, make sure compiler can easily use cmove |
1236 | // re-link, make sure compiler can easily use cmove |
1176 | *(above ? &above->below : &ms.top) = below; |
1237 | *(above ? &above->below : &ms.top) = below; |
… | |
… | |
1267 | |
1328 | |
1268 | object *prev = this; |
1329 | object *prev = this; |
1269 | |
1330 | |
1270 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1331 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1271 | { |
1332 | { |
1272 | object *op = arch_to_object (at); |
1333 | object *op = at->instance (); |
1273 | |
1334 | |
1274 | op->name = name; |
1335 | op->name = name; |
1275 | op->name_pl = name_pl; |
1336 | op->name_pl = name_pl; |
1276 | op->title = title; |
1337 | op->title = title; |
1277 | |
1338 | |
… | |
… | |
1315 | * Passing 0 for flag gives proper default values, so flag really only needs |
1376 | * Passing 0 for flag gives proper default values, so flag really only needs |
1316 | * to be set if special handling is needed. |
1377 | * to be set if special handling is needed. |
1317 | * |
1378 | * |
1318 | * Return value: |
1379 | * Return value: |
1319 | * new object if 'op' was merged with other object |
1380 | * new object if 'op' was merged with other object |
1320 | * NULL if 'op' was destroyed |
1381 | * NULL if there was an error (destroyed, blocked etc.) |
1321 | * just 'op' otherwise |
1382 | * just 'op' otherwise |
1322 | */ |
1383 | */ |
1323 | object * |
1384 | object * |
1324 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1385 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1325 | { |
1386 | { |
… | |
… | |
1362 | // from here :/ |
1423 | // from here :/ |
1363 | op->nrof += tmp->nrof; |
1424 | op->nrof += tmp->nrof; |
1364 | tmp->destroy (); |
1425 | tmp->destroy (); |
1365 | } |
1426 | } |
1366 | |
1427 | |
1367 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1428 | op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1368 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1429 | op->clr_flag (FLAG_INV_LOCKED); |
1369 | |
1430 | |
1370 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1431 | if (!op->flag [FLAG_ALIVE]) |
1371 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1432 | op->clr_flag (FLAG_NO_STEAL); |
1372 | |
1433 | |
1373 | if (flag & INS_BELOW_ORIGINATOR) |
1434 | if (flag & INS_BELOW_ORIGINATOR) |
1374 | { |
1435 | { |
1375 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1436 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1376 | { |
1437 | { |
… | |
… | |
1411 | * when lots of spells are cast in one area. Currently, it is presumed |
1472 | * when lots of spells are cast in one area. Currently, it is presumed |
1412 | * that flying non pickable objects are spell objects. |
1473 | * that flying non pickable objects are spell objects. |
1413 | */ |
1474 | */ |
1414 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1475 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1415 | { |
1476 | { |
1416 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1477 | if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR]) |
1417 | floor = tmp; |
1478 | floor = tmp; |
1418 | |
1479 | |
1419 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1480 | if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR]) |
1420 | { |
1481 | { |
1421 | /* We insert above top, so we want this object below this */ |
1482 | /* We insert above top, so we want this object below this */ |
1422 | top = tmp->below; |
1483 | top = tmp->below; |
1423 | break; |
1484 | break; |
1424 | } |
1485 | } |
… | |
… | |
1442 | && (op->face && !faces [op->face].visibility)) |
