1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <stdio.h> |
26 | #include <stdio.h> |
27 | #include <sys/types.h> |
27 | #include <sys/types.h> |
28 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
29 | #include <object.h> |
29 | #include <object.h> |
30 | #include <sproto.h> |
30 | #include <sproto.h> |
31 | #include <loader.h> |
|
|
32 | |
31 | |
33 | #include <bitset> |
32 | #include <bitset> |
34 | |
33 | |
35 | UUID UUID::cur; |
34 | UUID UUID::cur; |
36 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
… | |
… | |
38 | uint32_t mapspace::smellcount = 10000; |
37 | uint32_t mapspace::smellcount = 10000; |
39 | |
38 | |
40 | objectvec objects; |
39 | objectvec objects; |
41 | activevec actives; |
40 | activevec actives; |
42 | |
41 | |
|
|
42 | freelist_item *object::freelist; |
|
|
43 | uint32_t object::object_count; |
|
|
44 | uint32_t object::free_count; |
|
|
45 | uint32_t object::create_count; |
|
|
46 | uint32_t object::destroy_count; |
|
|
47 | |
43 | //+GPL |
48 | //+GPL |
44 | |
49 | |
45 | short freearr_x[SIZEOFFREE] = { |
50 | int freearr_x[SIZEOFFREE] = { |
46 | 0, |
51 | 0, |
47 | 0, 1, 1, 1, 0, -1, -1, -1, |
52 | 0, 1, 1, 1, 0, -1, -1, -1, |
48 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
53 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
49 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
54 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
50 | }; |
55 | }; |
51 | short freearr_y[SIZEOFFREE] = { |
56 | int freearr_y[SIZEOFFREE] = { |
52 | 0, |
57 | 0, |
53 | -1, -1, 0, 1, 1, 1, 0, -1, |
58 | -1, -1, 0, 1, 1, 1, 0, -1, |
54 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
59 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
55 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
60 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
56 | }; |
61 | }; |
… | |
… | |
66 | 9, 10, 13, 14, 17, 18, 21, 22, |
71 | 9, 10, 13, 14, 17, 18, 21, 22, |
67 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
72 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
68 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
73 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
69 | }; |
74 | }; |
70 | |
75 | |
|
|
76 | const char *wall_suffix[16] = { |
|
|
77 | "0", |
|
|
78 | "1_3", |
|
|
79 | "1_4", |
|
|
80 | "2_1_2", |
|
|
81 | "1_2", |
|
|
82 | "2_2_4", |
|
|
83 | "2_2_1", |
|
|
84 | "3_1", |
|
|
85 | "1_1", |
|
|
86 | "2_2_3", |
|
|
87 | "2_2_2", |
|
|
88 | "3_3", |
|
|
89 | "2_1_1", |
|
|
90 | "3_4", |
|
|
91 | "3_2", |
|
|
92 | "4" |
|
|
93 | }; |
|
|
94 | |
71 | static void |
95 | static void |
72 | write_uuid (uval64 skip, bool sync) |
96 | write_uuid (uval64 skip, bool sync) |
73 | { |
97 | { |
74 | CALL_BEGIN (2); |
98 | CALL_BEGIN (2); |
75 | CALL_ARG_SV (newSVval64 (skip)); |
99 | CALL_ARG_SV (newSVval64 (skip)); |
… | |
… | |
77 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
101 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
78 | CALL_END; |
102 | CALL_END; |
79 | } |
103 | } |
80 | |
104 | |
81 | static void |
105 | static void |
82 | read_uuid (void) |
106 | read_uuid () |
83 | { |
107 | { |
84 | char filename[MAX_BUF]; |
108 | char filename[MAX_BUF]; |
85 | |
109 | |
86 | sprintf (filename, "%s/uuid", settings.localdir); |
110 | sprintf (filename, "%s/uuid", settings.localdir); |
87 | |
111 | |
… | |
… | |
209 | |
233 | |
210 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
234 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
211 | static bool |
235 | static bool |
212 | compare_ob_value_lists_one (const object *wants, const object *has) |
236 | compare_ob_value_lists_one (const object *wants, const object *has) |
213 | { |
237 | { |
214 | /* n-squared behaviour (see kv_get), but I'm hoping both |
238 | /* n-squared behaviour (see kv.get), but I'm hoping both |
215 | * objects with lists are rare, and lists stay short. If not, use a |
239 | * objects with lists are rare, and lists stay short. If not, use a |
216 | * different structure or at least keep the lists sorted... |
240 | * different structure or at least keep the lists sorted... |
217 | */ |
241 | */ |
218 | |
242 | |
219 | /* For each field in wants, */ |
243 | /* For each field in wants, */ |
220 | for (key_value *kv = wants->key_values; kv; kv = kv->next) |
244 | for (key_value *kv = wants->kv.first; kv; kv = kv->next) |
221 | if (has->kv_get (kv->key) != kv->value) |
245 | if (has->kv.get (kv->key) != kv->value) |
222 | return false; |
246 | return false; |
223 | |
247 | |
224 | /* If we get here, every field in wants has a matching field in has. */ |
248 | /* If we get here, every field in wants has a matching field in has. */ |
225 | return true; |
249 | return true; |
226 | } |
250 | } |
… | |
… | |
248 | * Improvements made with merge: Better checking on potion, and also |
272 | * Improvements made with merge: Better checking on potion, and also |
249 | * check weight |
273 | * check weight |
250 | */ |
274 | */ |
251 | bool object::can_merge_slow (object *ob1, object *ob2) |
275 | bool object::can_merge_slow (object *ob1, object *ob2) |
252 | { |
276 | { |
253 | /* A couple quicksanity checks */ |
277 | /* A couple quick sanity checks */ |
254 | if (ob1 == ob2 |
278 | if (ob1 == ob2 |
255 | || ob1->type != ob2->type |
279 | || ob1->type != ob2->type |
|
|
280 | || ob1->value != ob2->value |
|
|
281 | || ob1->name != ob2->name |
|
|
282 | || ob1->custom_name != ob2->custom_name |
256 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED |
283 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
257 | || ob1->value != ob2->value |
|
|
258 | || ob1->name != ob2->name) |
|
|
259 | return 0; |
284 | return 0; |
260 | |
285 | |
261 | /* Do not merge objects if nrof would overflow, assume nrof |
286 | /* Do not merge objects if nrof would overflow, assume nrof |
262 | * is always 0 .. 2**31-1 */ |
287 | * is always 0 .. 2**31-1 */ |
263 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
288 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
… | |
… | |
267 | * This is to the comparison of the flags below will be OK. We |
292 | * This is to the comparison of the flags below will be OK. We |
268 | * just can't ignore the been applied or identified flags, as they |
293 | * just can't ignore the been applied or identified flags, as they |
269 | * are not equal - just if it has been identified, the been_applied |
294 | * are not equal - just if it has been identified, the been_applied |
270 | * flags lose any meaning. |
295 | * flags lose any meaning. |
271 | */ |
296 | */ |
272 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
297 | if (ob1->flag [FLAG_IDENTIFIED]) |
273 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
298 | ob1->set_flag (FLAG_BEEN_APPLIED); |
274 | |
299 | |
275 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
300 | if (ob2->flag [FLAG_IDENTIFIED]) |
276 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
301 | ob2->set_flag (FLAG_BEEN_APPLIED); |
277 | |
302 | |
278 | if (ob1->arch->archname != ob2->arch->archname |
303 | if (ob1->arch->archname != ob2->arch->archname |
279 | || ob1->name != ob2->name |
304 | || ob1->name != ob2->name |
280 | || ob1->title != ob2->title |
305 | || ob1->title != ob2->title |
281 | || ob1->msg != ob2->msg |
306 | || ob1->msg != ob2->msg |
… | |
… | |
284 | || ob1->magic != ob2->magic |
309 | || ob1->magic != ob2->magic |
285 | || ob1->slaying != ob2->slaying |
310 | || ob1->slaying != ob2->slaying |
286 | || ob1->skill != ob2->skill |
311 | || ob1->skill != ob2->skill |
287 | || ob1->value != ob2->value |
312 | || ob1->value != ob2->value |
288 | || ob1->animation_id != ob2->animation_id |
313 | || ob1->animation_id != ob2->animation_id |
289 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
314 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
290 | || ob1->client_type != ob2->client_type |
315 | || ob1->client_type != ob2->client_type |
291 | || ob1->material != ob2->material |
316 | || ob1->material != ob2->material |
292 | || ob1->lore != ob2->lore |
317 | || ob1->lore != ob2->lore |
293 | || ob1->subtype != ob2->subtype |
318 | || ob1->subtype != ob2->subtype |
294 | || ob1->move_type != ob2->move_type |
319 | || ob1->move_type != ob2->move_type |
… | |
… | |
326 | /* inventory ok - still need to check rest of this object to see |
351 | /* inventory ok - still need to check rest of this object to see |
327 | * if it is valid. |
352 | * if it is valid. |
328 | */ |
353 | */ |
329 | } |
354 | } |
330 | |
355 | |
331 | /* Don't merge objects that are applied. With the new 'body' code, |
356 | /* Don't merge objects that are applied. With the new 'body' code, |
332 | * it is possible for most any character to have more than one of |
357 | * it is possible for most any character to have more than one of |
333 | * some items equipped, and we don't want those to merge. |
358 | * some items equipped, and we don't want those to merge. |
334 | */ |
359 | */ |
335 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
360 | if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED]) |
336 | return 0; |
361 | return 0; |
337 | |
362 | |
338 | /* Note sure why the following is the case - either the object has to |
363 | /* Not sure why the following is the case - either the object has to |
339 | * be animated or have a very low speed. Is this an attempted monster |
364 | * be animated or have a very low speed. Is this an attempted monster |
340 | * check? |
365 | * check? |
341 | */ |
366 | */ |
342 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
367 | if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ()) |
343 | return 0; |
368 | return 0; |
344 | |
369 | |
345 | switch (ob1->type) |
370 | switch (ob1->type) |
346 | { |
371 | { |
347 | case SCROLL: |
372 | case SCROLL: |
348 | if (ob1->level != ob2->level) |
373 | if (ob1->level != ob2->level) |
349 | return 0; |
374 | return 0; |
350 | break; |
375 | break; |
351 | } |
376 | } |
352 | |
377 | |
353 | if (ob1->key_values || ob2->key_values) |
378 | if (!ob1->kv.empty () || !ob2->kv.empty ()) |
354 | { |
379 | { |
355 | /* At least one of these has key_values. */ |
380 | /* At least one of these has key_values. */ |
356 | if ((!ob1->key_values) != (!ob2->key_values)) |
381 | if (ob1->kv.empty () != ob2->kv.empty ()) |
357 | return 0; /* One has fields, but the other one doesn't. */ |
382 | return 0; /* One has fields, but the other one doesn't. */ |
358 | |
383 | |
359 | if (!compare_ob_value_lists (ob1, ob2)) |
384 | if (!compare_ob_value_lists (ob1, ob2)) |
360 | return 0; |
385 | return 0; |
361 | } |
386 | } |
… | |
… | |
421 | |
446 | |
422 | return 0; |
447 | return 0; |
423 | } |
448 | } |
424 | |
449 | |
425 | // adjust weight per container type ("of holding") |
450 | // adjust weight per container type ("of holding") |
426 | static sint32 |
451 | static weight_t |
427 | weight_adjust_for (object *op, sint32 weight) |
452 | weight_adjust_for (object *op, weight_t weight) |
428 | { |
453 | { |
429 | return op->type == CONTAINER |
454 | if (op->type == CONTAINER) |
430 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
455 | weight -= weight * op->stats.Str / 100; |
431 | : weight; |
|
|
432 | } |
|
|
433 | |
456 | |
|
|
457 | return weight; |
|
|
458 | } |
|
|
459 | |
434 | /* |
460 | /* |
435 | * adjust_weight(object, weight) adds the specified weight to an object, |
461 | * subtracts, then adds, the specified weight to an object, |
436 | * and also updates how much the environment(s) is/are carrying. |
462 | * and also updates how much the environment(s) is/are carrying. |
437 | */ |
463 | */ |
438 | static void |
464 | static void |
439 | adjust_weight (object *op, sint32 weight) |
465 | adjust_weight (object *op, weight_t sub, weight_t add) |
440 | { |
466 | { |
441 | while (op) |
467 | while (op) |
442 | { |
468 | { |
443 | // adjust by actual difference to account for rounding errors |
469 | weight_t carrying = (weight_t)op->carrying |
444 | // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct |
470 | - weight_adjust_for (op, sub) |
445 | weight = weight_adjust_for (op, op->carrying) |
471 | + weight_adjust_for (op, add); |
446 | - weight_adjust_for (op, op->carrying - weight); |
|
|
447 | |
472 | |
448 | if (!weight) |
473 | sub = op->carrying; |
449 | return; |
|
|
450 | |
|
|
451 | op->carrying += weight; |
474 | op->carrying = carrying; |
|
|
475 | add = op->carrying; |
452 | |
476 | |
453 | if (object *pl = op->visible_to ()) |
477 | if (object *pl = op->visible_to ()) |
454 | if (pl != op) // player is handled lazily |
478 | if (pl != op) // player is handled lazily |
455 | esrv_update_item (UPD_WEIGHT, pl, op); |
479 | esrv_update_item (UPD_WEIGHT, pl, op); |
456 | |
480 | |
… | |
… | |
464 | * containers are carrying, and sums it up. |
488 | * containers are carrying, and sums it up. |
465 | */ |
489 | */ |
466 | void |
490 | void |
467 | object::update_weight () |
491 | object::update_weight () |
468 | { |
492 | { |
469 | sint32 sum = 0; |
493 | weight_t sum = 0; |
470 | |
494 | |
471 | for (object *op = inv; op; op = op->below) |
495 | for (object *op = inv; op; op = op->below) |
472 | { |
496 | { |
473 | if (op->inv) |
|
|
474 | op->update_weight (); |
497 | op->update_weight (); |
475 | |
498 | |
476 | sum += op->total_weight (); |
499 | sum += weight_adjust_for (this, op->total_weight ()); |
477 | } |
500 | } |
478 | |
|
|
479 | sum = weight_adjust_for (this, sum); |
|
|
480 | |
501 | |
481 | if (sum != carrying) |
502 | if (sum != carrying) |
482 | { |
503 | { |
|
|
504 | if (carrying != sum && carrying)//D |
|
|
505 | LOG (llevDebug, "updating carrying got %ld, expected %ld (%s)\n", |
|
|
506 | (long long)sum, (long long)carrying, debug_desc ()); |
|
|
507 | |
483 | carrying = sum; |
508 | carrying = sum; |
484 | |
509 | |
485 | if (object *pl = visible_to ()) |
510 | if (object *pl = visible_to ()) |
486 | if (pl != this) // player is handled lazily |
511 | if (pl != this) // player is handled lazily |
487 | esrv_update_item (UPD_WEIGHT, pl, this); |
512 | esrv_update_item (UPD_WEIGHT, pl, this); |
… | |
… | |
515 | object * |
540 | object * |
516 | find_object (tag_t i) |
541 | find_object (tag_t i) |
517 | { |
542 | { |
518 | for_all_objects (op) |
543 | for_all_objects (op) |
519 | if (op->count == i) |
544 | if (op->count == i) |
|
|
545 | return op; |
|
|
546 | |
|
|
547 | return 0; |
|
|
548 | } |
|
|
549 | |
|
|
550 | /* |
|
|
551 | * Returns the object which has the uuid equal to the argument. |
|
|
552 | * MOAR VERRRY slow. |
|
|
553 | */ |
|
|
554 | |
|
|
555 | object * |
|
|
556 | find_object_uuid (UUID i) |
|
|
557 | { |
|
|
558 | for_all_objects (op) |
|
|
559 | if (op->uuid == i) |
520 | return op; |
560 | return op; |
521 | |
561 | |
522 | return 0; |
562 | return 0; |
523 | } |
563 | } |
524 | |
564 | |
… | |
… | |
558 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
598 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
559 | return; |
599 | return; |
560 | } |
600 | } |
561 | |
601 | |
562 | this->owner = owner; |
602 | this->owner = owner; |
563 | } |
|
|
564 | |
|
|
565 | int |
|
|
566 | object::slottype () const |
|
|
567 | { |
|
|
568 | if (type == SKILL) |
|
|
569 | { |
|
|
570 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
571 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
572 | } |
|
|
573 | else |
|
|
574 | { |
|
|
575 | if (slot [body_combat].info) return slot_combat; |
|
|
576 | if (slot [body_range ].info) return slot_ranged; |
|
|
577 | } |
|
|
578 | |
|
|
579 | return slot_none; |
|
|
580 | } |
|
|
581 | |
|
|
582 | bool |
|
|
583 | object::change_weapon (object *ob) |
|
|
584 | { |
|
|
585 | if (current_weapon == ob) |
|
|
586 | return true; |
|
|
587 | |
|
|
588 | if (chosen_skill) |
|
|
589 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
590 | |
|
|
591 | current_weapon = ob; |
|
|
592 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
593 | |
|
|
594 | if (chosen_skill) |
|
|
595 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
596 | |
|
|
597 | update_stats (); |
|
|
598 | |
|
|
599 | if (ob) |
|
|
600 | { |
|
|
601 | // now check wether any body locations became invalid, in which case |
|
|
602 | // we cannot apply the weapon at the moment. |
|
|
603 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
604 | if (slot[i].used < 0) |
|
|
605 | { |
|
|
606 | current_weapon = chosen_skill = 0; |
|
|
607 | update_stats (); |
|
|
608 | |
|
|
609 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
610 | "You try to balance all your items at once, " |
|
|
611 | "but the %s is just too much for your body. " |
|
|
612 | "[You need to unapply some items first - use the 'body' command to see " |
|
|
613 | "how many items you cna wera on a specific body part.]", &ob->name); |
|
|
614 | return false; |
|
|
615 | } |
|
|
616 | |
|
|
617 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
618 | } |
|
|
619 | else |
|
|
620 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
621 | |
|
|
622 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
623 | { |
|
|
624 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
625 | &name, ob->debug_desc ()); |
|
|
626 | return false; |
|
|
627 | } |
|
|
628 | |
|
|
629 | return true; |
|
|
630 | } |
|
|
631 | |
|
|
632 | /* Zero the key_values on op, decrementing the shared-string |
|
|
633 | * refcounts and freeing the links. |
|
|
634 | */ |
|
|
635 | static void |
|
|
636 | free_key_values (object *op) |
|
|
637 | { |
|
|
638 | for (key_value *i = op->key_values; i; ) |
|
|
639 | { |
|
|
640 | key_value *next = i->next; |
|
|
641 | delete i; |
|
|
642 | |
|
|
643 | i = next; |
|
|
644 | } |
|
|
645 | |
|
|
646 | op->key_values = 0; |
|
|
647 | } |
603 | } |
648 | |
604 | |
649 | /* |
605 | /* |
650 | * copy_to first frees everything allocated by the dst object, |
606 | * copy_to first frees everything allocated by the dst object, |
651 | * and then copies the contents of itself into the second |
607 | * and then copies the contents of itself into the second |
… | |
… | |
657 | void |
613 | void |
658 | object::copy_to (object *dst) |
614 | object::copy_to (object *dst) |
659 | { |
615 | { |
660 | dst->remove (); |
616 | dst->remove (); |
661 | *(object_copy *)dst = *this; |
617 | *(object_copy *)dst = *this; |
|
|
618 | |
|
|
619 | // maybe move to object_copy? |
|
|
620 | dst->kv = kv; |
|
|
621 | |
662 | dst->flag [FLAG_REMOVED] = true; |
622 | dst->flag [FLAG_REMOVED] = true; |
663 | |
|
|
664 | /* Copy over key_values, if any. */ |
|
|
665 | if (key_values) |
|
|
666 | { |
|
|
667 | key_value *tail = 0; |
|
|
668 | dst->key_values = 0; |
|
|
669 | |
|
|
670 | for (key_value *i = key_values; i; i = i->next) |