1503 | && (op->face && !faces [op->face].visibility)) |
1443 | { |
1504 | { |
1444 | object *last; |
1505 | object *last; |
1445 | |
1506 | |
1446 | for (last = top; last != floor; last = last->below) |
1507 | for (last = top; last != floor; last = last->below) |
1447 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1508 | if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT)) |
1448 | break; |
1509 | break; |
1449 | |
1510 | |
1450 | /* Check to see if we found the object that blocks view, |
1511 | /* Check to see if we found the object that blocks view, |
1451 | * and make sure we have a below pointer for it so that |
1512 | * and make sure we have a below pointer for it so that |
1452 | * we can get inserted below this one, which requires we |
1513 | * we can get inserted below this one, which requires we |
… | |
… | |
1525 | */ |
1586 | */ |
1526 | |
1587 | |
1527 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1588 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1528 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1589 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1529 | { |
1590 | { |
1530 | if (check_move_on (op, originator)) |
1591 | if (check_move_on (op, originator, flag)) |
1531 | return 0; |
1592 | return 0; |
1532 | |
1593 | |
1533 | /* If we are a multi part object, lets work our way through the check |
1594 | /* If we are a multi part object, let's work our way through the check |
1534 | * walk on's. |
1595 | * walk on's. |
1535 | */ |
1596 | */ |
1536 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1597 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1537 | if (check_move_on (tmp, originator)) |
1598 | if (check_move_on (tmp, originator, flag)) |
1538 | return 0; |
1599 | return 0; |
1539 | } |
1600 | } |
1540 | |
1601 | |
1541 | return op; |
1602 | return op; |
1542 | } |
1603 | } |
… | |
… | |
1552 | |
1613 | |
1553 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1614 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1554 | if (tmp->arch->archname == archname) /* same archetype */ |
1615 | if (tmp->arch->archname == archname) /* same archetype */ |
1555 | tmp->destroy (); |
1616 | tmp->destroy (); |
1556 | |
1617 | |
1557 | object *tmp = arch_to_object (archetype::find (archname)); |
1618 | object *tmp = archetype::find (archname)->instance (); |
1558 | |
1619 | |
1559 | tmp->x = op->x; |
1620 | tmp->x = op->x; |
1560 | tmp->y = op->y; |
1621 | tmp->y = op->y; |
1561 | |
1622 | |
1562 | insert_ob_in_map (tmp, op->map, op, 0); |
1623 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1583 | || (items < m->max_items |
1644 | || (items < m->max_items |
1584 | && ms.volume () < m->max_volume)) |
1645 | && ms.volume () < m->max_volume)) |
1585 | return true; |
1646 | return true; |
1586 | |
1647 | |
1587 | if (originator && originator->is_player ()) |
1648 | if (originator && originator->is_player ()) |
1588 | originator->contr->failmsg (format ( |
1649 | originator->contr->failmsgf ( |
1589 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
1650 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
1590 | query_name () |
1651 | query_name () |
1591 | )); |
1652 | ); |
1592 | |
1653 | |
1593 | return false; |
1654 | return false; |
1594 | } |
1655 | } |
1595 | |
1656 | |
1596 | /* |
1657 | /* |
… | |
… | |
1608 | |
1669 | |
1609 | nr = min (nr, nrof); |
1670 | nr = min (nr, nrof); |
1610 | |
1671 | |
1611 | if (nrof > nr) |
1672 | if (nrof > nr) |
1612 | { |
1673 | { |
|
|
1674 | sint64 oweight = total_weight (); |
|
|
1675 | |
1613 | nrof -= nr; |
1676 | nrof -= nr; |
1614 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
|
|
1615 | |
1677 | |
1616 | if (object *pl = visible_to ()) |
1678 | if (object *pl = visible_to ()) |
1617 | esrv_update_item (UPD_NROF, pl, this); |
1679 | esrv_update_item (UPD_NROF, pl, this); |
|
|
1680 | |
|
|
1681 | adjust_weight (env, oweight, total_weight ()); |
1618 | |
1682 | |
1619 | return true; |
1683 | return true; |
1620 | } |
1684 | } |
1621 | else |
1685 | else |
1622 | { |
1686 | { |
… | |
… | |
1697 | if (op->nrof) |
1761 | if (op->nrof) |
1698 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1762 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1699 | if (object::can_merge (tmp, op)) |
1763 | if (object::can_merge (tmp, op)) |
1700 | { |
1764 | { |
1701 | /* return the original object and remove inserted object |
1765 | /* return the original object and remove inserted object |
1702 | (client needs the original object) */ |
1766 | (client prefers the original object) */ |
|
|
1767 | |
|
|
1768 | // carring must be 0 for mergable objects |
|
|
1769 | sint64 oweight = tmp->weight * tmp->nrof; |
|
|
1770 | |
1703 | tmp->nrof += op->nrof; |
1771 | tmp->nrof += op->nrof; |
1704 | |
1772 | |
1705 | if (object *pl = tmp->visible_to ()) |
1773 | if (object *pl = tmp->visible_to ()) |
1706 | esrv_update_item (UPD_NROF, pl, tmp); |
1774 | esrv_update_item (UPD_NROF, pl, tmp); |
1707 | |
1775 | |
1708 | adjust_weight (this, op->total_weight ()); |
1776 | adjust_weight (this, oweight, tmp->weight * tmp->nrof); |
1709 | |
1777 | |
1710 | op->destroy (); |
1778 | op->destroy (); |
1711 | op = tmp; |
1779 | op = tmp; |
1712 | goto inserted; |
1780 | goto inserted; |
1713 | } |
1781 | } |
… | |
… | |
1729 | op->flag [FLAG_REMOVED] = 0; |
1797 | op->flag [FLAG_REMOVED] = 0; |
1730 | |
1798 | |
1731 | if (object *pl = op->visible_to ()) |
1799 | if (object *pl = op->visible_to ()) |
1732 | esrv_send_item (pl, op); |
1800 | esrv_send_item (pl, op); |
1733 | |
1801 | |
1734 | adjust_weight (this, op->total_weight ()); |
1802 | adjust_weight (this, 0, op->total_weight ()); |
1735 | |
1803 | |
1736 | inserted: |
1804 | inserted: |
1737 | /* reset the light list and los of the players on the map */ |
1805 | /* reset the light list and los of the players on the map */ |
1738 | if (op->glow_radius && is_on_map ()) |
1806 | if (op->glow_radius && is_on_map ()) |
1739 | { |
1807 | { |
1740 | update_stats (); |
1808 | update_stats (); |
1741 | update_all_los (map, x, y); |
1809 | update_all_los (map, x, y); |
1742 | } |
1810 | } |
1743 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1811 | else if (is_player ()) |
1744 | // if this is a player's inventory, update stats |
1812 | // if this is a player's inventory, update stats |
1745 | update_stats (); |
1813 | contr->queue_stats_update (); |
1746 | |
1814 | |
1747 | INVOKE_OBJECT (INSERT, this); |
1815 | INVOKE_OBJECT (INSERT, this); |
1748 | |
1816 | |
1749 | return op; |
1817 | return op; |
1750 | } |
1818 | } |
… | |
… | |
1768 | * MSW 2001-07-08: Check all objects on space, not just those below |
1836 | * MSW 2001-07-08: Check all objects on space, not just those below |
1769 | * object being inserted. insert_ob_in_map may not put new objects |
1837 | * object being inserted. insert_ob_in_map may not put new objects |
1770 | * on top. |
1838 | * on top. |
1771 | */ |
1839 | */ |
1772 | int |
1840 | int |
1773 | check_move_on (object *op, object *originator) |
1841 | check_move_on (object *op, object *originator, int flags) |
1774 | { |
1842 | { |
1775 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1843 | if (op->flag [FLAG_NO_APPLY]) |