|
|
671 | { |
|
|
672 | key_value *new_link = new key_value; |
|
|
673 | |
|
|
674 | new_link->next = 0; |
|
|
675 | new_link->key = i->key; |
|
|
676 | new_link->value = i->value; |
|
|
677 | |
|
|
678 | /* Try and be clever here, too. */ |
|
|
679 | if (!dst->key_values) |
|
|
680 | { |
|
|
681 | dst->key_values = new_link; |
|
|
682 | tail = new_link; |
|
|
683 | } |
|
|
684 | else |
|
|
685 | { |
|
|
686 | tail->next = new_link; |
|
|
687 | tail = new_link; |
|
|
688 | } |
|
|
689 | } |
|
|
690 | } |
|
|
691 | |
|
|
692 | if (speed < 0) |
|
|
693 | dst->speed_left -= rndm (); |
|
|
694 | |
|
|
695 | dst->activate (); |
623 | dst->activate (); |
696 | } |
624 | } |
697 | |
625 | |
698 | void |
626 | void |
699 | object::instantiate () |
627 | object::instantiate () |
700 | { |
628 | { |
701 | if (!uuid.seq) // HACK |
629 | if (!uuid.seq) // HACK |
702 | uuid = UUID::gen (); |
630 | uuid = UUID::gen (); |
703 | |
631 | |
|
|
632 | // TODO: unclean state changes, should not be done in copy_to AND instantiate |
|
|
633 | if (flag [FLAG_RANDOM_SPEED] && speed) |
|
|
634 | speed_left = - speed - rndm (); // TODO animation |
|
|
635 | else |
704 | speed_left = -0.1f; |
636 | speed_left = -1.; |
|
|
637 | |
705 | /* copy the body_info to the body_used - this is only really |
638 | /* copy the body_info to the body_used - this is only really |
706 | * need for monsters, but doesn't hurt to do it for everything. |
639 | * need for monsters, but doesn't hurt to do it for everything. |
707 | * by doing so, when a monster is created, it has good starting |
640 | * by doing so, when a monster is created, it has good starting |
708 | * values for the body_used info, so when items are created |
641 | * values for the body_used info, so when items are created |
709 | * for it, they can be properly equipped. |
642 | * for it, they can be properly equipped. |
710 | */ |
643 | */ |
711 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
644 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
712 | slot[i].used = slot[i].info; |
645 | slot[i].used = slot[i].info; |
713 | |
646 | |
714 | attachable::instantiate (); |
647 | attachable::instantiate (); |
715 | } |
648 | } |
716 | |
649 | |
717 | object * |
650 | object * |
718 | object::clone () |
651 | object::clone () |
719 | { |
652 | { |
720 | object *neu = create (); |
653 | object *neu = create (); |
721 | copy_to (neu); |
654 | copy_to (neu); |
|
|
655 | |
|
|
656 | // TODO: unclean state changes, should not be done in clone AND instantiate |
|
|
657 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
|
|
658 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
|
|
659 | |
722 | neu->map = map; // not copied by copy_to |
660 | neu->map = map; // not copied by copy_to |
723 | return neu; |
661 | return neu; |
724 | } |
662 | } |
725 | |
663 | |
726 | /* |
664 | /* |
… | |
… | |
729 | * be called to update the face variable, _and_ how it looks on the map. |
667 | * be called to update the face variable, _and_ how it looks on the map. |
730 | */ |
668 | */ |
731 | void |
669 | void |
732 | update_turn_face (object *op) |
670 | update_turn_face (object *op) |
733 | { |
671 | { |
734 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
672 | if (!op->flag [FLAG_IS_TURNABLE] || !op->arch) |
735 | return; |
673 | return; |
736 | |
674 | |
737 | SET_ANIMATION (op, op->direction); |
675 | SET_ANIMATION (op, op->direction); |
738 | update_object (op, UP_OBJ_FACE); |
676 | update_object (op, UP_OBJ_FACE); |
739 | } |
677 | } |
… | |
… | |
800 | } |
738 | } |
801 | |
739 | |
802 | mapspace &m = op->ms (); |
740 | mapspace &m = op->ms (); |
803 | |
741 | |
804 | if (!(m.flags_ & P_UPTODATE)) |
742 | if (!(m.flags_ & P_UPTODATE)) |
805 | /* nop */; |
743 | m.update_up (); // nothing to do except copy up |
806 | else if (action == UP_OBJ_INSERT) |
744 | else if (action == UP_OBJ_INSERT) |
807 | { |
745 | { |
808 | #if 0 |
746 | #if 0 |
809 | // this is likely overkill, TODO: revisit (schmorp) |
747 | // this is likely overkill, TODO: revisit (schmorp) |
810 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
748 | if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) |
811 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
749 | || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC)) |
812 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
750 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
813 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
751 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
814 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
752 | || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE)) |
815 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
753 | || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC)) |
816 | || (m.move_on | op->move_on ) != m.move_on |
754 | || (m.move_on | op->move_on ) != m.move_on |
817 | || (m.move_off | op->move_off ) != m.move_off |
755 | || (m.move_off | op->move_off ) != m.move_off |
818 | || (m.move_slow | op->move_slow) != m.move_slow |
756 | || (m.move_slow | op->move_slow) != m.move_slow |
819 | /* This isn't perfect, but I don't expect a lot of objects to |
757 | /* This isn't perfect, but I don't expect a lot of objects to |
820 | * have move_allow right now. |
758 | * have move_allow right now. |
821 | */ |
759 | */ |
822 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
760 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
823 | m.invalidate (); |
761 | m.invalidate (); |
824 | #else |
762 | #else |
825 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
763 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
… | |
… | |
831 | * that is being removed. |
769 | * that is being removed. |
832 | */ |
770 | */ |
833 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
771 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
834 | m.invalidate (); |
772 | m.invalidate (); |
835 | else if (action == UP_OBJ_FACE) |
773 | else if (action == UP_OBJ_FACE) |
836 | /* Nothing to do for that case */ ; |
774 | m.update_up (); // nothing to do for that case, except copy up |
837 | else |
775 | else |
838 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
776 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
839 | |
777 | |
840 | if (op->more) |
778 | if (op->more) |
841 | update_object (op->more, action); |
779 | update_object (op->more, action); |
842 | } |
780 | } |
843 | |
781 | |
844 | object::object () |
782 | object::object () |
845 | { |
783 | { |
846 | SET_FLAG (this, FLAG_REMOVED); |
784 | this->set_flag (FLAG_REMOVED); |
847 | |
785 | |
848 | //expmul = 1.0; declared const for the time being |
786 | //expmul = 1.0; declared const for the time being |
849 | face = blank_face; |
787 | face = blank_face; |
850 | material = MATERIAL_NULL; |
788 | material = MATERIAL_NULL; |
851 | } |
789 | } |
852 | |
790 | |
853 | object::~object () |
791 | object::~object () |
854 | { |
792 | { |
855 | unlink (); |
793 | unlink (); |
856 | |
794 | |
857 | free_key_values (this); |
795 | kv.clear (); |
858 | } |
796 | } |
859 | |
|
|
860 | static int object_count; |
|
|
861 | |
797 | |
862 | void object::link () |
798 | void object::link () |
863 | { |
799 | { |
864 | assert (!index);//D |
800 | assert (!index);//D |
865 | uuid = UUID::gen (); |
801 | uuid = UUID::gen (); |
866 | count = ++object_count; |
|
|
867 | |
802 | |
868 | refcnt_inc (); |
803 | refcnt_inc (); |
869 | objects.insert (this); |
804 | objects.insert (this); |
|
|
805 | |
|
|
806 | ++create_count; |
|
|
807 | |
870 | } |
808 | } |
871 | |
809 | |
872 | void object::unlink () |
810 | void object::unlink () |
873 | { |
811 | { |
874 | if (!index) |
812 | if (!index) |
875 | return; |
813 | return; |
|
|
814 | |
|
|
815 | ++destroy_count; |
876 | |
816 | |
877 | objects.erase (this); |
817 | objects.erase (this); |
878 | refcnt_dec (); |
818 | refcnt_dec (); |
879 | } |
819 | } |
880 | |
820 | |
… | |
… | |
903 | op->activate_recursive (); |
843 | op->activate_recursive (); |
904 | } |
844 | } |
905 | |
845 | |
906 | /* This function removes object 'op' from the list of active |
846 | /* This function removes object 'op' from the list of active |
907 | * objects. |
847 | * objects. |
908 | * This should only be used for style maps or other such |
848 | * This should only be used for style maps or other such |
909 | * reference maps where you don't want an object that isn't |
849 | * reference maps where you don't want an object that isn't |
910 | * in play chewing up cpu time getting processed. |
850 | * in play chewing up cpu time getting processed. |
911 | * The reverse of this is to call update_ob_speed, which |
851 | * The reverse of this is to call update_ob_speed, which |
912 | * will do the right thing based on the speed of the object. |
852 | * will do the right thing based on the speed of the object. |
913 | */ |
853 | */ |
… | |
… | |
959 | * if some form of movement is allowed, let objects |
899 | * if some form of movement is allowed, let objects |
960 | * drop on that space. |
900 | * drop on that space. |
961 | */ |
901 | */ |
962 | if (!drop_to_ground |
902 | if (!drop_to_ground |
963 | || !map |
903 | || !map |
964 | || map->in_memory != MAP_ACTIVE |
904 | || !map->linkable () |
965 | || map->no_drop |
905 | || map->no_drop |
966 | || ms ().move_block == MOVE_ALL) |
906 | || ms ().move_block == MOVE_ALL) |
967 | { |
907 | { |
968 | while (inv) |
908 | while (inv) |
969 | inv->destroy (); |
909 | inv->destroy (); |
… | |
… | |
985 | map->insert (op, x, y); |
925 | map->insert (op, x, y); |
986 | } |
926 | } |
987 | } |
927 | } |
988 | } |
928 | } |
989 | |
929 | |
|
|
930 | /* |
|
|
931 | * Remove and free all objects in the inventory of the given object. |
|
|
932 | * Unlike destroy_inv, this assumes the *this is destroyed as well |
|
|
933 | * well, so we can (and have to!) take shortcuts. |
|
|
934 | */ |
|
|
935 | void |
|
|
936 | object::destroy_inv_fast () |
|
|
937 | { |
|
|
938 | while (object *op = inv) |
|
|
939 | { |
|
|
940 | // remove from object the fast way |
|
|
941 | op->flag [FLAG_REMOVED] = true; |
|
|
942 | op->env = 0; |
|
|
943 | if ((inv = inv->below)) |
|
|
944 | inv->above = 0; |
|
|
945 | |
|
|
946 | // then destroy |
|
|
947 | op->destroy (); |
|
|
948 | } |
|
|
949 | } |
|
|
950 | |
|
|
951 | void |
|
|
952 | object::freelist_free (int count) |
|
|
953 | { |
|
|
954 | while (count-- && freelist) |
|
|
955 | { |
|
|
956 | freelist_item *next = freelist->next; |
|
|
957 | // count is being "destroyed" |
|
|
958 | |
|
|
959 | sfree ((char *)freelist, sizeof (object)); |
|
|
960 | |
|
|
961 | freelist = next; |
|
|
962 | --free_count; |
|
|
963 | } |
|
|
964 | } |
|
|
965 | |
|
|
966 | object * |
990 | object *object::create () |
967 | object::create () |
991 | { |
968 | { |
992 | object *op = new object; |
969 | object *op; |
|
|
970 | |
|
|
971 | if (freelist) |
|
|
972 | { |
|
|
973 | freelist_item li = *freelist; |
|
|
974 | memset (freelist, 0, sizeof (object)); |
|
|
975 | |
|
|
976 | op = new (freelist) object; |
|
|
977 | op->count = li.count; |
|
|
978 | |
|
|
979 | freelist = li.next; |
|
|
980 | --free_count; |
|
|
981 | } |
|
|
982 | else |
|
|
983 | { |
|
|
984 | void *ni = salloc0<char> (sizeof (object)); |
|
|
985 | |
|
|
986 | op = new(ni) object; |
|
|
987 | |
|
|
988 | op->count = ++object_count; |
|
|
989 | } |
|
|
990 | |
993 | op->link (); |
991 | op->link (); |
|
|
992 | |
994 | return op; |
993 | return op; |
995 | } |
994 | } |
996 | |
995 | |
997 | static struct freed_map : maptile |
996 | void |
|
|
997 | object::do_delete () |
998 | { |
998 | { |
999 | freed_map () |
999 | uint32_t count = this->count; |
1000 | { |
|
|
1001 | path = "<freed objects map>"; |
|
|
1002 | name = "/internal/freed_objects_map"; |
|
|
1003 | width = 3; |
|
|
1004 | height = 3; |
|
|
1005 | no_drop = 1; |
|
|
1006 | no_reset = 1; |
|
|
1007 | |
1000 | |
1008 | alloc (); |
1001 | this->~object (); |
1009 | in_memory = MAP_ACTIVE; |
|
|
1010 | } |
|
|
1011 | |
1002 | |
1012 | ~freed_map () |
1003 | freelist_item *li = (freelist_item *)this; |
1013 | { |
1004 | li->next = freelist; |
1014 | destroy (); |
1005 | li->count = count; |
1015 | } |
1006 | |
1016 | } freed_map; // freed objects are moved here to avoid crashes |
1007 | freelist = li; |
|
|
1008 | ++free_count; |
|
|
1009 | } |
1017 | |
1010 | |
1018 | void |
1011 | void |
1019 | object::do_destroy () |
1012 | object::do_destroy () |
1020 | { |
1013 | { |
1021 | if (flag [FLAG_IS_LINKED]) |
1014 | if (flag [FLAG_IS_LINKED]) |
… | |
… | |
1064 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1057 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1065 | head->destroy (); |
1058 | head->destroy (); |
1066 | return; |
1059 | return; |
1067 | } |
1060 | } |
1068 | |
1061 | |
1069 | destroy_inv (false); |
1062 | destroy_inv_fast (); |
1070 | |
1063 | |
1071 | if (is_head ()) |
1064 | if (is_head ()) |
1072 | if (sound_destroy) |
1065 | if (sound_destroy) |
1073 | play_sound (sound_destroy); |
1066 | play_sound (sound_destroy); |
1074 | else if (flag [FLAG_MONSTER]) |
1067 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1095 | flag [FLAG_REMOVED] = true; |
1088 | flag [FLAG_REMOVED] = true; |
1096 | |
1089 | |
1097 | if (more) |
1090 | if (more) |
1098 | more->remove (); |
1091 | more->remove (); |
1099 | |
1092 | |
1100 | /* |
1093 | /* |
1101 | * In this case, the object to be removed is in someones |
1094 | * In this case, the object to be removed is in someones |
1102 | * inventory. |
1095 | * inventory. |
1103 | */ |
1096 | */ |
1104 | if (env) |
1097 | if (env) |
1105 | { |
1098 | { |
1106 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
1099 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
1107 | if (object *pl = visible_to ()) |
1100 | if (object *pl = visible_to ()) |
1108 | esrv_del_item (pl->contr, count); |
1101 | esrv_del_item (pl->contr, count); |
1109 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1102 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1110 | |
1103 | |
1111 | adjust_weight (env, -total_weight ()); |
1104 | adjust_weight (env, total_weight (), 0); |
1112 | |
1105 | |
1113 | object *pl = in_player (); |
1106 | object *pl = in_player (); |
1114 | |
1107 | |
1115 | /* we set up values so that it could be inserted into |
1108 | /* we set up values so that it could be inserted into |
1116 | * the map, but we don't actually do that - it is up |
1109 | * the map, but we don't actually do that - it is up |
… | |
… | |
1126 | |
1119 | |
1127 | above = 0; |
1120 | above = 0; |
1128 | below = 0; |
1121 | below = 0; |
1129 | env = 0; |
1122 | env = 0; |
1130 | |
1123 | |
1131 | /* NO_FIX_PLAYER is set when a great many changes are being |
1124 | if (pl && pl->is_player ()) |
1132 | * made to players inventory. If set, avoiding the call |
|
|
1133 | * to save cpu time. |
|
|
1134 | */ |
1125 | { |
1135 | if (pl) |
1126 | if (expect_false (pl->contr->combat_ob == this)) |
1136 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
|
|
1137 | { |
1127 | { |
1138 | pl->update_stats (); |
1128 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
|
1129 | pl->contr->combat_ob = 0; |
|
|
1130 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
|
|
1131 | } |
1139 | |
1132 | |
|
|
1133 | if (expect_false (pl->contr->ranged_ob == this)) |
|
|
1134 | { |
|
|
1135 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
|
1136 | pl->contr->ranged_ob = 0; |
|
|
1137 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
|
|
1138 | } |
|
|
1139 | |
|
|
1140 | pl->contr->queue_stats_update (); |
|
|
1141 | |
1140 | if (glow_radius && pl->is_on_map ()) |
1142 | if (expect_false (glow_radius) && pl->is_on_map ()) |
1141 | update_all_los (pl->map, pl->x, pl->y); |
1143 | update_all_los (pl->map, pl->x, pl->y); |
1142 | } |
1144 | } |
1143 | } |
1145 | } |
1144 | else if (map) |
1146 | else if (map) |
1145 | { |
1147 | { |
1146 | map->dirty = true; |
1148 | map->dirty = true; |
1147 | mapspace &ms = this->ms (); |
1149 | mapspace &ms = this->ms (); |
… | |
… | |
1165 | else if (pl->container_ () == this) |
1167 | else if (pl->container_ () == this) |
1166 | { |
1168 | { |
1167 | // removing a container should close it |
1169 | // removing a container should close it |
1168 | close_container (); |
1170 | close_container (); |
1169 | } |
1171 | } |
1170 | |
1172 | else |
1171 | esrv_del_item (pl->contr, count); |
1173 | esrv_del_item (pl->contr, count); |
1172 | } |
1174 | } |
1173 | |
1175 | |
1174 | /* link the object above us */ |
1176 | /* link the object above us */ |
1175 | // re-link, make sure compiler can easily use cmove |
1177 | // re-link, make sure compiler can easily use cmove |
1176 | *(above ? &above->below : &ms.top) = below; |
1178 | *(above ? &above->below : &ms.top) = below; |
… | |
… | |
1178 | |
1180 | |
1179 | above = 0; |
1181 | above = 0; |
1180 | below = 0; |
1182 | below = 0; |
1181 | |
1183 | |
1182 | ms.invalidate (); |
1184 | ms.invalidate (); |
1183 | |
|
|
1184 | if (map->in_memory == MAP_SAVING) |
|
|
1185 | return; |
|
|
1186 | |
1185 | |
1187 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1186 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1188 | |
1187 | |
1189 | if (object *pl = ms.player ()) |
1188 | if (object *pl = ms.player ()) |
1190 | { |
1189 | { |
… | |
… | |
1267 | |
1266 | |
1268 | object *prev = this; |
1267 | object *prev = this; |
1269 | |
1268 | |
1270 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1269 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1271 | { |
1270 | { |
1272 | object *op = arch_to_object (at); |
1271 | object *op = at->instance (); |
1273 | |
1272 | |
1274 | op->name = name; |
1273 | op->name = name; |
1275 | op->name_pl = name_pl; |
1274 | op->name_pl = name_pl; |
1276 | op->title = title; |
1275 | op->title = title; |
1277 | |
1276 | |
… | |
… | |
1315 | * Passing 0 for flag gives proper default values, so flag really only needs |
1314 | * Passing 0 for flag gives proper default values, so flag really only needs |
1316 | * to be set if special handling is needed. |
1315 | * to be set if special handling is needed. |
1317 | * |
1316 | * |
1318 | * Return value: |
1317 | * Return value: |
1319 | * new object if 'op' was merged with other object |
1318 | * new object if 'op' was merged with other object |
1320 | * NULL if 'op' was destroyed |
1319 | * NULL if there was an error (destroyed, blocked etc.) |
1321 | * just 'op' otherwise |
1320 | * just 'op' otherwise |
1322 | */ |
1321 | */ |
1323 | object * |
1322 | object * |
1324 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1323 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1325 | { |