1776 | return 0; |
1844 | return 0; |
1777 | |
1845 | |
1778 | object *tmp; |
1846 | object *tmp; |
1779 | maptile *m = op->map; |
1847 | maptile *m = op->map; |
1780 | int x = op->x, y = op->y; |
1848 | int x = op->x, y = op->y; |
… | |
… | |
1817 | * Second check makes sure that the movement types not being slowed |
1885 | * Second check makes sure that the movement types not being slowed |
1818 | * (~slow_move) is not blocked on this space - just because the |
1886 | * (~slow_move) is not blocked on this space - just because the |
1819 | * space doesn't slow down swimming (for example), if you can't actually |
1887 | * space doesn't slow down swimming (for example), if you can't actually |
1820 | * swim on that space, can't use it to avoid the penalty. |
1888 | * swim on that space, can't use it to avoid the penalty. |
1821 | */ |
1889 | */ |
1822 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1890 | if (!op->flag [FLAG_WIZPASS]) |
1823 | { |
1891 | { |
1824 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1892 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1825 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1893 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1826 | { |
1894 | { |
1827 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1895 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
… | |
… | |
1837 | |
1905 | |
1838 | /* Basically same logic as above, except now for actual apply. */ |
1906 | /* Basically same logic as above, except now for actual apply. */ |
1839 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1907 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1840 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1908 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1841 | { |
1909 | { |
|
|
1910 | if ((flags & INS_NO_AUTO_EXIT) |
|
|
1911 | && (tmp->type == EXIT || tmp->type == TELEPORTER |
|
|
1912 | || tmp->type == HOLE || tmp->type == TRAPDOOR)) //TODO: temporary, fix exits instead |
|
|
1913 | continue; |
|
|
1914 | |
1842 | move_apply (tmp, op, originator); |
1915 | move_apply (tmp, op, originator); |
1843 | |
1916 | |
1844 | if (op->destroyed ()) |
1917 | if (op->destroyed ()) |
1845 | return 1; |
1918 | return 1; |
1846 | |
1919 | |
… | |
… | |
1958 | void |
2031 | void |
1959 | flag_inv (object *op, int flag) |
2032 | flag_inv (object *op, int flag) |
1960 | { |
2033 | { |
1961 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2034 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1962 | { |
2035 | { |
1963 | SET_FLAG (tmp, flag); |
2036 | tmp->set_flag (flag); |
1964 | flag_inv (tmp, flag); |
2037 | flag_inv (tmp, flag); |
1965 | } |
2038 | } |
1966 | } |
2039 | } |
1967 | |
2040 | |
1968 | /* |
2041 | /* |
… | |
… | |
1971 | void |
2044 | void |
1972 | unflag_inv (object *op, int flag) |
2045 | unflag_inv (object *op, int flag) |
1973 | { |
2046 | { |
1974 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2047 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1975 | { |
2048 | { |
1976 | CLEAR_FLAG (tmp, flag); |
2049 | tmp->clr_flag (flag); |
1977 | unflag_inv (tmp, flag); |
2050 | unflag_inv (tmp, flag); |
1978 | } |
2051 | } |
1979 | } |
2052 | } |
1980 | |
2053 | |
1981 | /* |
2054 | /* |
… | |
… | |
2171 | { |
2244 | { |
2172 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2245 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2173 | } |
2246 | } |
2174 | |
2247 | |
2175 | /* |
2248 | /* |
2176 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2249 | * find_dir_2(delta-x,delta-y) will return a direction value |