1324 | { |
1326 | op->remove (); |
1325 | op->remove (); |
1327 | |
1326 | |
1328 | if (m == &freed_map)//D TODO: remove soon |
1327 | if (m == &freed_map)//D TODO: remove soon |
1329 | {//D |
1328 | {//D |
1330 | LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D |
1329 | LOG (llevError | logBacktrace, "tries to insert object on freed objects map: %s", op->debug_desc ());//D |
1331 | }//D |
1330 | }//D |
1332 | |
1331 | |
1333 | /* Ideally, the caller figures this out. However, it complicates a lot |
1332 | /* Ideally, the caller figures this out. However, it complicates a lot |
1334 | * of areas of callers (eg, anything that uses find_free_spot would now |
1333 | * of areas of callers (eg, anything that uses find_free_spot would now |
1335 | * need extra work |
1334 | * need extra work |
… | |
… | |
1362 | // from here :/ |
1361 | // from here :/ |
1363 | op->nrof += tmp->nrof; |
1362 | op->nrof += tmp->nrof; |
1364 | tmp->destroy (); |
1363 | tmp->destroy (); |
1365 | } |
1364 | } |
1366 | |
1365 | |
1367 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1366 | op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1368 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1367 | op->clr_flag (FLAG_INV_LOCKED); |
1369 | |
1368 | |
1370 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1369 | if (!op->flag [FLAG_ALIVE]) |
1371 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1370 | op->clr_flag (FLAG_NO_STEAL); |
1372 | |
1371 | |
1373 | if (flag & INS_BELOW_ORIGINATOR) |
1372 | if (flag & INS_BELOW_ORIGINATOR) |
1374 | { |
1373 | { |
1375 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1374 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1376 | { |
1375 | { |
… | |
… | |
1404 | * We've already dealt with merging if appropriate. |
1403 | * We've already dealt with merging if appropriate. |
1405 | * Generally, we want to put the new object on top. But if |
1404 | * Generally, we want to put the new object on top. But if |
1406 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
1405 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
1407 | * floor, we want to insert above that and no further. |
1406 | * floor, we want to insert above that and no further. |
1408 | * Also, if there are spell objects on this space, we stop processing |
1407 | * Also, if there are spell objects on this space, we stop processing |
1409 | * once we get to them. This reduces the need to traverse over all of |
1408 | * once we get to them. This reduces the need to traverse over all of |
1410 | * them when adding another one - this saves quite a bit of cpu time |
1409 | * them when adding another one - this saves quite a bit of cpu time |
1411 | * when lots of spells are cast in one area. Currently, it is presumed |
1410 | * when lots of spells are cast in one area. Currently, it is presumed |
1412 | * that flying non pickable objects are spell objects. |
1411 | * that flying non pickable objects are spell objects. |
1413 | */ |
1412 | */ |
1414 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1413 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1415 | { |
1414 | { |
1416 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1415 | if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR]) |
1417 | floor = tmp; |
1416 | floor = tmp; |
1418 | |
1417 | |
1419 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1418 | if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR]) |
1420 | { |
1419 | { |
1421 | /* We insert above top, so we want this object below this */ |
1420 | /* We insert above top, so we want this object below this */ |
1422 | top = tmp->below; |
1421 | top = tmp->below; |
1423 | break; |
1422 | break; |
1424 | } |
1423 | } |
… | |
… | |
1442 | && (op->face && !faces [op->face].visibility)) |
1441 | && (op->face && !faces [op->face].visibility)) |
1443 | { |
1442 | { |
1444 | object *last; |
1443 | object *last; |
1445 | |
1444 | |
1446 | for (last = top; last != floor; last = last->below) |
1445 | for (last = top; last != floor; last = last->below) |
1447 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1446 | if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT)) |
1448 | break; |
1447 | break; |
1449 | |
1448 | |
1450 | /* Check to see if we found the object that blocks view, |
1449 | /* Check to see if we found the object that blocks view, |
1451 | * and make sure we have a below pointer for it so that |
1450 | * and make sure we have a below pointer for it so that |
1452 | * we can get inserted below this one, which requires we |
1451 | * we can get inserted below this one, which requires we |
… | |
… | |
1525 | */ |
1524 | */ |
1526 | |
1525 | |
1527 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1526 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1528 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1527 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1529 | { |
1528 | { |
1530 | if (check_move_on (op, originator)) |
1529 | if (check_move_on (op, originator, flag)) |
1531 | return 0; |
1530 | return 0; |
1532 | |
1531 | |
1533 | /* If we are a multi part object, lets work our way through the check |
1532 | /* If we are a multi part object, let's work our way through the check |
1534 | * walk on's. |
1533 | * walk on's. |
1535 | */ |
1534 | */ |
1536 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1535 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1537 | if (check_move_on (tmp, originator)) |
1536 | if (check_move_on (tmp, originator, flag)) |
1538 | return 0; |
1537 | return 0; |
1539 | } |
1538 | } |
1540 | |
1539 | |
1541 | return op; |
1540 | return op; |
1542 | } |
1541 | } |
1543 | |
1542 | |
1544 | /* this function inserts an object in the map, but if it |
1543 | /* this function inserts an object in the map, but if it |
1545 | * finds an object of its own type, it'll remove that one first. |
1544 | * finds an object of its own type, it'll remove that one first. |
1546 | * op is the object to insert it under: supplies x and the map. |
1545 | * op is the object to insert it under: supplies x and the map. |
1547 | */ |
1546 | */ |
1548 | void |
1547 | void |
1549 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1548 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1550 | { |
1549 | { |
… | |
… | |
1552 | |
1551 | |
1553 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1552 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1554 | if (tmp->arch->archname == archname) /* same archetype */ |
1553 | if (tmp->arch->archname == archname) /* same archetype */ |
1555 | tmp->destroy (); |
1554 | tmp->destroy (); |
1556 | |
1555 | |
1557 | object *tmp = arch_to_object (archetype::find (archname)); |
1556 | object *tmp = archetype::find (archname)->instance (); |
1558 | |
1557 | |
1559 | tmp->x = op->x; |
1558 | tmp->x = op->x; |
1560 | tmp->y = op->y; |
1559 | tmp->y = op->y; |
1561 | |
1560 | |
1562 | insert_ob_in_map (tmp, op->map, op, 0); |
1561 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1582 | if (!items // testing !items ensures we can drop at least one item |
1581 | if (!items // testing !items ensures we can drop at least one item |
1583 | || (items < m->max_items |
1582 | || (items < m->max_items |
1584 | && ms.volume () < m->max_volume)) |
1583 | && ms.volume () < m->max_volume)) |
1585 | return true; |
1584 | return true; |
1586 | |
1585 | |
1587 | if (originator && originator->is_player ()) |
1586 | if (originator) |
1588 | originator->contr->failmsg (format ( |
1587 | originator->failmsgf ( |
1589 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
1588 | "No matter how hard you try, you just cannot put the %s here! H<Try to remove some items from the floor first.>", |
1590 | query_name () |
1589 | query_name () |
1591 | )); |
1590 | ); |
1592 | |
1591 | |
1593 | return false; |
1592 | return false; |
1594 | } |
1593 | } |
1595 | |
1594 | |
1596 | /* |
1595 | /* |
… | |
… | |
1608 | |
1607 | |
1609 | nr = min (nr, nrof); |
1608 | nr = min (nr, nrof); |
1610 | |
1609 | |
1611 | if (nrof > nr) |
1610 | if (nrof > nr) |
1612 | { |
1611 | { |
|
|
1612 | weight_t oweight = total_weight (); |
|
|
1613 | |
1613 | nrof -= nr; |
1614 | nrof -= nr; |
1614 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
|
|
1615 | |
1615 | |
1616 | if (object *pl = visible_to ()) |
1616 | if (object *pl = visible_to ()) |
1617 | esrv_update_item (UPD_NROF, pl, this); |
1617 | esrv_update_item (UPD_NROF, pl, this); |
|
|
1618 | |
|
|
1619 | adjust_weight (env, oweight, total_weight ()); |
1618 | |
1620 | |
1619 | return true; |
1621 | return true; |
1620 | } |
1622 | } |
1621 | else |
1623 | else |
1622 | { |
1624 | { |
… | |
… | |
1676 | /* |
1678 | /* |
1677 | * env->insert (op) |
1679 | * env->insert (op) |
1678 | * This function inserts the object op in the linked list |
1680 | * This function inserts the object op in the linked list |
1679 | * inside the object environment. |
1681 | * inside the object environment. |
1680 | * |
1682 | * |
1681 | * The function returns now pointer to inserted item, and return value can |
1683 | * The function returns now pointer to inserted item, and return value can |
1682 | * be != op, if items are merged. -Tero |
1684 | * be != op, if items are merged. -Tero |
1683 | */ |
1685 | */ |
1684 | object * |
1686 | object * |
1685 | object::insert (object *op) |
1687 | object::insert (object *op) |
1686 | { |
1688 | { |
… | |
… | |
1697 | if (op->nrof) |
1699 | if (op->nrof) |
1698 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1700 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1699 | if (object::can_merge (tmp, op)) |
1701 | if (object::can_merge (tmp, op)) |
1700 | { |
1702 | { |
1701 | /* return the original object and remove inserted object |
1703 | /* return the original object and remove inserted object |
1702 | (client needs the original object) */ |
1704 | (client prefers the original object) */ |
|
|
1705 | |
|
|
1706 | // carrying must be 0 for mergable objects |
|
|
1707 | weight_t oweight = weight_t (tmp->weight) * tmp->nrof; |
|
|
1708 | |
1703 | tmp->nrof += op->nrof; |
1709 | tmp->nrof += op->nrof; |
1704 | |
1710 | |
1705 | if (object *pl = tmp->visible_to ()) |
1711 | if (object *pl = tmp->visible_to ()) |
1706 | esrv_update_item (UPD_NROF, pl, tmp); |
1712 | esrv_update_item (UPD_NROF, pl, tmp); |
1707 | |
1713 | |
1708 | adjust_weight (this, op->total_weight ()); |
1714 | adjust_weight (this, oweight, weight_t (tmp->weight) * tmp->nrof); |
1709 | |
1715 | |
1710 | op->destroy (); |
1716 | op->destroy (); |
1711 | op = tmp; |
1717 | op = tmp; |
1712 | goto inserted; |
1718 | goto inserted; |
1713 | } |
1719 | } |
… | |
… | |
1729 | op->flag [FLAG_REMOVED] = 0; |
1735 | op->flag [FLAG_REMOVED] = 0; |
1730 | |
1736 | |
1731 | if (object *pl = op->visible_to ()) |
1737 | if (object *pl = op->visible_to ()) |
1732 | esrv_send_item (pl, op); |
1738 | esrv_send_item (pl, op); |
1733 | |
1739 | |
1734 | adjust_weight (this, op->total_weight ()); |
1740 | adjust_weight (this, 0, op->total_weight ()); |
1735 | |
1741 | |
1736 | inserted: |
1742 | inserted: |
1737 | /* reset the light list and los of the players on the map */ |
1743 | /* reset the light list and los of the players on the map */ |
1738 | if (op->glow_radius && is_on_map ()) |
1744 | if (op->glow_radius && is_on_map ()) |
1739 | { |
1745 | { |
1740 | update_stats (); |
1746 | update_stats (); |
1741 | update_all_los (map, x, y); |
1747 | update_all_los (map, x, y); |
1742 | } |
1748 | } |
1743 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1749 | else if (is_player ()) |
1744 | // if this is a player's inventory, update stats |
1750 | // if this is a player's inventory, update stats |
1745 | update_stats (); |
1751 | contr->queue_stats_update (); |
1746 | |
1752 | |
1747 | INVOKE_OBJECT (INSERT, this); |
1753 | INVOKE_OBJECT (INSERT, this); |
1748 | |
1754 | |
1749 | return op; |
1755 | return op; |
1750 | } |
1756 | } |
… | |
… | |
1768 | * MSW 2001-07-08: Check all objects on space, not just those below |
1774 | * MSW 2001-07-08: Check all objects on space, not just those below |
1769 | * object being inserted. insert_ob_in_map may not put new objects |
1775 | * object being inserted. insert_ob_in_map may not put new objects |
1770 | * on top. |
1776 | * on top. |
1771 | */ |
1777 | */ |
1772 | int |
1778 | int |
1773 | check_move_on (object *op, object *originator) |
1779 | check_move_on (object *op, object *originator, int flags) |
1774 | { |
1780 | { |
1775 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1781 | if (op->flag [FLAG_NO_APPLY]) |
1776 | return 0; |
1782 | return 0; |
1777 | |
1783 | |
1778 | object *tmp; |
1784 | object *tmp; |
1779 | maptile *m = op->map; |
1785 | maptile *m = op->map; |
1780 | int x = op->x, y = op->y; |
1786 | int x = op->x, y = op->y; |
… | |
… | |
1802 | */ |
1808 | */ |
1803 | if ((op->move_type & ~move_on & ~move_block) != 0 && (op->move_type & ~move_slow & ~move_block) != 0) |
1809 | if ((op->move_type & ~move_on & ~move_block) != 0 && (op->move_type & ~move_slow & ~move_block) != 0) |
1804 | return 0; |
1810 | return 0; |
1805 | |
1811 | |
1806 | /* The objects have to be checked from top to bottom. |
1812 | /* The objects have to be checked from top to bottom. |
1807 | * Hence, we first go to the top: |
1813 | * Hence, we first go to the top: |
1808 | */ |
1814 | */ |
1809 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1815 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1810 | { |
1816 | { |
1811 | next = tmp->below; |
1817 | next = tmp->below; |
1812 | |
1818 | |
… | |
… | |
1817 | * Second check makes sure that the movement types not being slowed |
1823 | * Second check makes sure that the movement types not being slowed |
1818 | * (~slow_move) is not blocked on this space - just because the |
1824 | * (~slow_move) is not blocked on this space - just because the |
1819 | * space doesn't slow down swimming (for example), if you can't actually |
1825 | * space doesn't slow down swimming (for example), if you can't actually |
1820 | * swim on that space, can't use it to avoid the penalty. |
1826 | * swim on that space, can't use it to avoid the penalty. |
1821 | */ |
1827 | */ |
1822 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1828 | if (!op->flag [FLAG_WIZPASS]) |
1823 | { |
1829 | { |
1824 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1830 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1825 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1831 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1826 | { |
1832 | { |
1827 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1833 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
… | |
… | |
1837 | |
1843 | |
1838 | /* Basically same logic as above, except now for actual apply. */ |
1844 | /* Basically same logic as above, except now for actual apply. */ |
1839 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1845 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1840 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1846 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1841 | { |
1847 | { |
|
|
1848 | if ((flags & INS_NO_AUTO_EXIT) |
|
|
1849 | && (tmp->type == EXIT || tmp->type == TELEPORTER |
|
|
1850 | || tmp->type == HOLE || tmp->type == TRAPDOOR)) //TODO: temporary, fix exits instead |
|
|
1851 | continue; |
|
|
1852 | |
1842 | move_apply (tmp, op, originator); |
1853 | move_apply (tmp, op, originator); |
1843 | |
1854 | |
1844 | if (op->destroyed ()) |
1855 | if (op->destroyed ()) |
1845 | return 1; |
1856 | return 1; |
1846 | |
1857 | |
… | |
… | |
1958 | void |
1969 | void |
1959 | flag_inv (object *op, int flag) |
1970 | flag_inv (object *op, int flag) |
1960 | { |
1971 | { |
1961 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1972 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1962 | { |
1973 | { |
1963 | SET_FLAG (tmp, flag); |
1974 | tmp->set_flag (flag); |
1964 | flag_inv (tmp, flag); |
1975 | flag_inv (tmp, flag); |
1965 | } |
1976 | } |
1966 | } |
1977 | } |
1967 | |
1978 | |
1968 | /* |
1979 | /* |
… | |
… | |
1971 | void |
1982 | void |
1972 | unflag_inv (object *op, int flag) |
1983 | unflag_inv (object *op, int flag) |
1973 | { |
1984 | { |
1974 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1985 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1975 | { |
1986 | { |
1976 | CLEAR_FLAG (tmp, flag); |
1987 | tmp->clr_flag (flag); |
1977 | unflag_inv (tmp, flag); |
1988 | unflag_inv (tmp, flag); |
1978 | } |
1989 | } |
1979 | } |
1990 | } |
1980 | |
1991 | |
1981 | /* |
1992 | /* |
… | |
… | |
1991 | * inform the caller. However, insert_ob_in_map will update as |
2002 | * inform the caller. However, insert_ob_in_map will update as |
1992 | * necessary, so the caller shouldn't need to do any special work. |
2003 | * necessary, so the caller shouldn't need to do any special work. |
1993 | * Note - updated to take an object instead of archetype - this is necessary |
2004 | * Note - updated to take an object instead of archetype - this is necessary |
1994 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2005 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1995 | * to know if the space in question will block the object. We can't use |
2006 | * to know if the space in question will block the object. We can't use |
1996 | * the archetype because that isn't correct if the monster has been |
2007 | * the archetype because that isn't correct if the monster has been |
1997 | * customized, changed states, etc. |
2008 | * customized, changed states, etc. |
1998 | */ |
2009 | */ |
1999 | int |
2010 | int |
2000 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2011 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2001 | { |
2012 | { |
2002 | int altern[SIZEOFFREE]; |
2013 | int altern[SIZEOFFREE]; |
2003 | int index = 0, flag; |
2014 | int index = 0; |
2004 | |
2015 | |
2005 | for (int i = start; i < stop; i++) |
2016 | for (int i = start; i < stop; i++) |
2006 | { |
2017 | { |
2007 | mapxy pos (m, x, y); pos.move (i); |
2018 | mapxy pos (m, x, y); pos.move (i); |
2008 | |
2019 | |
… | |
… | |
2024 | continue; |
2035 | continue; |
2025 | } |
2036 | } |
2026 | |
2037 | |
2027 | /* Basically, if we find a wall on a space, we cut down the search size. |
2038 | /* Basically, if we find a wall on a space, we cut down the search size. |
2028 | * In this way, we won't return spaces that are on another side of a wall. |
2039 | * In this way, we won't return spaces that are on another side of a wall. |
2029 | * This mostly work, but it cuts down the search size in all directions - |