2177 | * an object which has subtracted the x and y coordinates of another |
2250 | * for running into direct [dx, dy]. |
2178 | * object, needs to travel toward it. |
2251 | * (the opposite of crossfire's find_dir_2!) |
2179 | */ |
2252 | */ |
2180 | int |
2253 | int |
2181 | find_dir_2 (int x, int y) |
2254 | find_dir_2 (int x, int y) |
2182 | { |
2255 | { |
|
|
2256 | #if 1 // new algorithm |
|
|
2257 | // this works by putting x, y into 16 sectors, which |
|
|
2258 | // are not equal sized, but are a better approximation |
|
|
2259 | // then the old algorithm, and then using a mapping |
|
|
2260 | // table to map it into a direction value. |
|
|
2261 | // basically, it maps these comparisons to each bit |
|
|
2262 | // bit #3: x < 0 |
|
|
2263 | // bit #2: y < 0 |
|
|
2264 | // bit #1: x > y |
|
|
2265 | // bit #0: x > 2y |
|
|
2266 | |
|
|
2267 | static const uint8 dir[16] = { |
|
|
2268 | 4, 5, 4, 3, |
|
|
2269 | 2, 1, 2, 3, |
|
|
2270 | 6, 5, 6, 7, |
|
|
2271 | 8, 1, 8, 7, |
|
|
2272 | }; |
|
|
2273 | int sector = 0; |
|
|
2274 | |
|
|
2275 | // this is a bit ugly, but more likely to result in branchless code |
|
|
2276 | sector |= x < 0 ? 8 : 0; |
|
|
2277 | x = x < 0 ? -x : x; // abs |
|
|
2278 | |
|
|
2279 | sector |= y < 0 ? 4 : 0; |
|
|
2280 | y = y < 0 ? -y : y; // abs |
|
|
2281 | |
|
|
2282 | if (x > y) |
|
|
2283 | { |
|
|
2284 | sector |= 2; |
|
|
2285 | |
|
|
2286 | if (x > y * 2) |
|
|
2287 | sector |= 1; |
|
|
2288 | } |
|
|
2289 | else |
|
|
2290 | { |
|
|
2291 | if (y > x * 2) |
|
|
2292 | sector |= 1; |
|
|
2293 | else if (!y) |
|
|
2294 | return 0; // x == 0 here |
|
|
2295 | } |
|
|
2296 | |
|
|
2297 | return dir [sector]; |
|
|
2298 | #else // old algorithm |
2183 | int q; |
2299 | int q; |
2184 | |
2300 | |
2185 | if (y) |
2301 | if (y) |
2186 | q = x * 100 / y; |
2302 | q = 128 * x / y; |
2187 | else if (x) |
2303 | else if (x) |
2188 | q = -300 * x; |
2304 | q = -512 * x; // to make it > 309 |
2189 | else |
2305 | else |
2190 | return 0; |
2306 | return 0; |
2191 | |
2307 | |
2192 | if (y > 0) |
2308 | if (y > 0) |
2193 | { |
2309 | { |
2194 | if (q < -242) |
2310 | if (q < -309) return 7; |
|
|
2311 | if (q < -52) return 6; |
|
|
2312 | if (q < 52) return 5; |
|
|
2313 | if (q < 309) return 4; |
|
|
2314 | |
2195 | return 3; |
2315 | return 3; |
2196 | if (q < -41) |
2316 | } |
2197 | return 2; |
2317 | else |
2198 | if (q < 41) |
2318 | { |
2199 | return 1; |
2319 | if (q < -309) return 3; |
2200 | if (q < 242) |
2320 | if (q < -52) return 2; |
2201 | return 8; |
2321 | if (q < 52) return 1; |
|
|
2322 | if (q < 309) return 8; |
|
|
2323 | |
2202 | return 7; |
2324 | return 7; |
2203 | } |
2325 | } |
2204 | |
2326 | #endif |
2205 | if (q < -242) |
|
|
2206 | return 7; |
|
|
2207 | if (q < -41) |
|
|
2208 | return 6; |
|
|
2209 | if (q < 41) |
|
|
2210 | return 5; |
|
|
2211 | if (q < 242) |
|
|
2212 | return 4; |
|
|
2213 | |
|
|
2214 | return 3; |
|
|
2215 | } |
2327 | } |
2216 | |
2328 | |
2217 | /* |
2329 | /* |
2218 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2330 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2219 | * between two directions (which are expected to be absolute (see absdir()) |
2331 | * between two directions (which are expected to be absolute (see absdir()) |
2220 | */ |
2332 | */ |
2221 | int |
2333 | int |
2222 | dirdiff (int dir1, int dir2) |
2334 | dirdiff (int dir1, int dir2) |
2223 | { |
2335 | { |
2224 | int d; |
|
|
2225 | |
|
|
2226 | d = abs (dir1 - dir2); |
2336 | int d = abs (dir1 - dir2); |
2227 | if (d > 4) |
|
|
2228 | d = 8 - d; |