2040 | * This mostly work, but it cuts down the search size in all directions - |
2030 | * if the space being examined only has a wall to the north and empty |
2041 | * if the space being examined only has a wall to the north and empty |
2031 | * spaces in all the other directions, this will reduce the search space |
2042 | * spaces in all the other directions, this will reduce the search space |
2032 | * to only the spaces immediately surrounding the target area, and |
2043 | * to only the spaces immediately surrounding the target area, and |
2033 | * won't look 2 spaces south of the target space. |
2044 | * won't look 2 spaces south of the target space. |
2034 | */ |
2045 | */ |
… | |
… | |
2064 | */ |
2075 | */ |
2065 | int |
2076 | int |
2066 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2077 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2067 | { |
2078 | { |
2068 | for (int i = 0; i < SIZEOFFREE; i++) |
2079 | for (int i = 0; i < SIZEOFFREE; i++) |
2069 | if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i])) |
2080 | if (!ob->blocked (m, x + DIRX (i), y + DIRY (i))) |
2070 | return i; |
2081 | return i; |
2071 | |
2082 | |
2072 | return -1; |
2083 | return -1; |
2073 | } |
2084 | } |
2074 | |
2085 | |
… | |
… | |
2085 | |
2096 | |
2086 | while (--end) |
2097 | while (--end) |
2087 | swap (arr [end], arr [rndm (end + 1)]); |
2098 | swap (arr [end], arr [rndm (end + 1)]); |
2088 | } |
2099 | } |
2089 | |
2100 | |
2090 | /* new function to make monster searching more efficient, and effective! |
2101 | /* new function to make monster searching more efficient, and effective! |
2091 | * This basically returns a randomized array (in the passed pointer) of |
2102 | * This basically returns a randomized array (in the passed pointer) of |
2092 | * the spaces to find monsters. In this way, it won't always look for |
2103 | * the spaces to find monsters. In this way, it won't always look for |
2093 | * monsters to the north first. However, the size of the array passed |
2104 | * monsters to the north first. However, the size of the array passed |
2094 | * covers all the spaces, so within that size, all the spaces within |
2105 | * covers all the spaces, so within that size, all the spaces within |
2095 | * the 3x3 area will be searched, just not in a predictable order. |
2106 | * the 3x3 area will be searched, just not in a predictable order. |
… | |
… | |
2120 | * there is capable of. |
2131 | * there is capable of. |
2121 | */ |
2132 | */ |
2122 | int |
2133 | int |
2123 | find_dir (maptile *m, int x, int y, object *exclude) |
2134 | find_dir (maptile *m, int x, int y, object *exclude) |
2124 | { |
2135 | { |
2125 | int max = SIZEOFFREE, mflags; |
2136 | int max = SIZEOFFREE; |
2126 | MoveType move_type; |
2137 | MoveType move_type; |
2127 | |
2138 | |
2128 | if (exclude && exclude->head_ () != exclude) |
2139 | if (exclude && exclude->head_ () != exclude) |
2129 | { |
2140 | { |
2130 | exclude = exclude->head; |
2141 | exclude = exclude->head; |
… | |
… | |
2171 | { |
2182 | { |
2172 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2183 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2173 | } |
2184 | } |
2174 | |
2185 | |
2175 | /* |
2186 | /* |
2176 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2187 | * find_dir_2(delta-x,delta-y) will return a direction value |
2177 | * an object which has subtracted the x and y coordinates of another |
2188 | * for running into direct [dx, dy]. |
2178 | * object, needs to travel toward it. |
2189 | * (the opposite of crossfire's find_dir_2!) |
2179 | */ |
2190 | */ |
2180 | int |
2191 | int |
2181 | find_dir_2 (int x, int y) |
2192 | find_dir_2 (int x, int y) |
2182 | { |
2193 | { |
|
|
2194 | #if 1 // new algorithm |
|
|
2195 | // this works by putting x, y into 16 sectors, which |
|
|
2196 | // are not equal sized, but are a better approximation |
|
|
2197 | // then the old algorithm, and then using a mapping |
|
|
2198 | // table to map it into a direction value. |
|
|
2199 | // basically, it maps these comparisons to each bit |
|
|
2200 | // bit #3: x < 0 |
|
|
2201 | // bit #2: y < 0 |
|
|
2202 | // bit #1: x > y |
|
|
2203 | // bit #0: x > 2y |
|
|
2204 | |
|
|
2205 | static const uint8 dir[16] = { |
|
|
2206 | 4, 5, 4, 3, |
|
|
2207 | 2, 1, 2, 3, |
|
|
2208 | 6, 5, 6, 7, |
|
|
2209 | 8, 1, 8, 7, |
|
|
2210 | }; |
|
|
2211 | int sector = 0; |
|
|
2212 | |
|
|
2213 | // this is a bit ugly, but more likely to result in branchless code |
|
|
2214 | sector |= x < 0 ? 8 : 0; |
|
|
2215 | x = x < 0 ? -x : x; // abs |
|
|
2216 | |
|
|
2217 | sector |= y < 0 ? 4 : 0; |
|
|
2218 | y = y < 0 ? -y : y; // abs |
|
|
2219 | |
|
|
2220 | if (x > y) |
|
|
2221 | { |
|
|
2222 | sector |= 2; |
|
|
2223 | |
|
|
2224 | if (x > y * 2) |
|
|
2225 | sector |= 1; |
|
|
2226 | } |
|
|
2227 | else |
|
|
2228 | { |
|
|
2229 | if (y > x * 2) |
|
|
2230 | sector |= 1; |
|
|
2231 | else if (!y) |
|
|
2232 | return 0; // x == 0 here |
|
|
2233 | } |
|
|
2234 | |
|
|
2235 | return dir [sector]; |
|
|
2236 | #else // old algorithm |
2183 | int q; |
2237 | int q; |
2184 | |
2238 | |
2185 | if (y) |
2239 | if (y) |
2186 | q = x * 100 / y; |
2240 | q = 128 * x / y; |
2187 | else if (x) |
2241 | else if (x) |
2188 | q = -300 * x; |
2242 | q = -512 * x; // to make it > 309 |
2189 | else |
2243 | else |
2190 | return 0; |
2244 | return 0; |
2191 | |
2245 | |
2192 | if (y > 0) |
2246 | if (y > 0) |
2193 | { |
2247 | { |
2194 | if (q < -242) |
2248 | if (q < -309) return 7; |
|
|
2249 | if (q < -52) return 6; |
|
|
2250 | if (q < 52) return 5; |
|
|
2251 | if (q < 309) return 4; |
|
|
2252 | |
2195 | return 3; |
2253 | return 3; |
2196 | if (q < -41) |
2254 | } |
2197 | return 2; |
2255 | else |
2198 | if (q < 41) |
2256 | { |
2199 | return 1; |
2257 | if (q < -309) return 3; |
2200 | if (q < 242) |
2258 | if (q < -52) return 2; |
2201 | return 8; |
2259 | if (q < 52) return 1; |
|
|
2260 | if (q < 309) return 8; |
|
|
2261 | |
2202 | return 7; |
2262 | return 7; |
2203 | } |
2263 | } |
2204 | |
2264 | #endif |
2205 | if (q < -242) |
|
|
2206 | return 7; |
|
|
2207 | if (q < -41) |
|
|
2208 | return 6; |
|
|
2209 | if (q < 41) |
|
|
2210 | return 5; |
|
|
2211 | if (q < 242) |
|
|
2212 | return 4; |
|
|
2213 | |
|
|
2214 | return 3; |
|
|
2215 | } |
2265 | } |
2216 | |
2266 | |
2217 | /* |
2267 | /* |
2218 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2268 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2219 | * between two directions (which are expected to be absolute (see absdir()) |
2269 | * between two directions (which are expected to be absolute (see absdir()) |
2220 | */ |
2270 | */ |
2221 | int |
2271 | int |
2222 | dirdiff (int dir1, int dir2) |
2272 | dirdiff (int dir1, int dir2) |
2223 | { |
2273 | { |
2224 | int d; |
|
|
2225 | |
|
|
2226 | d = abs (dir1 - dir2); |
2274 | int d = abs (dir1 - dir2); |
2227 | if (d > 4) |
|
|
2228 | d = 8 - d; |
|
|
2229 | |
2275 | |
2230 | return d; |
2276 | return d > 4 ? 8 - d : d; |
2231 | } |
2277 | } |
2232 | |
2278 | |
2233 | /* peterm: |
2279 | /* peterm: |
2234 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2280 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2235 | * Basically, this is a table of directions, and what directions |
2281 | * Basically, this is a table of directions, and what directions |
… | |
… | |
2304 | int mflags; |
2350 | int mflags; |
2305 | |
2351 | |
2306 | if (dir < 0) |
2352 | if (dir < 0) |
2307 | return 0; /* exit condition: invalid direction */ |
2353 | return 0; /* exit condition: invalid direction */ |
2308 | |
2354 | |
2309 | dx = x + freearr_x[dir]; |
2355 | dx = x + DIRX (dir); |
2310 | dy = y + freearr_y[dir]; |
2356 | dy = y + DIRY (dir); |
2311 | |
2357 | |
2312 | mflags = get_map_flags (m, &m, dx, dy, &dx, &dy); |
2358 | mflags = get_map_flags (m, &m, dx, dy, &dx, &dy); |
2313 | |
2359 | |
2314 | /* This functional arguably was incorrect before - it was |
2360 | /* This functional arguably was incorrect before - it was |
2315 | * checking for P_WALL - that was basically seeing if |
2361 | * checking for P_WALL - that was basically seeing if |
… | |
… | |
2341 | * Add a check so we can't pick up invisible objects (0.93.8) |
2387 | * Add a check so we can't pick up invisible objects (0.93.8) |
2342 | */ |
2388 | */ |
2343 | int |
2389 | int |
2344 | can_pick (const object *who, const object *item) |
2390 | can_pick (const object *who, const object *item) |
2345 | { |
2391 | { |
2346 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2392 | return /*who->flag [FLAG_WIZ]|| */ |
2347 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2393 | (item->weight > 0 && !item->flag [FLAG_NO_PICK] && |
2348 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2394 | !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2349 | } |
2395 | } |
|
|
2396 | |
|
|
2397 | //-GPL |
2350 | |
2398 | |
2351 | /* |
2399 | /* |
2352 | * create clone from object to another |
2400 | * create clone from object to another |
2353 | */ |
2401 | */ |
2354 | object * |
2402 | object * |
… | |
… | |
2385 | return tmp; |
2433 | return tmp; |
2386 | |
2434 | |
2387 | return 0; |
2435 | return 0; |
2388 | } |
2436 | } |
2389 | |
2437 | |
|
|
2438 | /* Zero the key_values on op, decrementing the shared-string |
|
|
2439 | * refcounts and freeing the links. |
|
|
2440 | */ |
|
|
2441 | void |
|
|
2442 | key_values::clear () |
|
|
2443 | { |
|
|
2444 | for (key_value *kvp = first; kvp; ) |
|
|
2445 | { |
|
|
2446 | key_value *next = kvp->next; |
|
|
2447 | delete kvp; |
|
|
2448 | kvp = next; |
|
|
2449 | } |
|
|
2450 | |
|
|
2451 | first = 0; |
|
|
2452 | } |
|
|
2453 | |
2390 | shstr_tmp |
2454 | shstr_tmp |
2391 | object::kv_get (shstr_tmp key) const |
2455 | key_values::get (shstr_tmp key) const |
2392 | { |
2456 | { |
2393 | for (key_value *kv = key_values; kv; kv = kv->next) |
2457 | for (key_value *kv = first; kv; kv = kv->next) |
2394 | if (kv->key == key) |
2458 | if (kv->key == key) |
2395 | return kv->value; |
2459 | return kv->value; |
2396 | |
2460 | |
2397 | return shstr (); |
2461 | return shstr (); |
2398 | } |
2462 | } |
2399 | |
2463 | |
2400 | void |
2464 | void |
|
|
2465 | key_values::add (shstr_tmp key, shstr_tmp value) |
|
|
2466 | { |
|
|
2467 | key_value *kv = new key_value; |
|
|
2468 | |
|
|
2469 | kv->next = first; |
|
|
2470 | kv->key = key; |
|
|
2471 | kv->value = value; |
|
|
2472 | |
|
|
2473 | first = kv; |
|
|
2474 | } |
|
|
2475 | |
|
|
2476 | void |
2401 | object::kv_set (shstr_tmp key, shstr_tmp value) |
2477 | key_values::set (shstr_tmp key, shstr_tmp value) |
2402 | { |
2478 | { |
2403 | for (key_value *kv = key_values; kv; kv = kv->next) |
2479 | for (key_value *kv = first; kv; kv = kv->next) |
2404 | if (kv->key == key) |
2480 | if (kv->key == key) |
2405 | { |
2481 | { |
2406 | kv->value = value; |
2482 | kv->value = value; |
2407 | return; |
2483 | return; |
2408 | } |
2484 | } |
2409 | |
2485 | |
2410 | key_value *kv = new key_value; |
2486 | add (key, value); |
2411 | |
|
|
2412 | kv->next = key_values; |
|
|
2413 | kv->key = key; |
|
|
2414 | kv->value = value; |
|
|
2415 | |
|
|
2416 | key_values = kv; |
|
|
2417 | } |
2487 | } |
2418 | |
2488 | |
2419 | void |
2489 | void |
2420 | object::kv_del (shstr_tmp key) |
2490 | key_values::del (shstr_tmp key) |
2421 | { |
2491 | { |
2422 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2492 | for (key_value **kvp = &first; *kvp; kvp = &(*kvp)->next) |
2423 | if ((*kvp)->key == key) |
2493 | if ((*kvp)->key == key) |
2424 | { |
2494 | { |
2425 | key_value *kv = *kvp; |
2495 | key_value *kv = *kvp; |
2426 | *kvp = (*kvp)->next; |
2496 | *kvp = (*kvp)->next; |
2427 | delete kv; |
2497 | delete kv; |
2428 | return; |
2498 | return; |
2429 | } |
2499 | } |
|
|
2500 | } |
|
|
2501 | |
|
|
2502 | void |
|
|
2503 | key_values::reverse () |
|
|
2504 | { |
|
|
2505 | key_value *prev = 0; |
|
|
2506 | key_value *head = first; |
|
|
2507 | |
|
|
2508 | while (head) |
|
|
2509 | { |
|
|
2510 | key_value *node = head; |
|
|
2511 | head = head->next; |
|
|
2512 | node->next = prev; |
|
|
2513 | prev = node; |
|
|
2514 | } |
|
|
2515 | |
|
|
2516 | first = prev; |
|
|
2517 | } |
|
|
2518 | |
|
|
2519 | key_values & |
|
|
2520 | key_values::operator =(const key_values &kv) |
|
|
2521 | { |
|
|
2522 | clear (); |
|
|
2523 | |
|
|
2524 | for (key_value *kvp = kv.first; kvp; kvp = kvp->next) |
|
|
2525 | add (kvp->key, kvp->value); |
|
|
2526 | |
|
|
2527 | reverse (); |
2430 | } |
2528 | } |
2431 | |
2529 | |
2432 | object::depth_iterator::depth_iterator (object *container) |
2530 | object::depth_iterator::depth_iterator (object *container) |
2433 | : iterator_base (container) |
2531 | : iterator_base (container) |
2434 | { |
2532 | { |
… | |
… | |
2518 | { |
2616 | { |
2519 | return map ? map->region (x, y) |
2617 | return map ? map->region (x, y) |
2520 | : region::default_region (); |
2618 | : region::default_region (); |
2521 | } |
2619 | } |
2522 | |
2620 | |
|
|
2621 | //+GPL |
|
|
2622 | |
2523 | void |
2623 | void |
2524 | object::open_container (object *new_container) |
2624 | object::open_container (object *new_container) |
2525 | { |
2625 | { |
2526 | if (container == new_container) |
2626 | if (container == new_container) |
2527 | return; |
2627 | return; |
… | |
… | |
2561 | // TODO: this does not seem to serve any purpose anymore? |
2661 | // TODO: this does not seem to serve any purpose anymore? |
2562 | #if 0 |
2662 | #if 0 |
2563 | // insert the "Close Container" object. |
2663 | // insert the "Close Container" object. |
2564 | if (archetype *closer = new_container->other_arch) |
2664 | if (archetype *closer = new_container->other_arch) |
2565 | { |
2665 | { |
2566 | object *closer = arch_to_object (new_container->other_arch); |
2666 | object *closer = new_container->other_arch->instance (); |
2567 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2667 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2568 | new_container->insert (closer); |
2668 | new_container->insert (closer); |
2569 | } |
2669 | } |
2570 | #endif |
2670 | #endif |
2571 | |
2671 | |
… | |
… | |
2584 | } |
2684 | } |
2585 | // else if (!old_container->env && contr && contr->ns) |
2685 | // else if (!old_container->env && contr && contr->ns) |
2586 | // contr->ns->floorbox_reset (); |
2686 | // contr->ns->floorbox_reset (); |
2587 | } |
2687 | } |
2588 | |
2688 | |
|
|
2689 | //-GPL |
|
|
2690 | |
|
|
2691 | // prefetch some flat area around the player |
|
|
2692 | static void |
|
|
2693 | prefetch_surrounding_area (object *op, maptile *map, int range) |
|
|
2694 | { |
|
|
2695 | for (maprect *rect = map->split_to_tiles (mapwalk_buf, |
|
|
2696 | op->x - range , op->y - range , |
|
|
2697 | op->x + range + 1, op->y + range + 1); |
|
|
2698 | rect->m; |
|
|
2699 | ++rect) |
|
|
2700 | { |
|
|
2701 | rect->m->touch (); |
|
|
2702 | rect->m->activate (); |
|
|
2703 | } |
|
|
2704 | } |
|
|
2705 | |
|
|
2706 | // prefetch a generous area around the player, also up and down |
|
|
2707 | void |
|
|
2708 | object::prefetch_surrounding_maps () |
|
|
2709 | { |
|
|
2710 | prefetch_surrounding_area (this, map, 40); |
|
|
2711 | |
|
|
2712 | if (maptile *m = map->tile_available (TILE_DOWN)) |
|
|
2713 | prefetch_surrounding_area (this, m, 20); |
|
|
2714 | |
|
|
2715 | if (maptile *m = map->tile_available (TILE_UP)) |
|
|
2716 | prefetch_surrounding_area (this, m, 20); |
|
|
2717 | } |
|
|
2718 | |
|
|
2719 | //+GPL |
|
|
2720 | |
2589 | object * |
2721 | object * |
2590 | object::force_find (shstr_tmp name) |
2722 | object::force_find (shstr_tmp name) |
2591 | { |
2723 | { |
2592 | /* cycle through his inventory to look for the MARK we want to |
2724 | /* cycle through his inventory to look for the MARK we want to |
2593 | * place |
2725 | * place |
2594 | */ |
2726 | */ |
2595 | for (object *tmp = inv; tmp; tmp = tmp->below) |
2727 | for (object *tmp = inv; tmp; tmp = tmp->below) |
2596 | if (tmp->type == FORCE && tmp->slaying == name) |
2728 | if (tmp->type == FORCE && tmp->slaying == name) |
2597 | return splay (tmp); |
2729 | return splay (tmp); |
2598 | |
2730 | |
2599 | return 0; |
2731 | return 0; |
2600 | } |
2732 | } |
2601 | |
2733 | |
2602 | //-GPL |
|
|
2603 | |
|
|
2604 | void |
2734 | void |
2605 | object::force_set_timer (int duration) |
2735 | object::force_set_timer (int duration) |
2606 | { |
2736 | { |
2607 | this->duration = 1; |
2737 | this->duration = 1; |
2608 | this->speed_left = -1.f; |
2738 | this->speed_left = -1.f; |
… | |
… | |
2614 | object::force_add (shstr_tmp name, int duration) |
2744 | object::force_add (shstr_tmp name, int duration) |
2615 | { |
2745 | { |
2616 | if (object *force = force_find (name)) |
2746 | if (object *force = force_find (name)) |
2617 | force->destroy (); |
2747 | force->destroy (); |
2618 | |
2748 | |
2619 | object *force = get_archetype (FORCE_NAME); |
2749 | object *force = archetype::get (FORCE_NAME); |
2620 | |
2750 | |
2621 | force->slaying = name; |
2751 | force->slaying = name; |
2622 | force->force_set_timer (duration); |
2752 | force->force_set_timer (duration); |
2623 | force->flag [FLAG_APPLIED] = true; |
2753 | force->flag [FLAG_APPLIED] = true; |
2624 | |
2754 | |
… | |
… | |
2677 | |
2807 | |
2678 | insert (force); |
2808 | insert (force); |
2679 | } |
2809 | } |
2680 | } |
2810 | } |
2681 | |
2811 | |
|
|
2812 | void object::change_move_type (MoveType mt) |
|
|
2813 | { |
|
|
2814 | if (move_type == mt) |
|
|
2815 | return; |
|
|
2816 | |
|
|
2817 | if (is_on_map ()) |
|
|
2818 | { |
|
|
2819 | // we are on the map, so handle move_on/off effects |
|
|
2820 | remove (); |
|
|
2821 | move_type = mt; |
|
|
2822 | map->insert (this, x, y, this); |
|
|
2823 | } |
|
|
2824 | else |
|
|
2825 | move_type = mt; |
|
|
2826 | } |
|
|
2827 | |
|
|
2828 | /* object should be a player. |
|
|
2829 | * we return the object the player has marked with the 'mark' command |
|
|
2830 | * below. If no match is found (or object has changed), we return |
|
|
2831 | * NULL. We leave it up to the calling function to print messages if |
|
|
2832 | * nothing is found. |
|
|
2833 | */ |
|
|
2834 | object * |
|
|
2835 | object::mark () const |
|
|
2836 | { |
|
|
2837 | if (contr && contr->mark && contr->mark->env == this) |
|
|
2838 | return contr->mark; |
|
|
2839 | else |
|
|
2840 | return 0; |
|
|
2841 | } |
|
|
2842 | |
|
|
2843 | // put marked object first in the inventory |
|
|
2844 | // this is used by identify-like spells so players can influence |
|
|
2845 | // the order a bit. |
|
|
2846 | void |
|
|
2847 | object::splay_marked () |
|
|
2848 | { |
|
|
2849 | if (object *marked = mark ()) |
|
|
2850 | splay (marked); |
|
|
2851 | } |
|
|
2852 | |