|
|
2229 | |
2337 | |
2230 | return d; |
2338 | return d > 4 ? 8 - d : d; |
2231 | } |
2339 | } |
2232 | |
2340 | |
2233 | /* peterm: |
2341 | /* peterm: |
2234 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2342 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2235 | * Basically, this is a table of directions, and what directions |
2343 | * Basically, this is a table of directions, and what directions |
… | |
… | |
2341 | * Add a check so we can't pick up invisible objects (0.93.8) |
2449 | * Add a check so we can't pick up invisible objects (0.93.8) |
2342 | */ |
2450 | */ |
2343 | int |
2451 | int |
2344 | can_pick (const object *who, const object *item) |
2452 | can_pick (const object *who, const object *item) |
2345 | { |
2453 | { |
2346 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2454 | return /*who->flag [FLAG_WIZ]|| */ |
2347 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2455 | (item->weight > 0 && !item->flag [FLAG_NO_PICK] && |
2348 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2456 | !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2349 | } |
2457 | } |
2350 | |
2458 | |
2351 | /* |
2459 | /* |
2352 | * create clone from object to another |
2460 | * create clone from object to another |
2353 | */ |
2461 | */ |
… | |
… | |
2561 | // TODO: this does not seem to serve any purpose anymore? |
2669 | // TODO: this does not seem to serve any purpose anymore? |
2562 | #if 0 |
2670 | #if 0 |
2563 | // insert the "Close Container" object. |
2671 | // insert the "Close Container" object. |
2564 | if (archetype *closer = new_container->other_arch) |
2672 | if (archetype *closer = new_container->other_arch) |
2565 | { |
2673 | { |
2566 | object *closer = arch_to_object (new_container->other_arch); |
2674 | object *closer = new_container->other_arch->instance (); |
2567 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2675 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2568 | new_container->insert (closer); |
2676 | new_container->insert (closer); |
2569 | } |
2677 | } |
2570 | #endif |
2678 | #endif |
2571 | |
2679 | |
… | |
… | |
2677 | |
2785 | |
2678 | insert (force); |
2786 | insert (force); |
2679 | } |
2787 | } |
2680 | } |
2788 | } |
2681 | |
2789 | |
|
|
2790 | void object::change_move_type (MoveType mt) |
|
|
2791 | { |
|
|
2792 | if (move_type == mt) |
|
|
2793 | return; |
|
|
2794 | |
|
|
2795 | if (is_on_map ()) |
|
|
2796 | { |
|
|
2797 | // we are on the map, so handle move_on/off effects |
|
|
2798 | remove (); |
|
|
2799 | move_type = mt; |
|
|
2800 | map->insert (this, x, y, this); |
|
|
2801 | } |
|
|
2802 | else |
|
|
2803 | move_type = mt; |
|
|
2804 | } |
|
|
2805 | |
|
|
2806 | /* object should be a player. |
|
|
2807 | * we return the object the player has marked with the 'mark' command |
|
|
2808 | * below. If no match is found (or object has changed), we return |
|
|
2809 | * NULL. We leave it up to the calling function to print messages if |
|
|
2810 | * nothing is found. |
|
|
2811 | */ |
|
|
2812 | object * |
|
|
2813 | object::mark () const |
|
|
2814 | { |
|
|
2815 | if (contr && contr->mark && contr->mark->env == this) |
|
|
2816 | return contr->mark; |
|
|
2817 | else |
|
|
2818 | return 0; |
|
|
2819 | } |
|
|
2820 | |
|
|
2821 | // put marked object first in the inventory |
|
|
2822 | // this is used by identify-like spells so players can influence |
|
|
2823 | // the order a bit. |
|
|
2824 | void |
|
|
2825 | object::splay_marked () |
|
|
2826 | { |
|
|
2827 | if (object *marked = mark ()) |
|
|
2828 | splay (marked); |
|
|
2829 | } |
|
|
2830 | |